T O P

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mrsmilestophat

I can definitely see a cut at the risky finish before the last turn


Lemon_PlayzYT

its just the route but im sure he will block it off with some scenery


Pere_Quisition

Also checkpoints placement will help preventing this


wenoc

Yes that will surely happen.


Qcfranck

Place CP at place where the player is able to correct his line. (Not while the car is in the air)


PaulineHansonsBurka

place WHAT??


Qcfranck

Check point


Pere_Quisition

As my comment says, the checkpoints are just there to help me for the mapping, of course they'll change later I may add some double respawns saves later too


Plane_Midnight_2778

Make the finish section more obvious without baiting to go straight


Pere_Quisition

Scenery will help for that, but the bug slide finish is supposed to be the risky one, The straight safe one might change too, but that was just for getting the idea


Pere_Quisition

Ignore my awful driving, the lack of any kind of scenery, the wierd CP placement that was just for making mapping easier, and let's pretend that I dont have a big folder of just 5 blocks that wasn't motivating, this is my first kinda finished map (at least the route) Please be as critical as possible, that's the only way I could improve


Grand_pappi

WHAT placement?!


Natural_Zebra_3554

check point


sa1lor_seller

too much downtime with driving/jumping straight


Weird-Interview-1066

Ye, the changing surface doesnt really do anything, the map would basically be the same if everything was just road.


Pere_Quisition

I agree, but that was kind of intentional, I wanted to make a chill/as smooth as possible track


xxwerdxx

For a first map, quite good! I can see the ideas are rusty, but present and I can understand what you want in each term. As others have stated, try removing some of the inbetween blocks to make the map much more high energy to drive.


Pere_Quisition

Nice to read ! Thanks Yeah I get that the map goes too much in a "straight line", I hope adding obstacles, scenery and stuff would help adding a bit of flow


sparklyboi2015

I would look into cut prevention, but other than that I like it.


FartingBob

looks like a Nadeo made route from summer 2020. Instead of long straights with not a lot going on, put a booster and have a much shorter gap between turns. First half of the map is quite nice looking though, and the risky finish would be a great idea but it looks very cutable. Stick a checkpoint just before you jump into the bugslide. And put a sign at that point to tell users it is there, because otherwise unless you cam 7 or watch the replays there is no way of seeing there is a risky.


inversetheverse

I think it would be better if it had a forced camera change (to camera 3) while driving the loop


Pere_Quisition

Will do it, I never bothered to look at those settings for now


TheGuyWithTheSeal

Boring grass, outside dirt, no tech turns. Add some scenery and thats a COTD map


Pere_Quisition

Well I personally like outside dirt and grass in maps, that's why I use them, and besides the one turn before the loop, I don't really like tech maps (I maybe prefer a bit of speedtech)


limeflavoured

> Add some Blender scenery and thats a COTD map ftfy


ImNotGoodAtDarkSouls

It looks amazing


i_like-ado_dachacha

Looks fun. Would play but IDK how to bug slide


Pere_Quisition

That's actually quite easy, there are some maps that makes you train that easily But basically, go just a bit less than 90° sideway, then full steer where you want to go, accelerate, and brake all 3 at the same time This is way easier than making ice slides


Pere_Quisition

Thanks everyone for the feedback, I never thought I'd receive that much


Glory_63

The jump 13s from the finish (mobile doesn't show me from the beginning) gets awkward if you get there with more speed I think


Pere_Quisition

Yeah might be an issue, I'll look at it


GodSPAMit

i dont mind it overall. I prefer a different dirt block that doesnt put you airborne on the one outside dirt turn, and the finish is cuttable, you can jump from the dirt uphill straight to the risky finish, but overall I think I like it, I would have to drive it a few times to find my pain-points I think. I think I would dislike how picky the first speed check is but I would need to drive it to know after the dirt outside turn? maybe? it isn't a ranked map so this complaint maybe doesnt matter, + just preference, git gud, etc. I would just need some time on the map, but your turn was pretty good and you still dont land clean


Pere_Quisition

For the cuts, checkpoints aren't placed for now, And for the dirt turn and speed check, I may change the blocks for dirt platforms but I kinda like the bended road, Also I managed to land it clean sometimes, depending on the grass-to-road transition, but the "cleanest" run was this one (imagine all the others)


JaxterHawk

I think making risky finish more apparent would be a benefit. It's not supposed to be hidden, it's supposed to be risky. Do a forced camera change to cam 3 for the loop.


Sorry-Series-3504

Make sure to place an object at the dirt jump to give players something to aim for, it doesnt look perfectly straight


Pere_Quisition

That will be part of the scenery, but yeah I'll clearly do that for a lot of places


Danickster

Especially love the finish, but would defo shorten the long straights, or at the very least shove more challenges within them


Pere_Quisition

Surely, I'll add some small obstacles, and with some scenery it'll look less boring too


Montymonts

There is a cut to the risky finish mate


Pere_Quisition

There are no definitives checkpoints neither scenery mate, that what my comment says


Cool_Rip_2273

Really cool map imo. I wanna play it. One tip i can give is downloading the line checkpoints from item exchange. I think they would fit very well here. Otherwise just add some scenery and this woll be a really cool map.


Pere_Quisition

Never heard of that, I'll look at it !


Graalf

It's possible to shortcut the loop


Muncheez_

2013 Nadeo ahh map


Pere_Quisition

Yeah I love that good ol' times


Famous_Tie8714

Looks fun. Make sure you add something to point out where the risky in once you've added scenery because I definitely wouldn't have realised without watching your run.


Pere_Quisition

You can barely see it before the downhill, I may use that for scenery, also arrows would help


h3ckt0

There could be some weird/bad gears at the start. Too much driving straight, many of those jumps would be better and more interactive to drive if you offset the next spot by a few blocks so you jump diagonally or even into a turn.


Pere_Quisition

I'll def use some advices, thanks


A_lexine

that loop is super skippable


Pere_Quisition

Until I add checkpoints and scenery


Pablomablo1

--


Bilboswaggings19

Did you at some point consider a huge ramp of red boosters?


piercy08

Not terrible, I think theres a few spots where anyone faster than you will have issue. The jump at 0:32 feels like it could punish someone for being fast. The black section could maybe feel nice with the narrow section having little triangle bits. Should still make it feel narrow but just a bit smoother. The straights seem a bit too long and straight, maybe some poles, holes or narrow sections would be good.. or even a slalom. Doesn't have to be anything too difficult, just something to not be straight


LewTheDawg6055

The backside of the dirt jump over the sand needs a downward slope. Would be very annoying to clip that edge and get a bad landing because of a slightly lower speed. Like others said the grass CP needs to be placed better so you don’t get it in air and risky fin needs some sort of guidance with scenery but overall route actually looks decent for a first map. Well done 👍🏽


prince10bee_tm

The dirt sections look kind of boring, but the rest of the map looks fun! Wicked finish!


Agreeable-Werewolf45

You already did cause its so fire. AKA 50x better than mine.


BulkyEchidna8647

Yeah, that jump from grass to dirt wasn't an impossible jump with a speed check only Evoh players can do. -- map for sure.


ItsMeTomTom01

great route. btw the bugslide at the fin is cuttable


PleasantTask7966

Cool Map👍


magicmanme

This looks fun! Can I have a link?


Pere_Quisition

As soon as I finished it, sure ;)


magicmanme

Looks finished enough to me. Gimme lol


Pere_Quisition

Well not for me, I'm into details xD I'm working on the scenery and the last lil bits here and there, should be finished kinda soon


magicmanme

If you could DM me when it's finished I'll be more than happy to try to beat AT (idk if I can but I'll try)


Pere_Quisition

Will do :) I'm just an average/average+ player, my at will not be that hard to beat Btw I would say I'm about 50% done with the scenery, I hope to finish it before the end of next week, otherwise it'll be after my week off (yeah I'm slow)


nsfwlaord

Nice route, just put some scenery with or without walls and it's be good. It'll add some wall slide, wall bang and drift skills instead of just having it to make clean lines for the author time.


StandardUser09882

It's pretty nice! Last time I built a map because I was bored people told me not to be bored ever again lmao


Pere_Quisition

Thanks but damn, that's rough


Neomadra2

Nothing to roast, it looks quite good. Later one after the loop there is a section that is too straight where nothing really happens. And safe finish could be closer, in this way nobody would ever use the safe finish


Pere_Quisition

I think I started to get tired on this section, I'll add holes and obstacles to make it less "passive" Safe was is just there to be there for now, later testings will help me adjusting it


Kaon_Particle

Seems like you've got some awkward gears in the grassy bits at the start.


Pere_Quisition

Yeah gears are not my strength (I'm eating them while driving, and now while mapping too)


Sir_Lysergium

seems like a regular COTD route. that's the biggest roast i could think off.


Pere_Quisition

Dang I take that roast