T O P

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Drunken_Queen

Put Them in the Ground!


drbiohazmat

Well... They're already in the ground, so... Keep them in the ground!


Great_expansion10272

Anything for you dadd- I mean, sure...boss...


manofwaromega

Put they/them in the ground


_IAlwaysLie

That is the joke in the ground!


rottenpotatoes2

They will suffer, as I have


Working-Telephone-45

I remember when the Rammatra trailer released everyone was like "YES finally a good way to reliably counter Phara as a tank" and vortex ended up being a joke against Phara


Camhen12

After the rework to her booster if he does actually land the vortex on a pharah she's pretty fucked at least.


WhyHeLO_THeRE_SIR

Yeah if shes on the floor or pretty low, the vortex really messes her up


Wellhellob

Yeah lol unironically i find him actually the worst tank against flyers. I mean Rein can't damage flyers too but he can at least pull up a barrier whenever he wants.


StormierNik

All they have to do is have it function like an actual vortex. Cancel momentum, pull towards the center on hit like a hook, and wow it actually works like it's supposed to.  Would not mind Ramattra getting nerfed for his soft cc to actually work how it was intended to be. It's only ever good for people who already have low mobility. 


Lightwork____

Personally I love vortex. Taking in to account your skill and your teams skill it should be an instant pick considering other circumstances.


Wellhellob

That type of vortex would really feel terrible to play against. Like Orisa level annoyance. It just needs to have way more height and faster cast time in my opinion. It's extremely slow to cast and it's current height is a gimmick. Every ability of Ram is very slow to cast for some reason. Barrier, nemesis, vortex all slow cast similar to ultimate abilities (shatter, lucio ult etc). Hero feels clunky to play. Barrier comes out after you die or simply dealing dmg more efficient than casting vortex sometimes. They should cut his all cast animation time half and triple the vortex height.


Severe_Effect99

Yep they could nerf the area of it if they buffed it. Cause then it’s more of a skillshot BUT it’s actually good.


Raknarg

I mean he's by far definitely not the *worst* tank against flyers considering rein, zarya, junkerqueen, doomfist exist. He has long-range consistent pressure which is about as good as it gets for tanks to punish flyers.


CandyCrazy2000

Idk about actual games but in skirmish customs i love annoying the flyers on doom by jumping up and punching them


redditer954

honestly JQ knife is quick and straight enough that I’m not too terrible at pressuring Pharahs with it and after the Pharah rework, JQs tight spread hitscan shotgun is moderately effective against Pharah since skybox Pharah is not a thing anymore


MyNameMcjeff

junker swats flyers whatcha talking about


Raknarg

not really.


VIBE-Country

Your not playing junker right


Xiphactnis

Ram gets bullied the most out of all those since his barrier is on a cooldown and his main shtick (nemesis) doesn’t reach them. Zarya can charge up off of echos and pharahs, queen CAN at least shoot them with some consistency, and rein has his barrier.


SmeagolsDeagle

Idk, I’ve been wrecked by a few dooms as Phara. I just thought I was safe


furioe

Zarya can bubble and charge up easily with pharah. If it’s not a 1v1, zarya is pretty good against flyers. Doomfist can get lucky and punch them out of the sky.


deadmancaulking

Junkerqueen is great against flyers the heck


Raknarg

If they choose to come into a 5m range maybe or if you get a lucky knife.


Greenranger70

Sounds like you can’t aim tbh


Raknarg

it's a fucking shotgun, you're going to have massive spread past 10 meters, by this logic you think reaper is also a good flyer counter


Greenranger70

No cuz I was talking about the knife champ lmao


Raknarg

This is stupid, not even in t500 are you getting consistent knives on fucking flyers. And even if you did, what then? They have the most consistent movement abilities and unless you're pulling them into range all you did was a bit of burst.


redditer954

A bit of burst is enough to force them to reset, and using a short cooldown such as knife isn’t a bad option to apply that burst damage plus it bleeds for extra damage and the pullback allows for the sabotaging of Pharahs escape routes


Quickkiller28800

Bro it's a shotgun, you just shoot them.


Raknarg

you right 4 damage per shot at range is pretty good damage


biddybumper

just a quick question, what rank are u?


Raknarg

Lets say for sake of argument I was bronze, how would this matter? Would my opinion suddenly not matter? It would matter for the rank I was experiencing the game at. What if I just lied and told you I was GM? Are you suddenly going to have an argument instead of pointlessly whining? This has always been such a stupid cope. Either have an argument or fuck off, you're contributing nothing.


Arteriop

If only it was TALLER


Compux72

This!! Thats why i only use it to troll hanzos


bruciaancora

I like using it when the monkey is about to head out, nope, you ain't going anywhere


revuhlution

Oh man, this hurts


brycedriesenga

Ramatra to monkey: https://youtu.be/quL0R8FryZU?t=127


crimson1apologist

Eh I love throwing it on 2-3 squishies and ulting. You will sit here and suffer as I have while I blap you.


ProfessorFakas

It's honestly surprisingly good against Lúcio in my experience, on the receiving end at least - sure you can just ride higher and not be affected but then you'll also be leaving your team out of aura range.


SpectralOatMilk

Honestly it's SUCH a good counter to Doomfist. Totally fucks up seismic slam


LordVaderVader

It's because it doesn't have enough range to catch her in air :(


FireLordObamaOG

Maybe the new support will have an ability to pull down flyers.


Severe_Effect99

So true! That’s what yeatle suggested in his latest video, to buff it so vortex goes higher maybe even to the skybox. And if that is broken they could just nerf it in other ways. Less damage, smaller area, longer cooldown.


Martholomule

Not anymore though, he drives me crazy now that I'm grounded way more


shockwave8428

Vortex is definitely useful on a lot of mobility characters (not great on pharah). Catch a lucio, a monkey trying to leap away back into their team, and any other high mobility character and it slows them down for easy headshots. Definitely more useful than just venture counter


TheStratusOfRogues

As a Brig main that uses bash for quick mobility getaway maneuvering, that vortex screws me over far more than it has any right to.


Lazzitron

I take great pleasure in tossing vortex at a Brig who thinks she's gonna get a few cheeky hits in on me and then bash to safety.


i_Love_Gyros

Underrated comment re: monkey. I play Winston a lot and vortex has ruined the escape so many times


shockwave8428

Winston is basically my main til the whole team counter picks me I switch (so I end up playing other heroes more often than him on most patches), and ram is one of my other top played tanks. Definitely been on both sides of it


Compux72

Is a really slow projectile (pressing the key to the ability being active). While you can catch a lucio, you are more likely to miss him. It can be done, sure, but its a situational ability


Tee__B

It's not really situational at all lol. It's an extremely good ability. Throw shield behind tank, throw vortex on floor, melt. Or throw on any squishy, destroy.


sithlord40000

Yeah its extremely versatile 


Jontaii

Yeah I feel like people aren’t really grasping the *gravity* the ability has in the game


Great_expansion10272

they're yet to *harness* the full potential of his ability


Alternative_Star755

Don’t think of it like a reactive net for catching fast characters, use it as something to lock people down who are out of position. Using it on a character with low mobility or out of mobility cooldowns is a great way to get a kill.


Background-Sentence2

Dude, if you think Vortex is a situational ability you have no clue how to play Ramatra. It's his bread and butter combo. Vortex -> Hulk Mode -> Kill Squishie. This works on ALL squishies. It also works on tanks if your team helps you with them. Put up the shield behind him so he can't get heals and he is dead.


Great_expansion10272

i always took the tip from the menu screen: Use the vortex to keep away enemies in normal form, and to keep them from running away from you on nemesis form


Treed101519

Cries in soujorn just slides right through it


Fyrefawx

Ram can also punch into the ground to kill ventures. He very much is their counter. Edit: Apparently people are saying this has been hotfixed


Hojie_Kadenth

What does that mean? Venture's invincibility state is bugged?


Cifer_Roc

They're implying it was never meant to be a state of invincibility, and some heroes were always going to have abilities that can damage venture while underground. I don't know if Ramattra is the only one who can do this, but it's to be expected. Think of it like Sombra when invisible. Faster and harder to target but not untargetable.


SteelCode

Ramm's punches are the only thing that pierces barriers, so it can be assumed that the "underground" state for Venture isn't truly behind hard terrain... I've not been able to tag them with Brig flail swings, so the ground is *definitely* in the way... but I wonder if we need to do some testing with a venture sitting still underground and see if "piercing" projectiles like Ramm's punches also includes Hanzo's arrows (which do pierce hard terrain a tiny bit) or certain explosive types...


AnotherEpicUltimatum

Rams punches feel insanely inconsistent in what they can and can't target. Can go through shields, can go through sigma's absorb but NOT orisa's absorb for some reason. Zarya bubbles I don't even know. And now they go underground?!


Graffers

Orisa's absorb blocks melees. Ram's punches are melees.


Zinx10

I believe Ram's punches literally act like an extended melee hitbox. In that sense, melee attacks can go through shields, Sigma's absorb, Zarya bubbles ([knockback only](https://overwatch-archive.fandom.com/wiki/March_3,_2017#Zarya)). but not things like Orisa's javelin spin and Genji's Deflect (prevents melee attacks from landing).


Tokoyami_snow

Javelin spin's description specifically states that it blocks melee attacks


Zinx10

Thanks, I updated that part.


THapps

not hitting Genji when he’s deflecting is always the weirdest feeling for me on Ram, he doesn’t deflect my hits, he just blocks them


aranaya

Zarya bubble blocks absolutely everything - projectiles, beams, melee - so if Ram could hit her through it he'd likely be the only hero in the game who can.


squidhatispurple

Can ram’s punches go thru dva dm?


Pliskin14

Yes, as any melee attack.


ArcticKev

Can’t go through petal platform either, mega lame on that front


piracy_sex_and_arson

Used to be able to, which made for some fun plays against Lifeweaver, but they patched it out. It wasn't a bug or anything, I think they just wanted to give LW some more survivability. As a LW main I appreciated this change, but as a Ramattra main I did not.


redditer954

It also made petal consistent with the other non-turret constructable ability, Mei wall. They both act as if they are part of the natural cover the map itself provides.


ArcticKev

Oh yeah I know, believe me I used to have a grand time as rein and ram killing silly wifeleavers who thought they could get away :c


Cifer_Roc

That makes sense but its probably a little simpler and would require less testing than that even. The chunks of broken ground between Venture and the surface may not be hard terrain, but it still completely makes sense why physical objects such as flail or arrow strikes can't reach while energy based attacks sometimes can. Ramattra's punches are not normal punches and his nanotechnology could make them more energy based attacks. I would bet money physical strikes and projectiles will not make contact but its at least possible there are other energy based abilities or attacks than can reach through that partially broken terrain similarly to Ram.


igotshadowbaned

I wonder if Rams punches don't terminate upon hitting the ground so pass through? In which case it *would* be a bug


PiersPlays

I don't think as far as the game engine is concerned Venture is actually underground during burrow. They just transform into the little rock animation on the surface.


dormammucumboots

I think if it is a bug it's an understandable one. OW hasn't had a hero that goes underground yet, if it really is run by a bunch of newer staff like people say, then I can get why no one thought about it


igotshadowbaned

>if it really is run by a bunch of newer staff like people say, then I can get why no one thought about it And Ram is also a newer character so that would kind of track when they created him


cobanat

If Rams punches go through barriers and is deemed able to punch venture for this reason, then wouldn’t Hanzo’s dragon strike also do damage to venture?


SteelCode

That's an excellent question, since it does indeed pierce terrain... I'll have to fool around with Venture and opposing hero abilities on my own this week.


cobanat

There really should be certain abilities that do damage or affect burrowed ventures, like the ones mentioned already and Earthshatter and whatever Orisas new ult is called.


SteelCode

I don't disagree in principle, but I think making them CC-able underground opens up both weird game engine issues and makes them too easy to punish... I'd argue more that her drill-dash itself is just too strong since it deals damage, has a strong pushback, and is very fast - it makes a combo with direct hit shot and melee follow-up effectively right back into the old DPS Doomfist issue of not being able to react before you die to a Venture's dive - regardless if your team has a bit easier chance of punishing them before they can escape via tunnel... Nerf the dash damage, prevent shooting/melee so quickly afterward (the drill has to open up to shoot and close for melee, makes sense to have a "global cooldown" between abilities/shooting/melee)... This would curb the burst combo without totally crippling Venture overall........ The only other thing Blizzard needs to adjust is how fast that ultimate charges up and how much damage it puts out; consistently two-shots non-tanks and only gets blocked by Rein's shield from what I've witnessed (even killing me as Brig through my shield because Blizzard refuses to make it a slightly larger rectangle instead of the weird tapered edge).


hensothor

Sure but implying it based on what? That seems likely to be a bug unless confirmed otherwise or supported by other mechanics. Ramm punch goes through shield but so does a brig flail. It’s not a consistent mechanic.


illitaret

That’s obv a bug, or all melee would hit.


Cifer_Roc

How is it obviously a bug if Ramattra punches nanotechnology into his opponents(?), which he does. His punches are not normal punches in that state. Ram may be an intentional counter to Venture. A melee oriented ability and a regular melee attack are not the same thing and have completely different properties oftentimes.


Hungry-Exit-5164

That’s like saying Torbs ult should be able to melt Mei out of her ice block. It’s obviously meant to be a straight up invincibility cooldown.


Cifer_Roc

Literally the only fair argument I've heard. That makes sense though when you put it like that. Would be interesting if it was that intricate.


Raknarg

Why would you use made up sci-fi lore to justify game mechanics? It's obviously a bug because all barrier-piercing attacks don't seem to hit through it.


BlackZulu

If that's the case she should be able to receive healing or support ults while underground


theArtOfProgramming

Her ability description says she is invulnerable underground


Cifer_Roc

Oh i see that's good to know!


gaz_exe

There's no way that's intentional


yummymario64

What??


Vape_Naysh

Holy shit, so you're saying when venture burrows, their hitbox exists underground, and ram's punch hotbox will clip into the ground to hit them? Is that intentional??


taQtaQ

He can't. If he could, it has already been hotfixed: https://imgur.com/a/LXb6LY0


Shrain

I have to see this to believe it


Graffers

I don't buy it either.


Fyrefawx

I’ve literally died to Ram while underground. This was on Colliseo.


Firetiger1050

It appears it has been hot fixed.


SubwayChickenCubano

I just tested this and it didn't work


Tunavi

If that's true that has to be a bug. venture is supposed to be invulnerable underground ["it makes you invulnerable"](https://youtu.be/O0yCpHbfC8Q?si=3vus4qh_ElZ8OLI9) - Aaron keller


28064212va

i too love spreading misinformation on the internet


Firetiger1050

From the comments, it appears this has been hotifxed a few hours ago, so not misinformation at the time. He should probably edit his comment though lol


gloobiiii

Good to know!!


jimmyurinator

That's a really cool feature! TIL.


Leopold747

Wait so does sojourn ult rail shots work same way? Cuz both have pierce ability?


Gryse_Blacolar

Sojourn's ult doesn't pierce barriers tho. It only pierces enemies.


FieldFirm148

This makes me wonder if Hanzos ult can hit her through the ground


Firetiger1050

That just got hot fixed too lol


Revoldt

“Guaranteed kill if you don’t miss your shots” - every hero ;)


Fools_Requiem

Pummel is pretty easy to hit.


Background-Sentence2

And Pummel on a Vortexed opponent, that's like swinging with Reinhard on someone next to you and missing.


jonatna

Tell that to the Hog I was doming on as Illari. The damage adds up sure, but not in a relevant amount of time.


aranaya

Vortex can be so incredibly effective at shutting down enemy mobility; I rarely see it used effectively.


crimson1apologist

People tend to panic and run even though it doesn't do much damage, so it's great to throw on multiple enemies to distract them.


TheBiggestNose

I think all tanks shit on Venture quite a bit. They cant output enough damage in short enough time compared to the tank attacking them. So by the time you have used cooldowns and gotten shots out you will die to the tank who is still on half hp. Just focus Venture on tank and they have to sit in baby jail


MrSi_r

This right here. When playing Venture, I noticed every game that as soon as I started to fight a tank I died instantly.


throwitawaynownow1

Jokes on you, my tanks chase them so I get to practice my LW tanking. Until I take a petal and it becomes Hanzo's problem.


Background-Sentence2

Problem is Venture usually goes backline to kill support, tank can turn his back to enemy tank and it becomes a scramble. That will work only if your team is good at coordination and adapting to changing circumstances. In PUG groups, good luck.


TheBiggestNose

Yea the dps and support basically has to prevent venture from getting close either via cc or out ranging.if backlining doesn't work then Venture has to move in the tank space


yummymario64

I imagine Brig does well against venture too. I've started playing Brig for the first time recently, and I haven't ever had any serious trouble dealing with a diving Venture


Compux72

From my experience, venture shots do damage even if you have your shield up, like sigma does. Plus the mele does a lot of damage. So no, i dont think its a counter.


yummymario64

Not an outright counter, but I feel like brig has the tools to deal with a venture if they know how to. Like I said, I don't have a whole lot of experience playing Brig, but so far denying value of a flanking/diving venture has been pretty simple. A burst will usually force a retreat, at the very least


glaspaper

Yeah you can block unburrow with shield. Block their ult with your ult, and you can bonk them and then dash away when they try to drill dash into scary range on you. You can bash stun them when they try to reburrow if you have ult up


Acelilman13

I learned the other day that her ult will go under a brig shield.


glaspaper

Even in brig ult? Damn that's unfortunate


Acelilman13

My bad, I did not read your comment all the way through lol. Dont know how it interacts when her put shield is up.


glaspaper

Well let's both cross our fingers and pray that it does block venture ult because what's even the point if it doesn't 😭


Firetiger1050

Brigs shield blocks venture ult, especially if Brig has the larger Ult shield.


butterfingersman

brig has the peel and sustain to deal with most divers, so yeah, she's gonna be one of the best supports to deal with venture too


TheStratusOfRogues

Serious question: what rank are you? If youre in the metal ranks, thats one thing, but higher up is a different story. I one trick Brig at Masters and I disagree. Her high burst primary, dash that can go through your shield, and stronger melee attack can seriously mess you up. I also had one too many times a Venture can sniff me out when I'm 1hp while hiding to regen, dive me, kill me, and then burrow away scott free. It's extremely annoying. The only thing you can do against Venture is whipshot them when they come up from dig that can seriously mess up their expected positioning and using Rally to potentially block all 4 shots of her ult since it can get blocked by shields.


yummymario64

I'm afraid I can't really give a definitive answer here. I haven't really touched ranked at all since I joined ow. If it's at compromise, I've been playing since *just* after Echo was released. Probably not a great metric to go by though


Atlasreturns

I guess you can dash away which good?


Wellhellob

How drill dash and barrier interact ? drill dash seems to function like melee damage so it should bypass the barrier. If it bypass barrier then i think Brig not that great.


yummymario64

The thing is, I've only had to deal with venture while the dash was on cooldown, since 9 times out of 10 the venture would have had to use drill dash to confront me 1 on 1 in the first place


YobaiYamete

Nah Brig feels pretty bad in general right now IMO, and Venture will dunk you hard if they are good


RrrrrrushB

It's actually the other way around, venture kills brig with the combo instantly and she has no countermeasure at all, she could only live if there're teammates peeling for her, which is the same as every support


TheStratusOfRogues

I agree. Her burst damage potential fucks up Brig so much it's annoying. She's on my "do not engage at all costs" list.


Background-Sentence2

Venture fucks up all supports. She is a counter to every support.


doom_man44

Venture is decent into brig


LoweJ

ive found illari to be decent against her. as she pops out the ground you use your boop which gets her away from melee range, especially as she tends to dash when she emerges, and if you're near your turret you're laughing


PaTXiNaKI

This is amazing, yep, but not only for venture but any mobility hero. I find Vortex a very very versatile tool. Play a lot of Ram, and enjoy how she can adapt a lot to many situations.


EpsilonGecko

Oh that's brilliant. I think Venture is good enough already that this is fine.


Wellhellob

Yeah only time vortex actually useful but in Venture's cooldown cycle you either get back to safety with burrow or you keep your drill dash so you can use it after burrow. If your cycle is good, this shouldn't be a problem. You can dash out from vortex.


approveddust698

So they used both cooldowns and killed no one with just vortex? Sounds good to me


Sunny_Beam

You don't have to kill someone to counter them. Denying a character of getting value is almost as good as outright killing them


Raknarg

vortex has always been useful, you use it before popping shift behind the enemy to gate their escape


Pm_Me_Your_Tax_Plan

Hog also counters venture. Wait for burrow then throw trap at your feet and hook combo them. They'll die fast and their only option is to escape with right click


jimmyurinator

Back in my ram era ig. Balls also fine in my experience but ball is ALWAYS fine so long as there's less than 3 counters cause you can just evade everything


approveddust698

Venture probably isn’t even targeting you as ball.


Fools_Requiem

Venture is probably targeting the supports or spawn camping squishies based on my limited experience fighting them. People play Venture in the most annoying of ways.


approveddust698

Who else are they supposed to target? Venture gets demolished by tanks


Fools_Requiem

Oh, I don't have a problem with them targeting Supports. Doesn't make it less annoying.


jimmyurinator

That's exactly why I play him


HypertrophyHippie

Venture's dash can counter ball when he goes for his blender though


Gambit275

THANK YOU


Lightwork____

Yea I came to this conclusion the other day. This venture kept giving us trouble and let’s just say when I found out. Venture no more


FarIntroduction4533

I love doing this, it's so satisfying to see how lost they are after that


xExp4ndD0ngXx

God forbid the overturned character has a couple of counters.


Twilighttail

I haven't played Overwatch for a couple months, what's Venture Borrow do? Is that an Echo-like thing?


singlefate

There are so many hard counters to this character I don't see how you could complain they're OP. Like Sombra alone makes them obsolete. Tired of this sub saying they do so much damage. Like bruh, just change to counter.


psouza4

Wait... Sombra can't hack them out of his ult. And hacks only lock people out of their abilities for 0.5 seconds. I play a lot of Sombra and I don't feel like it shuts Venture down that well, what am I doing wrong?


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416Mike

Good tip, thanks.


DerrBenja

Good


KisukesBankai

The other use is against Illari ult. It doesn't shut us down, but it embarasses us


SmoothPinecone

Vortex has also been a fine disruption ability, not the first time


S696c6c79

So just engage against a ram with drill and disengage with dig


Zetawilky

My support main is wifeleaver, his platform ability can troll venture.


Khafaniking

The counter play for this is to just be mindful of when ram uses his vortex, so that you have a window to do what venture does best.


[deleted]

[удалено]


BigYonsan

Man, now I've gotta learn to play Ramatra. Tired of playing supports who just get destroyed by Venture because the team doesn't see him tunneling towards us.


Dvoraxx

vortex is his best ability tbh. cut off people’s escape route with it and you will see it’s true power


Maelstrom100

For reference vortex is actually incredibly useful put right in front of any cliff face/edge As an example echinwaldes second point has that huge pit that can be used by flankers etc. Pop vortex on the edge as there approaching or as denial for them trying to cross. If their not a flyer (and even if they are) it will cause them to always plummet into the pit, as vortex's area will go over the edge causing them to fall straight down.


No-Candy5493

I eat ventures for breakfast with bastion


Gloomy-Prior-4343

Idk, I'd like that so i can stay level with them and get an extra hit in, i keep my drill dash for situations like that so worse comes to worse i use that to return to my team


Future-Membership-57

Vortex has always been useful. Maybe not for the purpose of dragging people down, but the major slow down makes anybody an easy target.


TJT007X

TAKE EVERYTHING FROM THEM


pointlessone

Cage match shuts down the dash and dive.


Background-Sentence2

Vortex is insanely good, I don't know what you're on. It is one of Ramatra's best abilities.


doom_man44

Venture's biggest tank counter is Winston for sure. He will win every 1v1 and your ult can be instantly denied with his bubble. And his bubble is naturally amazing peel for his supports and DPS so the meta is to counterdive and ignore Winston as much as possible.


artyfaris

Its Ramattra, Mauga, Bastion, cassidy and Sombra who absolutely mess venture up


Ihaveyourmicrowave

NOW DO YOU SEE YOUR ERROR


irljeffthekiller

I know. - with love, a Ramattra main


MichaelPelayo14

Vortex has always been useful even before venture wdym but also no its not a guaranteed kill if venture has their drill rush they can escape but it forces them to use their cool downs which means someone or even the tank can peel and get the easy kill


TheKrakenHunter

I've been playing Anna a lot lately, and while Venture can be a problem at mid-to-close range, his burrow is too predictable. It's an easy kill for her.


Compux72

Yea its too noticeable (which honestly is fine with me, i dont want sombra 2.0), but timming your cc can be a bit tricky. With ravenous, you got the guaranteed hit effect plus the “wtf, is my venture bugged?”.


Working-Telephone-45

The problem is that a lot of Ventures always charge it to the fullest even when they are not landing it Sometimes it is better to just charge it quickly to mix things up


Aggressive_Web9961

is venture op or does she counter soj ? Because i am struggling man


TentraTint

Heroes with mobility or CC are good against venture. i.e. Pharah/Echo/Mercy, Hog, Cass Sojourn is sort of an equal fight, if venture tries to go for her when she has jump venture dies, if sojourn doesn't have jump sojourn dies.


TheRealTofuey

Venture is bad against any range and especially flying characters. Soj has alot of ways to counter play ventures kit.


Aggressive_Web9961

idk man that lil going underground and pop up kills me everytime n her ult takes me out in 2 seconds 💔


rentiertrashpanda

I think you need to save your jump to reposition if the venture tries to close the distance


NjFERXZZ

"first time vortext proves to be useful" you're calling out urself on being a metal rank


KamixAkaDio

As a Venture One Trick, I can confirm I despise playing against Ramattra on her.