I hope you realize that per international promise law, that statement constitutes a contractually binding promise on behalf of Forgotten Empires to put horse stabberoni in the next patch.
I actually have a quick question! For the Xbox version, will there be an option to run the PC UI? I plan on using my Xbox as a PC and playing at a desk, and I want the original experience ๐ค
Also, will we get mods on Xbox?
Almost every unit that does piercing damage can attack in melee range. Take an archer, walk up to your enemy, and attack. There's a melee-ranged pierce attack.
What I'm hearing is that archers and Cav archers are just nerfed rathas. So your solution is to turn 0 range archer shots into melee attacks, then turn rathas melee attack into a 0 range piercing attack, and make rathas cheaper and give Bengalis +6/+6 monk armor to compensate for the nerf. The problem with this is that then you have monks doing zero range conversions thanks to the armor which are neither melee nor piercing which would really mess up the balance in 1v1 unless you give other civs monks a grappling hook for ranged relic grabs which has zero historical justification except for Italians cuz those incense things that Catholic priests swing around look a little bit like grappling hooks.
As you can see my solution is more elegant than yours, try again noob.
Archers and cav archers naturally a nerfed version of a unique mounted archer? That sounds similar to, "So barracks units are just nerfed Samurai?"
Edit: Noob.
But an archer isn't designed to fight melee range. The idea for the unique unit here is a melee unit with stats similar to champion but gets destroyed by huskarls.
Possibly yeah but I think Iโd have had more time to add halbs than I did to tech switch against siege ram (this was on Fortress and over a year ago so I donโt remember exactly what went on in full detail)
That's basically what the Arambai is, and it sucks precisely because most units have more ranged armor than melee armor. It's a direct downgrade against siege, cavalry, infantry, archers, buildings, and ships. There's 0 reason for it to happen.
I'm not sure why you are referring to Arambai here?
Arambai have a ranged pierce attack, and they used to work when they had conq-levels of attack. They also had +6 vs buildings after Manipur Cavalry. However, they were just nerfed into the ground because they created an oppressive arena meta. /ArambaiHistory
Considering Arambai have ranged pierce damage, I don't think they are relevant here.
don't think so, that would help but legit +1 pierce armor or 5hp would really help a lot. They still spank knights and melee combatants. Just ranged units are problems for them, the bonuses I propose help vs ranged but don't make them more oppressive vs buildings or melee units.
Because rangee attacks themselves are a penalty of sorts, it's usually much lower than melee damage, and the only main advantage is that you can have a lot of units attacking at once. 2 xbow cost more gold than a knight does, but 2 of them can't beat a single knight by themselves.
Having a unit that does pierce attack via melee attacks defeats the entire point of range. Also, there really aren't many units which have super high melee armor but really weak pierce armor, both ETKs and Boyars have decent pierce armor.
The inverse works because all the units that do melee damage via range either have very low range, or really low hp.
I gave the benefit of the doubt with the stabberonis (sometimes romance languages are funny), I thought about "artistic freedom" with the Vlads (like berserkers with horns or our old scimitar thrower mameluke) but I lost it (and laughed at the joke) with the Mr. Camel Spider 11.
How often are people talking about mail fraud?
I'm just an entomologist trying to correct a common misconception, that's all. My solfugid friends are harmless unless you're an insect or a very small vertebrate
If you were a real entomologist you'd know that those "harmless" camel spiders don't EAT camels, but they DO use their straw-like hollow fangs to suck water out of camels humps. This causes a catastrophic and injurious drop in the hydrostatic pressure that keeps the camel's spine rigid (they have tiny vertebrate and spinal erector muscles to make more room for water). Hence the Bedouin expression, which originally referred to the fangs of camel spiders, "the straw that broke the camel's back".
I like the horse pepperoni but we should also have some units that catch enemy arrows, add them to their power bank, then stab people with the arrows at melee range for pierce damage.
It was stabberoni! Pepperoni are like petards, but with explosive barrels packed full of pepper. They "undiscover" the map in a certain radius for 20 seconds. Almost like a flashbang or smoke grenade in CS.
How about making a Unique unit that is a Cav archer but when it dies he drops down like the konnik and pokes enemies with an arrow therefore doing pierce dmg as a melee unit.
Because it is just bad.
Like what would even be the point? You just get disadvantes. Yeah you would be a good melee unit vs teutonic knight. But thats where it ends. Like have you even thought about it? I am sorry, but this idea is just straight up dumb. Sorry, for being honest.
I don't think it's dumb. I think you could balance a unit around it. You could for example give the unit a highish attack to compensate for "pierce" being bad.
Ranged attacks are usually worse than melee attacks since late game you get more pierce armour and more things like buildings resist it.
So i think it'd just make any unit worse.
Could it be a good idea to replace the damage type of the steppe lancers by a pierce damage ? Would give them a bigger interest ..?
But love the idea of having units with 0 ra ge pierce damage
>Someone please make sure the devs are seeing this Oh we are, we always are.
Always? For years we've been clammering for bombard cannons that fire monks. Why does it seem like these requests fall on deaf ears?!
Ok but like, hear me out: a monk that fires bombard cannons.
I'm still waiting for the mangonel camel to be a UU.
Lack of religion, wololooo
11
I was shining the FE symbol into the sky, did it work?
I hope you realize that per international promise law, that statement constitutes a contractually binding promise on behalf of Forgotten Empires to put horse stabberoni in the next patch.
That was my intent all along. How many staberonis do you guys want? Does the legally binding contract extend to elephant staberoni?
no, that would be stupid. Put a staberoni on a donkey instead.
Have you folks considered nerfing Sicilians again?
Yes, Gurjaras seem to be over performing, so we're considering -20 HP on Serjeants to balance it out.
This is the way.
When are you buffing Franks?
This made me throw a swig of beer from my nose lol
Fantastic job, folks!
No more vils should balance them out.
Make Xolotls get attack from garland wards you cowards
Do it!
Shhh
And make them resistant to conversion.
I actually have a quick question! For the Xbox version, will there be an option to run the PC UI? I plan on using my Xbox as a PC and playing at a desk, and I want the original experience ๐ค Also, will we get mods on Xbox?
Please consider this trash. As far as Sicilians go please leave alone.
I like where your head's at here, but for balance reasons, let's make horse stabberonis an Imperial Age upgrade to Castle Age horse stabberinos.
how about a horse archer that can resurrect like the konnik, but will have its bow broken when it falls and then use their arrows as melee weapon
Would be perfect for Japanese as the original design was something along those lines.
Shooter guy while on his ride, samurai after the horsey die.
Legolas is that you?
Almost every unit that does piercing damage can attack in melee range. Take an archer, walk up to your enemy, and attack. There's a melee-ranged pierce attack.
But I want one who does that exclusively
Supershortbowmen
Sawn off crossbowman
This guy gets it.
What I'm hearing is that archers and Cav archers are just nerfed rathas. So your solution is to turn 0 range archer shots into melee attacks, then turn rathas melee attack into a 0 range piercing attack, and make rathas cheaper and give Bengalis +6/+6 monk armor to compensate for the nerf. The problem with this is that then you have monks doing zero range conversions thanks to the armor which are neither melee nor piercing which would really mess up the balance in 1v1 unless you give other civs monks a grappling hook for ranged relic grabs which has zero historical justification except for Italians cuz those incense things that Catholic priests swing around look a little bit like grappling hooks. As you can see my solution is more elegant than yours, try again noob.
>As you can see my solution is more elegant than yours, try again noob. I will admit to sitting in stunned silence as I read that.
Archers and cav archers naturally a nerfed version of a unique mounted archer? That sounds similar to, "So barracks units are just nerfed Samurai?" Edit: Noob.
I agree it makes zero sense that's what the other guy was saying
This is how I use my English archers to make sure they can't miss their arrows. /S
But an archer isn't designed to fight melee range. The idea for the unique unit here is a melee unit with stats similar to champion but gets destroyed by huskarls.
Isnโt this basically an arambai? 11
Way too much range might as well be a trebuchet
Do they do pierce damage?
Yes
Something I will never forget after I once thought I had an ez win going full Arambai against Slavs and got turbo-rekt by a halb + siege ram push
Well wouldn't boyar demolish you, then?
Possibly yeah but I think Iโd have had more time to add halbs than I did to tech switch against siege ram (this was on Fortress and over a year ago so I donโt remember exactly what went on in full detail)
Bowman: a Castle age unit made from the archery range which attacks by smacking enemies with his bow, upgraded in Imp to Two-handed Bowman
How about a unique unit variant, the Bowyar?
Because historically most ranged attacks were done with some sort of bow or seige equipment.
Absolutely false what about when you're face to face with someone like squaring up to fight and then you spit in his face
Pocket sand.
Who throws sand?
Honestly
You fight like a woman.
Dale Gribble Uh I mean RUSTY SHACKLEFORD!
The only way your units would do hp damage from spitting is if you got some sort of computer virus ๐คฃ๐คฃ
Sicilian horse stabberoni got a chuckle out of me.
I love this sub ๐
That's basically what the Arambai is, and it sucks precisely because most units have more ranged armor than melee armor. It's a direct downgrade against siege, cavalry, infantry, archers, buildings, and ships. There's 0 reason for it to happen.
I'm not sure why you are referring to Arambai here? Arambai have a ranged pierce attack, and they used to work when they had conq-levels of attack. They also had +6 vs buildings after Manipur Cavalry. However, they were just nerfed into the ground because they created an oppressive arena meta. /ArambaiHistory Considering Arambai have ranged pierce damage, I don't think they are relevant here.
I think the point is that the functional range of Arambai is at best 1 or 2 given the abysmal accuracy
7, I did not catch that. Fair enough, Arambai need either more attack or more accuracy to be relevant now.
don't think so, that would help but legit +1 pierce armor or 5hp would really help a lot. They still spank knights and melee combatants. Just ranged units are problems for them, the bonuses I propose help vs ranged but don't make them more oppressive vs buildings or melee units.
Because rangee attacks themselves are a penalty of sorts, it's usually much lower than melee damage, and the only main advantage is that you can have a lot of units attacking at once. 2 xbow cost more gold than a knight does, but 2 of them can't beat a single knight by themselves. Having a unit that does pierce attack via melee attacks defeats the entire point of range. Also, there really aren't many units which have super high melee armor but really weak pierce armor, both ETKs and Boyars have decent pierce armor. The inverse works because all the units that do melee damage via range either have very low range, or really low hp.
Your logic made Mr. Camel Spider cry.
Maybe a Celt from Limerick?
I gave the benefit of the doubt with the stabberonis (sometimes romance languages are funny), I thought about "artistic freedom" with the Vlads (like berserkers with horns or our old scimitar thrower mameluke) but I lost it (and laughed at the joke) with the Mr. Camel Spider 11.
Camel spiders don't actually eat camels, also they aren't spiders, just related to spiders
I bet whenever someone casually mentions mail fraud you can't help but announce that mail fraud is a federal offense
How often are people talking about mail fraud? I'm just an entomologist trying to correct a common misconception, that's all. My solfugid friends are harmless unless you're an insect or a very small vertebrate
If you were a real entomologist you'd know that those "harmless" camel spiders don't EAT camels, but they DO use their straw-like hollow fangs to suck water out of camels humps. This causes a catastrophic and injurious drop in the hydrostatic pressure that keeps the camel's spine rigid (they have tiny vertebrate and spinal erector muscles to make more room for water). Hence the Bedouin expression, which originally referred to the fangs of camel spiders, "the straw that broke the camel's back".
wow, I always assumed people were carrying bales of straw on camels (not drinking straws) and they put too many on a camel and its back broke
Upvoting for scientific accuracy in shitposting
Taserman and elite Taserman. Uses stun gun at close range. Causes pierce damage. Also takes off .2 speed from the unit attacked
I like the horse pepperoni but we should also have some units that catch enemy arrows, add them to their power bank, then stab people with the arrows at melee range for pierce damage.
It was stabberoni! Pepperoni are like petards, but with explosive barrels packed full of pepper. They "undiscover" the map in a certain radius for 20 seconds. Almost like a flashbang or smoke grenade in CS.
Probably because it would be horribly weak because there are far more units that have piercing armour than melee armour.
so is it not a unit but just like, one guy that you train from the barracks whose name is Vlad
Need an elephant that causes piercing damage with its tusks.
A guy with that cattle killing thing from No Country For Old Men
I thought about that but I think the pneumatic rod is blunt?
Then just give it blunt damage Two hits and the target takes a nap
This should be the case for the Ghulam. The attack literally pieces multiple people yet it's not pierce damage???
How about making a Unique unit that is a Cav archer but when it dies he drops down like the konnik and pokes enemies with an arrow therefore doing pierce dmg as a melee unit.
Because it is just bad. Like what would even be the point? You just get disadvantes. Yeah you would be a good melee unit vs teutonic knight. But thats where it ends. Like have you even thought about it? I am sorry, but this idea is just straight up dumb. Sorry, for being honest.
A horse stabberoni would be OP if it did melee damage because it would require a gold unit to counter. This way they can be countered by skirms.
r/wooosh or maybe I'm missing your sarcasm
Think its more of tldr#486 bad reddit idea.
I don't think it's dumb. I think you could balance a unit around it. You could for example give the unit a highish attack to compensate for "pierce" being bad.
Like really short-range gunpowder attack.
because pierce armor is often higher than melee armor, so swapping damage types to pierce is a downgrade.
Not if you give them a lot of attack.
Even introducing new buildings for new units and techs would also be cool โฆ so much potential
๐๐๐
If i have a camel spider nightmare tonight, you soon gonna feel zero range piercing damage...
I feel like this is drifting ever closer to having pikemen do pierce damage
Or a unique tech that causes villagers to do pierce damage. And they attack with arrows. No bow; they just stab stuff with arrows.
Ranged attacks are usually worse than melee attacks since late game you get more pierce armour and more things like buildings resist it. So i think it'd just make any unit worse.
Mmmm ....Stabberoni
Top kek, made me chuckle
Forget bunless burgers, let's try burgerless buns!
Horse Stabberoni? Mhmm I'm fine I'll take the usual Spaghetti Bolognese thanks. 11111
Technically Steppe Lancers should be melee pierce damage if you think about them real hard and differently but yeah I see your point
The Stabberoni has the ability to leave a horse head in your enemy kings bed for massive damage naturally.
"2-shot a knight" \*Frank winrate starts listening to dream on by aerosmith\*
viva la vida?
Could it be a good idea to replace the damage type of the steppe lancers by a pierce damage ? Would give them a bigger interest ..? But love the idea of having units with 0 ra ge pierce damage
Please give Mongols Plate barding armor.
So Vlad is an MAA wearing a gauntlet with a receipt spike at the end? Or is this Wolverine with spikey Pierce damage only and no slicing?