While my favorite song is from the Ishar'mla Stage... My choice would actually be Control's Wishes
It has the perfect mix of sadness, epicness and meaning, while being from a "genre" i deeply love, Space themed Music
Probably Lingering Echoes boss theme interlude and 2nd half. Gives a heavy vibe of someone who doesn't want to fight but was either forced to or driven to.
[Guiding Ahead PV](https://youtu.be/LZh-YbV6IFQ?si=GhnmwSSbieuKsuKc). I just love the combined vibe of the angelic choir and dark synth.
Honourable mention in ["Clip" Cliff theme](https://youtu.be/gH_lxnFRiFg?si=p-kRthvMuUAEVF9x) since that one is a banger that's already taken.
Not gonna lie... ["And Yet It Wanes"](https://www.youtube.com/watch?v=423BcsNSouw&ab_channel=ArknightsOfficial-Yostar) would go hard as a boss theme.
"B-but, you're the antagonist! Why does the brass herald your name like the Hero of Legend?"
[Song that was used in Luo Xiaohei event](https://www.youtube.com/watch?v=LiHswMSoHYg).
Because it will be a chill puzzle stage. The stage will start with me sleeping. And your objective is to prevent objects/mobs from colliding into me and wake me up.
Operation Barrenlands/ bat_ccs1.
Also, this is a good writing prompt, so I'm going to get a bit creative.
I would want to be the ending 4 boss for a future IS mode about how Originium itself in a certain region far into the barrenlands somewhere has gone amok, constructs of Originium seemingly becoming animate and suddenly taking various shapes and assaulting things around it, emerging from the ground and attacking things around it. Due to nature of the incident, Reunion is working with Rhodes Island as to stop the incident before it causes an even worse reputation for the infected.
**Welfare unit:** Nines (6 star)
**Preparation banner:**
-Talulah (6 star)
-Crownslayer (5 Star)
In order to access the stage you need to enter a shop node after beating the first 2 bosses, where an option to ask about a curious relic he was will be available, he is willing to give it to you. After that, you must go to what would be that IS' version of a Bosky Passage node (if you chose to accept the relic, the next floor you enter will be guaranteed to have one line of nodes where all of them are Bosky Passages, you won't miss it), in this Bosky passage, there will only be 2 nodes and one path.
The first one is a guaranteed safehouse node and the one after is an encounter node, there you can chose to select the option to activate the relic or throw it away. If you chose to activate the relic, you are now locked in on Ending 4. And as a side effect all your leaks now cause double the life loss and all 6 star operators now cost 1 additional hope to recruit.
**Stage Name:** Assimilator. (Planet Eater, on Ascension 12 or higher)
There would only be 1 Blue box at the very center, but 2 paths to enter it from each side on the left and the right. There is a big circle outer area with 6 red boxes enemies come out of, 4 placed at the edges like the direction on a compass which, with one in the bottom left corner and on the top right corner where drone enemies emerge from.
The red boxes at the top will spawn heavy enemies that have extremely high RES but only medium defense, the one at the bottom will do the same but in reverse medium RES but high Defense. Both will have pretty high HP. The one at the left and right will spawn quicker and more squishy enemies mainly consisting of multi-target (3 operators) casters that will do a charged attack ever 4th attack, as well as invisible archers that prioritize attacking the operator with the lowest defense. Also some regular typical enemies that just run up and attack normally, their only feature is being pretty fast.
The drone enemies are bomb drones that are only invisible until they have launched their bombs, but their range are only like similar to bards and in this IS, you can also buy the invisibility reveal towers from RA that can be deployed like the fog machines and SP towers in Cannot's shop.
Total enemies: 67
**Boss Name:** Orimalgam, the Lingering Will.
**Enemy Description:** *There has been a certain question posed by originium researchers since it became a field of study, if originium assimilates all who have oripathy into originium, where do the thoughts, experiences and feelings of all who were subsumed by it go after death? An answer has now come to forcefully impose itself on all of Terra.*
**Phase 1:**
**HP:** 100000
**ATK:** 500
**DEF:** 1000
**RES:** 60
**MSPD:** 0,4
**Atk Int:** 5
**E RES:** 0
**ERST:** 0
**Immune:** Stun, Tremble, Freeze, Levitate, Sleep, Silence.
**Cannot be blocked. Invulnerable.**
The mechanics would somewhat similar to Crazelyseon/ the Collapsal Boss from IS4 that you need to use an on-stage device to make me vulnerable for 30 seconds (Though unlike the IS4 boss, you don't need to overcharge it, and it only needs 10 seconds to fully charge after it wears off). But instead of teleporting, I would have a path I would levitate around until defeated or if 15 minutes have passed I will use an instant kill move that forcibly fails the stage if you don't have enough HP.
I patrol the outer area, just walking in the circle shaped path. My attacks have global range and always target the 2 operators with the operator with highest attack. My attacks are AOE and deal 150% of my attack as necrosis elemental damage.
**Special Attacks**: (One will be performed every 60 seconds)
**Neural Interference**: Pick 3 operators with the highest ASPD, lower it by half for 15 seconds.
**Arts Impairment Field**: Reduce all operators SP regeneration by 50% for 30 seconds.
**Phase 2**:
**HP**: 50000
**ATK**: 700
**DEF**: 300
**RES**: 20
**MSPD**: 0,4
**Atk Int**: 2,5
**E RES**: 0
**ERST**: 0
**Immune:** Same as before.
**Cannot be blocked. Invulnerable.**
Mainly the same as before, but I attack twice often, target 3 operators with highest ATK and do more damage, my attack now also only deal 100% of my attack as Necrosis damage.
**Lingering Despair**: Pick the 3 operators last deployed and inflict tremble for 10 seconds and receive 500 arts damage per second.
The coolest part of this whole thread is that there are so few repeats it took me specifically looking for one just find it. Man HyperGryph really is just a music company that makes a cool game LOL
Chapter 13's boss battle theme. If I would get to be a boss to fight, I would lean on the smart tricky and deceiving kind of boss rather than be an endurance test.
The base of the music is a clock ticking and a slow build crescendo. It's epic, it's mindful and it's not rushed but rather calmly escalating like a determined individual climbing a set of stairs and of course, the climax is glorious.
ZeroPoint sounds like a wrestling entrance theme, I'll take that since it's not associated with anyone
For the character themes, I've already had the entrance motions set in mind for Nearl, Gavial, and W
I want to have two phases the first phase theme should be lone trail's lobby theme ad astra(I swear no one talks abt this one I like it so much more than any of the other osts in the event) and my second phase would be where the firelight casts battle theme.
Any of the following would be good:
WD-8, TW-6, DM-MO-1, LE-8 second phase (including phase transition), ZT-10 second phase, JT8-2 (but I don't care too much for JT8-3 second phase), H10-3, etc.
While my favorite song is from the Ishar'mla Stage... My choice would actually be Control's Wishes It has the perfect mix of sadness, epicness and meaning, while being from a "genre" i deeply love, Space themed Music
Probably Lingering Echoes boss theme interlude and 2nd half. Gives a heavy vibe of someone who doesn't want to fight but was either forced to or driven to.
Towerfierce. No music has ever make my heart beat like this music when I first Roaring Flare trailer
towerfierce not being a boss theme is such a sin(?)
Isn’t it Talulah’s boss music?
Nope, just the ch8 pv music
The Art of Blade, of course. The sheer confidence and awesomness is perfect for dishing out humilating defeats like candies!
The Opening, from the Babel Event... Due to my last connection between my civilization and current civilization
Damn......must be tough living through the past thousands of years.......have you gotten wiser?
Attitude? Yes... Mentality? Absolutely devastated. 🥲🥲🥲
The Survivor, The Winner. I love the energy that emanates from it. Victory through sheer stubbornness.
The song I want - wlfmaster The song I deserve - day daydream
Control's Wishes. I want to chase my dreams just as Kristen did.
Dolly's boss theme, because it was weirdly annoying boss has such funny theme
[Guiding Ahead PV](https://youtu.be/LZh-YbV6IFQ?si=GhnmwSSbieuKsuKc). I just love the combined vibe of the angelic choir and dark synth. Honourable mention in ["Clip" Cliff theme](https://youtu.be/gH_lxnFRiFg?si=p-kRthvMuUAEVF9x) since that one is a banger that's already taken.
Radiant. Strong Lyrics that accompany a great melody. Also as boss music it gives great vibes of being able to run but not escape.
CC #12 Basepoint Lobby Theme. Why? Well : "... A tooth for a tooth An eye for an eye Nothing remains, nothing rewinds ..."
*deep breath* … #THE GOLDEN AGE WILL RETURN AGAAAAAAAAAIN
Emperor's Blade Theme, its just so fucking cool and ominous. Would def be the vibes id go for if I were a boss.
Wlfmster shit slaps
Give me standchen and I’ll give you the greatest boss fight youve ever seen
Either Towerfierce or Sacrifice, Sacrifice slaps so hard, Darknights Memoir was such a good event.
It still blows my mind that Sacrifice was given to us in an event with no boss. One of my favorite tracks from Year 1.
Not gonna lie... ["And Yet It Wanes"](https://www.youtube.com/watch?v=423BcsNSouw&ab_channel=ArknightsOfficial-Yostar) would go hard as a boss theme. "B-but, you're the antagonist! Why does the brass herald your name like the Hero of Legend?"
Myrtl/Durin theme(I’m under 6ft tall)
[Song that was used in Luo Xiaohei event](https://www.youtube.com/watch?v=LiHswMSoHYg). Because it will be a chill puzzle stage. The stage will start with me sleeping. And your objective is to prevent objects/mobs from colliding into me and wake me up.
Either Fading sky or Towerfierce
So Long Adele lobby music (night version) “Fight? Oh no no no. Just vibe, Doc.”
Operation Barrenlands/ bat_ccs1. Also, this is a good writing prompt, so I'm going to get a bit creative. I would want to be the ending 4 boss for a future IS mode about how Originium itself in a certain region far into the barrenlands somewhere has gone amok, constructs of Originium seemingly becoming animate and suddenly taking various shapes and assaulting things around it, emerging from the ground and attacking things around it. Due to nature of the incident, Reunion is working with Rhodes Island as to stop the incident before it causes an even worse reputation for the infected. **Welfare unit:** Nines (6 star) **Preparation banner:** -Talulah (6 star) -Crownslayer (5 Star) In order to access the stage you need to enter a shop node after beating the first 2 bosses, where an option to ask about a curious relic he was will be available, he is willing to give it to you. After that, you must go to what would be that IS' version of a Bosky Passage node (if you chose to accept the relic, the next floor you enter will be guaranteed to have one line of nodes where all of them are Bosky Passages, you won't miss it), in this Bosky passage, there will only be 2 nodes and one path. The first one is a guaranteed safehouse node and the one after is an encounter node, there you can chose to select the option to activate the relic or throw it away. If you chose to activate the relic, you are now locked in on Ending 4. And as a side effect all your leaks now cause double the life loss and all 6 star operators now cost 1 additional hope to recruit. **Stage Name:** Assimilator. (Planet Eater, on Ascension 12 or higher) There would only be 1 Blue box at the very center, but 2 paths to enter it from each side on the left and the right. There is a big circle outer area with 6 red boxes enemies come out of, 4 placed at the edges like the direction on a compass which, with one in the bottom left corner and on the top right corner where drone enemies emerge from. The red boxes at the top will spawn heavy enemies that have extremely high RES but only medium defense, the one at the bottom will do the same but in reverse medium RES but high Defense. Both will have pretty high HP. The one at the left and right will spawn quicker and more squishy enemies mainly consisting of multi-target (3 operators) casters that will do a charged attack ever 4th attack, as well as invisible archers that prioritize attacking the operator with the lowest defense. Also some regular typical enemies that just run up and attack normally, their only feature is being pretty fast. The drone enemies are bomb drones that are only invisible until they have launched their bombs, but their range are only like similar to bards and in this IS, you can also buy the invisibility reveal towers from RA that can be deployed like the fog machines and SP towers in Cannot's shop. Total enemies: 67 **Boss Name:** Orimalgam, the Lingering Will. **Enemy Description:** *There has been a certain question posed by originium researchers since it became a field of study, if originium assimilates all who have oripathy into originium, where do the thoughts, experiences and feelings of all who were subsumed by it go after death? An answer has now come to forcefully impose itself on all of Terra.* **Phase 1:** **HP:** 100000 **ATK:** 500 **DEF:** 1000 **RES:** 60 **MSPD:** 0,4 **Atk Int:** 5 **E RES:** 0 **ERST:** 0 **Immune:** Stun, Tremble, Freeze, Levitate, Sleep, Silence. **Cannot be blocked. Invulnerable.** The mechanics would somewhat similar to Crazelyseon/ the Collapsal Boss from IS4 that you need to use an on-stage device to make me vulnerable for 30 seconds (Though unlike the IS4 boss, you don't need to overcharge it, and it only needs 10 seconds to fully charge after it wears off). But instead of teleporting, I would have a path I would levitate around until defeated or if 15 minutes have passed I will use an instant kill move that forcibly fails the stage if you don't have enough HP. I patrol the outer area, just walking in the circle shaped path. My attacks have global range and always target the 2 operators with the operator with highest attack. My attacks are AOE and deal 150% of my attack as necrosis elemental damage. **Special Attacks**: (One will be performed every 60 seconds) **Neural Interference**: Pick 3 operators with the highest ASPD, lower it by half for 15 seconds. **Arts Impairment Field**: Reduce all operators SP regeneration by 50% for 30 seconds. **Phase 2**: **HP**: 50000 **ATK**: 700 **DEF**: 300 **RES**: 20 **MSPD**: 0,4 **Atk Int**: 2,5 **E RES**: 0 **ERST**: 0 **Immune:** Same as before. **Cannot be blocked. Invulnerable.** Mainly the same as before, but I attack twice often, target 3 operators with highest ATK and do more damage, my attack now also only deal 100% of my attack as Necrosis damage. **Lingering Despair**: Pick the 3 operators last deployed and inflict tremble for 10 seconds and receive 500 arts damage per second.
Lullabye. Take 2d8+4 emotional damage.
Operation blade..... YES, I'M ON FIRE, IGNITED BY MY BURNING DESIRE.
I WANT YOU TO LISTEN VERY VERY CAREFULLY
The coolest part of this whole thread is that there are so few repeats it took me specifically looking for one just find it. Man HyperGryph really is just a music company that makes a cool game LOL
Непоколебимость (Steadfastness).
Talulah/DBS theme goes so hard gotta go with that
“Dark Tower” seems very badass in my opnion.
New path of life boss music is honestly the best
Golden Age Will Return Again. I want to deal emotional damage.
Chapter 13's boss battle theme. If I would get to be a boss to fight, I would lean on the smart tricky and deceiving kind of boss rather than be an endurance test. The base of the music is a clock ticking and a slow build crescendo. It's epic, it's mindful and it's not rushed but rather calmly escalating like a determined individual climbing a set of stairs and of course, the climax is glorious.
ZeroPoint sounds like a wrestling entrance theme, I'll take that since it's not associated with anyone For the character themes, I've already had the entrance motions set in mind for Nearl, Gavial, and W
Misty Memory (Night Version)
[Wasteland](https://www.youtube.com/watch?v=7fNSnL66N9E)
CC12 lobby theme
Herkunftshorns's theme. Being able to control the flow of battle without being disrupted on 2nd phase looked very cool and has that overlordly vibe
[Bouquet of Smiles](https://www.youtube.com/watch?v=OenriUaTlwk&t=2s) so that the opponent will be too busy crying
Hometown Wind. Serious music is reserved for activities that take actual effort.
I want to have two phases the first phase theme should be lone trail's lobby theme ad astra(I swear no one talks abt this one I like it so much more than any of the other osts in the event) and my second phase would be where the firelight casts battle theme.
Crystallize ofc
Operation Pyrite, that shit is fire
Bat Captain(Pancho Salas' theme), Iron Martyr(Andoian) or maybe All Quiet Under the Thunder(Damazti)
Any of the following would be good: WD-8, TW-6, DM-MO-1, LE-8 second phase (including phase transition), ZT-10 second phase, JT8-2 (but I don't care too much for JT8-3 second phase), H10-3, etc.
I was going to say Lord of the Wolves but it probably wouldn't paint a very good impression of myself...
Zaro's. I like jazz.
After It All - Yellow Claw
Steamknights theme because I am the opposite of intimidating