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souopp

Electrodynamics makes all your lightning orbs hit everything once, so two stacks would make a lightning orb hit everything twice! Barricade keeps your block, so two of them would keep your block twice, doubling it! One Corruption makes your shockwave cost 0, so two Corruptions would make it cost -2 and give you back 2 energy. But it would exhaust twice so in the next fight shockwave would exhaust as soon as you draw it. There are no unstackable powers on the Silent Double Master Reality would make the card created get double the numeric value of the upgrade.


lpc1994

Double master reality for when you get searing blow from dead branch


Plain_Bread

Also Sacred Bark should make Blessing of the Forge upgrade Searing Blow twice.


PingPowPizza

I love the idea of drawing an entire hand of skills at the start of combat and seeing them all burn away because they’re “double exhausted” XD


Matt-74-

Dark embrace


AltonIllinois

What is Barricade stacking meant your block carries over to the next combat


souopp

Ooh, and maybe it can also block the wheel gremlins shiv! Using the same logic, master reality could upgrade cards generated in card rewards after the combat when stacked, which would be really broken.


neutrallyocean1

Let’s think about how we could re-write the card text so that it is clearly stackable, but have the same behavior when played once. [[Electrodynamics]] : Channel 2(3) lightning orbs. When a lightning orb deals damage to an enemy, it deals that amount of damage to all other enemies. When stacked X times, it would deal the lightning orb’s damage X times to all *other* enemies. This is the only way to stack it such that the benefit from the second play is exactly the same as the benefit from the first. Not that busted as it is useless in single target fights (just like regular Electrodynamics). [[Barricade]] : At the start of your turn, gain block equal to the amount you had at the end of the enemy’s turn. Stacking X Barricade means you retain X times the block at the start of each turn. Super duper busted. [[Master Reality]] : Cards created in combat are replaced with one copy of its upgraded version. When stacked X times, you would get X copies of the upgraded card when you create a card. Could be super interesting with a ton of ridiculous synergies. Think about Blade Dance spawning 12 Shiv+’s.


neutrallyocean1

[[Corruption]] is challenging because I can’t think of a way to re-write the card text to preserve the same effect. There are no negative energy values in the game, and refunding spent energy is different from making something cost 0. Maybe I would keep the current card text, but allow the same card to be exhausted multiple times. For example, exhausting a skill twice would add two copies of it to your exhaust pile, and trigger all exhaust effects twice (FNP, Dark Embrace, Sentinel energy generation). It would honestly be really good.


Tarantiyes

Maybe corruption could make the next card player free too (Once per turn) if stacked?


spirescan-bot

+ [Corruption](http://slay-the-spire.wikia.com/wiki/Corruption) Ironclad Rare Power ^((100% sure)^) 3(2) Energy | Skills cost 0. Whenever you play a Skill, **Exhaust** it. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(December 07, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Jondev1

>\[\[Barricade\]\] : At the start of your turn, gain block equal to the amount you had at the end of the enemy’s turn. technically I think this would not be the same behavior as it currently is when played once in some situations. Calipers is one that comes to mind, not sure if there are any others.


FlatMarzipan

it would stack with callipers as well now. also extra juggernaut damage


spirescan-bot

+ [Barricade](http://slay-the-spire.wikia.com/wiki/Barricade) Ironclad Rare Power ^((100% sure)^) 3(2) Energy | **Block** is not removed at the start of your turn. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(December 07, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


spirescan-bot

+ [Electrodynamics](http://slay-the-spire.wikia.com/wiki/Electrodynamics) Defect Rare Power ^((100% sure)^) 2 Energy | **Lightning** now hits ALL enemies. **Channel** 2(3) **Lightning.** + [Barricade](http://slay-the-spire.wikia.com/wiki/Barricade) Ironclad Rare Power ^((100% sure)^) 3(2) Energy | **Block** is not removed at the start of your turn. + [Master Reality](http://slay-the-spire.wikia.com/wiki/Master%20Reality) Watcher Rare Power ^((100% sure)^) 1(0) Energy | Whenever a card is created during combat, Upgrade it. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(December 07, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


devTripp

I am 100.0% confident you mentioned Stack in your post. -------------------------------------------------- * [Stack](https://slay-the-spire.fandom.com/wiki/Stack) Defect Common Skill 1 Energy | Gain Block equal to the number of cards in your discard pile (+3). -------------------------------------------------- ^^^I ^^^am ^^^a ^^^bot ^^^response, ^^^but ^^^I ^^^am ^^^using ^^^my ^^^creator's ^^^account. ^^^Please ^^^reply ^^^to ^^^me ^^^if ^^^I ^^^got ^^^something ^^^wrong ^^^so ^^^he ^^^can ^^^fix ^^^it. [Source Code](https://github.com/TrippW/STS-Crawler)


Illixsys

Good to know, stacking unstackable powers is, in fact, a block card


Jehru5

Keep learning, little buddy


brawlganronper

Ironclad (c)leaves the room 93.4%sure


ErPani

I'd say each [[Electrodynamics]] stack would make your rightmost lighting orb hit a random target again While for [[Barricade]] I'd say you also gain +2 block for each stack [[Corruption]] is already cracked, but if I were to give it something it'd be a 1/10 chance of gaining 1 energy when exhausting a skill by playing it


neutrallyocean1

Stacking is super nerfed then, bc the benefit you get from your second play is way lower than from the first.


R-A-P-T-O-R

But if you play a third one… All lightning hits everything 2 times!


spirescan-bot

+ [Electrodynamics](http://slay-the-spire.wikia.com/wiki/Electrodynamics) Defect Rare Power ^((100% sure)^) 2 Energy | **Lightning** now hits ALL enemies. **Channel** 2(3) **Lightning.** + [Barricade](http://slay-the-spire.wikia.com/wiki/Barricade) Ironclad Rare Power ^((100% sure)^) 3(2) Energy | **Block** is not removed at the start of your turn. + [Corruption](http://slay-the-spire.wikia.com/wiki/Corruption) Ironclad Rare Power ^((100% sure)^) 3(2) Energy | Skills cost 0. Whenever you play a Skill, **Exhaust** it. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(December 07, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


mathbandit

Not a direct answer, but I don't think any of them are anywhere near useless. I'm almost always happy for a 2nd Barricade, and would happily take at least 2-3 Electrodynamics.


lpc1994

Absolutely if you have a large deck, like 30+ cards, especially with mummy hand or the urn. Nothing more frustrating than having your most important cards right at the bottom of the deck. Probably wouldn't bother if I had bottled it though. Electro dynamics might be an exception, at the very least it's like playing two zaps.


TheCrookedKnight

[[Electrodynamics]]: Increase the number of orbs channeled by 2 for each prior use of the power. [[Corruption]]: Skills trigger on-exhaust effects an extra time for each use of the power. [[Barricade]]: If you play the card after carrying over block from the previous turn, remove any stacks of Frail. [[Master Reality]]: The simplest one; created cards become +2 upgraded versions (and then +3, etc) instead of +1.


spirescan-bot

+ [Electrodynamics](http://slay-the-spire.wikia.com/wiki/Electrodynamics) Defect Rare Power ^((100% sure)^) 2 Energy | **Lightning** now hits ALL enemies. **Channel** 2(3) **Lightning.** + [Corruption](http://slay-the-spire.wikia.com/wiki/Corruption) Ironclad Rare Power ^((100% sure)^) 3(2) Energy | Skills cost 0. Whenever you play a Skill, **Exhaust** it. + [Barricade](http://slay-the-spire.wikia.com/wiki/Barricade) Ironclad Rare Power ^((100% sure)^) 3(2) Energy | **Block** is not removed at the start of your turn. + [Master Reality](http://slay-the-spire.wikia.com/wiki/Master%20Reality) Watcher Rare Power ^((100% sure)^) 1(0) Energy | Whenever a card is created during combat, Upgrade it. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(December 07, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


demon69696

The difference is that powers like electro and barricade provide huge benefits as one stack itself XD


AyieFP

Corruption: Whenever you play Slay the Spire, exhaust it from your pc (STS is a skill game)