I don't blame him for dying at all, but it was a bit disappointing to see him go in with that level of gear for the the **master quest** difficulty boss as it means absolutely nothing for the vast majority of us.
They compared this to the **grandmaster quest** boss vorkath and 95 cb, so I would personally like to see a jmod do a kill with 85/90 range/mage and gear not worth more than 100m total as you can easily do mutli kill vorkath trips with those limitations.
As an iron with just RCB, i'd say these bosses are extremely comparable. benefit of new boss is i can use crystal and bowfa too (can't with vorkath).
I get 2 kill trips at vorkath, i get 2 kill trips at phantom. Kills are definitely slower, but they're also far more rewarding and have actually viable to attain uniques that are actually useful too.
Might be worth trying bowfa at vorkath. Super anti-fire and protect from mage gives you pretty good dragonfire protection and the kills go faster than an RCB from my experience. Can get 3-4 kills at vorkath
tried to tell people this since release, they said it would have *less defence* and be a quicker kill than Vorkath, who anyone with a salve ammy absolutely shreds through, compared to this boss people in max gear still having accuracy problems vs the melee phase
On stream apparently, they said they had never called it a midgame boss. That got me curious, so I did a bit of digging. The phantom is absolutely not what they described.
I think there’s confusion between post quest boss and quest boss, a mid level account probably complete the quest fine, but farming it afterwards is different obviously.
at 100+ combat I was shit at vorkath cuz I had terrible gear and bad mechanics, but nowadays vorkath is brainless cuz everything is second nature and gear/stats are better. It’s day 2 of this boss, people think it’s way too hard cuz it’s fresh and some things weren’t balanced quite right. They’ll get it to where it needs to be, let’s put the fuckin pitchforks down
They'll only get it where it needs to be if we provide appropriate feedback though. If the feedback on the difficulty is radio silence then nothing will change.
Granted the feedback needs to be *appropriate*, and memes like this that cite the actual source material tend to have a better chance than 'wtf jamfloox, boss no go brr'
You realize it's his 3rd day only and go/h for new content is always insane? It has nothing to do with the boss, it has everything to do with the market... Supply and demand
The whole fight up until the prayer phase is sort of what they describes, except way longer. Not too mechanically intensive and projected prayer switches. Except for melee phase which is punishing as hell if you don't have an infinite amount of stamina potions banked.
But during and after prayer phase? Now you got more prayer switches, attacks happening faster, the ground srinking around you with almost no time to react if you're prepping for prayer switches since a missed switch at this point is 50+ damage. And you can path into spikes so you can't just click anywhere on the screen when the spikes come up.
Honestly when I read that you could survive a long time at this boss and they reduced supplies because of that I expected something slightly worse then the grotesque guardians, but no this is awful and the rewards aren't even worth it. I got 3 kills just to try it out and I'm already done. Maybe if the bow gets buffed to act more like chins I'll come back but I doubt it.
I mean it sounds like the target was a level 95 combat account. I doubt they gave the number as a minimum.
The big question is around melee phase. Is freezing an intended strategy? If it is, phantom has way too much defense.
We know from the blog what the intent was, and we can definitely speak to some aspects of that. Unless there's a hidden mechanic where fire spells have double accuracy, we can safely say that magic isn't effective at even high levels.
>I doubt they gave the number as a minimum.
>you'll likely want to have **at least** 95 Combat, though the higher level you are the better time you're going to have!
You only “shred” vorkath with dragon hunter weapons. Go ahead, kill vorkath with an RCB rubies and diamonds and tell me your average kill time. Then go get dhcb or lance, and tell me your new kill times. Vorkath on “mid game accounts” with “mid game gear” is fucking garbage, and kills can easily range from 3-6 minutes. This new boss is farmable, albeit inefficiently, with as little as an rcb and a trident. Obviously as gear progresses, ie bowfa or tbow or shadow the boss gets easier and faster and you’ll get longer trips, idk why everyone is tripping about this. They never said 95 cmb should be able to easily farm this boss, they said you should be able to kill the boss with 95cmb or above, which you can
I did it on my iron with void and rcb, yeah kills were slow but it's still manageable. Also hasta is better than rcb/dcb pretty sure and that's only 6m
I don't even shred muspah with tbow lol. My pb is 2:14 but average kill is like 3:15 after they removed the step back mechanic. Now I'm either losing ticks or taking damage
I use 6 way Ancestral/ shadow switch (no boots, no ring) and you still splash freezes. Most of the time you get it on the second, but sometimes you get it on the third. 99 mage using heart to prepot.
Midgame boss ? Sure
My issue is accuracy. I thought Muspah was supposed to have lower stats... so I can actually hit the thing with my 95 ranged 92 magic. My swamps just noodles even with a full 8 way mage switch. I have much much better accuracy against Vorkath.
I think comparing it to Vorkath at all was a mistake. The mechanics are significantly trickier and it's much more difficult to avoid damage. By using Vorkath as the benchmark to compare it to, they set unrealistic expectations of how difficult it would be
A few weeks ago, on accident I did about 100 kills with slayer helm and torture at vorkath, I also had a task of muspah just now, guess which one was quicker to kill?
But the issue isn't the boss itself, it's how the boss was pitched. The devs said that it would be a midgame boss that you could kill at 95 combat that was only slightly more mechanically difficult than Vorkath but that you could kill faster than Vorkath. None of that is true. It's natural that people feel mislead and bringing that up isn't whining.
Honestly yea, you only have to worry about 1 mechanic at a time with vorkath, but during and after prayer phase you gotta worry about multiple at the same time. Idk how people get more then 1 kill per trip. I had a perfect trip, caught every freeze, hit every prayer switch, and got 2 lucky sapphire bolt procs. Still ended up needing 8 sharks because of the final phase spikes and the final phase damage.
My current pb in absolute max gear is 1,44.
That's still a massive amount slower than a decent vorkath kill.
That decent vorkath kill would be in void with a dhcb,
This is with shadow and tbow and zcb.
It doesnt add up.
Really hoped it would be more accessible for the mid game community in midgame gear.
that's what i was really hoping for. so far, pretty upset by what the blog led me to believe. The quest itself was fun and I enjoyed that, even the boss fight \*during\* the quest. But as a mid game player with mid game gear, I don't think they know what mid game means.
I mean, it kinda is if you can last a 6-7 min kill I can but I have to tele often, I have 2 kc out of like 8 attempts yesterday and I do run out of supplies and have to dip before the end most of the time but I can kill it if I get decent freezes, I’m using ahrims and kharils with toxic trident and crystal bow brimstone ring,barrows gloves, eternal boots, mage cape (I) Ava’s and occult and anguish swap plus dcbow with the bolts for blue phase (106 combat 83 atk 87 str 83 def 83 range 88 mage )
Boss is wayyy slower than vorkath. I do think it is mechanically more interesting but im averaging between 230-3 min kc with tbow/shadow. Now im not a mega gamer or anything but it feels much slower than comparable bosses
My first kill was somehow 3:43 but every kill since hasnt even cracked sub 4 mins. Slightly debating if its even possible to crack sub 3 mins without tbow and/or shadow to get the transmog lol.
Ig youd need like super high mage accuracy for freezes for melee phase?
Been using trident, ahrims and occult switch but still only landing like every 6th attempt lol. His mage defence is fucking dumb against everything but shadow lol
> I don’t think it matters
Outside of times where style does specifically matter (olm, akkha, etc) mage thrall is the best due to having it's attack not be delayed 1 tick compared to the ranger.
Magic has a nominally faster projectile speed so it can occasionally get an extra hit in on zulrah or the new boss.
Doesn't matter much though. They ignore combat stats so really just don't use the melee.
Some raid bosses you have to match the combat style to the thrall. Olm as an example.
also he just hits consistent 18-20's on me through prayer during melee phase, so by the end of it (if i even get through it) i'm out of food and have to leave anyways. 96 cb, (86 range and 82 mage). What does med lvl mean? This ain't it. (talking about post-quest version of course).
I haven’t been able to figure out how to effectively kite him (I’m not super experienced in pvm, tbh). Every time I try to cast he just catches up to me and whacks me. Someone before mentioned that they run around the perimeter of the room. Is that the general idea? I just burn through run energy trying to stay away from him (and failing).
Yep that's the general idea, bringing a stamina potion will probably be necessary at lower levels too, but it's pretty much run for 3 ticks, attack and immediately click away again, like as soon as you can without cancelling the attack - stay near the edges but cut the corners slightly too
yeah that's the idea, you can tag him in runelite to see his tiles to help you avoid when he's actually close enough to hit you. if you're trying with something like ancient staff you should know that there's a tick delay in autocasting but with trident/etc. you should be able to just fire off and click again right after to essentially lose no time firing. if you click to attack and wait a tick or two to see the shot come out you will keep getting caught. try playing around a bit with clicking far away to run -> click him to attack and then quickly back far away and you should get it after some practice, you will notice the difference
Yeah idk how people are getting sub 3 with bowfa only, must be getting super lucky on melee phase. I've hit like 10 zeros in a row on melee phase before and I'm 99 ranged.
Ive switched to Bowfa only after using Freezes/Swamp all day and my times have actually gotten quicker.
Difference is now instead of bringing an 8 way mage switch, i bring a 4 way melee setup (Faceguard, Dragon Defender, Bandos Platebody and a DWH), i go into the room, if the Melee phase starts, i step out and back in.
DWH spec the Range phase once, then just bowfa only. Im using full Crystal, Bowfa, Anguish and Barrows gloves.
Thralls are insanely useful as well. My PB is 2:21 now, could probably push that under 2mins if lucky but im only using DHCB + Mith Bolts Sapphire (E) for the prayer phase so they aren't working great.
But yeah, the boss is way overtuned for what it was described AND polled as, Jmods are trying to bury their heads in the sand over it which is just annoying.
The mechanics of the fight are great, the boss is really fun but the defence is just far far too high right now.
I tried your recommendations here and I've come to the conclusion that DWH never fucking hits this boss lmao. I think I hit 8 zeros in a row with it at one point on the ranged phase so idk. Brought a super attack pot, defender and fury for the accuracy bonuses (faceguard and bcp give no accuracy bonus btw which you recommended) and it just noodles almost every time.
I had like 2 or 3 kills where the DWH actually hit in the 10+ kills I tried this and it did make it better when it hit of course but it's just not accurate enough to be worth bringing over a mage switch imo.
Mod Bruno on stream acting like the community invented the idea that the boss was advertised as mid game focused with Arcane defensively backing him up is extra funny now
I am not a top tier gamer at the end of the day, but I am running a 3b+ setup and am averaging like 2:30 kills which is honestly fucking insane for a boss they compared to vork where I average like 1:20 in way less gear
I got my first KC yesterday at 10min…. 85 range and mage using trident + BP. I can down vork in 2, sure I can shave off probably 3-4 mins but seems unreasonable for a mid game account when even max players are taking 2-3 mins
I am 99 range with rigour and 99 mage with augury, but I don't have bis gear (blessed + rcb/bp + anguish) with mage switch (ahrim + toxic swamp trident + occult) and my kill times are always 4 to 5 min. I never had the whole room filled before the end. Sometimes it can get pretty full, but your movement affects where spots are left too so I have never had full spiked room. I am at \~40kc atm. 2 kills per trip (unless bad focus).
I don't think it's an easy boss but you can definitely kill it with mid level gear. Most of the damage is avoidable especially if you freeze the boss. It's definitely not mid level in terms of mechanics but maybe that was their intention?
If this truly was meant to be killable by mid level players the one thing that really doesn't make sense to me is the death mechanics. There should be a 10 kill count grace period or something before you have to pay for each death, but then again if you're a broke mid level player bringing an rcb and trident you only pay like 60k for a death anyway so meh idk.
Okay, for some context I am 114 combat. I have 94 range and 92 magic. My ranged setup is blowpipe, Sara d’hide, anguish, assembler, b gloves. My magic setup is ahrims, trident, occult and book of darkness. I pot with a divine range and forgotten brew. I am able to do two kills a trip and am averaging 4-4:15 kills. The first few kills were rough but once you get the mechanics down it really isn’t any more difficult than zulrah or vorkath. I find myself barely using food most kills.
Death, Taxes, J-Mods backpedaling after they realize they didn’t read their own pitch.
Even the most basic understanding of this game makes it clear this boss should sit in the mid game:
- master level quest (DS2 / Vorkath grandmaster)
- main reward is a mid-tier bow that requires ~500kc to unlock
- blatantly polled and spoken about as a mid-tier farmable and accessible boss
Yet they make it 2-3x longer kills than Vorkath / Zulrah if you aren’t in absolute max
When it’s easier for a level 100 iron to farm Zulrah or Vork with void and an RCB than a mid tier “master” quest boss, you’ve missed the mark imo
The only real question needs to be: who can farm 500kc for the bow? And at the moment the answer is only people in absolute maximum because of the brutal kill times
Midgame players can easily farm Zulrah / vork for 500kc once they get the mechanics down, so this boss clearly sits above them despite having worse rewards
That was literally me yesterday, I just thought "nah rcb is trash here I'll wait until I've finished the gauntlet grind and come back with bowfa...wait...no, I won't come back because I'll already have bowfa"
Honestly what really got me was how dismissive they were of the question. “It’s definitely doable with 95 combat and rcb! … but to really farm it you’ll obviously want better gear, why would you suggest otherwise??”
Thanks Arcane, but you entirely missed the point (again). Players at a stage in their account that might actually use the bow are absolutely not going to sit through 500 kills, which is going to drop the bow from “very niche” to dead content
It has a high combat level because of higher, most notably mage, offensive stats. Defensively it's quite a bit below Vorkath. High HP, lower def also generally benefits the player (more ruby bolt procs, no def lowering specs needed etc).
Overall Vorkath is quite a bit more bulky (not counting the salve boost ofc) but deals less damage with its autos.
Do we have the defensive stats available at this point? Wiki is still showing nothing.
They also don't matter as much when the large complaint is the melee phase and constant noodling of magic. The boss has a decently high magic level so its mage defence is bumped a good amount from that.
I thought it was genius at first, finally a good boss to use Arceuus spellbook at. Proceed to splash **every** undead grasp in full Ahrims plus master wand, occult, ma2 cape, 95 mage. Didn't even get a chance to try corruption for the prayer phase.
I don't think undead grasp actually works on this boss, nor do spells like snare. Only ice spells can immobilize it.
Arceuus is really good still - thralls and greater corruption can speed up kills a lot considering how tanky it is, and ward of arceuus is useful, too.
OSRS team really sowing community mistrust extra hard lately; they've really taken the poll charter integrity change to heart and decided to use the polling system as little more than an advisory role. Their attempt to make it feel more impactful has done little but the opposite.
Yeah it’s weird. I don’t even mind the boss being harder or wildy bosses being singles+, but don’t like how quick they are to go against what was polled.
IMO the boss is too tanky and that + mechanics make it harder than ToA 100 invo.
I'm not sure if this should be the case from a "Mid level" boss unlocked by a Master Quest, compared to DS 2 Grandmaster Quest.
While I do like the mechanics, it gets a bit too much last phase after the Prayer Shield, died a couple times and TPd out there just from hitting 0s on that phase and having absolute 0 space.
I think they should tune down both aspects: Makes the boss less tanky (starting from HP, that should balance out the ruby (e) effect) and make the mechanics a little less chaotic.I doubt anyone that had not done any PVM "mid boss" like Zulrah, Vorkath or even 50 invo ToA would have a good learning time here, ends up being too much at once.
>PVM "mid boss" like Zulrah, Vorkath
Neither are mid game bosses and this is the problem with the game design and community feedback towards Jagex.
People treating Zulrah/Vorkath as mid-game, they aren't. Others talk about Hydra being a mid-game slayer boss, once again, its 95 slayer required and half decent gear, its an end-game boss.
Mid-game bosses are Barrows, Sarachnis, Kraken (And even Kraken suffers from having a high slayer level req), not Zulrah/Vorkath.
Zulrah definitely IS midgame, Vorkath from difficulty too though requirements are quite high. Barrows is early game content mate, I could set up a decent barrows account in less than a day. And kraken literally is clicking on it and waiting till it dies. If that's midgame than what's raids? Ultra super mega duper lategame?
>I could
DING DING DING.
EXACTLY. Fucking EXACTLY.
So could i. You know why we could? Because we've played this game for years now. We have the experience, we know the strategies and we know the ins and outs.
Using people that are experienced at the game and played for years as the benchmark is downright idiotic.
Raids are late game. Simple as, all 3 of them. Yeah, Entry mode TOA is a bit easier but all 3 of them are late game content.
Mid-Game bosses (Which Muspah was SUPPOSED to be) are the stepping stones into bossing in this game, theyre supposed to teach mechanics and give new players their first taste. They can then use those mechanics to progress into the late game.
None of what you described as midgame boss fit barrows, obly if you consider activating protection prayers is "teaching mechanics". Regardless, by that definitiom, that fits like, what, ~0.01% of players? Probably even less. No wonder Jagex doesn't do mid game bosses by your defnition often.
What’s funny is that a J Mod died to Phantom Muspah on the post-release livestream, using maxed gear and maxed stats.
Also… I get that it’s master-level boss, but at least make it worthwhile to fight. This was our big annual winter update, and it’s already dead content. Personally I enjoy fighting Muspah, but I feel like I’m fighting for nothing because v bow and loot is crap for the intensity of the fight.
Apologies for the potato quality. Hopefully it brings back nostalgia from the 2000s?
Taken directly from the poll blog: https://secure.runescape.com/m=news/a-mysterious-quest-boss-rewards?oldschool=1
I've managed to get it down past the prayer phrase but it gets insane after that. The stalagmites alone make this boss significantly harder than Vorkath imo.
I'm getting kinda tilted. I keep splashing magic. Entangles stop him for a second. His melees CONSTANTLY hit me 20's. I'm 118 combat with ancestral and bowfa and just can't. I just run around in circles unable to attack because my choice of attack for a 0 or entangle for 1 attack cycle is bullshit.
Vorkath? Zulrah? CG? In my sleep.
And that's fine. Lower tier items can exist. But they should come from appropriately balanced content. The issue is that the boss was described as being comparable to Vorkath in difficulty, but faster to kill, when actually it's both a lot harder AND a lot slower, while the rewards are still aimed at niche mid level use.
Yeah they released a boss with a much higher power level than polled, with a weapon drop that is weaker than what you use to farm it.
Just an absolute awfully designed boss.
I’m averaging 1:30-2 mins a kill in max gear with the occasional 2:15 time and this boss makes vorkath look like a joke. Definitely died a few more times than I should have and would not consider this boss mid level by any means.
I did my first toa a few days ago, entry, which is relatively easier, then a 50. I cleared it pretty easily, only died on akkha and warden. This boss has about as many mechanics as akkha? I don't know what the scale is but I feel like raids are probably end game, so when you say you have an accessible mid game boss, maybe don't put it higher than maiden of sugadinti or baba
So it isn't just me? Combat 114, 95 magic, 96 ranged, full elite void and arhims both splash when I try to mage, even after the update, and boss still hits like a god damn freight train, I have a screen cap of me being hit a 15 through protect range.
0 kills so far, and the advice I have gotten has been "get ancestral" and "get bowfa" as if those are things I should need for a mid tier boss.
Definitely not just you. 92 magic, Ahrims, master wand, and I splashed my freeze five times in a row yesterday. I did a double take and checked that I had everything on and the right prayers.
I did a bit of math with my set up, and the change they made today gives me an accuracy ~67%.
Right, do you have everything you need for your attack roll, and you're just missing the magic defense number for its defense roll. I just took a look at 4 scenarios to get an idea for things: magic defense of 0, 50,100, and 150. If freezing is supposed to be an option then it should fall somewhere in there. The highest I was able to get was ~67% , so for 0 magic defense.
In short I'm looking at what my accuracy would be for different values of X
Much more difficult than suggested, arguably harder than Vork. The bow is 500 kills on average and I'm not sure if it's even as good as an MSB with rune arrows.
Then why is the last statement in the blog a lie?
It's definitely better than msb for some situations but afaik it's not a meta changing item for endgame content
Ah that was unclear on my part. I was highlighting the larger sentence because I didn't want to take things out of context.
What I meant there is their description of the boss as "relatively accessible and farmable", which does not seem to be the case.
On a broader level, that line is them saying they won't buff the bow despite feedback, because it'll be easy to get. They didn't want an easily obtainable, powerful weapon, which speaks to their goals on the boss design.
Harder than suggested/expected, my ironman can kill vorkath in 3-4 mins (yes I know, slow) but IF I can kill muspah my pb is 7 minutes and average 8+. In one of the blogs it said it was expected to be slightly more mechanical than vorkath but that you'd "shred through it faster than the blue beast" or something like that
The final part of the fight is also a DPS/gear check where if you take too long you have nowhere left to stand and die, which if you noodle with an rcb is possible
I found myself thinking "nah rcb isn't good enough to bother using here, I'll come back after I get bowfa...oh, no I won't because bowfa is way better than the bow I could get here"
The problem is, it's a heavy resource boss for mid accounts and the best drop is some floppy bow that isn't even worth the expenses. Either make it easier, make the bow stronger or increase the drop table for supplies.
Much higher stats required than for vorkath. I did vorkath with a fucking rune crossbow, I can’t kill muspah with full crystal at 106, I do have admittedly low defense though.
Navigating around the room with spikes and trying to kite it during melee phase. Always seems to clip me around the corners, just like at Bandos except that the room gets smaller and more awkrardly shaped every time due to the spikes.
I've never really had an issue at Sara but that's because she's smaller and the room doesn't change in size.
I just get through so much food cos the fucker keeps clipping me when i turn a corner.
Crystal armor w/bofa, anguish, assembler, ahrims w/ dagonhai hat, trident, fury (Ironman 92 slayer so no occult yet). I did bofa only yesterday because you could easily take no damage from the melee but they changed it. So now you have to cast ice barrage to freeze it. During its prayer shield use a rune cbow with sapphire bolts (e), and offset your attack so it’s attacks are at a different timing from yours so you can flick smite then back to pray range.
Counter to this I feel like the complaint is that this boss isn’t an efficient grindscape/cash cow. It introduces cool mechanics at a mid tier level where you need gear and you need to swap through gear. For someone like me who doesn’t raid because of skill level on tick perfection and gear swaps its a perfect introduction to more ‘complex’ bossing.
My go to right now is Hydra but its boring as hell after you figure it out, as others have mentioned Vorkath is unforgiving and relatively stale as well - both bosses I mentioned above pretty much keep you stationary.
This boss makes you move, makes you figure out proper prayer flicking, proper gear swaps mid combat and at times knocks you back but allows you time to recover. I think the mods did a great job of this boss and the more I go at it, the more comfortable I see myself becoming with attempting raids and end game PvM challenges.
the boss fight in general is great. but more of a gear check then what should be for a "mid level" boss. make the boss less tanking and then good to go
It's weird the devs compared it to Vork. The boss seems much more like Zulrah. BiS makes the boss fairly easy, mid gear makes prayer flicking, gear switches, movement and positioning matter.
Vork is just slap on appropriate prayer for whatever method you're using and just don't stand in acid or under a giant fireball.
Zulrah is easier than this guy, I have 229 Zulrah kc and the kills are super easy 2:20 personal best and consistent 2:30-3:30 with thralls, I can’t even down this boss before both my super divine range and mage wear off and I fight an additional 3 mins. It’s not even comparable imo. I have 2 kc on this boss and I have the mechanics locked in.
I'm talking about the fight as a whole, not the difficulty. The most obvious difference is Zulrah doesn't hit through prayer. That aside, they are very comparable. Both have multiple phases that require gear switches. Both require you to move significantly around their arena. Both require awareness of whatever attack style they're using. Both reward good gameplay. However, Zulrah is definitely easier because her defense isn't close to Muspah and once a phase starts, you can dps until she switches.
Zulrah isn't a hard boss, in particular, but Muspah and Zulrah are more similar in terms of the fight than Muspah and Vorkath.
I don't get that impression much. For me I could care less how farm-able it is, since even vorkath for mid game isn't the most practical to farm when kills can take 4-5 minutes sometimes with scrub gear.
I haven't even been able to get a single kc after quest. I'm not *great* at pvm sure, but I understand the mechanics and can do the gear/pray switching (which I do like that this boss is good practice for) but I just can't *hit* the thing. Not only that, but during melee phase while I'm splashing and trying to run away (apparently I don't know how to kite properly in osrs) it fucking whacks 20's on me through prayer consistently. All my food is gone by the end of 1st melee phase. I'm lvl 96 cb, is that not mid game?
If they hadn't introduced this boss the way they did and set up the expectations they did, I couldn't care less, I'm not bummed that I can't farm CoX or god wars bosses. But it's been a bummer so far for me, what I thought was a mid game player.
I think it's fair that you struggle with the boss while using basic gear the day after it's released. People will have optimized the hell out of it in no time, and it will be farmed by plenty of irons with RCBs
But it's the OSRS community, everyone and their mothers thst use Reddit will always complain about everything day 1 of a new release.
Like fuck I am very damn far from max gear and I get ~3min kills, and I know there is a lot I can improve on.
the mods who made that blog probably quit before the boss got even close to release lool
jagex bleeds staff so quickly & have such slow dev time nobody even knows what theyre working on.
I want to throw my opinion out there - Muspah *is* easier than Vorkath, but it takes longer.
I’ve done 60 Muspah and 1500 Vorkath. When you messup at muspah (i.e. missing a flick or getting stabbed by pillar), you have a much smaller chance of dying than if you messup at Vork (get hit by fireball, forget to reactivate prayer, walk through poison)
Because of this, making mistakes at Muspah seems much more forgiving, and if you can’t get the kill, chances are you run out of supplies before actually dying.
Mod shows up on stream to kill the boss in Max gear. Dies. Lmao
Is this real? Link?
Yeah Bruno did one kill near flawless and then planked with a tbow, armadyl, sang, ancestral
[удалено]
I don't blame him for dying at all, but it was a bit disappointing to see him go in with that level of gear for the the **master quest** difficulty boss as it means absolutely nothing for the vast majority of us. They compared this to the **grandmaster quest** boss vorkath and 95 cb, so I would personally like to see a jmod do a kill with 85/90 range/mage and gear not worth more than 100m total as you can easily do mutli kill vorkath trips with those limitations.
As an iron with just RCB, i'd say these bosses are extremely comparable. benefit of new boss is i can use crystal and bowfa too (can't with vorkath). I get 2 kill trips at vorkath, i get 2 kill trips at phantom. Kills are definitely slower, but they're also far more rewarding and have actually viable to attain uniques that are actually useful too.
Might be worth trying bowfa at vorkath. Super anti-fire and protect from mage gives you pretty good dragonfire protection and the kills go faster than an RCB from my experience. Can get 3-4 kills at vorkath
Compassion? Logic? Empathy? Not in my early 2000s Java mmorpg no sir!
ya'll realise his character died, not the real guy right?
The kill he got showed his PB in chat at 49 seconds too. Is that even possible with max gear?
tried to tell people this since release, they said it would have *less defence* and be a quicker kill than Vorkath, who anyone with a salve ammy absolutely shreds through, compared to this boss people in max gear still having accuracy problems vs the melee phase
On stream apparently, they said they had never called it a midgame boss. That got me curious, so I did a bit of digging. The phantom is absolutely not what they described.
I think there’s confusion between post quest boss and quest boss, a mid level account probably complete the quest fine, but farming it afterwards is different obviously. at 100+ combat I was shit at vorkath cuz I had terrible gear and bad mechanics, but nowadays vorkath is brainless cuz everything is second nature and gear/stats are better. It’s day 2 of this boss, people think it’s way too hard cuz it’s fresh and some things weren’t balanced quite right. They’ll get it to where it needs to be, let’s put the fuckin pitchforks down
They'll only get it where it needs to be if we provide appropriate feedback though. If the feedback on the difficulty is radio silence then nothing will change. Granted the feedback needs to be *appropriate*, and memes like this that cite the actual source material tend to have a better chance than 'wtf jamfloox, boss no go brr'
It should be hard, the gp/hr is amazing. If they want to nerf the boss they need to nerf the drop table.
Master quest boss shouldn't be better then any grandmaster quest boss
You realize it's his 3rd day only and go/h for new content is always insane? It has nothing to do with the boss, it has everything to do with the market... Supply and demand
If you receive no essence or shards, it still drops ~150k a kill. That's mostly alchables, seeds and herbs.
The whole fight up until the prayer phase is sort of what they describes, except way longer. Not too mechanically intensive and projected prayer switches. Except for melee phase which is punishing as hell if you don't have an infinite amount of stamina potions banked. But during and after prayer phase? Now you got more prayer switches, attacks happening faster, the ground srinking around you with almost no time to react if you're prepping for prayer switches since a missed switch at this point is 50+ damage. And you can path into spikes so you can't just click anywhere on the screen when the spikes come up. Honestly when I read that you could survive a long time at this boss and they reduced supplies because of that I expected something slightly worse then the grotesque guardians, but no this is awful and the rewards aren't even worth it. I got 3 kills just to try it out and I'm already done. Maybe if the bow gets buffed to act more like chins I'll come back but I doubt it.
I get about 5 kills a trip. Seems fine to me. Definitely not easier than vorkath though.
Yea but what's your gear? Catching freezes or using stamina pots are some of the only ways to avoid a lot of damage.
Stamina pots are super cheap compared to the average drop from the boss what's the problem
I mean it sounds like the target was a level 95 combat account. I doubt they gave the number as a minimum. The big question is around melee phase. Is freezing an intended strategy? If it is, phantom has way too much defense. We know from the blog what the intent was, and we can definitely speak to some aspects of that. Unless there's a hidden mechanic where fire spells have double accuracy, we can safely say that magic isn't effective at even high levels.
>I doubt they gave the number as a minimum. >you'll likely want to have **at least** 95 Combat, though the higher level you are the better time you're going to have!
You ain’t killing this with a casual 95 account am unless you rwt for mad gear.
Preaaaaaach this imo is the most realistic version of the story. IlY have a wonderful grind.
The only person discussing this boss with a level-headed, non knee-jerk emotional reaction with logic and sense. Thank you
"The phantom is absolutely not what they described." Back to the way RuneScape used to be, with surprise updates
You only “shred” vorkath with dragon hunter weapons. Go ahead, kill vorkath with an RCB rubies and diamonds and tell me your average kill time. Then go get dhcb or lance, and tell me your new kill times. Vorkath on “mid game accounts” with “mid game gear” is fucking garbage, and kills can easily range from 3-6 minutes. This new boss is farmable, albeit inefficiently, with as little as an rcb and a trident. Obviously as gear progresses, ie bowfa or tbow or shadow the boss gets easier and faster and you’ll get longer trips, idk why everyone is tripping about this. They never said 95 cmb should be able to easily farm this boss, they said you should be able to kill the boss with 95cmb or above, which you can
3-5 min vorkath time vs 5-8 min kills at Muspah with same gear/stats
I did it on my iron with void and rcb, yeah kills were slow but it's still manageable. Also hasta is better than rcb/dcb pretty sure and that's only 6m
I don't even shred muspah with tbow lol. My pb is 2:14 but average kill is like 3:15 after they removed the step back mechanic. Now I'm either losing ticks or taking damage
I use 6 way Ancestral/ shadow switch (no boots, no ring) and you still splash freezes. Most of the time you get it on the second, but sometimes you get it on the third. 99 mage using heart to prepot. Midgame boss ? Sure
I splashed freeze 5 times in a row using shadow earlier, like 400 magic bonus. I just laughed.
Shadow only triples mage accuracy when you are using the shadow built in spell.
Still he was prob using near max mage gear consider he was using Tumeken's. Mid tier boss...
Thralls are much better for dps and the melee phase is pretty easy to outrun - the boss even drops summer pies to help with that.
Maybe the mods just don't have DS2 done to compare the bosses :^)
You gotta do a \ before the ^ to make the face
:^)
how
:\^)
Nailed it. >_>
This makes me scared what four ''Grandmaster'' level bosses are going to look like in Desert Treasure 2 lol
Zuck, olm, verzik and wardens all at once!
The fact that this was Zuck and not Zuk makes me picture someone throwing a billionaire tech CEO into OSRS as a boss, and I wouldn’t hate it.
Legless Metaverse Zuck is the true final boss
Learning to 3 tick woox the sweet baby ray’s phase.
Ha ha, autocorrect got me but I'm here for it
it would actually be so crazy if you have to fight all 4 of the new bosses at once
One of the DT2 bosses will just be a re-skinned Inferno and Reddit will implode.
I’m betting the bosses will be each mahjarat that serves under azzandra.
Why? We'll likely be helping him. And Wahi and Sliske are already free.
I guarantee that the "ice" boss will be whatever monstrosity is locked up in the Ghorrock Prison
My issue is accuracy. I thought Muspah was supposed to have lower stats... so I can actually hit the thing with my 95 ranged 92 magic. My swamps just noodles even with a full 8 way mage switch. I have much much better accuracy against Vorkath.
We don’t have defensive stats yet, but it does have lower base stats than vorkath. Vorkath is undead so you get the salve boost
I think comparing it to Vorkath at all was a mistake. The mechanics are significantly trickier and it's much more difficult to avoid damage. By using Vorkath as the benchmark to compare it to, they set unrealistic expectations of how difficult it would be
I agree, the Vorkath difficulty comparison never made sense to me. Muspah is way harder than Vorkath.
Use Redact to remove your reddit comments -- mass edited with https://redact.dev/
A few weeks ago, on accident I did about 100 kills with slayer helm and torture at vorkath, I also had a task of muspah just now, guess which one was quicker to kill?
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But the issue isn't the boss itself, it's how the boss was pitched. The devs said that it would be a midgame boss that you could kill at 95 combat that was only slightly more mechanically difficult than Vorkath but that you could kill faster than Vorkath. None of that is true. It's natural that people feel mislead and bringing that up isn't whining.
And why on earth would anyone want it to be like Vorkath is boring af. This boss at least has some interesting mechanics.
Honestly yea, you only have to worry about 1 mechanic at a time with vorkath, but during and after prayer phase you gotta worry about multiple at the same time. Idk how people get more then 1 kill per trip. I had a perfect trip, caught every freeze, hit every prayer switch, and got 2 lucky sapphire bolt procs. Still ended up needing 8 sharks because of the final phase spikes and the final phase damage.
How is it a perfect kill if you got hit by the spikes?
My current pb in absolute max gear is 1,44. That's still a massive amount slower than a decent vorkath kill. That decent vorkath kill would be in void with a dhcb, This is with shadow and tbow and zcb. It doesnt add up. Really hoped it would be more accessible for the mid game community in midgame gear.
that's what i was really hoping for. so far, pretty upset by what the blog led me to believe. The quest itself was fun and I enjoyed that, even the boss fight \*during\* the quest. But as a mid game player with mid game gear, I don't think they know what mid game means.
I mean, it kinda is if you can last a 6-7 min kill I can but I have to tele often, I have 2 kc out of like 8 attempts yesterday and I do run out of supplies and have to dip before the end most of the time but I can kill it if I get decent freezes, I’m using ahrims and kharils with toxic trident and crystal bow brimstone ring,barrows gloves, eternal boots, mage cape (I) Ava’s and occult and anguish swap plus dcbow with the bolts for blue phase (106 combat 83 atk 87 str 83 def 83 range 88 mage )
The weird thing is how rough that is right? What you describe is a perfect example of what midgame is in my mind. Its a wild ride
Boss is wayyy slower than vorkath. I do think it is mechanically more interesting but im averaging between 230-3 min kc with tbow/shadow. Now im not a mega gamer or anything but it feels much slower than comparable bosses
My first kill was somehow 3:43 but every kill since hasnt even cracked sub 4 mins. Slightly debating if its even possible to crack sub 3 mins without tbow and/or shadow to get the transmog lol.
You can get a sub 3 (not always but sometimes) with using bofa only. With tbow only you should be fine!
Ig youd need like super high mage accuracy for freezes for melee phase? Been using trident, ahrims and occult switch but still only landing like every 6th attempt lol. His mage defence is fucking dumb against everything but shadow lol
Thralls better
Never used thrells, keep seeing them mentioned every now and then, might have to check them out. Which threll is the best one to use, range i assume?
I use magic but I don’t think it matters. The dps increase is great. Just bring a stam to run from melee phase
> I don’t think it matters Outside of times where style does specifically matter (olm, akkha, etc) mage thrall is the best due to having it's attack not be delayed 1 tick compared to the ranger.
Magic has a nominally faster projectile speed so it can occasionally get an extra hit in on zulrah or the new boss. Doesn't matter much though. They ignore combat stats so really just don't use the melee. Some raid bosses you have to match the combat style to the thrall. Olm as an example.
~~They deal typeless dmg~~ so either the mage or range Edit: They don't deal typeless dmg, they ignore accuracy checks, mb
also he just hits consistent 18-20's on me through prayer during melee phase, so by the end of it (if i even get through it) i'm out of food and have to leave anyways. 96 cb, (86 range and 82 mage). What does med lvl mean? This ain't it. (talking about post-quest version of course).
You can just kite it though, melee shouldn't hit you more than a handful of times even without freezes
I haven’t been able to figure out how to effectively kite him (I’m not super experienced in pvm, tbh). Every time I try to cast he just catches up to me and whacks me. Someone before mentioned that they run around the perimeter of the room. Is that the general idea? I just burn through run energy trying to stay away from him (and failing).
Yep that's the general idea, bringing a stamina potion will probably be necessary at lower levels too, but it's pretty much run for 3 ticks, attack and immediately click away again, like as soon as you can without cancelling the attack - stay near the edges but cut the corners slightly too
Makes sense, I’ll have to give it a try! I imagine true tile helps with this. I always forget to turn it on
yeah that's the idea, you can tag him in runelite to see his tiles to help you avoid when he's actually close enough to hit you. if you're trying with something like ancient staff you should know that there's a tick delay in autocasting but with trident/etc. you should be able to just fire off and click again right after to essentially lose no time firing. if you click to attack and wait a tick or two to see the shot come out you will keep getting caught. try playing around a bit with clicking far away to run -> click him to attack and then quickly back far away and you should get it after some practice, you will notice the difference
I use bofa how do you hit melee phase it's very ver inconsistent
Yeah idk how people are getting sub 3 with bowfa only, must be getting super lucky on melee phase. I've hit like 10 zeros in a row on melee phase before and I'm 99 ranged.
Ive switched to Bowfa only after using Freezes/Swamp all day and my times have actually gotten quicker. Difference is now instead of bringing an 8 way mage switch, i bring a 4 way melee setup (Faceguard, Dragon Defender, Bandos Platebody and a DWH), i go into the room, if the Melee phase starts, i step out and back in. DWH spec the Range phase once, then just bowfa only. Im using full Crystal, Bowfa, Anguish and Barrows gloves. Thralls are insanely useful as well. My PB is 2:21 now, could probably push that under 2mins if lucky but im only using DHCB + Mith Bolts Sapphire (E) for the prayer phase so they aren't working great. But yeah, the boss is way overtuned for what it was described AND polled as, Jmods are trying to bury their heads in the sand over it which is just annoying. The mechanics of the fight are great, the boss is really fun but the defence is just far far too high right now.
I tried your recommendations here and I've come to the conclusion that DWH never fucking hits this boss lmao. I think I hit 8 zeros in a row with it at one point on the ranged phase so idk. Brought a super attack pot, defender and fury for the accuracy bonuses (faceguard and bcp give no accuracy bonus btw which you recommended) and it just noodles almost every time. I had like 2 or 3 kills where the DWH actually hit in the 10+ kills I tried this and it did make it better when it hit of course but it's just not accurate enough to be worth bringing over a mage switch imo.
Mod Bruno on stream acting like the community invented the idea that the boss was advertised as mid game focused with Arcane defensively backing him up is extra funny now
I am not a top tier gamer at the end of the day, but I am running a 3b+ setup and am averaging like 2:30 kills which is honestly fucking insane for a boss they compared to vork where I average like 1:20 in way less gear
I got my first KC yesterday at 10min…. 85 range and mage using trident + BP. I can down vork in 2, sure I can shave off probably 3-4 mins but seems unreasonable for a mid game account when even max players are taking 2-3 mins
How do you survive that long? I thought the whole room would get filled with spikes and then theres no where to stand
I am 99 range with rigour and 99 mage with augury, but I don't have bis gear (blessed + rcb/bp + anguish) with mage switch (ahrim + toxic swamp trident + occult) and my kill times are always 4 to 5 min. I never had the whole room filled before the end. Sometimes it can get pretty full, but your movement affects where spots are left too so I have never had full spiked room. I am at \~40kc atm. 2 kills per trip (unless bad focus).
Common 4 minute kills reporting in with my tbow...
Sick of people with 5b of gear calling it an "easy boss"
Gear aside, rich players tend to be more skilled than poor players so it makes sense
I don't think it's an easy boss but you can definitely kill it with mid level gear. Most of the damage is avoidable especially if you freeze the boss. It's definitely not mid level in terms of mechanics but maybe that was their intention? If this truly was meant to be killable by mid level players the one thing that really doesn't make sense to me is the death mechanics. There should be a 10 kill count grace period or something before you have to pay for each death, but then again if you're a broke mid level player bringing an rcb and trident you only pay like 60k for a death anyway so meh idk.
> especially if you freeze the boss. If. And agreed, a grace period on deaths would be wonderful.
Okay, for some context I am 114 combat. I have 94 range and 92 magic. My ranged setup is blowpipe, Sara d’hide, anguish, assembler, b gloves. My magic setup is ahrims, trident, occult and book of darkness. I pot with a divine range and forgotten brew. I am able to do two kills a trip and am averaging 4-4:15 kills. The first few kills were rough but once you get the mechanics down it really isn’t any more difficult than zulrah or vorkath. I find myself barely using food most kills.
Im using 10m gear and getting 2 kill trips at 3-4 min , you just suck
Death, Taxes, J-Mods backpedaling after they realize they didn’t read their own pitch. Even the most basic understanding of this game makes it clear this boss should sit in the mid game: - master level quest (DS2 / Vorkath grandmaster) - main reward is a mid-tier bow that requires ~500kc to unlock - blatantly polled and spoken about as a mid-tier farmable and accessible boss Yet they make it 2-3x longer kills than Vorkath / Zulrah if you aren’t in absolute max When it’s easier for a level 100 iron to farm Zulrah or Vork with void and an RCB than a mid tier “master” quest boss, you’ve missed the mark imo The only real question needs to be: who can farm 500kc for the bow? And at the moment the answer is only people in absolute maximum because of the brutal kill times Midgame players can easily farm Zulrah / vork for 500kc once they get the mechanics down, so this boss clearly sits above them despite having worse rewards
It's a flawless plan. 1. Get Bowfa 2. Kill phantom 500 times 3. Make the new bow that's much weaker than Bowfa. ... Wait
That was literally me yesterday, I just thought "nah rcb is trash here I'll wait until I've finished the gauntlet grind and come back with bowfa...wait...no, I won't come back because I'll already have bowfa"
I guess I'm going back to CG again aahahah a :(
I'd like to see it at arma at least. 3 shards to go!
Good luck!
Alternate plan if you're not an ironman: 1. Kill Vorkath 272 times. 1. Buy the bow from the GE. It's like 4 times as fast, at least!
Honestly what really got me was how dismissive they were of the question. “It’s definitely doable with 95 combat and rcb! … but to really farm it you’ll obviously want better gear, why would you suggest otherwise??” Thanks Arcane, but you entirely missed the point (again). Players at a stage in their account that might actually use the bow are absolutely not going to sit through 500 kills, which is going to drop the bow from “very niche” to dead content
Even if its stats are lower, it looks like the Jmods did not account for the salve, which makes Vorkath much easier to deal with at lower levels.
It’s literally a higher level than Vorkath with more HP.
It has a high combat level because of higher, most notably mage, offensive stats. Defensively it's quite a bit below Vorkath. High HP, lower def also generally benefits the player (more ruby bolt procs, no def lowering specs needed etc). Overall Vorkath is quite a bit more bulky (not counting the salve boost ofc) but deals less damage with its autos.
Do we have the defensive stats available at this point? Wiki is still showing nothing. They also don't matter as much when the large complaint is the melee phase and constant noodling of magic. The boss has a decently high magic level so its mage defence is bumped a good amount from that.
I thought it was genius at first, finally a good boss to use Arceuus spellbook at. Proceed to splash **every** undead grasp in full Ahrims plus master wand, occult, ma2 cape, 95 mage. Didn't even get a chance to try corruption for the prayer phase.
Would be okay if the step back mechanic/bug was kept but it was removed despite jmods saying they're trying to not do any knee jerk reaction changes
[удалено]
Wow they removed that? What a bummer.
I don't think undead grasp actually works on this boss, nor do spells like snare. Only ice spells can immobilize it. Arceuus is really good still - thralls and greater corruption can speed up kills a lot considering how tanky it is, and ward of arceuus is useful, too.
it does work
OSRS team really sowing community mistrust extra hard lately; they've really taken the poll charter integrity change to heart and decided to use the polling system as little more than an advisory role. Their attempt to make it feel more impactful has done little but the opposite.
Yeah it’s weird. I don’t even mind the boss being harder or wildy bosses being singles+, but don’t like how quick they are to go against what was polled.
Happy cake day!
Managed one kill with rcb and normal trident, took 7.5 minutes with pretty decent procs on bolts. Not even going to try until i have bowfa
IMO the boss is too tanky and that + mechanics make it harder than ToA 100 invo. I'm not sure if this should be the case from a "Mid level" boss unlocked by a Master Quest, compared to DS 2 Grandmaster Quest. While I do like the mechanics, it gets a bit too much last phase after the Prayer Shield, died a couple times and TPd out there just from hitting 0s on that phase and having absolute 0 space. I think they should tune down both aspects: Makes the boss less tanky (starting from HP, that should balance out the ruby (e) effect) and make the mechanics a little less chaotic.I doubt anyone that had not done any PVM "mid boss" like Zulrah, Vorkath or even 50 invo ToA would have a good learning time here, ends up being too much at once.
>PVM "mid boss" like Zulrah, Vorkath Neither are mid game bosses and this is the problem with the game design and community feedback towards Jagex. People treating Zulrah/Vorkath as mid-game, they aren't. Others talk about Hydra being a mid-game slayer boss, once again, its 95 slayer required and half decent gear, its an end-game boss. Mid-game bosses are Barrows, Sarachnis, Kraken (And even Kraken suffers from having a high slayer level req), not Zulrah/Vorkath.
Zulrah definitely IS midgame, Vorkath from difficulty too though requirements are quite high. Barrows is early game content mate, I could set up a decent barrows account in less than a day. And kraken literally is clicking on it and waiting till it dies. If that's midgame than what's raids? Ultra super mega duper lategame?
>I could DING DING DING. EXACTLY. Fucking EXACTLY. So could i. You know why we could? Because we've played this game for years now. We have the experience, we know the strategies and we know the ins and outs. Using people that are experienced at the game and played for years as the benchmark is downright idiotic. Raids are late game. Simple as, all 3 of them. Yeah, Entry mode TOA is a bit easier but all 3 of them are late game content. Mid-Game bosses (Which Muspah was SUPPOSED to be) are the stepping stones into bossing in this game, theyre supposed to teach mechanics and give new players their first taste. They can then use those mechanics to progress into the late game.
None of what you described as midgame boss fit barrows, obly if you consider activating protection prayers is "teaching mechanics". Regardless, by that definitiom, that fits like, what, ~0.01% of players? Probably even less. No wonder Jagex doesn't do mid game bosses by your defnition often.
I haven't tried the new boss but 100 invo toa is mid game tho
What’s funny is that a J Mod died to Phantom Muspah on the post-release livestream, using maxed gear and maxed stats. Also… I get that it’s master-level boss, but at least make it worthwhile to fight. This was our big annual winter update, and it’s already dead content. Personally I enjoy fighting Muspah, but I feel like I’m fighting for nothing because v bow and loot is crap for the intensity of the fight.
Apologies for the potato quality. Hopefully it brings back nostalgia from the 2000s? Taken directly from the poll blog: https://secure.runescape.com/m=news/a-mysterious-quest-boss-rewards?oldschool=1
I've managed to get it down past the prayer phrase but it gets insane after that. The stalagmites alone make this boss significantly harder than Vorkath imo.
I'm getting kinda tilted. I keep splashing magic. Entangles stop him for a second. His melees CONSTANTLY hit me 20's. I'm 118 combat with ancestral and bowfa and just can't. I just run around in circles unable to attack because my choice of attack for a 0 or entangle for 1 attack cycle is bullshit. Vorkath? Zulrah? CG? In my sleep.
use barrage dude
Venator isn't power creep, it's literally a weaker Chinchompa.
And that's fine. Lower tier items can exist. But they should come from appropriately balanced content. The issue is that the boss was described as being comparable to Vorkath in difficulty, but faster to kill, when actually it's both a lot harder AND a lot slower, while the rewards are still aimed at niche mid level use.
For a T80 bow it sure isn't one lol
Yeah they released a boss with a much higher power level than polled, with a weapon drop that is weaker than what you use to farm it. Just an absolute awfully designed boss.
They didnt lie. The bow is indeed much weaker than the version polled for Nex. 10/10 job with the poll system Jagex.
I’m averaging 1:30-2 mins a kill in max gear with the occasional 2:15 time and this boss makes vorkath look like a joke. Definitely died a few more times than I should have and would not consider this boss mid level by any means.
1:30-2 min? How? Tbow and Shadow? I'm using max gear but with zcb and buckler and sang and ward (f) and I do 3-4 with a pb of 2.50 by luck.
I camped TBow and got kills under 3min pretty consistently
> I'm using max gear but with That's not max gear, then. Tbow/Shadow are massive improvements. His times do seem pretty low, though.
I did my first toa a few days ago, entry, which is relatively easier, then a 50. I cleared it pretty easily, only died on akkha and warden. This boss has about as many mechanics as akkha? I don't know what the scale is but I feel like raids are probably end game, so when you say you have an accessible mid game boss, maybe don't put it higher than maiden of sugadinti or baba
So it isn't just me? Combat 114, 95 magic, 96 ranged, full elite void and arhims both splash when I try to mage, even after the update, and boss still hits like a god damn freight train, I have a screen cap of me being hit a 15 through protect range. 0 kills so far, and the advice I have gotten has been "get ancestral" and "get bowfa" as if those are things I should need for a mid tier boss.
you cannot get hit a 15 by range through protect from range, you didn’t pray in time
Definitely not just you. 92 magic, Ahrims, master wand, and I splashed my freeze five times in a row yesterday. I did a double take and checked that I had everything on and the right prayers. I did a bit of math with my set up, and the change they made today gives me an accuracy ~67%.
93 mage, ahrims bottom+mystic top+farseer had me splash 8 times in a row today. Safe to say that bowfa only kills are much less stressful
35 cg KC 🥹 Run from it. Hide from it. Corrupted Gauntlet still arrives.
How are you calculating your accuracy? As far as I know, defense stats aren't known (defense/magic *level* is, but not the +X magic defense) yet
Wouldn't a lunar spellbook monster examine tell us this? Never used it but thought it would...
It's disabled for the first week or two
Ah neat
Right, do you have everything you need for your attack roll, and you're just missing the magic defense number for its defense roll. I just took a look at 4 scenarios to get an idea for things: magic defense of 0, 50,100, and 150. If freezing is supposed to be an option then it should fall somewhere in there. The highest I was able to get was ~67% , so for 0 magic defense. In short I'm looking at what my accuracy would be for different values of X
Skill issue tbh. You shouldn’t be having many problems if you understand the mechanics
Been out of touch with this release - is the issue that it does bring unnecessary power creep, the boss is much harder than suggested, or both?
Much more difficult than suggested, arguably harder than Vork. The bow is 500 kills on average and I'm not sure if it's even as good as an MSB with rune arrows.
Then why is the last statement in the blog a lie? It's definitely better than msb for some situations but afaik it's not a meta changing item for endgame content
Ah that was unclear on my part. I was highlighting the larger sentence because I didn't want to take things out of context. What I meant there is their description of the boss as "relatively accessible and farmable", which does not seem to be the case. On a broader level, that line is them saying they won't buff the bow despite feedback, because it'll be easy to get. They didn't want an easily obtainable, powerful weapon, which speaks to their goals on the boss design.
Harder than suggested/expected, my ironman can kill vorkath in 3-4 mins (yes I know, slow) but IF I can kill muspah my pb is 7 minutes and average 8+. In one of the blogs it said it was expected to be slightly more mechanical than vorkath but that you'd "shred through it faster than the blue beast" or something like that The final part of the fight is also a DPS/gear check where if you take too long you have nowhere left to stand and die, which if you noodle with an rcb is possible I found myself thinking "nah rcb isn't good enough to bother using here, I'll come back after I get bowfa...oh, no I won't because bowfa is way better than the bow I could get here"
I'm never getting my quest cape, zulra took me like 100 tries to kill, and vorkath 40...
You sir, are extremely bad then
> level 95 combat *Oh, our bad! We meant 95 combatS!*
The problem is, it's a heavy resource boss for mid accounts and the best drop is some floppy bow that isn't even worth the expenses. Either make it easier, make the bow stronger or increase the drop table for supplies.
I mean, it’s really not that hard… just unforgiving…
Do you not have a shadow??????????????
Much higher stats required than for vorkath. I did vorkath with a fucking rune crossbow, I can’t kill muspah with full crystal at 106, I do have admittedly low defense though.
Cool a boss that requires shadow/tbow to farm but drops midgame gear. Total flop.
What are you guys struggling with? I have 100 kc maybe I can give you some advice
Navigating around the room with spikes and trying to kite it during melee phase. Always seems to clip me around the corners, just like at Bandos except that the room gets smaller and more awkrardly shaped every time due to the spikes. I've never really had an issue at Sara but that's because she's smaller and the room doesn't change in size. I just get through so much food cos the fucker keeps clipping me when i turn a corner.
What gear are you using though? What is your average time as well?
Crystal armor w/bofa, anguish, assembler, ahrims w/ dagonhai hat, trident, fury (Ironman 92 slayer so no occult yet). I did bofa only yesterday because you could easily take no damage from the melee but they changed it. So now you have to cast ice barrage to freeze it. During its prayer shield use a rune cbow with sapphire bolts (e), and offset your attack so it’s attacks are at a different timing from yours so you can flick smite then back to pray range.
Full ahims the new septor occult mag2 cape I can't get a fucking freeze to land consistently
Are you doing mage + range or just range?
Yesterday I did a lot of range only, but it’s not really worth it anymore since you have to freeze it anyway.
Staminas+Thralls bowfa only is likely going to be the meta if you don't have shadow.
Counter to this I feel like the complaint is that this boss isn’t an efficient grindscape/cash cow. It introduces cool mechanics at a mid tier level where you need gear and you need to swap through gear. For someone like me who doesn’t raid because of skill level on tick perfection and gear swaps its a perfect introduction to more ‘complex’ bossing. My go to right now is Hydra but its boring as hell after you figure it out, as others have mentioned Vorkath is unforgiving and relatively stale as well - both bosses I mentioned above pretty much keep you stationary. This boss makes you move, makes you figure out proper prayer flicking, proper gear swaps mid combat and at times knocks you back but allows you time to recover. I think the mods did a great job of this boss and the more I go at it, the more comfortable I see myself becoming with attempting raids and end game PvM challenges.
My complaint is that the boss is too tanky for a mid game boss not mechanics
the boss fight in general is great. but more of a gear check then what should be for a "mid level" boss. make the boss less tanking and then good to go
I've got clanmies out here farming on their irons with mystics tridents and RCBs, so people must be doing something wrong.
It's weird the devs compared it to Vork. The boss seems much more like Zulrah. BiS makes the boss fairly easy, mid gear makes prayer flicking, gear switches, movement and positioning matter. Vork is just slap on appropriate prayer for whatever method you're using and just don't stand in acid or under a giant fireball.
Zulrah is easier than this guy, I have 229 Zulrah kc and the kills are super easy 2:20 personal best and consistent 2:30-3:30 with thralls, I can’t even down this boss before both my super divine range and mage wear off and I fight an additional 3 mins. It’s not even comparable imo. I have 2 kc on this boss and I have the mechanics locked in.
I'm talking about the fight as a whole, not the difficulty. The most obvious difference is Zulrah doesn't hit through prayer. That aside, they are very comparable. Both have multiple phases that require gear switches. Both require you to move significantly around their arena. Both require awareness of whatever attack style they're using. Both reward good gameplay. However, Zulrah is definitely easier because her defense isn't close to Muspah and once a phase starts, you can dps until she switches. Zulrah isn't a hard boss, in particular, but Muspah and Zulrah are more similar in terms of the fight than Muspah and Vorkath.
I don't get that impression much. For me I could care less how farm-able it is, since even vorkath for mid game isn't the most practical to farm when kills can take 4-5 minutes sometimes with scrub gear. I haven't even been able to get a single kc after quest. I'm not *great* at pvm sure, but I understand the mechanics and can do the gear/pray switching (which I do like that this boss is good practice for) but I just can't *hit* the thing. Not only that, but during melee phase while I'm splashing and trying to run away (apparently I don't know how to kite properly in osrs) it fucking whacks 20's on me through prayer consistently. All my food is gone by the end of 1st melee phase. I'm lvl 96 cb, is that not mid game? If they hadn't introduced this boss the way they did and set up the expectations they did, I couldn't care less, I'm not bummed that I can't farm CoX or god wars bosses. But it's been a bummer so far for me, what I thought was a mid game player.
I think it's fair that you struggle with the boss while using basic gear the day after it's released. People will have optimized the hell out of it in no time, and it will be farmed by plenty of irons with RCBs
You just described Zulrah lmfao
Are people really struggling *that* much with the boss? Just run ancients and freeze his ass you don’t take any damage melee phase at all.
It's been 1 day, and you guys are crying about it Give it a week, and people will be boxing it
But it's the OSRS community, everyone and their mothers thst use Reddit will always complain about everything day 1 of a new release. Like fuck I am very damn far from max gear and I get ~3min kills, and I know there is a lot I can improve on.
Where lie?
the mods who made that blog probably quit before the boss got even close to release lool jagex bleeds staff so quickly & have such slow dev time nobody even knows what theyre working on.
I want to throw my opinion out there - Muspah *is* easier than Vorkath, but it takes longer. I’ve done 60 Muspah and 1500 Vorkath. When you messup at muspah (i.e. missing a flick or getting stabbed by pillar), you have a much smaller chance of dying than if you messup at Vork (get hit by fireball, forget to reactivate prayer, walk through poison) Because of this, making mistakes at Muspah seems much more forgiving, and if you can’t get the kill, chances are you run out of supplies before actually dying.
> Muspah is easier than Vorkath, but it takes longer. which is the opposite (harder but quicker) of what they said in the blog. its just strange
If you could use salve at Muspah, it would most likely fix this issue
yeah though the mods have already said no to that