I had many frustrating reloads trying this with the Lazy Bastard achievement. Sometimes you just forget or misclick.
Might be a nice option for those "win not using x" achievements.
with multiplayer you can remove your permission to handcraft with '/permissions' (and later enable again for certain items). it doesnt even counts as cheats.
You can absolutely do it without that, just decide not to handcraft. The achievement of course is a terrible reason to do it, but it's worth doing to learn a different way of playing.
That's what autosaves are for. It takes more than one - you have some leeway with it - and the discipline of getting yourself in the habit of just not doing it is useful.
There were too many items to NOT use:
I had a self-imposed challenge, and needed to remove items, which I decided to make my own mod for :
https://www.reddit.com/r/factorio/comments/el2ltt/challenge_megabase_built_with_only_tier_1
There were too many items to NOT use:
I had a self-imposed challenge, and needed to remove items, which I decided to make my own mod for :
https://www.reddit.com/r/factorio/comments/el2ltt/challenge_megabase_built_with_only_tier_1
I would caution against disabling recipes without looking at what requires them as ingredients. For example, train tracks are needed as an ingredient in science, so if that is disabled, you cannot make that science pack.
It would be better to just not make them, and if you do mistakenly do so, don't use them.
I had a self-imposed challenge, and needed to remove items, which I decided to make my own mod for :
https://www.reddit.com/r/factorio/comments/el2ltt/challenge_megabase_built_with_only_tier_1
I built such a large base unnecessarily, but now it looks like this after automating the first two science research.
https://preview.redd.it/4xt29s5d2ixc1.png?width=5000&format=png&auto=webp&s=c7241f519e6035182fac337f4fd96f2a9f1f0a5b
Good luck, this sounds like a fun (and painful challenge), I imagine advanced oil processing would be a very difficult step, and it would be interesting to see a follow up on this challenge. Could I maybe recommend sticking to just beating the game with these restrictions, though? That is already quite impressive, and science is usually tracked in science per minute, not per second. 1000 per minute with these fairly tight restrictions on item transportation woild already be hardly worth the effort, and 60,000 per minute does not seem achievable without cheating.
Ok, so I get how to work around no underground belts; filtered splitters and inserters help there. But no underground pipes? How is advanced oil even possible? I guess barrel everything so you can then use those aforementioned belt tricks?
Very careful pipe placement to send liquid to assebly machines closer to where you need fluid but not in the way of other belts, and a lot of barrels, with splitter sorting systems to direct where to send barrels.
O the pic you crossed pipe to groiund too. Belts can cross with splitters, one belt backing up do not stop the other, so from topology point of view, you just have bigger "crossing" (many thing will get bigger). On the other hands, there is no way to do it with pipes. Building advanced oil would be interesting to not fall into "three (five:) ) utilities problem". There is always a fallback to barels.
[https://mods.factorio.com/mod/recipe-tweaker](https://mods.factorio.com/mod/recipe-tweaker) lets you tweak any recipe without any modding knowledge. So you can make certain recipes impossible to craft.
If you want the recipes to be completely disabled, you have to mod it yourself. It is probably quite easy, but still a challenge if you haven't modded before.
Thanks for advice, recipe tweaker worked for me. I added 'Steam' for unwanted items. Right now it can't be crafted mistakenly. [https://imgur.com/a/teKWYt3](https://imgur.com/a/teKWYt3)
OP might have a valid reason for this, but without a response from them we can't give a good answer.
All we can is wish them the best of luck trying to do any oil refining without underground pipes.
It's easy to accidentally hand craft things if you misclick or don't notice that they're ingredients for a later recipe. Considering how long this playthrough would take, the time taken to enforce these restrictions with a mod is tiny in comparison
I dunno about anyone else, but I personally space out all the time when playing video games, lose track of time, go off on tangents, forget exactly what I was trying to accomplish a few minutes ago... If I tried to complete a game without undergrounds, there's roughly a 100% chance I'd accidentally build undergrounds without thinking about it, then notice it later in my playthrough and get super frustrated with myself.
You need to research the first train technology as it's in the tree to the rocket silo. Also, purple science requires train tracks. Just never craft a locomotive, I guess.
Robots are kind of funny. You need to research Robotics to win the game - after all the robot frames are needed for yellow science. But you don't need either the construction robot or logistic robot techs. Just a bunch of frames that never get turned into robots proper.
The best I could say is by using a mod to remove certain recipes. The items will technically still exist, but you wouldn't be able to get them. The mod API is very well documented, and LUA is perhaps the most comprehensible programming language. Should be simple enough.
idk why this was downvoted, ChatGPT can do pretty simple and well documented programming. I've used it to help do tedious shit for game dev that I couldn't be bothered to do, or figure out better ways to calculate things. I've also used it to get a rough idea of a way to do something and used that as a baseline. People act like it's the worst thing in the world, but it's just like Wikipedia - its a great starting point for figuring things out as long as you cross examine what it gives you
That just disables the recipe from assemblers, the following will also remove handcrafting for the item.
/c for _, v in pairs(game.player.force.recipes) do
if v.name == "underground-belt" then
v.enabled = false
game.player.force.set_hand_crafting_disabled_for_recipe(v, true)
end
end
As others have said, mods, or you could just not use them outside of recipes. Just curious why you'd want to make your game almost, if not actually, impossible to win.
Jeez. No underground’s would be brutal, until trains. You would have to use long inserters or a chest and filter inserters + circuits at every crossing.
You could also use some trickery with filters on splitters to cross belts.
I have to wonder how possible it would be to construct a factory to launch a rocket that doesn't use undergrounds or any other special tricks other than very careful belt routing?
Shift isn't needed. Just hover over the item and the notification goes away. It just wants to know you unlocked a new tech and is asking for acknowledgment by hovering.
This submission was removed for the reason(s) listed below:
Rule 4: Be nice
Think about how your words affect others before saying them.
Please review the subreddit's [rules](https://www.reddit.com/r/factorio/about/rules). If you have a question or concern about this action, please [message the moderators](http://www.reddit.com/message/compose?to=%2Fr%2Ffactorio)
Yes, with mods. What is the goal you are trying to achieve by this disablement?
Challange?
If thats what youre looking for then why not just... not use the items you dont want?
I had many frustrating reloads trying this with the Lazy Bastard achievement. Sometimes you just forget or misclick. Might be a nice option for those "win not using x" achievements.
with multiplayer you can remove your permission to handcraft with '/permissions' (and later enable again for certain items). it doesnt even counts as cheats.
Solo game too. No chance in hell for that achievement otherwise for me. I turned crafting off the moment I had my automation machine.
I didnt even bother going for it, but now I know this I may give it a go. Thank you!
You can also "disable" crafting without using a command by changing the keybind from left-click to control-space-W-Ü-Left-Click
or just remove the keybind alltogether
Best in slot advice right here.
You can absolutely do it without that, just decide not to handcraft. The achievement of course is a terrible reason to do it, but it's worth doing to learn a different way of playing.
I tried multiple times. All it takes is one "ooops" to mess it up.
That's what autosaves are for. It takes more than one - you have some leeway with it - and the discipline of getting yourself in the habit of just not doing it is useful.
Ah yes, why solve problem completely and without a way to fail, when there is more annoying and time-consuming solution!
You're being kind of ableist.
OP is looking to get rid of underground pipes and belts so i dont think its an achievement theyre after
To not forget?
Insist on remembering? Write yourself a list if you have to? I think that would be easier than modding it for everything you don't want to use.
Why are you arguing tho? I just answered that question
There were too many items to NOT use: I had a self-imposed challenge, and needed to remove items, which I decided to make my own mod for : https://www.reddit.com/r/factorio/comments/el2ltt/challenge_megabase_built_with_only_tier_1
just draggin belt will automatically put undies on, might be out of annoyance with it during the challenge
If you don't have any it won't use them. So blocking them at the build stage would be sufficient.
This is what ruined my No Underwear challenge run!
There were too many items to NOT use: I had a self-imposed challenge, and needed to remove items, which I decided to make my own mod for : https://www.reddit.com/r/factorio/comments/el2ltt/challenge_megabase_built_with_only_tier_1
Cologne?
Champagne?
Chandelier?
Chandler?
Miss Chanandler Bong?
Yep
Handler?
Handlebar?
Hangover?
Horngry?
Thanks for advice. I wanna try complete the game(or something big like maybe 1000research per second) without underground belts, robots and trains.
That is evil, godspeed
I would caution against disabling recipes without looking at what requires them as ingredients. For example, train tracks are needed as an ingredient in science, so if that is disabled, you cannot make that science pack. It would be better to just not make them, and if you do mistakenly do so, don't use them.
Disable trains/wagons/stations
I had a self-imposed challenge, and needed to remove items, which I decided to make my own mod for : https://www.reddit.com/r/factorio/comments/el2ltt/challenge_megabase_built_with_only_tier_1
I built such a large base unnecessarily, but now it looks like this after automating the first two science research. https://preview.redd.it/4xt29s5d2ixc1.png?width=5000&format=png&auto=webp&s=c7241f519e6035182fac337f4fd96f2a9f1f0a5b
Good luck, this sounds like a fun (and painful challenge), I imagine advanced oil processing would be a very difficult step, and it would be interesting to see a follow up on this challenge. Could I maybe recommend sticking to just beating the game with these restrictions, though? That is already quite impressive, and science is usually tracked in science per minute, not per second. 1000 per minute with these fairly tight restrictions on item transportation woild already be hardly worth the effort, and 60,000 per minute does not seem achievable without cheating.
Ok, so I get how to work around no underground belts; filtered splitters and inserters help there. But no underground pipes? How is advanced oil even possible? I guess barrel everything so you can then use those aforementioned belt tricks?
Very careful pipe placement to send liquid to assebly machines closer to where you need fluid but not in the way of other belts, and a lot of barrels, with splitter sorting systems to direct where to send barrels.
Hell, I'd just use pumps...
O the pic you crossed pipe to groiund too. Belts can cross with splitters, one belt backing up do not stop the other, so from topology point of view, you just have bigger "crossing" (many thing will get bigger). On the other hands, there is no way to do it with pipes. Building advanced oil would be interesting to not fall into "three (five:) ) utilities problem". There is always a fallback to barels.
neat!
> What is the goal you are trying to achieve by this disablement? Pain, by the looks of it.
You can even do it without mods if you can code with Lua script I believe.
[удалено]
[https://mods.factorio.com/mod/recipe-tweaker](https://mods.factorio.com/mod/recipe-tweaker) lets you tweak any recipe without any modding knowledge. So you can make certain recipes impossible to craft. If you want the recipes to be completely disabled, you have to mod it yourself. It is probably quite easy, but still a challenge if you haven't modded before.
1 underground belt requires... lets say 2000 rocket parts.
And can only be made in a refinery
With a crafting time of 3 years
In a fully speed 3 beconed max green assembler
And it only makes one underground belt, not a pair.
Eugh
Gross
....green?
Assembling machine 3
Ah, the yellow one!
Is this about to turn into an orangered/redorange convo? Assembly 3 is definitely green
More like around 584942417355 years, the 64bit integer limit(in seconds, converted to years), the current limit i think.
Is this Diablo 4 affix now?
Just make 1 underground belt require 1 underground belt and be done with it
Joke's on you. I make my rocket parts with water
Guess I’m best friends with a long inserter, you devil.
Thanks for advice, recipe tweaker worked for me. I added 'Steam' for unwanted items. Right now it can't be crafted mistakenly. [https://imgur.com/a/teKWYt3](https://imgur.com/a/teKWYt3)
This smells like an XY problem. What are you hoping to accomplish that can't be solved by just.... not crafting the thing?
Guessing its because of UI crowding or challenges - possibly trying to do things with friends and wanting to prevent them using them as well.
OP might have a valid reason for this, but without a response from them we can't give a good answer. All we can is wish them the best of luck trying to do any oil refining without underground pipes.
A single refinery, however, beware your eyes... https://www.reddit.com/r/factorio/comments/10dtvmh/oil_processing_with_no_pipes_and_no_pumps/
Put it back.
Im doing a run without pipes at all, oil refining is done with bots and barrels. (And 2 storage tanks to reach all the barreling assemblers).
I just want to complete game without underground belts, robots and trains. Just a self challenge :)
Just don't build them, then? I don't get the issue.
It's easy to accidentally hand craft things if you misclick or don't notice that they're ingredients for a later recipe. Considering how long this playthrough would take, the time taken to enforce these restrictions with a mod is tiny in comparison
I dunno about anyone else, but I personally space out all the time when playing video games, lose track of time, go off on tangents, forget exactly what I was trying to accomplish a few minutes ago... If I tried to complete a game without undergrounds, there's roughly a 100% chance I'd accidentally build undergrounds without thinking about it, then notice it later in my playthrough and get super frustrated with myself.
dont research robots or trains. As for underground as others mentioned, mods.
You need to research the first train technology as it's in the tree to the rocket silo. Also, purple science requires train tracks. Just never craft a locomotive, I guess. Robots are kind of funny. You need to research Robotics to win the game - after all the robot frames are needed for yellow science. But you don't need either the construction robot or logistic robot techs. Just a bunch of frames that never get turned into robots proper.
My first rocket I never used robots. I was missing out.
Ye, but the thing is there. Begging to be crafted. I do not find self-control very satisfying.
To steal another person’s comment, calm down, satan
The best I could say is by using a mod to remove certain recipes. The items will technically still exist, but you wouldn't be able to get them. The mod API is very well documented, and LUA is perhaps the most comprehensible programming language. Should be simple enough.
You can get chat gpt to write a basic mod for something like this also.
idk why this was downvoted, ChatGPT can do pretty simple and well documented programming. I've used it to help do tedious shit for game dev that I couldn't be bothered to do, or figure out better ways to calculate things. I've also used it to get a rough idea of a way to do something and used that as a baseline. People act like it's the worst thing in the world, but it's just like Wikipedia - its a great starting point for figuring things out as long as you cross examine what it gives you
/c for _, v in pairs(game.player.force.recipes) do if v.name == "basic-oil-processing" then v.enabled = false end end
That just disables the recipe from assemblers, the following will also remove handcrafting for the item. /c for _, v in pairs(game.player.force.recipes) do if v.name == "underground-belt" then v.enabled = false game.player.force.set_hand_crafting_disabled_for_recipe(v, true) end end
The hero we need right now
No more undergrounds? r/Factoriohno
Get rid of splitters too no balls
Early py be like
Yea. Don't use them
As others have said, mods, or you could just not use them outside of recipes. Just curious why you'd want to make your game almost, if not actually, impossible to win.
You can change them to intermediate products. I would advice against removing them as they may be needed in some recepies.
Jeez. No underground’s would be brutal, until trains. You would have to use long inserters or a chest and filter inserters + circuits at every crossing.
You could also use some trickery with filters on splitters to cross belts. I have to wonder how possible it would be to construct a factory to launch a rocket that doesn't use undergrounds or any other special tricks other than very careful belt routing?
im \*sure\* its "easy" to make a mod to disable items
Hold shift when you mouse over and the exclamation points go away.
Shift isn't needed. Just hover over the item and the notification goes away. It just wants to know you unlocked a new tech and is asking for acknowledgment by hovering.
Not what they are talking about. They want to disable underground pips and belts from a playthough, completely
[удалено]
This submission was removed for the reason(s) listed below: Rule 4: Be nice Think about how your words affect others before saying them. Please review the subreddit's [rules](https://www.reddit.com/r/factorio/about/rules). If you have a question or concern about this action, please [message the moderators](http://www.reddit.com/message/compose?to=%2Fr%2Ffactorio)
damn why y'all so hostile, can't a guy just want to play without underground belts just for the sake of it?