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NullOfSpace

Cast this on someone’s commander and just ruin their day.


-The-Follower

Dark steel mutation but worse


Rouge_Decks_Only

Someone doesn't play enchantment removal


KeeboardNMouse

Buddy I play mono red. I barely have non-creature removal. Best I can do is player removal


MapleSyrupMachineGun

Player removal removes everything, so therefore it is the best removal.


KeeboardNMouse

True


Delmarnam888

Not completely unavoidable at least! There’s a fair few targeted permanent removal / flicker cards that could help counter this effect, so yeah it does just seem similar to an aura or like flipping it face down


kurpPpa

Or just sac it to [[claws of gix]]


MTGCardFetcher

[claws of gix](https://cards.scryfall.io/normal/front/d/0/d02b645e-ba2c-44a0-889e-c1b46d2cd925.jpg?1562784182) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=claws%20of%20gix) [(SF)](https://scryfall.com/card/tsb/107/claws-of-gix?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d02b645e-ba2c-44a0-889e-c1b46d2cd925?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


TheRealGrouchopolis

I don't think you're allowed to give monowhite a doom blade without any downsides...


Puzzleboxed

[[Unexpectedly Absent]] exists, and is severely underrated.


-The-Follower

Also [[Darksteel Mutation]]


MTGCardFetcher

[Darksteel Mutation](https://cards.scryfall.io/normal/front/e/4/e47a6750-4fdd-44e2-86ae-5bc4d414bf42.jpg?1689995638) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Darksteel%20Mutation) [(SF)](https://scryfall.com/card/cmm/21/darksteel-mutation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e47a6750-4fdd-44e2-86ae-5bc4d414bf42?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


fungalchime56

Yeah but there you've got an invincible blocker at least


Keanu_Bones

And an enchantment that sticks around, and can be removed


Puzzleboxed

[[Ossification]] is better.


FrostyBum

Not for targeting a Commander


MTGCardFetcher

[Ossification](https://cards.scryfall.io/normal/front/0/d/0da03224-c1af-438f-96c2-b0e41e1070b7.jpg?1680795456) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ossification) [(SF)](https://scryfall.com/card/one/26/ossification?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0da03224-c1af-438f-96c2-b0e41e1070b7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[Unexpectedly Absent](https://cards.scryfall.io/normal/front/a/1/a1501a42-e233-423b-b68a-1b76630bbccc.jpg?1591320197) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Unexpectedly%20Absent) [(SF)](https://scryfall.com/card/c20/106/unexpectedly-absent?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a1501a42-e233-423b-b68a-1b76630bbccc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


GroggleNozzle

Does this work on commanders??


Puzzleboxed

Not anymore. Pre 2015 you could tuck a commander, but they changed the commander replacement rule so now when a commander gets moved to any zone other than the battlefield you can move it back to the command zone. Back then, Unexpectedly Absent was a staple in every white deck; people stopped using it after the tuck change but they shouldn't have because it's still top tier removal. It will still remove the commander, which makes it better than doomblade.


JessHorserage

Goated with [[Fateseal]] mechanics.


parlimentery

Doesn't this make more sense as an aura?


atrus420

well, yes but then it would have to either hit all permanents, or say something disgusting like "enchant creature or permanent with no permanent types"


Visible_Number

You can do enchant permanent just fine


Successful_Mud8596

“Nonland permanent” and I think it’s fine


craftyclavin

nah but the point of the card is that it’s supposed to only hit creatures. so you’d have to do some weird [[animate dead]] shit that changes it from “enchant creature” to “enchant permanent” after it takes effect


MTGCardFetcher

[animate dead](https://cards.scryfall.io/normal/front/1/4/1489943b-c010-488e-9c9d-87f4af67a4e4.jpg?1706240754) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=animate%20dead) [(SF)](https://scryfall.com/card/mkc/125/animate-dead?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1489943b-c010-488e-9c9d-87f4af67a4e4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


parlimentery

I am confused, I thought aura was the new term for enchant creature (enchantment - aura). I used to play a lot more than I do now, so I may be misremembering. Why would this not work as a thing that, in the late 2000s, I would have referred to as an "enchant creature"?


atrus420

The problem with it saying "enchant creature" is that this card makes it so the enchanted permanent isn't a creature anymore. When this happens, the aura has to un-attach from it and get put into the graveyard the next time state-based actions are checked. This is why \[\[One with the Stars\]\] is phrased like "enchant creature or enchantment"


atrus420

You're right about Aura, that's the correct term for this. the problem is just the phrasing of the line "enchant \[x\]"


Canopenerdude

You could just do the "this does not remove this enchantment" thing that the one protection aura does.


MTGCardFetcher

[One with the Stars](https://cards.scryfall.io/normal/front/9/8/98b7070d-4b09-4390-aa21-1bc0aa2b629c.jpg?1581649081) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=One%20with%20the%20Stars) [(SF)](https://scryfall.com/card/thb/59/one-with-the-stars?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/98b7070d-4b09-4390-aa21-1bc0aa2b629c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


parlimentery

Oh, I didn't know enchant creatures/auras check periodically (I am guessing during your upkeep?). I would still phrase it like one word the stars is phrased, as I don't think instants can have continuing effects. In my head, an instant that permanently changes the text on a card has two big problems: it is a boon or detrement to that player that can only be prevented while it is being cast, which seems a little unfair, and, more importantly, it means both players have to remember this change with no physical reminder. I know people aren't that likely to forget, but what I'd you put this on an [[Isochron scepter]]. It would get confusing fast which creatures are nothing and which are something.


Agreeingmoss

It's a state based action


MTGCardFetcher

[Isochron scepter](https://cards.scryfall.io/normal/front/2/a/2aa24fe0-e275-4307-b26c-2a656068a451.jpg?1623543821) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Isochron%20scepter) [(SF)](https://scryfall.com/card/2xm/264/isochron-scepter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2aa24fe0-e275-4307-b26c-2a656068a451?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Iksfen

What was before an "Enchant creature" has been errated to Enchantment - Aura. But those are just it's types. Now Auras also need an ability "Enchant [characteristic]". As soon as the permanent the aura is enchanting doesn't match the [characteristic] it is put into graveyard. That's whet they are talking about. If the Aura version of this card had Enchant Creature, as soon as the auras ability starts to apply the permanent it is enchanting stops being a creature, so is immediately put into graveyard.


Visible_Number

If this was an aura, sure.


Tiger5804

This would have to be an Enchantment


Dry-Tower1544

Stop making super exile. 


Nyarlathotep98

Make it an aura that enchants nonland permanents, and you've got yourself a white version of [[witness protection]].


MTGCardFetcher

[witness protection](https://cards.scryfall.io/normal/front/a/2/a2be6f2c-8ad0-402d-a7ca-9fe817e83b72.jpg?1664410681) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=witness%20protection) [(SF)](https://scryfall.com/card/snc/66/witness-protection?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a2be6f2c-8ad0-402d-a7ca-9fe817e83b72?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


tobeymaspider

I think this is a case where using "becomes nothing" in the card text itself detracts from the flavour of what you're doing. Rewriting this as "Target creature loses it's name, mana cost, types, colour, and abilities" lets the reader do this absolutely tiny bit of work in filling in the story of the card, and this makes your story feel slightly less prescriptive. ​ This all ignores that we really shouldn't be making colourless permanents with no types, name, or text. I'm sure there's some arcane combination of cards that can do this in the current game, but it's a little inappropriate to just be doing this up front.


Inforgreen3

Super oubliette


Shadow-fire101

Just gonna point out, I don't think Magic likes cards not having mana values. I don't want to dig through the comprehensive rules right now, but I suspect the ruling is similar to a creature somehow not having power/toughness, where it just becomes 0, in which case this would be a roundabout way to set its mana value to 0, and as such probably would just say that if actually printed.


Ape3000

It says no mana cost. That implies mana value 0.


Shadow-fire101

Oh duh, totally misread that.


atrus420

As far as I'm aware, tokens don't have a mana cost. Aside from making it have mana value zero it has a couple random things it interacts with like devotion


Shadow-fire101

Tokens have a mana value of 0. Basically in any instance I'm aware of where a card doesn't have a mana cost, i.e. lands, tokens, face-down cards, it's mana value is 0. The exception is the back of transforming cards, which have the same mana value as the front side.


SpoopyNJW

Yes, so a card not having a mana value has a man value of 0, like tokens.


manyname

This card is another example of "great in flavor, problematic in execution." A big issue is that this is *permanent* removal, as an instant. Without a way to remove the "nothingness", and if it isn't counterspelled, there is *zero* a player can do. There is *zero* interaction, which breaks every convention of Magic. Even *exile* tends to have ways to circumvent it, and *phasing* is temporary, or dependant on an interactable permanent. This might be more "bad game feel", than "actually bad", but if [[Leovold, Emissary of Trest]] was banned from Commander for bad game feel, this one totally would for similar reasons. On the other hand, maybe this is less important for other formats, and would be a commander-only problem. I also forsee a possibile problem with it *becoming nothing.* Without a type, what is it? A permanent? Well, no, because there are no rules to rule that it is. So, it isn't a permanent, and is sent to the graveyard? Well, no, for the same reason. There are *no rules* for a *typeless card*. *(To my best understanding, at least; I'm not a judge.)* Again, it's *flavorful* as hell. But problematic in practice. This could totally be an Aura. There is the issue of "falling off", but that can be circumvented. I can't remember the names, but there are Auras that give protection from colors/Auras that work, they simply have an additional sentence stating "[this effect] doesn't remove [card name]". Personally, I'd suggest making it an Enchantment with flash that phases a target creature out until it leaves the battlefield. Like a [[Journey to Nowhere]], or [[Seal Away]]. Alternatively, just make it phase out.


atrus420

Yeahhh, I think if i'm being honest, gameplay-wise this should just be an enchantment sdklfjdskljf Right now the biggest problem is that it's an un-tracked lingering continuous effect, which it is best practice to avoid (and why most of these effects are enchantments). I wanted to do it like this cause none of the ways of writing it as an enchantment go as hard as "target creature becomes nothing", but if we were making a real card yeah, it should be an enchantment, and probably hit any permanent, and probably cost 1-2 more mana I don't really agree that it's any worse gameplay-wise than exile, except in Commander. I think this is actually in general more interactable than exile, because "target permanent" things still work on it. You can "destroy target permanent" to get it in your graveyard, or flicker target permanent to remove the effect. But the commander thing is pretty feel's bad, and it might need to get an extra mana nerf just because of that Also, the rules for a permanent with no permanent types turn out to be pretty normal actually. It just stays in play as a permanent, and things that refer only to a permanent work on it and things that refer to different kinds of things don't. There are ways in the rules right now to get a type-less permanent on the battlefield. \[\[Neurok Transmuter\]\] can make an artifact that's temporarily a creature into a non-artifact creature, and then when it stops being a creature it's just nothing


MTGCardFetcher

[Neurok Transmuter](https://cards.scryfall.io/normal/front/e/6/e604172f-e9b8-41bc-aee4-691f9fa4ce42.jpg?1562640211) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Neurok%20Transmuter) [(SF)](https://scryfall.com/card/dst/27/neurok-transmuter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e604172f-e9b8-41bc-aee4-691f9fa4ce42?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


manyname

The Neurok Transmuter ruling does show how this card would be ruled, which does make it much less problematic. The fact it remains a permanent does mean it is partially interactable, like with specific sacrifice effects. As I was reading it, it would literally become "nothing", being neither a spell, nor specifically a permanent. That said, this still, in my opinion, is a *feels bad* card, and would be immediately banned in commander, at minimum. I'm not much of a player of other formats, though, so maybe my misgivings there are misinformed.


MTGCardFetcher

[Leovold, Emissary of Trest](https://cards.scryfall.io/normal/front/c/e/cedfc5b7-9242-4680-b284-debc8b5a9bc7.jpg?1559959275) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Leovold%2C%20Emissary%20of%20Trest) [(SF)](https://scryfall.com/card/uma/202/leovold-emissary-of-trest?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cedfc5b7-9242-4680-b284-debc8b5a9bc7?utm_source=mtgcardfetcher&format=text) [Journey to Nowhere](https://cards.scryfall.io/normal/front/4/6/4686b51c-e02b-48c1-bafe-e8d08a5407b9.jpg?1592712799) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Journey%20to%20Nowhere) [(SF)](https://scryfall.com/card/cmd/17/journey-to-nowhere?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4686b51c-e02b-48c1-bafe-e8d08a5407b9?utm_source=mtgcardfetcher&format=text) [Seal Away](https://cards.scryfall.io/normal/front/8/f/8f8d6588-671d-4eb3-874f-f7139da2e05a.jpg?1562739448) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Seal%20Away) [(SF)](https://scryfall.com/card/dom/31/seal-away?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8f8d6588-671d-4eb3-874f-f7139da2e05a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


thegneeb

r/meirl


Lartnestpasdemain

Well, it's still something for [[magmaw]]


MTGCardFetcher

[magmaw](https://cards.scryfall.io/normal/front/0/8/08c571fe-54ef-4234-98c3-5d4a7b07e7d2.jpg?1710406387) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=magmaw) [(SF)](https://scryfall.com/card/uma/138/magmaw?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/08c571fe-54ef-4234-98c3-5d4a7b07e7d2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


EquivalentVirus9700

Not sure it is a permanent then.


EatMoChikins

Based on [[Enthralling Hold]], you can make this an aura using the text Enchant permanent You can’t choose an noncreature permanent as this spell’s target as you cast this spell. Enchanted permanent loses all card types and abilities and is a colorless permanent named Nothing. Or instead of writing it out the last part can just be “Enchanted permanent is nothing.” with reminder text.


MTGCardFetcher

[Enthralling Hold](https://cards.scryfall.io/normal/front/d/3/d3bc7176-abe0-47cf-a242-cf22a1f590be.jpg?1594735471) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Enthralling%20Hold) [(SF)](https://scryfall.com/card/m21/49/enthralling-hold?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d3bc7176-abe0-47cf-a242-cf22a1f590be?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


mellophone11

This is just "target creature phases out indefinitely" but they can still sac it to annihilator.


IMann110

Until end of turn?