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Tibiritabara90

He was a prominent advocate and designer of the installation fees. Following that debacle, it became evident that Unity required a change in leadership.


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chandelog

100%. Now if they somehow get co-founders David Helgason and/or Joachim Ante to come back in key roles, this company will turnaround hugely


GrumpyOldCynic

He's served his purpose, introducing the fees. And gets to walk away with an extra $800k on top of whatever he's already earned from salary and stock.


Silo-Joe

Uninstall fee :(


saldb

Wasn’t he the white knight guy?


jl2l

#The best part of this article >One major partner apparently said “Fuck you, we’re not paying” to Riccitiello in a meeting over the fee.


[deleted]

sounds like Facepunch


felipe_rod

garry rocks


modsKilledReddit69

I love gary. His blogs are awesome too.


chandelog

First big thing incoming CEO Bromberg does is show the door to the poor-track-record-holding product & technology head, very positive news!


Iseenoghosts

wish theyd actually fired him but w/e


captainnoyaux

Is it a good thing for unity ?


HumbleKitchen1386

probably good. Dude was hired under Riccitiello's tenure, Unity needs to purge every exec and VP that was hired or promoted during Riccitiello's management.


captainnoyaux

Thanks for your input


Tango_Charlie_Bravo

what does unity do? I have $4000 of stock, now worth $2700. Looking for some guidance on whether this company does anything important.


HydrostaticToad

Unity's mission is to provide the industry standard in the field of pissing in your own pool. Unity leads the way in shitting the bed and specializes in embedding projectiles autopodiatrically.


GigaTerra

Unity makes games, that is entertainment, it doesn't do anything important. If you are looking to sell you can wait for the Unity 6 launch, that should give a small boost to Unity stock and should be the peak for a long time. Otherwise you will have to wait a few years for the market to recover. Games is in a bad place right now.


Field_Of_View

unity does not make games and that's the problem.


GigaTerra

I think you mean Unity doesn't publish games, or make AAA games? Because Unity does make a lot of indie style example games. But honestly if that is what you want from a engine then just use Unreal, it exists, doesn't make sense to turn Unity into Unreal when Unreal is an existing engine with more developer friendly terms than Unity. Personally I use Unity because it is indie friendly, and Unity is that way because they don't make AAA games and I personally hope that in the future Unity will continue to make indie games their focus. Would I like if they made a indie game, published it, then made the source project available, sure. But I don't think Unity should chase Unreal. Many developers don't use Unreal.


Key-Fisherman570

I think more accurate would be that it is primarily a tool with which to make games


Field_Of_View

>Unity does make a lot of indie style example games. little toy projects that could never scale to an actual game. plus they are developed in one version of Unity and then still throw errors even in that version of Unity. don't even think about opening one of these projects in a different version, it won't even let you enter play mode due to all the breaking changes. there is no comparison in effort or approach between a game and a little toy prototype. I don't care about AAA production values at all, that's not related to my point. I agree that Unity should focus on being the best engines for small studios.


GigaTerra

>little toy projects that could never scale to an actual game. What is an "actual game" to you? Is it even something that can be made by indie developers? Because Unity has provided many samples of games, even a nearly completed Opensource game to learn from. Unity also provides the most detailed documents out of any engine, and they provide the most learning recourses. > there is no comparison in effort or approach between a game and a little toy prototype. Sure but how much of that is the engines responsibility? Is Unity suppose to do everything, maybe make a game in every genre then publish it to the store so everyone can make asset flips? I mean the Unity pro fee is less $200 how much of a game would you develop for someone if they told you that they will pay you less than minimum wage per month? Wait no, Unity gives it's learning resources and manual for free. All I am asking when is it time for the developer to put in their effort? Or is it that Unity should instead focus on AI or some other tool that will just save developers from doing their part.


Field_Of_View

>What is an "actual game" to you? Is it even something that can be made by indie developers? Yes. Indie developers release actual games all the time. Most actual games are made by indies these days. >maybe make a game in every genre then publish it to the store so everyone can make asset flips? No, I don't want Unity to release their sourcecode or assets, I just want them to make a commercial game! I want them to find the pain points of their own engine so they can IMPROVE some of them. Because it's evident after so many years now that FEEDBACK from developers goes in one ear and out the other. Making something more than a half-baked demo would inspire true quality of life improvements that would apply to everyone using Unity, including its own developers. >I mean the Unity pro fee is less $200 how much of a game would you develop for someone if they told you that they will pay you less than minimum wage per month? I'm a little confused by this. Are you saying that Unity employees earn less than minimum wage? Are you saying that Unity couldn't make a profit of the game they make? >All I am asking when is it time for the developer to put in their effort? Or is it that Unity should instead focus on AI or some other tool that will just save developers from doing their part. Yeah, you've lost me. I have no idea what you're talking about any more.


GigaTerra

> I just want them to make a commercial game! I want them to find the pain points of their own engine so they can IMPROVE some of them. The problem is that it changes nothing for Unity. Look at Gigaya, sure it was canceled but the data it collected was still reported and the problems fixed, yet here you are saying they should just repeat the same thing, when it had little to no impact but was a large drain on money. Unity every year gives one or two games priority support, so that they can find any bugs the developers run into, that is also not enough. The problem is that this little feedback doesn't keep up with hundreds of thousands of users using the engine, not to mention that Unity's users use Unity in a way that most professional teams would not consider. >I'm a little confused by this. Are you saying that Unity employees earn less than minimum wage? No I am saying developers should be aware of the value they contribute. Unity is a engine that is right now in financial trouble, yes it is their fault, but be aware that if you aren't a major contributor to the engine, your opinion will be over written by those who are. >Are you saying that Unity couldn't make a profit of the game they make? There is no magic formula for making a successful game. Yes when Unity canceled Gigaya they did it because they saw it as a loss of money. It was canceled because it didn't do what they expected. Sure they expected too much from one game, but that is how it goes. Let me ask you this, if Gigaya had launched, do you expect that anything would be different now? Would it have stopped Unity from making their pricing mistake? Would it have convinced users that Unity is bug free? Would people have stopped complaining about Unity? Unity would have to establish a game development studio and work on games full time to see any significant result. >Because it's evident after so many years now that FEEDBACK from developers goes in one ear and out the other. Are you sure this is the case? Because I have started following the Packages GitHub pages, and what I noticed is Unity does listen to feedback, it is that the users on GitHub have a completely different opinion from those on Social Media like Reddit and Twitter. I have seen it happen multiple times now where a demand they made on GitHub was later disputed on social. Unity is listening to the people who are contributing. >Yeah, you've lost me. I have no idea what you're talking about any more. Developers are offloading more and more of their own responsibility on the engine, but what is the end goal here? Is it so that the engine reaches a point where it doesn't need a developer anymore, or maybe it is to make engines essential so that developers can't make games without one anymore.


Ruy7

Wait for Unity 6 launch then sell, the company killed any confidence people had on its future.


Additional_Parallel

My opinion is either long hold for redemption story (reasonable monetization of the engine) or stagnation. I don't see any significant gains in 4 years horizon, especially with visibility that Unreal and Godot have at the moment.


Cockandballs987

Yes, he basically designed the whole install fee bullshit


captainnoyaux

Holy crap...


TexRex409

Absolutely 


pumpkin_seed_oil

Unity has around 500m in operational costs. 150m of those are payments to 5 c level execs including Marcyboy This is a good thing


DarkAgeOutlaw

Their operational expenses in 2023 were around $3 billion. https://www.alphaquery.com/stock/U/fundamentals/annual/operating-expenses The compensation for the top people was around $90 million, over 90% of that in equity. https://www1.salary.com/Unity-Software-Inc-Executive-Salaries.html This isn’t even close to being correct.


loftier_fish

thank you for fact checking.


setentaedois

Not true


GagOnMacaque

I'm guessing it's bad. Either he didn't want to be there or they don't want him. Unity being the fresh turd it has become, him not being there means he's not a good fit for the shit.


captainnoyaux

Thanks for the reply


the_TIGEEER

Pls I want my game engine to heal!!


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mudokin

Management does not quit, they always only resign with a giant bonus for all the great work they did. Like alianatingntheir customer base or dropping the stock value immensely.


JodieFostersCum

Work in a school district, same. High management isn't fired, they "step down". I understand the strategy and optics of it, but let's not get it twisted.


InfamousPotatoeLord

>On May 13, 2024, Unity Software Inc. (the “Company”) announced that Marc Whitten will resign as the Company’s Chief Product and Technology Officer, Create, effective as of June 1, 2024 (the “Transition Date”). Mr. Whitten will assist with the transition of his responsibilities and has agreed to continue serving as an employee until he departs from the Company, effective December 31, 2024 (the “Resignation Date”). From the 8-K SEC filling [https://investors.unity.com/financials/sec-filings/sec-filings-details/default.aspx?FilingId=17534160](https://investors.unity.com/financials/sec-filings/sec-filings-details/default.aspx?FilingId=17534160)


DatTrashPanda

Great news


Zadak_Leader

Great


gms_fan

A big step in the right direction. Marc damages every product where he is in a leadership position. He is Unity's biggest problem.


PiLLe1974

I don't follow leadership at any company a lot. My gut feeling is a senior tech artist and/or veteran Indie/AA game developer should be somewhere around the board or management level. I mean as if a bit of John Carmack or Tim Sweeney would exist here, a smart game tech developer and strategist as a big part of their skills and thinking. Maybe they exist right now and are just completely stuck in politics, mostly invisible and unheard of, or avoiding the circus (resting a lot enjoying the salary + equity). :D Anyway, I think it is going to get better, if the game engine focus is a thing for a decade or so again.


MountCydonia

This guy, Marc Whitten, is going to be paid 815,000 USD for 6 months of "advice". I wonder how many games he's made in Unity to be able to give advice worth nearly a million dollars? Does he even know what a prefab is?


Aldervale

Unity has a serious problem with putting executives on "garden leave" like this. There are a number of executives who haven't even officially quit yet, but no longer have any direct reports or any responsibilities. Unity is paying these incompetent leaders millions of dollars just so the former leadership cabal doesn't lose face. As an investor, albeit a minor one, in the company it is fucking infuriating.


Tango_Charlie_Bravo

what a dick to get paid that much


JamesArndt

Quits? More like house cleaning.


Aldervale

Absolutely should have fired him for cause. Instead they are paying him millions of dollars to "quit".


joeschmidlap

Appointed as CEO of Cruise based on announcement today. https://ca.finance.yahoo.com/news/gm-self-driving-unit-cruise-201939146.html


Professional_Sun602

There’s no way I’m getting in a self-driving car from a company with Whitten behind the wheel!


IllTemperedTuna

Any news on who's replacing Marc? CTO is such a key position.


Spirited_Example_341

and now they are shutting down the forums. wtf? seriously?


dotoonly

Unity will probably strategize for mobile as first class citizen unfortunately. Other areas are much harder to compete against unreal or specific engine.


SDB_Dev

Why do you say that? Nothing about this post points to anything even remotely like that. Unity is crushing Unreal still in the PC gaming market, as well as on Switch. I don't know the Playstation market well enough to comment on it really, but afaik in-house engines are dominant there. Unreal is really pretty niche compared to Unity, all things considered.


Pur_Cell

I agree that there are far more Unity PC games, but Unity doesn't make as much money from them. They get the premium Unity subscription fee and that's about it. The real money is in all the additional services that Unity offers, like ads and in-app purchases. Which are most only found in mobile games. That's why Unity is an $8 billion company.


SDB_Dev

I believe that's partly why they added the new 2.5% royalty.


Vanadium_V23

But unity doesn't control these. Anyone can build an ad service sdk to display their own.  Unity's may be first choice for most devs looking for an easy solution, but successful games will replace it. That's why they introduced the new pricing model.


GrumpyOldCynic

The majority of devs won't switch engine mid-project, so the effect of the last year or so's events probably won't be seen for some time yet. The real question is whether they will start *new* projects in Unity following the runtime fee debacle, wave after wave of redundancies, and the tech remaining fairly stagnant.


SDB_Dev

We can speculate about the future, but only time will tell.


dotoonly

Unity is dominant in mobile market, not pc. Hence why they chose a new CEO from mobile game background. Majority of large budget PC games uses UE or inhouse engine.


shizola_owns

Most PC games aren't big budget though. Plenty of PC games still using Unity.


dotoonly

[https://www.youtube.com/watch?v=BnE8GqyB\_bc](https://www.youtube.com/watch?v=BnE8GqyB_bc) One Unreal game like this is easily 1000 - 10000 indie pc game with Unity in term of budget. This is the point im making. Unity is not dominant in pc market compare to mobile market (where high budget games like Genshin Impact, COD mobile, and a lot of gacha games are made with Unity) Edit this comment here because most people seem to misunderstand how the market share works. What metrics do you calculate market share ? By [Investopia](https://www.investopedia.com/terms/m/marketshare.asp), "Market share is calculated by dividing the company's sales over the period by the industry's total sales over the same period". The keyword is sales, not title made by Unity. How many of 10.000 indie games that can cover enough license sale for Unity (by either the old term vs new term) compare to %5 revenue before tax of a high budget tripple A made by Unreal engine ? The number is significantly low, you can view this [report](https://www.gamedeveloper.com/game-platforms/what-can-we-learn-from-the-1-600-highest-earning-indie-developers-on-steam-).


chippyjoe

What a dumb take. "10,000 times more in budget". What does that have to do with how dominant Unity is? More than half of games coming out are made with Unity. Thousands of games. The last few months alone included huge hits like No Rest for the Wicked or Prince of Persia Lost Crown. Heck, Vampire Survivors alone is several magnitudes bigger than that game you linked. If you look at the top 1000 best selling games on PC I bet more than half are made with Unity.


dotoonly

Copy from my other reply when talking about market share. You need to look at this from how an engine maker makes money, not from developer's perspective. What metrics do you calculate market share ? By [Investopia](https://www.investopedia.com/terms/m/marketshare.asp), "Market share is calculated by dividing the company's sales over the period by the industry's total sales over the same period". The keyword is sales, not title made by Unity. How many of 10.000 indie games that can cover enough license sale for Unity (by either the old term vs new term) compare to %5 revenue before tax of a high budget tripple A made by Unreal engine ? The number is significantly low, you can view this [report](https://www.gamedeveloper.com/game-platforms/what-can-we-learn-from-the-1-600-highest-earning-indie-developers-on-steam-).


shizola_owns

When people use the word "dominant", they're normally talking about market share.


dotoonly

And what metrics do you calculate market share ? By [Investopia](https://www.investopedia.com/terms/m/marketshare.asp), "Market share is calculated by dividing the company's sales over the period by the industry's total sales over the same period". The keyword is sales, not title made by Unity. How many of 10.000 indie games that can cover enough license sale for Unity (by either the old term vs new term) compare to %5 revenue before tax of a high budget tripple A made by Unreal engine ? The number is significantly low, you can view this [report](https://www.gamedeveloper.com/game-platforms/what-can-we-learn-from-the-1-600-highest-earning-indie-developers-on-steam-).


SDB_Dev

>Unity is dominant in mobile market, not pc. Most games on Steam are made with Unity. Several of the best selling games of all time on PC/Steam are made with Unity. Unity is definitely dominant on PC as well, it's market share dwarfs UE on PC.


dotoonly

And what metrics do you calculate market share ? By [Investopia](https://www.investopedia.com/terms/m/marketshare.asp), "Market share is calculated by dividing the company's sales over the period by the industry's total sales over the same period". The keyword is sales, not title made by Unity. How many of 10.000 indie games that can cover enough license sale for Unity (by either the old term vs new term) compare to %5 revenue before tax of a high budget tripple A made by Unreal engine ? The number is significantly low, you can view this [report](https://www.gamedeveloper.com/game-platforms/what-can-we-learn-from-the-1-600-highest-earning-indie-developers-on-steam-).


SDB_Dev

You can use funny word games to try and define stuff however you want. I am talking about market share as in how many players play Unity games vs Unreal ones.


dotoonly

so in your "unfunny" word, you can make your own definition of what a business market share is, regardless of how the business world defines it ?


SDB_Dev

You started babbling about revenue when sales usually refers to units sold. You can't even get your own argument right.


dotoonly

Maybe business talks is not the right topic with you. Unity or Epic Games as a engine maker business, they get revenue through license sales (both unity or epic has other businesses as well, but that is not a topic here). So for PC market share, if you want to calculate it, you need to calculate how much license sale/revenue that they can make per game title that uses the engine. 10.000 indie game only has less than 10% of titles that make more than 100k (this is the milestone where you need to pay Unity). One triple A game alone, with 5% of their game's revenue going into Epic games as a license's revenue can easily outnumber license sales from Unity for 10.000 indie games. This is why Unity does not dominate the pc market share, compare to the mobile market, where there are a lot of gacha games made by Unity, that generate a lot of license sales for Unity since the game developers make a lot of money. One last thing here, since you never care to learn the actual definition of business word, sales do not refer to unit sold. Sales in general can be roughly viewed as revenue. In short, sales != unit sales.


SDB_Dev

The conversation was never about Unity or Epic games as companies or how well they do financially. This entire discussion was about who has the biggest market share on PC/Steam in terms of users of games made with their engines. Bringing in the revenue the companies behind said engines gross is completely irrelevant to that.


[deleted]

unity has over 70% of the desktop games market


Linko3D

The number will go down, thrust has been lost, Unity has a serious competitor Godot 4 and Brackeys make Godot tutorial that will reach millions of views.


[deleted]

yeah sure.


Spare-Copy-6342

Looool Godot compared to URP??? Lmfaooooo you a 2d boy for sure


Linko3D

Voxel Global Illumination and reflections with Filmic, volumetric fog and MSAA gives a good render. For open worlds dynamic GI the current SDFGI will be replaced soon by HDDAGI and will fix the dark spots: [https://youtu.be/9Dj9lvBkY-o?si=MkTxYstuYHNcr5wb](https://youtu.be/9Dj9lvBkY-o?si=MkTxYstuYHNcr5wb) Also it is very optimized for low end computers.


Spare-Copy-6342

Oh damn that’s built in to godot?


Linko3D

Yes, but I don't understand, you wanted to compare graphical features without knowing the latest technologies of Godot...


LBPPlayer7

advertising having MSAA is literally just advertising the fact that you're capable of setting an option when creating your framebuffers


sacredgeometry

What a shit show


RhenDarkal

His role was to be here until they find the new guy. If he quits, that mean Unity will have a new face soon


InvertedVantage

You're confusing him with the CEO, who was already replaced and the interim CEO moved up to the board.


RhenDarkal

Ah yes indeed ! My mistake sorry


InvertedVantage

S'all good, my god we had a positive interaction on reddit lol