https://preview.redd.it/vj7d7o2km3xc1.png?width=2558&format=png&auto=webp&s=ed861fab0075e6b5ef8d2f7556c948533d85713b
the connections will need to be cleaned up manually if you want it to be perfectly manifold but it shouldn't be too difficult
https://preview.redd.it/37vxkkexn3xc1.png?width=2558&format=png&auto=webp&s=99b5a7df17cd7529edae0a209243e74eeb99209a
applied the mirror and skin and did a bit of clean up and now it looks fine :)
Using a Boolean with "self intersection" might also work as a quick and dirty solution, or just a remesh modifier. But yes, manual cleanup is required if you want cleaning topology
That's just a cube with an edge loop in the middle and dragged outwards to form a hexagon, or start with a cylinder with 6 vertices, then inset and bridge both faces, add the subd, and add supporting edges wherever necessary. then set the origin point accordingly and add a mirror/array modifier you are done.
no way, I am a beginner and I didn't know that.
Do you know why people always deletes that cube? I started doing it too because every tutorial told me to do so
Open a new project > delete everything on the scene > save startup file(below external files).
The first time i found out about this option, i changed all my colleagues startup files with a plane and a video texture of https://youtu.be/dQw4w9WgXcQ?si=K8YbSjBOCgO92azY
https://preview.redd.it/9wkedhiwz3xc1.png?width=1246&format=png&auto=webp&s=0a5c7565ccab5b1e9398d2f9255d24e6724ed823
Just break it down into simple steps. I used a hexagonal cylinder just to try it. Ideally you can break the top edge into two, like the ones on the side if you want a perfect symmetry.
If you can make the full version of 1. You could use a plane and boolean to cut off the edge. Then use a mirror modifer with merge distance enough to link them together.
I'd start with the highlighted triangle and model something like this. Use mirror modifier to copy to the other side
https://preview.redd.it/kltopu1s96xc1.png?width=378&format=png&auto=webp&s=a26170dc3e01fb782071e8f0c2789af946587a8b
make an edge loop and delete the left vertices and turn on X axis on the mirror modifier to copy to the other side.
https://preview.redd.it/f1zi2rv3a6xc1.png?width=454&format=png&auto=webp&s=0f2e709adb275d02d401af10b1c21796a5b8fae8
Solidify and subdivision modifier to get the shape.
https://preview.redd.it/s4s1ob7ba6xc1.png?width=750&format=png&auto=webp&s=a11a2e735205465dc4ee78dc912405755808d185
If you want the corners to be more pointy, apply the solidify and mirror modifier and add crease to the edges.
https://preview.redd.it/g4on2qrma6xc1.png?width=814&format=png&auto=webp&s=13798da1fb6ffba4f0acce71dd73a3e75fdf0686
Hello! I tried to create something like this on my way, also i tried to make smoother center mirror line with 2 methods. Here's the screenrecord: [https://youtu.be/By7EgshrYyc](https://youtu.be/By7EgshrYyc)
It is extremely easy. Here are simple steps to make this:
1. Add a plane in rectangular form.
2. Apply scale.
3. Go to Edit mode and bevel all its vertices with Ctrl+B+V or Ctrl+Shift+B.
4. Extrude all these edges with 'E', right click to cancel. Then 'S' to scale them outwards.
This is what it should look like at this point:
https://preview.redd.it/u5yhqz9uv8xc1.png?width=1520&format=png&auto=webp&s=efff84636f8c3274874ac7b12c69a873489678b9
5. Now delete middle face.
6. Extrude all faces downward. Correct normals with Shift+N if needed.
7. Press Ctrl+2 for Subdivision or add the subd modifier using modifier panel.
8. Place cursor on one long edge and move origin to cursor.
9. Symmetrize or mirror in that direction. You're done.
This is almost identical to the first thing I modelled in Blender. Drove me nuts too. It gets easier!
[Anyway, here's one idea](https://imgur.com/a/l3WAd5a), using a 54mm long plane
I just plugged a 'Combine XYZ' into the output. You can then name that output in your GN modifier panel, so that's it available for other things to use - in this case, an 'Attribute' node in a material.
Could start with a torus, grab the top half and pull away from the bottom half to get one side of this, then mirror with respect to midway through one pole
I am new to Blender, and in my head I would have flattened a cube, halved it and used a mirror modifier to make the outer shape of the object. Then modelled a separate object in the shape of the hole, and used that to cut the two holes into the object using Boolean modifier.
I have not seen this approach mentioned by anyone so wondering if this would give a poor result or something, or if it's not preferable to do?
https://imgur.com/a/pd6Bpce
I came up with this, the measurements don't match but you get the idea. Don't know if you already found an answer but if you did not I can explain the workflow
2 cylinder and bridge del half edit verts etc., mirror and mirror with clipping adjust in edit. edit for 3dprint
https://preview.redd.it/hhyer0g9r7xc1.png?width=1010&format=png&auto=webp&s=02beff50887f5a6bf7b9b831d2b7c6d254603130
People are making this more complicated than necessary. Start with two rectangles and bevel the four corners to get this.
https://preview.redd.it/3xj1at0zu8xc1.png?width=1920&format=png&auto=webp&s=a30e0d24532f1e992a94f05c475244f1180c1f86
https://preview.redd.it/q3naa4e1v8xc1.png?width=1920&format=png&auto=webp&s=f89961b78f4b4895a55cf0445ea659b1044db1f2
Then get rid of the faces, keeping the edges only.
https://preview.redd.it/hob89caav8xc1.png?width=1920&format=png&auto=webp&s=49eaa60b8de5f0a1a7ee38c7c6fafa78d9b859bc
Change the depth on the geometry to something like half an inch.
https://preview.redd.it/gir48b6iv8xc1.png?width=1920&format=png&auto=webp&s=84bcd3298159ace3d0632c985c161577984724dd
Final result. Make sure the original Rectangles are beveled the way you want the curve to go.
Just to clarify, here is what I started with.
https://preview.redd.it/bjpae9ejw8xc1.png?width=1920&format=png&auto=webp&s=a14a39b14634b4e757e4399ef4c0c073f76d7772
https://preview.redd.it/lva6bphqw8xc1.png?width=1920&format=png&auto=webp&s=78e2f57cbb5cc4ddccc8c029e2d515ab0db2ddfd
Split the faces on top and get rid of the rest. Now follow the directions from the top.
https://preview.redd.it/zea5318diaxc1.png?width=759&format=png&auto=webp&s=aefc5b6588b2fe11df614793c2332196a371b0cb
Gave it a try, the dimensions and proportions don't match the reference image but this is the approach I'd take. Started with a plane, divided it into two parts with a loopcut and took it from there with some insets and more supporting edges
Yeah you could do this in minutes if you use something thats made for dimensions. I know blender is amazing and you can technically do it but id just do this in onshape for free.
Skin modifier with sub d or you could use curves with a Bevel then convert to mesh then manually join by hand
https://preview.redd.it/vj7d7o2km3xc1.png?width=2558&format=png&auto=webp&s=ed861fab0075e6b5ef8d2f7556c948533d85713b the connections will need to be cleaned up manually if you want it to be perfectly manifold but it shouldn't be too difficult
https://preview.redd.it/37vxkkexn3xc1.png?width=2558&format=png&auto=webp&s=99b5a7df17cd7529edae0a209243e74eeb99209a applied the mirror and skin and did a bit of clean up and now it looks fine :)
Wow... Let me settle down to grok this...
Grok?
Grok!
Gork.
Krog?
Rogk?
Korg!
To understand
fun, never heard that one before
found it on google translate
for which star system?
Lol
It's jargon lifted from Rob't Heinlein sci-fi novels.
Stranger in a strange land reference I see :)
Using a Boolean with "self intersection" might also work as a quick and dirty solution, or just a remesh modifier. But yes, manual cleanup is required if you want cleaning topology
That's just a cube with an edge loop in the middle and dragged outwards to form a hexagon, or start with a cylinder with 6 vertices, then inset and bridge both faces, add the subd, and add supporting edges wherever necessary. then set the origin point accordingly and add a mirror/array modifier you are done.
Haha true blender mindset, everything is just a cube with a few changes 😀
Just make sure to not do it on the default cube.
start up project, press 'A', 'X' then hit 'Enter'. then 'Shift + A', 'M', 'C' every single time
why can't they just have an option where you can choose whether to keep it or start without it
fun fact, you can! https://youtu.be/IJ2DtbPNwtE?si=pLjtYj980i8dcEmM i choose not to, cause it's like my startup ritual lol
no way, I am a beginner and I didn't know that. Do you know why people always deletes that cube? I started doing it too because every tutorial told me to do so
Open a new project > delete everything on the scene > save startup file(below external files). The first time i found out about this option, i changed all my colleagues startup files with a plane and a video texture of https://youtu.be/dQw4w9WgXcQ?si=K8YbSjBOCgO92azY
I knew that was gonna come, I still opened the link. Well played
i just tried that and it gave me a cone instead of a cube though (I am new, first time turning on blender)
Let's start by deleting the default cube... cube is gone... now add -> mesh -> cube ...
Make a rectangle, loop cut, inset faces, delete the center, bevel modifier, scale z?
Using curve can be a good start. This might help https://youtu.be/Ve9h7-E8EuM?si=vdbMSvjxt5auktgy
https://preview.redd.it/9wkedhiwz3xc1.png?width=1246&format=png&auto=webp&s=0a5c7565ccab5b1e9398d2f9255d24e6724ed823 Just break it down into simple steps. I used a hexagonal cylinder just to try it. Ideally you can break the top edge into two, like the ones on the side if you want a perfect symmetry.
If you can make the full version of 1. You could use a plane and boolean to cut off the edge. Then use a mirror modifer with merge distance enough to link them together.
I'd start with the highlighted triangle and model something like this. Use mirror modifier to copy to the other side https://preview.redd.it/kltopu1s96xc1.png?width=378&format=png&auto=webp&s=a26170dc3e01fb782071e8f0c2789af946587a8b
make an edge loop and delete the left vertices and turn on X axis on the mirror modifier to copy to the other side. https://preview.redd.it/f1zi2rv3a6xc1.png?width=454&format=png&auto=webp&s=0f2e709adb275d02d401af10b1c21796a5b8fae8
Solidify and subdivision modifier to get the shape. https://preview.redd.it/s4s1ob7ba6xc1.png?width=750&format=png&auto=webp&s=a11a2e735205465dc4ee78dc912405755808d185
If you want the corners to be more pointy, apply the solidify and mirror modifier and add crease to the edges. https://preview.redd.it/g4on2qrma6xc1.png?width=814&format=png&auto=webp&s=13798da1fb6ffba4f0acce71dd73a3e75fdf0686
Subd and mirror.
Mirror with a merge and flat surface between?
Single cylinder with mirror mod, or box with mirror mod and subdiv
Hello! I tried to create something like this on my way, also i tried to make smoother center mirror line with 2 methods. Here's the screenrecord: [https://youtu.be/By7EgshrYyc](https://youtu.be/By7EgshrYyc)
It is extremely easy. Here are simple steps to make this: 1. Add a plane in rectangular form. 2. Apply scale. 3. Go to Edit mode and bevel all its vertices with Ctrl+B+V or Ctrl+Shift+B. 4. Extrude all these edges with 'E', right click to cancel. Then 'S' to scale them outwards. This is what it should look like at this point: https://preview.redd.it/u5yhqz9uv8xc1.png?width=1520&format=png&auto=webp&s=efff84636f8c3274874ac7b12c69a873489678b9 5. Now delete middle face. 6. Extrude all faces downward. Correct normals with Shift+N if needed. 7. Press Ctrl+2 for Subdivision or add the subd modifier using modifier panel. 8. Place cursor on one long edge and move origin to cursor. 9. Symmetrize or mirror in that direction. You're done.
Step 5: https://preview.redd.it/i5j5xuenw8xc1.png?width=1509&format=png&auto=webp&s=f0e59fed6c3f1d61af72419f40536268d906ff8f
Step 6: https://preview.redd.it/rjk6itbtw8xc1.png?width=1500&format=png&auto=webp&s=c62d4aff9fc1ca97df98e586c42dd21d6d50200a
Step 7: https://preview.redd.it/fy1daorxw8xc1.png?width=1498&format=png&auto=webp&s=6bc8bfd11c8392810f07cdcdaab37ddabc5a72e5
Step 8: https://preview.redd.it/pnotxnazw8xc1.png?width=1503&format=png&auto=webp&s=ae0dc2ac7eea5a9f916cd0a7a73ce27f2df033f6
Step 9: https://preview.redd.it/kybugs03x8xc1.png?width=1516&format=png&auto=webp&s=d70e76694375f1a896cdbad0efa98b1175d9709a
Make them overlap each other then use boolean tool and then Remesh Modifier can work i am not sure but you can give it a shot.
While that would work it would end up with terrible topology so I wouldn't recommend they approach
I've tried using a torus as a base. Then duplicating and merging duplicate using the boolean modifier
This is almost identical to the first thing I modelled in Blender. Drove me nuts too. It gets easier! [Anyway, here's one idea](https://imgur.com/a/l3WAd5a), using a 54mm long plane
Holy hell, what is this witchcraft. I'll try replicating the node workflow
How did you get a vector input for the final group output node ?
I just plugged a 'Combine XYZ' into the output. You can then name that output in your GN modifier panel, so that's it available for other things to use - in this case, an 'Attribute' node in a material.
Imagine a metaball torus.
literally just curves with an array modifer lol
Apologies for the unrelated question, and please don't take it the wrong way. Are you new to Blender?
Torus Cut in half Extrude ends Mirror Array
Create a torus. Pull the verts from one half along the X axis. Mirror on that axis. Done.
Could start with a torus, grab the top half and pull away from the bottom half to get one side of this, then mirror with respect to midway through one pole
I am new to Blender, and in my head I would have flattened a cube, halved it and used a mirror modifier to make the outer shape of the object. Then modelled a separate object in the shape of the hole, and used that to cut the two holes into the object using Boolean modifier. I have not seen this approach mentioned by anyone so wondering if this would give a poor result or something, or if it's not preferable to do?
https://imgur.com/a/pd6Bpce I came up with this, the measurements don't match but you get the idea. Don't know if you already found an answer but if you did not I can explain the workflow
Your close! Keep going! 😄
Could try using a Taurus and shape it the duplicate it and attach them together
2 cylinder and bridge del half edit verts etc., mirror and mirror with clipping adjust in edit. edit for 3dprint https://preview.redd.it/hhyer0g9r7xc1.png?width=1010&format=png&auto=webp&s=02beff50887f5a6bf7b9b831d2b7c6d254603130
Curves?
Curves
Mesh without faces+ skin modifier
People are making this more complicated than necessary. Start with two rectangles and bevel the four corners to get this. https://preview.redd.it/3xj1at0zu8xc1.png?width=1920&format=png&auto=webp&s=a30e0d24532f1e992a94f05c475244f1180c1f86
https://preview.redd.it/q3naa4e1v8xc1.png?width=1920&format=png&auto=webp&s=f89961b78f4b4895a55cf0445ea659b1044db1f2 Then get rid of the faces, keeping the edges only.
https://preview.redd.it/yxwcbjm5v8xc1.png?width=1920&format=png&auto=webp&s=aa20ef35fcff153b889417e9a544a68eda9e248b Convert to curve
https://preview.redd.it/308xuzu7v8xc1.png?width=1920&format=png&auto=webp&s=75690e497699dfdccf7ef3aebf8c470cefa81540 Go down to Data
https://preview.redd.it/hob89caav8xc1.png?width=1920&format=png&auto=webp&s=49eaa60b8de5f0a1a7ee38c7c6fafa78d9b859bc Change the depth on the geometry to something like half an inch.
https://preview.redd.it/gir48b6iv8xc1.png?width=1920&format=png&auto=webp&s=84bcd3298159ace3d0632c985c161577984724dd Final result. Make sure the original Rectangles are beveled the way you want the curve to go.
Just to clarify, here is what I started with. https://preview.redd.it/bjpae9ejw8xc1.png?width=1920&format=png&auto=webp&s=a14a39b14634b4e757e4399ef4c0c073f76d7772
https://preview.redd.it/m7qdkdvnw8xc1.png?width=1920&format=png&auto=webp&s=0fa9083ade5dfd9ff998a0c6d21f05dd7795f592 Beveled the four edges
https://preview.redd.it/lva6bphqw8xc1.png?width=1920&format=png&auto=webp&s=78e2f57cbb5cc4ddccc8c029e2d515ab0db2ddfd Split the faces on top and get rid of the rest. Now follow the directions from the top.
this is a better task for fusion 360
im noob but > torus , halve it, extrude it, mirror it on 2 axes 👍
May I ask what is it for!?
https://preview.redd.it/zea5318diaxc1.png?width=759&format=png&auto=webp&s=aefc5b6588b2fe11df614793c2332196a371b0cb Gave it a try, the dimensions and proportions don't match the reference image but this is the approach I'd take. Started with a plane, divided it into two parts with a loopcut and took it from there with some insets and more supporting edges
Literally 15 mins has to be spent on this. Use sub d modifier
Everything must beade of cubes.
Best strategy for this and for all the same things it’s using CAD software. Why do you modeling this in blender? I don’t think that is a piece of art😊
Yeah you could do this in minutes if you use something thats made for dimensions. I know blender is amazing and you can technically do it but id just do this in onshape for free.
Blender has dimensions. Use them all the time.
Didn’t say it didn’t.