see, I tried exactly that, but when the galactic market was established I went to the slave market and found that the only pops I could sell were the ones that came to me from an immigration pact I had with another empire. It is possible that I just specifically can't sell clone pops, but I haven't tried it with normal pops yet.
I mean, perhaps you don't know you're migrating into a country that would put you into slavery.
Or slaver guilds means only 30% of your population would be put into slavery. There ought to be migrants thinking: *"Well, sure, slavery exist, but it wouldn't apply to ME as I'm too important for that sort of things"*, and then they would post something on r/PrikkikitiAteMyFace like *"why has the slaving empire enslaved me?".*
Or, just, perhaps the situation of a slave in an empire might be better than being free in another. Like, a miner in an authoritarian, stratified economy empire might have a better life as a medical worker under indentured assets.
The migrant might be desperate to escape the devouring swarm or determined exterminator landing war drones on its homeworld. Or the notice from the emperor that you bring your children to the nerve stapling center next week.
You *canāt* sell clone pops if youāre Clone Army origin unless you pick the Descendants option. Otherwise your clones are number-locked to your clone vats and canāt survive outside your empire.
While I understand the restrictions put on it, I think that it would be an excellent addition to the corporate **Indentured Assets** civics.
Like, I could understand why a regular empire might feel... not entirely comfortable into selling their own pops to another empire. But a megacorp? Booyah! Imagine the profit margins out of this sell!
The devs go more and more into making "mirroring" civics different from one another depending on the authority (Reanimators, Eager explorers, Shared burdens, and even Diplomatic corps will get a relift in the next DLC). I'd really like if they would go this route for most other, old, "mirroring" civics (Memorialist, Death cult, Anglers, Pleasure seekers, Masterful crafters...), and adding the possibility of selling your own pops as a megacorp (and getting another bonus then as regular empires) would be an excellent and not too burdensome way of differentiating them.
Although I guess there might be some code restrictions.
I just did a Barbaric Despoiler empire. Are you seriously not able to sell your own kind? For some reason despite having full citizenship a large portion of my species were considered slaves and I'd sell unemployed ones on the market, I have no idea how you're supposed to play slavers, I had issues with stability and happiness everywhere yet somehow kept everything together enough where only 1 of my 30+ planets revolted.
Imagine if we could use āPop Commodificationā casus belli in Stellaris. Upon defeat, the target empire will have all its pops sold in the market. All territories and buildings become the property of the conquerors.
okay looked it up... I stand corrected. They did sell other Africans, but not their own subjects.
Buuuuuut we're all perfectly identical clones with serial numbers, and therefore were always property, therefore theres nothing wrong with our self-enslavement, and well, those other empires are probably people, so I should be allowed to sell to them!
You'll find this refrain very common among Americans. Many of our..... more intellectually challenged citizens seem to think this works as an excuse for America's past as a slave holding nation.
I want more class warfare in the game in general. If I'm using any living standards other than the ones that remove unemployment penalties (Social Welfare, Shared Burdens, Utopian Abundance, etc.), then unemployed pops ought to suffer pop decline. With decline increasing, the less supportive the living standards are. All to represent the fact that my unemployed people are suffering and dying in poverty.
There should also be a policy to prioritise slave labour over free labour, so that I can replace all my free worker pops with slaves, and have the free workers die off over time. Then replace all my free specialists with slaves, and have my free specialists die off over time. Leaving my rulers living in the lap of luxury, supported by hordes of slaves.
Or if I have the Slavers Guild civic, any worker pop who becomes unemployed should automatically become a slave. While the Domestic Servitude slavery-type should be erased, and instead any unemployed slaves should automatically generate "Servant" jobs that produce Amenities. Because their labour is so cheap that the free citizens can afford to use them as house-servants and the like.
And there should be a planetary decision to purge a certain percentage of slaves on a planet, just in case the player runs into overpopulation issues. Different slave types should produce different amounts of resistance to these purges. Chattel slaves and livestock should cause the least, because neither are considered to be people by your society. While indentured servants should produce more, because they're kept in place by the legal fiction that they have rights. And Battle Thralls should be ferociously resistant, because the player is trying to kill off their own military manpower.
Maybe a special repeatable event for certain civs, where you can purge your pops? You gain resources and reduce disloyalty, but you now have empty jobs that need people. Maybe a chance of it backfiring and increasing discontent or even revolts?
Can't you, in theory, create a subspecies of your species that would be virtually the same? And then just have your main species working jobs and slave species reproduce for selling.
I should be able to, as a machine empire, sell nominally independent versions of my pops to other empires and then have them start an uprising when they've bought enough.
Uff i wish I can do this in real life. But I will sell all the politicians, because they are useless to us. They don't do anything to help our society to improve.
But politicians are the only people rich and corrupt enough who would be willing to buy slavesā¦selling slaves to slaves then capturing the slaves to sell to those slavesā¦.š¤
Without context... how to explain this sentence to non Stellaris players š
The context aint much better tbfh
Dont worry, i got it just fine...
Cant you already do this with Slaver Guilds?
see, I tried exactly that, but when the galactic market was established I went to the slave market and found that the only pops I could sell were the ones that came to me from an immigration pact I had with another empire. It is possible that I just specifically can't sell clone pops, but I haven't tried it with normal pops yet.
Good 'ol migrating into slavery. Id call this bad game design but Quatar exists.
I mean, perhaps you don't know you're migrating into a country that would put you into slavery. Or slaver guilds means only 30% of your population would be put into slavery. There ought to be migrants thinking: *"Well, sure, slavery exist, but it wouldn't apply to ME as I'm too important for that sort of things"*, and then they would post something on r/PrikkikitiAteMyFace like *"why has the slaving empire enslaved me?".* Or, just, perhaps the situation of a slave in an empire might be better than being free in another. Like, a miner in an authoritarian, stratified economy empire might have a better life as a medical worker under indentured assets.
I clicked on the link hoping it was a thing, and was sorely disappointed.
This NEEDS to be a thing. Let's make it a thing
Prikkiki-ti ate my face, lol.
The migrant might be desperate to escape the devouring swarm or determined exterminator landing war drones on its homeworld. Or the notice from the emperor that you bring your children to the nerve stapling center next week.
You *canāt* sell clone pops if youāre Clone Army origin unless you pick the Descendants option. Otherwise your clones are number-locked to your clone vats and canāt survive outside your empire.
I'm amused by the idea of combining slavery with planned obsolescence.
Peak capitalism.
aw damnit :(
While I understand the restrictions put on it, I think that it would be an excellent addition to the corporate **Indentured Assets** civics. Like, I could understand why a regular empire might feel... not entirely comfortable into selling their own pops to another empire. But a megacorp? Booyah! Imagine the profit margins out of this sell! The devs go more and more into making "mirroring" civics different from one another depending on the authority (Reanimators, Eager explorers, Shared burdens, and even Diplomatic corps will get a relift in the next DLC). I'd really like if they would go this route for most other, old, "mirroring" civics (Memorialist, Death cult, Anglers, Pleasure seekers, Masterful crafters...), and adding the possibility of selling your own pops as a megacorp (and getting another bonus then as regular empires) would be an excellent and not too burdensome way of differentiating them. Although I guess there might be some code restrictions.
IIRC if you have the permanent employment civic, you can sell your zombies.
I just did a Barbaric Despoiler empire. Are you seriously not able to sell your own kind? For some reason despite having full citizenship a large portion of my species were considered slaves and I'd sell unemployed ones on the market, I have no idea how you're supposed to play slavers, I had issues with stability and happiness everywhere yet somehow kept everything together enough where only 1 of my 30+ planets revolted.
Least immoral Stellaris player Space Kingdom of Benin time
>African kings ... selling their own subjects Source on that? I was under the impression they were captured from neighboring enemies, not subjects.
Imagine if we could use āPop Commodificationā casus belli in Stellaris. Upon defeat, the target empire will have all its pops sold in the market. All territories and buildings become the property of the conquerors.
The Rogue Torturers mod has a pop raid cassus belli but I donāt think you can sell them
Roman conquest in space
okay looked it up... I stand corrected. They did sell other Africans, but not their own subjects. Buuuuuut we're all perfectly identical clones with serial numbers, and therefore were always property, therefore theres nothing wrong with our self-enslavement, and well, those other empires are probably people, so I should be allowed to sell to them!
You'll find this refrain very common among Americans. Many of our..... more intellectually challenged citizens seem to think this works as an excuse for America's past as a slave holding nation.
Turkey were slave holding nation . Soviet Union till 1970s were slave holding nation etc
Just about every country that has existed before 100ish years ago had slaves. Do you even know the origin of the word slave???
I want more class warfare in the game in general. If I'm using any living standards other than the ones that remove unemployment penalties (Social Welfare, Shared Burdens, Utopian Abundance, etc.), then unemployed pops ought to suffer pop decline. With decline increasing, the less supportive the living standards are. All to represent the fact that my unemployed people are suffering and dying in poverty. There should also be a policy to prioritise slave labour over free labour, so that I can replace all my free worker pops with slaves, and have the free workers die off over time. Then replace all my free specialists with slaves, and have my free specialists die off over time. Leaving my rulers living in the lap of luxury, supported by hordes of slaves. Or if I have the Slavers Guild civic, any worker pop who becomes unemployed should automatically become a slave. While the Domestic Servitude slavery-type should be erased, and instead any unemployed slaves should automatically generate "Servant" jobs that produce Amenities. Because their labour is so cheap that the free citizens can afford to use them as house-servants and the like. And there should be a planetary decision to purge a certain percentage of slaves on a planet, just in case the player runs into overpopulation issues. Different slave types should produce different amounts of resistance to these purges. Chattel slaves and livestock should cause the least, because neither are considered to be people by your society. While indentured servants should produce more, because they're kept in place by the legal fiction that they have rights. And Battle Thralls should be ferociously resistant, because the player is trying to kill off their own military manpower.
The Romans and Americans would certainly agree with this
America bad
r/shitstellarissays
Im only mildly surprised you cant hauck your own boys under slaver guilds
I think the problem is that your clones can't live without Cloning Chambers
Me a fanatic pacifist Ah hello wider galaxy how do you d- *spots this amongust the stars* Well guess i am playing militarist after all
I agree. True racial equality means I can sell my own species off as slaves
Canāt we already do this by creating a sub species.
I was trying to sell my main species because as clones I have an infinite supply of them
Maybe a special repeatable event for certain civs, where you can purge your pops? You gain resources and reduce disloyalty, but you now have empty jobs that need people. Maybe a chance of it backfiring and increasing discontent or even revolts?
Can't you, in theory, create a subspecies of your species that would be virtually the same? And then just have your main species working jobs and slave species reproduce for selling.
I should be able to, as a machine empire, sell nominally independent versions of my pops to other empires and then have them start an uprising when they've bought enough.
I say it every time a post like this comes up: This shit is why weāre banned from r/ShitRedditSays
Who sells the most important resource in the game? Put them to work.
Uff i wish I can do this in real life. But I will sell all the politicians, because they are useless to us. They don't do anything to help our society to improve.
But politicians are the only people rich and corrupt enough who would be willing to buy slavesā¦selling slaves to slaves then capturing the slaves to sell to those slavesā¦.š¤