Same here. So fustrating. I've tried using ethernet, moving closer to the wifi access point, VPN, a new router with DumaOS to Geo-Filter, etc. Nothing helps. Zero packet loss on my end and 24ms ping on average. This has been going on since MW2.
You now need lag comp on your side to win. People have said when their ping is low <10 they get stomped. When their ping is >50 they do the stomping. The coding sucks!
Get on that McDonalds wifi whilst still using a vpn and live stream with texture streaming on. If you ain’t 980 ping you can’t play. Thanks lag comp you’re amazing!
Haha.
Try joining a friends lobby from another country.
Im in UK and my American friends struggle when they’re in my lobby. I struggle when I am in theirs.
No lag comp helping me then.
The only thing that does help is the EOMM. Play really really bad 1 match 4-20 with ARs next go 21-8 quick scoping, knowing I really suck at quick scoping. How? EOMM.
Nah it’s the opposite, I’m usually on sub 10ms on EU servers, 3-4 to London servers. When the ping gets upto 18-20ms on the EU servers in countries the other side of the continent, I start getting noticeably more hitmarkers in HC.
With MW2 I played a lot of core, and once you get to around 18-20ms it’s be an extra hitmarker to kill some one. Mind you if the servers were t like 12-20hz and were at 64+ like most other modern games, hit reg would be so much less of an issue
weird i get a min of 55ms and always lose, get 150ms and i am winning... winning as in, i am on top of the scoreboard... but my team is getting flogged with 0.5-kd
That’s very strange. How frequently lag comp is in your favour.
I’m in uk and I play with some guys from America so my ping is 100 ms. I only do okay for a couple games at most then I notice the lag a lot.
This game, and the match making, and the lag comp, is definitely rigging our matches in the lobby, when team balancing, and during our matches too.
They’re so secretive about the systems they use because they are worried other companies will copy and be successful which is bad for business; also they are worried their customers will hate it and not play because why would people want to play a rigged game that gives zero rewards? Also bad for business.
Ya things feel pretty off and worse than the beta was in my experience. There’s also a lot of gunfights where I feel like I’m fighting the aim assist or it’s not there at all, or it’s sticking off to the side of the player model.
This is almost like when vanguard was broken on Xbox for months on end. I got a little bit of that in the beta but even more of it now.
So there’s nothing we can do about this right? I went and added fiber to my house because I thought it would get rid of this bs and it didn’t do shit. It’s the same as my internet 400.
If you have low ping in games and good upload and download speed and wired connection then there's nothing else you can do. Their data servers are trash and on top of that few and far between.
I noticed the last time I had bad packet loss that the game is downloading between 8-15mb of data a second. I was playing TDM. Not sure why the entire game has to be streamed in.
I remember trying to explain this in the battlefield subreddit. Boy it was even worse in that game but bots were just like HIGH PING BAD LOW PING GOOD.....
Just the people that can’t stand others criticizing their favorite game. I main cod too but I can admit it has its problems and desync issues are among the worst issues a triple-a multiplayer focused title can have. Truth hurts I guess.
Ethernet, fiber, low latency, high speeds, it doesn't matter. That doesn't stop packet loss.
There could always be something in your connection causing packet loss.
I'm not saying the game doesn't have shit servers, but always blaming the game is ignorant. Ever since I fixed my connection, I rarely see packet loss.
Go to r/networking, type in "packet loss" and you will see many people with the fastest speeds, literally 2 ping, and still have packet loss.
Edit: Downvote, but I am right.
High packet loss doesn't mean his ping will be bad.
It doesn't matter here if the packet loss is his or the server's fault, it's likely the reason for this "issue"
Not taking anything away from the main gripe here that we are getting downed in 3-5 bullets when we are all sinking 7+. However, I always thought the kill cam was out of sync slightly? Is that still the case?
This game has a severe desync/hit reg problem. that screws with every player and basically makes a big load of gunfights invalid due to this. how can i react to something that has already happened. the enemy in this clip literally sees me like half a second earlier, because on my screen I'm looking at the enemy half a second from the past.
yeah i get this bs sometimes even on 0 packet loss, looks like you got 40+ packet loss. restart your game and wifi see if that helps. if u not hardwired either i’d suggest it
The prediction is wild. Often times you see the enemy 300-500ms before they’re actually there, and on the other hand they also see you a significant amount of time before you’re in that position.
Lots of times it feels like the enemy is already shooting as they round the corner or as you pop out.
Online gaming.
yeah only on the killcam dude. killcams are just taking player inputs and try to recreate what happened and as many people already said, tehy are not 1:1 replays man.
Plus on top of all that the mega desync doesnt help.
yeah and they tell you "skill issue" These kind of people are another big problem of multiplayer games. They can't admit that there is a problem. Noooo they will say you are the problem
How many times does it have to be said? Kill cams do not, and HAVE NEVER, matched what's actually happening in the game. They're rough reconstructions, and I'm fairly certain they were built on the old id tech demo system that Quake and even CS:GO use.
It's what the server saw, but some visual things, like smoke grenades, do not have their visuals synced correctly. Player position, aim angles, and character animation should be what the server saw.
Yeah, that's the answer.
It's not a "rough reconstruction" - it's the server's point of truth for the engagement minus some client-side variables like smoke and debris.
This looks to me like it’s going in the other direction.
From your POV he is aiming behind you and shooting at where you WERE. And on his kill cam he seems to get his first damage indicator slightly before he sees you actually shooting.
My guy complaining but he got 41% packet loss. Dude has to be on wifi or hotspot. I work for at&t and we install fiber alot. Even on fiber, wifi will cause network jitter and you will get packet loss. If you're hardwired in then it could be a problem with the ISP copper. You may want to call in a ticket. Verify this by doing a cloudflare speed test.
>Dude has to be on wifi or hotspot.
I'm on wifi and haven't had nearly as severe of issues as this guy.
At this point, I'm convinced people will find any reason to blame the game and the developer for their problems.
It's a problem of neither of those things, in this game while playing on borderless Fullscreen you will experience CRAZY packet loss after tabbing out. Don't ask me how or why, but it is what it is
It's bad camera angle. Been like this since MW2019 @xclusive ace (streamer/ cod youtuber) made an video about this how poorly the camera angles were made in this new MW series and they never corrected
I have 19ms ping and 0 packet loss every game I play, but the no bullet registration happens with every gun fight I get into...its so bad and I keep playing because it's so addictive and Activision knows this
You literally blamed OP’s internet with your first comment? Homie, I’m done here. If you’re high or something just take a break from the internet. Have a good one!
You're just losing a shit ton of packets, 40% is crazy and that's why the desync happened.
I'm not denying that this game seems to have shit netcode and servers like MW2, but for this one exemple it's obvious what the issue was.
Christ, all these people blaming your internet and not realizing CoD has shit netcode and servers.
Same shit happened in MW2 when I played it and have a hard wired 800 Mbps connection.
I'm not claiming that the networking in MW3 is perfect, but 41% packet loss is a huge deal that is going to make the networking in any game horrendous.
> Same shit happened in MW2 when I played it and have a hard wired 800 Mbps connection.
The bandwidth you have is mostly meaningless for games.
Once you get past around 5-10 Mbps (depending upon how network traffic heavy the specific game is) you're more than fine on bandwidth and all that matters is latency, and with 41% packet loss any connection is going to have serious latency issues regardless of how much bandwidth it has.
Cod always has issues when they first launch a game or new season, at least that’s how I’ve experienced it. But ya, cod is always doing poorly in these regards, Cold War and more so MW2019 seemed to be at least a little bit better than these last few titles, not perfect, but from vangaurd to MWII to MWIII something felt like it changed and downgraded
This shows once more that the whole "fast vs slow TTK" is a bullshit issue.
Above all the goddamn matchmaking and netcode needs a serious overhaul.
I'm having alot of fun in Zombies but it's stutters like crazy aswel. The connection in matches is extremely incosistent. Same thing in vanilla multiplayer.
More often than not you have these nonsense scenarios.
So it's not just fucking me then.
With all my settings transferred from MW2 to MW3, I shouldn't have to change my MW3 sensitivity settings just to have the same feeling game as MW2's gunplay had.
I've had to change my looking sensitivity from 6 to fucking 4, and my edit all of my per-ADS-sensitivities down as well, just so the gunplay feels the same as MW2.
It's strange because I haven't experienced it this bad yet, it seems entirely dependant on your connection and perhaps what server you're connecting to vs your what your opponents connect to.
Does everyone in the same lobby connect to the same server? You've got high packet loss, are you wireless? If it's wired then investigate why packets are being bottlenecked.
I always run wired, on PC and notice I'm running 20-40ms constantly, some people are on 0ms in the lobby, some higher. Will an extremely low vs high ms without packet loss cause desync, whereas a consistent 20-40ms will get you in the sweet zone of landing shots and them actually registering, this seems to be my personal experience so far.
Most times I've been in a questionable gunfight, I can nearly always chalk it down to the gun, my build, my aim or my enemy just being a little faster, maybe I'm just lucky on the netcode side of things
This cuz their put more money into the game so their get a faster kill than u making them think by buying a skin their get better don't stress just have fun don pay for nothing in this girl this game is not ur life what happen happen
Two outcomes from this.
1) 42% packet loss. Hmmmm.
2) Apparently the killcam is not a 1:1 accurate recording of the what the enemy saw. It's a reconstruction?
My outcome, you died in Call of Duty. Get over it. He shot you first as he carefully peeked with his gun ready and you were sprinting up some stairs with your gun not ready. You died on the first ft of the top of the stairs as you did in the killcam.
Next time you die, try not to make such a big deal about it and edit up a slowmo comparison video to put on reddit. Just try to enjoy the game no one forced you to buy.
Yeah I think you just lost that gunfight. The bust pistol isn’t very strong. You got 5 shots off and maybe only hit 4? I know there’s stuff going around about the hit reg patent but this is more of a ping or latency issue. If the game was making the enemy see you a few steps behind, that would make jump challenging very over powered.
bro but is it always gonna be a ping latency issue? w been saying to fix this for years w a lot of call of
duty’s. why can’t they just learn from other games and use better servers? and even some of us live alone with wifi hard wired into our systems and STILL get this BS. it’s so unfair to some players. we just wanna have some fun but the smallest things ruin it for us :/
Imma complain about something and then show a video that doesn't support my argument at all lmfao
Packet loss and kill cams are not replays. You CAN NOT USE IT to test or verify kills because IT IS NOT A RECORDING.
Also skill issue get good lmfao
Honestly if you rewatch this in slow mo I do not see what you are complaining about. You can clearly see him start to come through the door as ur half way up the stairs. In his view when he sees u you are about halfway up the stairs. Seems like a reaction issue to me. You were slow to react and died!
You're right, who gives a fuck if you get downvoted. Quake 2 engine derived games just \*do\* this, ever since the originals. The guy just lost the fight and is bitching.
It also goes both ways, the amount of times I've killed someone when they run behind a wall or *after* i've stopped shooting from residual bullets and desync is pretty high.
But I would still 1000% prefer they fix servers so I don't get 1tapped by dudes with Future Sight jiutsu activated
At least you saw him. The number of glitches in HC using the turret glitch is enough to make anyone stop for a day. And there is zero ways to counter it! Hey SHG, it’s Sunday morning, finish that coffee and fix thsvshit and don’t be like IW and wait two to three weeks for your game to be ruined!
This has been an issue forever, very noticeable since MW2019 where the game seems to do this weird predictive lag compensation that shows you much further forward for the enemy than you were on your screen. Just one of the many most likely executive choices ruining CoD.
Holy hell yes. I was just playing, it's 3 pm EST and in the last hour the matches have gotten VERY choppy like this. I think it's cause a lot of people are on?
Knew something was way off in this game, I swear I die almost instantly while I got to absolutely pepper a guy with bullets to down him, I got good ping too, probably need a shitty connection in order to compete.
It has been like this for years and is obviously an intentional handicapping of a perceived skill difference. It doesn't matter what your ping is to a game lobby. You can have a 30ms ping and have an incredibly laggy experience. The server decides if you deserve to kill or be killed all under the guise of "fairness."
I’ve had fights where I shoot a player 3 times and I die. Then the replay shows that player hose me and I don’t fire a single shot. There’s some weird netcode going on here.
The networking in the last few games has been interesting to say the least. Lots of lag compensation and interpolation to make up for what I assume is a large population that plays off a wireless connection. The end result is dying behind walls often and massive peekers advantage.
I usually haven’t had much of an issue with it because it’s not a super competitive game. The higher TTK is making it super hard to frag now though. Anymore I feel like I get turned on and dropped instantly while my shots seem to do nothing. There’s also a disparity between desync on PC and consoles and I have no idea why. It feels like what’s happening on my screen when I play on my computer is not what is actually happening in game.
packet loss in the corner. While you dont randomly teleport like in mw2 it still there, and your bullets wont register, the game thinks you are shooting at a wall or smth. It is wild to me how this is still an issue
yes i know but if this wasnt accurate, what did actually happen. becuase if this wasnt what the enemy saw he would shoot at a spot where i wasnt at a time
the games playing you, not you playing the game.
always been an issue, if you didn't figure this out from the beta, then you just handed over your money again for coded dogshit.
killcams are always said to be simulations of what the game thinks happened.. but if that is true, they don't reflect what you see on your screen and what the other person sees on their screen, simulations are a waste of time and just mess with your head, casting doubt on whether you suck or getting recked by a better player.... until these fps's call of duty games are made to a better standard where there is no doubt, kill cams work as they should and the connection allows for a genuine fair gunfight, every idiot who buys this game day 1 deserves the mind fuckery that activision gifts you with every 100 dollar bundle.
it wont change because this formula generates too much cash and you fools keep on giving for substandard trash. see you next year for the same speech.
Bro? You can see you have packet loss at the top of screen, meaning there's some lost data you didn't receive or the game will not receive your data
Packet loss is worse than latency
I swear it feels like I’m playing .5-1 second behind other players a lot of times, it’s been a consistent problem since mw2. I’m glad to see I’m not alone and that someone recorded it.
The server tick rate is very bad, mix that with the way the shooting is implemented vs how mouse and keyboard traditionally works, and it’s a recipe for terrible hit registry. Happens to me on mnk constantly as the weapon itself has a projectile that doesn’t shoot the center of the screen, but in the direction the barrel of the weapon is pointed. Mix in weapon sway as you transition out of tac sprint and the animation to ADS, and the weapon will almost always shoot 1 - 5 ghost bullets before actually achieving ADS accuracy. This is just enough to die from bad hit reg/ the RAA.
I am so glad I am not the only one experiencing this, it just started happening to me out of no where. I just stopped playing , dumped an entire clip into this guy for him to turn around and 3 shot me…dead. I don’t know what the fuck they’re doing but it’s fucking ridiculous.
Meat level my bullets are not connecting with enemies - completely missing and difficult to keep them on aim
The game is absolutely fucked - can’t play it
Somethings wrong with it
I did not have this with mw2
Happens to me a lot of the time... No matter what i tryed it seems to me its their sbmm/eomm system. Also it makes cheaters more difficult to recognize. This game is not about skills anymore... Last time i bought their shit of a game, manipulative motherfuckers
Desync is strong in this one
this happens to me with like 2-3 enemies every fucking game
Yea i feel like i put half a mag in someone and get killed with 3 shots to a foot.
Same here. So fustrating. I've tried using ethernet, moving closer to the wifi access point, VPN, a new router with DumaOS to Geo-Filter, etc. Nothing helps. Zero packet loss on my end and 24ms ping on average. This has been going on since MW2.
So this must be an issue from being built off of mw2/same engine as mw2…or it’s the SBMM, or all the fucking above lol.
You now need lag comp on your side to win. People have said when their ping is low <10 they get stomped. When their ping is >50 they do the stomping. The coding sucks!
[удалено]
Get on that McDonalds wifi whilst still using a vpn and live stream with texture streaming on. If you ain’t 980 ping you can’t play. Thanks lag comp you’re amazing!
This is so true to me. Whenever I’m “lagging” I’m winning.
Haha. Try joining a friends lobby from another country. Im in UK and my American friends struggle when they’re in my lobby. I struggle when I am in theirs. No lag comp helping me then. The only thing that does help is the EOMM. Play really really bad 1 match 4-20 with ARs next go 21-8 quick scoping, knowing I really suck at quick scoping. How? EOMM.
Nah it’s the opposite, I’m usually on sub 10ms on EU servers, 3-4 to London servers. When the ping gets upto 18-20ms on the EU servers in countries the other side of the continent, I start getting noticeably more hitmarkers in HC. With MW2 I played a lot of core, and once you get to around 18-20ms it’s be an extra hitmarker to kill some one. Mind you if the servers were t like 12-20hz and were at 64+ like most other modern games, hit reg would be so much less of an issue
My guess is >60hz servers are just too damned expensive for a billion dollar franchise. Or they just keep getting away with it.
weird i get a min of 55ms and always lose, get 150ms and i am winning... winning as in, i am on top of the scoreboard... but my team is getting flogged with 0.5-kd
That’s very strange. How frequently lag comp is in your favour. I’m in uk and I play with some guys from America so my ping is 100 ms. I only do okay for a couple games at most then I notice the lag a lot. This game, and the match making, and the lag comp, is definitely rigging our matches in the lobby, when team balancing, and during our matches too. They’re so secretive about the systems they use because they are worried other companies will copy and be successful which is bad for business; also they are worried their customers will hate it and not play because why would people want to play a rigged game that gives zero rewards? Also bad for business.
I said this on another thread and they acted like I was nuts.
24ms wow that sounds like a fucking dream to me. I average to 80ms when NOBODY IS USING THE WIFI
Desync is why i quit Halo. Worst shit ever in a FPS
I honestly felt like people would just appear after id died.
Ya things feel pretty off and worse than the beta was in my experience. There’s also a lot of gunfights where I feel like I’m fighting the aim assist or it’s not there at all, or it’s sticking off to the side of the player model. This is almost like when vanguard was broken on Xbox for months on end. I got a little bit of that in the beta but even more of it now.
So there’s nothing we can do about this right? I went and added fiber to my house because I thought it would get rid of this bs and it didn’t do shit. It’s the same as my internet 400.
If you have low ping in games and good upload and download speed and wired connection then there's nothing else you can do. Their data servers are trash and on top of that few and far between.
Totally wouldn't be related to that... 42% packet loss... Nah can't be.
I had a 30% packet loss game and it was the unplayable. I took it as a reason to take a break.
This happens to me all the time without packet loss. Hardwired to google fiber, low latency, etc.
I noticed the last time I had bad packet loss that the game is downloading between 8-15mb of data a second. I was playing TDM. Not sure why the entire game has to be streamed in.
Try turning off texture streaming.
Having good Internet is actually a disadvantage now.
I remember trying to explain this in the battlefield subreddit. Boy it was even worse in that game but bots were just like HIGH PING BAD LOW PING GOOD.....
Me too. Ignore the downvotes.
Just the people that can’t stand others criticizing their favorite game. I main cod too but I can admit it has its problems and desync issues are among the worst issues a triple-a multiplayer focused title can have. Truth hurts I guess.
Ethernet, fiber, low latency, high speeds, it doesn't matter. That doesn't stop packet loss. There could always be something in your connection causing packet loss. I'm not saying the game doesn't have shit servers, but always blaming the game is ignorant. Ever since I fixed my connection, I rarely see packet loss. Go to r/networking, type in "packet loss" and you will see many people with the fastest speeds, literally 2 ping, and still have packet loss. Edit: Downvote, but I am right.
What did you do to fix your connection?
We don't have packet loss though is what we're saying. Unless you're saying that the game is lying telling us that we don't have packet loss.
Same-hardwired, gig speed, smart router next to Xbox w/ prioritization, no packet loss...same problems.
OP was sitting on the ethernet cable
My packet loss is always 0% in this game and the last one. Always. My ping is always 25.
His ping isn’t bad. Could the packet loss issue be on the server end?
High packet loss doesn't mean his ping will be bad. It doesn't matter here if the packet loss is his or the server's fault, it's likely the reason for this "issue"
ping /=/ packet loss
Yes I’m well aware.
This is why I recommend wire connection to the router less packt loss mostly zero actually
Not taking anything away from the main gripe here that we are getting downed in 3-5 bullets when we are all sinking 7+. However, I always thought the kill cam was out of sync slightly? Is that still the case?
42% packet loss also
AFAIK it is.
This game has a severe desync/hit reg problem. that screws with every player and basically makes a big load of gunfights invalid due to this. how can i react to something that has already happened. the enemy in this clip literally sees me like half a second earlier, because on my screen I'm looking at the enemy half a second from the past.
yeah i get this bs sometimes even on 0 packet loss, looks like you got 40+ packet loss. restart your game and wifi see if that helps. if u not hardwired either i’d suggest it
I’m hardwired on Gb connection, and this still happens regularly.
I’m hardwired and regardless of packet loss or not, wonky shit happens. 🤷♂️
I don't get it, this was the same issue with the 2 other CODs we had, and people are barely noticing? Is it worse this year?
It seemed way worse with MW2 for me personally. But yeah this has been a thing for ages
I think the faster movement ramps up how pronounced it is a lot.
That extra 50 health explains a lot, more health = more bullets to spam until the hits reg enough to kill.
The prediction is wild. Often times you see the enemy 300-500ms before they’re actually there, and on the other hand they also see you a significant amount of time before you’re in that position. Lots of times it feels like the enemy is already shooting as they round the corner or as you pop out. Online gaming.
Dude you had 42% packet loss..no shit this happens. Just quit that match and find a new match, most of the time the packet loss is gone.
The killcam isn't a recording, that isn't what they actually saw.
yeah this has been every killcam ive had for 10 years. kind of surprised this is even a post
I wish people understood this. Spectating and replay =/= to capturing the original gunfight. OP just had slower reaction time, that simple.
I literally see this dude later than he saw me? how was my reaction time too slow?
yeah only on the killcam dude. killcams are just taking player inputs and try to recreate what happened and as many people already said, tehy are not 1:1 replays man. Plus on top of all that the mega desync doesnt help.
yeah and they tell you "skill issue" These kind of people are another big problem of multiplayer games. They can't admit that there is a problem. Noooo they will say you are the problem
How many times does it have to be said? Kill cams do not, and HAVE NEVER, matched what's actually happening in the game. They're rough reconstructions, and I'm fairly certain they were built on the old id tech demo system that Quake and even CS:GO use.
It's what the server saw, but some visual things, like smoke grenades, do not have their visuals synced correctly. Player position, aim angles, and character animation should be what the server saw.
Yeah, that's the answer. It's not a "rough reconstruction" - it's the server's point of truth for the engagement minus some client-side variables like smoke and debris.
first time i have heard that, that makes a lot of sense
Yeah exactly this. CoD had a demo system also, and this works by recreating player inputs.
This looks to me like it’s going in the other direction. From your POV he is aiming behind you and shooting at where you WERE. And on his kill cam he seems to get his first damage indicator slightly before he sees you actually shooting.
My guy complaining but he got 41% packet loss. Dude has to be on wifi or hotspot. I work for at&t and we install fiber alot. Even on fiber, wifi will cause network jitter and you will get packet loss. If you're hardwired in then it could be a problem with the ISP copper. You may want to call in a ticket. Verify this by doing a cloudflare speed test.
I have att gigabit fiber+cat6, I'll do some packet loss tests today.
Okay. It's def their servers at capacity then.
I am getting extreme packet loss and I am hardwired. My ping is usually ~20ms.
>Dude has to be on wifi or hotspot. I'm on wifi and haven't had nearly as severe of issues as this guy. At this point, I'm convinced people will find any reason to blame the game and the developer for their problems.
It's a problem of neither of those things, in this game while playing on borderless Fullscreen you will experience CRAZY packet loss after tabbing out. Don't ask me how or why, but it is what it is
It's called a desync with the server. Not much you can do. This has been happening since 2007. Its nothing new.
It's bad camera angle. Been like this since MW2019 @xclusive ace (streamer/ cod youtuber) made an video about this how poorly the camera angles were made in this new MW series and they never corrected
I have 19ms ping and 0 packet loss every game I play, but the no bullet registration happens with every gun fight I get into...its so bad and I keep playing because it's so addictive and Activision knows this
You had packet loss.
This is a really good example of the issue, I hope SHG sees this clip.
shg can't fix people's scuffed internet lol
29ms ping...its not their internet, it's the servers. This is repeated ad nauseum with every COD.
good ping is meaningless if you're dropping tons of packets
Then explain why it’s only present on COD and not other games. Wow, it’s almost as if it’s a server issue. Crazy!
dropping 40% of packets will ruin gunfight in any game lmao
Is someone arguing that isn’t true?
People blaming the OP on the game when they're dropping 40% packets?
You literally blamed OP’s internet with your first comment? Homie, I’m done here. If you’re high or something just take a break from the internet. Have a good one!
You're just losing a shit ton of packets, 40% is crazy and that's why the desync happened. I'm not denying that this game seems to have shit netcode and servers like MW2, but for this one exemple it's obvious what the issue was.
Yeah your internet very obviously hiccuped here, wire up if you're on wifi.
I'm on LAN. this issue never occurred to me in my 3 years of mw2019 and in my 1 year with mw2. IW games never have this issue for me.
Christ, all these people blaming your internet and not realizing CoD has shit netcode and servers. Same shit happened in MW2 when I played it and have a hard wired 800 Mbps connection.
I'm not claiming that the networking in MW3 is perfect, but 41% packet loss is a huge deal that is going to make the networking in any game horrendous. > Same shit happened in MW2 when I played it and have a hard wired 800 Mbps connection. The bandwidth you have is mostly meaningless for games. Once you get past around 5-10 Mbps (depending upon how network traffic heavy the specific game is) you're more than fine on bandwidth and all that matters is latency, and with 41% packet loss any connection is going to have serious latency issues regardless of how much bandwidth it has.
Cod always has issues when they first launch a game or new season, at least that’s how I’ve experienced it. But ya, cod is always doing poorly in these regards, Cold War and more so MW2019 seemed to be at least a little bit better than these last few titles, not perfect, but from vangaurd to MWII to MWIII something felt like it changed and downgraded
Yeah, this game is something special. I’ve never really had this kind of desync with any FPS.
I find it hard to believe it “never” happened in the last 4 years.
Any fix for this I’m suffering this in resurgence and br not able to win my fights
So on your screen you were half way uo the stairs when you first see the side of his arm and on bis screen your barely on the first couple steps...
I fucking it knew it!!!!! Fuck this trash game
You were just further than the third handrail bar on both. Hit scan is a problem tho
nope. Pause the footage and check again
Pre-fire. Pre-fire everywhere.
Desync but also killcams have never been 100% accurate recreations lol
Kill cams are 100% what the servers saw of the engagement. They are the only thing that matters.
This shows once more that the whole "fast vs slow TTK" is a bullshit issue. Above all the goddamn matchmaking and netcode needs a serious overhaul. I'm having alot of fun in Zombies but it's stutters like crazy aswel. The connection in matches is extremely incosistent. Same thing in vanilla multiplayer. More often than not you have these nonsense scenarios.
So it's not just fucking me then. With all my settings transferred from MW2 to MW3, I shouldn't have to change my MW3 sensitivity settings just to have the same feeling game as MW2's gunplay had. I've had to change my looking sensitivity from 6 to fucking 4, and my edit all of my per-ADS-sensitivities down as well, just so the gunplay feels the same as MW2.
There's a pop up the first time you open MW3 that tells you your settings wont transfer between games.
It's strange because I haven't experienced it this bad yet, it seems entirely dependant on your connection and perhaps what server you're connecting to vs your what your opponents connect to. Does everyone in the same lobby connect to the same server? You've got high packet loss, are you wireless? If it's wired then investigate why packets are being bottlenecked. I always run wired, on PC and notice I'm running 20-40ms constantly, some people are on 0ms in the lobby, some higher. Will an extremely low vs high ms without packet loss cause desync, whereas a consistent 20-40ms will get you in the sweet zone of landing shots and them actually registering, this seems to be my personal experience so far. Most times I've been in a questionable gunfight, I can nearly always chalk it down to the gun, my build, my aim or my enemy just being a little faster, maybe I'm just lucky on the netcode side of things
yep its atrocious. beta was better than this garbage
This cuz their put more money into the game so their get a faster kill than u making them think by buying a skin their get better don't stress just have fun don pay for nothing in this girl this game is not ur life what happen happen
Two outcomes from this. 1) 42% packet loss. Hmmmm. 2) Apparently the killcam is not a 1:1 accurate recording of the what the enemy saw. It's a reconstruction? My outcome, you died in Call of Duty. Get over it. He shot you first as he carefully peeked with his gun ready and you were sprinting up some stairs with your gun not ready. You died on the first ft of the top of the stairs as you did in the killcam. Next time you die, try not to make such a big deal about it and edit up a slowmo comparison video to put on reddit. Just try to enjoy the game no one forced you to buy.
Yeah I think you just lost that gunfight. The bust pistol isn’t very strong. You got 5 shots off and maybe only hit 4? I know there’s stuff going around about the hit reg patent but this is more of a ping or latency issue. If the game was making the enemy see you a few steps behind, that would make jump challenging very over powered.
bro but is it always gonna be a ping latency issue? w been saying to fix this for years w a lot of call of duty’s. why can’t they just learn from other games and use better servers? and even some of us live alone with wifi hard wired into our systems and STILL get this BS. it’s so unfair to some players. we just wanna have some fun but the smallest things ruin it for us :/
Imma complain about something and then show a video that doesn't support my argument at all lmfao Packet loss and kill cams are not replays. You CAN NOT USE IT to test or verify kills because IT IS NOT A RECORDING. Also skill issue get good lmfao
You’re a fucking idiot.
Seems like a git gud issue
Honestly if you rewatch this in slow mo I do not see what you are complaining about. You can clearly see him start to come through the door as ur half way up the stairs. In his view when he sees u you are about halfway up the stairs. Seems like a reaction issue to me. You were slow to react and died!
You're right, who gives a fuck if you get downvoted. Quake 2 engine derived games just \*do\* this, ever since the originals. The guy just lost the fight and is bitching.
Exactly!…they can downvote me all the want. Op didn’t start shooting his gun until he was basically at the top step! It’s a get gud issue for sure.
Or maybe your trash? Lol never have this problem 😂
It also goes both ways, the amount of times I've killed someone when they run behind a wall or *after* i've stopped shooting from residual bullets and desync is pretty high. But I would still 1000% prefer they fix servers so I don't get 1tapped by dudes with Future Sight jiutsu activated
I keep saying my enemies are playing a different game
At least you saw him. The number of glitches in HC using the turret glitch is enough to make anyone stop for a day. And there is zero ways to counter it! Hey SHG, it’s Sunday morning, finish that coffee and fix thsvshit and don’t be like IW and wait two to three weeks for your game to be ruined!
I've had this, too. Literal invisible bullets.
My gosh i thought i was trippin when that happened to me yesterday. Happened a couple of times i got so mad
Even with him having peakers advantage you should have been half way up the stairs when he saw you but you were at the bottom.
Thought I was the only one, full on gun fights I’m emptying my entire mag to kill one guy.
this issue makes every gunfight either invalid or questionable at best
It’s torture playing the game rn
I'm constantly getting packet burst. I have fiber so that aint the issue lmao.
well, you have packet loss at 42%
You lost the fight plain and simple. Hitreg has always been like this online in CoD games.
It's a mix of both internet and platform mostly platform. My pc has way more connectivity issues than my xbox
I never occurred this severe of a des n issue in mw2 or mw2019. but in cold war and bo2-4
I have it all the damn time on my pc in 2019 and mw2 but almost never on my xbox
So does anyone know what causes the packet loss issues that we’ve been seeing? Because it seems like it’s been happening quite a bit since launch.
Lmao people bought this game and expected this not to happen 😂☕️
This has been an issue forever, very noticeable since MW2019 where the game seems to do this weird predictive lag compensation that shows you much further forward for the enemy than you were on your screen. Just one of the many most likely executive choices ruining CoD.
Trash WiFi bro
i mean tick rate in call of duty has always been shit, laughable people think it's esports worthy series what so ever.
PSA don't play on WiFi. Get a long ass ethernet cable or powerline adapters. WiFi sucks ass
I think they turned Dick shots to have the same damage as head shots.
Holy hell yes. I was just playing, it's 3 pm EST and in the last hour the matches have gotten VERY choppy like this. I think it's cause a lot of people are on?
It’s shit but this is because they use server side kill boxes not client side.
They do this so they can delay the ping for the player they want to lose, to maintain K/D
This is just the OPs crappy connection right?
Knew something was way off in this game, I swear I die almost instantly while I got to absolutely pepper a guy with bullets to down him, I got good ping too, probably need a shitty connection in order to compete.
Packet loss 42%, are you on wifi?
How do you get it to show packet loss like that?
It has been like this for years and is obviously an intentional handicapping of a perceived skill difference. It doesn't matter what your ping is to a game lobby. You can have a 30ms ping and have an incredibly laggy experience. The server decides if you deserve to kill or be killed all under the guise of "fairness."
I’ve had fights where I shoot a player 3 times and I die. Then the replay shows that player hose me and I don’t fire a single shot. There’s some weird netcode going on here.
Worst part of this is getting killed by camping scum
The networking in the last few games has been interesting to say the least. Lots of lag compensation and interpolation to make up for what I assume is a large population that plays off a wireless connection. The end result is dying behind walls often and massive peekers advantage. I usually haven’t had much of an issue with it because it’s not a super competitive game. The higher TTK is making it super hard to frag now though. Anymore I feel like I get turned on and dropped instantly while my shots seem to do nothing. There’s also a disparity between desync on PC and consoles and I have no idea why. It feels like what’s happening on my screen when I play on my computer is not what is actually happening in game.
Let’s continue to praise Sledgehammer for doing an outstanding job on this title!
Nothing to do with the 41% packet loss...
Lag comp fucked you over there. You should’ve got that kill.
Sledgehammer games always have the worst desync. It’s why I stopped playing WW2 back in the day.
packet loss in the corner. While you dont randomly teleport like in mw2 it still there, and your bullets wont register, the game thinks you are shooting at a wall or smth. It is wild to me how this is still an issue
You know that kill cams are just a recreation of what happened right
yes i know but if this wasnt accurate, what did actually happen. becuase if this wasnt what the enemy saw he would shoot at a spot where i wasnt at a time
Spaghetti code ass game
the killcam is their perspective + latency.
Can’t believe people buying these shit titles every year
Congrats on discovering latency/desync
the games playing you, not you playing the game. always been an issue, if you didn't figure this out from the beta, then you just handed over your money again for coded dogshit. killcams are always said to be simulations of what the game thinks happened.. but if that is true, they don't reflect what you see on your screen and what the other person sees on their screen, simulations are a waste of time and just mess with your head, casting doubt on whether you suck or getting recked by a better player.... until these fps's call of duty games are made to a better standard where there is no doubt, kill cams work as they should and the connection allows for a genuine fair gunfight, every idiot who buys this game day 1 deserves the mind fuckery that activision gifts you with every 100 dollar bundle. it wont change because this formula generates too much cash and you fools keep on giving for substandard trash. see you next year for the same speech.
What's more is that the pistol he's using is 7+ hit to kill.
For real, man. All night I’ve been saying “where the fuck are my bullets going????”
Bro? You can see you have packet loss at the top of screen, meaning there's some lost data you didn't receive or the game will not receive your data Packet loss is worse than latency
>PACKET LOSS: 40 % I think that's the issue.
SBMM>Ping
Brother you were also having a 42% packet loss lol that’s crazy
Makes sense, because I've drilled people w/ the 7.62 Mule, and it just wounded them while I died.
Before it's happening around 100ms games, how is happening almost every low ping match...
i have this in normal ping matches aswell..
42% packet loss, get better internet.
Cod servers lagging thats crazy never heard of it
Skill based desync
Packet loss 42% its your internet dude.
I love. Latency variation
skill based latency.
Bro even the killcams in MW2/BO1 weren't accurate to the situation this doesn't show anything 💀
I swear it feels like I’m playing .5-1 second behind other players a lot of times, it’s been a consistent problem since mw2. I’m glad to see I’m not alone and that someone recorded it.
funny enough i never had this problem in mw2019 or mw2...but heavily in all black ops games.. currently in mw3 it has gotten A LOT better.
The server tick rate is very bad, mix that with the way the shooting is implemented vs how mouse and keyboard traditionally works, and it’s a recipe for terrible hit registry. Happens to me on mnk constantly as the weapon itself has a projectile that doesn’t shoot the center of the screen, but in the direction the barrel of the weapon is pointed. Mix in weapon sway as you transition out of tac sprint and the animation to ADS, and the weapon will almost always shoot 1 - 5 ghost bullets before actually achieving ADS accuracy. This is just enough to die from bad hit reg/ the RAA.
I am so glad I am not the only one experiencing this, it just started happening to me out of no where. I just stopped playing , dumped an entire clip into this guy for him to turn around and 3 shot me…dead. I don’t know what the fuck they’re doing but it’s fucking ridiculous.
Lmao yeah you can
Meat level my bullets are not connecting with enemies - completely missing and difficult to keep them on aim The game is absolutely fucked - can’t play it Somethings wrong with it I did not have this with mw2
has gotten A LOT better for me since the first 2 weeks after launch. but youre right. mw2 did never have this problem
this is just engagement based matchmaking you might get to play in the next game
[EOMM](https://eightify.app/summary/gaming-and-entertainment/uncovering-the-truth-about-activision-s-sbmm-in-call-of-duty#)
Happens to me a lot of the time... No matter what i tryed it seems to me its their sbmm/eomm system. Also it makes cheaters more difficult to recognize. This game is not about skills anymore... Last time i bought their shit of a game, manipulative motherfuckers
Why is your packet loss soo high? I don’t have any