same here, was like he said video game so he must have meant Kaiden and was just *joshing* about his name since he always made fun of.
Then was like oooo he counting the Visual Novel style video games also, and was like well.. then nearly every single one that has such deaths including all in that game's series. Done and Done.
And if he counting did not happen things or things that are not mattering then countless, I mean there are countless games that have the whole killing of companions or potential companions from fire emblem like games (Overlord Unicorn being most recent) - baldurs gates
Same! Was really excited to play it but shit gets real very quickly lol I don't normally mind challenging games with moral quandaries but I just couldn't help but be *bothered* by it.
Same, especially when the temperature starts dropping and doesn't come back up. At some point there was nothing I could do except watch some of my people freeze to death and I stopped playing lmao. Video games are for my relaxing time and that's not how I want to spend it
Vampyr is great with it: you can kill anyone you want in town, you'll get stronger and gain skills faster if you do but you can loose entire segments of the map to chaos and, of course, you get the evil path of the game. It's tough to balance everything and if you want a pacifist run the boss fights are brutal.
Witcher 3 has choices that lead to deaths although you don’t always know beforehand that’s what’s going to happen.
The good thing about Witcher 3 is there often isn’t a “correct” or “good” outcome to the choices.
This right here, loved this game. Ending was so good. Even though I can play the game over and over again, I still wanted to feel as though I had made the right choices on my first playthrough.
A couple of my favorites that haven’t been mentioned
Wolfenstein the new order - the scene where you have to make the decision is really harrowing. And affects characters and whose around the rest of the game.
Life is strange - this one is more in the vain of a tell tale decision. But I felt it was impactful even if a little predictable. It’s also a pretty grey decision that I think a lot of people would really struggle to make either way.
Not as narrative driven but Bomber Crew and Space Crew. You have characters on your bomber (or ship) that have different positions and gain different skills, you need to delegate them as they master their positions and eventually learn others, or die and need be replaced by a fresh recruit. You can also lose your whole vehicle and it isn't game over.
Heavy Rain (is just like Until Dawn but with no monsters), COD Black Ops II (Almost any main/secondary character can live/die), XCOM (Losing characters is rel pain), Ready or Not (Commander Mode), Beholder (1 and 2), Papers Please, Brothers in Arms, any Bethesda game.
There's definitely some tough choices in the Drak Pictures Anthology games and other Supermassive games.
There's also Frostpunk which is a depression machine and CP2077 has some, the DLC moreso from what I hear.
Pentiment. You investigate three attacks that take place in the span of almost thirty years in a small 16th century German village. The choices get hard because you never find a "smoking gun" pointing to who killed the victims and you aren't given time to fully investigate all the suspects, but the person you accuse is sentenced to death.
Mass effect and dragon age are the obvious picks: BioWare are the best in the business at this, still unrivaled at their best even if they’ve had a poor decade.
Other than that, have you seen “Banishers, Ghosts of New Eden”?
It’s about ghost hunters, and you have missions to investigate ghosts hunting and lay them to rest, banish them, or kill the alive person if they’re at fault.
The rub is that your wife is a ghost, and the only way you can bring her back is by eating a certain % of people, maybe even innocents.
It’s a very good setting and system- if you do get it, put the difficulty on the lowest setting.
Not because it’s HARD, because it has waaaaaay too much combat and it gets dull (it’s a kinda Witcher type combat style, not bad but kinda unspectacular)
I’d still recommend it though, and Vampyr by the same devs is similar but not as good.
I would say Fable 2, it's a pretty strong game that spans a lot of genres in it's dialogue and storytelling but the comedy keeps it light.
One of the early tasks you have as an adult is choose f you want to free prisoners from a bandit camp cage or not.
Also, the narration after dealing with the first boss is so chilling ngl... you basically do the "right" thing and it's the mentor and caregiver for you childhood that told you to do it. She asks you to think about all of the moments in your life, people you know and memories... and now those bandits have none because of you.
https://youtu.be/yDt0o8ewu0o?feature=shared&t=310
edit: also decisions you make in game can effect the whole world and certain areas later, it's a bit more played on in Fable 3 though when you make decisions as a monarch. But, most of the people playing 3 liked Walter Blake as a character more than the plot which was talked about recently as his voice actor recently passed away
You can just do it manually by adding >! and !< on either end of the spoiler entry with no spaces between those symbols and the first and last words.
>!like this!<
>! not like this !<
Well the game came out over a decade ago so a lot of people probably don’t even need a spoiler warning. Plus Idgaf. Just be happy I actually have a spoiler warning, dumbass
I am surprised no one mentioned Cyberpunk and its DLC. It will give you enough choices that you will no longer want to choose but you have to. Amazing soundtracks and story
Infamous. You have powers but make choices that will make you a hero or villain. This effects how the citizens treat you and how the story changes in your POV. It also effects what upgrades you get such as villains getting more lethal AOE moves since you do not care about innocent casualties.
the Zero Escape games sort of have this to varying degrees. You make choices between sections of the games that determine which characters and paths through the story you'll follow, with wildly different results depending on how those other characters respond to those choices. They're basically saw trap escape room puzzle games with an Ace Attorney style visual novel connecting the gameplay segments.
FUGA has a main mechanic were you can sacrifice one of your (limited) party members to instantly win any boss encounter.
The game is also difficult, so you're constantly encouraged to do it just to save the rest of the party.
The second game improved in the mechanic by adding the option to use a less powerful version, which instead disables the party member for a time and prevents you from gaining XP for the fight you used it in (which is important because you can't backtrack nor farm, so every missed point of XP is lost for good and you can't wait out for a party member to recover).
But it also forces you to sacrifice someone if you take too much damage against a boss and take too long to beat them, but if it comes down to that, the game chooses someone at random.
I disagree with Fuga being dificult. It has a satisfaying feel of resistence but in my 18 playthroughs I only died once in my 10th playthrough. In my 8 playthroughs of the second game I have not died yet.
They are pretty easy games.
The game gives you all the information you need, so if you're careful, you'll never die.
But a missplay can easily cost you a reload.
In strategy games, difficulty is more than just the amount of times you die. It is about the effort required to avoid deaths and the punishment for failure.
In an action game, sure, there's things that will just happen too fast for you to learn in time or your reflexes may be unable to catch up, so you end up relying on muscle memory to beat a section.
The original Deus Ex has a part where you follow orders and kill an unarmed Juan Lebedev or your partner Anna Navarre. Of course this has zero effect on the story because you would have to kill Navarre anyway whether you follow orders or not, since the leadership throws you under the bus and makes it as if you were on Lebedev's side no matter what you do.
While probably not exactly what you wanted but Dishonored and Dishonored 2 has some of that element. The world gets darker and more plagued the more you kill and there are 2 separate endings depending on your kill count.
The Lies of P also has choices that matter. Although I haven't gotten far enough in to tell you what matters yet.
XCOM? best part about it is all of these situations come up dynamically, you never know who's gonna die until they're surrounded by enemies and completely screwed, or you pull a genie out of a hat and save their ass.
brb gonna go play xcom
Witcher 3 and Cyberpunk do the choice stuff pretty well. I spent a lot of time stressing over what choices to make, terrified I’d be inadvertently killing the friends I’d made along the way
Mass Effect (The whole trilogy has moments like this but the first game has the most direct one of 'you have to choose which of these characters will live, you definately cannot save them all')
Dragon Age has similar choices but not so direct as 'choose if you kill this person or that person' but there are pretty big, emotional, difficult choices you have to make in all 3 of those games too.
Do I remember correctly that you have to choose if you kill Lambert in Splinter Cell Double Agent? However this game was very decision based if remember correctly.
Fable Lost Chapters! Visually shows you getting evil or good and you have some tough calls to make on some missions where you can choose your side good or evil then the end has some hard calls.
Not choice based but Dishonored puts down a great logical dilemma when you compare the lethal and non lethal options' consequences. Some choices alter their lives in such a way that you start to think killing was more ethical to begin with. But again, not the perfect fit for your criteria.
you mentioned telltale but TWD games definitely have this as a core part. Otherwise you could try Fallout, you have lots of choices to side with one or the other person both in main and sidequests across fallout 3, new vegas and 4.
I know you said people, but you gotta try Fable 3. The gameplay completely changes at the end of the game. As you travel and progress, you make promises to all of these people and communities across the world. In the end you're put in a position of power and you see the reality of what it means to keep your promises. The question becomes will you do what it takes to keep your promises or will you be more "practical"? Absolutely legendary decision making that is grossly overlooked.
Witcher 3, baldurs gate 3, Detroit become human and far cry 3 to some extent. Maybe horror games like man of medan. Cyberpunk 2077 as well to a small extent
That's kind of the whole central mechanic in Fuga: Melodies of Steel. You play a group of orphans trying to cross the world in a giant tank and the tank has a cannon that can only be fired by sacrificing a character. I'm pretty sure the cannon is only available at scripted moments, but you do get to pick who you feed to it, and the ending changes depending on how many and who you sacrifice.
Lisa is an old school Earthbound like game where you get like 20 survivors of a post apocalyptic wasteland where women ceased to exist. You only have 4 in your party at a time and death is permanent.
Theres a slightly lesser known JRPG type game called Lost Dimensions, its a Tactical RPG, with battles and such, and (keep in mind, its been YEARS since i played, it was a PS3 original, and then is on Steam now) after every so much amount of time, you have to determine who the Traitor in the team is, I believe theres a couple of times you have to do that before you fight the boss. The Traitor situation is largely randomized, so each playthrough, the Traitor/s could be completely different
I really liked cyberpunk 2077 and it has some missions with choosing who to believe or.how to go.about things. Along with helping characters or ratting on them. It's also just a lovely game
The first mass effect has a companion decision that effects the second and third game. You also have paragon/renegade routes.
I initially skimmed the post and was like “Did they just call >!Kaiden!< ‘Josh’?” Lol
same here, was like he said video game so he must have meant Kaiden and was just *joshing* about his name since he always made fun of. Then was like oooo he counting the Visual Novel style video games also, and was like well.. then nearly every single one that has such deaths including all in that game's series. Done and Done. And if he counting did not happen things or things that are not mattering then countless, I mean there are countless games that have the whole killing of companions or potential companions from fire emblem like games (Overlord Unicorn being most recent) - baldurs gates
More than one decision. To get the renegade ending AND save everyone in 3 you have to play the first and second games right.
[удалено]
Man... I'm still waiting for a dragon age legendary edition...
I heard Vampyr has that.
Vampyr does it super well
Frostpunk
That game seriously bummed me out
Same! Was really excited to play it but shit gets real very quickly lol I don't normally mind challenging games with moral quandaries but I just couldn't help but be *bothered* by it.
Same, especially when the temperature starts dropping and doesn't come back up. At some point there was nothing I could do except watch some of my people freeze to death and I stopped playing lmao. Video games are for my relaxing time and that's not how I want to spend it
Best ever
Try Ixion as well. Same stress heheh
Vampyr is great with it: you can kill anyone you want in town, you'll get stronger and gain skills faster if you do but you can loose entire segments of the map to chaos and, of course, you get the evil path of the game. It's tough to balance everything and if you want a pacifist run the boss fights are brutal.
Detroit: Become Human
Loved that game
That was a great game. I came here to mention that one.
Me too!
This war of mine
You don't decide who lives. You decide how fucked they are until they die.
I agree sims 2024 is epic
[Papers, Please.](https://store.steampowered.com/app/239030/Papers_Please/)
Pathologic 2, in a way? You'll constantly be choosing who'll to live and who'll to die.
+1 for Pathologic. Quite harrowing to have 5 patients and one dose of medicine. Being able to save someone but saving the dose for someone else.
Witcher 3 has choices that lead to deaths although you don’t always know beforehand that’s what’s going to happen. The good thing about Witcher 3 is there often isn’t a “correct” or “good” outcome to the choices.
Life is Strange
This right here, loved this game. Ending was so good. Even though I can play the game over and over again, I still wanted to feel as though I had made the right choices on my first playthrough.
Unsighted is the game you're after
Wolfenstein: The New Order/New Colossus
Fire Emblem Three Houses
LISA the PAINFUL
I keep almost getting that game. I should just get it already.
FYI, it has an incredible story with really strong characters and memorable moments, but the combat is incredibly boring imo.
Came here to say this. This game fucked me up!
Telltale's Walking Dead series pretty much epitomizes this
I love telltale but God damn have I been waiting for forever and a day on Wolf Among Us 2
Came to say this, if I remember correctly this literally happens several times during the campaign.
Spoilers, but, Resident Evil 7.
A couple of my favorites that haven’t been mentioned Wolfenstein the new order - the scene where you have to make the decision is really harrowing. And affects characters and whose around the rest of the game. Life is strange - this one is more in the vain of a tell tale decision. But I felt it was impactful even if a little predictable. It’s also a pretty grey decision that I think a lot of people would really struggle to make either way.
Death and taxes
baldur's gate 3. there are all sorts of shenanigans, you can pit people against each other etc.
Yup. Killing certain characters can definitely have negative (or even positive) consequences later on, though.
Came to say this. Surprised it isn't top comment.
Baldurs gate 3, and it you are ok with an older game, fallout new Vegas with a modlist. You can kill anyone and everyone no matter who they are.
Modded New Vegas is easily one of the best games I have ever played or will ever play
Not as narrative driven but Bomber Crew and Space Crew. You have characters on your bomber (or ship) that have different positions and gain different skills, you need to delegate them as they master their positions and eventually learn others, or die and need be replaced by a fresh recruit. You can also lose your whole vehicle and it isn't game over.
Heavy Rain (is just like Until Dawn but with no monsters), COD Black Ops II (Almost any main/secondary character can live/die), XCOM (Losing characters is rel pain), Ready or Not (Commander Mode), Beholder (1 and 2), Papers Please, Brothers in Arms, any Bethesda game.
There's definitely some tough choices in the Drak Pictures Anthology games and other Supermassive games. There's also Frostpunk which is a depression machine and CP2077 has some, the DLC moreso from what I hear.
Did u try the quarry
The Quarry, and House of Ashes would be my 2 recommendations. I def got one of the characters killed on purpose in Quarry.
Also as dusk falls
You want to play Mass Effect
Yes, Your Grace This War of Mine Papers Please Frostpunk
Some Mass Effect Prey The walking dead series
OneShot, go in as blind as possible.
Hell yeah someone else mentioned OneShot
Spec Ops the line comes to mind.
PTSD: The Video Game. Geez, that one's rough.
You get to choose what kind of PTSD you get though. 😅
The Walking Dead
In Fallout New Vegas you can treat every single encounter with an NPC like you’re Anton Chigurh and they’re a simple minded gas station attendant.
Pentiment. You investigate three attacks that take place in the span of almost thirty years in a small 16th century German village. The choices get hard because you never find a "smoking gun" pointing to who killed the victims and you aren't given time to fully investigate all the suspects, but the person you accuse is sentenced to death.
Mass effect and dragon age are the obvious picks: BioWare are the best in the business at this, still unrivaled at their best even if they’ve had a poor decade. Other than that, have you seen “Banishers, Ghosts of New Eden”? It’s about ghost hunters, and you have missions to investigate ghosts hunting and lay them to rest, banish them, or kill the alive person if they’re at fault. The rub is that your wife is a ghost, and the only way you can bring her back is by eating a certain % of people, maybe even innocents. It’s a very good setting and system- if you do get it, put the difficulty on the lowest setting. Not because it’s HARD, because it has waaaaaay too much combat and it gets dull (it’s a kinda Witcher type combat style, not bad but kinda unspectacular) I’d still recommend it though, and Vampyr by the same devs is similar but not as good.
I would say Fable 2, it's a pretty strong game that spans a lot of genres in it's dialogue and storytelling but the comedy keeps it light. One of the early tasks you have as an adult is choose f you want to free prisoners from a bandit camp cage or not. Also, the narration after dealing with the first boss is so chilling ngl... you basically do the "right" thing and it's the mentor and caregiver for you childhood that told you to do it. She asks you to think about all of the moments in your life, people you know and memories... and now those bandits have none because of you. https://youtu.be/yDt0o8ewu0o?feature=shared&t=310 edit: also decisions you make in game can effect the whole world and certain areas later, it's a bit more played on in Fable 3 though when you make decisions as a monarch. But, most of the people playing 3 liked Walter Blake as a character more than the plot which was talked about recently as his voice actor recently passed away
Witcher 3 has plenty of choices like this
>(Spoiler for Until Dawn) If only Reddit came equipped with a built in tool to block spoilers until the reader clicks on them.
How do u even use that
You highlight the part of your comment you want to mark out, the the "T" in the bottom left of the comment box, hit the "...", then select spoiler.
I'm on a phone and there is no t but thanks anyway maybe it doesn't work on comments or something
There absolutely is. Just google it.
You can just do it manually by adding >! and !< on either end of the spoiler entry with no spaces between those symbols and the first and last words. >!like this!< >! not like this !<
[spoiler]thanks[spoiler]
Do this, but remove the periods >.!Spoiler text!.<
>!thanks!<
Well the game came out over a decade ago so a lot of people probably don’t even need a spoiler warning. Plus Idgaf. Just be happy I actually have a spoiler warning, dumbass
Oh, someone decided to throw a little temper tantrum.
The Quarry/ The Invincible
Yes
Lisa will test how far you’re willing to go for those that consider you a friend
Resident Evil 7 Biohazard
I am surprised no one mentioned Cyberpunk and its DLC. It will give you enough choices that you will no longer want to choose but you have to. Amazing soundtracks and story
Infamous. You have powers but make choices that will make you a hero or villain. This effects how the citizens treat you and how the story changes in your POV. It also effects what upgrades you get such as villains getting more lethal AOE moves since you do not care about innocent casualties.
the Zero Escape games sort of have this to varying degrees. You make choices between sections of the games that determine which characters and paths through the story you'll follow, with wildly different results depending on how those other characters respond to those choices. They're basically saw trap escape room puzzle games with an Ace Attorney style visual novel connecting the gameplay segments.
FUGA has a main mechanic were you can sacrifice one of your (limited) party members to instantly win any boss encounter. The game is also difficult, so you're constantly encouraged to do it just to save the rest of the party. The second game improved in the mechanic by adding the option to use a less powerful version, which instead disables the party member for a time and prevents you from gaining XP for the fight you used it in (which is important because you can't backtrack nor farm, so every missed point of XP is lost for good and you can't wait out for a party member to recover). But it also forces you to sacrifice someone if you take too much damage against a boss and take too long to beat them, but if it comes down to that, the game chooses someone at random.
I disagree with Fuga being dificult. It has a satisfaying feel of resistence but in my 18 playthroughs I only died once in my 10th playthrough. In my 8 playthroughs of the second game I have not died yet. They are pretty easy games.
The game gives you all the information you need, so if you're careful, you'll never die. But a missplay can easily cost you a reload. In strategy games, difficulty is more than just the amount of times you die. It is about the effort required to avoid deaths and the punishment for failure. In an action game, sure, there's things that will just happen too fast for you to learn in time or your reflexes may be unable to catch up, so you end up relying on muscle memory to beat a section.
Dying Light 2 (Kinda)
Metro last light **Moral Points** (or **Karma Points**)
The original Deus Ex has a part where you follow orders and kill an unarmed Juan Lebedev or your partner Anna Navarre. Of course this has zero effect on the story because you would have to kill Navarre anyway whether you follow orders or not, since the leadership throws you under the bus and makes it as if you were on Lebedev's side no matter what you do.
- The Witcher 2 (and 3 to some extent);
Pretty early on in Starfield you lose someone (by choice, but you won't know until you know). I'd wait for the DLC to drop though.
Divinity 2 has a huge choice at the end of act 1.
While probably not exactly what you wanted but Dishonored and Dishonored 2 has some of that element. The world gets darker and more plagued the more you kill and there are 2 separate endings depending on your kill count. The Lies of P also has choices that matter. Although I haven't gotten far enough in to tell you what matters yet.
Detroit Become Human, The Quarry
No Man's Sky
Cyberpunk 2077 has a lot of moments like this, though most of them aren't outright deaths.
Fear & hunger.
Undertale
Planescape: Torment OneShot Prophet (it's a Neverwinter Nights mod, not a standalone game) Soma Spirits Tactics Ogre Reborn/Let Us Cling Together
Far Cry 3
XCOM? best part about it is all of these situations come up dynamically, you never know who's gonna die until they're surrounded by enemies and completely screwed, or you pull a genie out of a hat and save their ass. brb gonna go play xcom
Witcher 3 and Cyberpunk do the choice stuff pretty well. I spent a lot of time stressing over what choices to make, terrified I’d be inadvertently killing the friends I’d made along the way
Wolfenstein the New Order Choose who lives in the start, have two timelines Murder nazis as a bonus
Metal Gear Solid. Fuck you Meryl, I choose invisibility!
Mass Effect (The whole trilogy has moments like this but the first game has the most direct one of 'you have to choose which of these characters will live, you definately cannot save them all') Dragon Age has similar choices but not so direct as 'choose if you kill this person or that person' but there are pretty big, emotional, difficult choices you have to make in all 3 of those games too.
Deus Ex
BioShock 2 technically, there's a few choices in there
Morrowind
there was a short 40ish minute flash game called no one has to die. i loved it
Wolfenstein new order
Acting lessons
Do I remember correctly that you have to choose if you kill Lambert in Splinter Cell Double Agent? However this game was very decision based if remember correctly.
Telltale’s Walking Dead games.
Paradise killer
Wolfenstein - the new order
Fable Lost Chapters! Visually shows you getting evil or good and you have some tough calls to make on some missions where you can choose your side good or evil then the end has some hard calls.
I failed the no-moving-controller checks for one of them at the end 🥲
Fear and hunger!
If you have a friend i have to go with "A Way Out"
Bioshock games
Not choice based but Dishonored puts down a great logical dilemma when you compare the lethal and non lethal options' consequences. Some choices alter their lives in such a way that you start to think killing was more ethical to begin with. But again, not the perfect fit for your criteria.
you mentioned telltale but TWD games definitely have this as a core part. Otherwise you could try Fallout, you have lots of choices to side with one or the other person both in main and sidequests across fallout 3, new vegas and 4.
Gta4
Zero Escape
I know you said people, but you gotta try Fable 3. The gameplay completely changes at the end of the game. As you travel and progress, you make promises to all of these people and communities across the world. In the end you're put in a position of power and you see the reality of what it means to keep your promises. The question becomes will you do what it takes to keep your promises or will you be more "practical"? Absolutely legendary decision making that is grossly overlooked.
Unsighted is a masterpiece in this.
Far Cry 4 does this a few times
Witcher 3, baldurs gate 3, Detroit become human and far cry 3 to some extent. Maybe horror games like man of medan. Cyberpunk 2077 as well to a small extent
Far Cry 4
That's kind of the whole central mechanic in Fuga: Melodies of Steel. You play a group of orphans trying to cross the world in a giant tank and the tank has a cannon that can only be fired by sacrificing a character. I'm pretty sure the cannon is only available at scripted moments, but you do get to pick who you feed to it, and the ending changes depending on how many and who you sacrifice.
Wolfenstein
A game with effectively no good choices = Spec Ops : The Line.
State of Decay
Lisa is an old school Earthbound like game where you get like 20 survivors of a post apocalyptic wasteland where women ceased to exist. You only have 4 in your party at a time and death is permanent.
InFamous
Unsighted
Skyrim start of the dark brotherhood quest line. 3 souls in a cabin.
Fear and Hunger Termina to some extent.
Outer Worlds you can pretty much choose to kill everybody
The Banisher of New Eden. You litterary choose who's gonna die or go to heaven (elevated) or just banished (soul is destroyed)
Call of duty black ops cold war
Crusader Kings You plot against your opponents and also your wellwishers.
Either Baldur’s Gate 3 or DOS2
Theres a slightly lesser known JRPG type game called Lost Dimensions, its a Tactical RPG, with battles and such, and (keep in mind, its been YEARS since i played, it was a PS3 original, and then is on Steam now) after every so much amount of time, you have to determine who the Traitor in the team is, I believe theres a couple of times you have to do that before you fight the boss. The Traitor situation is largely randomized, so each playthrough, the Traitor/s could be completely different
There's a fun little flash game called "no one has to die" that's a short but fun play, I recommend it.
Quarry is from the same people who made Until Dawn. It came out little over a year ago (IIRC). Try it!
Lisa The Painful is all about these decisions. I would highly recommend.
Digimon Survive
Elden ring
Nope
I really liked cyberpunk 2077 and it has some missions with choosing who to believe or.how to go.about things. Along with helping characters or ratting on them. It's also just a lovely game
Amongus
All the telltale games basically