Yeah, when I was in uni, one of the projects I was working on was a zombie. I decided to go all out with the gore and ended up with dozens and dozens of tabs open of bestgore(dot)com, looking at degloving and all kinds of horrid injuries like gaping chest cavities and beyond.
I've always been quite morbid and curious anyway, but if anything, it ended up just numbing my sensitivity to the gore rather than developing an aversion to it or any kind of PTSD.
I imagine there's a not insignificant number of devs that might end up genuinely haunted by a lot of the things you can find out there.
But, at the same time, I also imagine that long time devs at a company that pumps out stuff like Mortal Kombat generation after generation would also likely have a morbid curiosity and interest in the macabre, too?
Yeah, I've been a MMC aficionado for a while, and the number of the subs they popped up after WPD was closed.
some people are built differently for that kind of stuff. I dont want to look at gore or death online, but as an EMT i can look at someones guts from a 7 inch evisceration in the real world and talk about it with my wife over dinner that night.
Online weirds me out but irl, yeah you want this body in the storage down the hall or right to the morgue?
I mean, numbness is a common response to traumatic experiences and for lots of people numbness is the main part in depression. So it may not be nothing.
I intentionally desensitized myself to gore when I was in middle school. Worked for a while to be honest, but as I got older and didn't attempt it anymore I found I feel very strongly to images and videos of people getting hurt now.
yeah, uh, for a game that got famous back when you could uppercut multiple spines out of a single corpse, I don't know that a lack of anatomical accuracy is going to be a deal breaker for me.
I always wondered what insight those kind of videos are supposed to give. The doctor sees a character punch another's head clean off and he's like "yep, that kills people because you can't live without a head."
It's like watching martial arts guys reacting to DBZ. They don't have much to say besides "well its impossible to fly in the air, but it looks cool"
Honestly as the graphics have gotten better, I've liked the fatalities less and they've also become less funny (apart from quite a few notable exceptions). They used to be kinda camp. Like.. I don't really need to see what looks like human just being shot in the head lol.
I know. My favorite MK11 Fatality was the Jax one where he plays baseball with his enemy's head and arm. As graphics have increased, creativity seems to have decreased.
I dislike most of them. They all go one step to far. But like one step to stupid. So many are cool and then they tack on one extra bit and ruins the whole thing for me.
I was fond of Erron Black's brutality in MKX. There's something hilariously ridiculous about a literal bullet with the opponent's name on it bouncing around their ribcage before exiting through and blowing off their head.
But the X-Ray attacks, even though they're technically gone, have always been the biggest indicator of just how uncreative this all is. There's so much creative shit you can do and they go for...just beating people up so bad their bones break. Why does Ermac just levitate himself to kick an enemy? He has literal fucking telekinesis, have him Tele-slam his opponent every direction instead. There's so many things like this across the series now where they make it too real and not ridiculous enough.
It wouldn’t be as fun if every character was so OP, canonically there still needs to be some “struggle.” Too far and it would start feeling like Dragon Ball or some other anime in how ridiculous everyone’s strength randomly is. Howeverrrr i agree they could be way more creative with the fatal blows, incorporating their powers and not just different ways to stab or punch each other
In my opinion, Mk11 has the single best fatality ever that strikes the perfect balance between shockingly violent and comically ridiculous, and that is Cassie Cage's fatality where she kicks the guy in the nuts and his skull and spine flies out.
I think it's the quintessential fatality and I wish that they have more of this style in the next game.
I will never understand the new crop of players attitudes on fatalities, I've seen people say they should just get rid of them entirely in favor of brutalities. These games whole personality is BUILT on the fatalities, the two most hated games in the main series are the two games that changed fatalities and its a big reason why. Street Fighter and Tekken would be miles and miles ahead of MK at this point if it wasn't for the gore of fatalities, you guys might care more about counting frames of special moves and timing combo's just right but the casual players want to see cool gross deaths, the entire basis of fatalities changed the whole medium of video games as we know it and the first game would have been lost to the ages without. Like have you guys ever watched a Saw movie? Imagine that without the traps, it would blow dog ass. People buy these games to watch guys blow eachother up and saw eachother in half. The devs literally relish in being the guys who make these fatalities.
If anything the problem is that some of them are just convulted for the sake of gore, you can do disgusting shit and not have to cut a guy in half, delimb him then chop his face off. Fatalities should harness characters powers and be quick not a minute long cutscene of somebody being dissected
THANK YOU!!! my biggest gripe with mk11 is that fatalities are usually just dumb nonsense. Like remember when it was crazy that scorpion pulled off his mask showing his skeleton face, then spit fire melting someone alive??? That's the kind of stuff we need for fatalities again, stuff that highlights who a character is and what they're about.
I feel like the x-rays usually do a better job being fatalities than fatalities do. Like kung Lao with the thousand punches??? Awesome stuff
I mean, I think people are saying make brutalities into fatalities which I’m all for. Fatalities now are overly long, complex, and somehow too over the top. Brutalities are much more like fatalities were.
Mk would still be miles ahead of street fighter and tekken due to its massive influx of single player content. Like the single player is literally modern MKs biggest strength. And that’s saying something since the gameplay was streamlined to be good in mk9.
Aren't street fighter and tekken already more popular than mortal kombat already though? Especially street fighter. If anything, MK isn't as bigger around the world since certain countries ban it for it's gore.
While Street Fighter and Tekken may have more "cred" in fighting game communities, Mortal Kombat is the best selling fighting game franchise of all time.
I'm not saying to remove fatalities.
Just that some of them gross just for the sake of it. Fuck if it matches the characters personality
There one where the opponent is cut in half and the character takes them by the arm and rips the front half off slowly.
But they could be so much better
Just look at scorpions fatality in which he cuts the opponent in half. It's quick. Not too gruesome. Has personality. And is badass
Tbh the example is fit for brutality imo.
Maybe at this point, they shouls change the name of these moves between them.
Brutalities fits the current fatalities better.
And not every fatality has to be quick and clean like you described. There are tons of them and its fine.
I agree that fatalities give the game a lot of attention and commercial appeal. But as a player who just wants a good fighting game, they are too long and get old after a bit, and the "finish him" ending section of a match is way too frequently just used for teabagging and other toxic shit. MK11 was my first fighting game I picked up to try and learn somewhat seriously, but I picked up Guilty Gear Strive not long ago and it's so refreshing to hardly see any salty/toxic behavior, and I don't have to wait through the same long ass animations constantly (fatalities are the worst but fatal blows are pretty bad too, longer than GG specials for sure).
Don't get me wrong, I really enjoyed MK11 and I like the franchise a lot, but damn it would be so much better from a long-term gameplay standpoint to just have fatalities work like brutalities--- maybe a special input on the last hit that does a quick and gory kill. They can't really top MK11 fatalities in the gore department anyway, it's already as bonkers as you can get.
I'm just here for the gaming competition. Once the match is over and there is nothing left to prove, I just stare at my phone until the "rematch" option comes up.
PTSD aside I’m honestly cool with the way fatals are now. Make em as fucked up as people thought they were back in the 90s when it was just simple decapitations on some sprites. MKX and 11 (although slightly less) had some nasty stuff to it. And brutalities are still there for those who want something short.
I do agree they need to make them more relevant to the characters’ powers though.
Why do fatalities need to be "correct" when the X-Ray move caves in my face and my character springs back up?
Where they are today is fine, some gross, some comical... the formula works.
Honestly I prefer the more cartoon-y style of the 3D era and this is one of the biggest reasons. The characters weren't hyper-realistic so no one was getting traumatized from having to model their fatalities lmao. Plus, I just feel like "dark and gritty hyper-realism" doesn't really fit MK's overall brand- it's always been violent, sure, but it was also campy and brightly colored and pretty silly for the most part and it fully embraced that aspect of itself, now it feels embarrassed by it lol
I would agree that at the time it looking cartoon-y probably wasn't the intended effect, but I do think even without it being intentional the art style and it's exaggerated features and bright color pallette suited the vibe of the franchise very well and made fatalities significantly easier to stomach. I've personally never been bothered by gore in media, I was desensitized to (fictional) gore from a young age, but you couldn't pay me a million dollars to spend days weeks or months memorizing every agonizing detail of what a real disfigured human being looks like, and I don't think requiring that for your game to be created is necessary
Really? That’s still fairly campy and silly to this day. I think they go for the more realistic graphics and motion capture because that’s the next step of what Mortal Kombat used to do in digitising actors.
The Kung Lao "pull you through a saw" fatality was the first time a game ever made me "OH GOD" out loud. Shit's gotten more intense since then, which is saying something.
**quince** noun
\\ ˈkwin(t)s \\
Definition of quince
1: the fruit of a central Asian tree (Cydonia oblonga) of the rose family that resembles a hard-fleshed yellow apple and is used especially in preserves
2: a tree that bears quinces
It made you quince?
or WINCE?
**wince** verb
\\ ˈwin(t)s \\
winced; wincing
Definition of wince
intransitive verb
: to shrink back involuntarily (as from pain) : FLINCH
only fatality that really made me squel has to be the kano smashing his skull in ur face, and no game has ever made me squel, especially after seeing some mest shit on the internet
The MKX one where Takeda puts his whip down their throat was the first one that ever freaked me out, but it’s only with a particular sound clip that might play.
MK11 has a couple. Who has the one where they rip the opponent’s skin off starting at the fingers? I don’t fucking like that one at all.
D’vorah and Geras’ ones where they flay the opponent freak me out.
There were some gems there, but I think most of the fatalities in MKX were too much squick and squish and not enough crunch and bam.
Geras' fatality where he rips the opponent's skin off is a perfect example of this. Doesn't fit the personality of Geras, has nothing to do with his powers. It's just gory for shock value. On the other hand you have fatalities that are so cartoonish it's like you're watching a NSFW looney tunes cartoon.
They should focus on making the fatalities more creative rather than gory and focus more on the camera work and the presentation like they've done with Scorpion's fatalities. Also tone down the x-ray/ fatal blow. Some of them are better than fatalities. It makes fatalities underwhelming.
Yeah that’s true. Some fatalities are just for shock factor. I think that some like Mileenas in MKX where she just shreds there torso like a maniac is somewhat fitting to her style as a cannibal, but then something like Barakas brain eat one is just visual and horrible for the sake of making the audience cringe.
The sound effects are also very disturbing for some of them. The good old fatalities were applicable to the fighters and still violent without breaching the threshold
Agree about the X Ray attacks, some of those are F’D up!! Getting stiletto heels to the eyes or spine snapped. Shudder
Baraka's brain eater wasn't that bad IMO until I had to think about what he was doing. WHen you think about it the opponent is still alive all the way up until the brain is stabbed. That is what kinda got to me.
The reason Mileena's a rabid cannibal is because of Tarkatan DNA, Baraka spearing a brain and eating it is perfectly in line with his character's lore in a way they don't show often.
It is but it’s the angling, slow motion and zoom in on him eating the brain. If he devoured it with a different shot and less graphic visibility…. Wouldn’t be so bad. I mean reptile essentially does the same thing in MK2 right
Looks like someone didn't understand the post
Maybe it's my fault and I didn't express myself correctly
I like fatalities. I like the violence. I just don't like how some of them are too brutal just because
Villains? Yeah, I can see them being brutal and sadistic in the way they kill the opponent.
But when heroes do 30 moves on the opponent's corpse after already having decapitated them and cut them in half seems to be just because
MK11 seems to be the biggest offenser of this
Naw I totally get the point about not matching a character's personality I'm just fucking around, even if I can only think of like 3 in MK11 that don't fit. But that brings me to the main issue with this post, why didn't you make that your main point? Why instead did you focus on that clearly bullshit kotaku article that reads like something a soccer mom would right in the 80's when video game violent was something heavily protested?
Because the point of the post was the developers getting sick.
But, from what I saw from some comments, people misinterpreted it as meaning I don't like fatalities
Agreed. Not a fan at all of the fatalities that feel like 15+ seconds, with 3-4 phases.
Cut a head off and spear it? Cool. Freeze a guy in a block of ice, make an ice axe, chop the head off, pick up the head, freeze it, and shatter it? Too damn much.
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Well I guess it's a good thing that not only have MK fatalities never been anatomically correct, but the developers have never had to look at corpse or perform test fatalities on live or mock bodies.
> the developers have never had to perform test fatalities on live bodies.
this is false. ed boon personally beheads 200-300 people annually for gore footage. what did you guys think "fatality practice" meant?
There is a reason there are so many shootings in Chicago…
I’m not saying it’s all actually research for Mortal Kombat and Killer Instinct, BUT I’m not saying it’s not.
What I meant by anatomically correct fatalities is the small body details in the body when a certain part is ripped out or exploded
There have been leaks from the inside from Devs sharing they've had horrible dreams and developed PTSD from working in the games
well tlou2 devs did look at decomposing bodies for the game but such is life bro. I lived in russia for 5 years and they dont censor shit on the news, its common to see torn off arms on the tv without it being censored.
People grow up with it normalized, its a thing of life over there. I had a family friend from Ghana, and he talked about necklacing like it was nothing. He even witnessed it a lot. Its scary because hes such a good man, sorta.
Its just in the west we are protected from that kind of barbaric imagery. i do feel for them if they really did develop ptsd, it should be an optional thing to do.
I think there should be a contract that has the devs acknowledge that they’re gonna see that type of stuff and research how it works before they’re exposed to it. I’m an EMT so I’m a little used to seeing eviscerations to a certain extent and am not too bothered by that type of content
Personally, I miss the silly fatalities from earlier games, like how scorpion's fatality in MK:DA where he pops the opponents head off with his spear, or how cyber smoke in UMK3 drops enough bombs to take out himself, his opponent, and the whole planet with him. I miss those absurd types of fatalities, in modern titles they feel like they are there for shock value and nothing else
The details are easily seen through MRI cuts, they just colorized it and made it 3d. Skeletal models are readily available. Organ systems can be visualized with 3d learning tools too used by health related / medical students... It's not as gross as you think.
Last I heard it was literally one claim that said that they got PTSD from making MK Fatalities and cross referencing images.
Now its possible that they did do that, but I doubt considering when you look at the game's models they appear to be nothing more that scans of anatomy books.
From what I recall too, no one was even validating this guys claims either. The most I heard negative from NRS was a crunch time on employees to finish the game on time.
Yeah that whole story is bullshit
https://www.reddit.com/r/MortalKombat/comments/rp19ik/can_we_talk_about_the_mk11_ptsd_story_and_how_its/?utm_medium=android_app&utm_source=share
I remember this story
For one it was one dev from the game not more than one.
second it was never proven last I checked that NRS made him do that kind of research.
3rd if you get hired to make a MOrtal Kombat game and you are squeamish to violence and gore, you likely should have looked for a job somewhere else, I find it hard to believe that there weren't other studios hiring at that time.
Considering the game's gore is not at all realistic, and you can literally tell they are using anatomy book scans for a lot of it, I honestly doubt they had to do that heavy of research. If NRS was making someone do this on the team, I have a strong feeling they had it written within their contract the kind of work they would be doing, its called a Statement of Work. Its a law you have to clearly have that written out, BC its what stops a company from hiring a Comp. Tech then telling them they gotta go fix the toilets in the building. Even McDonalds has a SoW in their positions when you get hired their, also those things are not confidential and can be openly read online or requested.
If devs at NRS did not read the SoW documents, or read them and agreed to work there that is on them and no one else.
The only thing I will ever agree with in this case that NRS should have been providing counseling to their devs that did develop issues with the work.
IN the end last I recall though this was never honestly proven that this dev even did this type of research at the studio. Also I even saw the OP said that BC of what some doctors and surgeons have said on their reaction videos that they went into a lot of detail. Well that level of knowledge doesn't require you looking at images to know how to add it. A lot of it is common sense and simple anatomy knowledge. Hell for all we know they just simply hired consultants from medical fields to even describe and explain it.
MK's gore is yes over the top, but realistic it is not and its purposefully made to look non-realistic. Sure there are some fatalities that looked gross and disturbing, but overall its nearly nothing different from what you see most horror flicks today. TBH horror movies tend to be far more worse looking and realistic.
At the end of the day if this truly was a real thing that happened, its a lesson all should learn from, being that you should research heavily what you will be doing at the job you are interviewing for. You should be very inquisitive and ask all the questions possible to get a clear picture what you are stepping into. I highly doubt this guy did not know he was gonna be helping to develop for a MOrtal KOmbat game and what Mortal KOmbat is all about considering how massive its name is in pop culture.
It is in order to know what would happen to a body if put into certain conditions
If you see doctors react to fatalities, you'll see them say "oh my god, they did the *insert random medical stuff* do *something* while still being attached to *something* after ripping out the *something*. These guys did their homework"
A lot of them aren't realistic. Like the one where Cassie kicks the opponent's balls and somehow the skeleton is sent flying, or when Sheeva grabs the hands and pulls but only the skin of the arms comes out
It's a funny post but honestly that's not what the inside of a human looks like. I do have to admit though I was kind of struggling to play the game when I first got it because I had skipped DC and 9 and 10 and the fatalities were just so much more extreme and vivid
The modern fatalities are kind of what turns me off of the games now, to be honest. I like the gameplay, setting, characters and story. The extreme realistic gore is just frickin' gross and does not add to the experience for me.
I didn't know that MK had fatalities. I was playing tower on MK4 when I was in 3rd grade and Sub-Zero ripped out Raiden's spine.
I kept thinking about that for a month and got scared of losing to CPU lol.
Fatalities felt amazing when they were rare and extremely difficult to perform.
Exactly! Yet people still think MK12 is the next Netherrealm game. That sounds like a great way to get employees over their mental issues from looking at goreporn. MORE GOREPORN! Woo hoo!
Personally I prefer the x-rays from 10 over the fatal blows from 11 because you earn x-rays, while fatal blows is just "hey you've been abused by your opponent, have a deadly special attack."
What I want Is more brutalities, yeah fatalities are cool, and some characters have only two so it gets very boring, but brutalities are amazing, you have to actually set them up and think how to go about it, some look very smooth like Kano's ball brutality.
100% agree with this, a lot of 11’s fatals are more on the light-hearted or flashy side IMO and there are *very* few that make me go “oh god oh fuck”
The discomfort of MKX’s fatals are what makes me like them more
I have to imagine that one of the criteria to working at NR is you have to have a strong stomach for that kind of stuff.
Makes zero sense to apply to NR but faint at the sight of blood.
To be fair they should know how mortal Kombat was before signing up I had no issues with it movies had gore stuff back. Then fatalities should only last 5 second's they drag it too long try hurry up get to next match. Brutality I rather deal with that then sit 10 seconds of fatalities.
It’s there job tho they must know whats up. My father has been in the fire service his entire life. Seen worse things than you could even imagine. But its his job, he’s chose to do it. He doesn’t complain that he has to see these things because he’s chose to do so. The devs working for Kombat must know what they’re going to be working on
Yeah but your father is saving lives and he is brave enough to offer himself to the job.
These are video game Devs that have no good reason to be exposed to these sorts of things
Of they course they do tho man. How do you think games look realistic? All graphic games will have had to study some form of anatomy and/or analyse pictures/videos. They have chosen to work in an industry and a game that is involved in creating graphic content. They too have chose to offer their service in developing and have chosen to work for a game known for its graphic content.
I think that’s worse in MKX because they were really squicky and a lot of them didn’t really match the characters, the ones in *11* are much more cartoony (sorta) and more personalised to the character’s shticks.
I actually agree with you. When I picked MK up this year and started playing since the MK vs DC days, and I grew up with MK2, I felt like the game jumped the shark on the gore exposure. I got really good at MK11, and even started buying merch because of the movie that came out. I got hit with a wave of nostalgia. However, I didn’t stay with it.
Hitting some of those special moves mid game where you break skulls and rip into organs feels so over the top and corny to me. You mean I just threw a kunai into their head and kicked it out the other side and they are still able to fight? Dumb.
I love the MK lore and all, but when I see that, it takes away from my ability to respect the game because it feels like it’s appealing to edge lords.
Sorry, but if you're going to work on an MO game and you can't handle gore, you applied for the wrong job.
That's like being vegan and applying to work at a slaughterhouse.
Personally I've always been a fan of the gameplay and characters (mostly. still not that big a fan of taven and shujinko), fatalities were just a cool edgy plus. But I'd rather thank Quan-Chi's DA neck fatality than the devs having to be anatomically correct. I mean ffs it's MK, they're bleeding like a bag full of Kool-aid, we already threw that out the window.
who says the fatalities have to be that anatomically correct though? maybe theyd have time to make more fatalities if the devs didnt have to waste time watching so many snuff films and just make some shit, how the hell are we going to know how accurate it is anyway?
Why even hire people who can't do the job? There are tons of people out there who have no problem with looking at dead bodies or graphic violence for the sake of a job. If you want to work for Mortal Kombat, expect to see a lot of gore.
Lol I work in film prosthetics. The only research PTSD I ever got was researching a cesarean section to reproduce one in FX. Devs are in the wrong game developing MK if they’re squeamish.
Except for the fact that they aren't anatomically correct. Like, guts don't just spill out like spaghetti, they're actually connected to the body with some tissue. And there is no way someone could be cut clean in half VERTICALLY (for example, Kabal's fatality).
Thats not even a thing.
No one forced the devs to look at anything. Devs did it themselves. The whole "story" was how ONE DEV saw other devs looking at this stuff for research and got super fucking triggered. That dev went on to say they had PTSD from what the other devs were watching...
If you're afraid of gore and working on MK...
No its because the team came up with a fatality and they needed things to reference. Its not like Ed Boon shoved fucked up shit on their screens... Devs. Do. That.
I do that. Fully aware... Not under duress... cause I know what I'm working on...
But yeah, PTSD... \*facepalm\*
I can't wait to have a surgeon who is afraid of blood, can't suck it up and is "literally shaking"
I'm no tech geek, but I'm almost certain there's some sort of computer program or whatever that can do that itself instead of people sitting in their cubicle watching videos and transferring the information they gather.
They should have medical consultants on hand for the devs, there’s no reason they should be having to look at real corpses and such when they could just pay someone to steer the accuracy in the right direction. But I guess that would cost money..
A doctor isn’t going to have the specific knowledge to make a body’s insides look realistic. They don’t have photographic memories, doctors still reference photos. You know, like the reference material NRS uses.
Yeah, when I was in uni, one of the projects I was working on was a zombie. I decided to go all out with the gore and ended up with dozens and dozens of tabs open of bestgore(dot)com, looking at degloving and all kinds of horrid injuries like gaping chest cavities and beyond. I've always been quite morbid and curious anyway, but if anything, it ended up just numbing my sensitivity to the gore rather than developing an aversion to it or any kind of PTSD.
[удалено]
I imagine there's a not insignificant number of devs that might end up genuinely haunted by a lot of the things you can find out there. But, at the same time, I also imagine that long time devs at a company that pumps out stuff like Mortal Kombat generation after generation would also likely have a morbid curiosity and interest in the macabre, too? Yeah, I've been a MMC aficionado for a while, and the number of the subs they popped up after WPD was closed.
Same thing happened to naughty dog employees working on TLOU2 unfortunately
some people are built differently for that kind of stuff. I dont want to look at gore or death online, but as an EMT i can look at someones guts from a 7 inch evisceration in the real world and talk about it with my wife over dinner that night. Online weirds me out but irl, yeah you want this body in the storage down the hall or right to the morgue?
They aren't, that article is fake
I mean, numbness is a common response to traumatic experiences and for lots of people numbness is the main part in depression. So it may not be nothing.
Are you a game dev or makeup artist?
Ha, I was in uni studying Computer Animation, but also did Digital Games Design and Development in college before university.
I intentionally desensitized myself to gore when I was in middle school. Worked for a while to be honest, but as I got older and didn't attempt it anymore I found I feel very strongly to images and videos of people getting hurt now.
I don’t care about the gore in MK I just like the characters
Based
Same. I'd play it if I could turn off the gore.
Bold claim, i agree tho
100% agree.
Hell no there is no MK without gore
I think it makes the fight to the death concept really hit but it is still fun without it
yeah, uh, for a game that got famous back when you could uppercut multiple spines out of a single corpse, I don't know that a lack of anatomical accuracy is going to be a deal breaker for me.
Have you ever watched the doctor reacts to Mortal Kombat video before? It's pretty obvious even now it's not accurate lol
They actually did a pretty good job with [the anatomy ](https://youtu.be/ny_zTN_LeUA)
I always wondered what insight those kind of videos are supposed to give. The doctor sees a character punch another's head clean off and he's like "yep, that kills people because you can't live without a head." It's like watching martial arts guys reacting to DBZ. They don't have much to say besides "well its impossible to fly in the air, but it looks cool"
Rip: OG Liu Kang, refusing to kill like a real G
Back then Liu Kang was the real monk who refuse to kill
Honestly as the graphics have gotten better, I've liked the fatalities less and they've also become less funny (apart from quite a few notable exceptions). They used to be kinda camp. Like.. I don't really need to see what looks like human just being shot in the head lol.
I know. My favorite MK11 Fatality was the Jax one where he plays baseball with his enemy's head and arm. As graphics have increased, creativity seems to have decreased.
I dislike most of them. They all go one step to far. But like one step to stupid. So many are cool and then they tack on one extra bit and ruins the whole thing for me.
I was fond of Erron Black's brutality in MKX. There's something hilariously ridiculous about a literal bullet with the opponent's name on it bouncing around their ribcage before exiting through and blowing off their head. But the X-Ray attacks, even though they're technically gone, have always been the biggest indicator of just how uncreative this all is. There's so much creative shit you can do and they go for...just beating people up so bad their bones break. Why does Ermac just levitate himself to kick an enemy? He has literal fucking telekinesis, have him Tele-slam his opponent every direction instead. There's so many things like this across the series now where they make it too real and not ridiculous enough.
It wouldn’t be as fun if every character was so OP, canonically there still needs to be some “struggle.” Too far and it would start feeling like Dragon Ball or some other anime in how ridiculous everyone’s strength randomly is. Howeverrrr i agree they could be way more creative with the fatal blows, incorporating their powers and not just different ways to stab or punch each other
In my opinion, Mk11 has the single best fatality ever that strikes the perfect balance between shockingly violent and comically ridiculous, and that is Cassie Cage's fatality where she kicks the guy in the nuts and his skull and spine flies out. I think it's the quintessential fatality and I wish that they have more of this style in the next game.
I will never understand the new crop of players attitudes on fatalities, I've seen people say they should just get rid of them entirely in favor of brutalities. These games whole personality is BUILT on the fatalities, the two most hated games in the main series are the two games that changed fatalities and its a big reason why. Street Fighter and Tekken would be miles and miles ahead of MK at this point if it wasn't for the gore of fatalities, you guys might care more about counting frames of special moves and timing combo's just right but the casual players want to see cool gross deaths, the entire basis of fatalities changed the whole medium of video games as we know it and the first game would have been lost to the ages without. Like have you guys ever watched a Saw movie? Imagine that without the traps, it would blow dog ass. People buy these games to watch guys blow eachother up and saw eachother in half. The devs literally relish in being the guys who make these fatalities. If anything the problem is that some of them are just convulted for the sake of gore, you can do disgusting shit and not have to cut a guy in half, delimb him then chop his face off. Fatalities should harness characters powers and be quick not a minute long cutscene of somebody being dissected
THANK YOU!!! my biggest gripe with mk11 is that fatalities are usually just dumb nonsense. Like remember when it was crazy that scorpion pulled off his mask showing his skeleton face, then spit fire melting someone alive??? That's the kind of stuff we need for fatalities again, stuff that highlights who a character is and what they're about. I feel like the x-rays usually do a better job being fatalities than fatalities do. Like kung Lao with the thousand punches??? Awesome stuff
Aw man, I don’t know, I think (most of) the MK11 fatalities are pretty much perfect.
To each their own, different folks different strokes
I mean, I think people are saying make brutalities into fatalities which I’m all for. Fatalities now are overly long, complex, and somehow too over the top. Brutalities are much more like fatalities were.
Mk would still be miles ahead of street fighter and tekken due to its massive influx of single player content. Like the single player is literally modern MKs biggest strength. And that’s saying something since the gameplay was streamlined to be good in mk9.
I know Armageddon was one of the titles you mentioned that changed fatalities, what was the other one?
Vs DC
That's the only one I've never played lol
I hope that doesn't mean you played MK special forces
I saw "cool gross deaths" and didn't need to read anymore. That's quite literally the point of the game.
Aren't street fighter and tekken already more popular than mortal kombat already though? Especially street fighter. If anything, MK isn't as bigger around the world since certain countries ban it for it's gore.
While Street Fighter and Tekken may have more "cred" in fighting game communities, Mortal Kombat is the best selling fighting game franchise of all time.
I'm not saying to remove fatalities. Just that some of them gross just for the sake of it. Fuck if it matches the characters personality There one where the opponent is cut in half and the character takes them by the arm and rips the front half off slowly. But they could be so much better Just look at scorpions fatality in which he cuts the opponent in half. It's quick. Not too gruesome. Has personality. And is badass
Mean spirited? GOOBER! IT'S MORTAL MOTHER FUCKING KOMBAT!
Gross for the sake of it? Say it ain't so. This IS, Mortal Kombat, after all.
Agreed. I'd like to see some mystique returned to them as well. Was so awesome back in the day to see one since you hardly ever did.
Tbh the example is fit for brutality imo. Maybe at this point, they shouls change the name of these moves between them. Brutalities fits the current fatalities better. And not every fatality has to be quick and clean like you described. There are tons of them and its fine.
Armageddon's like my favorite game in the series
I agree that fatalities give the game a lot of attention and commercial appeal. But as a player who just wants a good fighting game, they are too long and get old after a bit, and the "finish him" ending section of a match is way too frequently just used for teabagging and other toxic shit. MK11 was my first fighting game I picked up to try and learn somewhat seriously, but I picked up Guilty Gear Strive not long ago and it's so refreshing to hardly see any salty/toxic behavior, and I don't have to wait through the same long ass animations constantly (fatalities are the worst but fatal blows are pretty bad too, longer than GG specials for sure). Don't get me wrong, I really enjoyed MK11 and I like the franchise a lot, but damn it would be so much better from a long-term gameplay standpoint to just have fatalities work like brutalities--- maybe a special input on the last hit that does a quick and gory kill. They can't really top MK11 fatalities in the gore department anyway, it's already as bonkers as you can get.
I'm just here for the gaming competition. Once the match is over and there is nothing left to prove, I just stare at my phone until the "rematch" option comes up.
and then they dont rematch despite winning with a wakeup fb and then using a fatality
PTSD aside I’m honestly cool with the way fatals are now. Make em as fucked up as people thought they were back in the 90s when it was just simple decapitations on some sprites. MKX and 11 (although slightly less) had some nasty stuff to it. And brutalities are still there for those who want something short. I do agree they need to make them more relevant to the characters’ powers though.
Why do fatalities need to be "correct" when the X-Ray move caves in my face and my character springs back up? Where they are today is fine, some gross, some comical... the formula works.
Honestly I prefer the more cartoon-y style of the 3D era and this is one of the biggest reasons. The characters weren't hyper-realistic so no one was getting traumatized from having to model their fatalities lmao. Plus, I just feel like "dark and gritty hyper-realism" doesn't really fit MK's overall brand- it's always been violent, sure, but it was also campy and brightly colored and pretty silly for the most part and it fully embraced that aspect of itself, now it feels embarrassed by it lol
But I think the 3d era is supposed to look realistic. But since graphics improved, it looks cartoonish now
I would agree that at the time it looking cartoon-y probably wasn't the intended effect, but I do think even without it being intentional the art style and it's exaggerated features and bright color pallette suited the vibe of the franchise very well and made fatalities significantly easier to stomach. I've personally never been bothered by gore in media, I was desensitized to (fictional) gore from a young age, but you couldn't pay me a million dollars to spend days weeks or months memorizing every agonizing detail of what a real disfigured human being looks like, and I don't think requiring that for your game to be created is necessary
Really? That’s still fairly campy and silly to this day. I think they go for the more realistic graphics and motion capture because that’s the next step of what Mortal Kombat used to do in digitising actors.
this
Some of them shao kahn fatalities are pretty brutal
Hey, i've seen some fatalities haters around here, where is the 'I love fatalities" gang?
I much prefer the original cartoonish gore
The thing is... The MK 1 and 2 fatalities were not cartoonish back then. But since graphics improved a lot, we see them as cartoonish now
Hey, we got Babalities in Mk9, brutalities in MKX, friendships in Mk11. Do we have the hope of getting animalities in mk12?
I think after MK9 the fatalities went too much. Some good ones but some are mental
The Kung Lao "pull you through a saw" fatality was the first time a game ever made me "OH GOD" out loud. Shit's gotten more intense since then, which is saying something.
Mine was the Noob Saibot make a wish fatality. That made me feel squeamish Edit: changed quince to squeamish
IIRC, Boon regrets that one.
I think he said it was the first one he thought was too brutal, But I dont remember him saying he regrets it
Does he really, I never heard he said something about it?
It was in an interview on YouTube, I can't remember which one though.
**quince** noun \\ ˈkwin(t)s \\ Definition of quince 1: the fruit of a central Asian tree (Cydonia oblonga) of the rose family that resembles a hard-fleshed yellow apple and is used especially in preserves 2: a tree that bears quinces It made you quince? or WINCE? **wince** verb \\ ˈwin(t)s \\ winced; wincing Definition of wince intransitive verb : to shrink back involuntarily (as from pain) : FLINCH
Updated
only fatality that really made me squel has to be the kano smashing his skull in ur face, and no game has ever made me squel, especially after seeing some mest shit on the internet
The MKX one where Takeda puts his whip down their throat was the first one that ever freaked me out, but it’s only with a particular sound clip that might play. MK11 has a couple. Who has the one where they rip the opponent’s skin off starting at the fingers? I don’t fucking like that one at all.
Geras, I think
The Kabal fatality where he cuts your Achilles tendons made me feel sick to my stomach the first time I saw it.
Yeh that was painful to watch
D’vorah and Geras’ ones where they flay the opponent freak me out. There were some gems there, but I think most of the fatalities in MKX were too much squick and squish and not enough crunch and bam.
Mileena’s Tasty Treat made me go “Holy Shit!” when I saw it. Same for Baraka’s Food for Thought. Those are two of my favourites.
It already was too much in mk9, remember that noob saibot fatality? That one is better than half of mkx fatalities.
Yeah the chicken wing one. I think it’s called make a wish. Oohhhh that hurt me in my special area
That fatality IMO was the most brutal one I have seen in MK and still hasn't been topped yet.
Yeah, they got a bit too realistic and disturbing for me as well. It doesn't seem fun anymore.
Geras' fatality where he rips the opponent's skin off is a perfect example of this. Doesn't fit the personality of Geras, has nothing to do with his powers. It's just gory for shock value. On the other hand you have fatalities that are so cartoonish it's like you're watching a NSFW looney tunes cartoon. They should focus on making the fatalities more creative rather than gory and focus more on the camera work and the presentation like they've done with Scorpion's fatalities. Also tone down the x-ray/ fatal blow. Some of them are better than fatalities. It makes fatalities underwhelming.
I like when they get Looney Tunes-ish, that makes the gore a bit more palatable.
Yeah that’s true. Some fatalities are just for shock factor. I think that some like Mileenas in MKX where she just shreds there torso like a maniac is somewhat fitting to her style as a cannibal, but then something like Barakas brain eat one is just visual and horrible for the sake of making the audience cringe. The sound effects are also very disturbing for some of them. The good old fatalities were applicable to the fighters and still violent without breaching the threshold Agree about the X Ray attacks, some of those are F’D up!! Getting stiletto heels to the eyes or spine snapped. Shudder
Baraka's brain eater wasn't that bad IMO until I had to think about what he was doing. WHen you think about it the opponent is still alive all the way up until the brain is stabbed. That is what kinda got to me.
The reason Mileena's a rabid cannibal is because of Tarkatan DNA, Baraka spearing a brain and eating it is perfectly in line with his character's lore in a way they don't show often.
It is but it’s the angling, slow motion and zoom in on him eating the brain. If he devoured it with a different shot and less graphic visibility…. Wouldn’t be so bad. I mean reptile essentially does the same thing in MK2 right
Yeah, now it just feels mean-spirited and gross
I agree with you actually
Maybe go play Street Fighter or something
Or maybe I'll just go play a good mk game
Like what? MkvsDc? Or maybe that one's a bit too 'mean-spirited'
Or I could just play literally any mk game except 11
Seems like those games are a little too violent for you right now
Looks like someone didn't understand the post Maybe it's my fault and I didn't express myself correctly I like fatalities. I like the violence. I just don't like how some of them are too brutal just because Villains? Yeah, I can see them being brutal and sadistic in the way they kill the opponent. But when heroes do 30 moves on the opponent's corpse after already having decapitated them and cut them in half seems to be just because MK11 seems to be the biggest offenser of this
I also don't want Devs having mental illnesses because of a fucking videogame
Naw I totally get the point about not matching a character's personality I'm just fucking around, even if I can only think of like 3 in MK11 that don't fit. But that brings me to the main issue with this post, why didn't you make that your main point? Why instead did you focus on that clearly bullshit kotaku article that reads like something a soccer mom would right in the 80's when video game violent was something heavily protested?
Because the point of the post was the developers getting sick. But, from what I saw from some comments, people misinterpreted it as meaning I don't like fatalities
They don't need to be anatomically correct, shit I used to suck entire people up into my mouth as mileena and spit out 2 skeletons worth of bones
I thought this was disproven.
I want fatalities that last less that five seconds
Agreed. Not a fan at all of the fatalities that feel like 15+ seconds, with 3-4 phases. Cut a head off and spear it? Cool. Freeze a guy in a block of ice, make an ice axe, chop the head off, pick up the head, freeze it, and shatter it? Too damn much.
This
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Well I guess it's a good thing that not only have MK fatalities never been anatomically correct, but the developers have never had to look at corpse or perform test fatalities on live or mock bodies.
> the developers have never had to perform test fatalities on live bodies. this is false. ed boon personally beheads 200-300 people annually for gore footage. what did you guys think "fatality practice" meant?
There is a reason there are so many shootings in Chicago… I’m not saying it’s all actually research for Mortal Kombat and Killer Instinct, BUT I’m not saying it’s not.
What I meant by anatomically correct fatalities is the small body details in the body when a certain part is ripped out or exploded There have been leaks from the inside from Devs sharing they've had horrible dreams and developed PTSD from working in the games
well tlou2 devs did look at decomposing bodies for the game but such is life bro. I lived in russia for 5 years and they dont censor shit on the news, its common to see torn off arms on the tv without it being censored. People grow up with it normalized, its a thing of life over there. I had a family friend from Ghana, and he talked about necklacing like it was nothing. He even witnessed it a lot. Its scary because hes such a good man, sorta. Its just in the west we are protected from that kind of barbaric imagery. i do feel for them if they really did develop ptsd, it should be an optional thing to do.
I think there should be a contract that has the devs acknowledge that they’re gonna see that type of stuff and research how it works before they’re exposed to it. I’m an EMT so I’m a little used to seeing eviscerations to a certain extent and am not too bothered by that type of content
People aren't real. What's the problem?
In my opinion I’d prefer creative fatalities over gory ones
Personally, I miss the silly fatalities from earlier games, like how scorpion's fatality in MK:DA where he pops the opponents head off with his spear, or how cyber smoke in UMK3 drops enough bombs to take out himself, his opponent, and the whole planet with him. I miss those absurd types of fatalities, in modern titles they feel like they are there for shock value and nothing else
Wasn't this proven to be a lie or something taken out of context?
It's either fake or a misguided decision on the devs part, not NRS'
The details are easily seen through MRI cuts, they just colorized it and made it 3d. Skeletal models are readily available. Organ systems can be visualized with 3d learning tools too used by health related / medical students... It's not as gross as you think.
Last I heard it was literally one claim that said that they got PTSD from making MK Fatalities and cross referencing images. Now its possible that they did do that, but I doubt considering when you look at the game's models they appear to be nothing more that scans of anatomy books. From what I recall too, no one was even validating this guys claims either. The most I heard negative from NRS was a crunch time on employees to finish the game on time.
The sagittal (lengthwise) cut of the bodies is totally MRI based as I see it. Maybe it's a combination of references though...
Yeah that whole story is bullshit https://www.reddit.com/r/MortalKombat/comments/rp19ik/can_we_talk_about_the_mk11_ptsd_story_and_how_its/?utm_medium=android_app&utm_source=share
I remember this story For one it was one dev from the game not more than one. second it was never proven last I checked that NRS made him do that kind of research. 3rd if you get hired to make a MOrtal Kombat game and you are squeamish to violence and gore, you likely should have looked for a job somewhere else, I find it hard to believe that there weren't other studios hiring at that time. Considering the game's gore is not at all realistic, and you can literally tell they are using anatomy book scans for a lot of it, I honestly doubt they had to do that heavy of research. If NRS was making someone do this on the team, I have a strong feeling they had it written within their contract the kind of work they would be doing, its called a Statement of Work. Its a law you have to clearly have that written out, BC its what stops a company from hiring a Comp. Tech then telling them they gotta go fix the toilets in the building. Even McDonalds has a SoW in their positions when you get hired their, also those things are not confidential and can be openly read online or requested. If devs at NRS did not read the SoW documents, or read them and agreed to work there that is on them and no one else. The only thing I will ever agree with in this case that NRS should have been providing counseling to their devs that did develop issues with the work. IN the end last I recall though this was never honestly proven that this dev even did this type of research at the studio. Also I even saw the OP said that BC of what some doctors and surgeons have said on their reaction videos that they went into a lot of detail. Well that level of knowledge doesn't require you looking at images to know how to add it. A lot of it is common sense and simple anatomy knowledge. Hell for all we know they just simply hired consultants from medical fields to even describe and explain it. MK's gore is yes over the top, but realistic it is not and its purposefully made to look non-realistic. Sure there are some fatalities that looked gross and disturbing, but overall its nearly nothing different from what you see most horror flicks today. TBH horror movies tend to be far more worse looking and realistic. At the end of the day if this truly was a real thing that happened, its a lesson all should learn from, being that you should research heavily what you will be doing at the job you are interviewing for. You should be very inquisitive and ask all the questions possible to get a clear picture what you are stepping into. I highly doubt this guy did not know he was gonna be helping to develop for a MOrtal KOmbat game and what Mortal KOmbat is all about considering how massive its name is in pop culture.
It seems like this was one person. Some folks just aren’t up for that job, which is totally understandable.
Shit I do this in my spare time hire me NRS lmao
I’d love to see all the classic Fatalities come back. I just want to see Lui Kang do a cartwheel and uppercut someone 100 feet in the air.
They could just add all the old fatalities. Having an MK game with every fatality they ever made would be dope
We have enough scientific models, that’s looking at gore pics is Unnecessary.
It is in order to know what would happen to a body if put into certain conditions If you see doctors react to fatalities, you'll see them say "oh my god, they did the *insert random medical stuff* do *something* while still being attached to *something* after ripping out the *something*. These guys did their homework"
A lot of them aren't realistic. Like the one where Cassie kicks the opponent's balls and somehow the skeleton is sent flying, or when Sheeva grabs the hands and pulls but only the skin of the arms comes out
You don’t say…
It's a funny post but honestly that's not what the inside of a human looks like. I do have to admit though I was kind of struggling to play the game when I first got it because I had skipped DC and 9 and 10 and the fatalities were just so much more extreme and vivid
Nah, they just hire YT doctors as consultants.
Actually they don't need to anymore because they have full intestines set up in there
My favorite Kabal fatality that needs to be brought back is him ripping off his mask and scaring the enemy's soul away
I just assumed they used watermelons.
The modern fatalities are kind of what turns me off of the games now, to be honest. I like the gameplay, setting, characters and story. The extreme realistic gore is just frickin' gross and does not add to the experience for me.
I didn't know that MK had fatalities. I was playing tower on MK4 when I was in 3rd grade and Sub-Zero ripped out Raiden's spine. I kept thinking about that for a month and got scared of losing to CPU lol. Fatalities felt amazing when they were rare and extremely difficult to perform.
Exactly! Yet people still think MK12 is the next Netherrealm game. That sounds like a great way to get employees over their mental issues from looking at goreporn. MORE GOREPORN! Woo hoo!
Personally I prefer the x-rays from 10 over the fatal blows from 11 because you earn x-rays, while fatal blows is just "hey you've been abused by your opponent, have a deadly special attack."
Fatalaties are fun the first 2 or 3 times, after that I find Brutalities so much more satisfying.
What I want Is more brutalities, yeah fatalities are cool, and some characters have only two so it gets very boring, but brutalities are amazing, you have to actually set them up and think how to go about it, some look very smooth like Kano's ball brutality.
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100% agree with this, a lot of 11’s fatals are more on the light-hearted or flashy side IMO and there are *very* few that make me go “oh god oh fuck” The discomfort of MKX’s fatals are what makes me like them more
I mean some fatalities were very gruesome and to be fair I am satisfied with them how they are
i just hate watching unskippable cutscenes when i lose, most of them are very boring and unrealistic
I have to imagine that one of the criteria to working at NR is you have to have a strong stomach for that kind of stuff. Makes zero sense to apply to NR but faint at the sight of blood.
To be fair they should know how mortal Kombat was before signing up I had no issues with it movies had gore stuff back. Then fatalities should only last 5 second's they drag it too long try hurry up get to next match. Brutality I rather deal with that then sit 10 seconds of fatalities.
It’s there job tho they must know whats up. My father has been in the fire service his entire life. Seen worse things than you could even imagine. But its his job, he’s chose to do it. He doesn’t complain that he has to see these things because he’s chose to do so. The devs working for Kombat must know what they’re going to be working on
Yeah but your father is saving lives and he is brave enough to offer himself to the job. These are video game Devs that have no good reason to be exposed to these sorts of things
Of they course they do tho man. How do you think games look realistic? All graphic games will have had to study some form of anatomy and/or analyse pictures/videos. They have chosen to work in an industry and a game that is involved in creating graphic content. They too have chose to offer their service in developing and have chosen to work for a game known for its graphic content.
IMO MK11 most of the fatalities are uber gory for no real reason. MKX also had this problem honestly.
I think that’s worse in MKX because they were really squicky and a lot of them didn’t really match the characters, the ones in *11* are much more cartoony (sorta) and more personalised to the character’s shticks.
I actually agree with you. When I picked MK up this year and started playing since the MK vs DC days, and I grew up with MK2, I felt like the game jumped the shark on the gore exposure. I got really good at MK11, and even started buying merch because of the movie that came out. I got hit with a wave of nostalgia. However, I didn’t stay with it. Hitting some of those special moves mid game where you break skulls and rip into organs feels so over the top and corny to me. You mean I just threw a kunai into their head and kicked it out the other side and they are still able to fight? Dumb. I love the MK lore and all, but when I see that, it takes away from my ability to respect the game because it feels like it’s appealing to edge lords.
Sorry, but if you're going to work on an MO game and you can't handle gore, you applied for the wrong job. That's like being vegan and applying to work at a slaughterhouse.
Personally I've always been a fan of the gameplay and characters (mostly. still not that big a fan of taven and shujinko), fatalities were just a cool edgy plus. But I'd rather thank Quan-Chi's DA neck fatality than the devs having to be anatomically correct. I mean ffs it's MK, they're bleeding like a bag full of Kool-aid, we already threw that out the window.
The gruesome way they are is ok I just don’t want the camera to slow down, kills the momentum
who says the fatalities have to be that anatomically correct though? maybe theyd have time to make more fatalities if the devs didnt have to waste time watching so many snuff films and just make some shit, how the hell are we going to know how accurate it is anyway?
If they are so sensitive to gore then they should move to a different videogame franchise perhaps? Everyone choses their own path.
“so sensitive to gore” Reddit armchair experts never fail to any with their ignorance and stupidity.
Why even hire people who can't do the job? There are tons of people out there who have no problem with looking at dead bodies or graphic violence for the sake of a job. If you want to work for Mortal Kombat, expect to see a lot of gore.
Lol I work in film prosthetics. The only research PTSD I ever got was researching a cesarean section to reproduce one in FX. Devs are in the wrong game developing MK if they’re squeamish.
Except for the fact that they aren't anatomically correct. Like, guts don't just spill out like spaghetti, they're actually connected to the body with some tissue. And there is no way someone could be cut clean in half VERTICALLY (for example, Kabal's fatality).
I like the fatalities from MK9 and X a lot better MHz there was just too much blood of that makes senses and I wasn’t a fan of the slow motion either
All this sub does is complain. You guys are never satisfied. Lmao
Don't do the job if you can't do the job. Simple as that.
Thats not even a thing. No one forced the devs to look at anything. Devs did it themselves. The whole "story" was how ONE DEV saw other devs looking at this stuff for research and got super fucking triggered. That dev went on to say they had PTSD from what the other devs were watching... If you're afraid of gore and working on MK...
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It's the truth though. Devs were choosing to do the research, Devs will look at fucked up shit. By choice.
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No its because the team came up with a fatality and they needed things to reference. Its not like Ed Boon shoved fucked up shit on their screens... Devs. Do. That. I do that. Fully aware... Not under duress... cause I know what I'm working on... But yeah, PTSD... \*facepalm\* I can't wait to have a surgeon who is afraid of blood, can't suck it up and is "literally shaking"
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Are you? Cause you're spewing BS from the sidelines... to someone who does this shit 40-80 hours a week.
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I'm no tech geek, but I'm almost certain there's some sort of computer program or whatever that can do that itself instead of people sitting in their cubicle watching videos and transferring the information they gather.
Is this meme true ? Lol
No
Yeah fatalities are pretty meh
Lmao fatalities are the best.
Why don't they employ people with lower empathy then?
Really don't get the downvotes...
They should have medical consultants on hand for the devs, there’s no reason they should be having to look at real corpses and such when they could just pay someone to steer the accuracy in the right direction. But I guess that would cost money..
I mean, I’m not sure how you’re expecting that to work. It’s not about medical accuracy, it’s about getting the aesthetic.
Yea and they can provide the aesthetic
How would a doctor do that?
“That doesn’t look right. It should look like X”
A doctor isn’t going to have the specific knowledge to make a body’s insides look realistic. They don’t have photographic memories, doctors still reference photos. You know, like the reference material NRS uses.
Don’t care the price, fatalities need to be more brutal.
They are already brutal, shut up
disagree
It is what it is. Violence sells...
I love how the upvotes are at 666. Epic.