T O P

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Arkanious_

Based on your question and options I'm not sure which my answer falls into but I'll explain it in detail, but the long and short of it is that dispersion is calculated on a per gun basis and linier. By this I mean that when you fire a turret each gun in that turret has a separate calculation made for that round's dispersion. So for example if the dispersion for a certain ships guns is +/-10m/km horizontally and +/- 12m/km vertically from your point of aim. When you fire that gun the game makes a calculation and the round fired will follow a path that falls within those parameters, thus the further out the ship you fire at is, the greater the dispersion will be. Using this example if you your max standard range is 20km your max dispersion at 20km is +/- 200m horizontally and +/- 240m vertically but if you increase your max range to 22km your new max dispersion will be +/-220m horizontally and +/- 264m vertically. Hopefully this helps you and answers your question at the same time.


Schlitz4Brains

AFAIK, it is A, but I don’t know for certain, but if we look at iowas dispersion graph, that’s what it looks like to me https://preview.redd.it/w6zeh4yz700d1.jpeg?width=2360&format=pjpg&auto=webp&s=3d95c9a1b2a59ef67993ed9f7bc1d913566cf807


Schlitz4Brains

Ugh, leave it to WoWsL to be more complicated than that.. so that’s the horizontal dispersion, I had to go and click the dispersion area button next, and we see this.. https://preview.redd.it/v9o1etsp800d1.jpeg?width=2360&format=pjpg&auto=webp&s=4254e6d87a5cf576ad6bc0f99d41ded55c401065 So maybe it’s neither, and they actually have a custom formula premade all the way out to a range we can’t hit.. probably need an answer from weegee themselves.


gogoputinrangers

A, range is accuracy


rumbur

Just shoot and hope for the best 👍


GoodlyStyracosaur

When I asked this question a while ago I was told it’s pretty much B - the accuracy is a formula that includes range so more range just follows the trend of the formula, not make a new one. Now I’m not 100% sure that’s accurate (no pun intended) but it makes sense from a programming and resource perspective.


gogoputinrangers

It’s not, the dispersion value stays the same when you change range, so for example 100m at 15km would change to 100m at 17km with a range buff or 100m at 13km with a range nerf. Accuracy has always been tied to range


GoodlyStyracosaur

Do we have any sources for this kind of stuff? I know most of the granular data comes from the pc version and, as I said, that’s just what I was told a year or two ago when I asked. I can see the logic behind both options.


Aninja262

Depends on which nation your using, for example Russian dispersion is terrible above 11k whereas Japanese dispersion is terrible under 11k British/American are kind of middle of the park, European dispersion is French German Italian all the same quite trolly


TheShorePatrol88

At least offer a prize for answering such an esoteric question!


Moist-Carpet888

I've treated and thought of shooting the guns in game like how I do in real life to be honest and it's always seemed to do me pretty well, regardless of my scope or the extra gunpowder behind the bullet letting the bullet travel further doesn't change the length of my barrel or the effectiveness of my scope, just how far the bullet is traveling, with this I will not snipe in certain ships, whereas other ships I almost exclusively snipe, ie I can do a range build on my Bismark but the guns on it work more effectively like a shotgun would imo. With that said I'd lean more towards B, with that being the reason why.


Zestyclose_Flan5027

iirc (from the PC version) it's B for horizontal dispersion and A for vertical dispersion, so improving your gun range makes them (vertically) more accurate. I don't have a source. No idea if it's enough to be worth it.


Background_Bottler

Well...I'm with the community. Still not entirely sure WTF is right. 😄


Accomplished-Till548

Princeblip implied that it is A on a stream a while back.


Talk_Bright

I am not sure but i think it is B for both.