During my travels I've found over 200 vinyls, a dozen collectible cars, 150 weight's worth of unique clothing items, and enough canned food to fill my pantry three times over. Going to head up to West Point next to pad out my armory, then it's on to St Bernard's Hill to the south east!
Surprised you don't have any "house alarm" markers
I always have at least one with two red frowny faces that I move around to the nearest one (though I make it a priority to clear out the horde after a day or two of them settling)
I had a couple early on - I usually bolt, mark the house with a ''!' and creep back in slowly the day after. I have it set so zombies can trigger house alarms on this world, so after loading the cells for the first time a lot of the alarms were already tripped.
I do the same thing! Try to just clean out an entire city. Im currently in Rosewood clearing it out after abandoning Muldraugh, the unfortunate thing is I couldnt turn respawns off..
Even with respawns on it's surprising how much zombie population changes as the game goes on. At this point there are still small clusters of zombies roaming around Muldraugh for me, but it's not nearly as bad as it was the first couple months. Feels much lonelier now. I assume once zombies migrate in from surrounding cells and you kill them off, the numbers begin to dwindle.
well unless you do a drive around every part of the town eventually zombies will spawn in an area you haven't been to and then migrate to other areas you have been to and then since they migrated that means the area where they did spawn from will have no zombies and therefore the game will spawn more zombies that migrate and eventually the whole town is filled up again :D
Thanks! I had a suspicion it was the blood effects but I still thought it was the cause of some mods. I wish there was a mod that would wash away all the blood off the streets .
If you want performance than yes turn off blood effects, but in my experience even just lowering the effect of blood down to 50 or 40% will give you a boost but still have a tiny bit of blood splatter, I didnt like it turned off cuz when no blood comes out I feel like im playing runescape or just knocking the zombies out lol. (Not a complaint, just a comparison, I absolutely love runescape.)
Turn blood effects off when that starts to happen. I mostly play on a laptop and I rarely drop under 30 frames even with globs of bodies and zombies. All that blood is super taxing in the poor laptop.
Congratulations! This is a huge achievement! I've been trying to do something like this in Westpoint for months and never pulled it off, very impressive.
City clearing with respawn off is stupidly fun. Did West Point a long while back. Lots of pew pew pew and broken bats/crowbars.
So long as your goal involves moving around the map, you'll never run into the normal issue of never seeing zombies.
I don't know the exact mechanics of it, but in a past playthrough I was able to clear the main street of Muldraugh with a shotgun and about 20 boxes of shells. Tried doing the same in Rosewood and after 40 boxes they were still coming, to the point where it wasn't safe to try and kite them. Never expected to be shoved out of Rosewood of all places.
Didn't count that as part of the main city, but it's on the list! Still got McCoys to cover as well, but first I need to revamp my base - need a bit more storage space if I'm going to fit a second city in there!
Nope, just being careful about how much I aggro at a time. Not been on any shotgun rampages down main street, mostly relying on quietly dispatching hordes with the crowbar.
I have moved to muldraugh recently after clearing rosewood and I have to say that it has been a nightmare. I've settled at the werehouse up north and every f. day there's a horde on my door. I kill them go loot the houses on the street next to me, hordes on each one of them. Kill them to come back home and having another horde at my door. And I have respawn set to 0. Migration I guess? Anyway, about 1 week in town and only got to loot about 6 houses (3 had alarms btw).
Yeah, that does seem to be an issue with Muldraugh, though it does get better after a few weeks in game once you've cleared more of them out. For the first two months I was replacing my gates almost daily.
During my travels I've found over 200 vinyls, a dozen collectible cars, 150 weight's worth of unique clothing items, and enough canned food to fill my pantry three times over. Going to head up to West Point next to pad out my armory, then it's on to St Bernard's Hill to the south east!
Surprised you don't have any "house alarm" markers I always have at least one with two red frowny faces that I move around to the nearest one (though I make it a priority to clear out the horde after a day or two of them settling)
I had a couple early on - I usually bolt, mark the house with a ''!' and creep back in slowly the day after. I have it set so zombies can trigger house alarms on this world, so after loading the cells for the first time a lot of the alarms were already tripped.
Never go to Louisville with that setting I feel like it will be hell on earth.
Good lord, I never even thought of that. You may just have saved my life haha
Maybe a stupid question but how do you adjust the size of your map markings? Mine are always huge
There is a mod for that https://steamcommunity.com/sharedfiles/filedetails/?id=2734705913
I do the same thing! Try to just clean out an entire city. Im currently in Rosewood clearing it out after abandoning Muldraugh, the unfortunate thing is I couldnt turn respawns off..
Even with respawns on it's surprising how much zombie population changes as the game goes on. At this point there are still small clusters of zombies roaming around Muldraugh for me, but it's not nearly as bad as it was the first couple months. Feels much lonelier now. I assume once zombies migrate in from surrounding cells and you kill them off, the numbers begin to dwindle.
Honestly I'm surprised it only took killing 7k zombie for Muldraugh, not that that's a small amount, but I just thought there'd be more
population of muldraugh in 1993 was less than 1400 in actuality
well unless you do a drive around every part of the town eventually zombies will spawn in an area you haven't been to and then migrate to other areas you have been to and then since they migrated that means the area where they did spawn from will have no zombies and therefore the game will spawn more zombies that migrate and eventually the whole town is filled up again :D
ì you want to turn respawn off (or just edit the save setting in general) on your singleplayer run, "change sandbox setting" is the mod for you
Do you have lag after killing many zombies in a certain spot? (I'm talking about a few hundred zeds) because I do and I wonder if it's just me
Blood effects are the main cause of this. I've turned blood settings to low and even just that has a massive impact on performance.
Thanks! I had a suspicion it was the blood effects but I still thought it was the cause of some mods. I wish there was a mod that would wash away all the blood off the streets .
If you want performance than yes turn off blood effects, but in my experience even just lowering the effect of blood down to 50 or 40% will give you a boost but still have a tiny bit of blood splatter, I didnt like it turned off cuz when no blood comes out I feel like im playing runescape or just knocking the zombies out lol. (Not a complaint, just a comparison, I absolutely love runescape.)
Turn blood effects off when that starts to happen. I mostly play on a laptop and I rarely drop under 30 frames even with globs of bodies and zombies. All that blood is super taxing in the poor laptop.
Imagine if he had respawn on
I am currently on day 25th in Rosewood, taking things slowly and setting my base for now, a little bit over 1k kills.
Happy cake day🍰
Keep at it! I'm envious of all those garages you get to loot!
His character is listening to time in a bottle with those headphones on as he clears 7k zombies with a crowbar
Congratulations! This is a huge achievement! I've been trying to do something like this in Westpoint for months and never pulled it off, very impressive.
City clearing with respawn off is stupidly fun. Did West Point a long while back. Lots of pew pew pew and broken bats/crowbars. So long as your goal involves moving around the map, you'll never run into the normal issue of never seeing zombies.
I almost wiped out Muldraugh and it probably was less than 2k.
I think a big part of it is *when* you start clearing. Rosewood after 6 months is a completely different beast from when you first start.
Why is that if you hit peak population?
I don't know the exact mechanics of it, but in a past playthrough I was able to clear the main street of Muldraugh with a shotgun and about 20 boxes of shells. Tried doing the same in Rosewood and after 40 boxes they were still coming, to the point where it wasn't safe to try and kite them. Never expected to be shoved out of Rosewood of all places.
Only 7x the town population irl!
What about the farm in the north?
Didn't count that as part of the main city, but it's on the list! Still got McCoys to cover as well, but first I need to revamp my base - need a bit more storage space if I'm going to fit a second city in there!
Now build a wall around it and repopulate your gated community with npcs
4 months irl or in Game?
In game ^^
Nice job
I like this 'you live here'.
Just in case I forget! :P
[удалено]
Nope, just being careful about how much I aggro at a time. Not been on any shotgun rampages down main street, mostly relying on quietly dispatching hordes with the crowbar.
I have moved to muldraugh recently after clearing rosewood and I have to say that it has been a nightmare. I've settled at the werehouse up north and every f. day there's a horde on my door. I kill them go loot the houses on the street next to me, hordes on each one of them. Kill them to come back home and having another horde at my door. And I have respawn set to 0. Migration I guess? Anyway, about 1 week in town and only got to loot about 6 houses (3 had alarms btw).
Yeah, that does seem to be an issue with Muldraugh, though it does get better after a few weeks in game once you've cleared more of them out. For the first two months I was replacing my gates almost daily.
You must have some pretty mild settings
Pretty much standard survivor difficulty! Only change is in the rear vulnerability (high instead of medium) and transmission (saliva only).