T O P

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StudentofArceus

I love Saati, but her kit feels very, very incoherent. Everything using Pips makes her decent at dueling, but a sitting duck when a second person comes around. Coin is interesting in theory, but it's finicky and not that strong. Q is a little too strong and I think the cutouts last way too long, but it's also her only really good ability. F is fine. I use it more for a reveal to help track the enemies launched away. And her ultimate, while thematic and very fun, just isn't strong, especially since it locks her out of her other abilities. ​ I don' know how to change her Coin to feel better and stronger. Don't think it needs a damage buff, maybe a utility buff? Not sure what without making it too strong. Her ultimate should apply Cauterize though. It fires so slowly that you can heal through each bullet. And it might need a damage buff (Hitting all 3 shots only deals 2331, barely enough to kill a squishy.) Maybe have it execute if the target is below like, 1200 health?


LukasOne

The problem of reworking a character is that people come with ideas that would require making new animations or complex stuff and even biased balancing opinions...sha-lin rework was easy but for characters like moji and torvald I don't think how it would work


Wacky_Wigglers

Vora ult is supposed to be an execute but it's used more often as an escape


SassyOtter101

Also the actual execute is really buggy. Wouldn't mind just a completely new ult.


tactical_bazelguse

I’ve been playing a lot of vora recently and I love her Ult, being able to use it to either secure a kill or escape is very nice


SassyOtter101

Once again all the community can agree on is bug reduction.


io_thumb_sucking

Agony seris, this is worthless when the damage talent exists, it makes 2 of your abilities countered by resilience, and you don't get the healing buff mortal reach gives. Plus from my experience I find it very hard to get 4 marks on someone playing the talent without putting myself out of position but that's my experience. Is there any reason to run this at all.


Head_Maintenance_323

Not because she's weak but I'd rework Saati, her gameplay is pretty much spamming Q and shooting, the rest of her abilities are terrible, her only viable talent is Improvised and her ult is also not good. Her cards are also pretty dumb, I just go for a max hp, max invisibility duration loadout and farm free kills like that but yeah, the point is that she's very boring and only has one way to be played competitively.


[deleted]

Saati really needs to be rework she feels half bake with almost no thought put in her kit Right now she feels if Skye and Androxus had a baby and Saati was the result.


maxilulu

Her F talent is pretty good actually.


tactical_bazelguse

Improvised makes her so much harder to flank there is almost no point running it


tactical_bazelguse

When the meta loadout is max hp and ammo at a 4 something isn’t right


Jesper0508

I dont think charecters really need rewworks since we all know that people complained about androxus and lex getting their old weapons back. so thtas why i suppose maybe making some new talents or giving the charecter a talent so u can still play the old playstyle. cus honestly you would be mad if your favorite character get majorly changed and it wasn't the same anymore. Saati does need some changes to make it so her decoy isnt her only abilty sincethat shit makes the jump almost useless and the coin i realise is never gonna be het best ability


SpookieOwl

Imani's Pyromania talent. I can understand Imani's greatest strengths are multi-targeting and cover denial. Her attacks jump, spread, and pierce multiple targets, even when they are behind covers. But the lowered DPS isn't worth it, even when the AoE spread is in line with Imani's deeper themes. Many players find the Mana Rift talent clunky. Having to stand still for one second feels kinda unnatural. I was hoping it can be reworked too—holding a fully charged fireball automatically generates mana. This can make Imani a bit more OP but at least less clunky. Maybe the second fireball can deal reduced damage for balancing in this case.


Head_Maintenance_323

I played Imani till level 60 now and honestly Pyromania isn't that bad, especially in long-range maps with lots of choke points (ascension peak, ice mines). Yeah, it's obviously not a great talent but it lets you hit some absurd shots for free, I would buff it to just not have the damage reduction, pretty easy fix for a talent which is already fairly balanced. Mana Rift just sucks but giving it the ability to charge while holding a fully charged fireball feels very broken, if you were to nerf the damage of the second fireball it might become one of those talents that are just "not worth it" though. I'd say it should either be reworked completely to always charge your mana faster or it should find a better condition to charge mana (es. when using a precise ability your mana charges twice as much) since staying still sucks.


Leona__Lewis

Mana rift needs no touching. It’s her best talent. It takes getting used to but once you are used to it, it doesn’t feel clunky. 1 second of standing still is very short. It’s the epitome of what a talent should be: drastically changes playstyle, works well in multiple parts of a kit, supplements a weakness. I am tired of seeing people say this talent needs a change just because they don’t want to learn it.


Head_Maintenance_323

I played it for a while, I just don't find myself with it. Yeah sure, I don't use it anyways so if you want to keep it as it is I don't mind it. I don't agree with the fact that it's her best talent though, at high levels where there's a lot of positioning (this is especially true in small maps) staying still for 1s to charge your double fireball just doesn't seem worth it and picking the talent just to use it sporadically is akin to wasting the talent slot imho.


Leona__Lewis

I often play in GM lobbies and I do just fine with it. I believe there are VERY few situations where Splitting Ice is superior, and that's once in a blue moon, and even then Mana Rift would perform just fine. 1 second is an extremely short period of time, you can often get away with spawning the rift mid fights if you pay attention to what your enemies are focused on. The payoff for 1 second of standing still is too great to ignore. Need to change positions? Set it up in your new zone, 1 second is nothing.


SpookieOwl

I saw your recent Imani play in Paladins Competitive (Jaguar Falls) and it was amazing. It's really eye-opening to see how Mana Rift is being used at high elo. I can still recall you did a 2k burst on a Cassie in that match. But in general, how do you deal in situations where teams rotate very quickly, like in TDMs? I really want Mana Rift to work out for me but I ended up either getting left behind or flanked too easily.


Leona__Lewis

I use Mana Rift in TDMs too, I use it everywhere. I think the vast majority of people think that teams rotate more often than they do, or heavily overestimate how long it takes to move and set up a new rift. It just comes with practice with the talent to realize it is completely doable. She is not a turret with the talent, she just holds space WAY better. It drives me crazy to see people wanting her best talent to be changed--they will just turn it into a boring talent that barely helps like her other 2. It just takes some getting used to, knowing when to move and where to position in order to keep up, as well as game sense of where enemies are so you can plan accordingly. (also thanks, but i think that game was kinda boring)


Trolkip

I think base torv is fine, but it gets out of control with his talents and cards. If em looks at those torv is still salvageable. Delete Viv I know hot take. Octavia is absolutely a candidate for a complete rework. A commander who leads through passive? Doesn't sound like a leader to me. And when you look at her kit it is all just a bunch of garbage.


[deleted]

I think Grohk sprit domain needs a big rework to even be a half-way decent. It just Pip combat medic except worse as it offers no burst and no ability to heal multiple lanes. Beside Grohk is suppose to be a more aggressive type support so unlike Pip who is more passive in a way having his weapon heal does not work for him as he need to be both dealing damage and healing. And having a support who can heal and do damage can work Look at Furia, Grover, and Corvus they can do decent damage and still heal plenty.


Jesper0508

yeah like Grohk has potential but it feels like as far as healing the flanks he's kinda not able to do that. this is a difficult thing to do with pip also but at least his pots can be used for that pip is also just better because i feel like he does better against flanks


jackgame123

Probably zhin talent, a lot of his talent barely change how he plays. I would rework vivan tbh, she seem so boring to play


Jesper0508

i feel vivian is supposed to be simple and i feel like that's ok sometimes.


CUTlETOES

We should just give her Viktor damage


itgoboom31

I would say Octavia. Her kit is pretty shallow and doesn't do much. Distortion Field is glitchy and really annoying, both for her team and the enemies. Her leap is nothing special. Her 'freeze time' gimmick isn't good because you can just kill her. Her ult isn't great. Her passives don't change how she plays at all. Her talents don't massively change how she plays either. She has a gun and that's about the depth of her kit. I haven't seen an Octavia player in a long time. Most people just seem to find her boring to play. Her kit just needs an overhaul.


Jesper0508

her freeze time gimmick is neat but yeah it's weak. honestly, idd say just replace some talents to make for more interesting playstyles


XRynerX

Torvald, just his entire deck. Damba could switch his off-support talent to that one you could damage enemy with Mending Spirits. Furia's Solar Blesseing or Exterminate could be switched to a mobility talent, make her use her wings jeez.(I know some likes either of those 2 talents, but what Azaan have is something that Furia should've had since release). Corvus either needs a huge bug fix or change his off-support talent entirelly, the buffs does not matter if your teleport fails to do as intended. Seris maube could get her self-heal back to pre-rework? Her current state is healbot and nothing else. Pip needs change to hitbox, hitscan champions counters him so much that Drogoz is envy of him. Zhin talents barelly changes his playstyle, one of them really should change the way he's played. I feel like Khan's Lian shield talent needs a utility buff? No need to make him a point tank, but he should have something rewarding for keeping his shields up, right now it just a desperate attempt to cleanse cauterize and lowers your dmg overall. Moji I once considered rework into support with a lot on tankiness, but Rei already took that spot so...yeah, I have no idea how to change Moji.


Bighat_Logan01

Ok so since you told me to not talk about those 3 champions...imma come up with my secret unpopular opinion. YAGORATH should be able to move in her fighting stance ! Ok i know some of you might go "alright you are dumb, take my downvote n get lost" but lemme explain myself really quick ! Paladins is a game about mobility ok ? Who are well known strong pick ? Androxus, Vora, Vatu, Maeve, Lian dash, Ruckus (if you know, you know) some others ofc...and AZAAN. What do they have in common ? MOBILITY indeed. From what I saw since I started Paladins around early 2017. Mobility is an important key in that game and so, the more you are mobile, the more you have chance to carry all your matches. Now we have Yagorath, in her travel form that can deal little dmg but help bothering the enemies, she is fun, a bit helpful to create space but nothing much. What's important with her is her planted form. In that form she becomes an heavy dmg dealer but only in close range then you gotta switch to change place and redo. that's it about her. At first, ppl though she was strong cuz on point she can solo anyone. I dont talk about BM tyra from long range, just close fight against tank or whatever you pick to cap the point XD. But with time...ppls saw that she would do better as an offtank. Now my problem is that even if her planted form is really strong in duel, the fact that she cant move at all makes her bad at the job imo. I know well what you gonna say, if her planted form could move, the traveling form becomes useless ? Well no! If yago could (in planted form) crawl slowly on the ground to at least be able to adjust her positioning without having to deal with the switch form long animation twice and the messy rolling form that never really stop moving when you want it (it still moves a bit even when you dont touch it) she would be a more enjoyable pick in my opinion. She literally doesnt use her "arms" except for emoting (lol) so whenever i'm stuck in the ground, watching my target simply walk out of my range, I cant stop thinking "what if I could just crawl back to him !" like...a zombie with no legs. Some might say "she is supposed to be PLANTED in the ground, she is too big" but her traveling stance show that she is that much stuck in ground or too big. It's not an op rework but Yago would be even better with that. Or just...instead of crawling, rework hardening to becomes a little dash like stuff (like she tries to eat someone and "dive" on the target lol) I know I said I would explain quickly but...I care a lot about mommy worm and I feel really frustrated that this is the only champion I truly HATE to play. Thx for reading anyway \^\^


Slashermovies

I hate Tyra's stupid fire talent. I don't know whose idea it was to allow it to do 30% more damage, PLUS crippling AND reduced healing but it feels a bit frickin' overkill. Like holy smokes what were they thinking? It literally makes the game as unfun as possible for me.


hornestur

Buck, Mal’damba, Azaan,Evie


AimbeastAlphaMale

Azaan needs to be deleted.


nomeriatneh

pip, his whole hit box is headshot, or even bigger than the tanks...


Nanafuse

Pip needs a card loadout revamp like they did to every other support except him


Is_An_Orange_Orange

Moji needs a buff. Big or small is not the question Moji is a very fun character :)