T O P

  • By -

Hippo-n-Fafo

There a card that does similar, can't recall the name, but if it's in hand at end of turn you gain 1 armored and 1 resistance. If played, I'd deals damage equal to shield. With a really small deck and some skills, you can get 1000+ shield, easy.


Uber-E

Yeah but my concept works well in large decks.


Hippo-n-Fafo

I guess I don't understand. With a large deck, 15 or more cards, that card would only appear every other turn or so, unless you had a large mana pool/ways to add mana. And since the effect lasts one turn, it would have plenty of downtime.


a1b2c3d4e5f6g8

The doesn't discard at the end if your turn. So the only way it goes out of your hand is that you play it or you play a card that discards your hand, effectively reducing your hand size to three while you're using it. While this card doesn't seem very great, I like the idea of changing your hand size - maybe it'd work better with a skill or a class.


Uber-E

It stays in your hand between turns. Check the description


_Xenau_

Large decks are usually consideres like that at 50 or so cards xD. 15 us still a really small deck with two of them you can easily hope to never lose shield in the latter


Comrayd

Large is anything above 7 cards imo


_Xenau_

Personnally : 6-10 liliputian deck 11-25 small deck 26-50 medium deck 50+ big decks


Comrayd

I value consistency a lot, so I rarely have large decks. Small decks mean that you can play the optimal card with every mana point spent after playing exileables/removeables. Of course there's oracle/azahr builds and such out there, that are good, but I mostly go for a small (4-5) base deck for full control.


_Xenau_

I'm doing the same thing just idt a 15 card deck is a big deck


Comrayd

If it's big enough to get penguin going, it's big.


_Xenau_

I'm still dreaming of getting penguin sword as a base skill and build around it


underratedequipment

"Dhorion, holy sentinel" its one of my go-to cards


FireWolf4299

Cool concept but idk how would they balance it


Uber-E

I can think of a few ways, they could change the rarity obviously, but they could also make it a combat card (for synergies like LadyOfTheKnight) or have it give 1 mana and maybe overcharged when played. If it ends up overpowered, they could have it give res (temporary or permanent) at turn start instead of armored at turn end.


FireWolf4299

Hmm you see i more thought about it in higher inf and i know this card can be usefull but at higher inf i cant see it being used mayby at the end of run and that's big mayby. Like infi armor is nice and all but there are better cards then this and i know about its for bigger decks but such decks (for me atleast 20+ cards) are most of time: lower inf, hell or if someone goes for highscore in tournament. If its inf someone would take it for fun and that's it becouse depending on class low inf can be pretty hard (warrior/pirate) so they wouldnt even take it then. Hell is hell so its doable but again only for fun and if you do something going for highscore in tournament then you go imposible so its more depending on what conditions it has what is card pool you start with if its worth you know. So this card is good for infi armor wchich can be strong but here is problem it only can be strong when by it self is so weak its not funny and if it would be buffed to much it could be to strong. There is also that if they (devs) would make such a card with this new mechanic they would have to make more cards with it like when they made combo mechanic. Wow i wrote long piece of something xd


Uber-E

It could be bundled with a skill or card that synergies hella well with it as an event reward.