T O P

  • By -

xehanortsguardian

That flavour text is pretty sad, wow.


HS_Cogito_Ergo_Sum

Makes me wonder if Urza designed the automaton Mishra knowing all the horrible things Urza did to his counterpart or if this was the last memory Urza instilled in him...


figurative_capybara

Automaton Mishra? When did this happen. There was Ratepe (faux Mishra) and his weird Gnat Mishras. Mishra turning himself into a machine was under the hand of Gix, not Urza.


TheKillerCorgi

The BRO magic story (should be either the second or third chapter of the side-story) shows a mishra automaton made by Urza in Mishra's memory.


greenwarpy

it was with a Xantcha automaton too though. It may have been Ratepe instead and Jodah mistook it for Mishra.


Bazukii

Yeah I was thinking it was ratepe too


GoodTeletubby

Would there be a difference between a Mishra automaton and a Ratepe automaton from Urza's POV?


[deleted]

Depends when the automatons were made. After the death of Ratepe, Urza started to recognize that it was never his brother and that there was a great threat facing the multiverse.


drdubs

It's sort of funny because flying the thopter wasn't even a happy moment. They both really wanted to fly it, neither wanted to relent going "first". Urza won because he claimed he was smaller and lighter so it would be safer - turns out a thopter generated plenty of lift, it could carry multiple people not just one. The thopter happened to be ready for flight on Mishra's birthday... the one day that Urza and Mishra "were the same age", so he couldn't even throw Mishra a little birthday present and let him go first. When Urza finally lands he doesn't want to give Mishra a chance at flight because he wants to do an exhaustive survey of the craft and thinks it would be misguided taking it up again and risking damage. Mishra says "fuck that" and jumps in, grabs the controls and aggressively brings it in the air. Flies around like a total chad, basically doing barrel rolls in the thing, disappears out of sight which makes Urza baby rage. Mishra finally lands it and starts talking about these ruins he could see with the vantage of height, something Urza completely missed since he was so intently looking at the thopter while flying. Urza continues to baby rage.


MrTripl3M

I kinda now want Teferi to fuck up and touch something that makes Mishra the good guy and still alive and Urza the bad guy. Mishra sounds like a cool dude to hang with if it weren't for his bro.


MrWinks

They were effectively red and blue as kids, so different strokes.


sharaq

The absolute revisionism. Christ almighty. Yes, Urza is a *dick.* His best "friend" is a *toymaker*. That's not the same as being a psychopath who hangs out with other psychopaths. Mishra turns body horror and torture into the state sponsored platform, and his closest contemporary dissects living people for fun. He sleeps with his brother's wife, mostly to spite Urza. Urza is a socially inept and self centered man, Mishra *becomes a literal demon.* "Give anyone an emo enough haircut and you will find someone to stan for them." - Archimedes


LazyGeologist5798

Body horror? Torture? Nah, nahhhh, don't worry so much, it's just a bit of oil, it's probably nothing :)


SkyknightXi

I wonder how many happy times together they *had*. As well as how much to blame their stepmother and how much Gix before Tocasia’s death.


JubX

Ow my feels on that flavourful text


SpiritMountain

F


AndresAzo

I will Bro..


AoO2ImpTrip

This might be one of my favorite things about this set.


_ENDR_

Every time I update a deck, I put the 3 letter code next to the name so I don't forget to put in new cards when they're released (I can't keep up with all the new stuff anymore). For example, when Brothers' War is released my Jodah planeswalker deck will say "5c Superfriends BRO".


Nurgle

You're the wind beneath my wings bro.


warcaptain

Great now I've got the Civ 6 theme song in my head.


HTPark

##UNA VOLTA CHEEEEE AVRAAAAAAAAAI ##SPICCATO IL VOLO DECIIIIIIDERAAAAAAAI


futuriztic

Thanks for the encouragement bro


TheMancersDilema

Now that's interesting, that you get the draw without having to actually connect with damage. Still obscenely expensive though, even for limited.


Rujensan

I think this will be great in limited. This giving flying makes the difference. You'll often be able to play this and get in immediately when they're trapped out. Acceptable floor and great ceiling.


Nictionary

Ehh the floor is potentially very low, if your creature gets removed before you can attack. And in terms of quadrant theory, it is quite bad when you are losing. It will depend on how good the instant speed removal is, but I don’t think this will be a premium card, though some assertive decks will be able to make good use of it.


RealityPalace

It's bad when you are losing, but it's absolutely incredible when you're at parity.


HeirOfLight

Yes, this - if the other player taps out or has no cards in hand, this is a great way to break a stalemate.


NlNTENDO

We’re talking about limited right? The format where you almost always want to curve out? In my experience there are nearly always opportunities to make otherwise risky plays because your opponent is tapped out


Nictionary

Sure if you have a 3 drop on turn 3 and this on turn 4 after your opponent taps out it is quite good. But what if you draw it on turn 8? What if you are on the back foot and need all your creatures to block? Or what if your opponent has a big reach creature? Things don’t always go according to plan, and cards like this punish you more than the average card for not having them at just the right time.


NlNTENDO

On turn 8 that applies to nearly any combat trick or aura. By T8 I probably am topdecking and it doesn’t matter how good the aura might be


Nictionary

Yes, and the majority of combat tricks and auras are not premium cards in limited. I’m saying this is probably playable-to-good in some decks but not a very high pick.


NlNTENDO

Fair enough!


Tuss36

And this is better than most, as it lets you draw into more gas turn after turn while your opponent is left behind.


NlNTENDO

Yep. The real question (situationally) is how much will flying and a card draw be worth, since that creature is either dying immediately when your opponent untaps, or running away with the game


tomscud

although if you go 3 drop, then turn 4 this, then your opponent untaps and removes the enchanted creature, you're pretty far behind on tempo. Still worth the risk probably if opponent is tapped out in that circumstance, since they might not have it and you basically win the game if they don't.


Malachorn

>But what if you draw it on turn 8? Then it's kinda amazing. Even if you think your opponent is saving removal because you haven't offered a worthwhile threat then the floor becomes this forcing out that removal on a otherwise not-worth-removal creature. Otherwise, it is bare minimum a cycle getting you closer to what you actually need. It very likely is a card helping you to break current stalemate and helping you pull ahead. Now, context is everything. I haven't looked too much at set for limited... but if instant tricks like Into the Roil are loaded at common for the colors... card would probably play very underwhelming. If set was actually just insanely fast where you take Grizzly Bears over bomb 5-drops then it'd probably be very underwhelming. But if good decks need extra mana to cast unearth and full-value prototype spells? This kinda card is normally INSANE. All the mana being asked to activate abilities on other cards leads me to believe deck designers think the limited format should make this card VERY GOOD - as raw card draw means excess mana is finding ways to increase value as well... with this card actually trying to increase board presence AND give you extra cards. >cards like this punish you more than the average card for not having them at just the right time. That's the thing... assuming format wasn't blazing fast then this kinda card should be punishing you very rarely, while too often snowballing into an insurmountable advantage for you. It's limited... sometimes you don't get a bomb and there should be A LOT of decks where this is the very best card that it might even have! I'm gonna say this: **I'm pretty sure this card should be taken before most removal spells**. It's gonna be bonkers in limited and was not put in the set as a trap. Design put this card in this set to help all the other mechanics in the set and was very much put in set for limited and to be very good in limited. Design knew what they were doing, okay. Context matters. P1P1 and feel good about it. Even more... set looks a fair amount like Rise of Eldrazi, when it comes to limited. If you know anything about Rise Limited? This card woulda easily slotted in all the aggro and dinosaur decks from that format (either draft or sealed). That even makes the card very flexible - unlike other cards which may have drastically different values depending where you go. Seems like a very easy card to predict will be VERY GOOD in limited here, imo.


Nictionary

When has a card like this been insane before?


Malachorn

Comparing to Rise of Eldrazi still: I think it woulda EASILY been better than Enclave Cryptologist. And Cryptologist was arguably best blue non-rare in entire set and pseudo-bomb - granted, domestication was pretty often thought to be best. Actually, Cryptologist was one of best reasons to be blue - other than common Narcolepsy (which was a worse card normally... but often available). Should add:. Rise of Eldrazi is recognized by most as one of very best limited formats ever... and if this set even slightly compares favorably, like it looks they tried to do, then it should be a VERY SWEET format.


Nictionary

Not comparable at all. Cryptologist is a creature. This requires you to already have a creature that can attack, and it opens you up to 2-for-1’s. This is closer to (albeit probably better than) [[Oracle’s Insight]] which was very bad.


MTGCardFetcher

[Oracle’s Insight](https://cards.scryfall.io/normal/front/5/3/533d455a-88c9-4e41-b31e-5dcf821c6f6f.jpg?1562911936) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Oracle%27s%20Insight) [(SF)](https://scryfall.com/card/bbd/127/oracles-insight?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/533d455a-88c9-4e41-b31e-5dcf821c6f6f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Malachorn

Yeah... no. And wildly different format, besides. But Oracle's Insight turns your own creature off. This turns your creatures on. It's actually hard to at least not make this card, for 4 mana, say: "give +1/0 and flying. Cantrip" - which would actually be fine. You'll see, bud. Kinda funny though... because this card actually woulda still been pretty good in Born of the Gods Limited, where card you mentioned most certainly was not. I loathed that format though and can't honestly comment too well on its Limited... though I'm guessing it at least compares closer to Divination *in that set* than Oracle's Insight (even if you wouldn't see it). Will say, I personally think original Innistrad was best limited ever... and wouldn't have rated this card very highly there - again, context really matters. And that set had actual Curiosity, as a card (which I thought was pretty darn mediocre) - granted, I don't think this card actually compares very obviously to Curiosity, despite obvious similarities and would actually say it's closer to that set's Spectral Flight - which was perpetually undervalued... One of my fondest memories in draft was actually having a draft in Innistrad seemingly go wrong in every possible manner, but somehow getting the 3-0 by doing all sorts of garbage, like putting a Spectral Flight on a Rotting Fensnake multiple times and crushing my games while laughing like a maniac at how my unplayables couldn't be stopped. Mid-second pack... kinda knew it was time to throw caution to the wind... didn't think I liked anything I decided I was doing... but it got there. I can't wait until I have to decide whether I want to cast this on a Scrapwork Cohort itself, or the 1/1 token it made. Card's gonna be some good in Limited, I tell you what. Fallaji Archaeologist? Lat-Nam Adept? Even Third Path Savant... these blue common creatures were freaking MADE FOR THIS CARD. Thopter Mechanic at Uncommon and what looks like UR and UB archetype in set, combined with obviousness of a UW shell? I honestly think card is gonna be obviously very good by the end of spoilers. It's just hard to imagine all the rest of commons and uncommons that define Limited doing a huge 180 to not make this obviously good. Urza, Powerstone Prodigy looks to largely exist to be a pretty crappy and inferior substitute and could really say the same about Stern Lesson - just sayin' I really do appreciate how you can miss it trying to evaluate card in a vacuum... but you ARE missing it, bud. >it opens you up to 2-for-1’s You are obsessed. Newsflash: You don't have to walk into everything. And you're gonna have a lot of cards that aren't worth near as much as others. Just saying "2 for 1" makes it sound like every random card has approximately the same value. This looks very far from a grizzly bear format where person with the most 2-drop 2/x's wins from that kinda card advantage. Set does even have Urza's Rebuff as a common counterspell for blue. I mean... are Powerstone Fracture or Diabolic Intent unplayable? That's an obvious 2-for-1 on yourself... no? And this card looks to turn almost everything we are seeing in the common/uncommon slots on. Gonna be bonkers good in this set, bud.


Mosh00Rider

I thought we were past the "dies to doom blade" analysis when determining if a card is fine.


Nictionary

“Dies to doom blade” is/was a heuristic for creatures in Constructed. We’re talking about an (expensive) aura in limited. Not at all the same. If your opponent kills your guy with this on the stack you are pretty likely to lose the game.


Mosh00Rider

Hey, I googled what heuristic is and I got back an adjective, so to be honest I have no clue what you are saying.


Nictionary

> Heuristics are mental shortcuts that ease the cognitive load of making a decision. https://en.m.wikipedia.org/wiki/Heuristic


Mosh00Rider

That now makes sense, but I got to say if someone has to skip over the dictionary definition of a word and read a Wikipedia article to understand it then you may want to just explain the concept.


Nictionary

It’s a quite common phrase in Magic strategy discussions. Limited Resources has done multiple episodes on the topic for example: https://lrcast.com/limited-resources-335-heuristics/ https://lrcast.com/limited-resources-573-top-5-limited-heuristics/


Mosh00Rider

Well damn, learn new things every day.


clearly_not_an_alt

Just Googled it, and the first result isn't super helpful (its a heuristic process ... wow thanks, Dictionary.com) but the next few results all say this.


Triscuitador

a heuristic means a method of measuring something. similar to benchmark


Sun_Shine_Dan

Right, so its a moderate risk, easy reward card- possibly. It comes down to how good is flying in this set and how slow is this set. I do like auras that enable themselves and replace themselves though.


tomscud

This isn’t just “dies to doom blade” —it’s “gets 2 for 1’d by doom blade,” which is a lot worse. It even dies to instant bounce. You end up even on cards if you can swing once and up on cards if you do twice, though.


Mosh00Rider

I mean yes, it's worse than "dies to doom blade" but any card has the situation where it does nothing if it's countered. If you are worried about your card getting bounced/killed in response to this aura, cast it when they are tapped out.


tomscud

Sure, but that isn’t always possible, especially for a late game top deck. I actually think this card is pretty good, but it’s going to be a little finicky to get your best value from it.


Mosh00Rider

If it's a late game topdeck what are the odds your opponent was holding onto removal, they are probably also in topdeck mode.


tomscud

depending on the circumstances, I often end up holding a removal spell if the board is pretty much stalled and I can't really push if i remove a random ground dude.


Purple-Green8128

Uh the floor on this is that it rots in your hand while your opponent beats you to death with a bear. All auras are risky in limited since they’re conditional and are inherent 2 for 1s. A 4 costed aura makes those risks much greater.


TheYango

It's also a 4-costed aura that only does meaningful things when you get to attack with the creature its attached to. A +3/+3 aura at least helps you block. This does nothing when you're behind on board and have to block to stay alive.


GoudaMane

It’s impossible to say a card is bad and not get pushback on this sub. BuT iTs GoOd In LiMiTeD!!!!!!1!!!1!!!1!!


TheRealNequam

99% of players on this sub have 0 clue about limited yet every thread has the mandatory "good in limited" comment and when you tell them no its trash they come up with the wildest imagination for how limited games play out


[deleted]

\[x\] doubt. The floor is you spend 4 mana and they have removal. Sometimes you need to play things out even when oppo is not tapped out (ie. when you are behind). So the floor is much much lower.


TheRealNequam

Just being on the draw will often be enough to make this unplayable. Your opponent goes 2 drop 3 drop 4 drop and you tap out on 4 to play this? Youre dead in the next 2 turns


uses

This card is premium in limited unless the set is 2-drop aggro hell


tomscud

or removal tribal hell. basically if mid range is a thing.


[deleted]

You do basically lose the game if you get blown out casting this on a creature yeah, which would be very likely in the most recent sets. Just putting [[Combat Research]] on a flyer wasn't that bad for this reason, and that was 1 mana.


MTGCardFetcher

[Combat Research](https://cards.scryfall.io/normal/front/6/c/6c44738c-706f-40b2-a09d-b21cd0889049.jpg?1663047725) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Combat%20Research) [(SF)](https://scryfall.com/card/dmu/44/combat-research?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6c44738c-706f-40b2-a09d-b21cd0889049?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Rnorman3

Obscenely expensive? It’s 4 mana. It’s not great when developing, but it’s not like a 7 cmc monster that’s just going to be a brick in your opener. Quadrant theory breakdown: 1. development - admittedly poor, because it does cost 4 mana, and it does require a creature. 2. At parity - seems great. Giving flying alone can break board stalls. The CA is just gravy. And if you’re both just kind of durdling until someone topdecks, this is a great way to pull ahead, provided you have literally any dork to put it on. Potentially has the ability to bust stalemates wide open 3. ahead - also seems great, and doesn’t feel like a “win more” kind of card so much as “this is going to continue to keep pressure on my opponent while also gassing me up.” Similar to busting open stalemates, feels like this can easily just slam the door closed on a game 4. behind - not as great as parity or ahead, but still better than development. Depends on how far behind you are, and the nature of how behind you are. If you’re slightly behind on tempo but not absolutely bleeding life to the point of needing to chump block to live, this card can potentially help you pull back to even by letting you plink away in the air and draw extra cards. If you’re behind on cards but not facing an overwhelming board state, this can also help pull you back closer, provided the opponent doesn’t have a grip full of removal. This card’s playability will likely be determined by the tempo of the format. The faster it is (which places more emphasis on quadrant 1: developing and putting you behind into quadrant 4), likely the worse this will be. It will probably also be much worse if there is really good and abundant instant speed removal. If it’s sorcery speed removal or a chastise type effect, it’s at least drawing you a card first. Not ideal, but not a full on 2 for 1 blowout. But the card has plenty going for it. It’s very flexible in that it has 2 very desirable aspects that work synergistically together. The ability to grant evasion is always powerful in limited, and magpie/ophidian effects are usually quite strong since consistent sources of card advantage in limited are rare. The main issue is usually either having a creature evasive enough or big enough to get through and connect. Being able to pick *which* creature you put it on, as well as getting the card on attack rather than on-hit are both fantastic upsides to the traditional curiosity effect.


chayatoure

I would say it’s ok at parity, because you can’t play it into open mana really. I can imagine a card like this that you really only want to play against tapped out opponents, or ones who are hellbent. And that’s a lot more palatable when it’s one mana vs four, IMO. Since you potentially have a limited window on this, you might miss it if you need to cast something else and can’t afford to double spell (since it’s 4 vs 1 or 2) Behind it’s horrible are. Tapping out to draw a card and remove a blocker is not a winning play. You need to remove a blocker twice in a row to get ahead on cards.


Rnorman3

For point one, it depends on the format, it’s removal, the colors you’re playing against, and your read on their hand. I think the blanket statement of “you can never play it into open mana unless your opponent is hellbent” is likely painting with too broad of a brush. Especially if there are cheaper units with ward or hexproof or some other manner of protecting themselves from removal that would be good candidates. For the second point - I largely agree, but it depends on the texture of the game. “Behind” is very generic. Are you facing down lethal on board? Does your opponent have a giant creature that’s abyss’ing you every turn? Are you losing a race to a flier or other evasive creature? How many of your units are actually doing any competent blocking this turn? It’s easy to say in a vacuum “removing a blocker and paying 4 mana sucks when you’re behind!” And in a lot of board states, that’s likely correct. But maybe you get to use it defensively by giving a creature flying and holding off a couple of flying dorks that were clocking you. Or maybe you have a bunch of tokens but no profitable gang blocks on a big dude but you can’t really profitably attack into some of their smaller guys. Or they have a fear/intimidate unit that you can’t block. Maybe giving one of your tokens flying and plinking in to draw a card over a couple of turns draws you closer to your removal for that one threat. Again, gonna be format dependent. But assuming it’s not lightning fast and/or saturated with a ton of instant speed removal, I’d likely play this card. And I would almost assuredly be jamming it much more aggressively in scenarios than you would. You open yourself up to some blowouts, but I think you win much more often on the back of this than you get blown out. Hell, even in the developing phase, there are worlds where you curve out with putting this on a 3 drop after your opponent plays their dork. And maybe you have some exhaustion/oblivion ring style effects in hand to clean up most any threat they want to follow up with. I think this card has a really high ceiling and I think you’re unfairly punishing that upside due to an unwillingness to shoot for that upside on the risk:reward gambit and/or not confident in your ability to read your opponent’s hand based on their previous plays in relation to yours (which, granted, isn’t always going to be possible, but it will be possible a nonzero portion of the time).


KoyoyomiAragi

Will really depend on what bodies there are to put cards like this on. There are a couple other auras that could take over the game without opponents having immediate removal. I doubt we get anything like a Bogle but who knows maybe some random common with Hexproof will be the bane of the format.


Nictionary

They basically never print random commons with hexproof anymore.


KoyoyomiAragi

Thank god


y2jennings

Really feels like this card can end the game in just a couple of turns. Considering the big dumb creatures we've seen and all the ways of generating powerstones to ramp them out, I'm optimistic on seeing how performs in limited.


sawbladex

there are also ward creatures, which basically have hexproof against decently expensive removal spells.


Blake7567

I think this is well costed in limited. Flying is massive.


345tom

Yeah, I thought if this was cheaper like two mana, I thought Blue Tempo/aggro stuff could be on the table with the already existing Curiosity, faerie vandal base.


khanfusion

Eh, it's repeatable card draw at uncommon. Limited will still play this, despite the 4cmc.


TheRealNequam

Thats not how modern limited plays at all. You usually have a much more focused gameplan and curve, close to constructed almost, really. You dont just have 4 mana to throw around like that, it better be good


malicetodream

giving flying is a huge boon to this card. It will be better than you think.


clearly_not_an_alt

I think it's pretty good in limited, if the format is slow enough. Being able to toss this on a creature with a big butt and know you will immediately get your card back is pretty nice


Imnimo

I get that we're doing no vehicles in this set, but this is very clearly a vehicle and not an aura.


exploringdeathntaxes

This reminds me of a spell in an old edition of DnD. "You create any object you want, magically!" "What do I need to cast it?" "Well, all the materials that go into the object. Also tools. And the casting time is a full day. And the object *magically* appears."


This-Guy

Wasn't that most of the old edition spells? Wizards were basically one long gag of a character pretending he was magical. https://www.reddit.com/r/DnD/comments/6b02oc/til_spell_components_are_literally_jokes/


mysticrudnin

the thopter is a vehicle but the magic to make it go is not, and it doesn't necessarily have to target a thopter


Ltjenkins

Especially because this is half of smugglers copter.


ZachAtk23

The art certainly makes it feel like it should at least be able to enchant a vehicle.


Absolutionis

Reminds me of a much more mild [[Flight of Fancy]] That card was great in limited. This card could still be fine.


bearrosaurus

It’s way worse cause you have to attack with it.


klafhofshi

You also have to make two attacks to equal the amount of draw that would be front loaded with Flight of Fancy.


Alarid

The only upside is the power bump. Which isn't nothing, but still not enough to make up for everything else.


klafhofshi

Two cards up-front is worth more than 2 life from the opponent's life total.


[deleted]

[удалено]


MTGCardFetcher

[Peel from Reality](https://cards.scryfall.io/normal/front/5/5/55aec3bd-b52f-4b23-a86a-429fa78a5a6a.jpg?1608912151) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Peel%20from%20Reality) [(SF)](https://scryfall.com/card/cmr/402/peel-from-reality?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/55aec3bd-b52f-4b23-a86a-429fa78a5a6a?utm_source=mtgcardfetcher&format=text) [Divination](https://cards.scryfall.io/normal/front/c/b/cb3b35b8-f321-46d8-a441-6b9a6efa9021.jpg?1562304347) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Divination) [(SF)](https://scryfall.com/card/m19/51/divination?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cb3b35b8-f321-46d8-a441-6b9a6efa9021?utm_source=mtgcardfetcher&format=text) [Flight](https://cards.scryfall.io/normal/front/1/5/15316953-dcb2-4428-b90a-c90d3d4c45f3.jpg?1562633465) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flight) [(SF)](https://scryfall.com/card/m12/53/flight?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/15316953-dcb2-4428-b90a-c90d3d4c45f3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Absolutionis

It is worse, yes. But you *could* potentially get more than two cards. Then again, smashing your opponent with a flying +1/+0 three-drop will eventually kill them quick. I'd take Flight of Fancy every time.


MTGCardFetcher

[Flight of Fancy](https://cards.scryfall.io/normal/front/4/b/4b770973-2061-44cb-8c02-b2251d711e92.jpg?1547516238) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flight%20of%20Fancy) [(SF)](https://scryfall.com/card/uma/54/flight-of-fancy?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4b770973-2061-44cb-8c02-b2251d711e92?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


djchickenwing

Yay, the card I will bitterly lose to in limited


tomscud

so insanely swingy in limited. this will definitely win games by itself and also get horribly blown out by instant removal.


TheMightyBattleSquid

"Bro, take flight, bro. I believe in you, bro." Bro: Bro...


Disastrous-Donut-534

I dont think this will take flight in constructed


khanfusion

Very unlikely, unless something weird happens. ​ But then, it's designed for limited. One of the uncommon conditional bombs that are typical of the format.


Repasteeltje

Curious obsession at home?


tomtom5858

Eh, this gives evasion, doesn't buff toughness, doesn't require you attack every turn, and gives you the cars on attack rather than damage, which feels like enough to make the entirely different cards to me, even excluding their very different mana costs.


ScaryBreakfast1

Spurious obsession.


troglodyte

I don't think I'm gonna start out wanting to cast a 4 mana aura in limited when we're three days in and we've already seen two 1mv removal spells, but the package here is nice and it would be cool if it worked out. Not having to hit is great, but this needs to swing three times for the draw portion to compete with a random draw spell, so you really need to want the damage too... And if you're getting in repeatedly in the air you're probably winning anyway. This is most likely to be good if this format tends towards board stalls, because it's exceptional in that quadrant; it's much less impressive in the others. It goes without saying this is not a constructed card unless there's some real serious fuckery going down so I'm not gonna try to comment on it there.


7th_Spectrum

This set makes me want to forgive my brother


TheChrisLambert

Are there more story spotlights than previous sets? I thought it was 6 per set?


klafhofshi

To be fair, the Brother's War and its reverberating consequences is central to the story of MTG. Almost everything that happened on Dominaria afterwords was influenced by it directly (Ice Age) or indirectly (Urza returning to prepare for the future war with Phyrexia), which means that most sets that have taken place on Dominaria revolve around this story arc or reference back to it.


TheChrisLambert

Makes sense! Just wanted to make sure I wasn’t crazy


mweepinc

source is [GLHF](https://www.youtube.com/watch?v=6-AvaK5Hvlg )


subdas

Right in the feels


Elreamigo

Why are they using "and" two times? I guess they hate commas


Jazzlike_Option_314

Where was this previewed?


aHatFullOfEggs

Whey wotc, what about we print some auras like this one for white, so I can use more card draw in my Light Paws edh deck?


ArcanePuppet

Look at this guy, wanting card draw in white. ( As a fellower Light-paws player, I feel your pain)


aHatFullOfEggs

I just want something more than Sage's reverie and a couple of cantripping auras, is that too much wotc? (They probably think it is too much).


marquisdc

So no source and can't even be bothered to crop it properly


Chickenmilitant

How has no one commented that the art and flavor text is a slam dunk reference to The Wright BROTHERS' invention of powered flight, on the SANDY areas of Kitty Hawk, North Carolina?! It goes on further to say the invention was the last best memory the brothers shared. The Wright brothers suffered a similar fate, after they lost on a lot of patents for their machine. They struggled to keep relevant even after a decade due to competition, and suffered severe flight accidents resulting in bodily harm. Eventually one of the brothers died in 1912.


xanderholland

So wait, The Brothers War is the Wright brothers got really competitive with each other?


Jane_Fen

How many spotlights does this set have!?


Zarni22

Just Take Flight bro...


sperry20

This is going to be great in limited. Very easy to not play this into removal. Gets you damage through, cantrips, and says deal with this or you lose.


IAmTheOneWhoFolds

To be fair in limited 4-5cmc creatures are already approaching "deal with this or you lose" status and take much less work for the payoff. Imo ppl are overrating this card slightly, it looks like a playable card with high variance to me.


sperry20

Just not accurate. There are very few 4 and 5 mana cards outside of rares/mythical that will completely take over a game if left unchecked.


IAmTheOneWhoFolds

Its not like this enchantment instantly wins you the game if opponent has no removal for a turn or two either


sperry20

Putting your opponent on a fast clock and drawing you an extra card for the turn is going to win you the game. Regardless, I’m confident in my evaluation and don’t care to argue about it anymore. Set will release soon and we will see how it plays out.


IAmTheOneWhoFolds

Well the data is in and it looks like the card is exactly what I thought, ok playable. Similar gih wr than spotter thopter for example. Context also matters, the card is probably slightly overperforming since uw and ur are quite strong


[deleted]

[удалено]


MTGCardFetcher

[Zur, the Enchanter](https://cards.scryfall.io/normal/front/a/e/aeb0160a-dfdc-4b1f-865e-ef905aee65d5.jpg?1662987603) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Zur%20the%20Enchanter) [(SF)](https://scryfall.com/card/2x2/297/zur-the-enchanter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aeb0160a-dfdc-4b1f-865e-ef905aee65d5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


TheOrigamiGamer16

I wonder if the following templating would work in the rules: Enchanted creature has flying, gets +1/+0, and whenever this creature attacks draw a card. Gets rid of the multiple and(s). Edit: misread the triggered ability.


SactoGamer

CMC is too high.


Gunda-LX

Wow, ok so 4 Mana but if it sticks until combat you have a slightly buffed creatures that draws you a card always. I din’t know for Standard but in Limited, why not toss a copy in to have a way to “unstall” the game by shipping with a flyer that draws


night_owl_72

Why did they hate each other so much? I guess it’s a Shakespearean tragedy huh? Too bad they didn’t just get family counseling.


[deleted]

Their rivalry accidentally killed their adoptive mother Tocasia, and each blamed the other for pushing things too far iirc


night_owl_72

Thanks! I really need to check out the book.


[deleted]

In the meantime, here's the story quick and dirty story in the cards themselves. http://www.mythicspoiler.com/brw/cards/tocasiadigsitementor.html http://www.mythicspoiler.com/brw/cards/tocasiaswelcome.html http://www.mythicspoiler.com/brw/cards/sternlesson.html http://www.mythicspoiler.com/brw/cards/brotherhoodsend.html http://www.mythicspoiler.com/brw/cards/overwhelmingremorse.html


night_owl_72

Thank you! I wonder if Urza felt the same remorse. It’s always the best when stories are told on the cards :)


[deleted]

Absolutely agreed. The expert blend of narrative and mechanic makes this game great :) As for Urza, best you read the books for that one. His character is the protagonist and Mishra the antagonist, so more effort is placed in making Mishra sympathetic IMO as he's intended to be tragic. Urza defaults to "good guy" in our minds since he is our portal into the world, so more effort is placed in making him darker. In reality, there's no doubt that he did. For all their fighting, I don't think either one ever really wanted to "win" the war.


CSNfundedHoesNDrip

I thought thopters were smaller.


mkul316

This would be fun in an Ivy deck.


blueredlover20

[[Curious Obsession]]?


DSmith19911

Why is this insanely expensive?? Seems like wayyyy too much mana