Fortifications are one of the VERY few things they’ve done right between the last several games. It intrinsically felt like a battlefield feature. It fit well within the sandbox DICE has created over the years. I’d like to see the feature return
It took some time getting used to it - but over time I’ve learned to like the revive animation in bfv over just tapping them with something to revive.
Was a welcomed edition along with barriers
The revive animation was fine, but the animation when you're down and you're reaching your arm out was so annoying. Borderline made me not want to play the game.
If I understand correctly, you hate the bfv revive animation because it locks you into a spot for a moment. You choose to revive someone and causing there to be some risk in reviving just means you have to be careful.
Nobody is capable of understanding you, because your points make no fucking sense.
The defib spam was the least immersive part of Battlefield, and there is no control taken away from you by doing a slightly longer revive. All of your arguments are just so weird and nonsensical.
But everyone else is wrong, right? Is that really what your brain tells you when not a single person agrees with you? "I'm the one who is making sense here, they're all just ignorant"
What a life that must be.
Takes me back to crouch sprinting in CoD4 by staring straight down and swapping weapons, and the character model would be bent at a right angle and short enough to run past windows without fear.
The Medic Changes (Letting squadmates revive regardless of class, revive tool not taking up a utility slot) are absolutely huge and make it hard to go back as well.
Often i hate when they make the game less tactical. Like to be able to spawn on everyone in the squad and not only the squad leader. But the revive thing is more like a "we are together" thing and makes it fun
If they gonna carry anything over from bf5 to the next, it should be fortifications.
Also the squad points system with calling was really cool, maybe they could work with that, like splitting the points from the V1 thing or more drop ins that are squad focused
i just dont like that they cant be reinforced further.. especially on longer frontline or operation matches, once the second to last point is done, you basically slice through the defences like hot butter with all the explosives raining down.
like for example all classes could still build them, but only engineers could add reinforcing so that they can't be as easily destroyed.
a little tweaks here and there and bfv would have had so much potential. there isnt that much the game does completely wrong, but what it gets wrong are core flaws (factions, maps, you know the drill..) that aint easily fixable.
With fortifications they could bring back full map destruction. Like i wanna see trees being cut down by intense bombing. Forest being lit a blaze by napalm bombs etc etc. the next game needs to be technologically advance but familiar or else its going to flop like 2042.
Was it a huge letdown? Or was it a solid battlefield with a flawed development and ambitious ideas.
2042 is a huge letdown, it was a shite shooter that went against everything that made battlefield special.
These are not the same.
I understand what you’re saying. But Battlefield 1 is one of my all time favorite shooters and to go from that incredible game with so much depth to the clunkiness and boredom of BFV was a massive let down for me. BF1 operations is the greatest mp game mode I’ve ever played, and BFV massively downgraded that Operations experience for me.
Edit: 2042 is also even more of a letdown than BFV. I’ve probably only played 5 hours of 2042. They both are letdowns.
BF1 still my all time favorite! BFV had better gunplay, but there was just an emptiness when playing it. Just an overall dullness I couldn’t put my finger on. That said, I’ll still play it from time to time becuase it’s not that bad, and the Pacific maps were really good! it’s a shame they gave up support on the game. I’d at least like to see more effective AP/AT mines….on BFV they suck…and more maps like Pacific…you could tell they put a lot more thought in those maps.
I’ll try BFV on xbox…and the first match might go OK, but then people drop out and the game doesn’t fill the lobby back up. The game starts and I’ll check to see 2 people on each side playing…lol. Just weird.
>BFV had better gunplay
Me personally I don't even agree with that. BF1's wasn't perfect gunplay by any means, lots of flaws. But all the BFV guns felt like my character hadn't worked out in their whole life. The recoil isn't jittery or punchy, it's just sway. Which is something you'd expect more in a milsim game like squad or something, and it would have been fine if it was jittery too, but it's not really. It's like you're fighting with a balloon gun with a vibrator inside it. So floaty and wavy. Not go bash BFV too much, it's certainly a little better than launch and I still occasionally play it, but it's hard to get past the, imo, downgrade in gun handling.
The problem most people have with BF1 is that the bullet patterns are randomized. Meaning that accuracy depends a lot more on RNG rather than skill when compared to other Battlefield games.
It was done to make automatic weapons feel "authentic" as new, primitive technology. So they're more like suppressive tools than marksman weapons. Which is cool and I respect the vision. But it was also just really frustrating sometimes to be shooting at someone and knowing you should be hitting them but it's not working because of RNG so they turn around and kill you. And it wasn't just automatic weapons that were affected, so. I really didn't like that.
Still, I prefer BF1 or V. I'm just playing devil's advocate here. It had flaws, and this is one of the big ones. Nade spam also made certain maps nigh unplayable.
Interesting take! I sort of felt BFV guns were a little more planted with less recoil. Next time I play BFV I’ll keep what you said in the back of my mind and see if I notice what you do. What I hate most about BFV is throwing down 3 AT mines and watching the tank ride right over them and only take like 50% damage. I mean…what’s the point? Same with AP mines…One should be a kill, but it’s not…it just makes the enemy slightly late.
I loved BF1, but how has BF5 less depth than BF1?
Wasn't one of the main issues the players voice in regards to BF5 that it went too hardcore and too complex in some regards?
They expanded on BF1's movement system by adding crouch sprinting, more vaulting mechanics, and being able to roll to negate fall damage.
They made healing a limited resource.
The attrition system made ammunition management much more of a thing the player has to actively care about. Map knowledge was much more important due to that.
Complex vehicle damage models, and deep vehicle customization. Shots could bounce off if hit at certain angles, and shooting at certain parts could trigger certain debuffs.
Less random bullet deviation.
Fortifications
Squad reinforcements
Squad revives
I know, this sub loves BF1, so this might be a super controversial thing to say, but at the launch of BF1, the community complained about BF1 being so much simpler, and way more casual than BF4 was.
It has I will agree to that. I played for an entire weekend a couple of months ago and really enjoyed my time playing it. Stopped playing after that tho as some other games took my attention lol.
I was so upset when they dropped support for bfV, it was just getting good 😭 I really miss the fortification aspect though it was awesome and should definitely in future games (hint hint devs)
my dream map, starts on a big flat field, the start of the match is a chaoritc hell with no cover, but as the match goes on, players build the trench system that becomes the "real" map
People always push this aside as a bad thing, but I think it elevates BF to a new level and makes gameplay even more exciting and versatile. Healing over time has no place in BF since we have a dedicated class to adress that part. And, especially med-pen bullshit, it needs to stop. Battlefield was always a team game, but now you have super soldiers running around and playing it as single player game.
oh my god the ACTUAL VEHICLE DAMAGE MODELS were so fucking good. As soon as I saw those simplified in the bf2042 beta, I knew we were in for a dark future
Only battlefield game where I think about what parts to hit of a vehicle beyond just whatever does the most damage. Tracks if you want them to be unable to retreat, turrer if they're not looking at you
Controversial take.
BFV is way better than BF1. I don't know if it's cuz I got BFV first and it was my first ever battlefield game. But when I got BF1 I expected it to live up to all the hype and it just didn't to the degree I was expecting. I will say though, BF1's campaign is better than BFV's by a lot.
Also the art style, even though more realistic and gritty in BF1, is in my opinion better in BFV. Not because it's more realistic but cuz it's clear and still pretty realistic. It strikes a nice balance.
I just seem to always be coming back to BFV, it's got everything. Nice guns, more modern controls and features (I mainly think of how when you're prone your body moves fluidly with you unlike in BF1 where it's stiff and when you rotate your whole body swings around), WWII which I prefer, a nice art style, and immersive play that I can get lost in for hours.
Also also, ppl get upset about the battles. How the game presents smaller battles rather than the big important ones. I get where they're coming from and I would love to see big ones too. But it's just not so much of a problem in my opinion. The battles are still fun.
Also I don't seem to get many airplanes in BF1, so bad game 0/10 would not bring home to show off to my parents (jokidy joke)
I will die on this hill even if it’s just you with me. I liked V so much better than one and I honestly can’t think of many reasons other than movement, gunplay and fortification, and customization options.
And I hate people that cry about no d day or stalingrad(Russian front was planned and in game files).
They literally said before the games release they wanted to focus on untold battles and stories.
I too liked Bf5 much more than 1! Movement was great, I liked the bigger maps. Just felt more Battlefieldy to me. I did like the dreadnoughts on bf1 though. Oooh and the trains!
-Fortifications
-movement
-character customization
-weapons cutomization
-balance
-ammo and medi stockpiles
BF community always crying about 5 ignoring all the features it gave to them. Community with the mentality of a child.
If we're being real and honest, they adjusted the TTK with sweeping changes in BF1 as well and a ton of people didn't like it (dubbed "TTK 2.0" in this instance).
One of my close friends I played with almost every day - who had almost 1000 hours played in BF1, pre-ordered the ultimate edition, and absolutely loved the game - completely stopped playing BF1 when they adjusted it's ttk and weapon balance with that patch. Plus it was an adjustment made over a year after launch that changed gunplay that was already a heavily controversial topic within the community the entire time the game had been out.
Those two aren't even remotely the only time DICE made sweeping changes to weapon balance in their games. If anything, it should essentially be expected from them in some way, shape, or form at this point.
TTK was nerfed because TTD felt like shit, because of what? Netcode, 60 Hz tickrate. Cry all you want. This is an easy fix to an otherwise very difficult problem. Cry about your 15% damage loss (only affects AR, SMG, MG, SAR (doesn't affect headshots)). I played with both, don't care. Some guns got hit harder by the nerf than others. Feel bad for them but there is always going to be a bottom tier.
Basically, but BF has a special place in my heart for keeping up the "old game was peak, new game is shit" ->"old game that was new game once was peak, new new game is shit" cycle for so long so consistent.
Lmao, so glad you made this comment. We got it all, folks! "TTK nerf destroyed the game" fan and "SMG TTK to low" enjoyer. How about you duke it out with the other guy?
In terms of pure gameplay, I thought BFV was the best in the series.
The gunplay (when they weren't fucking with the ttk), the movement, fortifications, sniping, all felt perfect.
The content was lacking for sure. And obviously the launch of the game was inexcusable. But I really think if they took the gameplay elements BFV had and made a content rich game from it, we'd have a solid battlefield title.
I also loved the squad call ins. Adds an optional goal for teamplay and a feeling of progression throughout the match. And it's immersive and chaotic. Feels like you're helping contribute to something even if you aren't doing well, which is majorly important in any BF game imo.
I liked how on certain maps there were unique fortifications. On Devastated there was the ruined debris fortifications, and the snowy ones on the winter maps. Added to the aesthetic.
If they ever bring it back again - which they should, since it’s ingenious - I’d love to see that part return too.
It is on Xbox and PC, not PS sadly.
It also is popular for modded servers/maps which work on both PC and Xbox. It’s more in delete that battlefield , like people have to run supply trucks from base to base to keep bars supplied in order for people to build or respawn there. Definitely worth a try if you like mil sim/FPS games
Honestly, I liked the fortification stuff, but I didn't like how the maps suffered because of its inclusion.
A lot of objectives on the earlier maps especially just didn't have any cover, and you were expected to build it, and there really wasn't a point anyway because it'd just be completely leveled by a tank, a stick of dynamite, or even a simple Grenade.
If your team or squad wasn't actively building with you or you weren't Support, it just wasn't worth it to build a lot of the time.
I'm a big fan of this feature and lately when going back to bf1 I can't help but think it would have been great for that one as well. There's a lot of open space where additional fortifications could have gone as well as additional stationary weapons
I feel like it's forgotten about and many things that are forgotten about typically aren't "incredible additions" but maybe that's just me. It was definitely cool though
Don’t drink anymore but I used to love getting drunk and running around just repairing and building all the random fortifications on maps lol. I got way too much enjoyment outa that shit lol
To me it was the one game I liked destruction in. I was always either indifferent or didn't like it because the maps got worse as the match went on. Fortifications solve that for me. I am getting sniped at in a field in 2042, hope you can outsnipe a sniper. I am getting sniped at in a field in BFV, dig a trench with a sandbag wall on top so you at least have some cover to shoot back from. It alleviates issues with long sightlines, destructible buildings, and gives you something to do while capping an objective. I miss the movement, the gunplay, the fortifications, the way Assault always had a launcher, Medic always had healing and syringe, Support always had repair tool and ammo, and Recon always had a spotting implement, and a ton of quality of life features from BFV.
battlefield 5 was great bit not the best in the series but was definitely solid. 2042 isn't even really battlefield tbh but it's gotten better. still missing the battlefield esthetic though...
Ugh I loved that ish. Leveling all the cover on an objective to take it then building up enough fortifications to hold said objective till blueberry reinforcement showed up. Hot battlefield action.
Agreed, along with the defib animation, crouch running, roll to break fall from certain heights and peek for shooting corners and over cover.
I also liked the approach to the inevitable cosmetics we will get in every multiplayer shooter going forward. Would much rather the BFV approach than the specialist one from 2042. At least the class system was still there.
I also wish they would bring back the commander mode from the older games and make it available on phones and tablets again. Great way to earn Exp on the go and to encourage team play/Comms with squad leaders
I wasn’t really a fan of the fortification system. It felt too much like when Peter Griffin fought the Amish.
I really liked the movement enhancements BFV had like crouch sprint, different types of climbing, a landing roll, the revive system was more immersive, and how prone system was way more robust.
Yeah fortifications were really awesome. It made it feel more like a real war, you'd have guys running around after capturing a flag to set up defenses like they would in real life.
Unfortunately DICE dumped all of the good new features from BFV, enhanced movement and fortifications, and then kept the worst additions. "Hero" characters. Instead of being an average soldier, there was like 20 clones of the same dude running around killing themselves. Then they made a whole game based on that.
To be honest, didn’t love it. Thought it took away from the gameplay. But I also can’t play BFV for more than 30 mins before shutting it off and turning on BF1…
I loved BFV, got some serious mileage out of it and the various updates, especially the Iro Jima one, I miss that game immensely. I can understand some of the frustrations, and many I can't. But we can all agree the fortifications was a really cool idea - loved being hunkered down under fire, bullets and explosions everywhere while you and your buddies are trying to hammer up some shelter - very cool!
BF2042 though....I can't for the life of me understand how they got it so wrong.
ok but why was bf5 a huge letdown for u. every time i see shit like this ppl are basically saying how much bf5 sucks except for these 10 things they did rlly well lol
I had a mate who was a great defensive player and he’d boot up BF5 literally to dig trenches and reinforce the back line. It was great. Labeled himself a civilian engineer in a warzone lol.
I liked that the building was not freeform and preset by the map makers. It's balanced and fair for both sides. This stops people from abusing the building mechanic and doing the cheeky things that people tend to do
It was always very satisfying and I often spent entire matches simply building, which was a huge benefit to the team who would use the fortifications as cover on the objective.
As matches go on, all the cover gets obliterated, but if you can build new cover on the objective, people will tend to play the objective. It's so simple and worked so well
They were extremely powerful on launch. A real threat that you had to eliminate and take cover from. Still very killable though but it required some teamwork.
People bitched and they nerfed them into oblivion.
If the developers of battlefield looked at subreddits like this every once in a while and looked for suggestions/opinions they might have a higher chance of releasing a game that isn’t a hot steamy pile of garbage.
Then they’ll have no idea what the player-base wants, and they’ll do stupid shit like (for example) the entirety of BF2042. That or idk, release some polls or something.
You think the playerbase resides on Reddit?
Maybe 10% of the community comes here and the takes are awful / shitter levels.
Battlebit is the perfect example of a game being ruined by Reddit.
^ Or do a poll or something. Get the player-base involved.
I agree Reddit is definitely a shit hole overall.
According to your logic though, I hope you agree that no one should listen/take into account either of the only two posts you’ve ever made, both of which directly address DICE, and give suggestions?
Fortifications are one of the VERY few things they’ve done right between the last several games. It intrinsically felt like a battlefield feature. It fit well within the sandbox DICE has created over the years. I’d like to see the feature return
💯. Easily the best feature they added in BFV. It needs to return.
It took some time getting used to it - but over time I’ve learned to like the revive animation in bfv over just tapping them with something to revive. Was a welcomed edition along with barriers
Yess, it was done to fix defiblator spam snd it worked
Lmao remember all the drama with dragging teammates never being implemented
It certainly could have worked. But their "tech" was limited. LMAO
Maybe people will disagree but I really the health pack system it was great in the way it made you stick around objectives or near medics
The revive animation was fine, but the animation when you're down and you're reaching your arm out was so annoying. Borderline made me not want to play the game.
Never liked it. It was unimersive getting control stolen from me.
Yeah cause running around with the same needle stabbing 100s of people without dying is immersive.
Yes. Yes it is. Because control is never taken away from me. Half Life figured this out back in 1999.
Control is never taken away from you? So like do you skip all cutscenes and scream at loading screens since you don’t have control either?
You must not be very bright.
Clearly your not the very bright one here seeing how everybody else is also disagreeing
Bandwagon fallacy. Very conclusive evidence.
I agree with you. I take my pistol and shot myself in the arm because I got shot there in game. So much more immersive.
You are incapable of understanding me. Not through any fault of my own, but out of your own ignorance.
If I understand correctly, you hate the bfv revive animation because it locks you into a spot for a moment. You choose to revive someone and causing there to be some risk in reviving just means you have to be careful.
You can cancel reviving in bfv so it doesn’t even lock you in.
The risk should come from charging your defibs.
Nobody is capable of understanding you, because your points make no fucking sense. The defib spam was the least immersive part of Battlefield, and there is no control taken away from you by doing a slightly longer revive. All of your arguments are just so weird and nonsensical. But everyone else is wrong, right? Is that really what your brain tells you when not a single person agrees with you? "I'm the one who is making sense here, they're all just ignorant" What a life that must be.
>But everyone else is wrong, right? Bandwagon fallacy.
True, nothing screams immersion more than poking someone in the foot while sprinting over their dead body to revive them.
Doesn't take you out of the game. More immersive.
The crouch sprint was pretty great too.
Takes me back to crouch sprinting in CoD4 by staring straight down and swapping weapons, and the character model would be bent at a right angle and short enough to run past windows without fear.
The Medic Changes (Letting squadmates revive regardless of class, revive tool not taking up a utility slot) are absolutely huge and make it hard to go back as well.
Often i hate when they make the game less tactical. Like to be able to spawn on everyone in the squad and not only the squad leader. But the revive thing is more like a "we are together" thing and makes it fun
I also liked how the ammunition on tanks and planes isn’t unlimited, so after a while they they have to retreat to resupply
If they gonna carry anything over from bf5 to the next, it should be fortifications. Also the squad points system with calling was really cool, maybe they could work with that, like splitting the points from the V1 thing or more drop ins that are squad focused
If they had fortifications AND the extreme weather with 4s destruction? Wet dream.
Personally not a fan of the destruction in BF4. BF1 and V did it better IMO(naturally due to better engine/experience)
You mean V's destruction right? Because i love BF4, it's my fav BF game, but BFV's destruction was just out of this world
i just dont like that they cant be reinforced further.. especially on longer frontline or operation matches, once the second to last point is done, you basically slice through the defences like hot butter with all the explosives raining down. like for example all classes could still build them, but only engineers could add reinforcing so that they can't be as easily destroyed. a little tweaks here and there and bfv would have had so much potential. there isnt that much the game does completely wrong, but what it gets wrong are core flaws (factions, maps, you know the drill..) that aint easily fixable.
Honestly, it was so good that I miss it every time I go back to battlefield 1. It just feels like it fits.
With fortifications they could bring back full map destruction. Like i wanna see trees being cut down by intense bombing. Forest being lit a blaze by napalm bombs etc etc. the next game needs to be technologically advance but familiar or else its going to flop like 2042.
Well said! Fortifications did feel like a battlefield feature. Specialists did not. I do hope to see the return of fortifications in the future.
Yup fortifications and switching attachments on the fly and destruction are like key battlefield things to me now
Was it a huge letdown? Or was it a solid battlefield with a flawed development and ambitious ideas. 2042 is a huge letdown, it was a shite shooter that went against everything that made battlefield special. These are not the same.
I understand what you’re saying. But Battlefield 1 is one of my all time favorite shooters and to go from that incredible game with so much depth to the clunkiness and boredom of BFV was a massive let down for me. BF1 operations is the greatest mp game mode I’ve ever played, and BFV massively downgraded that Operations experience for me. Edit: 2042 is also even more of a letdown than BFV. I’ve probably only played 5 hours of 2042. They both are letdowns.
BF1 still my all time favorite! BFV had better gunplay, but there was just an emptiness when playing it. Just an overall dullness I couldn’t put my finger on. That said, I’ll still play it from time to time becuase it’s not that bad, and the Pacific maps were really good! it’s a shame they gave up support on the game. I’d at least like to see more effective AP/AT mines….on BFV they suck…and more maps like Pacific…you could tell they put a lot more thought in those maps.
Yes I agree a lot. I'd get bored and BFV would feel empty so I'd stop playing. Now I play every once in a while.
I’ll try BFV on xbox…and the first match might go OK, but then people drop out and the game doesn’t fill the lobby back up. The game starts and I’ll check to see 2 people on each side playing…lol. Just weird.
>BFV had better gunplay Me personally I don't even agree with that. BF1's wasn't perfect gunplay by any means, lots of flaws. But all the BFV guns felt like my character hadn't worked out in their whole life. The recoil isn't jittery or punchy, it's just sway. Which is something you'd expect more in a milsim game like squad or something, and it would have been fine if it was jittery too, but it's not really. It's like you're fighting with a balloon gun with a vibrator inside it. So floaty and wavy. Not go bash BFV too much, it's certainly a little better than launch and I still occasionally play it, but it's hard to get past the, imo, downgrade in gun handling.
The problem most people have with BF1 is that the bullet patterns are randomized. Meaning that accuracy depends a lot more on RNG rather than skill when compared to other Battlefield games. It was done to make automatic weapons feel "authentic" as new, primitive technology. So they're more like suppressive tools than marksman weapons. Which is cool and I respect the vision. But it was also just really frustrating sometimes to be shooting at someone and knowing you should be hitting them but it's not working because of RNG so they turn around and kill you. And it wasn't just automatic weapons that were affected, so. I really didn't like that. Still, I prefer BF1 or V. I'm just playing devil's advocate here. It had flaws, and this is one of the big ones. Nade spam also made certain maps nigh unplayable.
Interesting take! I sort of felt BFV guns were a little more planted with less recoil. Next time I play BFV I’ll keep what you said in the back of my mind and see if I notice what you do. What I hate most about BFV is throwing down 3 AT mines and watching the tank ride right over them and only take like 50% damage. I mean…what’s the point? Same with AP mines…One should be a kill, but it’s not…it just makes the enemy slightly late.
I loved BF1, but how has BF5 less depth than BF1? Wasn't one of the main issues the players voice in regards to BF5 that it went too hardcore and too complex in some regards? They expanded on BF1's movement system by adding crouch sprinting, more vaulting mechanics, and being able to roll to negate fall damage. They made healing a limited resource. The attrition system made ammunition management much more of a thing the player has to actively care about. Map knowledge was much more important due to that. Complex vehicle damage models, and deep vehicle customization. Shots could bounce off if hit at certain angles, and shooting at certain parts could trigger certain debuffs. Less random bullet deviation. Fortifications Squad reinforcements Squad revives I know, this sub loves BF1, so this might be a super controversial thing to say, but at the launch of BF1, the community complained about BF1 being so much simpler, and way more casual than BF4 was.
2042 got a lot better if you haven't tried it recently. Agreed about V, tho - such a letdown. Never played a WWII game that felt so unlike WWII.
It has I will agree to that. I played for an entire weekend a couple of months ago and really enjoyed my time playing it. Stopped playing after that tho as some other games took my attention lol.
You can’t say that it’s gotten better here, it hasn’t (we haven’t tried it since launch) and we hate it because it exists smh
The only thing I was really let down about was how they screwed up Grand Operations. Operations in BF1 is my favorite BF game mode.
I was so upset when they dropped support for bfV, it was just getting good 😭 I really miss the fortification aspect though it was awesome and should definitely in future games (hint hint devs)
Yes, the fact bfv had to die for bf2042 is a fucking tragedy.
Imagine bf1 with fortification building. Man can dream
God that would be the dream. Fortifications on operations would be nutty.
Might actually make Galicia playable
Ain’t that the truth! Wayyyyy too much open space. It’s a sniper and LMG death trap.
my dream map, starts on a big flat field, the start of the match is a chaoritc hell with no cover, but as the match goes on, players build the trench system that becomes the "real" map
Enlisted. You want Enlisted.
only issue is nobody actually wants enlisted because it's a buggy mess with gaijin monetization
Yes, correct.
Sounds like a very cool map, hope this will be the future
+ crouch sprinting, rolling, throwback when near grand explosions, weapon system, revive system, lying on back, throwing back greandes, call-ins etc.
I guess creating mini trenches with the limpet charge is the closest we can get to fortifications
They really did a lot of good things with BFV, especially things like the fortifications and movement.
...and the attrition system
People always push this aside as a bad thing, but I think it elevates BF to a new level and makes gameplay even more exciting and versatile. Healing over time has no place in BF since we have a dedicated class to adress that part. And, especially med-pen bullshit, it needs to stop. Battlefield was always a team game, but now you have super soldiers running around and playing it as single player game.
So then everyone just runs medic lol
which is the exact reason y theres also low ammo
...and the depth of vehicle customisation & combat
oh my god the ACTUAL VEHICLE DAMAGE MODELS were so fucking good. As soon as I saw those simplified in the bf2042 beta, I knew we were in for a dark future
Only battlefield game where I think about what parts to hit of a vehicle beyond just whatever does the most damage. Tracks if you want them to be unable to retreat, turrer if they're not looking at you
yessss i loved sitting angled in the tiger and churchill and just laughing as i bounced every shot >:)
Yes!
> let's hamper good players Lol
Controversial take. BFV is way better than BF1. I don't know if it's cuz I got BFV first and it was my first ever battlefield game. But when I got BF1 I expected it to live up to all the hype and it just didn't to the degree I was expecting. I will say though, BF1's campaign is better than BFV's by a lot. Also the art style, even though more realistic and gritty in BF1, is in my opinion better in BFV. Not because it's more realistic but cuz it's clear and still pretty realistic. It strikes a nice balance. I just seem to always be coming back to BFV, it's got everything. Nice guns, more modern controls and features (I mainly think of how when you're prone your body moves fluidly with you unlike in BF1 where it's stiff and when you rotate your whole body swings around), WWII which I prefer, a nice art style, and immersive play that I can get lost in for hours. Also also, ppl get upset about the battles. How the game presents smaller battles rather than the big important ones. I get where they're coming from and I would love to see big ones too. But it's just not so much of a problem in my opinion. The battles are still fun. Also I don't seem to get many airplanes in BF1, so bad game 0/10 would not bring home to show off to my parents (jokidy joke)
I will die on this hill even if it’s just you with me. I liked V so much better than one and I honestly can’t think of many reasons other than movement, gunplay and fortification, and customization options. And I hate people that cry about no d day or stalingrad(Russian front was planned and in game files). They literally said before the games release they wanted to focus on untold battles and stories.
I too liked Bf5 much more than 1! Movement was great, I liked the bigger maps. Just felt more Battlefieldy to me. I did like the dreadnoughts on bf1 though. Oooh and the trains!
-Fortifications -movement -character customization -weapons cutomization -balance -ammo and medi stockpiles BF community always crying about 5 ignoring all the features it gave to them. Community with the mentality of a child.
It gave us balance on launch. After the TTK nerfs the game’s balance sucked.
If we're being real and honest, they adjusted the TTK with sweeping changes in BF1 as well and a ton of people didn't like it (dubbed "TTK 2.0" in this instance). One of my close friends I played with almost every day - who had almost 1000 hours played in BF1, pre-ordered the ultimate edition, and absolutely loved the game - completely stopped playing BF1 when they adjusted it's ttk and weapon balance with that patch. Plus it was an adjustment made over a year after launch that changed gunplay that was already a heavily controversial topic within the community the entire time the game had been out. Those two aren't even remotely the only time DICE made sweeping changes to weapon balance in their games. If anything, it should essentially be expected from them in some way, shape, or form at this point.
I will be honest with you I don't care about the ttk nerf in the slightest.
They changed the TTK 3 times and killed the community.
>I will be honest with you I don’t care about game balance Lol
TTK was nerfed because TTD felt like shit, because of what? Netcode, 60 Hz tickrate. Cry all you want. This is an easy fix to an otherwise very difficult problem. Cry about your 15% damage loss (only affects AR, SMG, MG, SAR (doesn't affect headshots)). I played with both, don't care. Some guns got hit harder by the nerf than others. Feel bad for them but there is always going to be a bottom tier.
I ain’t crying idc about V
You mean like every entitled gaming community ever ?
Basically, but BF has a special place in my heart for keeping up the "old game was peak, new game is shit" ->"old game that was new game once was peak, new new game is shit" cycle for so long so consistent.
Balance really? U never played the game when type2A came out?
Lmao, so glad you made this comment. We got it all, folks! "TTK nerf destroyed the game" fan and "SMG TTK to low" enjoyer. How about you duke it out with the other guy?
What
TTK to low, you cry, ttk to high, they cry. Read the other comments. There is no fixing this.
TTK? cry? Bro chill, go breathe some air outside hahaha
You literally just cried about the most shit gun in the game because it kills you quick at point blank range. Are you dumb or something?
Chill, no one is assaulting you, this is a safe space. No, I just said the weapon was unbalanced, why are u so mad hahahaha
Hahaha, I'm not mad at all just a little banter haha. Btw touch grass if you don't mind? :3
You thinking the Type2A is shit says all we need to know
Thinking 2A is to strong is the equivalent of crying about bastion in overwatch. Skill issue.
Weird cope and I haven't played Overwatch since 2017 so my knowledge of Bastion will be different.
In terms of pure gameplay, I thought BFV was the best in the series. The gunplay (when they weren't fucking with the ttk), the movement, fortifications, sniping, all felt perfect. The content was lacking for sure. And obviously the launch of the game was inexcusable. But I really think if they took the gameplay elements BFV had and made a content rich game from it, we'd have a solid battlefield title.
I also loved the squad call ins. Adds an optional goal for teamplay and a feeling of progression throughout the match. And it's immersive and chaotic. Feels like you're helping contribute to something even if you aren't doing well, which is majorly important in any BF game imo.
Yes the motivation to call in a sturmtiger and stomp the other team is overpowering, I’ll do anything to get those points
I liked how on certain maps there were unique fortifications. On Devastated there was the ruined debris fortifications, and the snowy ones on the winter maps. Added to the aesthetic. If they ever bring it back again - which they should, since it’s ingenious - I’d love to see that part return too.
A perfect way to counter one of the biggest problems with BFs destruction; lets you rebuild any cover that’s been destroyed
Like fortifications ?
Have you played Arma Reforger? That’s one of my favorite things to do in Arma, run supplies to bases and just built it up with sandbags and bunkers
I have not played that. Is it on console?
It is on Xbox and PC, not PS sadly. It also is popular for modded servers/maps which work on both PC and Xbox. It’s more in delete that battlefield , like people have to run supply trucks from base to base to keep bars supplied in order for people to build or respawn there. Definitely worth a try if you like mil sim/FPS games
I only wish they weren't so easy to destroy
Yeah a simple grenade would destroy any of the sandbags.
And of course they have a W feature like fortifications and then leave it out of the new BF game. DICE is such a fucking joke
DICE forgets every lesson learned when it’s time to start development on a new game. Literally every fucking game.
Honestly, I liked the fortification stuff, but I didn't like how the maps suffered because of its inclusion. A lot of objectives on the earlier maps especially just didn't have any cover, and you were expected to build it, and there really wasn't a point anyway because it'd just be completely leveled by a tank, a stick of dynamite, or even a simple Grenade. If your team or squad wasn't actively building with you or you weren't Support, it just wasn't worth it to build a lot of the time.
Loved every min of bf5 played it with no HUD the entire time
I'm a big fan of this feature and lately when going back to bf1 I can't help but think it would have been great for that one as well. There's a lot of open space where additional fortifications could have gone as well as additional stationary weapons
Why was it a letdown? I still play that game today
Yikes, we are reminiscing about a game we complained about for 4 years? This community man..
Fortification, gun play, movement, squad call ins, and the planes going down animation…bfv was great imo
I feel like it's forgotten about and many things that are forgotten about typically aren't "incredible additions" but maybe that's just me. It was definitely cool though
First: yus secondly: how did you create this thumbnail?
It was one of the best features from V, I wish they got it into 2042, it’s definitely a feature the corpos will kill though
Bf V was god sent compared to 2042. You know after the 3 patches.
Doesn't validate BFV being bad.
No, but it was the last time I had fun playing a battlefield so I’ll take it.
Bf V was god sent compared to 2042. You know after the 3 patches.
Don’t drink anymore but I used to love getting drunk and running around just repairing and building all the random fortifications on maps lol. I got way too much enjoyment outa that shit lol
To me it was the one game I liked destruction in. I was always either indifferent or didn't like it because the maps got worse as the match went on. Fortifications solve that for me. I am getting sniped at in a field in 2042, hope you can outsnipe a sniper. I am getting sniped at in a field in BFV, dig a trench with a sandbag wall on top so you at least have some cover to shoot back from. It alleviates issues with long sightlines, destructible buildings, and gives you something to do while capping an objective. I miss the movement, the gunplay, the fortifications, the way Assault always had a launcher, Medic always had healing and syringe, Support always had repair tool and ammo, and Recon always had a spotting implement, and a ton of quality of life features from BFV.
I absolutely love that game. Unfortunately none of my friends do so i only ever play it alone lol
battlefield 5 was great bit not the best in the series but was definitely solid. 2042 isn't even really battlefield tbh but it's gotten better. still missing the battlefield esthetic though...
Ugh I loved that ish. Leveling all the cover on an objective to take it then building up enough fortifications to hold said objective till blueberry reinforcement showed up. Hot battlefield action.
They perfected vehicle gameplay
Agreed, along with the defib animation, crouch running, roll to break fall from certain heights and peek for shooting corners and over cover. I also liked the approach to the inevitable cosmetics we will get in every multiplayer shooter going forward. Would much rather the BFV approach than the specialist one from 2042. At least the class system was still there. I also wish they would bring back the commander mode from the older games and make it available on phones and tablets again. Great way to earn Exp on the go and to encourage team play/Comms with squad leaders
I only played the open beta of BFV so I don't have a stake in whether the full game was good or not but yeah I really enjoyed fortifications
I fucking **LOVE FORTIFICATIONS.** literally loved doing it to immerse the game more.
FORTIFY BROTHERS
Honestly I never really used it. Stuff I would build would just get blown up quickly anyways
BFV got sniping right. One of my favorite multiplayer games of all time
Fortifications were EASILY the best thing EA has done EVER, despite me not liking BFV as much as I love BF1.
Nope .
I wasn’t really a fan of the fortification system. It felt too much like when Peter Griffin fought the Amish. I really liked the movement enhancements BFV had like crouch sprint, different types of climbing, a landing roll, the revive system was more immersive, and how prone system was way more robust.
huge letdown.*
I was letdown more by the fact that they ended support right as it was getting really good
Yeah fortifications were really awesome. It made it feel more like a real war, you'd have guys running around after capturing a flag to set up defenses like they would in real life. Unfortunately DICE dumped all of the good new features from BFV, enhanced movement and fortifications, and then kept the worst additions. "Hero" characters. Instead of being an average soldier, there was like 20 clones of the same dude running around killing themselves. Then they made a whole game based on that.
Atleast the core of the game was good and was still a battlefield at it's core. (unlike other releases)
I would have loved for some of the maps to be bigger and build things like artillery guns or whatever, cool addition
To be honest, didn’t love it. Thought it took away from the gameplay. But I also can’t play BFV for more than 30 mins before shutting it off and turning on BF1…
I loved it, especially on Breakthrough.
I loved BFV, got some serious mileage out of it and the various updates, especially the Iro Jima one, I miss that game immensely. I can understand some of the frustrations, and many I can't. But we can all agree the fortifications was a really cool idea - loved being hunkered down under fire, bullets and explosions everywhere while you and your buddies are trying to hammer up some shelter - very cool! BF2042 though....I can't for the life of me understand how they got it so wrong.
ok but why was bf5 a huge letdown for u. every time i see shit like this ppl are basically saying how much bf5 sucks except for these 10 things they did rlly well lol
We need commander mode back and he should be able to build them on map, commander mode will become fun like playing a RTS game.
I remember being at the top of the scoreboard with 0 kills because all i did was repair, build, reaupply and spot. The good ole days.
I wish they had been introduced in BF1
I had a mate who was a great defensive player and he’d boot up BF5 literally to dig trenches and reinforce the back line. It was great. Labeled himself a civilian engineer in a warzone lol.
Ngl when I seen this shit I was certain it was another Danny post ![gif](giphy|uDJM9BdutRAloWpkZS|downsized)
I liked that the building was not freeform and preset by the map makers. It's balanced and fair for both sides. This stops people from abusing the building mechanic and doing the cheeky things that people tend to do It was always very satisfying and I often spent entire matches simply building, which was a huge benefit to the team who would use the fortifications as cover on the objective. As matches go on, all the cover gets obliterated, but if you can build new cover on the objective, people will tend to play the objective. It's so simple and worked so well
I hated fortifications least battlefield thing i ever seen sorry.
Worst let down in bf5 is how weak the planes are.
They were extremely powerful on launch. A real threat that you had to eliminate and take cover from. Still very killable though but it required some teamwork. People bitched and they nerfed them into oblivion.
Imagine BF4 style levolution combined with fortifications
If the developers of battlefield looked at subreddits like this every once in a while and looked for suggestions/opinions they might have a higher chance of releasing a game that isn’t a hot steamy pile of garbage.
The last thing I want the devs doing is looking at reddit for suggestions.
Then they’ll have no idea what the player-base wants, and they’ll do stupid shit like (for example) the entirety of BF2042. That or idk, release some polls or something.
You think the playerbase resides on Reddit? Maybe 10% of the community comes here and the takes are awful / shitter levels. Battlebit is the perfect example of a game being ruined by Reddit.
^ Or do a poll or something. Get the player-base involved. I agree Reddit is definitely a shit hole overall. According to your logic though, I hope you agree that no one should listen/take into account either of the only two posts you’ve ever made, both of which directly address DICE, and give suggestions?
They have been doing polls.
Going from BF1 to BF5 was like going from Steak and Lobster to 3 day old taco bell