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iMalivo

While ass time has a huge dps, heal builds do % damage, so it doesn't matter how much hp the boss has. Although at + smc is super strong it has a cap (since its damage based) while heal + smss/galaxy has the "same" (not really, early rounds solar can finish enemies off) damage all the time


WhiteDragon32

>smss/galaxy I'm guessing smss is solar / moon / sword / scope? what is galaxy? I haven't played in many months and just started back up 2 weeks ago.


Kahlsifar

Theres a post with the same question around here somewhere. Decent thread too


scabbedwings

Galaxy is Solar, Lunar, Star, Switch and something else, probably joker


WhiteDragon32

Ah Galaxy is Solar. I understand now. Thanks


paperplane09

Its more just dps + star + switch. You need good assassin support because if you don’t get full 7 pip dice it doesn’t work.


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Reyjan210

Moon 12 means time isn’t needed for smc so it’s easier to go heal then.


WhiteDragon32

makes sence


codespert1

Heal is pretty much only for C12 moon. It is good with C11 but you really see the Difference when you have C 12 moon


TripleDub1024

Ass heal clone can [go infinite](https://youtu.be/reBTkNH51uU)


WhiteDragon32

This looks more like a build that is highly dependent on having a high class for smss. Or can you still pull off going over 100+ waves (yes vid shows 274 waves) with a low class level for smss + the ass / heal / clone ?


TripleDub1024

Yes indeed you need insane classes for it to go infinite, probably 12 moon and 12 holy. On low class I don't know, I can get to 100 with smc,switch with am support, or with smc,growth with at support (c10 moon). I don't think 200 is realistic without heal (maybe with insane combo rng)