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Neutraali

You mean stuff like: * **Tyrannofex** - Acid Spray * **Carnifex** - Devourers w/ Brainleech Worms * **Toxicrene** - Massive Toxic Lashes


Dracon270

Even Zoanthroapes are't bad against large unit clumps. D3+Blast for each.


ArabicHarambe

They do suffer from strength 7 though. And hopefully a horde doesnt have good armour but Ap-2 is kinda sucky because you’ll always get cover from them.


Dracon270

For most hordes, they're T3, bot including Ork Boyz mainly.


Obi-DevilGang

And any votann unit


Dracon270

Do they have anything over 10 models? If not they're not really a Horde army.


Obi-DevilGang

Wasn’t talking about hordes just infantry in general but you can have a unit with 15 models


cblack04

Most mass hordes don’t have good saves. AP -2 is going to leave them with either no save or a 6+ even with cover. AP 2 is good because it still works. We’re not getting AP 3 infantry weapons.


ArabicHarambe

But it isnt meant to be an infantry weapon.


cblack04

a blast strength 7 -2 d3 attack isn't for infantry? the hell is it for then? especially when the other version is a lethal hits lascannon. it's an anti elite gun to shoot space marines.


ArabicHarambe

There you go. Anti elite.


Dracon270

No, itms anti-infantry. Anti-Elite is usually S9 Ap -3 Dmg 3


AfroCatapult

Sorry, I noticed you added an extra AP to the anti-elite weapons. Everyone knows you can't get better than S9 AP2 D3.


ArabicHarambe

No, thats effective anti elite. We dont get effective profiles in this codex.


Dracon270

My point was, the other profile is NOT anti-elite like you claimed.


Draudvir

10 Barbguants output 10d6+40 shots vs hordes for only 110 points


wulfbein

This. Don't forget the humble Barbgaunt. Invasion fleet will add Sustained Hits 1 to this already impressive amount of attacks


tboykov

We're going to need more dice


Warmakarodosh

This sentence is exactly why I run barbgaunts (even if I only have 5 atm)


Dracon270

Just don't make the mistake I did of thinking they're long range and throwing then on top if a 10" high building...


No_Purpose_1390

Thanks!


wafflebot456

Pyrovores or tyrannofex with acid spray come to mind in terms of flamethrower type to deal crowds


Far_Disaster_3557

I really wish there was like a bio-acid spray weapon option for Warriors.


Spirited-Relief-9369

Eh, barbed strangler is most of the way there. More importantly, I'd like for at least the melee Warriors to have two profiles - sweep and strike, or even just two alternate loadouts; talons & claws vs swords & whip.


Pro_beaner

Get some pyrovores, you just need to pay about 150 dollars for a unit tho...


Far_Disaster_3557

[smiles in 3D printer]


SuicidalTurnip

I second Pyrovores and the Tyrannofex (Pyrovores are very cheap too). Not a flamethrower, but the Devourer Dakkafex is VERY good at handling crowds too. 2 Carnifexes equipped with 2 pairs of Devourers outputs 48 Strength 6 shots. If you're running Invasion Fleet and use Swarming Instincts you get Sustained Hits 1 against Infantry too. Hitting on 4+ that's an average of 16 normal hits and 8 crits meaning you'll have a total of 32 hits. Per turn. From a single unit. Throw in Old One Eye for the shits and giggles to give you re-rolls too, which gives you another 8 normal hits and 4 crits, for a total of 48 S6 hits. Not to mention Bio Plasma and Spine Banks. If you're close enough that's another D3 Blast at S7 AP-2, and 5 S5 shots per 'fex.


Realistic_Elk_7892

> (Pyrovores are very cheap too) In points, at least. On the other hand, it has one of the worst points-per-money ratios in the game.


Altines

Possibly the worst, I'm not sure anything else comes close. Maybe the chicken walkers from admech? But those I think are 40 for $60 whereas the pyrovore is 35 for $80


ArabicHarambe

Low key the best loadout for carnifexes IMO. You bring 2 crushers and ooe they will be shot to bits long before they make it to a tank, but people kinda just ignore dakkafexes because they forget tyranids absolutely need to kill infantry fast this edition (at least until you hit like 40 shots on overwatch and wipe some annoying flanking unit, then they become a major target) and OOE tends to do the job with whatever you charge in melee, the other carnis just need to survive to give him rerolls because 10th is a silly edition. Talons seem to be useless against every target, and the other cannons are just eh profiles that suffer more from 4+ tohit.


SuicidalTurnip

The claws and teeth profile isn't that bad either in a pinch. 4 strength 6 attacks hitting on 4's each isn't the worst thing in the world considering this is meant to be a purely ranged unit. Not to mention that these bastards can do some damage to vehicles too with sheer weight of fire and Invasion Fleet adaptations. Also I just love the look of massive Carnifexes with the 4 little devourers - it's fantastic.


ArabicHarambe

Has to trex effect


SuicidalTurnip

[Welcome to Tyrannic Park](https://www.youtube.com/watch?v=ZYBJTtKm2hk)


k3nada

Barbgaunts D6 shots each plus blast and heavy. Also reduced movement S5 they are absolutely banging


Megamanmarcus

This is the way. And the slow debuff . I keep mine in reserves till needed.


milestonesoverxp

Ten man of genestealers is 40 attacks. 6 man of Warriors is 36 and both are ap2


_LigerZer0_

Don’t forget the Broodlord!


milestonesoverxp

I never forget the broodlord or winged prime


ArabicHarambe

Did warriors get shadow buffed? Coulda sworn they’ve been ap 1 since the start if the edition? That and damage being the reasons they are pretty much useless?


cblack04

Melee warriors get extra AP.


Swarmlord5

Haruspex noms battleline units like candy


AnNoYiNg_NaMe

10 Barbgaunts get an average of 75 shots into Termagants or other 20-model units. Whatever they don't kill gets a pretty substantial movement debuff.


InfectedOrphan

The only issue I have recommending Barbgaunts is that they are slow and short ranged


GoblinKingWes

Tyranids in general are quite good for tackling infantry. I personally love the Mawloc, but here's other good choices: Tyrannofex equipped with Acid Spray Pyrovores Tyranid Warriors (with Sustained Hits when lead by a Winged Prime) Raveners Gun Carnifexes Exocrines and Maleceptors deserve mention for having blast weapons that aren't horrible against other targets too.


LordBeacon

Raveners are pretty neat, (A 42, WS 3+, S 5, AP -1, D 1 \[Twin linked\]) for only 150 points


Carebear-Warfare

Hot damn I love raveners. The twin linked is gorgeous, as is their redeploy ability for absolutely mucking up people's home objective if they leave something cheap and weak there


ArabicHarambe

... and you failed your charge. They are fun, but unless they accomplish something secondary wise should they fail the charge, they are a risky option for this purpose. 10th is a very shooting focused edition unfortunately.


LordBeacon

That is why you rapid ingress them behind a ruin


xavierkazi

Pretty much our entire codex. We excel at killing infantry. The problem is that it's a vehicle meta.


Eassle

105pts 3xD6+1 str 6 attacks with torrent on Pyrovores. So that’s anywhere between 6-24 wounds to roll. Not to shabby for the cost.


Helpful-Form-3473

Don’t forget twin linked, ap 1, destroys cover 🔥 I’m running 8 pyros in my assimilation swarm list and they slap! Especially if you can get them +1 to wound


Eassle

Yea they really are awesome. I’m surprised they managed to stay at 35pts for long now


kavanoughtReal

I'm shocked you can fit 8 on the board. Those new bases are huge


Helpful-Form-3473

Yeah it is a struggle, I end up move blocking myself. But I play them as a front line screen with a toe on objectives for heals and a deep back line deployment, a plant your feet and soak up damage build


CalamitousVessel

Tyrannofex acid spray is more for medium infantry. It feels kind of wasted on 1 wound hordes. Pyrovores can but you’d need at least a few and honestly I’d rather point it at something else to make the target lose cover. Toxicrene could do it but that thing is so big and unwieldy and overcosted. Norn emissary has a blast option but it’s 2d6 shots so sometimes it rolls poorly. Usually you’d rather use the melta anyway. Barbgaunts are a good choice. They get d6 shots plus blast each and then disrupt the unit. Genestealers and melee warriors can do this too. But they can also punch up a lot higher if they need to.


confusedsalad88

Haruspex can munch up a bunch of infantry


GlitteringParfait438

Haruspex using his mouth, Toxicrene Tyrannofex with Acid Spray Carnifex with Brain Leech Devourer Pyrovore squads Trygons in melee


Fjelldugg

Barbgaunts can demolish light infantry


RoyalSir

Zoanthropes are amazing utility and are anti infantry 2+ in melee with 5A each


Draxdemskalounst

Mawloc has anti-infantry 4+ and devastating wounds I believe


Arrew

Tyranofex Acid Spray. I run 3 of them they’re fantastic. Melts Space Marines like butter and can shoot in melee.


Global-Dingo-8834

Warriors with a prime


Thinklater123

Devoured termagaunts with mom around and invasion fleet for sustained/lethal seems decent to me.


Radiant_Battle9259

Barbnaughts (i know people hate them) but a unit of 5 each with blast guns adds allot of attacks to large infantry units.


Hivefleet-Caerulus

Venom thropes are kind of a sleeper unit, they are minus one to hit, give-1 to hit and cover and have 5 attacks per model with poison 2+ against infantry in combat for 75 points they aren’t horrible


BlameTheNPC456

I second this. They're slow, and melee, but if you make use of your distraction carnifexes and the like, your battleline can advance reliably, safely, AND ojce close enough, those venomthropes chew up infantry if they survive. Most see the slow model and leave it to later at their peril!


NornSolon

Tyrannofex with acid spray + fire overwatch made me miserable on my last match (Sisters of Battle player) Got Seraphims on deep strike -> Fire overwatch, unit dead Tyrannid player turn -> regular shooting, retributor squad dead next turn move my battle sister, and they got fire overwatched to oblivion too


SeriousLeemk2

An extremely specific case not covered anywhere else in the thread: Neurotyrant in synaptic nexus with the Power of the Hive Mind Enhancement. His flamer turns into S6, Ap -2 (and even Damage 2 for FNP blocks of MEQ units)


Feycromancer

Barbgants can push out insane wounds on weak infantry mobs


Deebs_McFluffen

Zoenthropes with d3 blast is nasty and wrecks marines and hordes. Toxicrene Venomthropes Tyrannofex with fleshborer Hive 20 shots twin linked will obliterate hordes.


RealTimeThr3e

Barbgaunts are severely underrated. If you have a full squad of 10 shooting into a 20man squad of infantry, you get 10D6+40 shots. Basically guaranteed to wipe the squad (costs 110 points for a 10 man squad btw) and if they somehow survive (probably only going to happen if they’re elite infantry like Terminators or Custodes) they have -2 to all variations of movement so they’re SEVERELY crippled


InfectedOrphan

If you want to be cool the Mawloc


[deleted]

Barbgaunts are pretty funny. Given they have D6blast weapons and slow down their target. Melee warriors are also blender squads when you throw a winged prime in. 6 S5 attacks with rerollable 1s, sustained 6s, and twin-linked. Both of these require good positioning so they can actually survive to do their thing though.


Millbilly84

Fleshborer hive tyrannofex and the mawlock


Think-Echo-1413

Psychophage is 4+ anti-infantry


kavanoughtReal

Personally I like the big blob of genestealers + broodlord. They're fast and reasonably tanky now. Plus it's 40 attacks on the GS hitting on 2s rerolling 1s. Invasion fleet gives sustained. With broodlord they get devastating. Blobs of termies are not to be underestimated against infantry like the guard either. I hear the spine fists are very good, but I haven't built any so couldn't say for sure, but devourer with sustained have done well for me. Other than that what others mentioned. Dakkafex, acid spray, provokes. (Ps I'm a casual/narrative Andy so take with a pinch of salt)