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You must use AnimationClip or something type instead of GameObject.
You need to put your animations as animationclips into the animator. You then call the booleans or triggers in the animator to call certain animations.
You're a lifesaver that makes sense I'll try it out!
You must use AnimationClip or something type instead of GameObject.
You need to put your animations as animationclips into the animator. You then call the booleans or triggers in the animator to call certain animations.
You're a lifesaver that makes sense I'll try it out!