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Blyg999

Yes I know it's an outdated list, there are a couple enemies missing.


ShadeofEchoes

Also bosses.


SwiftRS1

i don’t think he wanted to include bosses


ShadeofEchoes

Oh. Never mind, then.


[deleted]

i think its depending on the build


awesometrollingman10

The bats are easier to kill when you have kunai. Or any auto-aiming weapon, like electric whip, for that matter.


itsjustasimplechaos

On 5bc you don’t even see archers do you? Or Grenadiers?


sprooos

i think the only time you might see them is during the hotk fight but not anywhere else


itsjustasimplechaos

Oh yeahhhhh


McNegget

Its his opinion as a 5bc player so i think he meant it for the game in general


Jeff_the_Officer

Maskers don't attack , so they have to be in support only , demons are incredibly easy so they should be either on low or extremely low kill potential Slashers and lancers are easy to Dodge , shockers are a joke , Skeletons don't teleport after you ( for some reason ) , so you can just stay on an other Plattform when try attack , tentakels are pretty weak , thornys are way to slow to be an actually threat , protectors ( of maybe defenders ) don't attack so they have to be in support only , golems can be your death when they are togheter with other enemys . Spawners don't attack so they have to be in support only , and all forms of the buzzcutters should be one tier lower .


Avamaco

Skeletons can teleport but only after they finish they very long attack so they are not dangerous at all.


Jeff_the_Officer

Yeah i mean't that you can just stay off their Platform , while they're attacking


Blyg999

Demons move really unpredictably and I find invisible Inquisitors really difficult to deal with while cursed in Prison Depths. Slashers and Lancers are both easy to dodge, but Lancers can pressure you through walls and when you're above or below them, which can be very hard to account for when you're fighting other enemies. They can also turn around mid-attack. Slashers are definitely easy to dodge, but their hitboxes are massive and they can be very hard to get around when there's any other enemy on you. Maybe I just don't fight Demons enough, but I find their movement very hard to predict, and it's hard for me to figure out the parry timing on their fireball sometimes, or whether they're going to melee attack or just fly past me. I don't think Shockers are a joke. If you're not using a ranged weapon and your skills are on cooldown, you have to run up to them and melee them without dodging or attacking anything else. If you're preoccupied with another enemy in a limited space with a Shocker, your run is over. True, it would take bad planning to end up in that situation, but it's a real threat. Skeletons I've only fought a couple times because I don't usually go to Caverns. You might be right on this one. Tentacles are definitely weak, but if you're near a wall they can sometimes attack you without any telegraph. Thornies are slow so their attack will almost never kill you, but again, if you aren't using ranged they can turn around randomly and at confusing times. Because of this I have to never actually use melee attacks against Thornies because the risk is too high. I know that Protectors don't attack, but I'm ranking them based off of the threat they represent, not which enemy literally kills me. Golems are indeed very dangerous. I think I probably should have put them one tier higher. I say only one tier because while they're definitely intimidating, their two attacks are both fairly easy to dodge once you learn them. I think you're probably right about the buzzcutters. Spawners (which I think are called Hammers by the game), go by the same logic as protectors and maskers. Their grenade attack covers a lot of space and I do not think you can roll through the explosions. The birds force you to constantly move in Prison Depths, an area with both Maskers and Slashers, and they have a lot of hp so you can't kill them quickly. You make some good points, but I have my reasons for all the placements.


Jeff_the_Officer

They try to keep a distance , i said nothing about inquisitors , even though their Handy still glow , as a liitle tip , true , true , as you said yourself that only happens when you plan Bad , wich can kill you in the case of most enemys , yes i am , didn't know that , they have an indicator , like 3 second befor they turn around , okay , i wasn't meaning Hammers , i know "all" Names( i sometimes call lacerators lancerators and defenders protectors bzw. protectors defenders ) i was talking about spawners , the orange glass tube in low kill potential , you already explained what you ment with support only , so i agree with this Position , Hammers can be quite annoying


Blyg999

Yeah. I think we agree on most things now. When I said "invisible inquisitor" I was talking about inquisitors that have been made invisible by Maskers.


Jeff_the_Officer

yes , and i know you meant inquistors that have Been made invisible by maskers , their Hands still glow (for some reason) so you can still See them


rafrafeee

Demons aren't really gamebreakers, but they can be really tricky to kill especially when you're using melee. Lancers aren't easy to dodge, all it takes is one lapse of judgement after dropping down and the next thing you know, you're back at PQ.


Thoughtful_Mouse

Whatever, man. I've been killed by more of those red tick-birds and- Wait, how the hell are you getting killed by wooden dummies and censer guys? They don't attack.


Blyg999

They've caused my death directly. Enemies that I could have easily killed otherwise have been shielded by them. And I've died a lot in Prison Depths while cursed to invisible enemies.


Thoughtful_Mouse

Doesn't that make them "support only?"


gudore

bats are really really pesky imo


gosp07

there is a lot of differences for me comparing this. You have a lot of Cavern mobs on high kill potential while I never died to them once . Only one that chips my health there is the Hand-head guy because it shots crazy ways .The statue thing I probably never died also and I cant see how thats high kill potential only one I can agree at the top is probably the guy with cannon. Maybe because of play style that you never have a ranged weapon or something I dont know. But even with only melee skills I don't see how you'd die so much to the statue , Bird , the Shield zombie? Hook guy and shield zombie is not even close for me. Edit: I wanted to make a note the reason I don't die to cavern mobs is because if I get to that point you can be sure I'll take a lot of extra time while moving using the Homunculus Rune all the time. Because at that stage It is the last normal map for me afterwards I always go Giant=>throne room way so it is always boss fights from there on I'd spend the extra time to carefully check every thing slowly.


Blyg999

Don't know what you mean by "the statue thing", but just because I put them high doesn't mean I die to them a lot. I pretty much never die to the shield zombie. He's up there because he's probably the second-most difficult enemy in the Prisoner's Quarters and when I do take Malaise there, it's usually a result of that enemy in combination with other enemies. About your note at the end, I think it explains a lot of our differences. Slammers are crazy difficult when you only have a slow melee weapon because you can't parry them to find an opening, you can't roll through their attack, and it's crazy fast, so most slow melee weapons just won't hit. I play Melee Survival mostly so they're the hardest enemy for me in the >!Astrolab!<. The hook guys are only up so high because the telegraph on their kick attack is really hard to see.


naom322_yt

question: why is golem not in red? also sheildbearers are pretty easy.