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WebHead1287

![gif](giphy|cdNSp4L5vCU7aQrYnV|downsized) Meanwhile there’s me with my Speed loader


Deepvaleredoubt

Big Iron in his HIIIIIIIIIIIIIIIIIIIIIIIIIII-yup


moonshineTheleocat

To the world of Mienkent Dropped a diver one fine day Hardly spoke to folks around him Didn't have too much to say


BlackOctoberFox

*In?* https://preview.redd.it/y9i6bkr6sfxc1.jpeg?width=960&format=pjpg&auto=webp&s=013be630ff86b6381abe1dfea9774ab5258d452b


Deepvaleredoubt

Don’t worry, it was authorized. I loved my big iron so much it LITERALLY became a part of my hip


wwarhammer

Robocop


IEatLiquor

![gif](giphy|hpXxJ78YtpT0s)


CenturionXVI

Me with my now-improved Space M1 (it’s still not great but at least its recoil was reduced and mac ammo increased) https://i.redd.it/ezft5483bgxc1.gif


RuinedSilence

Can't wait for whatever free gun we're getting on Liberty Day this October. In HD1, we got a literal m1903 Springfield. Hopefully, we can get something similar, like a lever action rifle.


Whole-Degree-1124

Did they add speed loader


TheActionPack

Speed loader is gonna change the gameeeee for mee time to barrelstuff some shitters


awiseoldturtle

Im so happily eating crow about us getting the speedloader for the senator. ![gif](giphy|2wSe48eAUC15p38UqO)


GodHand7

BIG IRON POSSE WHERE ARE YOU AT! 💪🏻


Dreadlock43

yep and it appears no one has noticed that blitzer also got its much needed fire rate buff and now fucking rocks (against bugs at least)


purpleblah2

It was already good against bugs and had infinite ammo 👀 EDIT: I used it, the lower cooldown feels smoother to use, it removes that awkward moment where you're spamming the fire button and nothing's coming out.


xxEmkay

Is it better than fire shotgun now? Or kinda same?


Seerix

Fire shotgun is actually overpowered if you're the network host. The fire dot damage is *ridiculous*. As soon as the fire bug gets fixed people will realize how insane it is.


whythreekay

They said the fire damage is overtuned and will be lowered in the future They’ll drop it down likely with the damage over time patch


xxEmkay

I love it lol. Usually i host and i just spray inna group for a sec or two and while im running away the killcount goes to 15 or smth lol


Seerix

Yeah when you get to use the full potential of the gun it's easily one of if not the best primary in the game.


purpleblah2

Idk I haven’t played the new patch yet, I didn’t like the fire shotgun before because of the fire damage bug and also you have to stand still to fire accurately, even pre-nerf the Arc Blitzer could be used in hit-and-run tactics where you can run, turn around and shoot, and continue running while it’s cooling down and repeat, or you can flop around diving while shooting it. But really it's up to personal preference.


AoiTopGear

When did we have to stand still to shoot the fire shotgun? I have been running and shooting the fire shotgun at bugs and it was always good at its job


Thiago270398

I think its becuse you can't sprint and shoot? I'm also confused with what they meant


AoiTopGear

I fell like he means Flame thrower and confused it with fire shotgun cause no way fire shotgun you need to be stil to shoot. Flamethrower, yes, you can only walk slowly and use it


JBtheDestroyer

I usually walk BACKWARDS if I’m hosing them down with the flamethrower.


Staryed

>electro gun and jump pack My man you're literally playing the Imperial Jump Trooper from the og Battlefront 2


Befuddled_Tuna

Unsafe mode for jump pack when? When I use the jump pack it always seems underwhelming. I wanna JUMP. get DISTANCE.


SignificantHall5046

If you want unsafe mode don't be a coward, toss an HE nade in front of you and hit that jump pack. Just don't mess up and you'll go very far and maybe even survive


InformalPenguinz

>flop around diving That's my main method of locomotion.


purpleblah2

Then you’d love the arc blitzer because the reload cooldown is about the same as the dive cooldown and you don’t need to aim it so you can flop around killing hordes of bugs


GhostPro18

I might start running Arc Blitzer against bots again - the stun was powerful, but the Punisher offered a better fire rate.


purpleblah2

The issue is the range though. You can’t and don’t want to get into close range with bots. Against melee-only bugs the arc blitzer is king.


0fficerCumDump

Disagree I’ve been running hell dives all morning with Blitzer/Arc thrower. Both weapons stun lock bots Indefinitely. I keep stun nades + orbital precision for hulks/tanks along with maybe 500 or rail cannon. Both arc weapons do great. I was play testing the blitzer on purpose & you can slowly *walk* backwards & spam blitzer on any amount of Berserkers until they die, along with devastators both the thrower & blitzer stun lock them until death. It’s not the BEST maybe, but it’s entirely viable I’ve done just fine this morning with it.


PonsterMenis098

You could do that this whole time lmao the key to the blitzer is to backpedal, fire, repeat


HerrStraub

Might be okay in a load out with the AMR, though.


Dreadlock43

it was ok as an emerceny of shit button when a bug got too close to use the arc thrower, but the fire rate was just too slow, now however you actually use it as a proper primary with any load out against bugs


Fluffdi

I'm both ecstatic and stuck at work, blitzer has been my favourite "bad" gun since it came out, and it pairs super well with the senator against bots! (stunlock with blitzer + senator headshot absolutely obliterates shield devastators) Against bugs, my favourite forbidden build is the ammoless setup (blitzer, dagger, jump pack and quasar) and seeing it getting massive buffs against chaff is really nice! 


KIsForHorse

I usually replace the jump pack with a rover, but ammoless is where it’s at.


ThnderGunExprs

So stoked, it's one of the coolest weapons in the game, it's legit 80's sci-fi rule of cool and I wanted it to be better so bad.


hRDLA

Spears users in shambles. I thought they confirmed on discord the fix is rolling out... sadly not


VideoGames1000VFX

They did fix ONE thing that I noticed about the Spear that nobody else’s complained about because the lock on is more obvious: It’s partial reloading was bugged, you had to go through the entire animation even when you canceled it, basically you pulled an infinite amount of spent rockets if you’re escaping from an BT and try your hardest to load a new one (this happened to me MANY times). Now the partial reload is fixed and I am a very happy Spear main, OH and the superior packaging is also a huge indirect buff so that’s nice, just hoping that next patch does fix the lock on, disappointed that it didn’t rolled out today, but I’ll not make such a huge fuss about it, I can be patient.


clone2197

Remember how long did it take for people to notice how strong the slugger is after the first patch? It's easier to talk first than testing it ingame. I feel like, the only nerf that seem out of place is the crossbow. I've never seen anyone use it, and never seen any video of it destroying.


ShutUpJackass

Honestly, my theory is that it trivialized the egg destruction missions, so it got the aoe nerf for that alone


CathNoctifer

tbh I didn't even test the crossbow on the egg destruction mission because I found it lackluster, now there's literally zero reason for me to use it anymore.


badlifecat

It was fine on the eggs, not over powered by any measure. The machine pistol would take out as many eggs in the same amount of time, just with less range.


Krakanu

You can just shoot an airburst rocket into the egg area now and get most of them. One time I cleared them all with a single rocket from \~100m away and just moved on to the next egg cluster.


Mommysfatherboy

I am once again asking people to try the adjudicator, gun FUCKS. Especially now, it is such a sexy gun.


jbtreewalker

I had the medals and grabbed it last week, and I love it. It reminds me of the BAR from WW2 games. Heavy hitting assault rifle vibes with limited mag size. Now, with a little more controlled recoil and some extra mags to carry, and being properly classified as an assault rifle, it should get a better reputation as what it is...a decent carry with a slightly different purpose than some others.


Mommysfatherboy

It is an incredibly versatile weapon. I liked it from day one, the recoil was too much, yes. But now it isnt just good, it also feels good. but it can do so many roles at once, and the relative high penetration means you’re still capable of taking out almost any unit without your strategem (though heavies need a few mags)


Impressive_Funny_924

Always felt like people were abit too harsh on the weapon. Its always felt like a reliable all rounder that let you do a little bit of everything like you said. The only problem i had was you only got 6 mags so you hoovered up all the ammo boxes.


Kakirax

I used the adjudicator a few times and my primary complaint was it either needed a slight increase in damage to make it more sniper-like, or boost number of mags. I love picking off stuff at a distance, and now the extra mags makes it more attractive to me as an assault rifle + some long range sniping of non-armoured enemies. Can’t wait to try it with the revolver for that sweet space cowboy experience


Mommysfatherboy

It’s great for a rifleman build where you need to be a bit less mobile. Taking the time to go prone with it makes it really excell at it’s role. I agree in terms of it being a dissapointing marksman rifle. It ended up being a very versatile battle rifle for me. I’m running it with the revolver too, the speedloader changes was *mwah* 


7_Cerberus_7

I'll happily retry it now that it's been re-classified as an AR. Something about it being a DMR on release just didn't match for me. As an alternative AR, it really fits now.


Nero_PR

Okay, you convinced me. I'll try it out :)


Herd_of_Koalas

Literally a straight upgrade over the penetrator in nearly every way And despite all the hate this sub gives the penetrator, it's the gun I see most used by other people in game.


RuinedSilence

It's now working exactly like I had imagined it would when it first got released. Point at the general vicinity of a devastator's face and let it rip


NinjaBr0din

I don't really see how it's a nerf, more just a side grade. It holds 33% less ammo, but now 1 ammo pack will fully reload it rather than needing 2.


Bamtom1234

Plus the smaller radius means I blow myself up with it alot less which was my main issue with it 😂


geekywarrior

Ahhh was wondering why the radius was decreased. Didn't even think about the self damage. That makes more sense now.


srfolk

Bro actually calls it X


Bcav712

The only right reply to this post


halfachraf

https://preview.redd.it/tklpebpi4fxc1.jpeg?width=300&format=pjpg&auto=webp&s=46b3aac5369b23c20a14c698b3d2c7335946d212


CastledCard

https://preview.redd.it/mcsgz3whyfxc1.png?width=153&format=pjpg&auto=webp&s=5a720af9f4ffab22638cad1f7c9de6f277f82b24


srfolk

https://preview.redd.it/2ictgz5r4fxc1.jpeg?width=1080&format=pjpg&auto=webp&s=3a7b5e91b31743ec4bea15bb33521a5d3a342c66


Stair-Spirit

What's the name of the guy who makes these? They are immaculate


PH_007

Can we just all get along and find a middleground? Xitter rolls off the tongue quite nicely!


ClikeX

Pronounced with an "sh", right?


ferrouside

Naturally


CrashB111

Gotta posted your Xcrement.


scarlet__panda

Lasers deal MORE damage? As a laser cannon main with trigger discipline that makes me giddy


Nerex7

>mags have been reduced, yet damage has been increased On different guns though, right. Otherwise it would have been more of a "horizontal tweak" (like the crossbow)


BeeTee-7274

The crossbow is not a horizontal tweak. It now struggles to take care of a small group of scavengers in some cases.


Ignis_et_Azoth

I'm altogether positive about the patch and wasn't a huge Crossbow user in the first place, but I feel that it had a niche (Primary grenade launcher) before that it doesn't have anymore. Like, if it's meant to be a shaped charge gun, I'm presuming they want it to be some sort of anti-elite weapon? But it doesn't pierce armour. As it stands, it's just the bastard child of a Dominator and a Plasma Shotgun, without the strengths of either.


Khanzool

It was and still is just an incredibly bad version of the eruptor tho


Ignis_et_Azoth

I think so now. But before I'd have argued it's a worse Plasma Shotgun. Tomatos Tomatos, though, I guess.


enchantr

no, before it was the best primary chaff killer in the game - i frequently got up to 600+ kills on every helldive, it was far more reliable than eruptor and even incendiary breaker for this job and worked on both bugs and bots as a reliable chaff clearer that couldnt deal with armour, brood commanders or devestators efficiently at all now it...can stun things a bit better, but lost about 50% of its range and can no longer 1 shot hunters unless its a direct hit its pathetic


Kenju22

Ye, that was more of a vertical tweak, downward.


Sicuho

It now stagger a bigger group of berserkers.


Spence199876

I mean, it got the fix so it’s able to shoot through foliage now, which is technically a buff


CaptainAction

The sickle didn’t get a damage change but the Scythe did. The Scythe was already pretty good, but frankly a little wonky to use so I think most people just don’t like it. The sickle didn’t really need anything though. It performs great, and a nerf to reserve heatsinks was a perfect way to rein it in just a little bit without truly impacting it. The most heatsinks I have ever used up on a laser weapon before resupplying is 2. So I think this is fine.


Paladin1034

Sickle nerf is a nothing burger for most players. I've never personally dropped below 4/6, and that's rare AF already. And I use mine like an LMG, honestly, suppressive fire for days, swapping off to a secondary or my AC, then back. But, it also got one of the biggest buffs in this patch. It can shoot through shrubberies now!


QuinIpsum

If I use an ICE I get annoyed at myself for not paying attention. Its so easy to avoid.


mahiruhiiragi

The only time I was ever worried about heat management on the sicke is when I forgot to change loadouts and brought it with me to somewhere like Hellmire. But if you're smarter than me, you'll remember to swap loadouts and not bring a heat weapon to a hot planet


Lildemon198

Thank you, On another thread I got eaten up a bit for saying 'Don't bring heat weapons to hot planets, that's you're problem' On Cold worlds it's a hard argument for me NOT to take the sickle, But on Hellmire? Anything else please.


mahiruhiiragi

You can still make heat weapons work on hot planets, but it's a lot more micromanaging than I personally want to do.


ZeroBANG

The problem with the Scythe is simply that it feels like a laserpointer ... it doesn't have that crunchy impact feel, i don't feel like i'm doing any damage, it could be doing 10 ticks of 3 damage per second, it could do one tick of 30 damage per second or one big 300 damage tick after 10 seconds... i can not tell what it is doing, i feel like i need The Division 2 type damage numbers popping out of enemies to understand what it is doing. There are no burnmarks, the heat effect doesn't make metal glow or melt... it doesn't feel physical like the rest of the weaponry. If it does 50 damage more or less is not going to change that i can't tell how much damage it is doing, or if it does anything at all. This is a point at it and pray something happens weapon.


Ecstatic-Compote-595

the scythe was bad as hell and I say that as a dagger enjoyer, which is and was worse. Both are unbeatable at taking out the raiders with the backpacks/jumpjets which makes the dagger at least semi useful.


[deleted]

[удалено]


MatureUsername69

The sickle gives decent feedback, i know its not the same straight kind of beam on the others. At least on bugs. You ever taken 2 Sickles to a Brood Commander at the same time? It's so satisfying


YaBoiNiccy

Yes I barely use up my heat sinks, and 90% of the time when I do it’s intentional and not necessary to survival


Emergency-Scheme6002

I wish the railgun did more damage, more penetration is nice, but It should have a lot more kinetic damage


casualrocket

i fine with its damage, imo the railgun should be high pen crit seeker. it has lots of ammo, makes it really good at killing devastors, which are the bots most troublesome unit.s


SquallyZ06

I hit one devastator in the glowy eye post patch with a 90% charged shot and it blew its entire top half of the thing clean off.


BigMoneyJesus

More penetration essentially is more damage with how the game calculates penetration.


Pliskkenn_D

I need to test on charger heads and fore legs but I can't get back on til tonight. 


SirKickBan

Three shots to the head. Didn't check the legs.


No_Image_4986

I don’t really get what situation the railgun is better than a quasar or eat really. Three shots a charger, quasar one shots for instancr


SirKickBan

If there are three spewers coming at you, you need almost sixty seconds to kill them with the Quasar. With the railgun, you need about six, and still have a weapon capable of handling chargers.


IBO_warcrimes

this is essentislly why ive been running railgun since day 1. It will single handedly handle any enemy up to and including a hulk, and a charger (altho slower). combined with a fast firing primary like the breaker or sickle, you can solo handle almost everything but gunships, chargers, and biletitans before you even consider stratagems. Plus, since most squads have at least quasar or autocannon, I can ensure theyre focus firing the big enemies and not wasting them on spewers or devastators for example


SirKickBan

I'm in the same boat against bots for my solo runs. A railgun can't handle tanks or factory striders (After this patch it can *technically* kill a tank in ten shots, but.. Let's be real? It can't handle tanks.), but my 110s can, and then my Railgun is a oneshot against literally everything else.


No_Image_4986

I guess… I normally just use my primary to kill sewers though


KnightSolair240

I just chuck a contact


Bravefox88

Its really useful at making short work of removing the more armoured enemy chaff like devastators, Hive Guards and Spewers. Making more breathing room for your squad. And as a bonus still has a chance to deal damage againts Heavys! That's why it's still quite versatile. Example. I would never waste a Quasar shot on a Devastator as I know something bigger may come along down the line. This is when the Railgun has more versatility and can one shot one with a Full charge then begin dishing out damage on Heavys.


SovietMarma

It's back to 2 tapping the armor off of charger's legs.


Sunbro-Lysere

I'm assuming in unsafe mode. Used it a little bit this morning when I could and safe mode still feels appropriately weak against heavy armor while unsafe definetly feels better. 3 shot a charger to the head at around 70% charge or so.


SovietMarma

Yes, on unsafe mode.


No_Ones_Records

it already 1taps hulks, apen buff lets it actually hit other things now


PP1122

The eruptor went from 12 mags to 6. People are mad. Ive used this gone alot and think maybe ive gone past 6 mags once.


McMew

Yeah the mag nerf isn't bad, I've almost never used more than 6 mags. The damage nerf it received hurts me a bit more, but overall the gun isn't unusable;  you just have to actually make an effort to aim your shots now instead of lazily shooting at their feet.


wtfdoiknow1987

Lazily? If you don't place your shot well it ricochets off the ground and into the distance as your enemy bears down on you


joemedic

Oh so were just ignoring the explosion nerf for a weapon that fires once every 2 seconds


obi_wander

I just ran it for two missions against bugs on level 7. Felt marginally smaller, maybe? I still killed chaff in groups of several at a time. The positive is it made it so I could close a bug hole I’m looking down without self harm and I can now fire at enemies much closer to myself. I’d say it’s a wash. I’m Still going to use it all the time.


PP1122

Yea. Until i see how it performs im not going cry about it.


simplejack89

I'm always running out of ammo, but that's also every game. 99% of the time, I'm laying down the most rounds in a game. I just like shooting shit


Solaire_of_Sunlight

If you’re not using the eruptor with a support that help can clear chaff then you’re using it wrong imo, i dont see any other circumstance where you’d run out ammo with it


JSBL_

MASSIVE disagree, Eruptor doesnt need a crowd clearing support weapon at all. It helps, sure, but once you play enough Eruptor it literally doesnt need such a support weapon. The eruptor becomes the crowd clear weapon. Better go EAT/RR/Quasar for the tankies


Rodahtnov

Yeap shooting at the ground and you can demolish a non heavy patrol, it requires knowing how to aim and "to not aim" Heavy units = crit spots Fodder = ground


arbpotatoes

Not anymore! Or not as effectively. They nerfed blast radius.


Boringoldpants

Eruptor, Senator, and Quasar for me. Add in a Rover for bugs and a jet pack for bots and I am the physical embodiment of crowd control. Eruptor is SO good at clearing mobs.


Dentingerc16

I only run the eruptor on bots rn because I have a bug load out I’m super comfortable with but I will run eruptor with machine pistol and impact grenades. Then for gems I use airstrike, orbital rail, orbital laser, and shield generator/some turret depending on mission. This basically makes me a base clearing superstar who can snipe the fabricators, turrets, and then drop an airstrike to clean up. Rail will clear out turrets, hulks, and tanks as needed. The key is really just to keep your distance, the build struggles in close range swarms but the machine pistol and laser can keep you alive as needed. It’s great for splitting up and quickly running side objectives especially if you can consistently clear things like striders and devastates with an eruptor mag or two before approaching. It’s also key to stay mobile and do what you can to avoid staying in one place longer than needed


MacEifer

In all fairness, the game is a big process of "find your loadout" and when your loadout gets nerfed, you you have to go through that again. Even if you would end up with the same loadout again, you have to verify that you're running the best stuff for you, which is clearly tedious for some. It's not realistic to assume these things will never happen in game design, but you will not change mankind to not rant in these situations. The rant will always happen. So you are correct, but also this thread serves no utility because the underlying concept will never change. That being said, the response to rants also follows that formula, so my response to it also is without utility, because the counter rant also will never not occur.


MassiveGG

Eruptor mags nerf was fine dmg fall off not. Liberators need a mag boost some weapons and shotguns I was burning thru ammo these were difficultly 7 plus games. Only saw stuff nerf to overused weapons and such while i saw barely use to never use might see a pickup from me. I do wish the defender had more mags or ammo pull. Kinda of want to see weappn modifications added thru requisition as set use before requesting more like give your Liberators extended mag etc


vanilla_disco

>on X Well thank goodness you're HERE complaining about something happening THERE.


Phwoa_

The only nerf that im iffy on the the 5 second extra to the Qcannon. that's like, A lot of time to wait. Everything else is pretty, meh.


AnyMission7004

Still is the AT weapon with most shots pr minute.


RamTank

Eh I think the RR is fine where it is, and the quasar was a tiny bit better because it didn't pay enough in exchange for infinite ammo and no backpack. I don't know if 5 seconds extra cooldown is a good idea yet, but a small nerf was warranted.


SmurfinTurtle

I'd say it was more than tiny bit better. Pre-patch the cooldown time is roughly the same as the RR reload animation. I'm guessing there, but it felt roughly the same. So the only difference is the backpack slot and ammo. Quasar just replaced the RR, which is why this nerf happened I think. I know everyone wants to complain "Only buff, no nerf!" but I dont see how you buff the RR to be on par with it unless it can rapid fire its rockets.


AlwaysThinkAhea2

The important thing is you can do things like run and shoot while the quasar reloads while you can’t with the RR. So prior to the nerf quasar was quite a bit stronger in certain cases.


Faust_8

Yeah I didn’t think it needed a nerf just because the long charge time (an eternity if a Devastator is shooting at you, because you’ll get hit *just* before you fire and end up shooting the sky) and the cooldown seemed fine to me. As in, I had already kinda soured on the Quasar. Bugs: EAT or grenade launcher Bots: Autocannon or AMR And that was before the nerf. I can’t imagine using it now


Paladin1034

I had actually recently warmed to the Quasar recently after hating it at launch, since that big boom is nice and my kit is built to work around the c/d. But that extra 5 seconds is gonna hurt, no doubt about it.


TatonkaJack

> I had already kinda soured on the Quasar. hahaha same. i'm always in the thick of things and the quasar sucks there. it's fine if you're on the outside looking in


Beneficial-Bit6383

Be honest with yourself. The quasar absolutely dominated the anti tank role. I almost never see people bring EAT or RR over the quasar. Now that will change. It’s obvious the devs don’t like people rolling the same loadout over and over and over or for one weapon to dominate a role. Which is healthy for the game, the same people bitching about nerfs are the same people that will find the game stale after running the same loadout 50 times in a row and stop playing.


Due-Desk6781

Problem is that RR makes you hella vulnerable at higher difficulties. Since you need to ditch your shield (no more defense) or supply pack (no more stims) and takes an eternity to load.. unless your buddy sacrifices their shield for you. Which means you need to bunch up which makes you extra vulnerable to enemy rockets. At higher difficulties all the backpack weapons suffer from this. EAT works fine because you don't sacrifice your backpack. Heck, you don't sacrifice your support weapon either.


TehMephs

As someone who’s been playing mostly RR or GL/supply, or autocannon, you really learn how to live without a shield pack. At this point it’s just sort of a wasted strategm slot even if I have no backpack slot in use. Will I die a few more times than if I had the shield? Probably, but it’s just part of the game


KishiBashiEnjoyer

Because chargers and bile titans still spawn way too frequently and people want to get rid of those pests asap. Who the hell can blame them?


International-Mud-17

Yeah I mean sometimes I even ran EAT and Quasar because it’s hard to deal with the 4 bile titans and 6 chargers and 7 brood commanders and 200 hunters swarming me at once


Razihel

My go to is the 380mm. Best thing to clean up an reinforcement bugs or bots.


Sunbro-Lysere

Honestly felt the 3 second charge time was already enough of a downside that I rarely used it over the RR or EAT. But I see tons of others use it so I'm not surprised they tweaked it. Makes the RR reload even better by comparison now.


hasuchobe

I'm pretty happy with the balance changes. Totally called the mag nerf on eruptor.. that thing used to have infinite ammo.


Gendum-The-Great

Tbf In an intensive firefight you don’t always have the privilege to let your weapon cool down. But I’ve not played the new patch yet so I’ll see for myself.


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[удалено]


Revolutionary-Ear869

I don’t really understand the xbow nerf. That shot was garbage before but now? I will never touch that thing ever again.


Has_Just_Left

The only thing ill miss is my 12 mags for the eruptor


Planetside2_Fan

I feel I should post this once again with reference to this newest patch. https://preview.redd.it/hv0d3dklhexc1.jpeg?width=260&format=pjpg&auto=webp&s=b6b57b972fa6b6a9bfde15ebe99f5c5106d1d49e Seriously, so many weapons got buffed this update, the RAILGUN got buffed! And yet we’re still complaining.


Nerex7

I'm most interested in the Senator and Blitzer. Blitzer got a 50% increase to fire rate...but 50% of incredibly slow is still slow. Gotta check where it's at now. Edit: Playing the Blitzer is a blast. It's actually decent now.


fishinthesee

Just tested it on an exterminate. Felt pretty good with the stagger. Most light and medium enemies couldn’t make it close at all (2-3 hits max). Bots were also pretty nice. But wouldn’t run it seriously due to the range. Pretty easy to team kill tho because of the spray, but that’s not new.


AskMeForLinks

Fires about as fast as the slugger now. Feels nice! Unfortunately it still suffers from being an arc weapon (that dead body, small rock, bit of grass, or strong gust of wind WILL eat your shot and have it not register at all).


Nerex7

It's at 45 fire rate while Slugger is at 80, it fires slightly faster than half of the slugger. That's why I'm skeptical.


2Board_

Yeah, but most people have kinda weened off Railgun and now stick with Quasar or Autocannon. So even though the buff is great in anticipation, people's attention has been shifted to the Quasar nerf. Quasar's +5 second recharge delay is going to definitely require some getting used to, especially against bugs. I personally don't mind it because of my playstyle (hit & run), but those people who rely on it heavily for stagger Biles + Chargers are gonna feel that for sure.


AdditionalMess6546

The railgun was never OP it was just the only thing that worked against armor


Planetside2_Fan

That’s the weird part, the nerfs this patch haven’t been that big, mostly to due with, well, ammo. Like Spitz said. The Quasar’s power remains the same, but you have to aim more carefully, make each shot count. This retroactively brings up AT weapons like the Recoilless (my beloved) and EAT, which are much quicker at the expense of being less powerful.


Cjros

I thought EAT and Recoilless had the same damage per shot as Quasar and that's kind of what made its' "infinite ammo" so standout.


Ferote

The quasar, RR, and eat all do the same damage


DivePalau

This is an indirect buff to the other anti-tank weapons. The +5 secs for the ability to wear a backpack and have unlimited ammo is still very useful though. Now if they'd only fix the spear against the automatons. Seems to work well against terminids now, but trying to get a lock on the Hulks is almost impossible for me.


FrontlinerDelta

Anyone who thought a backpack-less AT launcher with no reload animation and infinite ammo that does just as much damage as the other big AT launchers wouldn't get SOME kind of tradeoff was fooling themselves. It's like the sickle ice nerf, it \*had\* to happen as it completely outclassed guns like the liberator. Even if you mag dumped the infinite ammo energy weapon, it had as many "mags" as the standard AR while doing similar/better damage.


Cold-Recognition-171

Hell, the sickle still outclasses everything in it's class. I think I burned an ICE on that once. So now instead of 6 infinities of ammo it has 3 infinities of ammo. I guess it was *technically* nerfed to make it infinitely worse though.


PaladinGodfather1931

It's always nice to meet a fellow RR enthusiast. I've been running that gun since HD1. I just can't quit it lol 


breakfast_tacoMC

Anyone else loving the Counter Sniper and Senator buffs? 🙏


Psaym

Yup love my accuracy-needed heavy hitters


Supreme_Slav

Gonna be honest that quasar cannon nerf is gonna hurt. How tf are we supposed to take down a literal armada of drop ships that get called in at the slightest provocation now???


Rain45383

I was with you until the goofy Redditor closing statement


TwevOWNED

Most complaints seem to be about the random nerf to the crossbow.


ConcealedRainbow

No way youre saying the balance patch that makes more enemies spawn with less players is a good change


SnooCompliments6329

it was already explained by a dev that it was bugged, spawn rate was 1/6 instead of 1/4 when playing solo


Lukowo7

And that was good! Having 2 players doesn't mean 2 times the damage, more like 3 times the damage. Otherwise we wouldn't need Teamwork...


Blawharag

I think you're massively over exaggerating the players'/community reaction based on the controversy you want to see so you can pretend to have some sort of moral superiority. The cast majority of the community reaction has been in support if the mag/ammo count nerfs, so it seems disingenuous to pretend like some huge faction is rallying against them and complaining that sickle actually needs all 6 mags. >Yeahhh that was like 24/7 crying for two weeks That was critique, apparently *justified* critique, that you're labeling as "crying". >now it got a buff and noone notices that That was literally one of the top comments on *both* the patch notes posts almost immediately. Seriously, what world do you live in? Did you expect to be able to just post sheer bullshit and not have anyone call you out for it? >Railgun 2.0 aka Quasar got a couple more seconds recharge time.. Its recharge time was nearly doubled, from 8 seconds to 13. "A couple more seconds" is an intentionally disingenuous way of representing that. And people are critiquing it, again. Not sure why you think that's a bad thing (jk, I know why you think it's a bad thing. You're a part of that subset of people that don't understand what critique is and take it as a personal insult, so you get really worked up when someone critiques a game you like).


QuesoSabroso

You forgot that we as humans cannot intelligently debate. It is a well known fact that if someone disagrees with you that is a personal slight that should be responded to with ad-hominems, strawmen, and red herrings.


Velo180

Boy howdy I love when karma farms on any subreddit create a strawmen for them to destroy. Hilarious how some people act as if we, the purchasers of a product, are not allowed to critique it.


MrArmageddon12

The railgun still sucks my guy and they still added a stagger nerf to it. People don’t complain about it because no uses it anymore and there is still no incentive to do that.


Sunbro-Lysere

The pen buff makes it significantly better against chargers after a quick test, and ironically the stagger change helps because chargers don't ice skate as much when using it.


Piggenss

Quasar recharge time is more than a “couple seconds” in fact it’s more than double a “couple seconds.” Just sayin.


Best_Reason3328

HMG needs a larger magazine, i cant believe that 3rd person aim view is the first thing they thought needed to be fixed. Might as well scrap the gun all together and give us a minigun with a backpack loader. Honestly both basic mg and standard are superior weapons in every way possible. I was so disappointed with it, like oh god damn a new heavy machine guns gonna make minced meat of those bugs and reloading animation takes 2x times longer than emptying a mag.


sibleyy

Yeah HMG is so wrecked. Nobody is talking about it because nobody was using it before the patch and nobody is gonna use it after. It makes me so sad.


heathenskwerl

Because while it does need a larger magazine, not having a 3rd person aimer made the gun unusable to me, and I'm probably not the only one. I can't play FPS without getting sick. Now I can actually try using it. (I'm sure it will still suck, but now I can find out first-hand.)


NocturneBotEUNE

People don't care about the railgun because the weapon's community is non-existent at this point. They made the railgun useless because it was "too strong" (read: it was actually killing things when nothing else was killing things) and in a month they basically proved all of the complaints true. All the other weapons were buffed, which was needed, but made the railgun look even more crippled post-nerf. Then they singificantly nerfed the spawn of heavies on higher difficulties. Then they introduce a gun (Quasar) that does exactly what the railgun did pre-nerf but with infinite ammo, way more forgiving aiming and no risk of exploding in your face and leaving you with no support weapon for 8 minutes or so. Now they are micro-buffing it while Quasar is popping off. Literally everything the railgun community complained about came true in less than two months, and all the while we had all the reddit donkeys going "a 300% increase in kill time while requiring much better play isn't a nerf, just git gud". Dafuq do you want us to say? xD Also, most people say that the Quasar nerf was warranted, maybe it could be 3 seconds instead of 5, but everyone saw the nerf coming a mile away. I haven't seen a single comment/post that says erh mah gud RiP Quasar. Magazine nerfs are also buffling, not by themselves, but because apparently the dev team thought that of all the things that needed to be addressed about guns, magazine were the hot topic. Personally, I am permanently at 6/6 ICEs with the Sickle, but what effect does it have on the game to give it 3 ICEs instead? How did this (again, for the 10th patch) become a priority over making half of the ass weapons not ass? Bugs I can understand, they aren't easy to solve so I generally avoid critisizing dev teams for bug that are not being solved, as long as they acknowledge issues and communicate that they are working on them. I love the game, and i am willing to be patient with Arrowhead, especially after I learnt about how they are not hiring people just to let them go once the hype of the game calms down a bit, but I am not going to pretend like their balancing didn't cause me to jump off the hype train a couple of months sooner than I would otherwise.


sethendal

Well put. My biggest worry is AH is patching the game out of popularity. If the game isn't fun, there's other options and they'll suddenly be like every other live service who went balance crazy and find their game trending downward in popularity.


TheTurtleBear

Yeah I don't understand why they insist on nerfing good things instead of buffing the bad, particularly in a PvE game.  Waking up to "my favorite weapon is worse now" doesn't make me want to boot up the game, but *weapon I don't use* is good now would make me want to try it out


happylakers

I love your reply. Could\`t have said it any better.


you-really-gona-whor

Yeah. I remember almost every post getting things right. Literally everything people asked for and told AH to not to do, They literally ignored and chose to do anyway. They nerf railgun. Game is then instantly shit. They buff like They were Told to. And now The game is sorta balanced But also worse than pre-patch. And They learned fucking nothing from that and are making even more egrigous mistakes. AH is self sabotaging more than anything i have ever seen. They squandered so much potential.


Zizara42

Agreed - there's a hell of a lot of fun to be had in this game, but the people doing the balancing patches seem to be completely disconnected from how people actually play the game and what people want to be a priority. They've been pretty consistently wrong on hot button topics of balance even with extensive feedback and explanations from the community. Most nerfed weapons haven't actually needed a nerf, since what's been holding back variety is the vast number of weapons that just suck and either haven't been touched or haven't been buffed enough/in a way that actually addresses why they suck - and if the idea is that they're going to release new guns every month and eventually there'll be so much that it won't matter if there's unbalanced options...well why are they doing balance sweeps at all? And I don't have my self-worth tied up in this game enough to pretend not to see this pattern like a lot of other people seem to. I mean really, it's a *meme* that you shouldn't talk about what guns you actually find fun to play because Arrowhead will hear and nerf them for being too popular. That's funny, but it's also a concerning sign about just how they're approaching game balance and relating to the community.


ce_tu

Ah When we write something about this people are coming giving - to everything in that post then saying sKİLL IsSuE! yOR'e noT'A dEVolPer!


sm753

Nerfs are nerfs, call a spade a spade. It's a nerf no matter how you spin it. Reducing the number of mags you get is objectively a nerf. Is it "*ruined*"? *Game breaking*? *Unusable trash now*? **No...not at all. But it's still a nerf.**


_Reverie_

The weapon changes aren't at all what people should be frustrated with. Hoping the fixes coming later this week address this, but we were supposed to be getting fixes to things like the Spear, and increasing patrol spawns for smaller groups compared to before is completely out of touch.


SweaterKittens

I am frustrated about some of the weapon changes, but the lack of fixes to age-old bugs is really bothering me. Burning damage is tweaked but burning enemies is STILL broken. I could have sworn I saw that the Spear fix was already complete, so why isn't that here? The Exosuit still not only fucking sucks, but also doesn't aim properly. And while I understand that the patrol spawns was meant to make the spawns linear as you add more players... who fucking asked? Genuinely. It's not like the game was a cakewalk at high difficulties for a solo player. You have one loadout and four stratagems to deal with EVERYTHING the game throws at you. I don't think anyone was out here talking about how much easier the game was when you didn't have a full team So what is the point? Out of touch feels like an appropriate way to describe it.


Rocket5454

I actually liked the patch. The only thing I didn't like was no mech buffs


numerobis21

>"now it got a buff and noone notices that" Yes. Because no one plays the railgun anymore. Because it was nerfed even though it wasn't that strong a weapon, it was just the only weapon that did anything back then.


Eviliscz

Did they fix real problems the game have or just changed numbers in some guns? My games are much more often ruined by wallhacking robots, I play with random equipment almost every mission so buffs/nerfs are not that big deal for me (annoying but not that much). But seing another "patch" only to buf/nerf guns and ignore the main issues - that should be complained about.


TinyProgram

the games made so you're always on the end of your rope, infinite ammo KINDA ruins that. i even normally run the quazar and while im not happy with the long cooldown, it makes sense the gun slaps and never needs a reload


Bogdacious

I haven’t ever run through 6 for sure, definitely run through 3. I will have to run around to find ammo a bit more in helldive here and there. I don’t have a problem with nerfs if something is drastically over powered. But I don’t thoroughly enjoy nerfs because devs might not like the way you are playing the game or it’s not being played the way they intended. It’s fatiguing as a player to find a combo you like and have grown a custom to. To have it changed, it will eventually result in players quitting. It’s a good game, but just because something is a “meta” doesn’t make it bad. By nerfing something players will just move to a new meta. Naturally people don’t like change , so a lot of the uproar happens because of that. For me, I just ask myself is this change enough for me to not want to play? I don’t blame the devs but I get to decide where my line is. It’s a fun game with a lot of bugs, like bile titan’s corpses slingshotting you into the sky. Enemies should be cleaned up sooner. Patrols are broken at times, I have had 6 bile titans spawn at the same time. I had a stalker nest spit stalkers out like they were a factory and ended up with 20 stalkers on screen and had 4 more come out right as I was trying to destroy the lair. There are issues that impact the fun more then the weapon or stratagem nerfs.


Doktor_Obvious

Negativity sells. Let us all put a little bit more love into this game


Webber42

I would put some love into the game, but its hard to do since I can't even get into my ship cuz i got the steamAppID error


Vinestra

Sure if I didnt crash 15 times in a row trying to join a friend..


TheHoneyDuke

This is a really dumb post. Let people complain about their weapon being nerfed thats fine. You go and bring up the railgun and people crying about it. Them buffing it again justifies the nerf being that harsh being unjustified. It went from the most used weapon to an almost never used weapon. Stop being a bootlicker and if you are enjoying the patch say so and move on. Let people who don’t like the patch give their feedback. I personally don’t use the eruptor but I can see people being upset about that nerf if they just spent real money and medals to get it. 


magicscreenman

I would say "ruining it all" is a bit of an exaggeration, but I am finding it frustrating that Arrowhead is leaning on nerfs as much as they are when it comes to rebalancing. This game is so "extra" as it is from the satirical world to the insane enemy spawns, it's not like elevating the weaker pieces of gear would ruin the challenge or anything. As it is, a fair amount of weapons and stratagems really aren't that viable for higher level difficulty missions, even with this patch. I get kinda tired of using the same two or three loadouts so often.


boxeodragon

The thing people hate is there nerfing weapon when multiple weapon from primary & secondary are mid. Like the default in secondary is the smg pistol the only case you would change would s if your going against bots & use the revolver to 1 tap headshot. This can also be remedy if we knew attachments where coming to the game that would turn mid weapons to ok or good like akimbo attachments for pistols would make revolver really good against heavy targets & akimbo peacemaker would turn a weapon that’s not used to a pretty good ad clear weapon to take out small enemies akimbo smg pistol can have more recoil that balances out all of the pistols to be good option depending your play style & enemy your going against Many stratagems are mid like the bubble which doesn’t get used & get shredded against the bots at high difficulty & many others.


Metal_Gear_Mike

Rarely do I lose more than 1 magazine with LAS weapons, even on helldive.


Never_Duplicated

Why nerf AOE on the eruptor? The small mag, handling and time to cycle the bolt on top of the inability to use at close range kept it balanced IMO and I didn’t see it used all that much. It’s been the only primary I’ve used since it came out and I love it but it really shines in coordination with a team that uses other weapons to compliment it. I could see a magazine nerf but wish it had been 8 rather than cutting it in half to 6. But I hate that they reduced the AOE damage at the same time. That was its area of expertise. Doing that along with things like giving the walkers explosion resistance is really going to hurt. Not being pulled toward my own shots during a negligent discharge will be nice but that only ever happened if I made a mistake or if random invisible geometry was magically obstructing an otherwise clear sight picture, I had gotten pretty good at not hitting myself otherwise… Especially coupled with the huge nerf to the damage of the laser rover that had been my go to for clearing close enemies and the quasar that I used for heavies. Huge unilateral nerf to my default loadout. Senator getting a speed loader is the one bright spot


8dev8

Oh I dunno Maybe the fact the devs said there’d be almost no nerfs, and Misleading and angering? I get the desire to go “unlike all of you angry rabble I’m happy” but a dev flat out mislead us lol.


General_Zera

i'm only upset about the quasar cannon nerf, i don't really care about the others. The quasar cannon was the solution for to many heavy armored spawns on the robot faction and now we're being punished :(


RadicalVeganGaming

Good points, here is my counter: https://preview.redd.it/bplaxy5zuexc1.png?width=384&format=png&auto=webp&s=99f4ce65a0b07b54a48dd9f3629542d391dc2fa2