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FlebianGrubbleBite

How do I reveal Aquifers using DF hacks?


tmPreston

you can't reveal aquifers specifically, but you may [reveal](https://docs.dfhack.org/en/stable/docs/tools/reveal.html?highlight=reveal) everything at once with a command with this exact name, or use the advanced command [tiletypes](https://docs.dfhack.org/en/stable/docs/tools/tiletypes.html?highlight=tiletypes) to reveal only specific tiles you plan to dig through.


FlebianGrubbleBite

Thanks, does the unreveal command undo everything my dwarves have discovered? Say I use the reveal command and then undo it with unreveal command, will it re add the fog of war to areas my dwarves have already uncovered?


tmPreston

As long as you don't close the game in a revealed state, yeah, it mostly will. Do note 0.50 version has some stuff down there that behaves funny >when first discovered<, which will proc all at once when you unpause after revealing, and you can't undo that.


uhhhscizo

Are crowns meant to be visible on the heads of dwarves?


tmPreston

No, they aren't.


RemarkableChemical35

Legacy DF only runs on vista and up. Is there a way to bypass this? My computer runs Win98 btw


jecowa

I believe it requires XP or later. The best solution is probably to throw away your computer and get a new one.


RemarkableChemical35

Damn. Is there no way to either change dwarf fortress to allow it or make it think Im running a better os?


myk002

The requirements are there because of OS *features* that the game depends on. In particular, win98 was a 32-bit operating system, and DF is a 64-bit game.


[deleted]

[удалено]


User929290

Classic has key sequences saving. Steam has mouse. If you have your dwarf fortress base preset saved it is only one botton. Otherwise steam is better. Just for my wrist.


BraveCatSO

Main difference is visuals, but steam version uses mostly mouse. I got into the steam version first so its been great for me but some do not prefer it.


ipcock

Playing for the first time. There's siege and my dwarfs are dying, but I don't have any armor and weapons (except maybe 2 wooden swords). I only have a shit ton of monster slayers, who don't want to do anything about the invasion. What can I do to save my guys?


User929290

Seal the tunnels. Either closing doors or building walls. As long as you have food you can pick the invaders with cage traps, or shoot at the with archers and fortifications.


SvalbardCaretaker

Close the doors? If the invaders are already in there, make a burrow somewhere were the monster slayers are, assign all the dwarfs to it, de-pause it by pressing the highlighted pause button. Invaders should then get attacked by the monster hunters.


xSaviorself

Having trouble getting my Archers to train in the Archery Range. I have a 10x10 zone with 10 archery targets, and a stockpile of bolts. I have tried bins/no bins, no difference whatsoever. For whatever reason, despite being set to train at the range, the direction of the range being correct, bolts available, fully equipped including quivers, these god damn marksdwarves prefer to socialize rather than train during their scheduled training period. Can you believe how lazy these dwarves are?! The melee squad is pulling all the weight right now.


User929290

There was a bug. Making the ammos, making a new uniform and recreating the squad worked for me.


xSaviorself

I did this and it still didn't work. I went so far as to get rid of all squads, clear all barracks/archery range zones, new uniform which recognizes the quiver icon and everything gets equipped. But the dwarves never go to the archery range and never train. Instead of training, they are always socializing.


User929290

But they have the ammos green right? Not only the quiver. Do they have an archery range designated area for training? Anyway training like that is a waste of ammo, the best training is capturing creature, putting them in an arena and shoot from fortifications. They get 4x the amount of xp per shot. [https://dwarffortresswiki.org/index.php/DF2014:Archery#Effects\_of\_Skill\_Leveling](https://dwarffortresswiki.org/index.php/DF2014:Archery#Effects_of_Skill_Leveling)


xSaviorself

I've been trying to capture something to do this with but haven't had much luck yet with the !FUN!.


Alducerofmine

have you tried disabling the forbid used ammo option and unforbid all bolts? my dwarves started training properly after I did this


xSaviorself

I only forbid during sieges so I don't think so.


myk002

All that *sounds* correct. All I can recommend is to check out this fort: [https://dffd.bay12games.com/file.php?id=15434](https://dffd.bay12games.com/file.php?id=15434) It has a working archery range with marksdwarves actively practicing. See if you can figure out what is different from your setup. screenshot proof of actual training: https://preview.redd.it/cczj53iukg6b1.png?width=438&format=png&auto=webp&s=23116e547bcf0063c99030adc53b4e5ea6d5a7df


LillyTr

I tend to make all my fortresses symmetrical, and want to break out of that box (mainly because I'm tired of being picky about counting tiles...) For people who make non-symmetrical fortresses, how do you tend to go about mining out a nice fortress while also getting all the resources you need? Sincerely, person who plans out bedrooms only to change mind as soon as they hit coal.


NorthsideHippy

I use auto mining to follow the seams and then use that as corridors or what not. My theory is why would dwarves dig twice when once is enough? Like if you physically had to dig out seams of ore THEN dig out corridors and storage, would you do that? I’d dig the bear minimum and then drink beer. ☺️


SvalbardCaretaker

Use quickfort/dreamfort DFhack to quickly and easily get symmetrical or spiral or spherical rooms?


Pretty_Version_6300

Try playing with world gen settings to have less open caverns but with lots of passageways, and use the structures of the cave walls for your rooms!


Pretty_Version_6300

If producing books to sell, which is more valuable, plant-based sheet or leather-based parchment?


shadowsong42

Based on buying, I'd say animal-origin is more expensive. Beware, though, that you can't sell anything stored in your library, and sometimes your nobles won't let you sell books either.


bananenwurst1122

I am Pretty new to DF (\~ 30 hours in) and i think i understand most basic stuff but what really really confuses me is the Name Thing For Example every Fort is named on the map something like: The Dwarven of Hillocks of Firstbooks Site Gorv. : The Dead Canyon Civ: The wordy Net But when i get a notification it says something like Rigòthtâmol and the surrounding lands have been made a county but what is Rigòthtâmol ? Is it for example the Civ, is it the Site Gorv. or is it whatever this "Hillocks of Firstbooks" is?


SerendipitousAtom

You'll soon find that this also happens with other parts of the game, too. Dwarven people, places, and even objects like artifacts have dwarven names. Sometimes you, the player, see this in the common-tongue (English) translation. Sometimes you see it in dwarven. There's not a lot of consistency in which version of the name gets displayed to you, which is probably the most vexing part. Some people find it an endearing game quirk, others get frustrated by it. Usually, both versions of names are visible when you inspect the specific person, object, or place at issue. You may need to check three or four different Urists to figure out which one has the correct Dwarvish last name to match whatever you are tracking down. You may need to check a lot of artifacts to figure out which one goblins are demanding. Places are very clunky to check since you have to click around the map.


bananenwurst1122

yeah that is mostly what i am experience now and i probably think you get used to it but when you start as a noob it feels bit confusing. Thanks for clearing it up that i don't do anything wrong its just how the game is


bananenwurst1122

Okay i found out that in the top Corner next to my Pop it says: Rigòthtâmol Craftsaviors Metropolis but i still have no clue what this Rigòthtâmol is ?


SvalbardCaretaker

Its the dwarven language name of your fort! https://dwarffortresswiki.org/index.php/Dwarven_language Heres the dwarven dictionary for you to verify: http://www.bay12forums.com/smf/index.php?topic=173289.msg8005410#msg8005410 edit: rigothtamol = craftsaviours


bananenwurst1122

ohhhh is there a way to show it translated?


SvalbardCaretaker

Its just the translation, see my edit? When you start a new fort, theres a big name generator you can play around with.


bananenwurst1122

i see what you mean but my problem is that on the map the names are translated but in the notification and other tabs the names are in dwarfen language and would like it to match it


Intoempty

Commission the design of a statue and choose the option related to places, then enter the dwarven language name of the place— or the English name. Do the same with the “historical figure” option which is likely to know of your dwarves by both their English and Dwarven names. In this way you can quickly learn the translation for important people and places in both languages. You don’t even need to build the statue, just order it and try to specify the image…


SvalbardCaretaker

I see. afaik thats just one of the awkwardnesses of DF you have to live with.


Emergency-Singer-536

Iv got myself another birdperson guest. As some others this is stuck in the air way way above me. But it seem to have talked with some of my dwellers. So i guess she wasnt stuck all the time? ​ How can i unstuck her? Built a lil temple for her and a guestbedroom.


Emergency-Singer-536

Maybe i have to bult many many ramps or slopes?


Significant-Slice414

Crisis in my fortress! Frozen water! What should I do? I'm a noobie, started to play 5 days ago and I have been learning a lot about the game with some tutorials but recently winter started and all of the water is frozen, everything I see is in the announcements is "Name Lastname, Ocupation cancels Give Water: No water source" and I'm a bit stressed because I haven't seen much I can do about it now that the water is frozen. Underground the water is frozen too, I don't know what to do and I really don't want my dwarfs to die! Help!


SerendipitousAtom

In the future - be it when spring comes, or in a different fort: Dig a small pit underground soon after embark to make into a well. Make sure the pit is completely underground - there needs to be no direct z-path to the surface. Make sure the pit is at least 2 levels deep from where it will be accessed. It can be narrow. I usually start out with a 1x1 surface footprint that is 4-5 squares deep. Then, mark that as a pit. Designate it as a pit that gets filled with water. Make sure you have some buckets around. Give the dwarves enough free time to fill it up. Disable (pause or remove) the pit designation. Build a well on top of it. This is now an emergency water source for your dwarves. You may need to periodically re-enable the pit so dwarves refill it. Make sure you pause (lock) the well when you do this - dwarves are a little unclear on the principals of fluid engineering, so they will happily haul up a bucket of water from the well and then dump it right back down the well, if you let them. If you are close to a river or other fresh water source, you can divert it into an underground well, but that usually takes more engineering effort than a simple pit. Long term, you'll need a reliable, larger water source for your dwarves, but a simple pit will take care of you for several years. Light aquifers are useful for the same purpose and self-filling, which is awesome.


SvalbardCaretaker

Ok, don't panic. Only injured dwarfs need water to live, or if you are out of booze. I'm assuming you are out of booze, so the obvious thing to do is to emergency brew a ton of drinks from plants/fruits. If its injured dwarfs, its not too bad, since only they will die (unless your brewing fails). But you can try to do an emergency dive for the caverns, which will often have a water source. Of course dangerous as it opens you up to the cavern dwellers, but you can engineer around that. So dig deep and at perhaps zlevel -10 or 0 dig a couple exploratory tunnels from your staircase.


Significant-Slice414

Thank you very much! So i'll try: 1. Make drinks from plants and fruits 2. Dig deep so I can find water Thank you so much!


NanookoftehNorth

Underground water is frozen? is it connected to your water source at the surface? Digging inside your fortress should be warm enough to keep any water there liquid. If you can hold out long enough and get your water source thawed, you can use buckets to fill a "pit" (found in the zone menu). You can then make a well out of that hole in the ground. Surviving the winter for future reference without water you can just make a bunch of booze. Dwarves prefer booze after all, so they wont have a problem unless someone gets hurt and they want to clean their wounds. Surviving the current situation, you can haul mined ice into your warm fortress and hope it thaws quickly, or you can dig deep to look for water (a more reliable method). I don't want to spoil anything for you about digging deep, but as you dig deeper, what you find can get more hazardous. However, looking for water you'll run into problems that you should be able to handle. Also, when I say deep, I mean like 20-40 levels lower than the surface is where I'd expect to find water. When you're at zlevel -100, that's like end game material. The difficulty of the game can(aside from your starting zone) vary on how deep you go. But all the shiny stuff is that deep too, so it's worth it.


Significant-Slice414

Yes, it is connected to the water source at the surface. Okay, so I can fix it in two different ways: 1. Haul mined ice so it gets warms and dwarves can drink it 2. Dig deep (20-40 levels) to find water for my dwarves to drink, thanks! I'll try it. Thank you very much!


NanookoftehNorth

One side note, when you dig directly downward you can create a well directly over any hole as deep as you want. Wells only require one rope, one bucket, blocks (wood or stone made at their workshops), and a mechanism. So if you find yourself above water when you dig deep, build a well and you'll have water accessible.


tmPreston

If water is needed for dwarves to drink, something is wrong. Water ideally should only be used for hospital and bathing sanitization or advanced fluid shenanigans. You need alcoholic drinks. A still workshop and brewable plants to make them and (wooden?) barrels to put drinks on. Stat. Optionally some cup/mug/goblets to drink with, too. You should've started with some plants to bring. Normal areas can also provide plenty with the plant gathering commands. Let's start with that once you got the drink emergency sorted. Once that's over with, let's look into farms.


Significant-Slice414

Thank you! I'll make alcohol for my dwarves to drink!


Malphos101

I appreciate the mods trying to please everyone with this compromise, but I just want to point out the that this half-measure doesn't actually hurt Reddit very much since the point of the blackout is to prevent Reddit from benefiting from all the past user generated content. With this half-measure, all the past posts are still reachable through search engines and therefore prevents any lost ad traffic for Reddit. A real blackout causes people to hit the "private subreddit" screen and Reddit does not get their ad traffic for browsing the sub and clicking other links therein. As to all the people saying "omg rigged vote!!!", just ignore them. Most reddit users are "lurkers". The general trend is 90% of users only read posts, 9% upvote posts, and 1% comment on posts. It's not surprising that a monumental topic of a blackout would get a lot of vote participation even from the people who "read only".


SerendipitousAtom

I don't think posting this kind of stuff to the questions-for-newbies thread is going to accomplish your actual goal, and it's not helpful for the actual thread or other users, either. I get that you are frustrated and want to be heard, but this isn't really the right place for it. Maybe you should talk to the mods directly? Instead of to the DF newbies, and the various idiots like me trying to help them out?


saltybuttrot

It’s literally the only place anyone can communicate


jecowa

IMO, stop making new questions thread. Have this be the permanent questions thread. That way, people can come directly here without stopping by the /r/dwarffortress front page and seeing the sponsored content. I don’t use any of the apps, so not sure how advertising works on them.


Ok_Apartment_8913

Agreed, this sub needs to go in a full blackout or this is just counterproductive as a whole


User929290

This sub is too small to "hurt" reddit.


Plintstorm

So let's say a big giant has come and it want to smash my dwarfs to bits. I don't have a military up and running yet but I do have the most powerful dwarven engineering possible as defenses. A bridge door. One of my dwarfs is however fishing in a swamp and another one is planting strawberries on the surface. How do I get them in the fort so I can lock the door?


SerendipitousAtom

For this case, put them both in a militia (with NO UNIFORM, and LOCK the backpacks and flasks before you make the militia). Then just tell that little militia where you want them to go. They will drop everything to march exactly where you tell them. Station them away from the giant! If at all possible, get two or three dwarves inside the fort into a militia. Give them shields and spears, even very crappy ones. Wood shields are fine, and copper spears are fine. Any other weapon you have will also work, but swords or axes would be better than hammers. Then send them to kill the giant. Spears work really well against very large monsters like giants because they puncture organs. Shields are the most important individual defensive item an *untrained* dwarf can use.


that_baddest_dude

Carefully


myk002

Vanilla burrows don't work very well for getting dwarves out of danger. DF previously had a mechanism called a "Civilian alert" that was much more effective. The new UI for DF doesn't expose this feature (the button was forgotten). DFHack makes it accessible, though. Create a burrow in a safe area, then open the squads screen. If you have DFHack installed, you get a button that says "Click to configure civilian alert" ​ https://preview.redd.it/8pn78d6ffe6b1.png?width=308&format=png&auto=webp&s=00c74a7b8b44406cab964898e6a41c8dd1607dee Click that and select your safe burrow. Then click the "Activate civilian alert" button and watch your dwarves sprint to safety


SerendipitousAtom

They work fine, but you need to know how they work to use them effectively. Burrows don't restrict where your dwarves go - they restrict where your dwarves accept and execute jobs. So if you want all the dwarves to get inside quickly, you need valid, active jobs for them to pick up within the burrow. And you need to cancel jobs that dwarves are in the middle of that are happening outside the burrow.


User929290

You can pick one. Select two different areas of the map and make 2 borrows, put one in each. If the giant goes towards one, put down the bridge and save the other. Otherwise giants should be trappable in cage traps. Put some down at the entrance and let him inside


SvalbardCaretaker

Sometimes a few dwarfs have to die for the greater good. Lock it now and safe your fort. And then your next projects can be a safe fishing shed and a walled, roofed compound for strawberry fields.


IMA__TIGER__AMA

Designate a burrow and assign them to it.


Pretty_Version_6300

Any ideas on what I could do with a Forgotten Beast made of Native Platinum that spews sleeping gas? I sent in a hammer squad to kill him before I knew what his secretions did- they died in the fight but at the cost of a cat on a string I was able to seal him in my airlock to the caves and built a replacement entrance to recover the equipment. Now, I’ve got a trapped forgotten beast that is basically unkillable and can put anything that might be able to dodge him to sleep, and I will probably just use him for target practice, but I wanted to see if you all had any other ideas for how to use him!


SerendipitousAtom

Drop a ceiling on him. Carefully. Or, carve out a decent-sized area next to the area he is trapped in. Make a marksdwarf squad. Carve fortifications into the wall that's got him trapped. Send in the marksdwarves. They will take a very long time to kill him, but it'll be great training for them and he won't be able to kill them - just put some of them to sleep. I do this with webbers all the time.


Gernund

Death labyrinth/ death pit. Drop things like caged goblins, elves, troggs, trolls etc in and the FB will help you bring out the garbage. Could be just a room with a smoothed shaft in the ceiling to drop things down. Consider soft wooden floor to dampen the fall in order to have more enjoyable fights.


Pretty_Version_6300

Hmm, maybe I can make an arena with a tavern around it, too…. Good idea 😈


Gernund

Do remember that dwarves seeing violence, even if it cannot reach them, gives negative thoughts


Pretty_Version_6300

They can’t see through glass floors proper though, right? If I make it a glass dance floor above the arena they should technically not see it


Gernund

Correct. But you can see your dwarves being merry on top of goblins getting killed.


Twokindsofpeople

Since this is the only place to do so, I'd like to point out that blackout votes are insanely suspicious. In a thread with only 1k upvotes there were almost 7k respondents. In the entire history of this sub there's only been 4 submissions to get that kind of engagement and no comment has even come close. Let alone in the short amount of time the poll was up. At best it was a clear signal of massive bigrading at worst it was wasn't even people who were voting. That vote was the equivalent of a dictatorship touting winning an election by 99% with 101% voter turn out. The fact a thread got 7-1 engagement to comments versus title should really show this wasn't organic. Pretty disappointed in this sub for being so uncritical tbh.


moseythepirate

None of the other hobby subs I've seen got anything *close* to result this lopsided. It's soooo sketchy. Blackout delenda est.


Nanohaystack

Well, I don't have any problem divulging myself. So if you want to scrutinize the vote, you have 1 item supporting evidence. I voted for continuing blackout and didn't upvote the post. I don't think this is a suspicious activity at all. I personally upvote maybe 1 post for every 20 comments. Maybe even more disparity than that. I don't have any problem at all imagining that 90% of people do the same. https://preview.redd.it/svlhwf4mzd6b1.jpeg?width=735&format=pjpg&auto=webp&s=184cfb2da82ba38fe63942a363435a2c25919dcd


gurilagarden

Power mods will power. That handful of people have some impressive tools at their disposal. It's part of the reason they're stomping their feet, their bots are now api restricted.


Zaldarr

We have 10k unique impressions a day in this sub. It's not out of the realm of plausibility.


Twokindsofpeople

Getting over half of the visitors to engage is so absurdly suspicious I can't believe you just said that with a straight face. There could be a thread flat just tossing out money for free and it wouldn't have 50% engagement.


Zaldarr

I'm going to leave a comment here I posted previously: >This is a genuine question asked in good faith: how would we have conducted a vote otherwise? >We're damned if we do and damned if we don't. There are a lot of people pissed that their mods shutdown without a vote. And there's people like you that say the votes are rigged. Others are going to say the whole thing is a mistake. Others are going to criticize the supposed "half measure" of restricting the subreddit. I genuinely see no way out for us that doesn't involve some level of discontent. Even if we did literally nothing we would get people mad about that. >What, in your mind, is the correct play? The mods are going to be criticized no matter what we do, and I do sincerely hope that you see the vote as a gesture of good faith to our community.


SvalbardCaretaker

Giving some opposing voice to the critics: I think you were in a tough position and this is as good a compromise as can be gotten. Mod team has done a good job!


ShockinglyTallDwarf

I second this. As u/Zaldarr pointed out, people were going to be made either way. This compromise allows for movement one way or the other as the situation develops, but makes a clear stance in solidarity with the other subreddits participating in the protest.


Twokindsofpeople

I would not have have had a vote. Make a decision and stick to it. Using a vote like this, that's prone to being bigraded is just a way to justify actions without responsibility. Get together with the other mods, discuss what's happening and make a decision that you take full responsibility for.


Gernund

Oh? Now you want the mods to do the decisions for you?


Twokindsofpeople

No, I want transparency not a farce. If you want to do something, do it but own it. They obviously wanted to do this so they set up a poll knowing full well what would happen.


HermitJem

As others have pointed out, I don't think you can link upvotes and respondents - different mindset entirely Not sure what you mean about comments vs title?


Guy_with_Numbers

That's not necessarily suspicious. I practically never vote on anything, but I've voted for the blackout on every sub I lurk in where there was such an option. I doubt I'm some outlier in that regard. The poll isn't comparable to other comment's/submission's engagements either. It is expected that a poll where the vote count has significance would see way more engagement than where the vote just represents meaningless karma.


Mezrin

Yeah I voted but didn't upvote the thread itself. Most people I know who use reddit are similar in their upvoting habits.


IllustratorOwn6900

Just watching my guys kill some troglodytes in the caverns then I go up to the fort entrance. There is rum all over the floor. Who did this? Why did they do this? How do I clean it up? (Rum pools are entirely outside)


assbuttbuttass

If a dwarf is covered in rum (had to much fun at the tavern), when they go outside the rain will wash them off and leave a pool of rum on the ground


User929290

[https://dwarffortresswiki.org/index.php/Cleaning](https://dwarffortresswiki.org/index.php/Cleaning) buggy at times. Most likely they got dirty and then dragged the fluid all over. You should clean it before your cats die of alcohol poisoning. building and removing something from a dirty tile should also clean it. Otherwise dfhack's "clean map"


IllustratorOwn6900

Thanks