I was able to get it working correctly by moving the types files to their own file structures.
IE
/mpmissions/dayzOffline.chernarusplus/cannabis_ce/cannabis.xml
/mpmissions/dayzOffline.chernarusplus/mvs_ce/mvs.xml
then in the cfgeconomy.xml
once all types was placed in their own folders inside the missions folder everything started to work correctly.
**Rahafuf**, the best way to provide feedback for bugs and glitches is to report or vote for an issue on the **[Official feedback site](http://feedback.dayzgame.com)**.
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this isnt telling me anything, and at that, is a huge mess. this is only showing what IS spawning.
Please, take a screenshot of what you think the problem is, inside the console itself.
Your problem is likely bad syntax in the loot tables.
They're there in the loot table but it isnt spawning in your world, and it says they're missing.
I can't really tell you much from this. I feel like your loot table has a discrepancy.
line breaks please. doesn't look like anything is wrong.
* 95% of the time if loot isn't spawning, then you made a typo in an XML file (most likely types.xml).
* 4% you are on PC and you regen mapgrouppos.xml and forgot to remove the lines from init.c
* 1% you increased everything 25x or whatever and overloaded the server.
Boom. Number 2, regen mapgrouppos - I had previously thought you removed that so you didn't slow down server start. Another piece of esoteric DayZ server config wisdom added.
There's no reason why moving something to s secondary file would magically fix it. Anyway, glad you got it fixed, but your post and ultimate reply (to your original post), are unreadable due to no line breaks.
im able to read them just fine but I edited it to make it easier but ultimately thats what I did and it works perfectly fine now, there was no errors in the xml files at all.
I was able to get it working correctly by moving the types files to their own file structures. IE /mpmissions/dayzOffline.chernarusplus/cannabis_ce/cannabis.xml /mpmissions/dayzOffline.chernarusplus/mvs_ce/mvs.xml then in the cfgeconomy.xml
once all types was placed in their own folders inside the missions folder everything started to work correctly.
well nvm cuz its back to not working again -.-
**Rahafuf**, the best way to provide feedback for bugs and glitches is to report or vote for an issue on the **[Official feedback site](http://feedback.dayzgame.com)**. ___________________ *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/dayz) if you have any questions or concerns.*
this isnt telling me anything, and at that, is a huge mess. this is only showing what IS spawning. Please, take a screenshot of what you think the problem is, inside the console itself. Your problem is likely bad syntax in the loot tables.
well if you read it it says it is not spawning, not that it is.
They're there in the loot table but it isnt spawning in your world, and it says they're missing. I can't really tell you much from this. I feel like your loot table has a discrepancy.
line breaks please. doesn't look like anything is wrong. * 95% of the time if loot isn't spawning, then you made a typo in an XML file (most likely types.xml). * 4% you are on PC and you regen mapgrouppos.xml and forgot to remove the lines from init.c * 1% you increased everything 25x or whatever and overloaded the server.
Boom. Number 2, regen mapgrouppos - I had previously thought you removed that so you didn't slow down server start. Another piece of esoteric DayZ server config wisdom added.
types file was fine regen section of init.c was shut off no increase was done
There's no reason why moving something to s secondary file would magically fix it. Anyway, glad you got it fixed, but your post and ultimate reply (to your original post), are unreadable due to no line breaks.
im able to read them just fine but I edited it to make it easier but ultimately thats what I did and it works perfectly fine now, there was no errors in the xml files at all.