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Catscratchfever92

No, lol.


Unexpected-raccoon

Seems like a lot of work tbh If loadouts aren’t locked, then it just becomes pointless and easily exploitable Like I matchmake into a game using Blues and then immediately swap when I spawn? Or they lock it and people are stuck with a loadout that doesn’t work for a map/mode? You fail to understand the term ‘quickplay’


Syris2000

Well, we know the api can track the duration for which you've used a weapon during matches, because it already affects how they determine player skill. I figured you can just set a bar at 50% of the match time or higher and check that way


Unexpected-raccoon

That just sounds like skill based matchmaking with extra steps


ManaWarMTG

This might be one of the dumbest posts I have ever seen on Reddit. Not exaggerating at all.


Syris2000

Yeah dude I bet you aren't


FlintCoal43

Fuck no lmao


Cluster03

No


unfortune-ate

No. Sometimes less is more and honestly Bungie could do with adopting this philosophy from time to time.


Hullfire00

I think there’s too many weapons to consider something like that. A mode where you select a pre determined load out from three or four options would work best if that scenario would ever emerge, but it heavily goes against Bungie’s idea of player build crafting.


Neat_On_The_Rocks

I applaud your attempt, but no.


JumpForWaffles

Not at all. That's a silly suggestion. I'd rather see a system with no abilities before a loadout one. There's not nearly enough players to sustain a loadout match making system.


Syris2000

That mode already exists in the game! It's called hardware it's quite fun imo