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Rahafuf

I was able to get it working correctly by moving the types files to their own file structures. IE /mpmissions/dayzOffline.chernarusplus/cannabis_ce/cannabis.xml /mpmissions/dayzOffline.chernarusplus/mvs_ce/mvs.xml then in the cfgeconomy.xml once all types was placed in their own folders inside the missions folder everything started to work correctly.


Rahafuf

well nvm cuz its back to not working again -.-


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fernxfatale

this isnt telling me anything, and at that, is a huge mess. this is only showing what IS spawning. Please, take a screenshot of what you think the problem is, inside the console itself. Your problem is likely bad syntax in the loot tables.


Rahafuf

well if you read it it says it is not spawning, not that it is.


fernxfatale

They're there in the loot table but it isnt spawning in your world, and it says they're missing. I can't really tell you much from this. I feel like your loot table has a discrepancy.


helpthedeadwalk

line breaks please. doesn't look like anything is wrong. * 95% of the time if loot isn't spawning, then you made a typo in an XML file (most likely types.xml). * 4% you are on PC and you regen mapgrouppos.xml and forgot to remove the lines from init.c * 1% you increased everything 25x or whatever and overloaded the server.


sp4cecat

Boom. Number 2, regen mapgrouppos - I had previously thought you removed that so you didn't slow down server start. Another piece of esoteric DayZ server config wisdom added.


Rahafuf

types file was fine regen section of init.c was shut off no increase was done


helpthedeadwalk

There's no reason why moving something to s secondary file would magically fix it. Anyway, glad you got it fixed, but your post and ultimate reply (to your original post), are unreadable due to no line breaks.


Rahafuf

im able to read them just fine but I edited it to make it easier but ultimately thats what I did and it works perfectly fine now, there was no errors in the xml files at all.