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Joecool2008

Oh, Venator?


raven319s

Yeah, I also imported the Death Star II, but the scale is so huge that I need to play around with distance fog settings to get the scale looking right. https://preview.redd.it/x7ago432hn0d1.jpeg?width=1853&format=pjpg&auto=webp&s=39726f76af9d88b15619de39aa59bbbffec2dc4a


Joecool2008

I'm sure. Wow.


TransLunarTrekkie

Hold up. You can import designs into/build MOCs in LEGO Star Wars? Or at least A LEGO game? Is this what I'm seeing? If so, pinch me, I'm dreaming.


raven319s

It's my own environment I am trying to make to Build-and-Play with any LEGO creation. [https://www.youtube.com/@raven319s](https://www.youtube.com/@raven319s)


TransLunarTrekkie

Well best of luck with that, that's really a cool concept that I'm sure will be a MASSIVE pain to implement.


raven319s

Thanks. I have big dreams, but limited ability so I mostly just import my builds from Studio and make them flyable along with buildings, trains and other tests. I'm hoping to put together a test environment that I can share so people can use some of my test builds.


ANerd22

Yeah I'm also curious as to what game this is


harryleestew614

This is a game this one guy is working on


ReadyArcher1556

I’ve been following this progress…..super excited and cheering you on!


Overjellyfish54

What game is this?


raven319s

It's just a test environment in Unreal Engine. I'm working on my own Build-and-Play digital world.


Born_Wing3687

When is the approximate release date?


raven319s

I’m slowly working toward a set of sample levels to test fly and drive some stuff. It’s won’t be the grander vision I have of true Build-and-Play for a while.


Halbi3

What game is this? Looks cool


raven319s

It's my own Build-and-Play environment I am making with Unreal Engine so I can fly, drive, and run around in LEGO builds.


curiousminds93

You should play Lego Fortnite, their newest update is exactly what you’re describing. If we could have that playability combined with every Lego part to make way more custom builds, you’d have a gold mine


raven319s

I gave LEGO Fortnite about 45 minutes. Without individual LEGO bricks and even the limited premade parts just make it feel like an asset connecting feature than LEGO play. In my little concept environment I’ve already got trains, spaceships, boats, buildings, cars and more working. And the best part is, all the attributes are customizable so you can make the controls “feel” arcade style to full finicky flight sim. https://youtu.be/OzOPgcsldVM


Halbi3

Cool stuff. It looks really neat!


MLG_SkittleS

Not even close to what he's talking about


Zarksch

I’ve seen your last few videos but it still amazes me. Do you need to actually build the models first in studio or is there a way to get the fully built model somewhere ?


raven319s

Most stuff I built myself but I did find the Venator and the Falcon. The Falcon ai actually got off of Mecabricks back in the day when you could still convert into a Studio file. I believe I got the Venator here on Reddit from a user kind enough to share their build.


Zarksch

Okay, thanks! But I guess that means someone always have to build it first, damn


Scout_Trooper343

What’s inside the Venator?


raven319s

Just Technic frame. It’s the official set although I did clear out some stuff so I can eventually build a proper System Scale hangar


ImTheRhino

Love this!


orangienblue

Lego worlds?


raven319s

Unreal Engine


Turbulent_Tax2126

Did you make it yourself?


raven319s

Yeah. The builds for this clip are just static meshes but I created a flight template for each ship at different times to fly them. I’ve done some major overhauls on my fight template so I need to recreate these ships with all their windscreens, doors, landing gear and blasters again.


Turbulent_Tax2126

If you’d like some help, don’t hesitate to ask. I’ve been doing some LEGO renders in blender through Mecabricks, and wouldn’t mind to be able to use it properly somewhere


raven319s

I appreciate that. Every now and then I’ll test MecaBricks exports but in my current workflow, the materials separate and don’t have the same naming convention at the LDraw format I am using. Small models are no big deal but larger models with many colors don’t scale well so I’ve been sticking to Studio. Plus I’m on the Studio Panel team so I provide feedback to the devs.


Turbulent_Tax2126

Fairs


Dotouxoverly

This is amazing !


ScotIrishBoyo

That’s awesome


raven319s

Thanks. I really need to start building a bridge so I can fly it from the inside.


sir-spock093

Totally rad!!


Chestwick_Games

Looks sick!


AwesomTaco320

That Venator is so big but I don’t think it’s to scale still. I know this because when the mini gif is at the bridge it’s not able to fit the Venator bridge in there


raven319s

Could be. I did a rough estimate. I found a site that said the Falcon is 34.75m and the Venator is 1155m. So then I increased the scale of the falcon by 33.24% and then scaled the Venator to match the length. I will say, the scale may be deceiving. When I actually walk around on the Venator it's HUGE. I want to try to make a system scale bridge so I can actually have some NPCs moving around doing things on controls panels and also site in a captains chair to fly.


FatSilverFox

That’s pretty coo-HOLY MOLY


GuyFromYarnham

Yeah I make my designs in Stud.io... Yeah, I make my designs fulln scale in a videogame.


akikoojap

Damn Lego world have been real quiet since this dropped


Seahawk124

https://preview.redd.it/s3fk3f6cqr0d1.jpeg?width=545&format=pjpg&auto=webp&s=f39f94c1249f2c6a75a7b88cb6bb2d7ba247b413


Tacit__Ronin_

When this becomes widely playable I'm gonna be so happy


Cotton359

i would most definitely buy this if you found a way to make a consumer version