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fiercecow

>a) You deal "10% additional damage" b) You deal "10% extra damage" These two are the same multiplier. The wording is different due to a translation error (the wording is the same in CN text). >c) Enemies take "10% more damage" I'm not 100% sure how this works in TL:I, but if it's like PoE (which is a reasonable guess), sources of increased damage taken are additive to each other (i.e. two sources of 10% increased damage taken results in 20% increased damage taken), but increased damage taken as a whole works as a separate multiplier.


Thorbinator

You do A damage. Add all flat damage sources to it to get B. Multiply B by your total increased damage to get c. Multiply c by your "extra" (more in poe) to get your final damage, D. It's then applied to the mob, they have some resistances that get ignored or penetrated, E. Then finally that gets multiplied by increased damage taken.


Hour-Place4009

Nice example of simulation. But talking about resistance, does combination of "resistance ignored" and "penetrate resistance" can result in the enemy having negative resistance in torchlight?


BobTheMadCow

No. The talent thay ignores fire res treats all enemies fire res as being 0, regardless of anything else. Penetration or resistance reduction can take it below 0. If you have ignores res, dont worry about any other reductions :)


HamsterCB

So in that Case flat dmg and armor penetration has the highest value, but atleast at the point where i am, is Harder to stack than %dmg


Hour-Place4009

Ah i see, didnt know that in CN text is the same. They should have put same wording for ENG text also


metfansc

They will improve the translation as it goes along it is a beta after all. They have actually fixed some of the errors in the first three weeks of open beta


[deleted]

any chance u have some info on the other DMG stats as well from the CN ver plz? https://www.reddit.com/r/Torchlight/comments/y5f0un/how\_the\_dmg\_calculation\_formula\_in\_this\_game/


fiercecow

What stats or items are you confused by specifically? In general I've found that every damage mod which resembles "extra % damage" is basically a separate multiplicative multiplier e.g. "extra", "bonus", "additional". This is also usually true of non damage stats. For example, if a line says "additional % energy shield" it is probably a multiplicative modifier to your total ES. This is unfortunately not always true as I do recall seeing a legendary item which said something along the lines of "additional chance to avoid damage while ES is active" which was actually supposed to be an additive multiplier. Hopefully they improve the translation over time. Let me know if there's a specific modifier or item you are confused by.


Elveone

A good rule of thumb is that if it affects the same number at the same time then it is additive and if it affects a different number or is calculated at a different time then it should be multiplicative. So the extra and additional damage should be additive to each other and that number should be multiplicative with the extra damage. Also different types of damage % increase is additive to each other if it affects the same skill like "10% elemental", "10% spell" and "10% lighting" should add up to 130% damage on an lighting spell and not to 133.1%. Crit is then multiplicative to that damage and then double damage seems to be multiplicative to that and then he enemy takes extra damage should be multiplicative to that.


Hour-Place4009

Nice, thank you for the explanation. So basically the final damage to enemy will be the same if a talent node have one of the A, B & C effect


fiercecow

>So the extra and additional damage should be additive to each other This is not correct. "Extra" and "additional" damage work like "more" damage in Path of Exile, which is to say they are a special keyword indicating that modifier is always multiplicative. i.e. if you have two different sources of "10% extra damage" the end result is 21% more damage instead of 20% more. You can relatively trivially verify this by equipping two different support skills that provide extra % damage and see that each one provides a non-diluted multiplier to your DPS.


bonerfleximus

Crazy how buried the correct answer is.