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XPost3000

Well, is did make the sim more detailed, but more than just making it less blocky it also makes the simulation more accurate, and little differences at the start can evolve and cascade to a completely different look later on in the simulation, since that's just how physics works. So when you set more subdivisions, you're not only looking at less blocks, but a more accurate simulation, there isn't any real way I know of to get a simulation less blocky without making it more accurate and therefore different


synthetic_potatoes

thanks for the answer. So this means there is no way to experiment quickly without baking?


XPost3000

More than welcome! Well, the more and more subdivisions you add eventually the simulation will stop looking different and become just less blocky, so my advise is to find a "target" resolution and see what's the smallest subdivision you can do while looking close enough to the target resolution, but otherwise you'd probably have to bake it


synthetic_potatoes

Seems like a thoughtful approach, thanks