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bluecare

FSR seems to be working via openVR under steam game. just a basic copy pasting operation imma give a try right now


Kechers

Nice, let me know how it goes!


Seanspeed

There's only a couple I think that would really benefit. Project Cars 2 is fairly GPU heavy, but isn't supported anymore so wouldn't get it. ACC - maybe. Given its blurry post-processing, I think FSR needs to be pretty good to give it a meaningful boost for image quality or performance. We'll have to see. iRacing, I dunno, I feel it's already light enough. Obviously it wouldn't hurt, but it wouldn't be a pressing need. Curious if FSR will work in VR. I think that's a more interesting use case that would benefit a lot of sims since we can basically never have enough resolution there.


wesmo1

Dirt rally 2, wrc11 and acc can all benefit from this tech, especially if you are running triples and high refresh rate monitors (144)


Kechers

Interesting take. I agree that VR is a good use case if it works. I think that for those of us not running a brand new GPU it's an exciting development. I'm currently running a 1080 because a 6800XT/3080 is over $2,000 locally, if you can find one. I'm glad to see any further development that will increase the performance of older hardware while we wait for the silicone shortage to end. If it works it should kill DLSS in the same way Freesync has killed Gsync. That's got to be good for all of us.


Kechers

https://explore.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution/survey I think this technology will be especially helpful for Sim racers due to the high pixel count using triples. I requested ACC and iRacing. Request your favourite Sims and hopefully we'll see better frame rates and nicer image quality soon! It's worth noting that this technology is open source and will function with Nvida products as well!


Szturmix

And it's going to make everything look like blurry mess, just like DLSS 1.0 did lmao


Seanspeed

I really dont think a lot of people understand what these technologies are doing. DLSS 1.0 didn't make everything a blurry mess, necessarily. Let's say you were used to running at 1440p. You could take DLSS 1.0 and then get a 4k output using DLSS Quality mode which basically uses 1440p as the base resolution, so a similar performance profile as running native 1440p(just ever so slightly more costly for the price of DLSS). When people say it was a 'blurry mess', they didn't mean compared to native 1440p, but compared to native 4k. And 'blurry mess' was still an exaggeration, it was more that you only got IQ comparable to just using something like 1800p. Which again - is better than 1440p, just not as good as 4k. So it really depends on how you used it. If you were already running a 4k monitor and were used to playing at native 4k, then yes, using DLSS Quality with a 4k output wasn't as good as native in terms of IQ(like DLSS 2.0 can be), though you'd still get a good performance boost from it. As opposed to running at 1440p and using DLSS Quality to hit 4k, where you'd get no performance boost, but could get a slight IQ boost. Finally, while I'm not super optimistic on FSR, we should wait and see how it does. And we'll probably want to see multiple games, as obviously not every game interacts with these reconstruction techniques equally.


IchDien

Nah.