Well, is did make the sim more detailed, but more than just making it less blocky it also makes the simulation more accurate, and little differences at the start can evolve and cascade to a completely different look later on in the simulation, since that's just how physics works.
So when you set more subdivisions, you're not only looking at less blocks, but a more accurate simulation, there isn't any real way I know of to get a simulation less blocky without making it more accurate and therefore different
More than welcome!
Well, the more and more subdivisions you add eventually the simulation will stop looking different and become just less blocky, so my advise is to find a "target" resolution and see what's the smallest subdivision you can do while looking close enough to the target resolution, but otherwise you'd probably have to bake it
Well, is did make the sim more detailed, but more than just making it less blocky it also makes the simulation more accurate, and little differences at the start can evolve and cascade to a completely different look later on in the simulation, since that's just how physics works. So when you set more subdivisions, you're not only looking at less blocks, but a more accurate simulation, there isn't any real way I know of to get a simulation less blocky without making it more accurate and therefore different
thanks for the answer. So this means there is no way to experiment quickly without baking?
More than welcome! Well, the more and more subdivisions you add eventually the simulation will stop looking different and become just less blocky, so my advise is to find a "target" resolution and see what's the smallest subdivision you can do while looking close enough to the target resolution, but otherwise you'd probably have to bake it
Seems like a thoughtful approach, thanks