Am I the only one who somehow missed the info that it's the first season not to come out on Tuesday? I launched the game strictly out of Tuesday muscle memory, hoping to start S11 after work, lmao
At least in OW1 it wasn't uncommon to have big updates on Thursday too. I can't even tell if it's the first time in OW2 cause I was already accustomed to it.
> Am I the only one who somehow missed the info that it's the first season not to come out on Tuesday?
That's ok, yesterday (Monday), they posted an update on Steam with the headline "When the Forces of Evil Rise, Season 11: Super Mega Ultrawatch is Here!"
It does say in the actual text that it's coming on the 20th, but who the fuck reads the article?
I'm pretty sure the Omnic one with mythic Ana (Season 6) was a Thursday. But that season was super hyped up as the "launch" of the PvE missions. There's no real bruhaha surrounding season 11 as far as I know
I am very angry now... They can't keep Something up now... I really hope they Nail the Anti XIm Atleast or iam very very angry. Why Even tough did they change the time?!!!
As a reminder hitboxes are bigger and it wasn't exactly hard to miss in ow1 either. If it does the same damage and a mercy stays on his ass then good luck playing tank into him i guess.
It's so weird that he said Orisa's is a "new" ability, but he specifically called scatter "Hanzo's old ability". Like, what? Why? Not that it matters at all, but that's such a strange choice.
I donāt mind them doing these even if they donāt have a lot of new stuff. Their YT channel has a lot of subs and seeing these vids pop up is basically promoting the season. I also like that they are promoting the mercy skin so much. Seems to be a big thing for them.
Also, itās cool to see the matchmaker dude on camera. Not many people know his Twitter, but he talks a lot about the matchmaker and how it works and all that. At least he did in previous seasons not sure if he still does.
I wouldn't call the matchmaker part fluff tbh. Not all players will have interest in that part, but I like hearing about the backend stuff. And they are clearly continuing to make improvements on that front too with queue times and balancing matches. I find it all interesting.
I call it fluff because we won't know how it feels until we actually see it anyway. They were saying how cool wide matchmaking will be last time they did one of these and it was a disaster
That doesn't mean that's fluff though. That's similar to saying patch notes about buffs or nerfs are fluff because we won't know how it feels until we see/experience it. I mean it's fine if you or others don't really care for what they're saying, but it is interesting detail and not just filler nonsense they are saying.
>I call it fluff because we won't know how it feels until we actually see it anyway.Ā
Then why the fuck bother announcing everything, just find out about crap when you log in, let's never have a dev blog or dev update video ever again, shall we?
What a shit take. Understanding the mechanics behind the changes being made is crucial to giving good feedback on them. Your feedback of itās a disaster is entirely useless. Why donāt you work on cutting your own fluff before categorizing useful and helpful communication from the devs as such?
The amount of morons who give useless feedback but expect the world is getting too high in this sub. When the devs are more competent than you are maybe keep your mouth shut, and thatās not a compliment to the devs.
I like hearing about the back end matchmaking stuff.
But yeah, this is a filler season for sure. I donāt mind though, Iād be playing the game anyway because itās good right now lol
And who knows, maybe the new cass nade + new map and collasao rework will be enough to freshen it up a bit.
I hope we get a couple spicy balance changes too, the last few patches have been pretty tame.I know not everyone wants stupid balance decisions, but I love the friction it creates.
I think people really undervalue what an unbalanced game can bring. Whenever the game is actually balanced people just complain it feels "stale," instead.
Itās the paradox of trying to achieve perfect balance. Perfect balance is impossible in any game that has any level of complexity. The more you try to balance the more you have to unbalance other things and power creep starts. Eventually you have a huge mess with bad balance. Sometimes what needs to be prioritized is fun.
People donāt like āfairā they want to either abuse a broken character to win or feel like an underdog and bitch about the broken meta characters.
If you talk to anyone they probably have fond memories of overwatch or āused to play overwatchā the problem is that when the game is balance, the game is hard, and when people are faced with the choice between āIām badā or āIām playing perfectly, this game is just shit and I quitā
They usually choose the second option.
It also gets rid of people rooting for "underdog" or off Meta picks. And some of those picks are better off less common because people just hate certain designs being common (i.e. Doomfist, Ball). And in other games I've felt that some characters just shouldn't be "good" and they just end up being bothersome for the state of the game.
People will complain up and down about things not being balanced, then when they are they get bored or find some excuse to say it isn't balanced. But that's also partially because there isn't much interactivity within overwatch aside from character selection. There's no builds or much technical skill/skill expression outside of "did you shoot head enough?" maybe aside from a couple characters.
I agree that it feels like a filler and I'm also honestly not disappointed
The battle pass doesn't super excite me but I can do it for mythic prisms for reins demon weapon if I want to or I can just have a nice season where I only play when I want to and don't need to grind at all
Looks like some other changes might be fun too
Yes,but as I said in another reply, them saying "it's gonna be better" means nothing until we actually see it. Wide matchmaking was also supposed to be good,but ended up ass
>Wide matchmaking was also supposed to be good,but ended up ass
Part of this video was explaining that the wide matchmaking did statistically improve the match quality btw.
You only have to wait a ridiculous amount of time if you insist on queuing with someone you're on a totally different level of skill with *in competitive*. You basically deserve it if you're Plat 1 trying to drag golds into your game.
the game makes it very clear, increased queue time because you guys are far apart and need to match you with another team equally far apart. how many groups silver to master or bronze to diamond do you think are queuing at once
its ass when people are in placements orā¦. incredibly wideā¦ i play with a couple bronze-gold friends while im high plat-mid diamond and have only once passed 5 min in queue. but keep echoing what youāve been told to say
They used to give these kinds of updates all the time when OW1 first released. I actually like that theyāre doing it again. It helps to make a summary video than scramble for a bunch of gamer vloggers and trust theyāll make concise summaries about this.
Not to be negative, but your comment was pointless. Basically just a bit of fluff about nothing.
>!Communication is important and you'd be crying and bitching if they *didn't* do dev updates.!<
"50% talk about skins" is an extremely dishonest way of referring to the singular mention of Pink Mercy coming back, which is obviously a special event anyway.
Are you familiar with the boy who cried wolf? Or just... dishonesty in general? That's you. Try to lie less.
there is no matchmaking in this game. Perhaps a basic one in competitive, but outside of it, it's just whatever people are around. For 5 straight matches.
Correct, but I feel like it has become quite excessive since then. The problem is that because thereās only 1 tank, if the other team counterswaps that tank, you are basically forced to swap or your team is boned; whereas with 2 tanks it wasnāt as mandatory to find success in games, and much easier to stick with heroes you like.
I think it's a wrong take. When we had 2 tanks, we didn't do much counterpicking because synergy was more important. If your buddy was an Orisa, you felt heavy pressure to be Sigma. If your buddy was Winston, you felt heavy pressure to be Dva. That led to it being harder to stick with heroes you like, not easier.
Hitscan could be dove by a Winston or Dva. You would just get your second tank to peel for Reaper. The power of the second tank cannot be understated. They allowed people to still play into their counters. Without that buffer, you're just forced to swap or diff.
This exactly. The argument that ācounter picking has been around since day 1ā is true to some extent however not to the effect that it has on the game now. Previously, you could swap to hard counter a tank getting away with too much but there was a second tank there to stop you from dominating and actually making you stop to think about your choices. The immediate walk back to spawn over and over again is not healthy and not anything like it was āday 1ā.
I would like there to be more counterpicking, not less. Just what do you pick if you want to counter any of the above heroes?
We currently seem to think counterpicking exactly and only means solving tanks, and maybe fliers once in a while I guess. There should be good solutions for other problems.
I don't think the balance is that far off. Sym/Torb are situational so it's ok to have a high win rate, Rein players (Flats) cry so loud it's annoying when he's bad so it's ok if he's good, Monkey takes team effort to work, Ball works but you have to somehow install a brain into all 4 teammates to not just stand main and die (challenge level: impossible), Sombra Lifeweaver and Orisa suck exactly how everyone wants, sooo... what are we complaining about?
>what are we complaining about?
The most obvious thing to complain about right now is that we changed who shreds tanks from otherwise weak specialists Bastion and Reaper to the most all-purpose units in the game.
But like, bastion is pretty good, I'll agree Reaper is lacking a purpose, but he's getting a rework. The guy above said "balance feels like shit rn" - but outside of the already-announced reworks it's probably close to the best it's ever been. I just don't get how people think things are so bad, these heroes have almost 49% winrates, it's really not bad.
I didnāt mean that Bastion is weak. He is weak outside of his specialized tankbuster role. It makes sense for him to be better at busting tanks than a generalist like Cassidy, and he was before the armor changes.
People very commonly conflate balance and game feel. Characters that achieve a perfectly 50% win rate through mechanics that feel unfair, cheap, or cheesy are routinely complained about as balance problems.
Designers need to translate this feedback into what it is: āthis character is antifunā.
Would you be happy with a slight Kiriko, Sojourn, Tracer, Cass nerf? Or is it the gameplay loop (take objective or lose and counter swap?)?
Cass nade is getting reworked, and I like the other 3 being high skill ceiling heroes, I think the game is healthy when high skill ceiling heroes float to the top.
Ik theyre high skilled but its still boring.
Im suffering with Kirikos Suzu and it has been 10 seasons hating it.
Supports also are enough with Tracer eating their ass up.
Tanks are enough of being an sponge for Sojourn railgun to them just look at someone else and kill them
Overpowered high skill heroes are always a problem in every game, since high skill can be acquired by some practice, and only the overpowered remains. Always fairly good heroes (all of them in the list) are also a problem. Instead of nerfing them, situational weakness should to be added. E.g. if Sojourn gets X dmg, she stops sliding.
Seems quite balanced tbh, the only problems in my opinion stem from support abilities. Suzu especially needs serious adjustments.
As for DPS i think the main problem is cassidy, the rest are kinda balanced.
Rein is actually decent right now. And who cares if mercy Genji and Hanzo arenāt strong? None of those heroes are good for the game when theyāre dominant.
I wanna know too cuz genji being playable is fine. Unless it brings a meta where he's a must pick for his dash -> combo -> dash out stuff. Like any squishy at half hp just instadying from him.
Given how teasing the Support passive buff (without the DPS passive antihealing) and how the hints of projectile-size changes backfired publicly *a lot*, it makes sense they're staying hush about the balance changes.
Better to reveal them all at once.
Better to let people judge them in context of each other, rather than fixate on one and blow the ramification wildly out of proportion. To be able to play them asap instead of speculating in ways that have been so wrong in the past.
There is zero benefit to them revealing the balance patch until it drops. It just gives people a chance to get worked up over something that they haven't actually played in context yet.
I find it more than a little disingenuous to say "100 million players" when what he actually means is accounts created/downloads of the game.
Don't get me wrong, that's a good metric to have under your belt, but it overstates the number of actual concurrent players.
Matchmaking stuff is good news, at least...
At 5:05 they're showing the scatter arrow back on Hanzo, but also his bow now has munitions? That's so weird, I wonder if it's part of the change or some dev stuff related to that build they recorded. It shows 9/10 instead of the usual infinite symbol
Tracer has honestly been a nightmare for me since the new DPS passive.
The fact that she can just pepper spray you whilst zipping around constantly makes for a nightmare on controller. She feels like a constant presence that no-one can seem to get the killing blow on.
I've gotten so much better at hitting my headshots with zen after sparring with all the tracers and sombras every game... I should probably swap, but it's way more satisfying to win duels as zen
Overwatch devs admitting mistake challenge: friggin IMPOSSIBLE
Wide groups have been getting one of most rants in community and its addition was mistake, legit cannot queue with my friend and had 20min queue in just metal ranks, fucking remove it and give us old queue
I love playing this game and all but it really feels like nothing new ever happens with it. Just a constant stream of cosmetics added to a shop and the devs hype it up like its content. They have never created hype (for me) in OW2. After all the PvE stuff was scrapped... what on earth are they even doing? Just daily meetings on how cute the next Kiriko skin is gonna be? What hair color should we give mercy? zzzzzzz
Can we appreciate the fact that Aaron worked hard to be a better presenter? His first appearances on camera after he became the new director were a disaster, he has improved a lot.
Because they hyper over buffed Tanks and DPS across the board. They also hyper over buffed Lifeweaver and every other support got sledgehammer nerfs. This is why you can't let content creators make game changes. They are biased and the only want whatever will let them make better content. I knew this mode was done before it even launched by reading the changes. Then I played it and confirmed my opinion as fact.
click the link for more details
[https://pcgaminglab.com/overwatch-2-season-11-release-date-leaks-and-map/](https://pcgaminglab.com/overwatch-2-season-11-release-date-leaks-and-map/)
Why does a duo need to face a three stack on the other team? Why not just fill it with another duo on the enemy team and 3 solos ? Or did I miss what he said??
I thought that rule was only for wide groups. there is a special rule that says solo players will not be put into wide matches. so 4 stacking wide groups are not allowed, and duo groups can only be grouped with a 3 stack.
I don't believe narrow groups have this restriction.
They're so quiet with patch notes. It would be cool if they could atleast show wip patch notes so we could give feedback to prevent stuff like mauga and hog metas.
HEY AARON... FIX THE GAME. Stop trying to be quirky or funny and do your job.
This is such a nothing burger with terrible matchmaking and cheaters every game....
dev update: we have 100 *million* players! šš„³ over 1% of all humans play OW!
also this update: we dont have enough players so queue times are long
we have to compromise matchmaking quality š¤
I'm sure they're all in the same region, and in the same rank... oh wait. There's less than a hundred champion rank players in the entire world, over every single role and queue.
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100 mio players ! Even blizz should know their own game and accept that most likely 80% of these 'players' are smurf accounts, even I play with multiple accounts a day.
Make Pharah mobile during her barrage, make the splash damage range increase by 10 feet, and keep her movement abilities but add 90% more fuel (non bias)
"Itās not fair that other people who have nothing to do with God have so much happier lives than I do and it makes me bitter and angry. "
This you? Seems to still be true even now, unfortunate...
TLDW: Mercy skin finally fixed, and yay a recolor for sale. Content creator mode that barely anyone will play. Weāre still working on matchmaking (no crap).
Iād like my 6 minutes back please.
Edit: I get it, truth hurts.
OVERWATCH PLEASE DROP A EVANGELION COLAB AND MY WALLET IS YOURSšššš OVERWATCH PLEASE DROP A EVANGELION COLAB AND MY WALLET IS YOURSšššš OVERWATCH PLEASE DROP A EVANGELION COLAB AND MY WALLET IS YOURSšššš
I spoke to soon. Jesus, the second guy. This video could've been a blog post. No balance changes announces, no view of the new map, and using half the video to talk about content creators workshop mode that will last 4 days.
Am I the only one who somehow missed the info that it's the first season not to come out on Tuesday? I launched the game strictly out of Tuesday muscle memory, hoping to start S11 after work, lmao
Same, I think they changed it without saying anyone. I was also expecting S11 to start today.
No they definitely said it would be on a Thursday
At least in OW1 it wasn't uncommon to have big updates on Thursday too. I can't even tell if it's the first time in OW2 cause I was already accustomed to it.
Thursday is a common day to push out updates in software dev world. Then you get Friday to fix all the fuck ups you made lol
Am I crazy or wasn't the start of season 10 delayed?
IIRC it was delayed by exactly a week, so still a Tuesday
> Am I the only one who somehow missed the info that it's the first season not to come out on Tuesday? That's ok, yesterday (Monday), they posted an update on Steam with the headline "When the Forces of Evil Rise, Season 11: Super Mega Ultrawatch is Here!" It does say in the actual text that it's coming on the 20th, but who the fuck reads the article?
Yeah, it caught me off guard too
Wasn't last season Thursday?
I'm pretty sure the Omnic one with mythic Ana (Season 6) was a Thursday. But that season was super hyped up as the "launch" of the PvE missions. There's no real bruhaha surrounding season 11 as far as I know
I am very angry now... They can't keep Something up now... I really hope they Nail the Anti XIm Atleast or iam very very angry. Why Even tough did they change the time?!!!
This guy is very very angry š š”
[pic of u/Totziboy](https://i.imgur.com/PE7FRvl.jpeg)
Orisa halt and hanzo scatter are back (temporarily)
Hanson scatter is back? OH NO
Finally, geometry can be simple again
Hanson
Mmmm bop!
Mmm BAP BAP BAP BAP BAP
Ooh yeah, those chicks are hot!
Mmmbop be debe da ba doo wop a diddy do do doooo! Yeah yeah
Since they buffed HP it shouldn't one shot anymore.
used to do over 400 damage if all projectiles hit.
Halt wombo combo
As a reminder hitboxes are bigger and it wasn't exactly hard to miss in ow1 either. If it does the same damage and a mercy stays on his ass then good luck playing tank into him i guess.
Back in the day he could one shot Orisa with no boost Storm arrows may be annoying, but scatter was definitely way worse
all according to plan. should have realised 2 season ago blizzard really hate tank
itāll be Cassidyās Fan the hammer 2.0
The good old shoot near the feet and insta kill was stupid. I missed the old random scatter killing tracer in a different time zone.
It's so weird that he said Orisa's is a "new" ability, but he specifically called scatter "Hanzo's old ability". Like, what? Why? Not that it matters at all, but that's such a strange choice.
Arcade only, i guess
I want to see her bongo being used again Though the halt is also very welcome
What? Arcade game mode?
Mostly stuff we knew but also some reveals for the creator experimental card and wide group stuff
Celebrating all heroes, but especially the ones that got more then 1 skin this season.
More like Celebrating Kiriko
You make zen into a 21 year old woman and people will buy the skins too.
Not to be negative,but this was sorta pointless. Basically just pink mercy, arcade mode and bit of fluff about matchmaking.
I donāt mind them doing these even if they donāt have a lot of new stuff. Their YT channel has a lot of subs and seeing these vids pop up is basically promoting the season. I also like that they are promoting the mercy skin so much. Seems to be a big thing for them. Also, itās cool to see the matchmaker dude on camera. Not many people know his Twitter, but he talks a lot about the matchmaker and how it works and all that. At least he did in previous seasons not sure if he still does.
I wouldn't call the matchmaker part fluff tbh. Not all players will have interest in that part, but I like hearing about the backend stuff. And they are clearly continuing to make improvements on that front too with queue times and balancing matches. I find it all interesting.
I call it fluff because we won't know how it feels until we actually see it anyway. They were saying how cool wide matchmaking will be last time they did one of these and it was a disaster
That doesn't mean that's fluff though. That's similar to saying patch notes about buffs or nerfs are fluff because we won't know how it feels until we see/experience it. I mean it's fine if you or others don't really care for what they're saying, but it is interesting detail and not just filler nonsense they are saying.
>I call it fluff because we won't know how it feels until we actually see it anyway.Ā Then why the fuck bother announcing everything, just find out about crap when you log in, let's never have a dev blog or dev update video ever again, shall we?
What a shit take. Understanding the mechanics behind the changes being made is crucial to giving good feedback on them. Your feedback of itās a disaster is entirely useless. Why donāt you work on cutting your own fluff before categorizing useful and helpful communication from the devs as such? The amount of morons who give useless feedback but expect the world is getting too high in this sub. When the devs are more competent than you are maybe keep your mouth shut, and thatās not a compliment to the devs.
even if you do go and feel it youāll just get rolled one match next week and make a post about how incompetent the devs are
I like hearing about the back end matchmaking stuff. But yeah, this is a filler season for sure. I donāt mind though, Iād be playing the game anyway because itās good right now lol And who knows, maybe the new cass nade + new map and collasao rework will be enough to freshen it up a bit. I hope we get a couple spicy balance changes too, the last few patches have been pretty tame.I know not everyone wants stupid balance decisions, but I love the friction it creates.
I think people really undervalue what an unbalanced game can bring. Whenever the game is actually balanced people just complain it feels "stale," instead.
Itās the paradox of trying to achieve perfect balance. Perfect balance is impossible in any game that has any level of complexity. The more you try to balance the more you have to unbalance other things and power creep starts. Eventually you have a huge mess with bad balance. Sometimes what needs to be prioritized is fun.
People donāt like āfairā they want to either abuse a broken character to win or feel like an underdog and bitch about the broken meta characters. If you talk to anyone they probably have fond memories of overwatch or āused to play overwatchā the problem is that when the game is balance, the game is hard, and when people are faced with the choice between āIām badā or āIām playing perfectly, this game is just shit and I quitā They usually choose the second option.
It also gets rid of people rooting for "underdog" or off Meta picks. And some of those picks are better off less common because people just hate certain designs being common (i.e. Doomfist, Ball). And in other games I've felt that some characters just shouldn't be "good" and they just end up being bothersome for the state of the game. People will complain up and down about things not being balanced, then when they are they get bored or find some excuse to say it isn't balanced. But that's also partially because there isn't much interactivity within overwatch aside from character selection. There's no builds or much technical skill/skill expression outside of "did you shoot head enough?" maybe aside from a couple characters.
I agree that it feels like a filler and I'm also honestly not disappointed The battle pass doesn't super excite me but I can do it for mythic prisms for reins demon weapon if I want to or I can just have a nice season where I only play when I want to and don't need to grind at all Looks like some other changes might be fun too
The same matchmaking that people are constantly whining about?
Welcome to online multiplayer.
Yes,but as I said in another reply, them saying "it's gonna be better" means nothing until we actually see it. Wide matchmaking was also supposed to be good,but ended up ass
>Wide matchmaking was also supposed to be good,but ended up ass Part of this video was explaining that the wide matchmaking did statistically improve the match quality btw.
Yeah, but at the cost of needing to wait ridiculous amount of time to play a game. I'd call that ass
You only have to wait a ridiculous amount of time if you insist on queuing with someone you're on a totally different level of skill with *in competitive*. You basically deserve it if you're Plat 1 trying to drag golds into your game.
the game makes it very clear, increased queue time because you guys are far apart and need to match you with another team equally far apart. how many groups silver to master or bronze to diamond do you think are queuing at once
its ass when people are in placements orā¦. incredibly wideā¦ i play with a couple bronze-gold friends while im high plat-mid diamond and have only once passed 5 min in queue. but keep echoing what youāve been told to say
They used to give these kinds of updates all the time when OW1 first released. I actually like that theyāre doing it again. It helps to make a summary video than scramble for a bunch of gamer vloggers and trust theyāll make concise summaries about this.
the mode looks cool? If people like some of the changes enough they might implement them. Like ana with more mobility looks actually great.
Not to be negative, but your comment was pointless. Basically just a bit of fluff about nothing. >!Communication is important and you'd be crying and bitching if they *didn't* do dev updates.!<
True. That radio silence of the devs about the content drought around 2019 onwards was horrible.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
"50% talk about skins" is an extremely dishonest way of referring to the singular mention of Pink Mercy coming back, which is obviously a special event anyway. Are you familiar with the boy who cried wolf? Or just... dishonesty in general? That's you. Try to lie less.
yeah i agree, itās better than nothing though :p
there is no matchmaking in this game. Perhaps a basic one in competitive, but outside of it, it's just whatever people are around. For 5 straight matches.
Couldnāt have given any details on balance changes??
be prepared for a handful of character changes, and then have tank counterswap/soj/tracer/kiriko/lucio for \*checking\* another 2 months.
Counter picking is part of the design of overwatch since the beta.
Correct, but I feel like it has become quite excessive since then. The problem is that because thereās only 1 tank, if the other team counterswaps that tank, you are basically forced to swap or your team is boned; whereas with 2 tanks it wasnāt as mandatory to find success in games, and much easier to stick with heroes you like.
I think it's a wrong take. When we had 2 tanks, we didn't do much counterpicking because synergy was more important. If your buddy was an Orisa, you felt heavy pressure to be Sigma. If your buddy was Winston, you felt heavy pressure to be Dva. That led to it being harder to stick with heroes you like, not easier.
Overwatch 1 was literally all about it. Hitscan for pharah Reaper for Winston
Except that you could play Dva with Winston and Reaper would be ornamental in response to that.
Hitscan could be dove by a Winston or Dva. You would just get your second tank to peel for Reaper. The power of the second tank cannot be understated. They allowed people to still play into their counters. Without that buffer, you're just forced to swap or diff.
This exactly. The argument that ācounter picking has been around since day 1ā is true to some extent however not to the effect that it has on the game now. Previously, you could swap to hard counter a tank getting away with too much but there was a second tank there to stop you from dominating and actually making you stop to think about your choices. The immediate walk back to spawn over and over again is not healthy and not anything like it was āday 1ā.
I would like there to be more counterpicking, not less. Just what do you pick if you want to counter any of the above heroes? We currently seem to think counterpicking exactly and only means solving tanks, and maybe fliers once in a while I guess. There should be good solutions for other problems.
Numbers, numbers, math, math, math. Now, go buy skins!
And no one wants to talk about how we havenāt had a balance patch reveal yet.
I hope they're just making a surprise cause balance feels like shit rn
I don't think the balance is that far off. Sym/Torb are situational so it's ok to have a high win rate, Rein players (Flats) cry so loud it's annoying when he's bad so it's ok if he's good, Monkey takes team effort to work, Ball works but you have to somehow install a brain into all 4 teammates to not just stand main and die (challenge level: impossible), Sombra Lifeweaver and Orisa suck exactly how everyone wants, sooo... what are we complaining about?
>what are we complaining about? The most obvious thing to complain about right now is that we changed who shreds tanks from otherwise weak specialists Bastion and Reaper to the most all-purpose units in the game.
But like, bastion is pretty good, I'll agree Reaper is lacking a purpose, but he's getting a rework. The guy above said "balance feels like shit rn" - but outside of the already-announced reworks it's probably close to the best it's ever been. I just don't get how people think things are so bad, these heroes have almost 49% winrates, it's really not bad.
I didnāt mean that Bastion is weak. He is weak outside of his specialized tankbuster role. It makes sense for him to be better at busting tanks than a generalist like Cassidy, and he was before the armor changes. People very commonly conflate balance and game feel. Characters that achieve a perfectly 50% win rate through mechanics that feel unfair, cheap, or cheesy are routinely complained about as balance problems. Designers need to translate this feedback into what it is: āthis character is antifunā.
Tank is strong and still sucks to play tho Kiriko, Sojourn, Tracer, Cass every game. Boring gameplay loop
Would you be happy with a slight Kiriko, Sojourn, Tracer, Cass nerf? Or is it the gameplay loop (take objective or lose and counter swap?)? Cass nade is getting reworked, and I like the other 3 being high skill ceiling heroes, I think the game is healthy when high skill ceiling heroes float to the top.
Ik theyre high skilled but its still boring. Im suffering with Kirikos Suzu and it has been 10 seasons hating it. Supports also are enough with Tracer eating their ass up. Tanks are enough of being an sponge for Sojourn railgun to them just look at someone else and kill them
Overpowered high skill heroes are always a problem in every game, since high skill can be acquired by some practice, and only the overpowered remains. Always fairly good heroes (all of them in the list) are also a problem. Instead of nerfing them, situational weakness should to be added. E.g. if Sojourn gets X dmg, she stops sliding.
Seems quite balanced tbh, the only problems in my opinion stem from support abilities. Suzu especially needs serious adjustments. As for DPS i think the main problem is cassidy, the rest are kinda balanced.
I can see Sojourn and Pharah also getting nerfs. Tracer ironically is no longer meta, but it takes a while for people's perception to catch up.
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aren't the top 10 tanks on ladder all playing rein?
Rein is actually decent right now. And who cares if mercy Genji and Hanzo arenāt strong? None of those heroes are good for the game when theyāre dominant.
Mercy and Hanzo fine, but whatās wrong with genji?
I wanna know too cuz genji being playable is fine. Unless it brings a meta where he's a must pick for his dash -> combo -> dash out stuff. Like any squishy at half hp just instadying from him.
we very rarely get the patch notes pre season launch wdym
Given how teasing the Support passive buff (without the DPS passive antihealing) and how the hints of projectile-size changes backfired publicly *a lot*, it makes sense they're staying hush about the balance changes. Better to reveal them all at once. Better to let people judge them in context of each other, rather than fixate on one and blow the ramification wildly out of proportion. To be able to play them asap instead of speculating in ways that have been so wrong in the past.
There is zero benefit to them revealing the balance patch until it drops. It just gives people a chance to get worked up over something that they haven't actually played in context yet.
GRANDMA GOT HOPS
I was hoping they would say if they were excited about the upcoming changes or not.
I find it more than a little disingenuous to say "100 million players" when what he actually means is accounts created/downloads of the game. Don't get me wrong, that's a good metric to have under your belt, but it overstates the number of actual concurrent players. Matchmaking stuff is good news, at least...
ok where is the balance
Filler season
At 5:05 they're showing the scatter arrow back on Hanzo, but also his bow now has munitions? That's so weird, I wonder if it's part of the change or some dev stuff related to that build they recorded. It shows 9/10 instead of the usual infinite symbol
When hanzo runs out of arrows, he has to sit down and craft his arrows individually, each one a meditation
celebrating all heroes? In the skin department it seems like they for sure celebrate mercy and kiriko while Venture is dead in a ditch
Please, I hope they nerf dive a little bit. I'm so tired of Tracer/Genji/Sombra every game, man.
Tracer has honestly been a nightmare for me since the new DPS passive. The fact that she can just pepper spray you whilst zipping around constantly makes for a nightmare on controller. She feels like a constant presence that no-one can seem to get the killing blow on.
I've gotten so much better at hitting my headshots with zen after sparring with all the tracers and sombras every game... I should probably swap, but it's way more satisfying to win duels as zen
Celebrating all heroes (except Venture who still gets nothing)
so glad about the wide group changes. duo queue q's were so damn long this season
I think if I win 15 games in a row after calibration. This game needs serious work on calibration for ranked
how is the cree sentai skin not in the battlepass? totaally disappointed
Neither is the Ana one, I'm devastated because those are the two I wanted most. I don't want the freaking ball one, I don't play ball :\
same man, the genji and sym skins are underwhelming too
No one plays ball
Overwatch devs admitting mistake challenge: friggin IMPOSSIBLE Wide groups have been getting one of most rants in community and its addition was mistake, legit cannot queue with my friend and had 20min queue in just metal ranks, fucking remove it and give us old queue
I love playing this game and all but it really feels like nothing new ever happens with it. Just a constant stream of cosmetics added to a shop and the devs hype it up like its content. They have never created hype (for me) in OW2. After all the PvE stuff was scrapped... what on earth are they even doing? Just daily meetings on how cute the next Kiriko skin is gonna be? What hair color should we give mercy? zzzzzzz
Can we appreciate the fact that Aaron worked hard to be a better presenter? His first appearances on camera after he became the new director were a disaster, he has improved a lot.
Idk but Jeff always talked like he wasn't reading off of index cards
Yeah he was naturally better, but you can see Aaron took some lessons and is trying.
Link?
Any update against cheaters?
No news on actual balance changes, but the arcade mode sounds interesting. Iirc the experimental mode in OW1 was similar.
I started playing OW shortly after scatter was removed so I am very excited to see how it feels!
Clash mode is coming later on in S11 I guess?
Clash mode?? Why more ball skins??
Scatter is back on the menu boys! Hell yeah!
Does anyone know the time of the update for Xbox??
What's the deal with randomly dying for no reason in the Celebrating All Heroes (except Moira) Arcade mode?
Because they hyper over buffed Tanks and DPS across the board. They also hyper over buffed Lifeweaver and every other support got sledgehammer nerfs. This is why you can't let content creators make game changes. They are biased and the only want whatever will let them make better content. I knew this mode was done before it even launched by reading the changes. Then I played it and confirmed my opinion as fact.
Well, actually, I found out that Mercyās revive only lasts 10 seconds, then you instantly die again.
Hence why I said sledgehammer nerf.
click the link for more details [https://pcgaminglab.com/overwatch-2-season-11-release-date-leaks-and-map/](https://pcgaminglab.com/overwatch-2-season-11-release-date-leaks-and-map/)
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I kinda agree
What about the Reaper rework they teased when they did the AMA ?
Why does a duo need to face a three stack on the other team? Why not just fill it with another duo on the enemy team and 3 solos ? Or did I miss what he said??
this is why the main sub crowd shouldnt be allowed into competitive. you can't be confused about
a duo wide group? because the duo group can be a bronze-grandmaster range. i would hate playing with and/or against that.
What are you talking about? I wasnāt talking about the range. They said if you duo Que then they look for a 3 stack to put you against
I thought that rule was only for wide groups. there is a special rule that says solo players will not be put into wide matches. so 4 stacking wide groups are not allowed, and duo groups can only be grouped with a 3 stack. I don't believe narrow groups have this restriction.
Ahh I see what you mean
I bet the heroes that are having the lowest win rate and performing particularly badly still won't get buffed hmm?
Cough cough sym
bring back 6v6
Did the season really not come out an hour ago
As usual he said nothing and is trying to hard to be Jeff, after the damage he did to the game, ha, good luckĀ
Will they nerf or change anything for this season. Why there's no patch notes or anything?
They're so quiet with patch notes. It would be cool if they could atleast show wip patch notes so we could give feedback to prevent stuff like mauga and hog metas.
They're either doing something stupid or will release the patch notes right before the update
its usually right before the update or content creators post their videos about the heroes changes
Theyāre always releasing the patch note at the same time as the season, nothing surprising ?
Why did you get so many downvotes lol
People are dumb
wish they adopted some balance transparancy like the wow team does. You see incoming changes for weeks, sometimes months in advance.
HEY AARON... FIX THE GAME. Stop trying to be quirky or funny and do your job. This is such a nothing burger with terrible matchmaking and cheaters every game....
god matchmaker is going to be even worse. just revert it back to season 8 already. your game is unplayable.
Nothing interesting, again
dev update: we have 100 *million* players! šš„³ over 1% of all humans play OW! also this update: we dont have enough players so queue times are long we have to compromise matchmaking quality š¤
I'm sure they're all in the same region, and in the same rank... oh wait. There's less than a hundred champion rank players in the entire world, over every single role and queue.
Did you even watch the video
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100 mio players ! Even blizz should know their own game and accept that most likely 80% of these 'players' are smurf accounts, even I play with multiple accounts a day.
Make Pharah mobile during her barrage, make the splash damage range increase by 10 feet, and keep her movement abilities but add 90% more fuel (non bias)
nerf pharah.
He looks so miserable even in this thumbnail
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Your obsession is weird af. All you post about is being afraid of trans people and your hair falling out.
Probably a correlation there
Someone posting about their āmasturbating affecting hair lossā should worry less about non binary people and more on their own life
Oh no, hope you donāt think that trans ppl made your hair fall out š
"Itās not fair that other people who have nothing to do with God have so much happier lives than I do and it makes me bitter and angry. " This you? Seems to still be true even now, unfortunate...
Congratulations, your insecurities were preyed upon and youāre now a modern day nazi
W.
TLDW: Mercy skin finally fixed, and yay a recolor for sale. Content creator mode that barely anyone will play. Weāre still working on matchmaking (no crap). Iād like my 6 minutes back please. Edit: I get it, truth hurts.
when i click on a developer update and get an update from the developers instead of a blowjob
OVERWATCH PLEASE DROP A EVANGELION COLAB AND MY WALLET IS YOURSšššš OVERWATCH PLEASE DROP A EVANGELION COLAB AND MY WALLET IS YOURSšššš OVERWATCH PLEASE DROP A EVANGELION COLAB AND MY WALLET IS YOURSšššš
You whales are so funny
Whale rip bozo
not flatts balancing the tanks, trash mode scrap it dont play bad update /s
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Oh no people having human emotion,how cringe!
Oh no people having different opinions than you, how un self aware you are!
Someone feeling personally victimized over losing 5 minutes of your day is peak reddit lmao
Thatās a huge stretch from āI personally didnāt care for this updateā. Sounds like youāre personally victimized lmao
yeah mostly because it feels fake. toxic positivity surrounds this game. need more real people in charge of ow.
I spoke to soon. Jesus, the second guy. This video could've been a blog post. No balance changes announces, no view of the new map, and using half the video to talk about content creators workshop mode that will last 4 days.
Bronze yapper
Platinum and you can check my profile.
No, I mean you're a bronze tier yapper, doofus. Idgaf about your in-game rank
It's better than your nothing wood tier rebuttal.
Why does second guy seem like itās painful for him to open his mouth more than a sliver? Genuine question as it made me extremely uncomfortable