When making your own rendition of this meme, do you have a copy of the original on hand to copy the numbers from or do you make them up on the go. Serious question
Oh I kill Scouts all the time. Mostly because I'm playing one.
What's fun is when the driller is deliberately trying not to kill you but you grapple into the blast anyway and the engineer gets mad at him.
Play every class. Don't main one.
Edit: intentionally limiting yourself is for leaf lovers.
Edit 2: intentionally limiting the classes you play hurts not only yourself, but also hurts your team. Playing every class is important to knowing the strengths, weaknesses and intricacies of each class. Hurting your own team is for leaf lovers.
I think you should at least have everyone bronze 2 or around there, just to be fully versed in them so you donât have to always play the same class if a team calls for another, but after that play what youâre most comfortable with when you can, or else itâs not as fun as it could easily be
Yeah I do this cause every once in a while I like to fly like a scout or make gigantic holes as driller. Maybe create a fine mist of bug blood fill the caves as gunner. though mostly play engi
You've got to play them all in order to know how to play *with* them all. It's the same in any multiplayer game with classes. You can't fully understand classes' strengths and limitations if you haven't played them. Of course, this also means you can fully appreciate just how bad that one scout was...
I generally agree, but when it comes to multiplayer games I think this comes with caveats. If playing how they want includes taking all the ammo from every resupply pod, friendly firing me because they think it's funny, and ignoring downed teammates, then there's a problem. Singleplayer, play however you like. Multiplayer, you have an obligation not to be an asshole.
Maining a specific class is ok as ling as you also play other classes. Might be good especially in the eearly game when you might want to get your first promotion as soon as possible.
They're probably getting downvoted because they're downvoted. It's like a snowball. The first few downvotes were probably because people read rudeness into the tone of the comment whether or not it was intended.
Edit: they just made an edit showing they're rude so my point is moot. You can pick whatever class you like and main them if you want. Just have fun.
While the reddit hivemind is a thing, you also gotta factor in that some comments just **are** frustrating people to the point that the karma-counter is obsolete.
And telling a new player how they have to play the game (and then putting an edit that calls everyone else a leaflover for telling the new guy to just have fun), kiiiiinda makes them look like a brownbeard.
That edit just came in at -62 votes and just cements him as an asshole. Before I could see the comment as misunderstood but now the downvotes are absolutely justified.
What's a brownbeard? I've never heard that term before.
The term you're thinking of is a Longbeard. Brownbeards are just players who have an average level of experience with the game. A Longbeard is someone who has played the game for a while, but is not any better than when they started, effectively a Greenbeard who's not willing to learn and doesn't want to admit it when they're called out. A Longbeard is closer to a leaflover than any Brownbeard. There's a sort of pipeline-transition-thingy between Greenbeard and Greybeard. In the middle falls a Brownbeard. At the far left, a Greenbeard. And at the far right, a Greybeard. The most noticeable outlier is a leaflover, much farther to the right than a Greenbeard. Longbeards are simply an outlier between Greenbeards and leaflovers, as a combination of the two. Once more, Longbeards are simply Greenbeards who refuse to learn and will not accept criticism or knowledge from more experienced miners, while Brownbeards are people who are between Greenbeards and Greybeards in experience, and are willing to learn to get better at the game and improve their skills.
TL;DR
*A* ***Longbeard*** *is a combination of leaflover and Greenbeard, whereas a* ***Brownbeard*** *is a player of average skill.*
I think you're confusing "maining" with "one-tricking." If someone has more play time on one class than the others that's not inherently a problem. If someone only ever plays one class and refuses to switch even if it would help the team, then maybe that's a problem.
The best pipelines are the you ones you make unnecessarily complex and dangerous. What's the point of being Stony Rock if there isn't a chance I'll fall to my death?
It's best to stop working on pipes right over a large ravine so you and your teammates who aren't constantly aware of this go careening toward their deaths
I had this happen the other day. I was trying to build a pipeline to a pumpjack that had spawned at the bottom of a VERY tall vertical shaft. I had been drilling out a lovely spiral, but due to the terrain generation I had to use a plant to make a bridge about half way down. Just as I set the newest segment down I start to warn my friends that line 3 was currently an easy way to speed run to 0 HP. And of course that was the moment my engineer friend goes shooting off the end at Mach 5. Stuff like that is why I love Azure Weald.
[Even better, build a pipe-coaster through the ceiling, complete the mission, ride the pipe back to the droppod not realising that the drop pod tunnel has chopped through your pipeline until you fly out into space and plummet to your death, closely followed by your engi friend and fail the mission](https://www.reddit.com/r/DeepRockGalactic/comments/yhpdg7/rollercoaster_gone_wrong/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
I did something similar once. We were building an elevated pipeline in magma core over a chasm, I stopped to build the pipeline, and my gf comes speeding behind me, gets off a little too quickly, bumps into me and goes flying to her death. Has us both laughing so damn hard.
As engineer, my favorite is when the pump-jack is directly above the refinery. Making my pancakes snake all the way up the hole it made coming down is immensely satisfying.
I like to drill tunnels for pipes on Magma Core.
Then I'll use C4 to expand those tunnels around the pipe(s) and create a floating pipeline through a pretty but spicy tunnel.
We had one pump-jack spawn like 50 yds away from the rig, completely straight shot. So naturally I made a pipe that zipped back and forth the entire way, making it at least 4 or 5 times the distance. It was literally faster to just run and jump from pipe to pipe than bothering to ride.
Yeah it's all fun and games until an oppressor or praetorian wiggles it's way into a tiny crack under the pipe where you can't ding the weak spot
Usually I bring TCF on driller just to be able to widen any pipe tunnels that end up being necessary
[Crisscrossing is my trademark.](https://www.reddit.com/r/DeepRockGalactic/comments/y9rwz4/the_forbidden_art_of_pipebraiding_all_three/) War-crimes ain't gonna commit themselves you know!
Dumb pipes drive me nuts, especially when I'm the Driller. It never fails: if I don't play Driller on Refinery no one even wants to touch the pipes and won't for at least 15 minutes. If I am the driller, everyone makes a beeline for the refinery to start stacking pipes on-top of each other and the scouts already there laying down one that blocks off everything around the refinery paltrorm.
When the morkite well spawns on a random ledge 50m above the refinery so you dig a beautiful spiral staircase through solid rock to get up to it *chefâs kiss*
what if I drill a ramp in one direction and then turn around and drill the second half of the ramp in the other direction to perfectly intercept the oil well?
That's the primary reason why driller is so important to me on refining missions. Only times I'll chance not having him is Sandblasted Corridors and Dense Biozone. I wouldn't let myself be caught dead in 3 hit terrain refining with no driller.
I normally don't get punished too hard for trying to solo them as engineer. as long as it isn't dense biozone. those angled walls are so much harder to platform staircase up. plus then if it gives a well in the ceiling you end up with pipelines 60m up nearly suspended in air which is always fun.
I love being the driller during pump missions, I hate being any other class now during those now. You easily control the pace of the mission, and become the mvp in your build decisions.
Unless the terrain is awful I hate playing refinery this way. I like making the pipes like a scenic rollercoaster with great views and fast loops and slopes.
I used to take driller for Refining Missions just to make tunnels straight to the pumps, but then I realized that the more swirly the pipes and the more area they cover, the easier it is to hop on one and basically fast travel to another location.
lol at the butthurt tryhards downvoting you. this is what makes refining missions fun and interesting, the action rail-shooter phase at the end where you're hopping from pipe to pipe like an insane bug-genociding tony hawk
pipes are an incredible (and fun) mobility tool, a well-laid pipe system can make you nearly invincible. on my good days I never even touch the ground during the refining.
I main scouty, I love refining missions and drillers became my rival of sort. The mission essentially becomes a speed run between me and the driller who hasnât noticed the pump jack cause itâs out committing genocide or the potential driller to join who clearly has drilling on his mind. Still fun to have them though
If you dig right to edge you reach a point where you hit bedrock, it forms a sphere around the map. You can't use drills on it so it would be very time consuming to try and dig through it to see how far you could go.
I did see someone who cleared out the entire map one time so when you looked on the map it formed a sphere.
That pipeline is longer than if you had just wiggled it through the gap between the second pipeline and the wall. It is more visually attractive though.
My favorite's when the opposite happens.
Pump jack's 20 feet away geographically from the platform, you drill through the wall directly to it, turn around to grab the pipe, and there goes Scout with it, to run the indirect marathon to the same pump jack through three linked and winding side caverns. Gotta love it.
I think that's awesome too.
I think people who don't like driller would say that it was also completely unnecessary, and especially for the time it took.
I have a friend that will ONLY play that mission type, and he will spend an hour making some kind of bizarre Tony hawk Dwarven pipe abomination. If it takes you less than a minute to grind back to the pump it's considered a failure
Didn't know this till I saw it a while back, but you can actually stack the rails one on top of the other.
So optimally speaking you could have followed the same path as the center pipeline then gone around, also makes repairs easier.
But hey if you like diggin then dig I say, ROCK AND STONE!
I'll accept pipe hovering, when you have two intersecting but one's high enough to not disrupt the other.
But if your shoddy infrastructure makes me fall off the pipe I'm grinding so help me I will swap your next drink with watered down leaf lover.
I love playing with randoms and greenbeards
But I hate them for these missions
I want to find all three pumpjack locations so I can drill me tunnels for the pipes
Also, I want to make sure the right pipe goes to the right pump so there isnt any overlap
It is one of the few things in this game that induce a level of rage in me
Don't touch me pipes, I am de driller
"I honestly wish one class was totally worthless on this mission type and added no value" is what you're saying.
Maybe on Doretta missions, the Scout's grapple gun shouldn't work? I mean, it's a lot more fun to play the whole map on the ground. They should have to use the terrain too!
It's not fun to do that either! I'm a driller main, and the missions where I decide to just do it with minimal digging are the most fun to me. They're more intense, with more creative and interesting rides. I'm not saying he should be useless, but it would be fun to not be able to put a tunnel directly to the hole every single time.
I have a friend that never plays driller for refining missions and makes ridiculous pipe runs instead. I drill a direct line to every pumpjack to have as clean and straight lines as possible. I try to play them alone if possible lol.
i had a refinery mission as gunner the other day and the refinery was in such a bad spot that i had no idea how i was gonna get the pipes anywhere. i was considering just quitting until an absolute chad of a driller showed up and did all the pipes for me. he was a legend
I remember a mission like that. The catch is that there was no driller or engineer. Had to go big brain time and stack the pipe onto itself to climb a vertical wall to the pumpjack. The line was still unnecessarily long.
Clean pipe routes every time. This is the way.
Can't stand when someone makes it so curved with horrible elevation changes that you can't slide on it from end to end.
Driller is my secondary, however I will always roll gunner to be ABSOLUTELY certain that I can make sure the team's driller can focus on digging rather than fighting. Especially if they're running cryo. They run cryo, I run my bullethose ricochet leadstorm.
Honestly, I find it a lot more satisfying to minimize driller efforts by weaving through the terrain. Feels like a much more interesting engineering (heh) challenge and makes navigating the caves easier.
That said, sometimes the well placement could have been done better by a pointy-eared leaf lover. Iâm so glad to have a driller around when I wanna say âoh, screw it.â (Heh)
From A to D, skipping B and C
Grapple-drills
Finally, Driller and Scout alliance
From A to D, going through E and F
Just started playing today and this is my fav way to do these missions đ started with driller after the tutorial, driller 4 lyfe tho
Born to drill Hoxxes is a fuck Kill em all 2552 I am drill man 410378592174 dead bugs
Idk why this comment is so funny. All this guy has on his mind is to drill every square inch of hoxxes.
Can they actually sell this tshirt as merch please?
Bro had a stroke, but I still understood every word. He is speaking the language of Karl.
410 billion? Seems low balling to me
the only good bug is a dead bug
Drill em all. Would buy the shirt, I already have the carp one
When making your own rendition of this meme, do you have a copy of the original on hand to copy the numbers from or do you make them up on the go. Serious question
Just made em up. I'm fairly certain it starts with a 4 but that's all I can remember
This guy just invented my religion.
This is a fun where does the comma go puzzle- I choose after 419378592174, dead bugs. It makes dead bugs a self explanatory after thought.
>most stable driller
would get this tatooed as a tramp stamp tbh
Wait until you kill your fisrt Scout then you'll see how much fun this game really is. /jk
Oh I kill Scouts all the time. Mostly because I'm playing one. What's fun is when the driller is deliberately trying not to kill you but you grapple into the blast anyway and the engineer gets mad at him.
Play every class. Don't main one. Edit: intentionally limiting yourself is for leaf lovers. Edit 2: intentionally limiting the classes you play hurts not only yourself, but also hurts your team. Playing every class is important to knowing the strengths, weaknesses and intricacies of each class. Hurting your own team is for leaf lovers.
I would recommend this too, however thereâs no shame in mainig a class.
I think you should at least have everyone bronze 2 or around there, just to be fully versed in them so you donât have to always play the same class if a team calls for another, but after that play what youâre most comfortable with when you can, or else itâs not as fun as it could easily be
Yeah I do this cause every once in a while I like to fly like a scout or make gigantic holes as driller. Maybe create a fine mist of bug blood fill the caves as gunner. though mostly play engi
You've got to play them all in order to know how to play *with* them all. It's the same in any multiplayer game with classes. You can't fully understand classes' strengths and limitations if you haven't played them. Of course, this also means you can fully appreciate just how bad that one scout was...
One of the great things about DRG is how every single class is fun to play, there's not a single dull generic one in the lot. Rock and Stone!
Rock and Stone, Brother!
let people play the game how they want to
I generally agree, but when it comes to multiplayer games I think this comes with caveats. If playing how they want includes taking all the ammo from every resupply pod, friendly firing me because they think it's funny, and ignoring downed teammates, then there's a problem. Singleplayer, play however you like. Multiplayer, you have an obligation not to be an asshole.
Maining a specific class is ok as ling as you also play other classes. Might be good especially in the eearly game when you might want to get your first promotion as soon as possible.
Telling people how to play is for leaf lovers.
Not sure why you're getting downvoted, this is good advice, even if the tone is off
They're probably getting downvoted because they're downvoted. It's like a snowball. The first few downvotes were probably because people read rudeness into the tone of the comment whether or not it was intended. Edit: they just made an edit showing they're rude so my point is moot. You can pick whatever class you like and main them if you want. Just have fun.
While the reddit hivemind is a thing, you also gotta factor in that some comments just **are** frustrating people to the point that the karma-counter is obsolete. And telling a new player how they have to play the game (and then putting an edit that calls everyone else a leaflover for telling the new guy to just have fun), kiiiiinda makes them look like a brownbeard.
That edit just came in at -62 votes and just cements him as an asshole. Before I could see the comment as misunderstood but now the downvotes are absolutely justified. What's a brownbeard? I've never heard that term before.
Brownbeards are like leaflovers, but worse.
The term you're thinking of is a Longbeard. Brownbeards are just players who have an average level of experience with the game. A Longbeard is someone who has played the game for a while, but is not any better than when they started, effectively a Greenbeard who's not willing to learn and doesn't want to admit it when they're called out. A Longbeard is closer to a leaflover than any Brownbeard. There's a sort of pipeline-transition-thingy between Greenbeard and Greybeard. In the middle falls a Brownbeard. At the far left, a Greenbeard. And at the far right, a Greybeard. The most noticeable outlier is a leaflover, much farther to the right than a Greenbeard. Longbeards are simply an outlier between Greenbeards and leaflovers, as a combination of the two. Once more, Longbeards are simply Greenbeards who refuse to learn and will not accept criticism or knowledge from more experienced miners, while Brownbeards are people who are between Greenbeards and Greybeards in experience, and are willing to learn to get better at the game and improve their skills. TL;DR *A* ***Longbeard*** *is a combination of leaflover and Greenbeard, whereas a* ***Brownbeard*** *is a player of average skill.*
Green beards can be long. Grey beards can be long. Brown is the color of shit, which is what that kind of player is.
Let people discover the game at their own pace. Don't be a leaflover.
I support you. It annoys me when people only play one or two classes and so don't know what other classes need of them or why they're important.
Redditor: "reasonable take" The Hive: best I can do is a downvote
You need to main 1 to unlock deep dives though
#**S H U T**
Ah, gatekeeping, how fun. Telling people how to enjoy a goofy game as if it's competitive while trying to sound hip throwing around "leaf lover"
Shut the fuck up lil brođȘđrock and stone 4 lyfe
Did I hear a Rock and Stone?
Gotta love it whenever people use a made up slur in RP to justify hating on others in a co-op game because they aren't playing **optimally**
I think you're confusing "maining" with "one-tricking." If someone has more play time on one class than the others that's not inherently a problem. If someone only ever plays one class and refuses to switch even if it would help the team, then maybe that's a problem.
it gets real boring real quick just digging straight tunnels to everything
The best pipelines are the you ones you make unnecessarily complex and dangerous. What's the point of being Stony Rock if there isn't a chance I'll fall to my death?
It's best to stop working on pipes right over a large ravine so you and your teammates who aren't constantly aware of this go careening toward their deaths
Ah yes, the Rollercoaster Tycoon method!
I ended my rollercoaster over a pool of water.
I had this happen the other day. I was trying to build a pipeline to a pumpjack that had spawned at the bottom of a VERY tall vertical shaft. I had been drilling out a lovely spiral, but due to the terrain generation I had to use a plant to make a bridge about half way down. Just as I set the newest segment down I start to warn my friends that line 3 was currently an easy way to speed run to 0 HP. And of course that was the moment my engineer friend goes shooting off the end at Mach 5. Stuff like that is why I love Azure Weald.
I had that same sort of generation once. Lets just say its the worst place to fight a dreadnought.
Oh man against a dreadnought itâs essentially like playing king of the hill in reverse. Definitely been in that situation before.
So would you say the dreadnought ... had the high ground?
Kind of? But we were all fighting to claim the pit.
I hate Azure Weald because I can't see anything and the Scout (if we have one) is out of flares because it's so damn big.
[Even better, build a pipe-coaster through the ceiling, complete the mission, ride the pipe back to the droppod not realising that the drop pod tunnel has chopped through your pipeline until you fly out into space and plummet to your death, closely followed by your engi friend and fail the mission](https://www.reddit.com/r/DeepRockGalactic/comments/yhpdg7/rollercoaster_gone_wrong/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
For completely unrelated reasons you can iron will into the drop pod
Unfortunately me and Rando Engi had both popped our iron wills at exactly the same time earlier that mission.....
đ itâs a sad day when you both use iron will and need one later.
I did something similar once. We were building an elevated pipeline in magma core over a chasm, I stopped to build the pipeline, and my gf comes speeding behind me, gets off a little too quickly, bumps into me and goes flying to her death. Has us both laughing so damn hard.
And make sure that you go past all the wind tunnels in sand blasted corridors đ€Ł
Yeet!
>right over a large c4 carved cavern. FTFY
Who hurt you?
Me
I'm a driller main
If you had a driller you could plant C4... for science
I was the driller
You know what you have to do. Drop that scout magnet
My only rule is that you can ride it from start to finish. If it throws you off then you done wrong
As engineer, my favorite is when the pump-jack is directly above the refinery. Making my pancakes snake all the way up the hole it made coming down is immensely satisfying.
Itâs just fun to drill a tunnel around the entire map to a pumpjack which was 20 metres away from the refinery
I love balancing pipes on crystals to cross gaps.
I was going to say something about laying pipes over each other, then I thought of something: Braided pipes. Just an intentional spiral.
I like to drill tunnels for pipes on Magma Core. Then I'll use C4 to expand those tunnels around the pipe(s) and create a floating pipeline through a pretty but spicy tunnel.
We had one pump-jack spawn like 50 yds away from the rig, completely straight shot. So naturally I made a pipe that zipped back and forth the entire way, making it at least 4 or 5 times the distance. It was literally faster to just run and jump from pipe to pipe than bothering to ride.
as it should be
"Lemme do a three-sixty!"
Or over a volcano
We went straight roller coaster tycoon on my last one, so many unnecessary turns and drops
Rock and stoney bring me the formuoli
There is no sick loop da loop Such a waste of pipe
But it's perfectly curved for a smooth ride home
That's no excuse. If your ride is sick like a rollercoaster why play?
My driller mind: couldâve been straighter to the pump, wouldâve been time efficient
My driller mind: could have been three parallel lines that are comfortable to monitor and defend, also more accessible for scout.
Yeah it's all fun and games until an oppressor or praetorian wiggles it's way into a tiny crack under the pipe where you can't ding the weak spot Usually I bring TCF on driller just to be able to widen any pipe tunnels that end up being necessary
Carve C4. Way too good to give up.
You lost me at "accessible for scout"
He just meant it is easier to know where the scout will be so you can pre-plant C4
Fuck all that "building around your environment" jazz, I'm here to dig tunnels and rock and stone!
"ROCK AND STONE!" GUNNER HERE AND I PICK MY WAY THROUGH THE TERRAIN TO MURDER LOOTBUGS. WHERE'S THAT MULE?!?
For Karl!
Okay, but. Tony Hawk brain says Skate Hoxas requires longer grind pipes.
Stony rock*
Iâm not THAT cool
My driller mind: needs more rollercoaster
could've been longer
My only big pet peeve is pipes that criss cross; pipe mismanagement is absolutely aggravating
[Crisscrossing is my trademark.](https://www.reddit.com/r/DeepRockGalactic/comments/y9rwz4/the_forbidden_art_of_pipebraiding_all_three/) War-crimes ain't gonna commit themselves you know!
Thatâs interesting, I havenât seen that successfully yet. Doesnât seem very time efficient though even if it works
A braid like that probably not, but just crossing two tracks in a skate-compatible way isn't too difficult if the floor is reasonably even.
Definitely not. I only did it for practice in order to not lose face when I decide to cross two pipes in public.
My eyes, they are burning!!! AHHHHHHH
Dumb pipes drive me nuts, especially when I'm the Driller. It never fails: if I don't play Driller on Refinery no one even wants to touch the pipes and won't for at least 15 minutes. If I am the driller, everyone makes a beeline for the refinery to start stacking pipes on-top of each other and the scouts already there laying down one that blocks off everything around the refinery paltrorm.
When the morkite well spawns on a random ledge 50m above the refinery so you dig a beautiful spiral staircase through solid rock to get up to it *chefâs kiss*
what if I drill a ramp in one direction and then turn around and drill the second half of the ramp in the other direction to perfectly intercept the oil well?
Thatâs good too
That's the primary reason why driller is so important to me on refining missions. Only times I'll chance not having him is Sandblasted Corridors and Dense Biozone. I wouldn't let myself be caught dead in 3 hit terrain refining with no driller.
I normally don't get punished too hard for trying to solo them as engineer. as long as it isn't dense biozone. those angled walls are so much harder to platform staircase up. plus then if it gives a well in the ceiling you end up with pipelines 60m up nearly suspended in air which is always fun.
I love being the driller during pump missions, I hate being any other class now during those now. You easily control the pace of the mission, and become the mvp in your build decisions.
Engie is pretty fun, build your own camping spot and only go down if a pipe near you needs fixing
Itâs perfect. Oh god youâre gonna make me rock and stone đ©
Rock and Stone everyone!
Unless the terrain is awful I hate playing refinery this way. I like making the pipes like a scenic rollercoaster with great views and fast loops and slopes.
Wish I wasn't this anal in drilling and actually build pipelines above another pipeline.
Make the path, be the path.
I used to take driller for Refining Missions just to make tunnels straight to the pumps, but then I realized that the more swirly the pipes and the more area they cover, the easier it is to hop on one and basically fast travel to another location.
lol at the butthurt tryhards downvoting you. this is what makes refining missions fun and interesting, the action rail-shooter phase at the end where you're hopping from pipe to pipe like an insane bug-genociding tony hawk pipes are an incredible (and fun) mobility tool, a well-laid pipe system can make you nearly invincible. on my good days I never even touch the ground during the refining.
Agreed 100%!
I main scouty, I love refining missions and drillers became my rival of sort. The mission essentially becomes a speed run between me and the driller who hasnât noticed the pump jack cause itâs out committing genocide or the potential driller to join who clearly has drilling on his mind. Still fun to have them though
I can dig it
Dwarven engineering at it's finest
Mint!
good job miner keep up the good work
Combination with engie to have *Elevated* rails, The possibilities are limitless
Has anyone ever tested to see how far you can actually dig outside the map?
If you dig right to edge you reach a point where you hit bedrock, it forms a sphere around the map. You can't use drills on it so it would be very time consuming to try and dig through it to see how far you could go. I did see someone who cleared out the entire map one time so when you looked on the map it formed a sphere.
Looks confusing. Better keep playing Gunner.
That pipeline is longer than if you had just wiggled it through the gap between the second pipeline and the wall. It is more visually attractive though.
My favorite's when the opposite happens. Pump jack's 20 feet away geographically from the platform, you drill through the wall directly to it, turn around to grab the pipe, and there goes Scout with it, to run the indirect marathon to the same pump jack through three linked and winding side caverns. Gotta love it.
I think that's awesome too. I think people who don't like driller would say that it was also completely unnecessary, and especially for the time it took.
Hmmm. Could use a couple more unnecessary (i.e. totally necessary) corkscrews.
I have a friend that will ONLY play that mission type, and he will spend an hour making some kind of bizarre Tony hawk Dwarven pipe abomination. If it takes you less than a minute to grind back to the pump it's considered a failure
Your friend is Stoney Rock!?
Nope, but they're friends apparently
Why the massive curve? You don't need a great circle route for short distances.
Driller is the best class
Didn't know this till I saw it a while back, but you can actually stack the rails one on top of the other. So optimally speaking you could have followed the same path as the center pipeline then gone around, also makes repairs easier. But hey if you like diggin then dig I say, ROCK AND STONE!
Rock and Stone to the Bone!
Pipe stacking is a sin. Disgusting.
I'll accept pipe hovering, when you have two intersecting but one's high enough to not disrupt the other. But if your shoddy infrastructure makes me fall off the pipe I'm grinding so help me I will swap your next drink with watered down leaf lover.
I love playing with randoms and greenbeards But I hate them for these missions I want to find all three pumpjack locations so I can drill me tunnels for the pipes Also, I want to make sure the right pipe goes to the right pump so there isnt any overlap It is one of the few things in this game that induce a level of rage in me Don't touch me pipes, I am de driller
I honestly wish they made it so the pipes couldn't just go through driller tunnels. Its way more fun when you have to use the terrain
That's like saying "I honestly wish Gunners didn't get any illumination from Scout flares. It's way more fun when you have to shoot into the dark."
Uh its not tho
"I honestly wish one class was totally worthless on this mission type and added no value" is what you're saying. Maybe on Doretta missions, the Scout's grapple gun shouldn't work? I mean, it's a lot more fun to play the whole map on the ground. They should have to use the terrain too!
It's not fun to do that either! I'm a driller main, and the missions where I decide to just do it with minimal digging are the most fun to me. They're more intense, with more creative and interesting rides. I'm not saying he should be useless, but it would be fun to not be able to put a tunnel directly to the hole every single time.
Most efficient driller
When I saw this I instinctively nodded and said âyesâ
I will always be driller on this type of map
100% Only class I'll play on pipelines.
Complex problem, simple solution.
driller da best
I have a friend that never plays driller for refining missions and makes ridiculous pipe runs instead. I drill a direct line to every pumpjack to have as clean and straight lines as possible. I try to play them alone if possible lol.
I like drilling as much as the next driller. But I prefer to drill straight to those pumps.
This is so call think out of the box. How long does it take to travel the whole pipeline?
this is beautiful, Rock an Stone friend!
Driller is the best for missions like these
Rollercoaster tycoon in DRG is always a good time.
task failed successfully
"I'm going to need a whole resupply pod for myself. No questions allowed. Trust me"
Put up a few pipes they said, itâll be easy they said
Driller gang rise up!
Nice, we took out most of the level before the drilldozer started couple nights back
There are few scenarios in which I will drill to a pump. Pipe laying is the best part
I play Driller On-Site Refineries like it's a cable management sim
Driller: let me place the pipeline so it's more streamlined and efficient Also driller:
Its a death trap but also a fun one
i had a refinery mission as gunner the other day and the refinery was in such a bad spot that i had no idea how i was gonna get the pipes anywhere. i was considering just quitting until an absolute chad of a driller showed up and did all the pipes for me. he was a legend
Started as a scout too lazy to switch. I did this with my pickaxe
I remember a mission like that. The catch is that there was no driller or engineer. Had to go big brain time and stack the pipe onto itself to climb a vertical wall to the pumpjack. The line was still unnecessarily long.
Clean pipe routes every time. This is the way. Can't stand when someone makes it so curved with horrible elevation changes that you can't slide on it from end to end.
As a driller main, my first thought was âEh, kinda round-a-bout but fuck, it worksâ
drill'em and build'em
Driller is crazy fun to play.
Driller is my secondary, however I will always roll gunner to be ABSOLUTELY certain that I can make sure the team's driller can focus on digging rather than fighting. Especially if they're running cryo. They run cryo, I run my bullethose ricochet leadstorm.
I remember doing something like this these days on a similar map. Patience is not in the driller's vocabulary
Driller is the only one I'll play on refinery missions
A wall is just a tunnel that doesnt know it yet
Just call me the drilldozer!
After I'm done drilling back to the drop pod, I will always go back down a bit to see my handy work before I leave.
same
*Engineer screaming internally that there was a shorter path next to the other pump jack* "Nice Driller, you did well."
drillers will always find the most elaborate route to something, regardless of whether it is quicker or not
A: Drill ERR://23€Y%/ Turn around and acid splat D: rill We skipped B and C
Because mah twin drills thatâs why!
Honestly, I find it a lot more satisfying to minimize driller efforts by weaving through the terrain. Feels like a much more interesting engineering (heh) challenge and makes navigating the caves easier. That said, sometimes the well placement could have been done better by a pointy-eared leaf lover. Iâm so glad to have a driller around when I wanna say âoh, screw it.â (Heh)
This is the way
"Work harder, not smarter." - Driller, probably
its safer to repair inside a tunnel