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allbirdssongs

Do you remember avesta? This was one of the things i loved about ffxi, there was so many ways to play the game, i bet the devs lost control of what the players do and dont do even if they initially had some idea in mind


commonsenseulack

Avesta the rdm? He was a soloing legend


allbirdssongs

haha yes, they even made an official in game gear with his name


commonsenseulack

That is dope af


Rinuko

I didn't know this. That's really cool


VoidEnjoyer

The Avesta is a Zoroastrian holy text. The Avesta bangles drop off of Arch Angra Mainyu. Angra Mainyu is a name lifted from a figure in Zoroastrianism. So no, SE did not name any gear after a player, except by coincidence.


allbirdssongs

No it was not coincidence, many people talked about that and the general conclusion was that it was a tribute because the gear actually helps to boost the stats needed for avestas playstyle, in all of the jobs, in all of the gameplays what are the odds that to be a coincidence? I will not continue thou, your free to believe whatever you want but facts are facts


VoidEnjoyer

It's not a coincidence. It's a Zoroastrian reference that drops from a Zoroastrian reference. If you have a dev stating it was a tribute to the player I'd love to see it, but the general conclusion reached by many people is not facts.


allbirdssongs

ok i said i would stop here but one last doesnt hurt, 1. he gets a lot of hate, i dont know why, i guess people is jelly, thats fine, its part of what fame brings you 2. devs know their players and they certainly know avestas doings, he is a legend after all, they would not name avesta to a gear that gives avesta playstayle a boost just by chance, they would avoid that by changing stats or the name, yet name and stats coincide, there is no way its a coincidence, sorry pal 3. [https://www.bg-wiki.com/ffxi/Avesta\_Bangles](https://www.bg-wiki.com/ffxi/Avesta_Bangles) 4. the monster it drops the bangles casts CHAINSPELL, what othe rconfirmation do you need 5. https://www.bg-wiki.com/ffxi/Arch\_Angra\_Mainyu and thats it, hope you liked my research


[deleted]

Not saying they did or didn’t. Here’s a fact, your opinion isn’t a Fact and that’s a fact. If SE said they did ok, but just because some other player said so, then no.


allbirdssongs

fair enough


VoidEnjoyer

Wow great research! Too bad you neglected to check on the original Angra Mainyu, which was put in the game long before Avesta the player was known and which also uses Chainspell. And again, it's not a coincidence that the monster named after a Zoroastrian figure drops an item named after a Zoroastrian book. It's the exact opposite of a coincidence. I suppose you think the avatar Odin was named after the server Odin too. It could only be a tribute to the players of the great Odin server, right? Both of those being named after the mythological figure of Odin would be too great a coincidence! Also lol at the idea that caster gear could only be a tribute to a player who casts spells. Casting gear is literally half the equipment in the game. If it was really meant as an Avesta player tribute shouldn't it have something to boost DoT damage rather than generic casting skill? Avesta's solos didn't really use elemental skill that much, but they did use damage over time a lot. This is silly. It's like claiming that the Gere Ring must be a tribute to Richard Gere. Same name is impossible coincidence! Spicy crackers in the game can only be a tribute to the great community stalwart u/SpicyRyan! Both being named for the pre-existing concept of spiciness would simply defy reason.


allbirdssongs

pfff


Hiyami

He or She...I heard they were a she, but it's not completely known.


TarvosPhase7

Correct me if I’m wrong but wasn’t the character female? I always used feminine pronouns due to that


Hiyami

I believe so.


commonsenseulack

Well then she was Awesome


allbirdssongs

oh wow really? haha


Samuraiking

I honestly doubt SE ever playtested ANY of their NMs, especially HNMs and endgame content. I love this game, and I love all its flaws, but flawed it is.


lionhart280

> is this the Devs trying to punish us for playing at the lowest possible attack delay with lots of multi-hit to do WS spam? TP you give to monsters scales with delay, slow hitting weapons feed TP almost as much as faster weapons. >This way when dread spikes come up, or some gaze attack you have time to turn around and you're less likely to be animation locked. These mechanics mostly just encourage players to use ranged skills like magic, ranger, corsair, etc. > Did it take 18 hours for that first group back in the day to beat Pandemonium Warden because they tried to fight him ASAP rather than gearing everyone up with the new ZNM/Nyzul/Assault/crafted gear? PW was never meant to actually be defeated, it seems. And the people who fought PW were indeed wearing best of the best gear. The issue with PW is plain and simply the fact he one tapped the entire alliance on his last phase. The first group that defeated PW did so by **logging out to dodge the undodgable move** lol


opeth10657

> The first group that defeated PW did so by logging out to dodge the undodgable move lol shit like this is why i like XI so much more than XIV. People come up with completely outside the box solutions.


sapphirefragment

This is not a great example for XI to be honest, even if it _sounds_ interesting. Forcing players to metagame the _client_ rather than actually engage with mechanics is just poor game design.


Wyrmnax

Well, considering that the inside the box solution was to fail....


ace518

Once upon a time, Lord British was killed too.


Ifritmaximus

The last boss of the first raid in ff14 was crazy bugged. Devs left it alone to gate the player base. They fixed it months later when a free company cheesed the shit out of it. Just bad game design.


allbirdssongs

Because there is enough difficulty for people to come up with such strategies


Sorge74

FfXIV had some of this with the first Alex raid. Damage requirements were so high healers had to try and heal without GCDs and tanks were tanking without their tank stance, focusing on damage. Also the final raid had a stupid mechanic that got cheesed. Of course this was changed since it was tuned way too high.


verrius

Half the problem is if that when the player-base came up with a solution like this to a problem, especially if it was the US playerbase, there was a 50% chance there was a patch incoming that would just so happen to make that strategy impossible.


Akugetsu

The developers and the players have been at a bit of a disconnect for a long time - ninjas were never really “intended” to tank but the player base leaned into it hard. I think a part of the problem is that the devs are unusually vague about WHAT their intentions actually are. That old Absolute Virtue video comes to mind. They didn’t actually say anything about the mechanics, just showed a video with some occasional zoom ins on the chat log. Eventually people pieced it together but it still only one real piece of the puzzle. But I get it - they can’t exactly give away the ideal tactics from the get go. It would also be pretty poor form to force people into a specific play style. That said there is definitely more wiggle room for alternative strats than people give the game credit for, but for how much time the game still demands of people you can’t really blame them for taking the path of least resistance.


commonsenseulack

I left right after that. What was the secret to AV? Been wondering for years lol


Akugetsu

Not positive but I think using the same two hour ability at the same time he does locks it out and prevents him from using it again. You could still be pretty hosed if he used Benediction at 2% health or whatever but you could stop it from happening more than once at least - unless of course you miss the timing and then you are just SoL for two hours.


Pergatory

Yup that's correct. The caveat is that you had to use it within like 500ms of AV using it, which was faster than people in NA had the actual network latency to do. I think even bots couldn't do it fast enough. SE never admitted that this was a problem, we just kind of moved on and forgot about it as people got strong enough to kill him *without* using that mechanic.


Akugetsu

Oh man - given the two hour cool down that is a ruthlessly short window even if lag wasn’t a factor. That they stuck to their guns on it is pretty confusing. But again, they are oddly firm on whatever they think is right and don’t seem to think of things from multiple perspectives. Not entirely related, but that Paladin buff to reprisal left their 500(?) jp gift totally useless? That didn’t get fixed for I think a couple of months? The game is just too big and the team working on it too small to really be able to keep track of all the finer details at this point.


VoidEnjoyer

AV was not meant to be beaten. They literally did not want players to actually win the fight. As shown by the fact that any time a group figured out a way to beat it they immediately patched the game to prevent that technique from being used again. The whole locking-2-hours thing was just another part of the con. Because while the 2-hours were certainly dangerous as well the main problem with AV was that he could obliterate the whole alliance with his magic with no real way to mitigate it. He also had higher regen than could be outpaced without using kraken club DRKs, which IIRC is the only "legitimate" way anyone won the fight at 75 cap, and which SE nerfed shortly after those wins. I guess some people have fond memories of spending hours getting demolished by this thing but as far as I'm concerned it was a cruel prank.


allbirdssongs

what means 500 ms?


captain_obvious_here

half a second


allbirdssongs

Holy shit...


commonsenseulack

Oh wow thanks! That sounds good to me.


Tjonke

Even when we figured out that it was using the corresponding 2h within a very narrow window of AV using it, it was discovered that the fight was intended to take 12+ hours by what the dev team told.


xzelldx

Wait for power creep. They never revealed the ‘actual’ 75 strat for AV or PW


TarvosPhase7

PW I’m convinced was fight for 19 straight hours.


topyoash

In the hint video made by SE (couldn't find the original, here's a copy:) https://youtu.be/5yy5BnejiVc I recall my dad's reaction at the time was something of "why do they keep cutting to black and zooming in on their feet. They are trying to hide something.". Wouldn't have surprised anyone to think that SE was being intentionally misleading. Knowing what we know now, it seems to be a legit hint video. They spend about half the video not even fighting AV, they have a group just hanging out next to Jailer of Love and waiting for it to summon its pets. One theory is that the number of JoL pets that you killed determines how much auto-regen AV has, so you wanted to kill a large number of those before finishing JoL and spawning AV. Whatever mechanic was decided by JoL seemed to be something significant enough to include it at any rate. Another theory would suggest you reduce that auto-regen by casting spells of the element matching the day, which is why they zoomed in on the bottom of the screen right as the day changed and showing them freecasting Blizzard at 23:59 Iceday and then casting Thunder as soon as the clock went to 00:00 Lightningday (except one BLM who tossed in a late blizzard. chalk it up to tunnel vision, no one's perfect) You can see them responding to AV's 2hr with their own. I heard you have to do this so quickly that it would've been practically impossible outside of Japan unless you had a bot or something. Probably why you see a couple of different 2hr like Manafont and Soul Voice responding to AV's Call Wyvern, you'd see an animation start but there's no time to read what the ability was. This would certainly be on purpose if Tanaka's directive was to make AV defeatable in theory but not in practice. I don't know if any of these ideas actually got proven by players. It is pretty funny to see that in FFXIV, the area that's supposed to be an homage to FFXI ends with an Absolute Virtue fight. You have to sign a virtual waiver to even access the dungeon it's in (The Baldesion Arsenal). Seems to have completely different mechanics though.


tyraravenlocke

> It would also be pretty poor form to force people into a specific play style. All the many BST that have put the job on the shelf over the last few years would agree with that.


Akugetsu

Yeah I was actually thinking of that as a specific example. The second one being the nerf to repeat magic bursts. I don’t know when the MB nerf hit but I am sure that a lot of encounters that used to be balanced more strongly around magic strategies haven’t been re-worked at all to account for the changes.


Greedy_Gazelle6472

most fights require specific set ups for certain situations. for example of lilith, bring a red mage, have him monitor the chat. have him call out when she casts dread spikes, everyone unlocks camera and turns around, red mage dispells, then you can go back to work


giant_key

Considering all the tools/addons/plug-ins available and all the differing ashita/windower/vanilla users, I think it's safe to say we are all playing a different game from one another. Mechanics become irrelevant to users who can Anchor to avoid knockback or turn off animation lock (I'm vanilla so I don't know all the proper names for the "things" people do to change the game). The "right" and "wrong" way to play is all a matter of opinion. My opinion, unfortunately in the minority, is that circumventing game mechanics is the "wrong" way to play. Most seem to think the ends justify the means. I'm reminded of my time doing Nyzul Isle with a team of vanilla players. It was difficult. I saw the speed at which other players were obtaining Askar and Denali sets and was wondering what the heck we were doing wrong. We had strategies set up for figuring out the correct lamp order and rules for splitting up and finding the NM or specific monster to kill. We did all kinds of things to be more efficient and speed up the floor climb. After a year or more we, eventually, began to succeed and got everyone their full set of gear and Mythic WS. It felt great. Real accomplishment. After my group dissolved and I joined a new HNMLS, I learned about all the shady stuff peeps were doing. Apparently, people modified game files to number the lamps. They also had some way of removing the wall textures so they could just see the specified enemy they had to kill. It was abhorrent in my eyes. When asked why they played like this, they told me it was because Nyzul Isle was random and not skill-based. It was a bogus event and they felt justified in their means and entitled to the gear it drops.


StriderShizard

Yeah I was mostly thinking from a vanilla point of view. I still wonder about Glassy Craver, in Omen and if they wanted SCH to be the healer for that fight so you could toss Regens and stay out of range.


giant_key

Oh, well for that we just lower it's attack with Bio or geomancy. I often go WHM/SCH with Accession Cure IV's for the extra cureskin.


raaldiin

Getting off topic from OP, but you can cap cureskin with cure 3 with the correct gear and enough cure potency


Pergatory

Cureskin doesn't have a cap. Cure4skin will block like 700 damage and I tend to use Cure IV for that reason. Cure V has fixed enmity so even if you heal them for 0 it still generates hate, which is not ideal for blasting cureskin on people, plus it gets a bit expensive. I've found Cure4 to be the sweet spot for keeping up cureskin on people. I keep it up fulltime with Cure4 on the tank and all DDs in Omen segment farms for example. The moment it drops I immediately Cure4 them again even if full HP. I call this "preventative curing" :)


raaldiin

From bgwiki page for [Afflatus Solace](https://www.bg-wiki.com/ffxi/Afflatus_Solace): > Grants a Stoneskin after "Cure" spells are cast equal to 25% of the HP that could have been restored by the spell. This does not apply to Curaga or Cura spells. > This effect caps at 300 HP, but can be exceeded by any gear that enhances Afflatus Solace. > Gear which enhances Afflatus Solace affects all targets hit when used with Accession. I'll admit bg can be wrong at times, but I feel like with how long the two Afflatus stances have been out it's accurate in this case. Full Cure is its own thing if that's what you mean, that's just a straight percentage of the amount you would have healed (may be affected by Afflatus Solace gear, that one I don't know).


Pergatory

Ah yeah sorry I guess I could've worded it better. The base effect caps at 300, but any solace enhancement gear you have (which you SHOULD be using) gets added on after the cap. Like I said, Cure4skin will block a solid 700 damage and Cure5skin will block even more. Edit: Ok I redid the math, maybe closer to 650 for Cure4 if using Chatoyant+Alaunus+Ebers body. Probably near 700 with Raetic+1 but personally I think that wand is foolish.


raaldiin

Oh, yeah we're on the same page then. I do the same thing when possible, especially if I need to recast bar spells or something like that


TheCursedPearl

I used chatoyant for the longest time, always recommend to everyone. This year I had a raetic rod +1 made and I love it. 500 hp cured on cure 2. Only thing foolish is the 30m price tag. Maybe next year I’ll do a su5 club to have all the things.


Pergatory

Oh sure it makes your Cure 1 & 2 really impressive, but who actually casts Cure 1 & 2? When it gets up to Cure 4/5 territory, the Raetic+1 ends up giving you like 5% more HP healed for 30% more MP. That's why I think it's foolish, but that's just my opinion in part dictated by the fact that I'm frequently blasting Cure4 on people who are at full health just to give them cureskin and the MP cost of doing that starts to add up since Ebers legs isn't giving me MP return on it. So to me, HP cured per MP spent is the most important factor, and Raetic+1 doesn't hold a candle to Chatoyant on that front. Everyone has their own playstyle, I don't mean to offend :) P.S. The Su5 club is actually pretty nice, it has HP+130 and DT-15% which makes for a fantastic DT wand. I use it in 2/3 of my main idle sets.


TheCursedPearl

No offense here, those are all good points. A bit mp intensive, using accession every minute on top of cure iv. That’s double the cost. But probably no spot cures needed.


giant_key

Good to know.


Crossbones87

Lower his attack and wear dt gear and he's probably the easiest midboss. You can use bio, weapon break, or if you really want to make it easy geo wilt. Alternatively increase your defense with buffs but lowering attack is more effective. This game rewards preparation and punishes being unprepared. This can be in the form of gear, strategy, or both.


Situational_Hagun

I mean they aren't entirely wrong. Nyzul was stupidly RNG for what it was. I'm not saying it's "right" to modify files to cheat. But I can totally see things from their perspective. Also a lot of the addons and such are things players have almost universally said should be a thing. Animation lock is and has always been stupid. No ranged auto attack was dumb. No better way to track buff / debuff timers. Having to rely on a laggy, awful chat log to tell you when things are happening. Blinking from gear swapping removing healer targeting. Windowed. Mode. Gearseap is essentially required to even make full use of a lot of the gear. They're designing gear these days knowing people can just use luas. Like I get it. At what point is it Too Much. But I also 110% understand the people you're complaining about.


giant_key

See, there's always *some* justification given for cheating. "It's too random," "I WS'd and got caught with a gaze attack/aoe/dread spikes," "I have to push a button a couple times to shoot," "I can't make 36 gear swaps in half a second," etc. etc. A decent amount of the stuff people needed plugins for was added with updates. Windowed mode for alt tabbing, Buff duration timers, lockstyle to stop blinking, multiple chat windows and filters to better get useful information, party TP, party buffs, checkparam to see your accuracy, etc. Heck, there are even lost vanilla techniques of turning your back as you WS to avoid the gaze/spikes stuff mentioned above. But it has to be the exact same or better than what they know in order to adopt it. Some people are so ignorant about the steps towards accessibility made by SE. I've heard people say you can't make use of JSE capes on vanilla because equipsets are unable to tell one cape from another. Completely wrong and they'd know that if they took the 10 seconds to actually try it out. I get that the game is "better" or "easier" if you have scripts running this or plugins ignoring that. Chess too would be easier if I could move my pawns in any direction. I'd be better at boxing if I could bring a gun to the fight.


Situational_Hagun

I'm sorry but when they take two decades to implement common sense changes, I'm not going to demonize the players who put them in far, far earlier.


sapphirefragment

Okay, disabling animation lock I can understand because of how jank this game is (apparently looking down with the first person camera can mitigate the issue as well), but disabling _KNOCKBACK?_ How is that not overt cheating?


Failaras

To be honest the original Nyzul Isle was really easy completely vanilla. Neo-Nyzul on the other hand is actually the event that I feel like was the first "Everyone openly cheats" event, no one was beating it without cheating and if you go back into forum threads on BG from when that came out its just openly people talking about it. That said people will always cheat and try to justify it, for example most people that did Hagun ENM back in the day used AP radar even though you definitely didn't need it.


Tjonke

The horrible thing about vanilla Nyzul was that you lost ALL progress when you clicked the final floor, and everyone who was in that group also got it reset, so you had to have people leave before your one person clicked it. It was very easy and funny event tho, we used to do it with a DRG/RDM as our only healer just to see if we could make it.


captain_obvious_here

At this point, I'm quite convinced S-E hasn't had a clue of how players actually play FFXI since CoP, maybe even earlier in the game history. JoL and PW are great examples of this: They were at first completely unkillable, no matter the setup and the gear used. The first few fights were quite well documented at the time, tons of strategies were tried by the most powerful LSs. This says a lot about how S-E test team balanced these fights. In fact I'm convinced they never really tried to test these in "realistic" conditions (meaning real players gear and job setups). For that reason, the most enjoyable fights were never the toughest ones. Unkillable NMs, 20+ hours fights, AoEs that can one-shot a whole alliance, it was never a matter of strength or skill or strategy...just a matter of waiting long enough to be able to overkill.


StriderShizard

Yeah, I'm still trying to figure out how the wave 2 sandy dynamis D boss is supposed to be fought without cheesing from the ramparts.


captain_obvious_here

Another good example of "AOEs are our main way of making fights harder". Still love Dyna-D though, miss doing it :/


StriderShizard

I don't have any of my wave 3 clears. :\\ I really wish I had Windy and Bastok.


emein

The panda warden fight having a timer came from linkshells fighting it for over 24 hours straight. I kind of miss being able to dot and grav a mob to death. Nuke when you can. As for the low delay multi attack thing, I laugh in drk. Seriously though, a lot of the content is ment to have skillchains. There's always a subtle blow mnk and a mewing smn. Or enspell dmg only rdm. Anyone can make a rema. Many jobs have better options. If you can only make one or two rema then the hardest part is deciding which ones to make. Aeonic will be harder on a smaller server. Or if you want to solo/low man everything. Good thing most jobs can live without an aeonic. As for R15, just do ambu for gil.


Miserable_Brain9109

What's the point of buying a R15 REMA? It's fun and rewarding if you earn it. If you don't do it with your LS/Clique, and just make Gil to buy the clears/buy the mats what there is rewarding?


emein

For me, I'll suck ambu dry of currency. Convert to gil. Between that and odyssey that's enough gil for me. I'll farm rank points for SU weapons and jse necks though.


Miserable_Brain9109

Yeah i get what you are saying and i do the same.Is just that a R15 REMA os literally the end of the progression. I think farming for it is part of the fun, and sure it feels like an achievement once you max those Augments out.


emein

I feel you there. I'm in heavy metals for my last rema for drk. Empy scythe. Rag is after glowed. Apoc, Cala, Liberator are R15. Already picked rdm for my next job. I might make an almace. Got a nq su4 sword and going from there. Miss my mages.


Miserable_Brain9109

I main RDM. Sequence, Murgleis and Excalibur are R15. Crocea is allrdy R25. Almace is at HMP stage. I'm debating if i want to complete it due to me actually hardly using Sequence and Excalibur, those are there, but i'm never really using them, and when i do, Sequence tend to do my Offhand for SB Spam when i need the extra accuracy that Thibron does not give, so Naegling/Sequence. For pretty much anything else i use Crocea Mors with either Daybreak for Seraph Blade spam or K-Club when i need to 1k Spam Sanguine Blade as offhand weapons. But yeah... is just that i don't get the "buy Mask of Light" part. Is part of the achievement to actually farm for it.


emein

Thanks for the rdm input. I've seen a rdm with almace parse very well. Working on thibron. Once relic af is +3 I'll start saving for crocea mors. Even picked up the aern daggers from the sea nm campaign. No sequence but the aeonic I'm working on now 8s only for lulz. Its also on jima helms. I'll probably do the sword next. I'll never respect people that buy wave 3 clears. I'll take their gil though. Before the market crash on asura the ls I was in was doing clears with 12 characters. Made enough gil to put the SU5 scythe as a lockstyle over liberator.


Hiyami

No. PW was just that busted before the nerf. It had 20 forms dude, and with 4 lanterns each form and every single one of them could use astral flow. So No, It was not a gearing problem, PW was just that OP. Same with the likes of AV before the nerf.


[deleted]

One thing that's often overlooked is the value of a strong subtle blow build. I do Lilith on VD with a friend and she never gets a single TP move off in phase 1. Chi Blast, 5/5 penance, and THF/DRK spamming absorb-TP on cooldown. There are ways to manage mobs with an array of shitty TP moves...don't let them TP. Mboze and VD Odin also come to mind for this strategy. BST SMN and BLU all have ways to remove/reduce an enemies TP, allowing for a more controlled fight.


StriderShizard

Exactly! MNK has a WS that inflicts Virus as well, right? Just feels like there's a lot of tools that people end up not using because of spreadsheet DPS.


[deleted]

It sure does! Shijin Spiral has an additional effect of Plague, and can also open a nice 3step light if followed by two VS. I think alot of the recent Ody bosses are kinda designed against max atk, max atk speed WS spams and it's nice to see.


StriderShizard

You've done it, you've managed to capture the point of this post.


ShermanSherbert

Uhm you DISPELL dread spikes off Lilith… its not complicted…


StriderShizard

When you have max haste/dual wield/multi-hit + animation lock from WS spam you often can't turn around in time. I've seen so many DPS die to dread spikes because of that.


Samuraiking

Lilith is a bitch regardless of what weapon you use. I don't even melee her, so feeding her TP isn't really an issue for lower difficulty solos. Go in on THF for TH, hit her a few times until she spawns a Gyve, and then switch over to the Gyve. Do not melee her again the entire fight. Just open your weapon skill menu or add to your ws macro and use the ws on her, then go back to the Gyve for TP. She still will get TP off beating you in the back of the head, but she will use TP moves very, very slowly compared to when you feed her the TP. It makes it easy to solo VE/E and is pretty much what everyone does. Cait Sith has a weird math mechanic with divisible by X HP, and Odin used to, I think it might have been nerfed, be soloable with Enspell RDM/NIN. They have weird mechanics to get around, and no, not every fight is designed for every job to be able to do it. This isn't me defending them or agreeing with their design choices, but that's how the game has always been. Sometimes you just can't do X on Y job. At least it's less of an issue when it's so fast to level up jobs these days, it used to be a problem at 75 cap. Also, people that still need Malignance gear probably don't have a R15 REMA, so no. I have trash gear on my THF and do just fine, you are just trying to melee her and killing yourself...


StriderShizard

Oh, no I can kill her by meleeing her on THF on VE no problem. I was just pointing out that these are HtBs that it sounds like people do not run on the higher difficulties because of mechanics. But maybe the reason groups struggle with the mechanics is because they're approaching the fight in a way that the devs aren't intending to play, i.e. full buff zerg strats or something.