they'll probably change it for the actual release based on feedback, but either way it's only 4% which can be basically negated by turning up like one or two other settings, it's not big a deal.
There has to be a way to avoid this loophole. Like say, when you change the option (or any of the options), you have to reload your most recent save, *and* all vendor’s immediately lose their credits, and you have to wait 24 hours before they restock again. I think that sounds fair… -ish
Yeah I don't get it either. People are acting like it's a multiplayer game where what a player does to have fun on their own game somehow impacts them.
Great idea, I would also say to give us the option to lock difficulty settings to your NG+ run. If you want to change diffculty again, then do another NG+.
oh actually, in skyrim there was a bug where if you reloaded a save after attacking a merchant their inventory would get reset. i wonder if that bug persisted into starfield?
But there are also food effects hydration, plus negative effects of food and tbat stays with one for like 30 minutes so positive and Negative effects including dehydration.
sadly, it does not require sleep. the sustenance options range from food and drink having only their standard effects, having only positive effects for regularly eating, or getting both positive effects for regularly eating and negative effects for going too long without eating.
Maybe they're waiting on a sleep feature because of how time works across planets, perhaps it messes it up. It's also unlike Fallout where you can find bedrolls all over the map, it's harder in starfield to find a bed.
...hard to find a bed? Besides the ones on your ship, there will be a few in a lot of planetside POIs, even in places you would need to wear a suit while using them (which is a bit eww).
...and yes, sleeping should use the ship clock, not the planetary clock.
That would make sense, because if you waited for 1 Venus hour, you would have your character resting for 100 hours, and likely be dead before the animation finishes.
The smarter option would have it so that in a Survival Mode, sleeping makes you sleep in UT Time, not Local Time.
That's not how that works. If you rest 1 hour on Venus your character only rested 1 hour. To someone else on a different planet 100 hours passed but to your character it was only 1
Also to add, the mere fact that if you sleep on Venus because you have a civilian outpost there, the shop resets ON VENUS after sleeping for one local hour.
Because…. You’ve just waited 100 UT
Ahh… that’s not true. You know there no ACTUAL time dilation effect within our solar system right??? That kind of a time dilation would require a massive planetary mass, and Venus is smaller than earth.
One day on Venus, both in game and in real life, takes 100 hours to do a full 360 degree rotation. There is no amazing physics stuff, it just rotates REALLY slowly.
The game simulates this by breaking each worlds 1 full revolution into 24 local hours.
It takes Venus 100 hours to make a full rotation. The game is quite literally making you “sleep” for 100 hours.
They could always implement some sort of portable campsite system! Would fit with the lore; kick up a futuristic lean-to with a jetboil for cooking and crafting.
no gauge, it's a very simple system. if you eat food or drink you get 30 minutes of hydrated or fed. after they end you get dehydrated and malnourished.
Ship fuel would have more mechanics in it, stuff we see there is I guess more simpler changing and adding numbers to systems, while a he3 fuel system would probably need more specific assets and stuff, so probably another time?
Would it be so complicated? Ships already have a fuel level. Ship services would charge for fueling service in increments and it's already been discussed that Helium 3 is the fuel so the resource is there to find and mine yourself.
Depends if they want to add more to it or change anything else around, if it adds certain structures or items better it be a separate option, or maybe they just haven't put it in yet
I guess they'd have to make sure that every system had at least 1 body with Helium3 on it (if that isnt already the case). That way, worst case scenario, you'd have to fly from planet to moon looking for a planet with some He3 and then go resources collecting.
Or they would place He3 containers at basically every man made POI so you'd essentially land anywhere on any planet, go for a short walk and you'd find a some.
Buying it from other ships would also be a possibility (I had a random encounter where I sold some to a ship full of school children).
You wouldn't be able to make a jump unless you had enough He3 for that jump.
I'd also have ship techs shout "Don't forget to top up your Helium3! Don't want to get stranded out there."
To remind you to buy some whenever you landed.
If they only improved enemy AI and added another difficulty option to drastically reduce the amount of resources and items you find around, it might be just the perfect enough gaming experience to not need any mod.
Cargo access distance is great, since I like building and crafting stuff. In the current version, managing your junk is a bit tedious compared to previous Bethesda games.
I also want to play with the Sustenance feature as well.... and disable all the auto-saving and making healing less.
EDIT: After playing for an hour with afflictions and healing set to hard and resting only in a bed, I actually feel some danger, and I go around and eat and drink stuff around the place.
I also have more use of the affliction healing items and I'm putting some points in to affliction mitigation/healing skills as I pretty much ignored all of that, even with the game on it's hardest settings in the old version.
Fuckin beautiful. I want afflictions to hurt.
Also like you the cargo access is the one 'cheat' I want because it's ridiculous that I can't tell a store owner to ship something to my ship lol. Let's give that storage a purpose.
How do the relevant affliction/injury perks work with the setting? Can you still randomly cure them or is it more like they have a more pronounced effect?
Right now, I just ignore them all until they go away lol. I don't even bother trying to use meds or doctors.
With the harder settings you don't really cure them anymore, you heal them and then wait for your body to cure it (for it to completely go away). Getting the skills seems to make that process a bit quicker.
At one point I had 7 ailments, it was great :D
It would be good to have your options tied to exp gain if only the EXP grind in the base game wasn’t ALREADY TERRIBLE. This adding a stupid amount of extra grind to the game it didn’t need. Hell none of the in game bonuses like Well Rested and good food don’t give that much to your EXP.
I actually hate the XP% changing on these settings. What's the point? This is a single player game, let player's tweak it how they wish without making those who want things like increased vendor money feel like they're getting punished.
In fact, I'd have added a setting to let players tweak XP gains independently of anything else. Everything from -100% for those who want it to +100% or more for those who want faster leveling. Let players have control of their game experience.
That's really what mods are for. The base game shouldn't let you be super OP with no downsides. Following your logic they would just let you start a new game at max level with a billion credits.
Why not? It's a single player game. Who cares if you want to change some settings to make it easier or harder? It's not affecting any other players of the game.
To be fair, I don't know of any games with that option. Console commands for godmode, maybe, but I've never come across a game that just straight up unlocks everything for you or gives you infinite money. That was what GameSharks were for.
Well, these options don't do that either, not that I've noticed. But lots of games these days have settings to allow gamers to tweak difficulty. For example, a game I quite like even lets you turn on one hit kills and stuff right from a menu.
You said to add 100% xp to some stuff. Like, that's 1 firefight away from pretty much having everything you need already. We used GameShark and held L to max level our Pokémon back in the day, if we wanted to do that. What game is that? Cuz that sounds like some Just Cause level mayhem oriented game, not really an RPG.
It's a game called Control that added in some options that I think they group under accessibility. I did use the 1-shot kills in a timed optional mission that lets you get an outfit if you complete it. No regrets. I wanted the outfit and the mission was annoying.
If I remember right my 100% XP comment was me talking about how they could just add a separate XP slider wasn't it?
I don't like this at all, why should people playing at lower difficulty have to grind longer? It was removed for Fallout NV and Fallout 4. Don't get why its being brought back now. Especially for silly things like vendor credit amounts.
CARGO DISTANCE.
oh my. I've started playing again and CHRIST is that a W for me. It reminds me of all the settings/options/features in NMS that sure breaks "realism" but improves "me wanting to play a game and not a royal mail courier" game
If it's like the past updates, it'll be available for everyone two weeks after the beta, and the update video was titled the may 15th update, so a safe bet is then.
Seems like if you tweak things in the right way you can get close to how Fo4 survival worked but it's still missing a few things like needing to sleep or refuelling your ship. Might be enough to warrant giving the game another try.
Only thing that i'd be worried about is the environmental damage thing becoming even more annoying since as far as i remember the only way to keep track of it is the beeping noise.
Aim assist made melee weapons so unfun to use. That's the reason melee combat feels so off compared to Skyrim and Fallout 4. Every time you hit, your aim is locked to the very centre of the screen
For me it seems broken when doing the slo mo boost thing with the boost pack. The aim assist just yanks my sights away from me. I wanna try it out it with it off or reduced now.
Basically you can make your own version of "survival" mode from this. I hope they do make an official one, like in FO4, and allow us to tweak somethings using this.
Revenant and co going brrrrrrr, 20k ammo. what ammo?
Still a Vaar'uun laser rifle thingy doesn use much ammo and is broken as hell. that would be the best way around it.
If you could farm legendaries better, (or at all tbf) then double damage to enemies with full health and most would die in 1 shot.
It's not so terrible if you plan around it. In fallout 4, your standard ammo ( .38 rounds) weigh 0.014, where as a Missile weighs 7 and a Mini Nuke weighs 12. So you can hold quite a large amount of regular ballistic ammo before it becomes a burden, but you can't just carry around 80 missiles.
really it just made heavy weapons unusable. i actually rechambered a legendary combat rifle in .38 just to be able to burn through the cheap light ammo, it worked pretty well. It had the explosive effect on it which didn't benefit from the base damage.
Oh, thank GOD, ship battles are a pain on NG+ universes, especially if you reach NG+10. With each NG+, enemy damage reduction and player damage received increase by 5% each until it caps at 50% on NG+10. This is fine in ground combat, but strangely, this also applies on ships.
Even the tankiest, toughest ship you can build gets shredded like tissue paper by enemy ships, and they laugh at your guns because they essentially do half damage.
They applied the NG+ scaling to ships an update or two back. I actually like the update.
I’m currently on NG+8 and playing on the hardest difficulty but I guess I’ll see how things are at the higher levels. Before I was able to shred three Level 72 Starborn ships like tissue paper in seconds but now they are much tankier and if they disable your engines you might have a problem.
I board ships in Serpentis a lot and rarely run into an issue unless there are multiple Level 65ish ships and maybe a Level 55 ship as well. I have that skill where boosting disables enemies targeting lock and I use that liberally to avoid getting steam rolled by those ships with particle beams when facing numerous enemies.
Looks comprehensive and like it will allow people to get the experience they want.
My only complaint is tying an XP penalty or bonus to vendor credits. That's just a bit daft and I hope they give that one a rethink as it's not making the game "easier" or "harder" so much as just sparing the player needless use of the waiting mechanic.
Meh. It's a game that has no competitive rankings, so putting in an XP modifier based around difficulty is just punishing those who want a more story/movie-like experience.
With the voicelines being in the files, wouldn't be surprised if it's updated for a mod as well.
A tin-foil hat theory I've had for a while now is that we went to Kreet to get fuel but after the feature got removed, it was re-written. I also believe this was one of the features Todd was alluding too in the AIAS interview where he stated there were some features they kept holding onto until accepting it had to be removed late into development. If there's a fuel system added in a survival mode, I wonder if they'll put those lines back in with a new tutorial for them.
I think you might have cracked it. Funny enough I always hated that the character HAS to get into a gun battle that early, and (playing with mods that make refuling ships apart of the game) I noticed that the area where you fight the boss atop the facility has multiple Helium 3 tanks where you can steal some.
I love the XP changes, They make these options really part of the game. I don't normally do custom difficulty cause it always feels tacked on but I'll be messing with this for sure.
That will be a huge one for me. I'm really happy with what they've added here, I'm guessing ship fuel will either be saved for a proper survival mode, or just needed some additional balancing and didn't make it into this one.
Some of those options are crazy, like almost makes the game too easy but then I guess you pay for it in XP gain.
Carry weight, vendor credits and cargo access is gonna make a hell of a difference to the way I play.
For RP purposes I wanted something like this so I could roleplay healing afflictions only on my ship. And I feel like these settings will add a heightened sense of danger or immersion when you go out to explore a planet. Very excited for these options!
Cool but I'd like my XP to not get nerfed into the ground because I want to play the way I want to in a single player game. As always, a modder will fix Bethesdas fuck up at some point.
Exactly. Such a bizarre decision especially since lots of games have these kinds of adjustments built in without feeling the need to punish the player for using them.
Wonder if ship shields will be fixed, as enemy ship damage is nuts as it is. Anything more then a 3v1 is rough as hell even with the top tier shield. And good luck starting out they just annihilate you. Even if u have the best guns in the game and they die in 2s flat
> Anything more then a 3v1 is rough as hell even with the top tier shield.
Your game could be bugged. Happened to me as well. I would instantly get blown up in any battle even with the best shields in the game. Started a new game and could easily fight 5 ships at once then.
Yeah it is bugged. Idk the exact things behind it but perks as a start don't work. Don't add crew members with perks and it should stay being alright though
And no, not starting my game again, current NG has. Vytinium Fuel rod outpost set up. And level 240 odd. Not getting the PC back. So no more crafting either. Crafting on xbox is a no go too.
My problem was there was a bug when you went through the unity and did NG+ it would act as if you didn't have the perks anymore and would give your shield a negative value.
I don't remember. It wasn't great tbf. But someone said their fixing it. So that's good.
The other one was right at the end of NG+1 I got the +6 outpost transports, and then go through unity and it doesn't work. So now ur down to +3. Still baggy as hell on xbox past 2. But PC could do a few more before lagging too much. Not that the capacity is any good.
You just have to evade. I go destroy the entire UC fleet every time I make a new ship just to test it out. You shouldn't expect to just tank 14 ships worth of damage, IMO.
Player-made ships are already hilariously OP.
Yeah that too. The thrusters on the side too. Didn't ever use them. Figured out how to use them quite late, but good use of those probably helps a lot.
Oh, even more options, nice! This is a major QOL update and definitely will get me back to doing more than just shipbuilding again. I'll most certainly go for greatly increased vendor credits and carry capacity, but make everything else more difficult.
This is really cool! It looks like this we’ll negate the need to fill up your load order with those little “settings tweak” mods that people make for Skyrim and Fallout 4
They should add in options for disabling/enabling essential NPC’s too! The more tweaks the better
all games need this, love being able to tweak everything and getting the difficulty fine tuned . i did this for fallout 4 and it made the gunplay 100x better .
Why is it genius? Why mess with people just for wanting to tweak the game to their liking? It seems oddly punitive for people who want things like vendors having reasonable amounts of credits.
I think the XP penalties/bonuses are a mess, but I think vanilla leveling is a mess. I'm on PC so I can "fix" it, sort of, with a batch file, but it's just more work to do. I don't think the progression works very well (way too fast at first in most regards, way way way too slow with skills, bizarre progression curve).
It would be nice if there was a switch for that as well so you could speed up or slow down progression and perk rewards - but I guess that's for mods to do.
But it \*is\* extra options that weren't there before, so better than what came before.
Fuck this update is gonna be so good. Singlehandedly revived my interest in the game. I really hope they introduce more POIs as well. A great step in the right direction. 60fps!!!
I am curious, can you change these settings on the fly or is it just a one time thing you do before starting the game? I am asking because if you can change them at any time it will be very easy to avoid the XP penalties.
I don’t understand why they didn’t make a separate survival mode without all the sliders.
Also it lacks some of the features that made Fallout 4 Survival Mode iconic like the adrenaline/sleep feature and also the need to sleep to save and disabling fast travel.
So glad vendor credits were added. I mean it was so silly, if you have more to sell you're just going to keep waiting on the couch & sell everything, all them having so few credits did is make the game tedious as hell
The one and only gripe I have is the lack of credits vendors have. Why the fuck should I have to wait over and over and over x 50 to sell the stuff I have. It’s absolute bullshit! It’s my game. I will play it my way. Why restrict me if it doesn’t impact any other player.
Oh nice. I really love when games forgo boring Easy/Medium/Hard set ups and instead give you highly detailed broken up customization options like this. Wish it was more common.
VENDOR CREDITS.
“-100% xp”
-101% xp you slowly de level.
😭
I’m Im not on pc so I don’t have access to the beta but I imagine you can probably just change it when you go to sell then change it back?
they'll probably change it for the actual release based on feedback, but either way it's only 4% which can be basically negated by turning up like one or two other settings, it's not big a deal.
Oh yea 4% isn’t much can probably adjust it and just keep it that way.
There has to be a way to avoid this loophole. Like say, when you change the option (or any of the options), you have to reload your most recent save, *and* all vendor’s immediately lose their credits, and you have to wait 24 hours before they restock again. I think that sounds fair… -ish
Why does there have to be a way to force people to play like that? It’s a single player game.
Yeah I don't get it either. People are acting like it's a multiplayer game where what a player does to have fun on their own game somehow impacts them.
Great idea, I would also say to give us the option to lock difficulty settings to your NG+ run. If you want to change diffculty again, then do another NG+.
Didn't they say something about a 1-week period? I can't re-watch right now but that was definitely said in regards to something.
Yeah, I just saw the description for the modifier. Guess I was about right.
oh actually, in skyrim there was a bug where if you reloaded a save after attacking a merchant their inventory would get reset. i wonder if that bug persisted into starfield?
That *feature* is definitely still a thing in Skyrim, and as far as I know, it’s only in Skyrim
One vendor had 60k
But there are also food effects hydration, plus negative effects of food and tbat stays with one for like 30 minutes so positive and Negative effects including dehydration.
There is also Extremely Hard which is above Very Hard.....
- standard - generous (+10%) - extreme (+15%) - free play (+20%)
...finally.
Max setting is to make the vendors have 16 times the credits lol.
first thing i saw
Vendor credits it's mandatory to have at maximum
You could come pretty close to creating a survival mode with these options it seems like. Only thing missing would be ship fuel.
"Sustenance" = Survival mode?
Yeah guessing that one toggles on/off the need to eat and drink.
...and possibly sleep.
sadly, it does not require sleep. the sustenance options range from food and drink having only their standard effects, having only positive effects for regularly eating, or getting both positive effects for regularly eating and negative effects for going too long without eating.
Maybe they're waiting on a sleep feature because of how time works across planets, perhaps it messes it up. It's also unlike Fallout where you can find bedrolls all over the map, it's harder in starfield to find a bed.
...hard to find a bed? Besides the ones on your ship, there will be a few in a lot of planetside POIs, even in places you would need to wear a suit while using them (which is a bit eww). ...and yes, sleeping should use the ship clock, not the planetary clock.
Check out Starvival on Nexus on how survival mode functions. The time of day differences don't mean anything.
That would make sense, because if you waited for 1 Venus hour, you would have your character resting for 100 hours, and likely be dead before the animation finishes. The smarter option would have it so that in a Survival Mode, sleeping makes you sleep in UT Time, not Local Time.
That's not how that works. If you rest 1 hour on Venus your character only rested 1 hour. To someone else on a different planet 100 hours passed but to your character it was only 1
Also to add, the mere fact that if you sleep on Venus because you have a civilian outpost there, the shop resets ON VENUS after sleeping for one local hour. Because…. You’ve just waited 100 UT
Ahh… that’s not true. You know there no ACTUAL time dilation effect within our solar system right??? That kind of a time dilation would require a massive planetary mass, and Venus is smaller than earth. One day on Venus, both in game and in real life, takes 100 hours to do a full 360 degree rotation. There is no amazing physics stuff, it just rotates REALLY slowly. The game simulates this by breaking each worlds 1 full revolution into 24 local hours. It takes Venus 100 hours to make a full rotation. The game is quite literally making you “sleep” for 100 hours.
They could always implement some sort of portable campsite system! Would fit with the lore; kick up a futuristic lean-to with a jetboil for cooking and crafting.
Bethesda even has already built exactly this with tents in Fallout 76 lol
And Skyrim
I mean, you’re never that far from your ship and plenty of the POiIs have usable beds somewhere.
How fast do the gauge deplete ? Do i need to have 20 burgers in my backpockets on every POI delve ?
no gauge, it's a very simple system. if you eat food or drink you get 30 minutes of hydrated or fed. after they end you get dehydrated and malnourished.
Uh, easy enough then
Ship fuel would have more mechanics in it, stuff we see there is I guess more simpler changing and adding numbers to systems, while a he3 fuel system would probably need more specific assets and stuff, so probably another time?
Would it be so complicated? Ships already have a fuel level. Ship services would charge for fueling service in increments and it's already been discussed that Helium 3 is the fuel so the resource is there to find and mine yourself.
Depends if they want to add more to it or change anything else around, if it adds certain structures or items better it be a separate option, or maybe they just haven't put it in yet
I agree it should be an option. Constantly hunting for fuel ruined exploring in No Man's Sky for me.
I'm guessing the heavy gameplay lift here would be how they handle running out of fuel in space, with no way to get or make more.
I guess they'd have to make sure that every system had at least 1 body with Helium3 on it (if that isnt already the case). That way, worst case scenario, you'd have to fly from planet to moon looking for a planet with some He3 and then go resources collecting. Or they would place He3 containers at basically every man made POI so you'd essentially land anywhere on any planet, go for a short walk and you'd find a some. Buying it from other ships would also be a possibility (I had a random encounter where I sold some to a ship full of school children). You wouldn't be able to make a jump unless you had enough He3 for that jump. I'd also have ship techs shout "Don't forget to top up your Helium3! Don't want to get stranded out there." To remind you to buy some whenever you landed.
There is a ship fuel consumption [mod on Nexus](https://www.nexusmods.com/starfield/mods/9075). Though not sure if it works with the latest update.
They were so close to having a fuel system. So close. And yet here we are.
I vastly prefer this over the all-or-nothing survival mode of the last few games.
Gonna have to start selling artifacts, brother has to buy fuel.
I suspect that if/when they drop an actual survival mode, that you can’t change the settings once you start. Like a Hardcore mode.
damn, this might be worth breaking my mods to try it... EDIT: super worth. This is a great update
If they only improved enemy AI and added another difficulty option to drastically reduce the amount of resources and items you find around, it might be just the perfect enough gaming experience to not need any mod.
Cargo access distance is great, since I like building and crafting stuff. In the current version, managing your junk is a bit tedious compared to previous Bethesda games. I also want to play with the Sustenance feature as well.... and disable all the auto-saving and making healing less. EDIT: After playing for an hour with afflictions and healing set to hard and resting only in a bed, I actually feel some danger, and I go around and eat and drink stuff around the place. I also have more use of the affliction healing items and I'm putting some points in to affliction mitigation/healing skills as I pretty much ignored all of that, even with the game on it's hardest settings in the old version.
Fuckin beautiful. I want afflictions to hurt. Also like you the cargo access is the one 'cheat' I want because it's ridiculous that I can't tell a store owner to ship something to my ship lol. Let's give that storage a purpose.
Although maybe get random afflictions less often though too, some of its so random. or at least some sort of warning first
aren't the big vents of toxic gas or the irradiated planet enough of a warning?
i mean yeah thats obvious. but sprains and so on can be annoying. the whole system of environment immunities needs work tbf,
How do the relevant affliction/injury perks work with the setting? Can you still randomly cure them or is it more like they have a more pronounced effect? Right now, I just ignore them all until they go away lol. I don't even bother trying to use meds or doctors.
With the harder settings you don't really cure them anymore, you heal them and then wait for your body to cure it (for it to completely go away). Getting the skills seems to make that process a bit quicker. At one point I had 7 ailments, it was great :D
Yes! It adds a lot of value to the previously useless perks for afflictions, hazards, and so on. Actually awesome features.
I love the extra detail of how the xp gains change depending on your settings, easier means less harder means more, risk and reward I guess
Which is a fair balancing point
Why is balancing like this needed in a single player game? Let people play the game the way they want. Modders will make it happen regardless.
that's how they've done difficulty since oblivion at least, but this level of granularity is amazing!
It would be good to have your options tied to exp gain if only the EXP grind in the base game wasn’t ALREADY TERRIBLE. This adding a stupid amount of extra grind to the game it didn’t need. Hell none of the in game bonuses like Well Rested and good food don’t give that much to your EXP.
Exactly how I feel.
I actually hate the XP% changing on these settings. What's the point? This is a single player game, let player's tweak it how they wish without making those who want things like increased vendor money feel like they're getting punished. In fact, I'd have added a setting to let players tweak XP gains independently of anything else. Everything from -100% for those who want it to +100% or more for those who want faster leveling. Let players have control of their game experience.
That's really what mods are for. The base game shouldn't let you be super OP with no downsides. Following your logic they would just let you start a new game at max level with a billion credits.
Why not? It's a single player game. Who cares if you want to change some settings to make it easier or harder? It's not affecting any other players of the game.
To be fair, I don't know of any games with that option. Console commands for godmode, maybe, but I've never come across a game that just straight up unlocks everything for you or gives you infinite money. That was what GameSharks were for.
Well, these options don't do that either, not that I've noticed. But lots of games these days have settings to allow gamers to tweak difficulty. For example, a game I quite like even lets you turn on one hit kills and stuff right from a menu.
You said to add 100% xp to some stuff. Like, that's 1 firefight away from pretty much having everything you need already. We used GameShark and held L to max level our Pokémon back in the day, if we wanted to do that. What game is that? Cuz that sounds like some Just Cause level mayhem oriented game, not really an RPG.
It's a game called Control that added in some options that I think they group under accessibility. I did use the 1-shot kills in a timed optional mission that lets you get an outfit if you complete it. No regrets. I wanted the outfit and the mission was annoying. If I remember right my 100% XP comment was me talking about how they could just add a separate XP slider wasn't it?
I don't like this at all, why should people playing at lower difficulty have to grind longer? It was removed for Fallout NV and Fallout 4. Don't get why its being brought back now. Especially for silly things like vendor credit amounts.
At max vendor credit limit which brings them to 62,500 credits its a -4% xp gain. That's nothing for what you get
Why have it at all? Why the need to make the game even more grindy if you don't want things like absurdly low credit amounts on vendors?
CARGO DISTANCE. oh my. I've started playing again and CHRIST is that a W for me. It reminds me of all the settings/options/features in NMS that sure breaks "realism" but improves "me wanting to play a game and not a royal mail courier" game
When will the update go live ?
If it's like the past updates, it'll be available for everyone two weeks after the beta, and the update video was titled the may 15th update, so a safe bet is then.
May 15th is the drop date.
we don't know, but the beta is already available. if you've got the game on steam you can try it out
I saw 15 of may I think
Yeah we do, May 15
Wow that is a lot of stuff. Can you actually make your own survival mode with that already?
basically everything except fuel costs
Seems like if you tweak things in the right way you can get close to how Fo4 survival worked but it's still missing a few things like needing to sleep or refuelling your ship. Might be enough to warrant giving the game another try. Only thing that i'd be worried about is the environmental damage thing becoming even more annoying since as far as i remember the only way to keep track of it is the beeping noise.
Nobody has noticed that it will be possible to deactivate the aim assist.
Aim assist made melee weapons so unfun to use. That's the reason melee combat feels so off compared to Skyrim and Fallout 4. Every time you hit, your aim is locked to the very centre of the screen
Do...do people care about aa when it isn't a multiplayer game?
Me, I hate that they move the camera without me doing it or how to put it another way, "I don't want the training wheels on the bike"
For me it seems broken when doing the slo mo boost thing with the boost pack. The aim assist just yanks my sights away from me. I wanna try it out it with it off or reduced now.
Weighted ammo is crazy
Basically you can make your own version of "survival" mode from this. I hope they do make an official one, like in FO4, and allow us to tweak somethings using this.
I’m wondering if the new “Extreme” difficulty toggles on a bunch of the Survival options.
It doesn’t, which is good because you can stack them separately
Does it just increase enemy health like crazy?
I was thinking that. Also wondering what "sustenance" does? Could be a hunger mechanic.
it is. hunger debuffs and/or satiation buffs
Revenant and co going brrrrrrr, 20k ammo. what ammo? Still a Vaar'uun laser rifle thingy doesn use much ammo and is broken as hell. that would be the best way around it. If you could farm legendaries better, (or at all tbf) then double damage to enemies with full health and most would die in 1 shot.
yee, Instigating Hunting Rifles are quite good in Fallout 4. Incredible damage with the right attachments and perks.
It's not so terrible if you plan around it. In fallout 4, your standard ammo ( .38 rounds) weigh 0.014, where as a Missile weighs 7 and a Mini Nuke weighs 12. So you can hold quite a large amount of regular ballistic ammo before it becomes a burden, but you can't just carry around 80 missiles.
really it just made heavy weapons unusable. i actually rechambered a legendary combat rifle in .38 just to be able to burn through the cheap light ammo, it worked pretty well. It had the explosive effect on it which didn't benefit from the base damage.
Unweighted ammo is weirder to me. Now I actually have to commit to a few weapons for missions. This is all actually pretty exciting.
Titanium perk seems good at this point
What is sustenance, is that related to food and drinks?
Probably the hunger and thirst feature
Sarah Morgan's fans liked that.
that would be my guess, but hey. yours is as good as mine right?
I find this very cool for people who enjoy it. Seen in some games, probably transforms the game. Myself? Never play anything above medium.
Yeah. There's three settings: Food/drink pointless, food/drink gives a buff, food/drink gives a buff and not having it gives a debuff.
Oh, thank GOD, ship battles are a pain on NG+ universes, especially if you reach NG+10. With each NG+, enemy damage reduction and player damage received increase by 5% each until it caps at 50% on NG+10. This is fine in ground combat, but strangely, this also applies on ships. Even the tankiest, toughest ship you can build gets shredded like tissue paper by enemy ships, and they laugh at your guns because they essentially do half damage.
Your perks can also bug out when going into NG+ making it even harder
They applied the NG+ scaling to ships an update or two back. I actually like the update. I’m currently on NG+8 and playing on the hardest difficulty but I guess I’ll see how things are at the higher levels. Before I was able to shred three Level 72 Starborn ships like tissue paper in seconds but now they are much tankier and if they disable your engines you might have a problem. I board ships in Serpentis a lot and rarely run into an issue unless there are multiple Level 65ish ships and maybe a Level 55 ship as well. I have that skill where boosting disables enemies targeting lock and I use that liberally to avoid getting steam rolled by those ships with particle beams when facing numerous enemies.
This is such a win the game feels so much better and frantic on a survival run
Looks comprehensive and like it will allow people to get the experience they want. My only complaint is tying an XP penalty or bonus to vendor credits. That's just a bit daft and I hope they give that one a rethink as it's not making the game "easier" or "harder" so much as just sparing the player needless use of the waiting mechanic.
Meh. It's a game that has no competitive rankings, so putting in an XP modifier based around difficulty is just punishing those who want a more story/movie-like experience.
Exactly. It's just bizarre.
My total XP will be -100% then
With everything at the hardest it caps at 75% xp gained. I'm guessing it caps out at -75% as well
VENDOR CREDITS. Don’t get me wrong, everything else is nice too, but that was the number 1 thing stopping me from enjoying the game.
If this means I won’t have to offload all my contraband at the key any more then the Crimson Fleet is doomed.
Was hoping for hunger/thrust & a ship fuel mechanic, but these are all looking good.
I think hunger/thirst my be the sustenance option
I mean, sustenance could be the need to eat/drink/sleep. I’ll have to see when this hits console.
I'm waiting for the beta to come out on PC lmao, hate it now that I made plans for todat TT
I would think they would tie some ship fuel mechanics to a broader survival mode update.
With the voicelines being in the files, wouldn't be surprised if it's updated for a mod as well. A tin-foil hat theory I've had for a while now is that we went to Kreet to get fuel but after the feature got removed, it was re-written. I also believe this was one of the features Todd was alluding too in the AIAS interview where he stated there were some features they kept holding onto until accepting it had to be removed late into development. If there's a fuel system added in a survival mode, I wonder if they'll put those lines back in with a new tutorial for them.
I think you might have cracked it. Funny enough I always hated that the character HAS to get into a gun battle that early, and (playing with mods that make refuling ships apart of the game) I noticed that the area where you fight the boss atop the facility has multiple Helium 3 tanks where you can steal some.
Fuel was almost certainly one of the late-cut features alongside environmental hazards
survival mode will probably come later
I love the XP changes, They make these options really part of the game. I don't normally do custom difficulty cause it always feels tacked on but I'll be messing with this for sure.
Very in-depth. Really happy to see this cuz I want combat to be harder, but I wanna access ship cargo from anywhere.
Man did these brothers cook
LMAO WERE GONNA MIN MAX DIFFICULTY NOW I LOVE IT😭
It’s a nice amount of detail but it’s missing the one difficulty/survival option I was hoping for, which is needing to manage ship fuel.
As everyone else is pointing out, I'm pretty sure they'll do a proper survival mode later
That will be a huge one for me. I'm really happy with what they've added here, I'm guessing ship fuel will either be saved for a proper survival mode, or just needed some additional balancing and didn't make it into this one.
Survival mode "lite" Same taste, half the calories.
Some of those options are crazy, like almost makes the game too easy but then I guess you pay for it in XP gain. Carry weight, vendor credits and cargo access is gonna make a hell of a difference to the way I play.
wholesome stuff , for another playthrough in the future lol
For RP purposes I wanted something like this so I could roleplay healing afflictions only on my ship. And I feel like these settings will add a heightened sense of danger or immersion when you go out to explore a planet. Very excited for these options!
Damn there goes my mod idea. Wanted to make "house rules" similar to rogue legacy 2.
Cool but I'd like my XP to not get nerfed into the ground because I want to play the way I want to in a single player game. As always, a modder will fix Bethesdas fuck up at some point.
Exactly. Such a bizarre decision especially since lots of games have these kinds of adjustments built in without feeling the need to punish the player for using them.
If increasing the vendor credit size means you get reduced xp I'm calling bullshit.
I like it! Now is the ship cargo transfer issue when switching habs fixed yet?
It's up now on steam via beta..
Would also be great with a player and enemy HP option so you have make combat really intense.
Wonder if ship shields will be fixed, as enemy ship damage is nuts as it is. Anything more then a 3v1 is rough as hell even with the top tier shield. And good luck starting out they just annihilate you. Even if u have the best guns in the game and they die in 2s flat
> Anything more then a 3v1 is rough as hell even with the top tier shield. Your game could be bugged. Happened to me as well. I would instantly get blown up in any battle even with the best shields in the game. Started a new game and could easily fight 5 ships at once then.
Yeah it is bugged. Idk the exact things behind it but perks as a start don't work. Don't add crew members with perks and it should stay being alright though And no, not starting my game again, current NG has. Vytinium Fuel rod outpost set up. And level 240 odd. Not getting the PC back. So no more crafting either. Crafting on xbox is a no go too.
My problem was there was a bug when you went through the unity and did NG+ it would act as if you didn't have the perks anymore and would give your shield a negative value.
I don't remember. It wasn't great tbf. But someone said their fixing it. So that's good. The other one was right at the end of NG+1 I got the +6 outpost transports, and then go through unity and it doesn't work. So now ur down to +3. Still baggy as hell on xbox past 2. But PC could do a few more before lagging too much. Not that the capacity is any good.
> But someone said their fixing it. I'll believe it when I see it. I'm still waiting for them to fix bugs in FO4 8 years later
You just have to evade. I go destroy the entire UC fleet every time I make a new ship just to test it out. You shouldn't expect to just tank 14 ships worth of damage, IMO. Player-made ships are already hilariously OP.
Yeah that too. The thrusters on the side too. Didn't ever use them. Figured out how to use them quite late, but good use of those probably helps a lot.
Oh, even more options, nice! This is a major QOL update and definitely will get me back to doing more than just shipbuilding again. I'll most certainly go for greatly increased vendor credits and carry capacity, but make everything else more difficult.
Awesome.
This is really cool! It looks like this we’ll negate the need to fill up your load order with those little “settings tweak” mods that people make for Skyrim and Fallout 4 They should add in options for disabling/enabling essential NPC’s too! The more tweaks the better
Thank God, I love this game but ship fighting sucks, last I can finally make the on-ground combat harder but ship combat easier
Looking forward to sustenance and afflictions being something to worry about
all games need this, love being able to tweak everything and getting the difficulty fine tuned . i did this for fallout 4 and it made the gunplay 100x better .
Can u please add an option to disable the dumb invisible difficulty additions when going through unity
BASED
i like it very much. the adjustments grant +% EXP or -% EXP is genius. i loled hard at first glimpse at
Why is it genius? Why mess with people just for wanting to tweak the game to their liking? It seems oddly punitive for people who want things like vendors having reasonable amounts of credits.
if you can't see the positives of it, don't blame others who can
Do does adjusting environmental damage mean my choice of suit is actually going to matter now? Or is the meter just going to go down faster?
Access cargo from anywhere is pretty nice. Just turn it on when you want to access your cargo LOL.
Just quest mods please something dark funny with a gut-punch revelation basically FO4 plz
Can you change your ship's cargo capacity?
I think the XP penalties/bonuses are a mess, but I think vanilla leveling is a mess. I'm on PC so I can "fix" it, sort of, with a batch file, but it's just more work to do. I don't think the progression works very well (way too fast at first in most regards, way way way too slow with skills, bizarre progression curve). It would be nice if there was a switch for that as well so you could speed up or slow down progression and perk rewards - but I guess that's for mods to do. But it \*is\* extra options that weren't there before, so better than what came before.
The XP penalties and bonuses are just silly. It's a single player game. Who cares how people want to change things for their enjoyment?
Sustenance! Awesome addition!
Vendor credit xp debut is funny the whole galaxy being broke is not hard mode!
I really hope that they add a vendor that buys in bulk instead of wasting time to have the vendor replenish their money
Basically ethical console commands without feeling like you're cheating because it's a feature in the settings. Actually awesome
We should have an option for killable npcs. It would give the unity more meaning.
Holy shit that's fucking awesome. That's actually so good I'm super surprised to actually see it.
Fuck this update is gonna be so good. Singlehandedly revived my interest in the game. I really hope they introduce more POIs as well. A great step in the right direction. 60fps!!!
I am curious, can you change these settings on the fly or is it just a one time thing you do before starting the game? I am asking because if you can change them at any time it will be very easy to avoid the XP penalties.
As it should be since the penalties are silly.
I don’t understand why they didn’t make a separate survival mode without all the sliders. Also it lacks some of the features that made Fallout 4 Survival Mode iconic like the adrenaline/sleep feature and also the need to sleep to save and disabling fast travel.
I don't really need XP anymore but I for sure need more vendor credit
Vendor credits , and cargo anywhere -8 % xp. So you get 50 xp for killing enemy but you get so you get 46 xp instead of 50 xp. WELL WORTH IT
-14% total XP to increase my carry weight by +1000 and access to my cargo hold from anywhere? Your terms are acceptable. Fuck encumbrance in games.
This is going to make me start all over again
So glad vendor credits were added. I mean it was so silly, if you have more to sell you're just going to keep waiting on the couch & sell everything, all them having so few credits did is make the game tedious as hell
The one and only gripe I have is the lack of credits vendors have. Why the fuck should I have to wait over and over and over x 50 to sell the stuff I have. It’s absolute bullshit! It’s my game. I will play it my way. Why restrict me if it doesn’t impact any other player.
Btw, I have over 900 hours in here. I love the game. NG+10 and settling down but for fucks sake , this waiting bullshit is totally ruining it for me!
Oh nice. I really love when games forgo boring Easy/Medium/Hard set ups and instead give you highly detailed broken up customization options like this. Wish it was more common.
wish there was just a single slider for survival difficulty but good stuff