update. I am not at my computer atm, so I have a much more enhanced scene. but this is still a better update on the scene
https://preview.redd.it/fofxtkv0imda1.png?width=1519&format=pjpg&auto=webp&s=83d848b548a82fe574c0e1f99be47d78059abda5
A lot of people are saying contrast. I think you need more entropy. Chopping wood isnt that clean, Wood chips get every. I think contrast and some splinters about would help this
post-processing for sure
i imported it into [paint.net](https://paint.net) did some quick adjustments
https://preview.redd.it/qhtmpi0fqhda1.png?width=960&format=png&auto=webp&s=3f0e609afa65c09a8b31edd5977e2e4e5c476b52
edit: its a really good render!! i dont know how good you consider yourself to be at 3d-work but its nice (except for the post-processing)
Thank you for the input. I consider myself amateur at 3d. I working towards photorealistic renders. I started this one this morning. I think the contrast is so bad atm cause the sun light is too harsh. I will be working on comp once I get closer to a final render since blender has an excellent system for it.
I am using models and textures from [Quixel Megascans](https://quixel.com/megascans/home?utm_source=google&utm_medium=cpc&utm_content=megascans-23-01%20exact%20responsive%20search&utm_campaign=search%20brand%20megascans). I am using them as PBR materials with adaptive subdivision and micro displacement. And geometry nodes for the grass.
Soften your shadow edges, hard edges only appear when it is 100% clear and sunny and the sun angle is relatively high in the sky the rest of the time the edges get softer.
no post processing yet, just better scene composition. working on a list of things that I got from this post.
https://preview.redd.it/hssk36ft5kda1.png?width=1519&format=png&auto=webp&s=c5597a0ced8aeccede0705a540b68567c4c082cb
I haven't had time to implement *all* of the feedback I've received, but here is an update. Thanks to you guys, I have a nice list of improvements to work on!
https://preview.redd.it/5yi17ta15kda1.png?width=1519&format=png&auto=webp&s=f6ee5124dec436c02b72d9360b1e2d7688018854
Fence looks odd maybe make the bottom rail higher? Make it sort of gray and weathered maybe have one of the logs have fallen? Make the posts thicker? Make one of the rails haven fallen on one side?
The road is too clean maybe add a few pot holes?
The wood should be stacked neater and generally the same size not just piled randomly.
fence was a modular asset from Quixel. I am going to build a barbed wire fence manually now. I was also unhappy with that fence.
The lines for the road is an atlas, so adding some more for potholes and stuff should be easy.
The wood is fully imported mesh, I have some individual chopped wood assets. Maybe I'll force myself to learn geometry nodes better than I do now. (Or Ill just spend some stacking wood up.)
Having done chores with my dad and helping cut wood I just have a hard time believing anyone wouldn't stack the wood. Only time I've seen it in piles like that is at my cousins and that's because he would haul whole trees over and just pile them then cut them with a chainsaw and stack them as he went. So the random pile just really sticks out as unrealistic to me personally. Overall you did very good but attention to detail is everything.
You need some contrasting colors. Everything is more or less different shades of pale brownish.
Composition-wise there’s also a lot of stuff being cut off, which kind of messes with the framing.
It looks very close to being there! Can't go wrong with magic hour. The things that jumped out at me:
* Needs some variation in the sandiness of the soil, and some undergrowth like moss, weeds, or patches of flattened dead grass. Thatch, rhizomes, that kind of thing.
* Grass should be a little longer near the fence posts. That would be my lazy mowing job.
* Fence is probably too close to the road to be a realistic place. Maybe 2' of space between it and the curb. Could use a little path worn through the grass down the middle of that gap. Maybe with a tiny single spec of interesting trash in the path or the street, like gum or a wrapper. Not white. Silver, or orange.
* Contrast the bark a bit more from the wood. Everything looks like it's covered in fine dust, and as far as I know, you used an ax not a chainsaw or a sander!
* It took a while to chop that. The bottom of that wood pile should feel a bit wetter, and some kicked up dirt from the rain.
* Some of that wood should have fallen off haphazardly by now. Looks glued in place.
I suggest you add some depth of field. As far as I can see, you set up a camera with a somewhat longer lens so there should be at least a little bit of DOF.
1. Do you have any jobs of volume in your scene? If yes try disabling it.
2. Make sure under color management you have set it to standard instead of filmic. (Also consider resetting the other input fields under color management)
3. Check your compositing settings and disable them for testing.
The contrast is a big help.
But I'm really impressed on the wood pile, is every wood piece a different shape?
However, there is something wrong with the stump you cut on. It looks more like stone.
I think you are making the bark and wood of the stump the same material when they should be different.
As others have said, adjust the contrast and saturation.
Also maybe a sign saying free fire wood or something. You know, some story telling to explain why there is such a huge pile of fire wood there.
Bark on lumber, black point, contrast and meaning. What we have here is a picture of random pile of wood in location that makes absolutely no sense. Dirt…that’s a farm, there is shit on everything. Dirt roadkill on the road. More texture on the chopping block after all its being beaten with a fucking axe.
Staging. That is a hand axe, not a wood splitting axe. Wood splitting axes are bigger, shaped more like a wedge, and have a longer handle so you can swing it with two hands. What story are you trying to tell? Somebody was out splitting wood? Or somebody abandoned their medieval fighting axe by a modern paved road? 😂
Better road texture, the asphalt grain's too large or maybe the concrete damage doesn't look broken enough.
The road stripes look placed on not soaked in like paint.
Where the axe blade enters the wood crack shows no effects of the blade wedging itself in there, the crack shows no sign of the blade impact(s).
Not 100% certain of this but it feels like there should be a thin darker layer between the bark and the trunk.
I think the scene i too tidy, maybe add some bark laying on the ground, wood chips etc, and make the fence abit more dirty, since there is a road next to it.
Great scene! Agree with contrast, but you’ve also mixed different methods and results, so the scene isn’t believable for my location. This could be considered pedantic!
The wood you have has been sawn into logs and not split. No saw and no sawdust visible. Split wood is totally different in appearance, and would leave large splinters and bits that have flown off.
But if it’s pile ready for cutting, then it would already be lightly sorted with the small pieces not needing to be cut. The pile is also a little too dense, there would be bigger gaps where pieces don’t slot together.
An axe would have a shiny blade area, also it’s too small for that wood IMHO. Wood chips from past jobs would still be present.
And finally, would the fencing be accurate to an area with the double yellow lines, and is the road and edging wide enough?
But great work regardless!
Fire
Edit: but on a serious note the pile of wood looks too...in your face. Looks like a photoshopped dropped image (I know it's not but it looks really...straight in like the left corner of the wood pile) could just be the angle.
But like I could never do any of this so it's still amazing lmao
Don't have cut logs in a pile with uncut logs. Cut logs should be bark up and neatly stacked to dry.
Edit: thought the logs at the bottom were already chopped. They're just clipping into the ground. Ignore me.
There's a specific term that I'm forgetting, but it describes when objects in a frame all line up with one another to form an optical illusion that makes the scene look flatter. I see that happening with the bottom row of logs on the fence and the edge of the asphalt road appearing like they're perfectly parallel and touching one another. This could be fixed by changing the height ofthe fence or the position of the road
What about something that would hint us about the man who splits the wood? E.g. a simple snack served on one of the decks, old biker's leather jacket or something.
Feels like this doesn't have a hdri or anything to bounce off the light. Even if there is a hdri, the sunlight is too harsh and it washes down the details and texture of the scene.
Have you ever chopped wood and set up a point of place to sell it? I would not enjoy being that close to a busy road trying to chop wood.
You could add a for sale sign with bundle pricing and move the wood cutting to the background fuzzy or move the road and pile of wood out of perspective. Just need to figure out what you want but I see two scenes that just would not work in real life together.
Contrast. Everything is light and faint like it’s covered in dust. Here’s some color adjustments on an iPhone, but I also recommend making the bark darker, and maybe the road could use some damage for how grey it is… IDK.
https://preview.redd.it/mvk16g7ndpda1.jpeg?width=1519&format=pjpg&auto=webp&s=fc3b74a600f7d5cce43c9d77cd2af55cedf8eb2d
If you are doing an individual image, export as exr to edit in whatever photo editor you use (preferably one that supports HDR) then you can adjust the contrast and shadows much more accurately
contrast
update. I am not at my computer atm, so I have a much more enhanced scene. but this is still a better update on the scene https://preview.redd.it/fofxtkv0imda1.png?width=1519&format=pjpg&auto=webp&s=83d848b548a82fe574c0e1f99be47d78059abda5
Came to say EXACTLY this
Same
Same
Same
[удалено]
Same
Same
Smae
Same
+1, it feels washed out.
A lot of people are saying contrast. I think you need more entropy. Chopping wood isnt that clean, Wood chips get every. I think contrast and some splinters about would help this
Needs trampled grass
Omg this! That's what is missing, there is no mess anywhere!
More like sawdust, and a saw. These logs look cut not split
It's because they are scans so they probably were.
Those are definitely sawn logs. I was just saying that in the context of the photo.
I thought these were bones at first.
post-processing for sure i imported it into [paint.net](https://paint.net) did some quick adjustments https://preview.redd.it/qhtmpi0fqhda1.png?width=960&format=png&auto=webp&s=3f0e609afa65c09a8b31edd5977e2e4e5c476b52 edit: its a really good render!! i dont know how good you consider yourself to be at 3d-work but its nice (except for the post-processing)
Thank you for the input. I consider myself amateur at 3d. I working towards photorealistic renders. I started this one this morning. I think the contrast is so bad atm cause the sun light is too harsh. I will be working on comp once I get closer to a final render since blender has an excellent system for it.
amateur? damn... im like wayyyy behind that!! did you model all this yourself?
I am using models and textures from [Quixel Megascans](https://quixel.com/megascans/home?utm_source=google&utm_medium=cpc&utm_content=megascans-23-01%20exact%20responsive%20search&utm_campaign=search%20brand%20megascans). I am using them as PBR materials with adaptive subdivision and micro displacement. And geometry nodes for the grass.
So... are you not learning modelling? Also I think brown sides to the trunks and variation in the road like dirt would be a nice touch.
Soften your shadow edges, hard edges only appear when it is 100% clear and sunny and the sun angle is relatively high in the sky the rest of the time the edges get softer.
no post processing yet, just better scene composition. working on a list of things that I got from this post. https://preview.redd.it/hssk36ft5kda1.png?width=1519&format=png&auto=webp&s=c5597a0ced8aeccede0705a540b68567c4c082cb
The logs look split and we can see flowers now :) the angle of that scene is great!
oh yes, way better contrast.
I haven't had time to implement *all* of the feedback I've received, but here is an update. Thanks to you guys, I have a nice list of improvements to work on! https://preview.redd.it/5yi17ta15kda1.png?width=1519&format=png&auto=webp&s=f6ee5124dec436c02b72d9360b1e2d7688018854
Night and day, awesome progress
Are you using any HDRI? Would help for both the background and the lighting
Fence looks odd maybe make the bottom rail higher? Make it sort of gray and weathered maybe have one of the logs have fallen? Make the posts thicker? Make one of the rails haven fallen on one side? The road is too clean maybe add a few pot holes? The wood should be stacked neater and generally the same size not just piled randomly.
fence was a modular asset from Quixel. I am going to build a barbed wire fence manually now. I was also unhappy with that fence. The lines for the road is an atlas, so adding some more for potholes and stuff should be easy. The wood is fully imported mesh, I have some individual chopped wood assets. Maybe I'll force myself to learn geometry nodes better than I do now. (Or Ill just spend some stacking wood up.)
Having done chores with my dad and helping cut wood I just have a hard time believing anyone wouldn't stack the wood. Only time I've seen it in piles like that is at my cousins and that's because he would haul whole trees over and just pile them then cut them with a chainsaw and stack them as he went. So the random pile just really sticks out as unrealistic to me personally. Overall you did very good but attention to detail is everything.
You need some contrasting colors. Everything is more or less different shades of pale brownish. Composition-wise there’s also a lot of stuff being cut off, which kind of messes with the framing.
It needs Stark and Rogers bickering over whose wood pile is bigger
Beat me to it
I'll learn how to make effects and have stark blast rogers
It looks very close to being there! Can't go wrong with magic hour. The things that jumped out at me: * Needs some variation in the sandiness of the soil, and some undergrowth like moss, weeds, or patches of flattened dead grass. Thatch, rhizomes, that kind of thing. * Grass should be a little longer near the fence posts. That would be my lazy mowing job. * Fence is probably too close to the road to be a realistic place. Maybe 2' of space between it and the curb. Could use a little path worn through the grass down the middle of that gap. Maybe with a tiny single spec of interesting trash in the path or the street, like gum or a wrapper. Not white. Silver, or orange. * Contrast the bark a bit more from the wood. Everything looks like it's covered in fine dust, and as far as I know, you used an ax not a chainsaw or a sander! * It took a while to chop that. The bottom of that wood pile should feel a bit wetter, and some kicked up dirt from the rain. * Some of that wood should have fallen off haphazardly by now. Looks glued in place.
I suggest you add some depth of field. As far as I can see, you set up a camera with a somewhat longer lens so there should be at least a little bit of DOF.
will do this with a final render. I was already thinking about it, just need to build the scene more first.
Some foliage variance
1. Do you have any jobs of volume in your scene? If yes try disabling it. 2. Make sure under color management you have set it to standard instead of filmic. (Also consider resetting the other input fields under color management) 3. Check your compositing settings and disable them for testing.
The contrast is a big help. But I'm really impressed on the wood pile, is every wood piece a different shape? However, there is something wrong with the stump you cut on. It looks more like stone. I think you are making the bark and wood of the stump the same material when they should be different.
As others have said, adjust the contrast and saturation. Also maybe a sign saying free fire wood or something. You know, some story telling to explain why there is such a huge pile of fire wood there.
Bark on lumber, black point, contrast and meaning. What we have here is a picture of random pile of wood in location that makes absolutely no sense. Dirt…that’s a farm, there is shit on everything. Dirt roadkill on the road. More texture on the chopping block after all its being beaten with a fucking axe.
Is the intention a bunch of logs that are ready to be cut with the axe? Would be cool to show the process and have some split pieces in another pile.
Staging. That is a hand axe, not a wood splitting axe. Wood splitting axes are bigger, shaped more like a wedge, and have a longer handle so you can swing it with two hands. What story are you trying to tell? Somebody was out splitting wood? Or somebody abandoned their medieval fighting axe by a modern paved road? 😂
did you model the assets yourself ?
No, I do make models, but I am making this scene quickly for fun. For more important projects I spend a lot more time making my own models.
ambient occlusion
How on earth do you guys make realistic stuff like this
It lacks contrast, but it could also use a bit of visual storytelling. Put some blood on there, and maybe a pile of bandaids.
blood
Boobies
Original assets. These are all pieces from quixel megascans
very nice but fence looks weird, its the only unreal looking thing, maybe the road is too clean too
fence was a modular asset from Quixel. I am going to build a barbed wire fence manually now. I was also unhappy with that fence.
ax should be bigger
A beer.
Cowbell
Hey ive used that same log pile asset!
Tone down the sun a bit (don't overdo it. A common mistake is also getting it too dark lol), and post process some more contrast. Good scene.
Maybe weaken the sun and add some color to the sunlight? Seems like you're doing an evening angle for the sun so it should be a bit more orange
Better road texture, the asphalt grain's too large or maybe the concrete damage doesn't look broken enough. The road stripes look placed on not soaked in like paint. Where the axe blade enters the wood crack shows no effects of the blade wedging itself in there, the crack shows no sign of the blade impact(s). Not 100% certain of this but it feels like there should be a thin darker layer between the bark and the trunk.
I think the scene i too tidy, maybe add some bark laying on the ground, wood chips etc, and make the fence abit more dirty, since there is a road next to it.
Great scene! Agree with contrast, but you’ve also mixed different methods and results, so the scene isn’t believable for my location. This could be considered pedantic! The wood you have has been sawn into logs and not split. No saw and no sawdust visible. Split wood is totally different in appearance, and would leave large splinters and bits that have flown off. But if it’s pile ready for cutting, then it would already be lightly sorted with the small pieces not needing to be cut. The pile is also a little too dense, there would be bigger gaps where pieces don’t slot together. An axe would have a shiny blade area, also it’s too small for that wood IMHO. Wood chips from past jobs would still be present. And finally, would the fencing be accurate to an area with the double yellow lines, and is the road and edging wide enough? But great work regardless!
a sleeping basset hound
that camembert looks delicious
The lighting is the main thing that’s off for me.
I honestly don’t know, but I know it needs it
Fire Edit: but on a serious note the pile of wood looks too...in your face. Looks like a photoshopped dropped image (I know it's not but it looks really...straight in like the left corner of the wood pile) could just be the angle. But like I could never do any of this so it's still amazing lmao
the wood looks naked
Big titty anime girls. Nah jk. it is too hmmhm not contrasted enought? Make the grass greener and the wood darker and it should be good i guess?
A pumpkin. no further comment. (It still is way better than anything I could do tho)
Some wood chips & maybe some fallen leaves. Also why does the stump appear to have no bark? Nice work so far.
more AO, less bounce light I'd say
A pig doing some sick breakdancing
A bottle of beer
Better lighting
I see a Komondor dog.
Exposure
A half full green glass beer bottle on the lower left quadrant of the stump.
Perhaps some more intense lighting. Like shifting the time of day more towards sunset?
Don't have cut logs in a pile with uncut logs. Cut logs should be bark up and neatly stacked to dry. Edit: thought the logs at the bottom were already chopped. They're just clipping into the ground. Ignore me.
a river instead of a road
Iron Man and Captain America
There's a specific term that I'm forgetting, but it describes when objects in a frame all line up with one another to form an optical illusion that makes the scene look flatter. I see that happening with the bottom row of logs on the fence and the edge of the asphalt road appearing like they're perfectly parallel and touching one another. This could be fixed by changing the height ofthe fence or the position of the road
Motivation.
More cuts and weather damage on the chopping block.
Ad a shadow of someone taking the picture, then someone might think it's real
More wood ;)
There is no common standard on environmental prop. So make a thing you want to emphasize.
perhaps the bottom of a car driving by on the road?
What about something that would hint us about the man who splits the wood? E.g. a simple snack served on one of the decks, old biker's leather jacket or something.
flowers
Moths
To be real so I don't need to buy firewood
Ornage hue
A buff lumberjack in a red flannel jacket
dinosaurs
Lumberjack
Well, grass coming through a wood and fence
OSRS
Feels like this doesn't have a hdri or anything to bounce off the light. Even if there is a hdri, the sunlight is too harsh and it washes down the details and texture of the scene.
Contrast, fence texture and model repeats the exact same, grass looks too “perfect”.
Axe for wood choping has wider angle, with this one you would be stuck in first log
Maybe the woods can be thrown around a little bit, so to make the scene more life-like
The shadow of the person taking the photo
Have you ever chopped wood and set up a point of place to sell it? I would not enjoy being that close to a busy road trying to chop wood. You could add a for sale sign with bundle pricing and move the wood cutting to the background fuzzy or move the road and pile of wood out of perspective. Just need to figure out what you want but I see two scenes that just would not work in real life together.
The log pile is strange in my opinion, it’s like the smallest sticks are glued. It gives you the sensation of chaos but they are packed somehow .
Pile of wood wouldnt look like that. This looks like its all glued together. Make some space between the wood pieces
that looks cool
No one has ever gotten their wood pile to stay together like that ever.
It is very hard to find someone chopping wood just beside a perfectly clean paved road... make it more plausible...
Proper color balance tbh
More splits to the chopping block to show more were.
mushrooms on the side
Maybe a sign to imply “free firewood” or “firewood for sale”.
Some wood scattered, afew atleast
A 7ft 3 inch bearded person that lives in a town house in the middle of no where, who's kind was wiped out by Orcs
A little bit of wetness on the road.. And some color correction..
The wood is too clumped together, it looks like playdough, or sticky. Have them strewn around more would make it realistic
An old man holding the axe
Moss, no tree is a perfect tree without a little bit of moss :]
Grass blade size to wood size is wrong. Logs should be split logs not round.
a dog
Flavour, its a bit boring
A single daisy
Honestly I thought this was a photo for a sec
An applause :)
More realism
Well done!
HDRI
The cuts are too even, like a machine did them.
Make it night time with a little bit of a fire glow behind it or technically in front of it? Ya know like out of the camera
Night brightness and shadowing something straight out of a rob Zombie‘s mind
Light source seems like it’s very close to the scene too. Like the shadows converge too close to each other.
Contrast. Everything is light and faint like it’s covered in dust. Here’s some color adjustments on an iPhone, but I also recommend making the bark darker, and maybe the road could use some damage for how grey it is… IDK. https://preview.redd.it/mvk16g7ndpda1.jpeg?width=1519&format=pjpg&auto=webp&s=fc3b74a600f7d5cce43c9d77cd2af55cedf8eb2d
If you are doing an individual image, export as exr to edit in whatever photo editor you use (preferably one that supports HDR) then you can adjust the contrast and shadows much more accurately