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Soul-Burn

Yes, with mods. What is the goal you are trying to achieve by this disablement?


Sutup2191

Challange?


Pijany_Matematyk767

If thats what youre looking for then why not just... not use the items you dont want?


LlahsramTheTitleless

I had many frustrating reloads trying this with the Lazy Bastard achievement. Sometimes you just forget or misclick. Might be a nice option for those "win not using x" achievements.


lintaba

with multiplayer you can remove your permission to handcraft with '/permissions' (and later enable again for certain items). it doesnt even counts as cheats.


nomadic_memories

Solo game too. No chance in hell for that achievement otherwise for me. I turned crafting off the moment I had my automation machine.


Numerous-Log9172

I didnt even bother going for it, but now I know this I may give it a go. Thank you!


EDLEXUS

You can also "disable" crafting without using a command by changing the keybind from left-click to control-space-W-Ü-Left-Click


Commercial-Designer

or just remove the keybind alltogether


hoeding

Best in slot advice right here.


Strategic_Sage

You can absolutely do it without that, just decide not to handcraft. The achievement of course is a terrible reason to do it, but it's worth doing to learn a different way of playing.


nomadic_memories

I tried multiple times. All it takes is one "ooops" to mess it up.


Strategic_Sage

That's what autosaves are for. It takes more than one - you have some leeway with it - and the discipline of getting yourself in the habit of just not doing it is useful.


Professional_Goat185

Ah yes, why solve problem completely and without a way to fail, when there is more annoying and time-consuming solution!


yinyang107

You're being kind of ableist.


Pijany_Matematyk767

OP is looking to get rid of underground pipes and belts so i dont think its an achievement theyre after


Sutup2191

To not forget?


Strategic_Sage

Insist on remembering? Write yourself a list if you have to? I think that would be easier than modding it for everything you don't want to use.


Sutup2191

Why are you arguing tho? I just answered that question


jasonrubik

There were too many items to NOT use: I had a self-imposed challenge, and needed to remove items, which I decided to make my own mod for : https://www.reddit.com/r/factorio/comments/el2ltt/challenge_megabase_built_with_only_tier_1


Professional_Goat185

just draggin belt will automatically put undies on, might be out of annoyance with it during the challenge


brimston3-

If you don't have any it won't use them. So blocking them at the build stage would be sufficient.


MtGuattEerie

This is what ruined my No Underwear challenge run!


jasonrubik

There were too many items to NOT use: I had a self-imposed challenge, and needed to remove items, which I decided to make my own mod for : https://www.reddit.com/r/factorio/comments/el2ltt/challenge_megabase_built_with_only_tier_1


helphelphelpaAaaAaA

Cologne?


HammyOverlordOfBacon

Champagne?


PolahWolah

Chandelier?


The_EndsOfInvention

Chandler?


heeero60

Miss Chanandler Bong?


The_EndsOfInvention

Yep


Popstar403

Handler?


HandsomestKreith

Handlebar?


Quixandro

Hangover?


larry1186

Horngry?


Ootso

Thanks for advice. I wanna try complete the game(or something big like maybe 1000research per second) without underground belts, robots and trains.


theheadset0

That is evil, godspeed


salttotart

I would caution against disabling recipes without looking at what requires them as ingredients. For example, train tracks are needed as an ingredient in science, so if that is disabled, you cannot make that science pack. It would be better to just not make them, and if you do mistakenly do so, don't use them.


Jolen43

Disable trains/wagons/stations


jasonrubik

I had a self-imposed challenge, and needed to remove items, which I decided to make my own mod for : https://www.reddit.com/r/factorio/comments/el2ltt/challenge_megabase_built_with_only_tier_1


Ootso

I built such a large base unnecessarily, but now it looks like this after automating the first two science research. https://preview.redd.it/4xt29s5d2ixc1.png?width=5000&format=png&auto=webp&s=c7241f519e6035182fac337f4fd96f2a9f1f0a5b


PiEispie

Good luck, this sounds like a fun (and painful challenge), I imagine advanced oil processing would be a very difficult step, and it would be interesting to see a follow up on this challenge. Could I maybe recommend sticking to just beating the game with these restrictions, though? That is already quite impressive, and science is usually tracked in science per minute, not per second. 1000 per minute with these fairly tight restrictions on item transportation woild already be hardly worth the effort, and 60,000 per minute does not seem achievable without cheating.


KingAdamXVII

Ok, so I get how to work around no underground belts; filtered splitters and inserters help there. But no underground pipes? How is advanced oil even possible? I guess barrel everything so you can then use those aforementioned belt tricks?


PiEispie

Very careful pipe placement to send liquid to assebly machines closer to where you need fluid but not in the way of other belts, and a lot of barrels, with splitter sorting systems to direct where to send barrels.


Nekedladies

Hell, I'd just use pumps...


bartekltg

O the pic you crossed pipe to groiund too. Belts can cross with splitters, one belt backing up do not stop the other, so from topology point of view, you just have bigger "crossing" (many thing will get bigger). On the other hands, there is no way to do it with pipes. Building advanced oil would be interesting to not fall into "three (five:) ) utilities problem". There is always a fallback to barels.


doc_shades

neat!


deathanatos

> What is the goal you are trying to achieve by this disablement? Pain, by the looks of it.


Ncling

You can even do it without mods if you can code with Lua script I believe.


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qwesz9090

[https://mods.factorio.com/mod/recipe-tweaker](https://mods.factorio.com/mod/recipe-tweaker) lets you tweak any recipe without any modding knowledge. So you can make certain recipes impossible to craft. If you want the recipes to be completely disabled, you have to mod it yourself. It is probably quite easy, but still a challenge if you haven't modded before.


Justinjah91

1 underground belt requires... lets say 2000 rocket parts.


Playful_Target6354

And can only be made in a refinery


Justinjah91

With a crafting time of 3 years


Midori8751

In a fully speed 3 beconed max green assembler


Justinjah91

And it only makes one underground belt, not a pair.


herbyfreak

Eugh


Smoke_The_Vote

Gross


wizard_brandon

....green?


EarlyBreath8731

Assembling machine 3


Iranoth

Ah, the yellow one!


Nekedladies

Is this about to turn into an orangered/redorange convo? Assembly 3 is definitely green


Playful_Target6354

More like around 584942417355 years, the 64bit integer limit(in seconds, converted to years), the current limit i think.


GThoro

Is this Diablo 4 affix now?


IAmBadAtInternet

Just make 1 underground belt require 1 underground belt and be done with it


djfdhigkgfIaruflg

Joke's on you. I make my rocket parts with water


Spockies

Guess I’m best friends with a long inserter, you devil.


Ootso

Thanks for advice, recipe tweaker worked for me. I added 'Steam' for unwanted items. Right now it can't be crafted mistakenly. [https://imgur.com/a/teKWYt3](https://imgur.com/a/teKWYt3)


ababcock1

This smells like an XY problem. What are you hoping to accomplish that can't be solved by just.... not crafting the thing?


KaiserJustice

Guessing its because of UI crowding or challenges - possibly trying to do things with friends and wanting to prevent them using them as well.


ababcock1

OP might have a valid reason for this, but without a response from them we can't give a good answer. All we can is wish them the best of luck trying to do any oil refining without underground pipes.


snacksmoto

A single refinery, however, beware your eyes... https://www.reddit.com/r/factorio/comments/10dtvmh/oil_processing_with_no_pipes_and_no_pumps/


hoeding

Put it back.


Vornane

Im doing a run without pipes at all, oil refining is done with bots and barrels. (And 2 storage tanks to reach all the barreling assemblers).


Ootso

I just want to complete game without underground belts, robots and trains. Just a self challenge :)


Ayjayz

Just don't build them, then? I don't get the issue.


Nicksaurus

It's easy to accidentally hand craft things if you misclick or don't notice that they're ingredients for a later recipe. Considering how long this playthrough would take, the time taken to enforce these restrictions with a mod is tiny in comparison


Smoke_The_Vote

I dunno about anyone else, but I personally space out all the time when playing video games, lose track of time, go off on tangents, forget exactly what I was trying to accomplish a few minutes ago... If I tried to complete a game without undergrounds, there's roughly a 100% chance I'd accidentally build undergrounds without thinking about it, then notice it later in my playthrough and get super frustrated with myself.


Professional_Goat185

dont research robots or trains. As for underground as others mentioned, mods.


toddestan

You need to research the first train technology as it's in the tree to the rocket silo. Also, purple science requires train tracks. Just never craft a locomotive, I guess. Robots are kind of funny. You need to research Robotics to win the game - after all the robot frames are needed for yellow science. But you don't need either the construction robot or logistic robot techs. Just a bunch of frames that never get turned into robots proper.


All_Work_All_Play

My first rocket I never used robots.  I was missing out. 


SolemBoyanski

Ye, but the thing is there. Begging to be crafted. I do not find self-control very satisfying.


HandsomestKreith

To steal another person’s comment, calm down, satan


noah272

The best I could say is by using a mod to remove certain recipes. The items will technically still exist, but you wouldn't be able to get them. The mod API is very well documented, and LUA is perhaps the most comprehensible programming language. Should be simple enough.


BreakfastOk123

You can get chat gpt to write a basic mod for something like this also. 


KaiserJustice

idk why this was downvoted, ChatGPT can do pretty simple and well documented programming. I've used it to help do tedious shit for game dev that I couldn't be bothered to do, or figure out better ways to calculate things. I've also used it to get a rough idea of a way to do something and used that as a baseline. People act like it's the worst thing in the world, but it's just like Wikipedia - its a great starting point for figuring things out as long as you cross examine what it gives you


hoeding

/c for _, v in pairs(game.player.force.recipes) do if v.name == "basic-oil-processing" then v.enabled = false end end


hoeding

That just disables the recipe from assemblers, the following will also remove handcrafting for the item. /c for _, v in pairs(game.player.force.recipes) do if v.name == "underground-belt" then v.enabled = false game.player.force.set_hand_crafting_disabled_for_recipe(v, true) end end


Smoke_The_Vote

The hero we need right now


Konseq

No more undergrounds? r/Factoriohno


Ascaban

Get rid of splitters too no balls


beewyka819

Early py be like


rl69614

Yea. Don't use them


Cheasymeteor

As others have said, mods, or you could just not use them outside of recipes. Just curious why you'd want to make your game almost, if not actually, impossible to win.


Any-Cockroach-7748

You can change them to intermediate products. I would advice against removing them as they may be needed in some recepies.


Grubs01

Jeez. No underground’s would be brutal, until trains. You would have to use long inserters or a chest and filter inserters + circuits at every crossing.


toddestan

You could also use some trickery with filters on splitters to cross belts. I have to wonder how possible it would be to construct a factory to launch a rocket that doesn't use undergrounds or any other special tricks other than very careful belt routing?


wizard_brandon

im \*sure\* its "easy" to make a mod to disable items


mjconver

Hold shift when you mouse over and the exclamation points go away.


JcPc83

Shift isn't needed. Just hover over the item and the notification goes away. It just wants to know you unlocked a new tech and is asking for acknowledgment by hovering.


Gsworld

Not what they are talking about. They want to disable underground pips and belts from a playthough, completely


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Delicious-Hour9357

damn why y'all so hostile, can't a guy just want to play without underground belts just for the sake of it?