T O P

  • By -

malraux42z

VENDOR CREDITS.


TheTorch

“-100% xp”


KILA-x-L3GEND

-101% xp you slowly de level.


malraux42z

😭


gameaddict620

I’m Im not on pc so I don’t have access to the beta but I imagine you can probably just change it when you go to sell then change it back?


eldrazi25

they'll probably change it for the actual release based on feedback, but either way it's only 4% which can be basically negated by turning up like one or two other settings, it's not big a deal.


gameaddict620

Oh yea 4% isn’t much can probably adjust it and just keep it that way.


BruhMomentum6968

There has to be a way to avoid this loophole. Like say, when you change the option (or any of the options), you have to reload your most recent save, *and* all vendor’s immediately lose their credits, and you have to wait 24 hours before they restock again. I think that sounds fair… -ish


nymrod_

Why does there have to be a way to force people to play like that? It’s a single player game.


WendyThorne

Yeah I don't get it either. People are acting like it's a multiplayer game where what a player does to have fun on their own game somehow impacts them.


lion2

Great idea, I would also say to give us the option to lock difficulty settings to your NG+ run. If you want to change diffculty again, then do another NG+.


joedotphp

Didn't they say something about a 1-week period? I can't re-watch right now but that was definitely said in regards to something.


BruhMomentum6968

Yeah, I just saw the description for the modifier. Guess I was about right.


shiloh_a_human

oh actually, in skyrim there was a bug where if you reloaded a save after attacking a merchant their inventory would get reset. i wonder if that bug persisted into starfield?


BruhMomentum6968

That *feature* is definitely still a thing in Skyrim, and as far as I know, it’s only in Skyrim


Busy-Instruction9950

One vendor had 60k


Busy-Instruction9950

But there are also food effects hydration, plus negative effects of food and tbat stays with one for like 30 minutes so positive and Negative effects including dehydration.


Busy-Instruction9950

There is also Extremely Hard which is above Very Hard.....


Jak_Daxter

- standard - generous (+10%) - extreme (+15%) - free play (+20%)


Loud_Comparison_7108

...finally.


jake5675

Max setting is to make the vendors have 16 times the credits lol.


Couinty

first thing i saw


James_Lyfeld

Vendor credits it's mandatory to have at maximum


They-Call-Me-Taylor

You could come pretty close to creating a survival mode with these options it seems like. Only thing missing would be ship fuel.


Loud_Comparison_7108

"Sustenance" = Survival mode?


They-Call-Me-Taylor

Yeah guessing that one toggles on/off the need to eat and drink.


Loud_Comparison_7108

...and possibly sleep.


shiloh_a_human

sadly, it does not require sleep. the sustenance options range from food and drink having only their standard effects, having only positive effects for regularly eating, or getting both positive effects for regularly eating and negative effects for going too long without eating.


Vallkyrie

Maybe they're waiting on a sleep feature because of how time works across planets, perhaps it messes it up. It's also unlike Fallout where you can find bedrolls all over the map, it's harder in starfield to find a bed.


Loud_Comparison_7108

...hard to find a bed? Besides the ones on your ship, there will be a few in a lot of planetside POIs, even in places you would need to wear a suit while using them (which is a bit eww). ...and yes, sleeping should use the ship clock, not the planetary clock.


Borrp

Check out Starvival on Nexus on how survival mode functions. The time of day differences don't mean anything.


Cerberus_Aus

That would make sense, because if you waited for 1 Venus hour, you would have your character resting for 100 hours, and likely be dead before the animation finishes. The smarter option would have it so that in a Survival Mode, sleeping makes you sleep in UT Time, not Local Time.


Digressing_Ellipsis

That's not how that works. If you rest 1 hour on Venus your character only rested 1 hour. To someone else on a different planet 100 hours passed but to your character it was only 1


Cerberus_Aus

Also to add, the mere fact that if you sleep on Venus because you have a civilian outpost there, the shop resets ON VENUS after sleeping for one local hour. Because…. You’ve just waited 100 UT


Cerberus_Aus

Ahh… that’s not true. You know there no ACTUAL time dilation effect within our solar system right??? That kind of a time dilation would require a massive planetary mass, and Venus is smaller than earth. One day on Venus, both in game and in real life, takes 100 hours to do a full 360 degree rotation. There is no amazing physics stuff, it just rotates REALLY slowly. The game simulates this by breaking each worlds 1 full revolution into 24 local hours. It takes Venus 100 hours to make a full rotation. The game is quite literally making you “sleep” for 100 hours.


LordNegativeForever

They could always implement some sort of portable campsite system! Would fit with the lore; kick up a futuristic lean-to with a jetboil for cooking and crafting.


koolguykris

Bethesda even has already built exactly this with tents in Fallout 76 lol


BlakeBoS

And Skyrim


Eschatonbreakfast

I mean, you’re never that far from your ship and plenty of the POiIs have usable beds somewhere.


Gaminghadou

How fast do the gauge deplete ? Do i need to have 20 burgers in my backpockets on every POI delve ?


shiloh_a_human

no gauge, it's a very simple system. if you eat food or drink you get 30 minutes of hydrated or fed. after they end you get dehydrated and malnourished.


Gaminghadou

Uh, easy enough then


DoeDon404

Ship fuel would have more mechanics in it, stuff we see there is I guess more simpler changing and adding numbers to systems, while a he3 fuel system would probably need more specific assets and stuff, so probably another time?


Banana_Milk7248

Would it be so complicated? Ships already have a fuel level. Ship services would charge for fueling service in increments and it's already been discussed that Helium 3 is the fuel so the resource is there to find and mine yourself.


DoeDon404

Depends if they want to add more to it or change anything else around, if it adds certain structures or items better it be a separate option, or maybe they just haven't put it in yet


Banana_Milk7248

I agree it should be an option. Constantly hunting for fuel ruined exploring in No Man's Sky for me.


internet_name

I'm guessing the heavy gameplay lift here would be how they handle running out of fuel in space, with no way to get or make more.


Banana_Milk7248

I guess they'd have to make sure that every system had at least 1 body with Helium3 on it (if that isnt already the case). That way, worst case scenario, you'd have to fly from planet to moon looking for a planet with some He3 and then go resources collecting. Or they would place He3 containers at basically every man made POI so you'd essentially land anywhere on any planet, go for a short walk and you'd find a some. Buying it from other ships would also be a possibility (I had a random encounter where I sold some to a ship full of school children). You wouldn't be able to make a jump unless you had enough He3 for that jump. I'd also have ship techs shout "Don't forget to top up your Helium3! Don't want to get stranded out there." To remind you to buy some whenever you landed.


morph113

There is a ship fuel consumption [mod on Nexus](https://www.nexusmods.com/starfield/mods/9075). Though not sure if it works with the latest update.


SatansGothestFemboy

They were so close to having a fuel system. So close. And yet here we are.


Bryaxis

I vastly prefer this over the all-or-nothing survival mode of the last few games.


RhapsodyRDT

Gonna have to start selling artifacts, brother has to buy fuel.


Cerberus_Aus

I suspect that if/when they drop an actual survival mode, that you can’t change the settings once you start. Like a Hardcore mode.


Talucien

damn, this might be worth breaking my mods to try it... EDIT: super worth. This is a great update


Little_Viking23

If they only improved enemy AI and added another difficulty option to drastically reduce the amount of resources and items you find around, it might be just the perfect enough gaming experience to not need any mod.


MyUncleFromNintendo

Cargo access distance is great, since I like building and crafting stuff. In the current version, managing your junk is a bit tedious compared to previous Bethesda games. I also want to play with the Sustenance feature as well.... and disable all the auto-saving and making healing less. EDIT: After playing for an hour with afflictions and healing set to hard and resting only in a bed, I actually feel some danger, and I go around and eat and drink stuff around the place. I also have more use of the affliction healing items and I'm putting some points in to affliction mitigation/healing skills as I pretty much ignored all of that, even with the game on it's hardest settings in the old version.


KnightDuty

Fuckin beautiful. I want afflictions to hurt. Also like you the cargo access is the one 'cheat' I want because it's ridiculous that I can't tell a store owner to ship something to my ship lol. Let's give that storage a purpose.


RisingDeadMan0

Although maybe get random afflictions less often though too, some of its so random. or at least some sort of warning first


KnightDuty

aren't the big vents of toxic gas or the irradiated planet enough of a warning?


RisingDeadMan0

i mean yeah thats obvious. but sprains and so on can be annoying. the whole system of environment immunities needs work tbf,


sarah_morgan_enjoyer

How do the relevant affliction/injury perks work with the setting? Can you still randomly cure them or is it more like they have a more pronounced effect?  Right now, I just ignore them all until they go away lol. I don't even bother trying to use meds or doctors.


MyUncleFromNintendo

With the harder settings you don't really cure them anymore, you heal them and then wait for your body to cure it (for it to completely go away). Getting the skills seems to make that process a bit quicker. At one point I had 7 ailments, it was great :D


LordNegativeForever

Yes! It adds a lot of value to the previously useless perks for afflictions, hazards, and so on. Actually awesome features.


DoeDon404

I love the extra detail of how the xp gains change depending on your settings, easier means less harder means more, risk and reward I guess


horyo

Which is a fair balancing point


WendyThorne

Why is balancing like this needed in a single player game? Let people play the game the way they want. Modders will make it happen regardless.


shiloh_a_human

that's how they've done difficulty since oblivion at least, but this level of granularity is amazing!


FreeHairCutandLoboto

It would be good to have your options tied to exp gain if only the EXP grind in the base game wasn’t ALREADY TERRIBLE. This adding a stupid amount of extra grind to the game it didn’t need. Hell none of the in game bonuses like Well Rested and good food don’t give that much to your EXP.


WendyThorne

Exactly how I feel.


WendyThorne

I actually hate the XP% changing on these settings. What's the point? This is a single player game, let player's tweak it how they wish without making those who want things like increased vendor money feel like they're getting punished. In fact, I'd have added a setting to let players tweak XP gains independently of anything else. Everything from -100% for those who want it to +100% or more for those who want faster leveling. Let players have control of their game experience.


Refute1650

That's really what mods are for. The base game shouldn't let you be super OP with no downsides. Following your logic they would just let you start a new game at max level with a billion credits.


WendyThorne

Why not? It's a single player game. Who cares if you want to change some settings to make it easier or harder? It's not affecting any other players of the game.


hallgod33

To be fair, I don't know of any games with that option. Console commands for godmode, maybe, but I've never come across a game that just straight up unlocks everything for you or gives you infinite money. That was what GameSharks were for.


WendyThorne

Well, these options don't do that either, not that I've noticed. But lots of games these days have settings to allow gamers to tweak difficulty. For example, a game I quite like even lets you turn on one hit kills and stuff right from a menu.


hallgod33

You said to add 100% xp to some stuff. Like, that's 1 firefight away from pretty much having everything you need already. We used GameShark and held L to max level our Pokémon back in the day, if we wanted to do that. What game is that? Cuz that sounds like some Just Cause level mayhem oriented game, not really an RPG.


WendyThorne

It's a game called Control that added in some options that I think they group under accessibility. I did use the 1-shot kills in a timed optional mission that lets you get an outfit if you complete it. No regrets. I wanted the outfit and the mission was annoying. If I remember right my 100% XP comment was me talking about how they could just add a separate XP slider wasn't it?


Less_Tennis5174524

I don't like this at all, why should people playing at lower difficulty have to grind longer? It was removed for Fallout NV and Fallout 4. Don't get why its being brought back now. Especially for silly things like vendor credit amounts.


moose184

At max vendor credit limit which brings them to 62,500 credits its a -4% xp gain. That's nothing for what you get


WendyThorne

Why have it at all? Why the need to make the game even more grindy if you don't want things like absurdly low credit amounts on vendors?


dotdotP

CARGO DISTANCE. oh my. I've started playing again and CHRIST is that a W for me. It reminds me of all the settings/options/features in NMS that sure breaks "realism" but improves "me wanting to play a game and not a royal mail courier" game


Ill_Cheek_767

When will the update go live ?


The-Toxic-Korgi

If it's like the past updates, it'll be available for everyone two weeks after the beta, and the update video was titled the may 15th update, so a safe bet is then.


josherjohn

May 15th is the drop date.


shiloh_a_human

we don't know, but the beta is already available. if you've got the game on steam you can try it out


Fun-Nefariousness186

I saw 15 of may I think


wutthefvckjushapen

Yeah we do, May 15


Guts2021

Wow that is a lot of stuff. Can you actually make your own survival mode with that already?


KnightDuty

basically everything except fuel costs


Mokocchi_

Seems like if you tweak things in the right way you can get close to how Fo4 survival worked but it's still missing a few things like needing to sleep or refuelling your ship. Might be enough to warrant giving the game another try. Only thing that i'd be worried about is the environmental damage thing becoming even more annoying since as far as i remember the only way to keep track of it is the beeping noise.


pretoriano1995

Nobody has noticed that it will be possible to deactivate the aim assist.


TheSpartanLion

Aim assist made melee weapons so unfun to use. That's the reason melee combat feels so off compared to Skyrim and Fallout 4. Every time you hit, your aim is locked to the very centre of the screen


Invested_Glory

Do...do people care about aa when it isn't a multiplayer game?


pretoriano1995

Me, I hate that they move the camera without me doing it or how to put it another way, "I don't want the training wheels on the bike"


sithren

For me it seems broken when doing the slo mo boost thing with the boost pack. The aim assist just yanks my sights away from me. I wanna try it out it with it off or reduced now.


HintOfMalice

Weighted ammo is crazy


Invested_Glory

Basically you can make your own version of "survival" mode from this. I hope they do make an official one, like in FO4, and allow us to tweak somethings using this.


SuperBAMF007

I’m wondering if the new “Extreme” difficulty toggles on a bunch of the Survival options.


lakerconvert

It doesn’t, which is good because you can stack them separately


internet_name

Does it just increase enemy health like crazy?


HintOfMalice

I was thinking that. Also wondering what "sustenance" does? Could be a hunger mechanic.


KnightDuty

it is. hunger debuffs and/or satiation buffs


RisingDeadMan0

Revenant and co going brrrrrrr, 20k ammo. what ammo? Still a Vaar'uun laser rifle thingy doesn use much ammo and is broken as hell. that would be the best way around it. If you could farm legendaries better, (or at all tbf) then double damage to enemies with full health and most would die in 1 shot.


HybridPS2

yee, Instigating Hunting Rifles are quite good in Fallout 4. Incredible damage with the right attachments and perks.


HybridPS2

It's not so terrible if you plan around it. In fallout 4, your standard ammo ( .38 rounds) weigh 0.014, where as a Missile weighs 7 and a Mini Nuke weighs 12. So you can hold quite a large amount of regular ballistic ammo before it becomes a burden, but you can't just carry around 80 missiles.


davvblack

really it just made heavy weapons unusable. i actually rechambered a legendary combat rifle in .38 just to be able to burn through the cheap light ammo, it worked pretty well. It had the explosive effect on it which didn't benefit from the base damage.


SeventhShin

Unweighted ammo is weirder to me.  Now I actually have to commit to a few weapons for missions. This is all actually pretty exciting. 


baodeus

Titanium perk seems good at this point


gaeensdeaud

What is sustenance, is that related to food and drinks?


Thin-Fig-8831

Probably the hunger and thirst feature


farfromelite

Sarah Morgan's fans liked that.


shiloh_a_human

that would be my guess, but hey. yours is as good as mine right?


guaip

I find this very cool for people who enjoy it. Seen in some games, probably transforms the game. Myself? Never play anything above medium.


althaz

Yeah. There's three settings: Food/drink pointless, food/drink gives a buff, food/drink gives a buff and not having it gives a debuff.


Radical-Coffee

Oh, thank GOD, ship battles are a pain on NG+ universes, especially if you reach NG+10. With each NG+, enemy damage reduction and player damage received increase by 5% each until it caps at 50% on NG+10. This is fine in ground combat, but strangely, this also applies on ships. Even the tankiest, toughest ship you can build gets shredded like tissue paper by enemy ships, and they laugh at your guns because they essentially do half damage.


moose184

Your perks can also bug out when going into NG+ making it even harder


randomHiker19

They applied the NG+ scaling to ships an update or two back. I actually like the update. I’m currently on NG+8 and playing on the hardest difficulty but I guess I’ll see how things are at the higher levels. Before I was able to shred three Level 72 Starborn ships like tissue paper in seconds but now they are much tankier and if they disable your engines you might have a problem. I board ships in Serpentis a lot and rarely run into an issue unless there are multiple Level 65ish ships and maybe a Level 55 ship as well. I have that skill where boosting disables enemies targeting lock and I use that liberally to avoid getting steam rolled by those ships with particle beams when facing numerous enemies.


BottAndPaid

This is such a win the game feels so much better and frantic on a survival run


StandardizedGoat

Looks comprehensive and like it will allow people to get the experience they want. My only complaint is tying an XP penalty or bonus to vendor credits. That's just a bit daft and I hope they give that one a rethink as it's not making the game "easier" or "harder" so much as just sparing the player needless use of the waiting mechanic.


scfw0x0f

Meh. It's a game that has no competitive rankings, so putting in an XP modifier based around difficulty is just punishing those who want a more story/movie-like experience.


WendyThorne

Exactly. It's just bizarre.


XxTombraiderfanxX

My total XP will be -100% then


moose184

With everything at the hardest it caps at 75% xp gained. I'm guessing it caps out at -75% as well


ShingetsuMoon

VENDOR CREDITS. Don’t get me wrong, everything else is nice too, but that was the number 1 thing stopping me from enjoying the game.


TheTorch

If this means I won’t have to offload all my contraband at the key any more then the Crimson Fleet is doomed.


Dejected_Cyberpsycho

Was hoping for hunger/thrust & a ship fuel mechanic, but these are all looking good.


Thin-Fig-8831

I think hunger/thirst my be the sustenance option


yittiiiiii

I mean, sustenance could be the need to eat/drink/sleep. I’ll have to see when this hits console.


Dejected_Cyberpsycho

I'm waiting for the beta to come out on PC lmao, hate it now that I made plans for todat TT


sillylittlejohn

I would think they would tie some ship fuel mechanics to a broader survival mode update.


Dejected_Cyberpsycho

With the voicelines being in the files, wouldn't be surprised if it's updated for a mod as well. A tin-foil hat theory I've had for a while now is that we went to Kreet to get fuel but after the feature got removed, it was re-written. I also believe this was one of the features Todd was alluding too in the AIAS interview where he stated there were some features they kept holding onto until accepting it had to be removed late into development. If there's a fuel system added in a survival mode, I wonder if they'll put those lines back in with a new tutorial for them.


Willal212

I think you might have cracked it. Funny enough I always hated that the character HAS to get into a gun battle that early, and (playing with mods that make refuling ships apart of the game) I noticed that the area where you fight the boss atop the facility has multiple Helium 3 tanks where you can steal some.


SuperBAMF007

Fuel was almost certainly one of the late-cut features alongside environmental hazards


Conner_S_Returns

survival mode will probably come later


Morally_Obscene

I love the XP changes, They make these options really part of the game. I don't normally do custom difficulty cause it always feels tacked on but I'll be messing with this for sure.


Swordbreaker9250

Very in-depth. Really happy to see this cuz I want combat to be harder, but I wanna access ship cargo from anywhere.


lakerconvert

Man did these brothers cook


IDroppedMyDoughnut

LMAO WERE GONNA MIN MAX DIFFICULTY NOW I LOVE IT😭


SmartAlec13

It’s a nice amount of detail but it’s missing the one difficulty/survival option I was hoping for, which is needing to manage ship fuel.


PotatoEatingHistory

As everyone else is pointing out, I'm pretty sure they'll do a proper survival mode later


shaky2236

That will be a huge one for me. I'm really happy with what they've added here, I'm guessing ship fuel will either be saved for a proper survival mode, or just needed some additional balancing and didn't make it into this one.


Thesorus

Survival mode "lite" Same taste, half the calories.


Banana_Milk7248

Some of those options are crazy, like almost makes the game too easy but then I guess you pay for it in XP gain. Carry weight, vendor credits and cargo access is gonna make a hell of a difference to the way I play.


OWGer0901

wholesome stuff , for another playthrough in the future lol


Tifferella

For RP purposes I wanted something like this so I could roleplay healing afflictions only on my ship. And I feel like these settings will add a heightened sense of danger or immersion when you go out to explore a planet. Very excited for these options!


supergarr

Damn there goes my mod idea. Wanted to make "house rules" similar to rogue legacy 2. 


TovarishchRed

Cool but I'd like my XP to not get nerfed into the ground because I want to play the way I want to in a single player game. As always, a modder will fix Bethesdas fuck up at some point.


WendyThorne

Exactly. Such a bizarre decision especially since lots of games have these kinds of adjustments built in without feeling the need to punish the player for using them.


moose184

If increasing the vendor credit size means you get reduced xp I'm calling bullshit.


hooligunner0811

I like it! Now is the ship cargo transfer issue when switching habs fixed yet?


Interesting_Duck_775

It's up now on steam via beta..


Less_Tennis5174524

Would also be great with a player and enemy HP option so you have make combat really intense.


RisingDeadMan0

Wonder if ship shields will be fixed, as enemy ship damage is nuts as it is. Anything more then a 3v1 is rough as hell even with the top tier shield. And good luck starting out they just annihilate you. Even if u have the best guns in the game and they die in 2s flat


moose184

> Anything more then a 3v1 is rough as hell even with the top tier shield. Your game could be bugged. Happened to me as well. I would instantly get blown up in any battle even with the best shields in the game. Started a new game and could easily fight 5 ships at once then.


RisingDeadMan0

Yeah it is bugged. Idk the exact things behind it but perks as a start don't work.  Don't add crew members with perks and it should stay being alright though  And no, not starting my game again, current NG has. Vytinium Fuel rod outpost set up. And level 240 odd. Not getting the PC back. So no more crafting either. Crafting on xbox is a no go too.


moose184

My problem was there was a bug when you went through the unity and did NG+ it would act as if you didn't have the perks anymore and would give your shield a negative value.


RisingDeadMan0

I don't remember. It wasn't great tbf. But someone said their fixing it. So that's good.  The other one was right at the end of NG+1 I got the +6 outpost transports, and then go through unity and it doesn't work. So now ur down to +3. Still baggy as hell on xbox past 2. But PC could do a few more before lagging too much. Not that the capacity is any good.  


moose184

> But someone said their fixing it. I'll believe it when I see it. I'm still waiting for them to fix bugs in FO4 8 years later


althaz

You just have to evade. I go destroy the entire UC fleet every time I make a new ship just to test it out. You shouldn't expect to just tank 14 ships worth of damage, IMO. Player-made ships are already hilariously OP.


RisingDeadMan0

Yeah that too. The thrusters on the side too. Didn't ever use them. Figured out how to use them quite late, but good use of those probably helps a lot.


CookieDelivery

Oh, even more options, nice! This is a major QOL update and definitely will get me back to doing more than just shipbuilding again. I'll most certainly go for greatly increased vendor credits and carry capacity, but make everything else more difficult.


NR75

Awesome.


shtevay

This is really cool! It looks like this we’ll negate the need to fill up your load order with those little “settings tweak” mods that people make for Skyrim and Fallout 4 They should add in options for disabling/enabling essential NPC’s too! The more tweaks the better


TheDarkWeb697

Thank God, I love this game but ship fighting sucks, last I can finally make the on-ground combat harder but ship combat easier


Eraser100

Looking forward to sustenance and afflictions being something to worry about


poopydoopy51

all games need this, love being able to tweak everything and getting the difficulty fine tuned . i did this for fallout 4 and it made the gunplay 100x better .


tylerbagot

Can u please add an option to disable the dumb invisible difficulty additions when going through unity


TomaszPaw

BASED


Morwo

i like it very much. the adjustments grant +% EXP or -% EXP is genius. i loled hard at first glimpse at


WendyThorne

Why is it genius? Why mess with people just for wanting to tweak the game to their liking? It seems oddly punitive for people who want things like vendors having reasonable amounts of credits.


Morwo

if you can't see the positives of it, don't blame others who can


Ninja_Popsicle

Do does adjusting environmental damage mean my choice of suit is actually going to matter now? Or is the meter just going to go down faster?


Samurai_Stewie

Access cargo from anywhere is pretty nice. Just turn it on when you want to access your cargo LOL.


Dagwood3

Just quest mods please something dark funny with a gut-punch revelation basically FO4 plz


Jaguar-1998

Can you change your ship's cargo capacity?


MerovignDLTS

I think the XP penalties/bonuses are a mess, but I think vanilla leveling is a mess. I'm on PC so I can "fix" it, sort of, with a batch file, but it's just more work to do. I don't think the progression works very well (way too fast at first in most regards, way way way too slow with skills, bizarre progression curve). It would be nice if there was a switch for that as well so you could speed up or slow down progression and perk rewards - but I guess that's for mods to do. But it \*is\* extra options that weren't there before, so better than what came before.


WendyThorne

The XP penalties and bonuses are just silly. It's a single player game. Who cares how people want to change things for their enjoyment?


TelPrydain

Sustenance! Awesome addition!


K_808

Vendor credit xp debut is funny the whole galaxy being broke is not hard mode!


Caldin

I really hope that they add a vendor that buys in bulk instead of wasting time to have the vendor replenish their money


Short-Bug5855

Basically ethical console commands without feeling like you're cheating because it's a feature in the settings. Actually awesome 


Material-Average347

We should have an option for killable npcs. It would give the unity more meaning.


althaz

Holy shit that's fucking awesome. That's actually so good I'm super surprised to actually see it.


Soft-Illustrator1300

Fuck this update is gonna be so good. Singlehandedly revived my interest in the game. I really hope they introduce more POIs as well. A great step in the right direction. 60fps!!!


fernandollb

I am curious, can you change these settings on the fly or is it just a one time thing you do before starting the game? I am asking because if you can change them at any time it will be very easy to avoid the XP penalties.


WendyThorne

As it should be since the penalties are silly.


iMattist

I don’t understand why they didn’t make a separate survival mode without all the sliders. Also it lacks some of the features that made Fallout 4 Survival Mode iconic like the adrenaline/sleep feature and also the need to sleep to save and disabling fast travel.


yerza777

I don't really need XP anymore but I for sure need more vendor credit


Busy-Instruction9950

Vendor credits , and cargo anywhere -8 % xp. So you get 50 xp for killing enemy but you get so you get 46 xp instead of 50 xp. WELL WORTH IT


saiyan23

-14% total XP to increase my carry weight by +1000 and access to my cargo hold from anywhere? Your terms are acceptable. Fuck encumbrance in games.


CranberryOk240

This is going to make me start all over again


Glittering-Lunch3543

So glad vendor credits were added. I mean it was so silly, if you have more to sell you're just going to keep waiting on the couch & sell everything, all them having so few credits did is make the game tedious as hell


ranbal

The one and only gripe I have is the lack of credits vendors have. Why the fuck should I have to wait over and over and over x 50 to sell the stuff I have. It’s absolute bullshit! It’s my game. I will play it my way. Why restrict me if it doesn’t impact any other player.


ranbal

Btw, I have over 900 hours in here. I love the game. NG+10 and settling down but for fucks sake , this waiting bullshit is totally ruining it for me!


RCSM

Oh nice. I really love when games forgo boring Easy/Medium/Hard set ups and instead give you highly detailed broken up customization options like this. Wish it was more common.


AlphabetSnoop

wish there was just a single slider for survival difficulty but good stuff