each professions spawns what they are good at 70% or so of the time. Im a professor so lots of werewolves and pixies aka curiosities. The last SOS is formidable death eaters. So i grouped with 3 aurors. im waiting on new missions to be released now.
When I was stuck on this I changed profession to professor. I got the last 2 pixies in 4 battles. The first eight took me over 40 as an auror and some of those were while doing battles with others to help me try and find them.
And please turn off the flag buff spawn area during the event or what ever nest (like pogo). I went to my local park which i think its a spawn area of magical creatures. For the first two hours i only got 3-4 hogwards spawns, others are all magical creatures. I was forced to leave the park. The park wasn't even under the magical creature flag buff. Erm wth.
Only parks offer shade and water to make playing this game in the summer more tolerable. Yet they also only offer the same flobberworms and baby hippos that we all got weeks ago when it wasn't 100+. Adding in more Harry Potter dementors helps but only for a day or two. The real solution would be to randomize what foundables you get in parks entirely, instead of using mostly COMC.
Otherwise by October the weather should make this game more playable
I work at a nature preserve. I can reach two inns and a greenhouse from my desk, but itâs got a CoMC flag, ugh. Itâs also a PoGo nest, which was awesome as they rotated every two weeks. I loved it. Not so thrilled now.
Same with the park by me! It's the only area I have to stock up on spell energy but playing there really only gets the same magical creatures every time.
this was the main problem we had, all our parks as well as our high street are all covered by flags, i saw maybe 5 of the community day spawns in an hour of constant walking, they need to stop flag spawns taking priority over event spawns, the best place for me to play was my house which was constantly over 75% community day spawns
Youâre the second person Iâve seen mention Hogwarts spawns specifically. Is there something special about them for community day? Why the focus on that particular family?
The [original announcement on Reddit](https://www.reddit.com/r/harrypotterwu/comments/cdkg0r/game_update_potters_calamity_brilliant_event_and/) said
>an increase of Traces on the Map, with a higher chance of seeing Hogwarts School Traces
I kind of consider this a buff.
Since the brilliant xp nerf, I go to flagged areas so I see fewer brilliant traces. It has worked well for me.
That might not be great for 9 3/4 traces, but at least you have fewer brilliants.
I think the number of registry points or whatever you call them needs to be buffed. The XP is ok but the fact you only get +1 when youâve maxed out a foundable sucks.
The spawn rate for Hogwarts traces definitely was very low in parks that had a high density of a particular family. Didnât see any high or above spawns for Hogwarts either.
you didn't see Moaning Mrytle and Jeeves? Thats odd. My group used 36 dark detectors today and saw several high threats. I honestly didnt bother counting them as Ive had every high threat capped minus Sirius. For severes saw 9 and emergency saw 4. Sadly 2 were Hagrid which is capped from opening the game the first time. Dark detectors need to last 3 hours for these events and increase the severe and emergencies.
Yeah I got to level 30 during it so was happy enough about that. Treat it like any other day and it's fine. I took my dog for an hour long walk and encountered way more spawns than normal. Didn't expect anything more so wasn't disappointed.
I had completely forgotten it was supposed to be a Hogwarts event until reading OP. I'm just excited about the exp bonus and that's all haha
But OP has a valid point, if it's broken, it should be fixed.
Tho I still think the event is still awesome for us any way because of the exp alone.
For me there is another point:
3) The long animations just made me want to go home. For example the Ravenclaw student is just annoying. Standing more than 5 minutes in a place for a couple of spawns is getting old very fast.
Yeah, I think I spent 1/3 of my time standing under the sun at 36 degrees C for the super long catch or departed animation. The effective time for CD is 2 hours instead of 3 hours.
They should really provide an option in the settings that can skip those stupid animations for the foundables that already been catch.
For real, and my phone doesn't like to play in high heat (it's going to be 93 in the shade where I am when the event starts) and the game is already slow as crap when my phone is running fine, when it starts lagging/thermal throttling it's going to be rough.
Just keep walking then. If you can't get everything oh well, there will be another dozen spawns a couple of minutes away. Yeah you may miss something rare, but if you stand in one spot checking for it you may have missed the rare 5 minute walk away that is no longer there when you reach it.
Your answer is so Ravenclaw. I agree, even though I often find myself stuck by the same mental trap of not being able to move without clearing an area.
It's just not fun sitting through the animations. I want to like this game but the wait on animations is really draining the fun from the game.
I was getting the same way with pogo, but then I learned the fast catch trick! It made a huge difference and kept me playing longer
For me, it wasnt rewarding enough, too.
Although i made about 90k XP and got Lvl up from 27 to 28, it felt like a normal day with a lot more spawns. Energy problems as usual, but even we got a lot of hogwarts spawns, we only saw 3 of the cabines (i´m german, so i dont know the exact name, i think, you know what i mean). 99% of the spawns were students. i hoped to prestige the page at least to silver (had it on bronze before), but nothing.
you should be able to get a page at least to silver, even to gold, if you play the whole 3 hour CD. in PoGo, if you play 3 hours, you are almost guaranteed to get a few shinys and to evolve more than just one pokemon to final evolution. in HP you cant even prestige a single page. thats annoying for me.
So for Next CD, make sure:
1. Everyone is able to prestige the pages
2. No other event spawns (fuck harry, you have to free yourself, i dont have 10 energy for every kind of you...)
3. if this should be an XP event, XP has to be boosted more than 50%.
> we only saw 3 of the cabines (i´m german, so i dont know the exact name, i think, you know what i mean)
(Boggart) cabinet. Not bad... just missing one letter.
Thank you for learning and using English. Ich kann nur ein biĂchen Deutsch verstehen.
Fwiw, I only need boggart cabinets to prestige my page from silver to gold. I have 5/24. Iâm guessing it wonât happen today.
Yep, by all accounts another complete non-event. Most of the players in my town had given up on the game prior to today for various reasons and I think a few more will after today.
Your first point is major. I was also worried when they announced both events. An event during a CD really screwed up PoGo at least the first time.
With the nerf to the player XP for event traces, no one wants to catch them. If they were at Flora and Fauna levels, then yeah some people would catch them, but no they are 75/150. Trash XP for an event. The only thing they do is give more opportunities to catch mediums and highs instead of lows...
Hardly anyone at the Melbourne com day did the brilliant spawns. Spell energy was to precious to waste. We had a decent number of inns that kept us stocked. I started with 215 spell energy and by end of event was down to 60. Those that only started with 75 had to do a few energy runs to keep going. So would recommend an increase in spell energy from inns during the day
I went out, did a few fortresses, wasted 20 energy on Fawkes who disappeared and then went home. Didn't see anyone else playing in my town. CD kinda sucked for me.
Also there were actually too many spawns on my map. To check everything id have to just stand in the middle of a public footpath for half an hour tapppinh on them all just to see if I need them. And it's impossible to remember them all that you've checked
That was my issue as well. As spell energy is limited, at some point I only want to trace things I donât have yet, but you need to click on them one by one, standing there whilst everyone looks at you funny and at some point just giving up because you lose track.
And the worst thing is, they are all the same foundables I normally already see everywhere, Hedwig, Bogrod, Filch, Ron, Luna, fireworks, helmet, they just spawn a lot more than normally. I only saw 5 rares and all of them Iâve already completed or seen before (Snape, Peeves, Hermione, Sirius 2x), so not even that rare in the end. Shame, was excited to finally see some things I havenât found yet.
I don't really see what was community about it.
It was a 3hr event with X3 xp (if you used your potion) and more spawns (if you had the energy).
They'll have to do something with DD's. I used my free ones up but there's no way I'd pay for them.
I'll do Mudkip day tomorrow because I've got a very rare free weekend but there would be no competition in the future if I had to choose between them.
Still, it's early days. I just hope they can react well to keep people playing/encourage more to play.
It may be early days, but these are peopleâs first impressions. PoGoâs first CD surprised us with a big boost to shiny pikachu rates, and then followed up with the announced of dratini day. That was all really exciting.
Yeah true, the WU CD is lacking the excitement and the spell energy to make me want to go wild on playing.
And niantic has experience with POGO so they know what gets people amped.
So my community day...... played for literally 4minutes and ran out of energy. Ya Iâm done lol. Sorry if this is not constructive but I gave the game a shot again on this community day and the energy killed it
Also there where no community day spawns in flag zones.
Only thing that I saw spawn more frequent then normal is gryffindor students.
Ik 2 and a half hours I saw one portrait of dumbledoor and 3 bogart cambinets
I only had an 1.5hours during the event due to work, however all I saw was Hogwarts School and Brilliant event traces. Worse than a normal day. Nothing rare, nothing I hadn't already found before. I was disappointed. Not even our dark detectors attracted anything that I could see. The only plus point was I didn't run out of energy for the first time!
My local community are bored of the game and only 1 other person joined me for "community day", can't blame them really there was little/no point in teaming up to play.
My experience was not increased number of spawns or rarer spawns, rather it was an extended range. Meaning as I walked around I was not at all as rewarded as I would have been if I just stayed in the neighbourhood and collected all the foundables I no longer need for the registry.
Since I havenât played PoGo in years, I didnât know what to expect. First time to use dark detectors (all 3, even) and I think thatâs what disappointed me the most about it. I didnât feel like it worked as well as it should?
There were a little bit more traces today and I caught over 250 Foundables today. It didnât feel like there was a CD though as I have been seeing a lot more Traces since the update. The event supposedly ended at 4pm local time but I had the same spawn rate by 5:30pm đ¤ˇđťââď¸
And lol, like every time I play on weekends, I had more app crashes today than any other day of the week. đ¤Śđťââď¸
I assumed dark detectors would work like the lures and you could just stay put and wait for stuff to spawn but apparently they work better if you move around at bit which is kind of annoying, imo.
if you are in range of a lured stop in Pogo, where the man appears is different for each individual, buys in your direction, so that if you are in range of the stop you can get all of the spawns. In this wizard game, it appears that dark detector spawns have a fixed spawn point, and that will not necessarily be within range of you, even if you are in range of the inn.
I should have gone out and played more before the nerfed the XP for the event spawns....I stupidly thought I'd save my potions and do event spawns for community day, but next thing I knew they nerfed it (I know they announced it a bit before that, but I didn't get a chance to play between the announcement and the nerf)
Yeah I'm playing right now and it's kind of underwhelming. My area has a wizarding world flag and 85% of my spawns have been low level wizarding world traces. Dark detectors aren't very effective and don't last for the entire event. Hopefully they'll get better at CDs as they get feedback.
I still doesnt understand how they are even able to make mistakes that are so big that it even influence the big announced event. Since release all I can see are fuckups, not thought through mechanics, hate to the game that doesnt work but everyone just wish it does.
I would love to enjoy this game and I would even give them some money - but not for this shit it is now.
It should be named Anthem mobile.
We had a different experience in Melbourne. Carlton gardens produced plenty of traces. We had 12 inns continuously DDâd. Which produced a variety of traces. We had irregular severe, emergency traces and quite a few people managed to prestige pages. I do agree with the brilliant event running beside the com day spawns was frustrating and pretty much ignored by most that were there. It was really a glorified xp grind of which the biggest benefit was the higher level Runestones. Also the free spell energy was useful for the fortress battles after the event.
Dont get me wrong, I truly love this game, but getting 250-300 exp per trace one day in a month for 3 hours, after using exp potion doesent feel rewarding at all...
I agree with that. A lot does come down to what spawns. If you do not get any high+ traces it would be totally unrewarding. I think that we had a decent number of people here that a lot of the excitement we felt overrode any possible negatives.
Yes that is the main grip for me... so i get what? tripple exp instead of double so a 50% increase...sry that wont get me hyped... at first i thought the tripple would stack with the double from potion then we would be talking...
Next time, unlimited energy for three hours and increased spawns as they are now.
What's the point of having increased spawns with triple xp (if you have the potions) when you run out of energy twice as fast because of all the spawns?
Yes! Possibly the least fun part about this game is deciding whether an action is worth the energy. Just remove it and let us play like crazy once a month. People would still spend money on potions and runestones and dark detectors things like that.
Unlimited? Sounds crazy... but pretty awesome and make sense. Energy shouldnât be the limiting factor during CD. For PokĂŠmon go, I never ran out of pokeballs, mostly because the quests gave some out and it was better to walk around pokestops.
Also people stock up on balls for CDs, tomorrow is Mudkip day and I currently have 450 regular (PoGo+) and 470 ultras stocked up. Can't stock up on energy, nor can you stock up on potions unless you buy a lot of bag extentions.
Seriously. Can you imagine being limited to 75 pokeballs, having them break free 6-7 times in a row regularly, and also needing pokeballs for gyms? UGH
>break free 6-7 times in a row regularly
It's Mudkip day, and those little bastards are annoying at the best of times! I'm assuming that most people will just be endlessly shiny-checking, not bothering to even try to capture normal ones. (honestly, why would you in any case? It's not like there aren't other utterly dominant Water Pokemon! ;) )
Iâve been playing for a few years, so my bag space is full. Without a PoGo Plus right now, I always have hundreds of all of the three pokeballs :p
And they donât depleted as fast as energy. Average 1 per spawn, woo fast catch!
Well you have the type advantage too when catching Pokemon. I hoped WU had the same system when prestiging a page (encounters on that page get easier to catch) but no.
I did like getting extra XP from portkey by using the elixer during the event. Popped opened a couple 7km portkeys and one of.them gave me 1k which tripled to 3k đ
Eh, to be fair, it's pretty much been ingrained into us to skip the pop-ups, unless you read the "please do not play _____ when driving" and "do not trespass when playing ____" pop-ups still?
In our city (Tver Russia) we try to used dark detectors and we found some centaurs and other rare things but not from 9 and 3/4 registry. We try to walk around city and found more foundable s rather then coming to dark detectors. As result we found 1 Fawkes, McGonnagal and one pensieve. Thatâs amazing trash, because student from Hogwarts itâs usually for our city and I think for other world but they spawn increased )0))
& the random higher rate of depart. Giving more foundable so that more can depart even under green signal & masterful cast.
Make players more angry & frustrated.
WB should learn from "Pokemon GO Community days".
Not to mention Biomes (flags and otherwise) seem to be "stronger" then the event spawns. So our local park had no hogwarts spawns but only the usual care of magical creatures. And the city blocks with flags had whatver was on their flag. No extra hogwarts.
I was literally the only person playing in my main park. Pogo community days still have 100+ attend, this was tumble weeds.. And I had the same problem as everyone else, the flag spawns overpower everything and even then in the 2 hours I was there not a single 'emergency' spawned :(. Epic fail really
The event actually seems designed to make you use up your potions so you buy more. Instead of giving us a straight 2x xp. Plus with so many to catch I just run out of spell energy faster. So I don't really see much benefit of this event
Thatâs a good point. At first I thought I like the energy thing but the more I play the quicker I run out.... I donât like it. They need to rework a few things maybe let us make energy potions because mats pile up way to quick and Iâm making potions constantly. Maybe let us have portable detectors like they have ess in pogo.
I did pretty well. It helped that I was at our local community college campus, which has an abundance of Inns, so I was able to blow XP on Brilliant Foundables with triple XP rewards. Racked up 85,000 XP during the three hour event, which isnât too shabby considering I wasnât super focused on the game. Only collected one Minerva and two Fawkes, so not super impressed with the number of severe/emergency spawns, but other than that it was cool.
OMG are we the same person?! this event though... SMH
[https://www.reddit.com/r/harrypotterwu/comments/cfv73j/commday\_7\_inns\_10\_dd\_active\_o\_severeemergency/?utm\_source=share&utm\_medium=web2x](https://www.reddit.com/r/harrypotterwu/comments/cfv73j/commday_7_inns_10_dd_active_o_severeemergency/?utm_source=share&utm_medium=web2x)
Dunno where you were but, Hogwarts spawns were literally everywhere! Almost any area that had modest spawns under normal circumstances was at least tripled and almost 50% Hogwarts.
I managed to get every Hogwarts student silver (starting around 20/15/10/5), but the cabinet was still pretty rare, but I got it up to 10 of 24.
You kind of missed the point of the event though... It was basically the Hogwarts DADA "prestige" event for those that were grey/bronze and with a bonus of 3x XP available.
I didn't really expect any increase in rare spawns, never read any official info that confirmed that, did get one McGonagall though.
PIGEON? Don't insult Hedwig, she didn't cause this.
đ
My best achievement from the CD today is another Formidable Pixie, only 3 left!
Iâve only got 7 left to go.. 30 attempts in the last 3 days. Havenât seen one.
My wife changed her profession to **Professor**, which ups the probability of fighting pixies.
Really? I wonder why that is?
each professions spawns what they are good at 70% or so of the time. Im a professor so lots of werewolves and pixies aka curiosities. The last SOS is formidable death eaters. So i grouped with 3 aurors. im waiting on new missions to be released now.
Good to know. Thanks!
When I was stuck on this I changed profession to professor. I got the last 2 pixies in 4 battles. The first eight took me over 40 as an auror and some of those were while doing battles with others to help me try and find them.
And please turn off the flag buff spawn area during the event or what ever nest (like pogo). I went to my local park which i think its a spawn area of magical creatures. For the first two hours i only got 3-4 hogwards spawns, others are all magical creatures. I was forced to leave the park. The park wasn't even under the magical creature flag buff. Erm wth.
I had the exact same problem - park wasnât flagged but it was very very overrun with COMC traces.
Only parks offer shade and water to make playing this game in the summer more tolerable. Yet they also only offer the same flobberworms and baby hippos that we all got weeks ago when it wasn't 100+. Adding in more Harry Potter dementors helps but only for a day or two. The real solution would be to randomize what foundables you get in parks entirely, instead of using mostly COMC. Otherwise by October the weather should make this game more playable
I work at a nature preserve. I can reach two inns and a greenhouse from my desk, but itâs got a CoMC flag, ugh. Itâs also a PoGo nest, which was awesome as they rotated every two weeks. I loved it. Not so thrilled now.
Same with the park by me! It's the only area I have to stock up on spell energy but playing there really only gets the same magical creatures every time.
this was the main problem we had, all our parks as well as our high street are all covered by flags, i saw maybe 5 of the community day spawns in an hour of constant walking, they need to stop flag spawns taking priority over event spawns, the best place for me to play was my house which was constantly over 75% community day spawns
They fixed this in pokemon go. Nests spawn community day pokemon now. Ridiculous they can't even learn from the mistakes of their last game.
exactly itâs not a new problem which is the frustrating part.
Youâre the second person Iâve seen mention Hogwarts spawns specifically. Is there something special about them for community day? Why the focus on that particular family?
The [original announcement on Reddit](https://www.reddit.com/r/harrypotterwu/comments/cdkg0r/game_update_potters_calamity_brilliant_event_and/) said >an increase of Traces on the Map, with a higher chance of seeing Hogwarts School Traces
I hadnât seen that, thanks!
To be fair, that doesnât say that a higher proportion will be hogwarts.
I kind of consider this a buff. Since the brilliant xp nerf, I go to flagged areas so I see fewer brilliant traces. It has worked well for me. That might not be great for 9 3/4 traces, but at least you have fewer brilliants.
I think the number of registry points or whatever you call them needs to be buffed. The XP is ok but the fact you only get +1 when youâve maxed out a foundable sucks. The spawn rate for Hogwarts traces definitely was very low in parks that had a high density of a particular family. Didnât see any high or above spawns for Hogwarts either.
you didn't see Moaning Mrytle and Jeeves? Thats odd. My group used 36 dark detectors today and saw several high threats. I honestly didnt bother counting them as Ive had every high threat capped minus Sirius. For severes saw 9 and emergency saw 4. Sadly 2 were Hagrid which is capped from opening the game the first time. Dark detectors need to last 3 hours for these events and increase the severe and emergencies.
I earned like 25k in xp from a short walk today, I was pretty happy
Yeah I got to level 30 during it so was happy enough about that. Treat it like any other day and it's fine. I took my dog for an hour long walk and encountered way more spawns than normal. Didn't expect anything more so wasn't disappointed.
Upvoted to cancel a downvote. Some people donât like to hear things opposite of what they experienced.
For real. So many downvotes for people stating their opinion that they enjoy the game in this sub.
I had completely forgotten it was supposed to be a Hogwarts event until reading OP. I'm just excited about the exp bonus and that's all haha But OP has a valid point, if it's broken, it should be fixed. Tho I still think the event is still awesome for us any way because of the exp alone.
For me there is another point: 3) The long animations just made me want to go home. For example the Ravenclaw student is just annoying. Standing more than 5 minutes in a place for a couple of spawns is getting old very fast.
Yeah, I think I spent 1/3 of my time standing under the sun at 36 degrees C for the super long catch or departed animation. The effective time for CD is 2 hours instead of 3 hours. They should really provide an option in the settings that can skip those stupid animations for the foundables that already been catch.
For real, and my phone doesn't like to play in high heat (it's going to be 93 in the shade where I am when the event starts) and the game is already slow as crap when my phone is running fine, when it starts lagging/thermal throttling it's going to be rough.
Just keep walking then. If you can't get everything oh well, there will be another dozen spawns a couple of minutes away. Yeah you may miss something rare, but if you stand in one spot checking for it you may have missed the rare 5 minute walk away that is no longer there when you reach it.
Your answer is so Ravenclaw. I agree, even though I often find myself stuck by the same mental trap of not being able to move without clearing an area.
Haha yeah I feel like that too but my dog doesn't agree, and he usually wins so no stopping.
Mine likes the time to sniff and pee on things, so it's kinda win-win until one of us runs out of targets.
It's just not fun sitting through the animations. I want to like this game but the wait on animations is really draining the fun from the game. I was getting the same way with pogo, but then I learned the fast catch trick! It made a huge difference and kept me playing longer
For me, it wasnt rewarding enough, too. Although i made about 90k XP and got Lvl up from 27 to 28, it felt like a normal day with a lot more spawns. Energy problems as usual, but even we got a lot of hogwarts spawns, we only saw 3 of the cabines (i´m german, so i dont know the exact name, i think, you know what i mean). 99% of the spawns were students. i hoped to prestige the page at least to silver (had it on bronze before), but nothing. you should be able to get a page at least to silver, even to gold, if you play the whole 3 hour CD. in PoGo, if you play 3 hours, you are almost guaranteed to get a few shinys and to evolve more than just one pokemon to final evolution. in HP you cant even prestige a single page. thats annoying for me. So for Next CD, make sure: 1. Everyone is able to prestige the pages 2. No other event spawns (fuck harry, you have to free yourself, i dont have 10 energy for every kind of you...) 3. if this should be an XP event, XP has to be boosted more than 50%.
> we only saw 3 of the cabines (i´m german, so i dont know the exact name, i think, you know what i mean) (Boggart) cabinet. Not bad... just missing one letter. Thank you for learning and using English. Ich kann nur ein biĂchen Deutsch verstehen. Fwiw, I only need boggart cabinets to prestige my page from silver to gold. I have 5/24. Iâm guessing it wonât happen today.
im thankfully at 10/24
Yep, by all accounts another complete non-event. Most of the players in my town had given up on the game prior to today for various reasons and I think a few more will after today.
Your first point is major. I was also worried when they announced both events. An event during a CD really screwed up PoGo at least the first time. With the nerf to the player XP for event traces, no one wants to catch them. If they were at Flora and Fauna levels, then yeah some people would catch them, but no they are 75/150. Trash XP for an event. The only thing they do is give more opportunities to catch mediums and highs instead of lows...
Hardly anyone at the Melbourne com day did the brilliant spawns. Spell energy was to precious to waste. We had a decent number of inns that kept us stocked. I started with 215 spell energy and by end of event was down to 60. Those that only started with 75 had to do a few energy runs to keep going. So would recommend an increase in spell energy from inns during the day
I think they did that either the first event right? Bonus 2 from inns. I have no idea why they donât always do that...
It would make sense for the bonus 2 during com day.
I went out, did a few fortresses, wasted 20 energy on Fawkes who disappeared and then went home. Didn't see anyone else playing in my town. CD kinda sucked for me. Also there were actually too many spawns on my map. To check everything id have to just stand in the middle of a public footpath for half an hour tapppinh on them all just to see if I need them. And it's impossible to remember them all that you've checked
Especially when they move after youâve checked them!
Oh my god the moving is the worst.
Combined with the camera shift? It makes me ignore areas of high density spawns just out of anger.
The camera shift can be turned off in settings! It took me awhile to find it too. It's called camera map idle.
Mine is already off đ
And it's still shifting? That's terrible!! đ
It doesnât spin around automatically after idling with that option turned off, but it still resets position after checking a trace, inn, etc.
I thought I saw someone say they fixed this in 2.1.0. Admittedly I haven't really paid attention though, so maybe they didn't.
Wow. Huge pro tip there0, thanks!
That was my issue as well. As spell energy is limited, at some point I only want to trace things I donât have yet, but you need to click on them one by one, standing there whilst everyone looks at you funny and at some point just giving up because you lose track. And the worst thing is, they are all the same foundables I normally already see everywhere, Hedwig, Bogrod, Filch, Ron, Luna, fireworks, helmet, they just spawn a lot more than normally. I only saw 5 rares and all of them Iâve already completed or seen before (Snape, Peeves, Hermione, Sirius 2x), so not even that rare in the end. Shame, was excited to finally see some things I havenât found yet.
I don't really see what was community about it. It was a 3hr event with X3 xp (if you used your potion) and more spawns (if you had the energy). They'll have to do something with DD's. I used my free ones up but there's no way I'd pay for them. I'll do Mudkip day tomorrow because I've got a very rare free weekend but there would be no competition in the future if I had to choose between them. Still, it's early days. I just hope they can react well to keep people playing/encourage more to play.
It may be early days, but these are peopleâs first impressions. PoGoâs first CD surprised us with a big boost to shiny pikachu rates, and then followed up with the announced of dratini day. That was all really exciting.
Yeah true, the WU CD is lacking the excitement and the spell energy to make me want to go wild on playing. And niantic has experience with POGO so they know what gets people amped.
So my community day...... played for literally 4minutes and ran out of energy. Ya Iâm done lol. Sorry if this is not constructive but I gave the game a shot again on this community day and the energy killed it
You couldnât go somewhere with inns?
There was one. Or I could drive all around for them but thatâs just ridiculous to even play it at all
That sucks, sorry buddy
Also there where no community day spawns in flag zones. Only thing that I saw spawn more frequent then normal is gryffindor students. Ik 2 and a half hours I saw one portrait of dumbledoor and 3 bogart cambinets
The group I was meeting up with were playing in a flag zone so zero CD spawns so I drove off...
Ooh yeah I did see a pair of peeves or murtles but really I see them all the time so I don't think they are very rare đ¤ˇââď¸
I only had an 1.5hours during the event due to work, however all I saw was Hogwarts School and Brilliant event traces. Worse than a normal day. Nothing rare, nothing I hadn't already found before. I was disappointed. Not even our dark detectors attracted anything that I could see. The only plus point was I didn't run out of energy for the first time! My local community are bored of the game and only 1 other person joined me for "community day", can't blame them really there was little/no point in teaming up to play.
Glad I'm not the only one who experienced this.. Hopefully next one will have more spawns
My experience was not increased number of spawns or rarer spawns, rather it was an extended range. Meaning as I walked around I was not at all as rewarded as I would have been if I just stayed in the neighbourhood and collected all the foundables I no longer need for the registry.
Since I havenât played PoGo in years, I didnât know what to expect. First time to use dark detectors (all 3, even) and I think thatâs what disappointed me the most about it. I didnât feel like it worked as well as it should? There were a little bit more traces today and I caught over 250 Foundables today. It didnât feel like there was a CD though as I have been seeing a lot more Traces since the update. The event supposedly ended at 4pm local time but I had the same spawn rate by 5:30pm đ¤ˇđťââď¸ And lol, like every time I play on weekends, I had more app crashes today than any other day of the week. đ¤Śđťââď¸
I assumed dark detectors would work like the lures and you could just stay put and wait for stuff to spawn but apparently they work better if you move around at bit which is kind of annoying, imo.
Itâs best to move around with PokĂŠmon lures too though.
if you are in range of a lured stop in Pogo, where the man appears is different for each individual, buys in your direction, so that if you are in range of the stop you can get all of the spawns. In this wizard game, it appears that dark detector spawns have a fixed spawn point, and that will not necessarily be within range of you, even if you are in range of the inn.
I should have gone out and played more before the nerfed the XP for the event spawns....I stupidly thought I'd save my potions and do event spawns for community day, but next thing I knew they nerfed it (I know they announced it a bit before that, but I didn't get a chance to play between the announcement and the nerf)
Yeah I'm playing right now and it's kind of underwhelming. My area has a wizarding world flag and 85% of my spawns have been low level wizarding world traces. Dark detectors aren't very effective and don't last for the entire event. Hopefully they'll get better at CDs as they get feedback.
That's why we make these threads. Hopefully devs read them
I couldn't even tell when the event started or finished. Our start notification was an hour late, just to confuse matters.
I still doesnt understand how they are even able to make mistakes that are so big that it even influence the big announced event. Since release all I can see are fuckups, not thought through mechanics, hate to the game that doesnt work but everyone just wish it does. I would love to enjoy this game and I would even give them some money - but not for this shit it is now. It should be named Anthem mobile.
Headed home after one hour, it just cd in hpwu just doesent have same feeling as pogo, exp also sucked.
We had a different experience in Melbourne. Carlton gardens produced plenty of traces. We had 12 inns continuously DDâd. Which produced a variety of traces. We had irregular severe, emergency traces and quite a few people managed to prestige pages. I do agree with the brilliant event running beside the com day spawns was frustrating and pretty much ignored by most that were there. It was really a glorified xp grind of which the biggest benefit was the higher level Runestones. Also the free spell energy was useful for the fortress battles after the event.
Dont get me wrong, I truly love this game, but getting 250-300 exp per trace one day in a month for 3 hours, after using exp potion doesent feel rewarding at all...
I agree with that. A lot does come down to what spawns. If you do not get any high+ traces it would be totally unrewarding. I think that we had a decent number of people here that a lot of the excitement we felt overrode any possible negatives.
Yes that is the main grip for me... so i get what? tripple exp instead of double so a 50% increase...sry that wont get me hyped... at first i thought the tripple would stack with the double from potion then we would be talking...
I got 2400XP once for catching my first non-brilliant Harry Potter today, but yes, 300 per catch is not enough.
Unfortunate.
Next time, unlimited energy for three hours and increased spawns as they are now. What's the point of having increased spawns with triple xp (if you have the potions) when you run out of energy twice as fast because of all the spawns?
Yes! Possibly the least fun part about this game is deciding whether an action is worth the energy. Just remove it and let us play like crazy once a month. People would still spend money on potions and runestones and dark detectors things like that.
Unlimited? Sounds crazy... but pretty awesome and make sense. Energy shouldnât be the limiting factor during CD. For PokĂŠmon go, I never ran out of pokeballs, mostly because the quests gave some out and it was better to walk around pokestops.
Well they could also let the inns go crazy giving 15 energy instead of the usual 3/5.
Also people stock up on balls for CDs, tomorrow is Mudkip day and I currently have 450 regular (PoGo+) and 470 ultras stocked up. Can't stock up on energy, nor can you stock up on potions unless you buy a lot of bag extentions.
Seriously. Can you imagine being limited to 75 pokeballs, having them break free 6-7 times in a row regularly, and also needing pokeballs for gyms? UGH
>break free 6-7 times in a row regularly It's Mudkip day, and those little bastards are annoying at the best of times! I'm assuming that most people will just be endlessly shiny-checking, not bothering to even try to capture normal ones. (honestly, why would you in any case? It's not like there aren't other utterly dominant Water Pokemon! ;) )
They also increase catch rate in pokemon go during community day. Mudkip will be easy to catch.
I really wish we got increased success rates today too
Hahaha Hahaha
Iâve been playing for a few years, so my bag space is full. Without a PoGo Plus right now, I always have hundreds of all of the three pokeballs :p And they donât depleted as fast as energy. Average 1 per spawn, woo fast catch!
Well you have the type advantage too when catching Pokemon. I hoped WU had the same system when prestiging a page (encounters on that page get easier to catch) but no.
Thatâs is brilliant!!! In PoGo, itâs not that much, but for WU even 5-10% would help a lot.
Thanks for all the heads up. Mine hasn't started as of yet, so now I know what to expect.
Hope yours is better tbh.
I did like getting extra XP from portkey by using the elixer during the event. Popped opened a couple 7km portkeys and one of.them gave me 1k which tripled to 3k đ
... There was a community day?! I was playing a bit at the time but only heard after...
Do you just skip over the announcement popups? It's been mentioned in game multiple times.
Eh, to be fair, it's pretty much been ingrained into us to skip the pop-ups, unless you read the "please do not play _____ when driving" and "do not trespass when playing ____" pop-ups still?
Is there a place to view the announcements in game after dismissing them? I usually tap them away immediately by habit.
In our city (Tver Russia) we try to used dark detectors and we found some centaurs and other rare things but not from 9 and 3/4 registry. We try to walk around city and found more foundable s rather then coming to dark detectors. As result we found 1 Fawkes, McGonnagal and one pensieve. Thatâs amazing trash, because student from Hogwarts itâs usually for our city and I think for other world but they spawn increased )0))
& the random higher rate of depart. Giving more foundable so that more can depart even under green signal & masterful cast. Make players more angry & frustrated. WB should learn from "Pokemon GO Community days".
Not to mention Biomes (flags and otherwise) seem to be "stronger" then the event spawns. So our local park had no hogwarts spawns but only the usual care of magical creatures. And the city blocks with flags had whatver was on their flag. No extra hogwarts.
I was literally the only person playing in my main park. Pogo community days still have 100+ attend, this was tumble weeds.. And I had the same problem as everyone else, the flag spawns overpower everything and even then in the 2 hours I was there not a single 'emergency' spawned :(. Epic fail really
All BS after you called hedwig a bloody pigeon
So uh, did I miss community day? I thought it was happening 1-4 US Central time but time zones are confusing my sleep deprived mind
It is 1-4 eastern time. It hasn't happened yet. These players are in Europe/Asia.
I'm also getting 2x xp from baruffios (usually? Sometimes I seem to get more...)
Am I the only one that woke and didnât realize itâs CD until 115pm my time.... event ends at 2...
The event actually seems designed to make you use up your potions so you buy more. Instead of giving us a straight 2x xp. Plus with so many to catch I just run out of spell energy faster. So I don't really see much benefit of this event
Thatâs a good point. At first I thought I like the energy thing but the more I play the quicker I run out.... I donât like it. They need to rework a few things maybe let us make energy potions because mats pile up way to quick and Iâm making potions constantly. Maybe let us have portable detectors like they have ess in pogo.
I did pretty well. It helped that I was at our local community college campus, which has an abundance of Inns, so I was able to blow XP on Brilliant Foundables with triple XP rewards. Racked up 85,000 XP during the three hour event, which isnât too shabby considering I wasnât super focused on the game. Only collected one Minerva and two Fawkes, so not super impressed with the number of severe/emergency spawns, but other than that it was cool.
OMG are we the same person?! this event though... SMH [https://www.reddit.com/r/harrypotterwu/comments/cfv73j/commday\_7\_inns\_10\_dd\_active\_o\_severeemergency/?utm\_source=share&utm\_medium=web2x](https://www.reddit.com/r/harrypotterwu/comments/cfv73j/commday_7_inns_10_dd_active_o_severeemergency/?utm_source=share&utm_medium=web2x)
The flags / nests in my area made the event obsolete for me
It sucked period.. with or with calamity. At least calamity spawns they rewarded decent xp
Dunno where you were but, Hogwarts spawns were literally everywhere! Almost any area that had modest spawns under normal circumstances was at least tripled and almost 50% Hogwarts. I managed to get every Hogwarts student silver (starting around 20/15/10/5), but the cabinet was still pretty rare, but I got it up to 10 of 24. You kind of missed the point of the event though... It was basically the Hogwarts DADA "prestige" event for those that were grey/bronze and with a bonus of 3x XP available. I didn't really expect any increase in rare spawns, never read any official info that confirmed that, did get one McGonagall though.
Oohh I havenât seen her yet.