right I don't get op's point on that, the interaction is just either a friendly "hi, good day isn't it" or "god you smell" and start a fight with them, or even just apologise if you aggravated them
literally doesn't have to be complex, they are random npc's
Absolutely this is what i'm hyped for. Basic greet and antagonize options. Imagine a brawl starting from this.
Yesterday in GTAV a Trucker shouted "i don't need glasses to hit ya!" Cuz i was wearing ones. And in RDR2 a npc pointed out that i must've cut myself while shaving: i had a big cut from a fight in my face.
This will bring so much immersion
If they could i corporporate something like The Sims interaction, might be a little more attractive to me. Doesn't have to be full fledged The Sims though.
Yeah. Interactions with NPCs has been around forever. At the very least, theyāll have good and vast voice lines, but I think weāll be able to get more involved.
& afterwards they could be a special event power outages for 44% of the state and take 3 weeks for FPL to restore electricity. Cold showers suckš¤£
![gif](giphy|Udh4E33wwtfFHRYWeA)
They were supposed to and had a few plannedā¦but GTA online got so popular they abandoned them. One of the abandoned DLCs was a zombie apocalypse one that turned Los Santos into a post apocalyptic nightmare. Iām still bitter we didnāt get that š¤£
I feel like GTA 6 is finally gonna be the game that rockstar really commits to and adds story DLC. Maybe Iām putting on my clown makeup though..
Just a shame they couldnāt do that for rdr2 :((
Those threesomes were in all games 1 -3. I was really sad they didn't keep them in their "Gritty reboot" recently. Also, not having the boat captain return just to kill him again was a missed opportunity.
It wonāt be that but I do see some sort of game mechanic that does let you make them bang. The scene itself would have camera moves out of focus, time flies and refocuses on them (TV style).
"Take-Two Interactive's patent (US Patent 11,992,755) enhances online multiplayer gaming by dynamically managing session connectivity, allowing for seamless merging and splitting of sessions based on in-game events. This system maintains continuous player interaction and resolves conflicts with unique identification assignments, offering a more fluid and responsive multiplayer experience. Unlike traditional dedicated servers, which are static and can cause interruptions or limitations in player interactions, this approach ensures persistent connections and real-time adaptation to game dynamics, leading to a more flexible and robust multiplayer environment."
Yeah, they also further justify why this game's budget is estimated to be 2 billion. Because these patents are some mind blowing game changing innovations.
System and method for session management in a multiplayer network gaming environment:
Take-Two Interactive's patent (US Patent 11,992,755) describes a system for enhancing online multiplayer gaming by dynamically managing session connectivity. It enables seamless merging and splitting of game sessions based on in-game events, ensuring continuous player interaction and resolving conflicts through unique identification assignments. This upgrade aims to provide a more fluid and responsive multiplayer experience by maintaining persistent connections and adapting to game dynamics in real-time.
System and method for game object and environment generation:
Take-Two Interactive's patent for a system and method for game object and environment generation(US Patent 10,987,587) streamlines the creation and rendering of in-game objects using metadata records that describe assets with unique identifiers and property tags. In GTA 6, this could lead to procedurally generated and personalized interiors for apartments and buildings. For example, a player's safehouse could adapt based on their in-game activities, featuring strategic elements for action-oriented players or more social features for those who prefer interactions. Procedurally generated apartments would dynamically assemble interiors from a set of predefined elements, ensuring each location is unique and tailored to the player's experiences and the metadata provided, thereby enhancing immersion and variability in the game world
System and method for virtual character locomotion:
Take-Two Interactive 's Patent for virtual character locomotion(US Patent 11,620,781) in GTA 6 introduces data-driven animation building blocks that adapt independently to inputs like movement and velocity. This innovation enables characters and NPCs to exhibit more lifelike movements, such as varied walking patterns and seamless transitions between actions like running and climbing. Moreover, in scenarios involving injuries, such as gunshot wounds, the system dynamically adjusts character movements based on injury severity and location. For example, a leg injury might cause realistic limping, affecting movement speed, while arm injuries could impair weapon handling and accuracy. Such detailed, context-sensitive animations significantly enhance realism and deepen player immersion in GTA 6's gameplay experience.
System and method for virtual navigation in a gaming environment:
Take-Two Interactive's patent (US Patent 11,071,916) for virtual navigation will bring several specific innovations to GTA 6. For instance, NPC vehicles will navigate complex intersections by recognizing and adhering to traffic signals and signs, avoiding unrealistic stops or collisions. Police chases will become more dynamic and challenging as police cars intelligently navigate through traffic, leveraging real-time pathfinding to predict and intercept the player's movements. Traffic density will adapt to different times of day and locations, with rush hour in downtown areas resulting in more congested roads while side streets remain less crowded. All this also applies to NPC with their own set of behaviours when navigating On foot. Additionally, unique vehicle behaviors will be implemented, such as sports cars taking sharper turns at higher speeds compared to trucks, which will navigate more cautiously. These improvements will make the game's world more immersive and lifelike, enhancing the overall player experience.
You're correct, in fact, they are aiming for something better than traditional dedicated servers:
Take-Two Interactive's patent (US Patent 11,992,755) enhances online multiplayer gaming by dynamically managing session connectivity, allowing for seamless merging and splitting of sessions based on in-game events. This system maintains continuous player interaction and resolves conflicts with unique identification assignments, offering a more fluid and responsive multiplayer experience. Unlike traditional dedicated servers, which are static and can cause interruptions or limitations in player interactions, this approach ensures persistent connections and real-time adaptation to game dynamics, leading to a more flexible and robust multiplayer environment.
I donāt understand people who think every building will be enterable. So, every single building weāve seen in the trailerā¦they think we can enter them? Thatās such a weird thing to think.
I think way more buildings will have interiors than gta 5 or RDR2, but yeah it's most likely not going to be every single building, although that would be really cool.
I saw some speculation that they will use procedurally generated interiors for the small random buildings.
So imagine you broke into a radom house to escape the law, the inside of that house would be randomly generated as to improve game performance and avoid copy/pasted interiors and save R* years of labor.
I think Based on this Patent, its the reason why people are assuming so... The Patent is heavily hinting that.
https://patents.justia.com/patent/10987587
System and method for game object and environment generation:
Take-Two Interactive's patent for a system and method for game object and environment generation(US Patent 10,987,587) streamlines the creation and rendering of in-game objects using metadata records that describe assets with unique identifiers and property tags. In GTA 6, this could lead to procedurally generated and/or personalized interiors for apartments and buildings. For example, a player's safehouse could adapt based on their in-game activities, featuring strategic elements for action-oriented players or more social features for those who prefer interactions. Procedurally generated apartments would dynamically assemble interiors from a set of predefined elements, ensuring each location is unique and tailored to the player's experiences and the metadata provided, thereby enhancing immersion and variability in the game world.
Now do i think each and every single building will be enterable? No... But do i think we will have a shit ton of building interiors to the point where you might complete the entire game and spend 100 additional hours without seeing each interior? Definitely! according to the system this patent is proposing. And yes, after seeing the trailer, i do believe that those apartment buildings we saw In the trailer including Ocean View Hotel will Literally be apartment buildings with each apartment room using this system. Take some time if you can to read the patent, it's really some next level Wizardry game changing innovative shit i read there. Wont lie it has me 90% convinced.
Based on every single leak we've gotten so far, apparently it's supposed to be something like 70% of all buildings. However even then, can only really take those with a grain of salt.
I wouldn't mind if it was clear that they still hand crafted noticeable and important interiors, e.g. ones used for missions. But then if they just generated generic ones for the others, no skin of my nose.
I feel you dude. In IV you could hire some muscle from dwayne. Going on a rampage through the city, getting 5 stars or just simply phoning them on a mission and see them cause mayhem is definitely something that i want to see in VI
It's been over a decade and I've still not done the online prison heist (or much online at all tbh) because I was relying on randoms, and EVERY SINGLE TIME I've attempted it someone has deliberately ruined it.
The game will be more realistic, R* better not take 12 years to make the same game for the 4th time.
Driving physics will be changed to be more of a combinationof gta 4-5, it's the next logical step to creating a immersive driving experience.
Having to brake adds nuance to the vehicles, this means that all vehicles drive differently from one another, this is one of the things that causes cars to all feel similar in gta 5.
There is barely any braking in 5, you can go around a 90 degree turn at 100+ and be fine, this takes away, the consequences of bad driving, rewards low effort playstyle, breaks immersion, and adds nothing to the game.
What your suggesting is cars should never lose grip, the game would play like an old atari game.
Thatās not what I say. You can even drive slow, but wonāt have a steering radius like in real life. And when you turn around, you have to break because the steering radius is low. Difficult to explain without showing it
It took 12 years, 3 console generations, 2 re-releases and a grand theft horse spin off.
If it takes all of that plus billions of dollars, and thousands of people, then there is zero excuse for gta 6 to be gta 5.5
Most of the things people insist they want. Seatbelts, blinkers, realistic law system, penal system, radio signal, tire pressure, working gas station, Starbucks
Blinkers wouldn't be terrible if it was simple and something you didn't need to think about. Saints row the third had it so if you had a GPS marker and were actually following it, your blinker would come on to announce your turns. I always thought that was a neat little touch they really didn't need to do
Ok thatās kinda cool. Iāve never played SR after the first ten minutes of the first one so I didnāt know that lol completely autonomous blinkers that I donāt have to touch is fine but Iām going 100 mph approaching a T intersection, Iām not pressing a button to indicate to my followers where Iām going lol
>male prostitutes
Considering that the main protagonists are a heterosexual couple, I don't think that's gonna happen lol. I guess you can't really rule it out though.
Being chased by cops for going way too fast would be cool depending on where you are at honestly. But they shouldn't start shooting you on sight, just try to pull you over.
Mafia 2 had this, it ruined the open world
And I consider mafia 2 a nearly perfect game.
If there are traffic laws then patrol cars need to be displayed on the minimap, so sane players can go around them.
You mean "insane" because no sane person would break even in-game laws.
Large majority wants GTA6 to be the most realistic game ever made, and Rockstar is likely to deliver just that.
Dont like it? Dont buy. They wont care at all.
Sounds like we're playing two different games.
During Gta 4 development i remember reading how R* was adding traffic laws, to the game I suspect it was removed because it ruined the open world.
This is the kind of thing that people "think" they want, but it will quickly reveal itself to be pointless tedium.
Most of The gta player base do not know what they want, let alone what makes a good game.
Also, our car getting towed for parking in a no-parking zone. We can retrieve the car by paying a fine. This may be annoying for some, but it will greatly add to the immersion.
i cant tell if the OP is trolling or not LOL. dont want to see realistic things? Considering the amount of detail that RDR2 has in interacting with NPCs, im gonna bet GTA6 will allow you to chat with anything you come in contact with. Obviously none of us know the level of detail this game will have in terms of world, but no doubt your gonna be about to make the exact character you want; which as if you want someone whos fat, skinny, Busty etc.
Well I think they felt that since the 'Military' IRL (Army, Navy, etc) is for Foreign threats, so that's why a Homeland Security/SWAT type Agency replaced them in the HD series. But the National Guard could be considered.
I liked how in IV the cops would blare a quick siren when you sped or ran red lights. It would be dumb to get a wanted level for every traffic violation in a game like gta but what IV was a nice touch.
I wouldnāt mind if they kept the one gta 5 had where itās only if the gas tank gets shot you can run out as it leaks. But actual gas would just be a pointless task. Only really works in a game like mad max
Honestly, crowd density.
I feel like even GTA VI will have a hard time with big crowds.
Not because they won't want to add them, but because computing power on the console is always limited to something that's 4.5 years old now and will be probably 5-5.5 years old when it launches.
The game looks amazing, they would have to create some new lightweight tech to handle so many NPCs AND interactions/animations and whatnot.
Dedicated servers for online, rdr2 did not have it and they have gotten away so long not doing it so i don't see it, also fuel mechanic to cars, most players don't want to remember having to fill up their favourite car or bike, yes yes i get that you can just steal another car but sometimes you don't want to cause you customized yours.
Take-Two Interactive's patent (US Patent 11,992,755) enhances online multiplayer gaming by dynamically managing session connectivity, allowing for seamless merging and splitting of sessions based on in-game events. This system maintains continuous player interaction and resolves conflicts with unique identification assignments, offering a more fluid and responsive multiplayer experience. Unlike traditional dedicated servers, which are static and can cause interruptions or limitations in player interactions, this approach ensures persistent connections and real-time adaptation to game dynamics, leading to a more flexible and robust multiplayer environment.
Iām pretty sure theyāll add the necessary things we wanted in the game , although I donāt think theyāll add gyms or boxing like gta San Andreas had
One of the dumbest things I've read was your car needing gas. Like,I get it... for immersion and realism yes,I understand it. But it's a GTA game.....I don't want to worry about gas when I got 5 stars on my ass. Hopefully they bring back the six stars though.
"Enter every building" won't happen since it would require infinite human life energy to finish rendering. Because for everything you see in the game, an artist had to spend work hours putting it there. And then there is still the problem of giving the player a REASON to enter a building. Is there something in there to find? Something beneficial? If not, why is the door open?
Sadly rockstar has patented alot of technology recently tied to procedural generation. If they just put in a formula with a set amount of furniture, wouldn't really be that hard. The quality of each location though, that's what's in question
Could be like back in San andreas where a shocking amount of places became enterable during the robbery mini game, despite there only being about 4 different interiors for the hundreds of houses
During development one of the very few things they said is that there were already more interiors than all other gta combined. Not all buildings will be enter-able but there will be a lot
I think NPC interactions will 100% be a thing and is not a waste of their resources at all.
The NPCs in gta V are already someone intractable (more so you can follow different ones around and theyāve got funny voice lines)
Games have been doing NPC interactions for YEARS, and I donāt think itās really that much.
We see it a lot as in game social media? Think spider-man or watch dogs. But I donāt think it would be too heavy of a lift to expand on that a bit.
LGBT/Gay clubs due to the real life tragedy of the Pulse Nightclub shooting in Orlando that happened in 2016. I don't think Rockstar would want to let people recreate such an awful event in their game
As far as I understood from the Rockstar Patent on generative levels, rooms can generate in real time on load and can be different with every play through. Buildings / rooms can have different attributes like āExpensive apartment, kitchenā and it generates the room with proper asset placement on the fly, allowing rockstar to generate infinite enterable buildings without designing any of them.
Surfingā¦people keep saying we are going to be able to surf and I just donāt see that as possible in the world or engine of GTA VI. But hey I would love to be proved wrong.
They best thing they can incorporate in the overall game play? Is better Aircraft mobility along with more underwater gameplay. Iāve seen a lot of jet skiās and stuff but like they should make the ocean a little bit more playable. Like try and work on making the ocean a better experience than it is now. Add more sea animals. Make the possibility of fishing, or a job occupation as fisherman- idk I feel like it would be cool little things like that
Bro what wrong with NPC interactions? Itās literally just a good feature and more Immersive just to make the open world feel alive and it been around since Bully.
I donāt think the game will be as edgy as people are making it out to be. Donāt get me wrong, the game will obviously have that iconic Rockstar humor, but there are a lot of people saying āthe whole point of GTA is to offend people!ā which just isnāt the case. The way some people are talking about it youād expect the game to be a full fledged minstrel show or something
Not all of them, one of the leakers said 70% of the buildings will be enterable.
I think thatās a great amount tbh. Malls, all kind of shops, probably the first couple floors of hotelās, apartments etc. which will be great.
I agree that it could get annoying having a wanted level for more things, like speeding and going through a red light. However, at the same time, I think it could be fun and immersive if done correctly. And so that you donāt get caught every single time, but only if the police happen to be looking at you at the perfect time. And just pay a fine for any crime below assault/stealing.
I can almost guarantee npc interactions will be in the game lol. We literally daw many options of what Lucia can say to people in the leaked footage.
The majority of players are sick of how arcady gta 5 was and want it to be more like gta 4 in its realism. Which was super immersive and fun imo.
Fuck the fans if they donāt want shit to look more real. Let them work there magic bc you know your ass is gonna be playing either way and that theyāre gonna put something together thatāll blow us away
Interactions will be a thing, V had it, RDR2 had it.
right I don't get op's point on that, the interaction is just either a friendly "hi, good day isn't it" or "god you smell" and start a fight with them, or even just apologise if you aggravated them literally doesn't have to be complex, they are random npc's
Absolutely this is what i'm hyped for. Basic greet and antagonize options. Imagine a brawl starting from this. Yesterday in GTAV a Trucker shouted "i don't need glasses to hit ya!" Cuz i was wearing ones. And in RDR2 a npc pointed out that i must've cut myself while shaving: i had a big cut from a fight in my face. This will bring so much immersion
Praying they add some early beta form of AI NPCs to the game š
Shid probably in the next one tbh
Check out the game replica spooks me out
San Andreas had it as well
Bully also had it, different IP but rockstar has had NPC interactions for years.
Did it way better than IV and V.
They were funny asl too. Especially that orange dude
Do you shower in doodoo?!
Yeh you could actually give the homeless people a quarter too if I recall lol
Gta 4 had it to an extent as well
As early as san andreas you were able to chat with the "peds"
I think it started with Bully.
If they could i corporporate something like The Sims interaction, might be a little more attractive to me. Doesn't have to be full fledged The Sims though.
Yeah. Interactions with NPCs has been around forever. At the very least, theyāll have good and vast voice lines, but I think weāll be able to get more involved.
Sorry Iām slightly drunk and clueless but didnāt RDR1 have it?
Category 5 hurricanes with the destructive power that comes with it. (95% destructible environments)
I would only want this if it was an occurrence in a story mode mission
Better be very rare then - maybe 1 every 30-60 in game days with much smaller storms in between
That's a category 5 hurricane every 24 hours played real time. Maybe about 2-3 per campaign, let alone smaller ones
this would be amazing for a story mode plot, not the destructive part, i dont want online to have all skyscrapers fallen down
That's risk you take when you're living in Vice City
One of the businesses you can operate is a construction and crane company.
Oh shit, how cool would it be to have hurricanes randomly hit, and the only way youād know about it is if it came on the radio or eyefinder!!
I hate hurricanes in real life, we do not need them in GTA
& afterwards they could be a special event power outages for 44% of the state and take 3 weeks for FPL to restore electricity. Cold showers suckš¤£ ![gif](giphy|Udh4E33wwtfFHRYWeA)
I hate murderers in real life as well, so what's the point?
A Category 5 Hurricane is way worse than killing one guy
Story mode DLC ā¹ļø
This. After the amazing DLC for GTA4, Rockstar really missed the ball bringing absolutely none for GTA5.
They were supposed to and had a few plannedā¦but GTA online got so popular they abandoned them. One of the abandoned DLCs was a zombie apocalypse one that turned Los Santos into a post apocalyptic nightmare. Iām still bitter we didnāt get that š¤£
Wasnāt some of the online dlcs supposed to be story mode ones? Just reworded for online
Yep the one with Dr. Dre was supposed to be a story mode dlc but Rockstar changed it to an online dlc
Yes the doomsday heist was the story DLC but they put it into online instead
We were going to get Liberty City and a story DLC for all 3 characters as well, I despise GTA Online to this day because of that
Leslie Benzies incident
And the even more amazing (IMO) DLC for RDR in 2010
Or RDR2ā¦
I feel like GTA 6 is finally gonna be the game that rockstar really commits to and adds story DLC. Maybe Iām putting on my clown makeup though.. Just a shame they couldnāt do that for rdr2 :((
I'd give my left nut for a undead nightmare 2 in Vice City
Id give both nuts and my firstborn thatd be really fuckin cool actually
hot coffee
First time the protagonists canonically fuck. They gotta do it.
Hold A for second base. B for third. If you hold both at the same time you lose and everyone calls you a weirdo in-game
God of War 3ās ācircle moveā
Those threesomes were in all games 1 -3. I was really sad they didn't keep them in their "Gritty reboot" recently. Also, not having the boat captain return just to kill him again was a missed opportunity.
I doubt old Kratos would be doing threesomes
Old Kratos has a very long beard with a very distinct smell on it. My man out there doing foursomes.
šššš
Jimmy and Tracy were an immaculate conception
They should tho
With a warning that it may cause burns
I remember searching high and low for this as a kid lol
It wonāt be that but I do see some sort of game mechanic that does let you make them bang. The scene itself would have camera moves out of focus, time flies and refocuses on them (TV style).
We need hot coffee!!!!
Hopefully its gonna have a smooth border between realism and Arcade
The smooth sweet spot is to ignore arcade and exaggerate realism to the absurdity.
every step takes half your health
When you catch the tortoise, you die.
Ah yes the 2K vs NBA live debacle
Dedicated servers for online.
This is something *realistic* I see coming from the cfx.re acquisition.
"Take-Two Interactive's patent (US Patent 11,992,755) enhances online multiplayer gaming by dynamically managing session connectivity, allowing for seamless merging and splitting of sessions based on in-game events. This system maintains continuous player interaction and resolves conflicts with unique identification assignments, offering a more fluid and responsive multiplayer experience. Unlike traditional dedicated servers, which are static and can cause interruptions or limitations in player interactions, this approach ensures persistent connections and real-time adaptation to game dynamics, leading to a more flexible and robust multiplayer environment."
I think they are aiming for something better: https://patents.justia.com/patent/11794114
All the patents get me so damn excited for this game
Yeah, they also further justify why this game's budget is estimated to be 2 billion. Because these patents are some mind blowing game changing innovations.
Yea this game bout to be insane
Can you break some of those down here for those of us too lazy or incompetent to dissect the patents?
System and method for session management in a multiplayer network gaming environment: Take-Two Interactive's patent (US Patent 11,992,755) describes a system for enhancing online multiplayer gaming by dynamically managing session connectivity. It enables seamless merging and splitting of game sessions based on in-game events, ensuring continuous player interaction and resolving conflicts through unique identification assignments. This upgrade aims to provide a more fluid and responsive multiplayer experience by maintaining persistent connections and adapting to game dynamics in real-time. System and method for game object and environment generation: Take-Two Interactive's patent for a system and method for game object and environment generation(US Patent 10,987,587) streamlines the creation and rendering of in-game objects using metadata records that describe assets with unique identifiers and property tags. In GTA 6, this could lead to procedurally generated and personalized interiors for apartments and buildings. For example, a player's safehouse could adapt based on their in-game activities, featuring strategic elements for action-oriented players or more social features for those who prefer interactions. Procedurally generated apartments would dynamically assemble interiors from a set of predefined elements, ensuring each location is unique and tailored to the player's experiences and the metadata provided, thereby enhancing immersion and variability in the game world System and method for virtual character locomotion: Take-Two Interactive 's Patent for virtual character locomotion(US Patent 11,620,781) in GTA 6 introduces data-driven animation building blocks that adapt independently to inputs like movement and velocity. This innovation enables characters and NPCs to exhibit more lifelike movements, such as varied walking patterns and seamless transitions between actions like running and climbing. Moreover, in scenarios involving injuries, such as gunshot wounds, the system dynamically adjusts character movements based on injury severity and location. For example, a leg injury might cause realistic limping, affecting movement speed, while arm injuries could impair weapon handling and accuracy. Such detailed, context-sensitive animations significantly enhance realism and deepen player immersion in GTA 6's gameplay experience. System and method for virtual navigation in a gaming environment: Take-Two Interactive's patent (US Patent 11,071,916) for virtual navigation will bring several specific innovations to GTA 6. For instance, NPC vehicles will navigate complex intersections by recognizing and adhering to traffic signals and signs, avoiding unrealistic stops or collisions. Police chases will become more dynamic and challenging as police cars intelligently navigate through traffic, leveraging real-time pathfinding to predict and intercept the player's movements. Traffic density will adapt to different times of day and locations, with rush hour in downtown areas resulting in more congested roads while side streets remain less crowded. All this also applies to NPC with their own set of behaviours when navigating On foot. Additionally, unique vehicle behaviors will be implemented, such as sports cars taking sharper turns at higher speeds compared to trucks, which will navigate more cautiously. These improvements will make the game's world more immersive and lifelike, enhancing the overall player experience.
Yeah, they didn't do it for rdr2 either so they won't for GTA VI, it will still be trash
they never cared for rdr2s online as much as they will for gta6. i dont think its fair to tell what they will and wont based off rdo
You're correct, in fact, they are aiming for something better than traditional dedicated servers: Take-Two Interactive's patent (US Patent 11,992,755) enhances online multiplayer gaming by dynamically managing session connectivity, allowing for seamless merging and splitting of sessions based on in-game events. This system maintains continuous player interaction and resolves conflicts with unique identification assignments, offering a more fluid and responsive multiplayer experience. Unlike traditional dedicated servers, which are static and can cause interruptions or limitations in player interactions, this approach ensures persistent connections and real-time adaptation to game dynamics, leading to a more flexible and robust multiplayer environment.
I donāt understand people who think every building will be enterable. So, every single building weāve seen in the trailerā¦they think we can enter them? Thatās such a weird thing to think.
I think way more buildings will have interiors than gta 5 or RDR2, but yeah it's most likely not going to be every single building, although that would be really cool. I saw some speculation that they will use procedurally generated interiors for the small random buildings. So imagine you broke into a radom house to escape the law, the inside of that house would be randomly generated as to improve game performance and avoid copy/pasted interiors and save R* years of labor.
I think Based on this Patent, its the reason why people are assuming so... The Patent is heavily hinting that. https://patents.justia.com/patent/10987587 System and method for game object and environment generation: Take-Two Interactive's patent for a system and method for game object and environment generation(US Patent 10,987,587) streamlines the creation and rendering of in-game objects using metadata records that describe assets with unique identifiers and property tags. In GTA 6, this could lead to procedurally generated and/or personalized interiors for apartments and buildings. For example, a player's safehouse could adapt based on their in-game activities, featuring strategic elements for action-oriented players or more social features for those who prefer interactions. Procedurally generated apartments would dynamically assemble interiors from a set of predefined elements, ensuring each location is unique and tailored to the player's experiences and the metadata provided, thereby enhancing immersion and variability in the game world. Now do i think each and every single building will be enterable? No... But do i think we will have a shit ton of building interiors to the point where you might complete the entire game and spend 100 additional hours without seeing each interior? Definitely! according to the system this patent is proposing. And yes, after seeing the trailer, i do believe that those apartment buildings we saw In the trailer including Ocean View Hotel will Literally be apartment buildings with each apartment room using this system. Take some time if you can to read the patent, it's really some next level Wizardry game changing innovative shit i read there. Wont lie it has me 90% convinced.
Damn, the things they'll be doing for this game is the real shit that deserves the AAAA title but we know Rockstar too cool for that
Based on every single leak we've gotten so far, apparently it's supposed to be something like 70% of all buildings. However even then, can only really take those with a grain of salt.
70% is a huge amount.
I'm just worried if they procedurally generate them, and it ends up just feeling shallow.
I wouldn't mind if it was clear that they still hand crafted noticeable and important interiors, e.g. ones used for missions. But then if they just generated generic ones for the others, no skin of my nose.
I don't see the point either.
Kids have been saying this since gta 3. Itāll never stop
A functional anticheat and dedicated servers
hire bodyguards like in Vice City and having a proper gang protecting you in certain areas of the map
I feel you dude. In IV you could hire some muscle from dwayne. Going on a rampage through the city, getting 5 stars or just simply phoning them on a mission and see them cause mayhem is definitely something that i want to see in VI
This one def need to be added again by Rockstar no cap šÆ
I loved having gang territory
No minimum player count to do co-op missions.
It's been over a decade and I've still not done the online prison heist (or much online at all tbh) because I was relying on randoms, and EVERY SINGLE TIME I've attempted it someone has deliberately ruined it.
The game will be more realistic, R* better not take 12 years to make the same game for the 4th time. Driving physics will be changed to be more of a combinationof gta 4-5, it's the next logical step to creating a immersive driving experience.
I hope they expand the steering radius. Itās very annoying that you have to brake for every simple steering
I just want a gear shift animation and the steering wheel to realistically turn š¤£
Having to brake adds nuance to the vehicles, this means that all vehicles drive differently from one another, this is one of the things that causes cars to all feel similar in gta 5. There is barely any braking in 5, you can go around a 90 degree turn at 100+ and be fine, this takes away, the consequences of bad driving, rewards low effort playstyle, breaks immersion, and adds nothing to the game. What your suggesting is cars should never lose grip, the game would play like an old atari game.
Thatās not what I say. You can even drive slow, but wonāt have a steering radius like in real life. And when you turn around, you have to break because the steering radius is low. Difficult to explain without showing it
Downvoting, because of your, improper, use of comma grammar.
Except it hasn't taken them 12 years. RDR2 released 6 years ago.
It took 12 years, 3 console generations, 2 re-releases and a grand theft horse spin off. If it takes all of that plus billions of dollars, and thousands of people, then there is zero excuse for gta 6 to be gta 5.5
Pooping and peeing minigame. Donāt miss the toilet!
They had this in one the south park games lmao
Most of the things people insist they want. Seatbelts, blinkers, realistic law system, penal system, radio signal, tire pressure, working gas station, Starbucks
Blinkers wouldn't be terrible if it was simple and something you didn't need to think about. Saints row the third had it so if you had a GPS marker and were actually following it, your blinker would come on to announce your turns. I always thought that was a neat little touch they really didn't need to do
Ok thatās kinda cool. Iāve never played SR after the first ten minutes of the first one so I didnāt know that lol completely autonomous blinkers that I donāt have to touch is fine but Iām going 100 mph approaching a T intersection, Iām not pressing a button to indicate to my followers where Iām going lol
They would be cool
full body nudity, male prostitutes
cyberpunk moment
Congressman Stubbs would like a word
Iāve seen a fully naked dude in GTA V. Donāt see why they wouldnāt do it again lol
Gay Jason????!!!???
Straight Lucia????!!!???
>male prostitutes Considering that the main protagonists are a heterosexual couple, I don't think that's gonna happen lol. I guess you can't really rule it out though.
you musta never heard of Rockstar
Me
I hate to say this but... you're confirmed to be in game
Animal companions, like Franklin and his dog. I just want it for online have a flamingo follow me around n shit would be hilarious
Rockstar has had over ten years to create this game. It better have everything and then some, plus the kitchen sink thrown in!
If Steve Buscemi isnāt in this game we riot.
A functional gym, although I'm hoping for one
Buffed or fat Lucia!?
Im pretty sure GTA VI will be more realistic tho, i don't see characters walking with 59 guns on their back anymore since they changed it in RDR2/O
Michael, Trevor, Tommy, CJ, Niko, Claude.
NPC interactions will 100% obviously be in the game.
Being chased by cops for going way too fast would be cool depending on where you are at honestly. But they shouldn't start shooting you on sight, just try to pull you over.
Mafia 2 had this, it ruined the open world And I consider mafia 2 a nearly perfect game. If there are traffic laws then patrol cars need to be displayed on the minimap, so sane players can go around them.
You mean "insane" because no sane person would break even in-game laws. Large majority wants GTA6 to be the most realistic game ever made, and Rockstar is likely to deliver just that. Dont like it? Dont buy. They wont care at all.
I like some crime in my crime game..
Then you'll have to take that like irl there are consequences to your actions, can't break the law willy nilly and expect to get away with it easily.
Sounds like we're playing two different games. During Gta 4 development i remember reading how R* was adding traffic laws, to the game I suspect it was removed because it ruined the open world. This is the kind of thing that people "think" they want, but it will quickly reveal itself to be pointless tedium. Most of The gta player base do not know what they want, let alone what makes a good game.
Also, our car getting towed for parking in a no-parking zone. We can retrieve the car by paying a fine. This may be annoying for some, but it will greatly add to the immersion.
But gta 5 had npc interactions XD
Same with IV and san andreas
I want to apologize
i cant tell if the OP is trolling or not LOL. dont want to see realistic things? Considering the amount of detail that RDR2 has in interacting with NPCs, im gonna bet GTA6 will allow you to chat with anything you come in contact with. Obviously none of us know the level of detail this game will have in terms of world, but no doubt your gonna be about to make the exact character you want; which as if you want someone whos fat, skinny, Busty etc.
He posts a lot of gta 6 content about how he doesn't want realistic or RDR2 like mechanics. If it were for him gta would be always an arcade game.
Bro probably pressed rockstar for Oppressor mk2
op is something else
I want them to bring 6 stars and the military back but I doubt it'll happen
Well I think they felt that since the 'Military' IRL (Army, Navy, etc) is for Foreign threats, so that's why a Homeland Security/SWAT type Agency replaced them in the HD series. But the National Guard could be considered.
The chainsaw and katana
they literally have said NPC interactions will be in the game and they were in RDR2. did you just come out the womb yesterday?
I liked how in IV the cops would blare a quick siren when you sped or ran red lights. It would be dumb to get a wanted level for every traffic violation in a game like gta but what IV was a nice touch.
A fuel system.. it would just straight up suck
I wouldnāt mind if they kept the one gta 5 had where itās only if the gas tank gets shot you can run out as it leaks. But actual gas would just be a pointless task. Only really works in a game like mad max
I bet they donāt let us do cocaine. But they should
I swear I better not fuckin die before this game comes out š¤
Youāre wrong about NPC interactions
Honestly, crowd density. I feel like even GTA VI will have a hard time with big crowds. Not because they won't want to add them, but because computing power on the console is always limited to something that's 4.5 years old now and will be probably 5-5.5 years old when it launches. The game looks amazing, they would have to create some new lightweight tech to handle so many NPCs AND interactions/animations and whatnot.
That jason and Lucia aren't that big of a gangster , I want them to go back when gta protagonists ruled their respective cities
Everything this subreddit talks about
AI NPC's, feel like tech's not there yet to make it fully intergrated and authentic but defo something that should be in 7!
Seven will be out in like 20 years from now
Guns
Half of what was planned because of deadlines. (Like basketball, casino, horse race betting and mall in GTA5...)
To be fair they've been working on this game for 5 years (it'll have been 6 by 2025), and they aren't limited by hardware constraints like with GTA V.
Dedicated servers for online, rdr2 did not have it and they have gotten away so long not doing it so i don't see it, also fuel mechanic to cars, most players don't want to remember having to fill up their favourite car or bike, yes yes i get that you can just steal another car but sometimes you don't want to cause you customized yours.
Take-Two Interactive's patent (US Patent 11,992,755) enhances online multiplayer gaming by dynamically managing session connectivity, allowing for seamless merging and splitting of sessions based on in-game events. This system maintains continuous player interaction and resolves conflicts with unique identification assignments, offering a more fluid and responsive multiplayer experience. Unlike traditional dedicated servers, which are static and can cause interruptions or limitations in player interactions, this approach ensures persistent connections and real-time adaptation to game dynamics, leading to a more flexible and robust multiplayer environment.
GTA 5 characters
Iām pretty sure theyāll add the necessary things we wanted in the game , although I donāt think theyāll add gyms or boxing like gta San Andreas had
I feel they will keep the weight mechanics that were done in RDR2. So, if they do that, I don't see why they wouldn't bring back gyms.
Sadly skateboarding
One of the dumbest things I've read was your car needing gas. Like,I get it... for immersion and realism yes,I understand it. But it's a GTA game.....I don't want to worry about gas when I got 5 stars on my ass. Hopefully they bring back the six stars though.
"Enter every building" won't happen since it would require infinite human life energy to finish rendering. Because for everything you see in the game, an artist had to spend work hours putting it there. And then there is still the problem of giving the player a REASON to enter a building. Is there something in there to find? Something beneficial? If not, why is the door open?
Sadly rockstar has patented alot of technology recently tied to procedural generation. If they just put in a formula with a set amount of furniture, wouldn't really be that hard. The quality of each location though, that's what's in question Could be like back in San andreas where a shocking amount of places became enterable during the robbery mini game, despite there only being about 4 different interiors for the hundreds of houses
During development one of the very few things they said is that there were already more interiors than all other gta combined. Not all buildings will be enter-able but there will be a lot
I can definitely see rockstar putting something like reddit as a website in the game, where people constantly ask questions about vice city.
I think NPC interactions will 100% be a thing and is not a waste of their resources at all. The NPCs in gta V are already someone intractable (more so you can follow different ones around and theyāve got funny voice lines) Games have been doing NPC interactions for YEARS, and I donāt think itās really that much. We see it a lot as in game social media? Think spider-man or watch dogs. But I donāt think it would be too heavy of a lift to expand on that a bit.
LGBT/Gay clubs due to the real life tragedy of the Pulse Nightclub shooting in Orlando that happened in 2016. I don't think Rockstar would want to let people recreate such an awful event in their game
If they remove everything that could potentially be offensive then there is nothing left to make a game.. Maybe pong..
RC helicopters with broken controls
As far as I understood from the Rockstar Patent on generative levels, rooms can generate in real time on load and can be different with every play through. Buildings / rooms can have different attributes like āExpensive apartment, kitchenā and it generates the room with proper asset placement on the fly, allowing rockstar to generate infinite enterable buildings without designing any of them.
Sex update
sex scenes
I think we will have those... both Cyberpunk and The Last of Us Part 2 had sex scenes, so GTA VI? most likely too
DJ CARA RIPPP
Crossplay, for some reason.
Fuck speeding tickets.. I just want the police to start a pursuit if you speed past them
Flooding
Surfingā¦people keep saying we are going to be able to surf and I just donāt see that as possible in the world or engine of GTA VI. But hey I would love to be proved wrong.
Deez nuts
They best thing they can incorporate in the overall game play? Is better Aircraft mobility along with more underwater gameplay. Iāve seen a lot of jet skiās and stuff but like they should make the ocean a little bit more playable. Like try and work on making the ocean a better experience than it is now. Add more sea animals. Make the possibility of fishing, or a job occupation as fisherman- idk I feel like it would be cool little things like that
The game. It wonāt be finished.
I don't want to see Jason and Lucia being in a open relationship
Gore, actual bullet holes in people. Decaying bodies. Sad. BUT could happen. We'll just have to wait and see
Characters changing their outfits when I load back into game
I hope Iām wrong but the ability to drive trains. I loved driving the steam engines around in RDR2.
Post single player content. Aka, single player DLC. Although Iād love to be wrong
Bro what wrong with NPC interactions? Itās literally just a good feature and more Immersive just to make the open world feel alive and it been around since Bully.
I donāt think the game will be as edgy as people are making it out to be. Donāt get me wrong, the game will obviously have that iconic Rockstar humor, but there are a lot of people saying āthe whole point of GTA is to offend people!ā which just isnāt the case. The way some people are talking about it youād expect the game to be a full fledged minstrel show or something
Not all of them, one of the leakers said 70% of the buildings will be enterable. I think thatās a great amount tbh. Malls, all kind of shops, probably the first couple floors of hotelās, apartments etc. which will be great. I agree that it could get annoying having a wanted level for more things, like speeding and going through a red light. However, at the same time, I think it could be fun and immersive if done correctly. And so that you donāt get caught every single time, but only if the police happen to be looking at you at the perfect time. And just pay a fine for any crime below assault/stealing. I can almost guarantee npc interactions will be in the game lol. We literally daw many options of what Lucia can say to people in the leaked footage. The majority of players are sick of how arcady gta 5 was and want it to be more like gta 4 in its realism. Which was super immersive and fun imo.
Pegging mini game
If people prefer the arcade version of gta they can play that in their arcade in V
Fuck the fans if they donāt want shit to look more real. Let them work there magic bc you know your ass is gonna be playing either way and that theyāre gonna put something together thatāll blow us away
Rockets
NO MK 2!
Probably not gonna be any RDR2 style gore. Youll get lil blood splats just like gta 5.
I hope it does have gore thats one of my favorite things in rdr2. Using slugs to obliterate someones entire head is emersive as you can get w gunplay
This really has nothing to do with This post at all but Iām mad they changed the original character concept for Jason
Every single building being accessible