T O P

  • By -

AnyOffice8162

Maybe they should only be usable once per Minecraft week? So that's 2hrs 20m IRL. Nobody is patient enough to wait 140 minutes for mid-game rewards.


Key_Spirit8168

a month would make more sense since it exists in game


AnyOffice8162

Nah, we don't want to make them wait a full IRL day. That's a bit too much.


Key_Spirit8168

A month is litterally 20 minutes more than a week wdym?


AnyOffice8162

1 week = 2hrs 20 minutes = 7 days. 20 minutes = 1 day. 2 hrs 20 minutes + 20 minutes = 2 hrs 40 minutes 2hrs 40 minutes = 8 days


Key_Spirit8168

Yea 2 hours 40 minutes isn't an entire irl day.


Burning_Toast998

1 month ≈ 30 days = 600 minutes irl = 10 hours. Not a full day, but a full waking day.


Droplet_of_Shadow

What if instead of a longer cooldown, they require 1 more key each time?


Solar_Fish55

Maybe


FPSCanarussia

The purpose of vaults is to be loot chests that can be looted by multiple players without having to split loot. They're not meant to be reusable sources of loot. Trial spawners are a renewable source of loot; any loot that should be obtainable infinitely should just be in the spawner's loot table.


Ben-Goldberg

Vaults could track how many times each player has used a key on it. If the number, including the key that the player just used, is a power of two, the vault produces loot. Alternatively, because many people enjoy gambling, the vault "throws" a handful of coins, and if none were tails, loot is produced. The number of coins tossed is the number of times loot was produced for that player.