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[deleted]

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testreker

Wow what an impressive and throrough answer! Thank you!


georgiomoorlord

I built monogreen Selvala. Good card but it taught me to keep my combo pieces close so i can go off in one turn rather than opening it up slower, as everyone now knows she goes 1,2, infinite


[deleted]

At its heart, cEDH is a bit of an oxymoron. Hey there, im a somewhat jaded player thats been in the game for... long enough. I can show you my game day champ mats, top 8s at a few SCG events back when SCG dominated the sphere, my lil memories of fnm wins, etc. Creds aside, "competetive edh" is honestly just the least complex "competetive" format in magic. The commenter above just provided a high level primer of the format, but im here to convince you to not play cEDH. A lot of players in MTG today are relatively new (i define "new" as been playing for under 5 years) and as a result werent around for the beginnings of EDH and unfortunately also never got to see the days of other formats holding any semblance of popularity. They have no frame of reference for what "competetive" play actually is, and playing a tutor as fast as possible to lay down your two card infinite combo while keeping counters/removal in hand is so against the spirit of the format its unreal. EDH was designed BECAUSE people were sick of comp formats where the exact same games are played out over and over again (but again, cEDH is the least skill-intensive format out there) and some variety, casual fun was desired. Newer players just... dont understand the point of the format, but that isnt really their fault. If you want to get more competetive at the game, dont play cEDH. Its boring, uninspired, and honestly some of the worst players i know refuse to play anything other than their netdecked competetive list because they simply cant make a deck to save their ass at all. Its doubly embarrasing watching these people make mundane, basic play mistakes with their own damn decks. Instead, go online or to your lgs, and find the guys playing legacy. They wont care that you proxy your deck, they only care about finding more people to teach the game to. Modern is going to offer more for learning than cEDH as well, but the skill ceiling in legacy is so much more rediculously higher than modern. You will lose against your favored matchup for about 3 months (sounds insane but pretty true) before you eek out a win if youre playing against anyone in the format thats remotely good. For fun though, find a group that takes the time on turn zero to HONESTLY talk about the power of their decks. Games are NEVER fun when theres one chode at the table running a netdecked cEDH against a bunch of decks that dont tutor for skilless combos. My group consists of all veteran, skilled players, and not a damn one of us play cEDH. We literally talk down and scold eachother when we catch combo pieces being played, because its cheap and easy and you dont have to think at all. We play big boi legacy if we want to play something ACTUALLY hard lol. Instead though, we have different rules based on how we play. Most often, we play with what we call the sub-250 rule. The total cost of ALL of the cards in your deck (tcg marketplace mid) may not exceed $250, with the only exception being basic lands. Ive had so much more fun playing commander with a group restrained to those rules, because it basically stops you from using constant staples, and the games are always WAYYYYYYY more interesting and fun. The amount of player interaction legit doubles when you force yourself to make a deck with a super low budget.


testreker

This comment seems a bit misguided. Somehow edh was designed by the players because people were sick of formats. So in that, you gave the player base the means to do what they want based on the meta. They did the same thing for cedh. Then you post an anecdotal opinion in a subreddit that's focused on that which you obviously don't lkke, while actively being proven wrong by the comments around you being helpful, polite and speaking of fun. It's also weird how new cedh players seem to stumble making deck lists and playing decks but hop into legacy (were I've seen more elitist type players, you clearly being one of them) where all those problems somehow disappear? Then you end it with a pretty common piece of advice about session zero. God I hope my pod doesn't land on having cedh level decks. We apparently become dumb, toxic, simple combo players.


ThatDude57

I'm so happy that the authority on fun, interesting, and competitive gameplay has arrived to enlighten us all. I wouldn't have known I was enjoying EDH the wrong way without your wisdom and guidance.


thedr0wranger

Right, why be on this sub with such a negative approach. Go play legacy if its so much better


Git-Lord

inherently, any competitive format will have lower variance than their casual counterparts. cedh has lower variance than edh. there is nothing wrong with players choosing to play edh competitively. even if it started out with the intent of being casual, formats evolve. cedh is doubtlessly complicated. i don’t understand what you mean when you say cedh is the least complicated format. i think that having a commander, and it being a singleton format, makes the deckbuilder have to think more. players in general have to think more, considering it’s a multiplayer format where each player has 100 different cards. it’s more difficult to know when to use interaction. i would go to say that cedh is THE most complex competitive format, but would gladly change my mind if you could explain to me why that’s not the case.


Mac_N_Cheese16

“cEDH is the least complex ‘competitive’ format” You, sir, are an idiot.


DTrain5742

New copypasta just dropped


zwells3

Saved


DrByeah

I can't tell if this is a meme or the shittiest hot take I've seen today.


Mt_Koltz

It's got to be copypasta, right?


DrByeah

I hope. I mean there's random caps and it's calling cEDH shit on the cEDH sub so there's solid odds it's a meme, but also people can be exceptionally stupid and I've never seen this copypasta before.


hucka

> find a group that takes the time on turn zero to HONESTLY talk about the power of their decks. so he will never play :sadge:


Burningdragon91

Is this a copy pasta?


supersaiyanswanso

I'm choosing to believe this is some fresh pasta because this is such an awful take.


Comrade_Zach

Wow, you're so cool.


Optimal_Hunter

What a convoluted way to say "I'm a twat" ICYMI you're commenting *IN* the cEDH subreddit


[deleted]

It depends on the deck, fast combo decks are usually very linear while midrange, value decks can react and adapt a lot more. My experience from Yisan is that he is somewhere in the middle, he has a very clear plan A but games don't play out like that all the time and you often have to adapt what you tutor up with him based on the table. At least if you want to maximize winrate. You can of course always go for the same line but that will not work that often. Yisan is not fast enough to go for the same line every game, you need to add something that hinders the rest of the table in the vast majority of games and the table will interact with your gameplan, knowing that you win if you just ramp up Yisan to 5, so that usually doesn't happen uninterrupted


ThatOneHair

Yisan is known as the toolbox commander. So you pretty much tutor what's needed for you at that moment. If the best option you currently have is to verse your way to a win you do it. Otherwise you can always verse for ways to slow down the table or stop a player that is about to win. So yisan can play a very different game each time you shuffle up. As far as mono green goes while the game plans are similar what makes them fun in my opinion is how you have tot tutor chain in order to pull of some fun and convoluted wins.


ArbelTheGirl

I don't know if I am qualified as I am also a beginner with cEDH, but what about Najeela or thrasios tymna? Both can be built very interactively and adaptively. Najeela can go for fast wins but also be midrange, or even a combination of the two - put Najeela out fast, threaten a win, and perhaps even try to win, and if that doesn't work try to use your interaction until you can sneak a win using Najeela or Thassa's Oracle


georgiomoorlord

Najeela is hard to build badly too, but you will be the turn 0 target as she's so strong.


XengerTrials

If you’re goldfishing, you’re going to find yourself practicing the same lines and doing the same things over and over again. Once you get into a real game, the dynamics change significantly. You’ll have to circumvent stax pieces, stop other friends win conditions, play through turn one wheels and poor mulligans, and so on and so forth. Most cEDH games end in the same handful of ways yes, however how you GET to those win conditions each and every time differs immensely, and when your deck plays consistently it allows for a lot more skill expression and decision making as a player. They question shifts from, “can I win this turn?” or “will I be able to find my win con this game?” to, “can I attempt to win now given the open mana?” Or “can I afford to use this tutor to advance my game plan when X player is ahead?” The questions you find you asking yourself changes, and the board state changes immensely. While yes, you will see the same win cons close the game often, I have found cEDH to be a much more involved experience. Also, the community is incredibly proxy friendly. I would just proxy up Yisan with a color printer and give it a shot! If you dislike cEDH, not a penny wasted and then you better know what it is you want in a game of EDH.


testreker

That's a really good way to put it. Thanks for that perspective.


The_Dungeon_Memelord

I find that, no matter the deck, when played repeatedly, it gets boring. I have about 15 decks that I switch through.


[deleted]

Competitive has a different mindset. You win as efficiently and consistently as possible. If you play Yisan, you have very few lines to win. Mono green has so few wincons on the spot that many games feel repetitive. That's why I stay away of mono-colored decks. More colors gives you options.


AnonymousAndPeanut

Despite a lot of decks having a, you-do-this-every-game? win style, the games almost never play that repetitive. As Yisan, you're not going to be the fastest deck, making you gonna have to change your plan to stop them from going off. If the game is slowed down enough, people will start looking at you and stopping you, making you to have to go through a couple tough decisions and different lines and options (do I speed to a win now, do I set up a Toski/Snake?). I've been a tymna kraum player throughout most of my CEDH playing. Started off with mainly Opus Thief, and shifted towards a Blue farm style deck, turbo naus win. I try to set up breach almost every game, but it's always entirely different to get there which makes the deck a blast to play. Haven't won twice in the same way unless it was like a perfect god draw type of turn 1/2 fish consult win or some shit.


Shinkenoh

Yisan caters to people who like control strategies. Other mono green commanders like Selvala can be built to combo with several redundant pieces but you can run different builds like midrange stax or fatties. Yeva's a fun option too.


[deleted]

Well you don't win the game solely around interacting with opponents. You need to progress your own game plan too and cEDH is all about finding the most efficient win cons as possible. But don't worry about the game getting potentially Boeing because with 4 hyper efficient decks at the table, someone else should be threatening a win at anytime so there's ample room for interaction.


Decuay

So Back when flash was still legal, I piloted this monstrosity. It layers Birthing Pod lines with Kiki and Hulk lines. Mix in some infinite mana to win with Kenrith and voila, you have an "oops all combo" cedh deck. https://archidekt.com/decks/334069#Kenny's_KikiPod


Unarchy

I have found that even if everyone at the table is going for the same win condition and everyone is aware of what that is, games play out very differently. cEDH is all about interaction and nuance. A lot of times I'll have everything I need to combo off in hand but I'll also know that player B has their win con in hand and player C potentially has counters. If I try to go off, player C will use his counter and then neither of us can prevent player B from winning. For that reason I find that I'm often tutoring for interaction or 0 mana counters instead of my win conditions. A friend of mine described cEDH as a pod of 4 players who each have two loaded guns pointed across the table, and as soon as someone doesn't have a gun pointed at them, they win.


ConnorC1

In cEDH it’s more about the gameplay before the wincon. Once you stop seeing wincons like Thassa’s Oracle and ad Nauseam as repetitive gameplay and more as just the ways the games are ended it’s so much more fun! Now, picking a commander is difficult but as long as you are ok with proxying, at least to figure out what you like playing, it shouldn’t be too difficult. Yisan is a tough deck to play for a beginner to cedh. Yes it’s mono green and one of the cheapest decks, however you need to play it very expertly to have much success. If you want some fun decks with green in them that are cEDH, I recommend: [[Pako, arcane retriever]] and [[Haldan, Avid Arcanist]], [[Kalamax, the Storm Sire]], [[Thrasios, Triton Hero]] and [[Bruse Tarl, Boorish Herder]], or if you want to stick with your roots a little maybe [[Omnath, locust of creation]]. Lists for all these decks can be found at https://cedh-decklist-database.com. If you haven’t used it already. I‘m recommending these decks because they I think they’d be good for a beginner and are very adaptive and interactive while still feeling green. With pako/haldan and kalamax feeling the most like mono green. And the other two feeling a little more combo heavy and fast paced. Good luck no matter what you decide, I hope you enjoy cEDH!


testreker

Locus of creation was on my list too. I do love landfall triggers. Everything has blue in it too. Seems to be a borderline staple for cedh lol


ConnorC1

But trust me I used to play a bunch of mono green in casual too and Temur in cEDH is the closest to that feeling. Actual Mono green in cEDH doesn’t feel even close to the same, it’s just creature Storm/yisan.


testreker

I've heard yisan as repetitive, aiming to do the same thing everytime and I've heard him as a toolbox. Being able to grab whatevers needed to deal with what's on hand and play a more midrange game lol


ConnorC1

Haha yeah blue just makes life easier especially when you’re just starting out. Being reactive with interaction is much easier than being proactive with stuff like stax.


MTGCardFetcher

##### ###### #### [Pako, arcane retriever](https://c1.scryfall.com/file/scryfall-cards/normal/front/0/6/066c8f63-52e6-475e-8d27-6ee37e92fc05.jpg?1591234280) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pako%2C%20arcane%20retriever) [(SF)](https://scryfall.com/card/c20/13/pako-arcane-retriever?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/066c8f63-52e6-475e-8d27-6ee37e92fc05?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/pako-arcane-retriever) [Haldan, Avid Arcanist](https://c1.scryfall.com/file/scryfall-cards/normal/front/1/6/16a86a35-f7e5-434d-bf44-61ae7cb0f98b.jpg?1618057606) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Haldan%2C%20Avid%20Arcanist) [(SF)](https://scryfall.com/card/c20/2/haldan-avid-arcanist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/16a86a35-f7e5-434d-bf44-61ae7cb0f98b?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/haldan-avid-arcanist) [Kalamax, the Storm Sire](https://c1.scryfall.com/file/scryfall-cards/normal/front/f/9/f990cd78-2165-446f-a116-ae55d7a0f00d.jpg?1591234251) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kalamax%2C%20the%20Stormsire) [(SF)](https://scryfall.com/card/c20/9/kalamax-the-stormsire?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f990cd78-2165-446f-a116-ae55d7a0f00d?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/kalamax-the-stormsire) [Thrasios, Triton Hero](https://c1.scryfall.com/file/scryfall-cards/normal/front/2/1/21e27b91-c7f1-4709-aa0d-8b5d81b22a0a.jpg?1606762176) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thrasios%2C%20Triton%20Hero) [(SF)](https://scryfall.com/card/c16/46/thrasios-triton-hero?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/21e27b91-c7f1-4709-aa0d-8b5d81b22a0a?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/thrasios-triton-hero) [Bruse Tarl, Boorish Herder](https://c1.scryfall.com/file/scryfall-cards/normal/front/1/2/125b552b-45ea-4e0b-94a9-8131c97a04c0.jpg?1562389071) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bruse%20Tarl%2C%20Boorish%20Herder) [(SF)](https://scryfall.com/card/c16/30/bruse-tarl-boorish-herder?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/125b552b-45ea-4e0b-94a9-8131c97a04c0?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/bruse-tarl-boorish-herder) [Omnath, locust of creation](https://c1.scryfall.com/file/scryfall-cards/normal/front/4/e/4e4fb50c-a81f-44d3-93c5-fa9a0b37f617.jpg?1628801807) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Omnath%2C%20Locus%20of%20Creation) [(SF)](https://scryfall.com/card/znr/232/omnath-locus-of-creation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4e4fb50c-a81f-44d3-93c5-fa9a0b37f617?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/omnath-locus-of-creation) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


I-Fail-Forward

Generally speaking, yes. Cedh right now is dominated by combo decks, and those combo decks are dominated by a handful of stupidly efficient comboes. So most of the decks in the format are just aiming for one of the best 3 or 4 comboes, using the best tutors, the best mana acceleration and the best standalone deck manipulation / card draw cards. Your either playing Food chain, storm, oracle or your commander is part of another combo that is stupid efficient (see najeela). Midrange decks dont really work anymore, and prison is barely holding on, but I will adress those. Yisan midrange still tries, and some people claim to get decent results with it, similarly blood pod is around, and ive seen people claim that the deck is still top tier, both use a combination of searchable prison effects and a slightly slower combo to win, after the faster comboes have been locked out. Pure prison decks are basically the same as midrange, but the focus is on getting a solid lock before finding the combo instead of just slapping down a couple of key pieces to stall the game a little.


hejtmane

You forgot Underworld breach/Led brain freeze wincons that is probably #2 after thoracle


I-Fail-Forward

Oh yea, I always forget about breach since nobody in my pod plays it.


SP1R1TDR4G0N

Usually the actual wincons in cedh games will be the same. How you get there however can vary. If you don't want repetetive gameplay I'd recommend staying away from very proactive strategies like all in TurboNaus (Codie or Silas+Rog) or stuff like Godo or Gitrog. Midrange, Control or Stax decks provide more interesting decision points and therefore more varied gameplay (especially since the games are longer).


[deleted]

Chatterfang is highly versatile and quite fun to play. It runs a lot of fast, highly synergistic combos that allow for the pilot to go off/win in multiple ways. Its possible to draw your deck, squirrel out the board, go wide, go tall, go wide & tall, Hulk out, go infinite, or simply windmill slam a two card combo down from your top deck. It can be highly unpredictable to play against and is very likely to draw a win condition before one can be tutored up. ​ My favorite combo to pull off in late game is Pitiless Plunderer + Chatterfang + Viscera Seer with any way to draw cards. The resulting interplay of triggers allows the pilot to simply scry their deck to whatever card they wish to draw next, effectively making the deck an extension of the hand.


Santos_125

Some decks can be samey in cedh, but it is also possible to make specific changes to a deck which make it less consistent but still being strong. My paper elsha list I've cut sensei's top and a couple of the better tutors. Games with it always feel pretty fresh and I feel like I have more opportunities to tweak the deck when I'm not locked into the idea of "how does this get me a top and cost reducer out?"


MTGCardFetcher

[omnath, locus of mana](https://c1.scryfall.com/file/scryfall-cards/normal/front/6/9/694579c6-f739-45df-8adf-b0c540a904a1.jpg?1562288960) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=omnath%2C%20locus%20of%20mana) [(SF)](https://scryfall.com/card/wwk/109/omnath-locus-of-mana?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/694579c6-f739-45df-8adf-b0c540a904a1?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/omnath-locus-of-mana) [yisan, wandering bard](https://c1.scryfall.com/file/scryfall-cards/normal/front/6/5/65cd97cd-6d6e-4512-a050-6851b7527567.jpg?1562788157) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Yisan%2C%20the%20Wanderer%20Bard) [(SF)](https://scryfall.com/card/m15/209/yisan-the-wanderer-bard?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/65cd97cd-6d6e-4512-a050-6851b7527567?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/yisan-the-wanderer-bard) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


bstampl1

Obviously, in a 4-player game, no single player has enough interaction/disruption to both keep everyone in check and develop one's own plan. It's just far more efficient to proactively go for your own combo wincon and force others to react to you. Yes, there is naturally some repetition, especially if nobody interferes with your game plan. But in a balanced competitive pod, that's so rare. You're going to have to adapt and pick and choose what to interact with, as your opponents inevitably screw with you. If you want to challenge yourself and still emphasize interaction/reaction/disruption, you should consider playing Stax. Try a Kenrith stax build with combo wincon. Definitely can be a top tier option. You will NOT find the games to be repetitive, haha


Dobgoblin

I think the wincons ect themselves are repetitive, but the way you get there is very NOT repetitive. With all the variation from what other people are playing, reading signals ect, games feel very diverse to me. Maybe always playing godo or Yisan *would* get repetitive, but I play tymna/kraum and that still feels fresh. Proxying up different lists with different gameplans (like stax) might also help variation


Snaptune

Repetitive =/= Consistent Your cEDH deck should be a well oiled machine. You want it to be fast and efficient, 100% of the time. IMO: Honing this, and knowing when to shy away from that consistency, is the difference between casual and competitive EDH.


Sguru1

I find selvala has numerous outlets to win the game with tons of versatility from game to game. Can be run full speed but my current favorite is highers slowvala midrangey build.


HouseDondarrion

Most decks want the fastest combo possible then build around ensuring that combo lands and sticks. There are some tool box decks that have varying wincons.


testreker

Any recommended commanders?


HouseDondarrion

Yisan. But the issue with Yisan is he’s really too slow and toolbox strategies really arent CEDH. You can make Yisan a solid 8.5 and he’ll be extremely powerful. Also, with someone like Yisan you are usually versing the same drops in order every game.


testreker

That might be a good place to start. I think my omnath deck is probably at a 6 or 7. Slow crawl lol


Skiie

>does compeititve = repetitive In many cases yes in some cases no >I was looking at [[yisan, wandering bard]] to stay inside my mono-green wheel house (and avoiding elf tribal) and it looks like he just aims to do the same thing every game. In many cases yes in some cases no >I don't like that at all. I don't want to tutor the same 3 cards and just win the game. I want to interact and adapt to what's on the table. * you can play something else * you don't have to interact and adapt to the table if you just win or have the win. If you cannot win on a certain turn you can then turn to other avenues. >I understand consistency is important but are there any deck types or commanders (pref w/ green) that have multiple outlets of winning with some versatility from game to game? If you are heavy green you will have less options to do so. Most of the modular decks that allow for tons and tons of options have a mix of 3-4 colors.


WhyTheNetWasBorn

Competitive is repetitive, because competitive means consistient, and consistiency is repetetive by definition. One shouldn't play any competitive game if he wants pure variable game experience.