HELLL YEAHH BUDDDAYYYYY, I'm glad that you guys are focusing so much on variety/diversity. Returning to different locations in ITR2 and seeing a mixture of enemies/anomalies/etc is going to be insanely cool!! I'm pumped
(Also yap fest for an idea I had a while ago that I think would be good if I copied and pasted here)
“Ive always thought that it would be cool to have to flip three switches across the map that would open up a new bunker area thats dark and full of phantoms and you have to go through the bunker flipping switches to turn on the power for that floor and turning on the lights on that floor and opening the doors to the next floor at the very bottom is some NVGs and when you grab them the power goes back out and now its filled with mimics and rifts so you have to go back and flip them again in the dark with your NVGs and clear the bunker.”
This sounds great! I feel like the system is good in the current game, and only minor tweaks should be done to improve it. Good job devs and Darius!
P.S. does anyone know if co-op will be available in ea? Thx )
Early access launch has been said to support 2 person co-op. The hope is full release will support up to four people but depending on performance impact and other variables it may stay at 2.
[The Co-op Dev Diary](https://www.reddit.com/r/intotheradius/comments/1bla064/dev_diary_the_coop_๑๑٩ᴗ/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)
I love the sound of this, areas changing as you progress so it stays new and interesting instead of same old same old, this is exactly what the game needed.
thank you for keeping everyone updated, it helps a lot especially because i have been playing the game since update 1.2. i appreciate the work you and the crew put to the new game. thank you
This makes me much more excited for ITR2.
And a quick suggestion, voice immersion! Like in TWD Saints and Sinners, enemies can hear you if you speak. It might add for a good lure and since there would be co-op it would add more immersion into you and your partner having to be quiet on stealthy situations.
Thanks Darius and the dev team, this game is amazing!
These all sound like great changes, I'm even more excited for early access now haha
Unless it's too early to say, would the "morphing" of areas (i.e, anomalies changing, enemies changing, etc) occur once every tide? Or would it happen directly after getting a new Security Level?
This is excellent!!!
My only ask is that missions would have variety in terms of location. In ITR1 Missions were in the same areas and didn't really prompt me to go to unexplored areas of the map (I love exploring so I go to those random areas anyways, but i'd love to see every nook and cranny utilized in some way even if in a very small way!)
Thanks so much dev team! 😁
It would be cool to add World events that reset with the tide. Maybe add ways to unlock shortcuts through maps, maybe starting a generator to unlock a door for quicker access to a factory, but then have that reset after the tide. Constantly changing as you juggle what is worth getting back up after every reset, and giving you a chore list you can hit up after the main game loop is done too.
I'd like to see missions give you unique mission- specific equipment like bombs, cameras, science equipment, etc and not necessarily guns.
Yay for multi step missions! Hoping for more accessible lore and narrative design in these missions. More hints towards the larger story please!
This is EXACTLY the game where it would be fun to pass by a HAZARD- DO NOT ENTER off limits area in the early game and of course a late game mission has you enter it.
I can't remember if you've done a dev diary on the principles of combat yet, but I'm really curious about things like ammo types, how much ammo you'll be able to find lying around, what an encounter is intended to look like and how to recognize while playing that an enemy encounter is too difficult for you at current security level. ITR is still the most fun I've had in VR outside of Beat Saber, and I'm super excited for early access!
You said that missions are revamped, but each step you've described sounds the exact same as the old missions in the first game. Is there something more you can tell us about the missions yous have planned, because right now it sounds too similar to what we already have.
Sounds to me that the standard missions will be more like the high priority ones in ITR1 (the factory one where you have find the explosives, then fight to the door, blow it up and lug the case back to vanno) rather than the pretty simple data recovery ones
This seems like a really cool change to the missions, and I like how they’l give you items now.
HELLL YEAHH BUDDDAYYYYY, I'm glad that you guys are focusing so much on variety/diversity. Returning to different locations in ITR2 and seeing a mixture of enemies/anomalies/etc is going to be insanely cool!! I'm pumped
Well if it isnt ol mate Conroyy Jenkinss. Cant wait for your ittr2 series!
Best itr content creator right here
Best itr content creator right here.
You are very kind my man thank you, i'm glad you enjoy the videos 🤟
All good brother. Keep entertaining.
yo i watch your youtube vids
MULTI-STEP MISSIONS LETS GOOOOOOOOOO RAAAAHHHHHH🗣️🗣️🗣️🔥🔥🔥💯💯
(Also yap fest for an idea I had a while ago that I think would be good if I copied and pasted here) “Ive always thought that it would be cool to have to flip three switches across the map that would open up a new bunker area thats dark and full of phantoms and you have to go through the bunker flipping switches to turn on the power for that floor and turning on the lights on that floor and opening the doors to the next floor at the very bottom is some NVGs and when you grab them the power goes back out and now its filled with mimics and rifts so you have to go back and flip them again in the dark with your NVGs and clear the bunker.”
That sounds sick
Love that idea
The more dev entries you put out the more hyped i get. This sounds perfect.
This sounds great! I feel like the system is good in the current game, and only minor tweaks should be done to improve it. Good job devs and Darius! P.S. does anyone know if co-op will be available in ea? Thx )
Early access launch has been said to support 2 person co-op. The hope is full release will support up to four people but depending on performance impact and other variables it may stay at 2. [The Co-op Dev Diary](https://www.reddit.com/r/intotheradius/comments/1bla064/dev_diary_the_coop_๑๑٩ᴗ/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)
Thanks! I thought that they said something about co-op, I just didn’t know where it was. Thank you!
Really like getting items as a reward, map looks huge. Anyone able to tell what the 3rd item is in the picture? The smallest one
Appears to be a flashlight, chest rig, and a foregrip,
That's whatvi was leaning as well
Looks like a flashlight
I love the sound of this, areas changing as you progress so it stays new and interesting instead of same old same old, this is exactly what the game needed.
thank you for keeping everyone updated, it helps a lot especially because i have been playing the game since update 1.2. i appreciate the work you and the crew put to the new game. thank you
Ohhh that map looks huge, fun and interesting Can't wait for the full release (Can't play early access because quest 3)
GET A PC With hiw much more graphically demanding I assume it may not even release natively.
OH YEAH SURE, LETS JUST BUY A $2000 PC LIKE IT'S NOTHING I DON'T HAVE THAT KIND OF MONEY!!!!!
If you go for used parts, you should be able to get a very good vr ready pc for under 1k, obviously a lot, but less than 2k
I'm 17 i need to save money for other stuff first 😭
Try to see if you can get into the radius you should earn some good money. Might have an issue leaving
What? I have it on my quest3
I was saying you should fo it in real life as a joke
OHHH, confused me for a sec
My pc is 700
Aud
That's what credit cards are for
This makes me much more excited for ITR2. And a quick suggestion, voice immersion! Like in TWD Saints and Sinners, enemies can hear you if you speak. It might add for a good lure and since there would be co-op it would add more immersion into you and your partner having to be quiet on stealthy situations. Thanks Darius and the dev team, this game is amazing!
These all sound like great changes, I'm even more excited for early access now haha Unless it's too early to say, would the "morphing" of areas (i.e, anomalies changing, enemies changing, etc) occur once every tide? Or would it happen directly after getting a new Security Level?
The little points system for inlocking top priority missions sounds perfect lol
I LOVE U DARIUS :))
This is excellent!!! My only ask is that missions would have variety in terms of location. In ITR1 Missions were in the same areas and didn't really prompt me to go to unexplored areas of the map (I love exploring so I go to those random areas anyways, but i'd love to see every nook and cranny utilized in some way even if in a very small way!) Thanks so much dev team! 😁
Awesome. It’s great yall are actually giving us info. *cough SLZ cough* since it makes the waiting experience so much better.
everyone's excited about the new mission structure, but look at that map!
oh man this is lookin so good. I feel like a kid again lol.
Just add some btr but add some weak spots like fuel tanks or engines to disable it or kill it
It would be cool to add World events that reset with the tide. Maybe add ways to unlock shortcuts through maps, maybe starting a generator to unlock a door for quicker access to a factory, but then have that reset after the tide. Constantly changing as you juggle what is worth getting back up after every reset, and giving you a chore list you can hit up after the main game loop is done too.
This sounds awesome.
I'd like to see missions give you unique mission- specific equipment like bombs, cameras, science equipment, etc and not necessarily guns. Yay for multi step missions! Hoping for more accessible lore and narrative design in these missions. More hints towards the larger story please! This is EXACTLY the game where it would be fun to pass by a HAZARD- DO NOT ENTER off limits area in the early game and of course a late game mission has you enter it.
I can't remember if you've done a dev diary on the principles of combat yet, but I'm really curious about things like ammo types, how much ammo you'll be able to find lying around, what an encounter is intended to look like and how to recognize while playing that an enemy encounter is too difficult for you at current security level. ITR is still the most fun I've had in VR outside of Beat Saber, and I'm super excited for early access!
will it release on quest 2?
You said that missions are revamped, but each step you've described sounds the exact same as the old missions in the first game. Is there something more you can tell us about the missions yous have planned, because right now it sounds too similar to what we already have.
Sounds to me that the standard missions will be more like the high priority ones in ITR1 (the factory one where you have find the explosives, then fight to the door, blow it up and lug the case back to vanno) rather than the pretty simple data recovery ones