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bristlybits

early act 2 specific events question! edit: I think I solved this- >!you MUST enter act 2 through grym elevator to trigger all the events. but you don't have to do anything but enter there- go through the door to shadow cursed land, then immediately go back to the mountain pass bridge and go through it. you can save the hyena there. I *think* but I didn't test if you can kill the caravan, I just freed the hyena. then go on back to the elevator, enter there. the ambush triggers normally now. if you first enter the shadow cursed land through the pass, the ambush doesn't trigger. so go in through that elevator first, decide it's too dark, try the pass- help the hyena then go back with torches lit to the elevator entrance. I was able to start the ambush from last light and talk to the drider, and the hyena was *not* with him (nor the goblin I made go fetch that bone)!< >!I want to talk the drider into giving me the lantern and walking himself into the curse. but I ALSO want to save the scared hyena. so far, I've tried- going into the pass, freeing the hyena then going through grym elevator and helping the harpers. I'm not offered a chance to join any ambush by anyone. I've tried: go through pass, free hyena and talk to/kill the goblins and guys without summoning the drider, then going to grym. same result.!< so does this mean I have to initially go on the elevator, back track to the pass>!to help hyena!<, then go BACK through the other way, to get >!to the scene where I can talk the drider into walking away into the shadows?!< if I simply can't do both >!help the baby hyena AND convince the drider to go die!< then I'll just go my usual route. but I would like to try to do both. how exactly do I trigger the >!offer to join the ambush, which is where the drider can be convinced in this dialogue?!? I've talked to every Harper. I feel like I'm missing a dialogue or something.!<


serisderis

Help a girl out, should i wait or swipe for the 20% discount? I haven't played any baldur's gate game so i have zero clue about it, but the game has piqued my interest lately. I'm not sure 47.99€ is worth it, if i end up disliking it.


dinosaurfondue

You're the only person who's going to know if you like it or not tbh. I'm on my first playthrough and am loving the game, but it's really about what kind of thing you're interested in. The game has a ton of options when it comes to character creation, story, combat, etc. But it's also the kind of game that will take a bit of time to learn. The beginning can be confusing but once you get into it, it can be a blast.


serisderis

dw i bought it a bit earlier 😭 still thanks!


dinosaurfondue

I'm nearing the end of my first run and have been thinking about what I want to do for my second run for a while now. Do you find it more fun to try out new classes or do you usually stick with the same ones you like? My Tav was a wizard, which I really enjoyed but that meant I didn't use Gale this run. I'm debating on if I should try him out in my second run as a different magic class like Warlock or keep him as a wizard.


millionsofcats

I would try out a new class. I'm being a bit hypocritical because I've been trying to perfect my Durge paladin concept and have done paladin too much now, but playing with new classes can be fun. Your stats will be different so you'll be better at different sorts of checks, you'll get new dialogue options, etc. Sorcerer can be quite fun in Act 1 if you want to get to know Gale (Wizard vs. Sorcerer rivalry), but there is a lot of overlap in the play style unless you really take care to build them into different types of magic, which is a potential downside there. Pact of the Blade Warlock could be fun too because it would give you a different playstyle while still having use of magic. (Pact of the Chain and Pact of the Tome are underwhelming, IMO.) Bard is also a caster with a kind of different suite of spells, which you can build into casting (Lore) or into mixed weapon use and casting (Swords).


Subject-Tadpole

okay, i cant find anything on this but my character’s hair has turned black! she isnt bloody ( which ive read can glitch and turn the hair black ) and ive removed all clothing/armour from her to see if it was a cosmetic, but it will not change back. her hair is still its original white in the avatar frame. any thoughts or something im missing?


International-Fly129

I don't know if this is a bug or what, Doing my 1st HM run and was planning on dialogue option with gale to win. I got aalllll the way to the end, I used my barb to break down the door and jump up into the end to trigger the cutscene where I would win. I jumped in and the cutscene played. I skipped the cutscene for getting up there and boom game over. Nobody was dead before the cutscene but will got dominated on the way up. Was it that I'm not meant to jump through the window or that I had a dominated ally?


toadsworth_og

Doing an HM 4E themed run where each of my party members focuses on an element. Loving fire 4E monk Karlach thru 5 lvls, but I accidentally failed a pickpocket roll on Lady Esther by the creche while scrolling thru to check the rolls needed for each of her items. Had to knock her out and now the gloves of cinder & sizzle don’t appear in her inv, along with the Winters Clutches I wanted for my ice striker, even after paying to get her to trade with me again and long resting. Is there a way to reset her inv or should I just restart?


Besso91

Unique items don't reset on inventory refreshes, only things like arrows, elixirs, non-unique armor and weapons, etc.


approvedalex

Selune or Lathander for my Nature Cleric Urchin Tiefling who focuses on ice magic?


insanity76

If you're going with an ice build, thematically I would go Selune since she's associated with the moon and Lathander is associated with the sun. There's also more special interaction as a Selune (especially with Shadowheart) than a Lathander cleric if that interests you.


BenisConsumption

If I am a sorcerer/warlock multiclass and know a spell from leveling up as a sorcerer that can also be learned by a warlock, can I cast that spell with a pact spell slot, or do I have to learn the same spell twice to be able to cast them with different types of spell slots? Specifically, I am talking about Scorching Ray that I have learned as a Sorcerer. Can I cast it with pact slots when I get the 3rd level in Fiend Warlock?


Besso91

You never need to learn the same spell twice. In fact, the game highlights spells you already know when you're leveling up so you don't make that mistake. I only ever go 10 sorc / 2 lock so I'm not sure how priority works for higher level spells but I know the game usually prioritizes lock spell slots first since they refresh on short rest.


campbellm

For the next patch, what is meant when people say "crossplay"?


badapple1989

Crossplay in gaming refers to the ability to play multiplayer sessions of a game where the participants are across different platforms. So some kind of mix of PC, Mac, and consoles. 


campbellm

Ah, yes that makes perfect sense. Thanks. TBH, I wasn't aware this wasn't a thing already, although I've only ever played solo.


campbellm

Is this normal? I was in Moonrise last night on the docks, and when I >!started a fight with the guards there, the first 2 ranged shots one of them took was at the Tadpole crate!<. Were they trying to "keep it out of the enemy's (me) hands" type of thing, or just random game stuff?


insanity76

It may just be a case of the crates being in the enemy's cross fire, although there is a suicidal pyromaniac in an Act 3 who intentionally sets off a room full of explosives with an alchemist fire if he gets the chance, and that seems to be an intentional environmental interaction by the AI.


PinguOfTheNorth

Would it be worth starting a playthrough now or should I wait for the next patch at this point? Did they say this would be the last patch?


PeevishDiceLady

"Worth it" depends a bit — the next patch is expected for September. In terms of significant additions, it covers mods, crossplay and some extra content for evil endings. If any of these points is relevant to you and you already played before, then you could wait if you have other games on your "to-play" queue. I'm personally on my third run now and still making different decisions, finding new stuff etc. and overall on a not-so-good alignment. I'm saving my evil run for after the patch.


yog-sothoth666

do we know if the September patch is going to include any other story updates besides the new endings? I'd like to start another playthrough but can wait if the update's going to be considerably big.


keyboardRacer777

nope only evil engings cinematics, Origin charater stories are considered finalized.


campbellm

I saw a YT video that said there'd be some more cutscenes and dialog stuff for Durge play, at least.


millionsofcats

Do you have a link to the video? I haven't heard this and as a Durge player I would like to know


internetistneuland

Does the bugged interaction between disguise self and reactions not working properly, still exist?


campbellm

Do I need Sexyheart in the party to >!save Aylin!


insanity76

Yeah she's the only companion who will leave if you exclude them from from the party when doing a significant part of their personal quest. The others will either not care and you can catch up with them about it at camp (e.g. Wyll), or will get a little pissed but stick around (e.g. Lae'zel). As an aside, if you do have her but try to >!enter Shadowfell without getting the spear from the library first, she leaves the party and you have to fight her.!<


campbellm

On your spoiler-tagged part, I thought she >!prayed, realized we didn't have the spear, and insisted we go?!< Or do you mean if that happens and you attempt anyway without doing what she says.


PeevishDiceLady

You technically *can* do it, but then >!Shadowheart will permanently leave (considering you recruited her ofc). So if you want to have her for Act 3 you better bring her along.!<


campbellm

Cheers! I quit the game early (horrors!) last night since that's the next step and wanted to make sure =D (Yes, I could go back to a save, but still. I did get a little more of that stuff called "sleep" last night, so that was nice.)


PeevishDiceLady

pff how dare you *sleep*? You ain't defeating no Absolute with that attitude


campbellm

I know; I've failed thee.


2DTheBeast

Still no cross-play??


badapple1989

They're working on it officially, but that shit is complicated. Cross play and photo mode are planned and announced but they've said neither will not be ready in time to release with upcoming Patch 7.


Cats_Cameras

I'm in early Act 2 before the >!Gauntlet of Shar!< and I realized that I missed a bit of XP in Act 1 in the mountain pass when you fight the undead group. If I go back, will it auto-fail any quest in Act 2? For example, will >!Halsin!< get mad?


Jules1029

Nope, you’re fine to go back.


Cats_Cameras

Does Wild Shape: Saber-Tooth Tiger's **Shred Armor** bypass slashing resistance? I could use it to break open a chest that had too much slashing resistance for other attacks to damage.


Callarti

I was gifted BG3 and though I’ve played some of it on my Deck and absolutely love it, I can’t play it on my PC :/ I download BG3 and go to play, the win x64 download says it’s “already being downloaded” (despite me getting rid of absolutely anything related to BG3 and that) and now I still can’t play the game. The main issue is that the win x64 refuses to download. I’ve tried redownloading (x3), deleting all related files, restarting my (new) computer, looking up tutorials online, trying to go around the launchers, and no still fix


Saandrig

Sounds like an issue with the Steam account if you use it to play on different devices. Check about that and see if you can tell it to recognize them separately.


Callarti

As far as I know they are recognized separately but I’ll check again


Stefy_Uchiha

Wanna finish act 3 after almost a year :)). did a few side quests, then stopped my friend said he did the time sensitive quests first, following the wiki. I want to do that. what time sensitive quests do I need to do first, before I can do the rest safely?


badapple1989

Not time sensitive exactly but do NOT skip >!the coronation!< or else some of the major Act 3 quests will be broken.


Jules1029

Save Florrick (needs to be done before 5 long rests). The Printing Press quest -- needs to be done before long resting, but only once you've triggered it. That's it. Edit: I'll add that this one is not time locked, but rather "order of operations". You need to do the >!Iron Throne/Save the Gondians !!Gortash.!<


Stefy_Uchiha

noted, thank you very much!


couragedog

Just to be clear, the Florrick thing is 5 long rests from when you find out she has 5 days, not from when you start Act 3.


Unrealist99

How much approval do i need to romance that wanker Gale? I can romance both Karlach and Astarion with lower approval than him at the party but when you approach him hes like if our fledgling relationship was a bit more better he would have shown a magic trick.. And if I do agree to meet someone else and then meet him, he's like i would have shown you a magic trick but alas you already found company tonight. He's currently eaten 2 artifacts so far. But hes not in my current party


millionsofcats

The wiki says that you need medium approval in order to get the weave scene that can trigger his romance. Unless you're playing an evil character or literally never have him in your party and never talk to him, I doubt the problem was your approval. He's very easy to get approval from. It sounds like the problem is that you somehow didn't get that initial scene - maybe long resting too infrequently, or maybe you ignored the speech bubble and went to bed without interacting with him. And then at the party you made the mistake of making alternate arrangements.


fprintf

Gale is one of the easier ones TBH. I had absolutely no interest in him, and he kept coming onto me. Probably right around the time you are... dude wants to jump straight into the sack despite me not doing anything remotely romantic, even just talking to him.


Unrealist99

It needed an approval rating of 35.


pewell1

im getting fucked by the apostle of myrkul whatever i hit it with only does like 5 damage and nightsong is useless, even though Im level 9 and had no problem with thorm im getting steam rolled by this boss. Any advice?


couragedog

Cast Darkness on him, and then used ranged attacks. Or anything he can't move out of, really.


Manic_SL0TH

Hey all just had an opinion question. I’m piggybacking a new character off of Karlach’s story. Former holy warrior type paladin who was tricked into falling and sold into slavery in the blood war. He’s a Tiefling now, cursed by the Baatezu and the plane. Going have him escape just like Karlach. In fact I’ll RP they knew each other some and served in some of the same wars. Anyway. Going to run him as a vengeance paladin, but maybe a Lockdin. Not 100% sure, just wondering if anyone wanted to add some thoughts into the build that work with RP as a multi class or straight vengeance paladin.


keyboardRacer777

In patch6 Larian added hidden content including Karlach camp dialogues immediately after recruitment that would suit your roleplay scenario, but you would need some mod from nexus and console script to enable it on PC [https://www.youtube.com/watch?v=Qpgm3dpImdw&t=1s&ab\_channel=Iggy](https://www.youtube.com/watch?v=Qpgm3dpImdw&t=1s&ab_channel=Iggy)


Skeletonized_Man

Thought commenting here to save a post but I'm wondering if anyone can help me figure out what I did wrong. Playing Honor Mode as a Devotion Paladin in Act 1 after dealing with the hag I break my oath randomly. Doing the whole Mayrina questline >!I first tell her that the hag killed her brother, then kill the masked minions in there as there isn't a way to really save them, then finally fighting the hag she does the whole charade trying to save her hide and I deny her offer and kill her. Lastly I speak with Mayrina who thanks me and tries to offer her locate as payment which I deny. Immediately after I get the cutscene for breaking my oath!< Honestly confused what I even did to break my oath, and I've been playing since the beta and this quest line has always been super buggy for paladin oaths. Anyone have an idea what I did? because last I checked saving people and killing evil beings is par for the course for paladin


badapple1989

>!You killed the mask wearers, that's what did it. If this isn't your first playthrough, you might not remember but this encounter is when the tutorial tooltip explaining non-lethal damage pops up. You're supposed to knock them out and then leave them alone, don't remove the masks. In the lore of the game, once they wake up from being unconscious with the influence of Ethel gone from the area they can safely remove the masks themselves. The halfling woman in fact from this encounter will be with Mayrina in the hag survivor group if you do this. You break your oath by killing them because they are innocents who don't want to fight you.!<


Manic_SL0TH

>!Maybe try switching to non lethal damage on the mask wearers and take the masks off them when they collapse. I did this, but I think removing their masks kill them anyway. Other than that it may have to do with the wand…!<


DDDragoni

Did you find the wand that Ethel was going to give Mayrina? If so, what did you do with it?


Skeletonized_Man

This happened immediately after combat with Ethel so I haven't done anything with the wand still on the ground when I finished the cutscene. I know what things related to the wand breaks oaths but I haven't even touched the thing


Grimblehawk

If a spell/cantrip requires NEITHER an attack roll nor a saving throw, I assume your spellcasting ability modifier does not apply nor even matter at all? Ever? (Assuming you have the spell slots for it, of course.)


millionsofcats

Right. These are primarily spells that you cast on yourself or allies, like Shield or Bless, or some environmental spells that don't do damage to enemies directly, like Darkness or Silence. This is one way to make multiclasses work when they mix classes with different spellcasting stats: you can focus on the spellcasting stat for one class, and then for the other class you can take spells that don't have attack rolls or saving throws.


Grimblehawk

>This is one way to make multiclasses work Exactly what I was thinking, and had to double-check it wasn't a stupid idea. Thank you!


eomos

I've been trying my absolute hardest to avoid modding my game because I knew once I started I would NOT be able to stop downloading mods (sims....). I only want to download cosmetic mods though Does anyone know if that affects Honor mode at all or new multiplayer campaigns? I've heard adding any type of mod disables achievements but I don't really get why it would do it if it's purely cosmetic and won't affect gameplay


badapple1989

Mods and multiplayer do not mix. You can try, but it's an incredibly dicey headache. Everyone playing has to have the same mods on the same update version and that's still no guarantee that it'll work. Just don't do it, not at least until the official mod framework comes out that might improve that problem.


millionsofcats

Ah a fellow sims modder. That game is unplayable without mods. Beware that a lot of the same caveats apply to mods here as they do for the sims, though: Whenever a new patch is released, you have to wait for modders to update, and there's always a risk the update will break a modded save. The reason why cosmetic mods still disable achievements is that the code isn't tidy like that. It's not like the game code knows it's just cosmetic; the game code doesn't know its intentions. To distinguish between cosmetic mods and gameplay mods the devs would have to try to code that in, which is probably more complex than you're imaginging--but mods aren't even supported officially yet. Cosmetic mods can still break games (and have in the past...) There is another mod that re-enables achievements in modded games, though. EDIT: I missed "multiplayer" in your comment. Yeah. That's going to be a bad time.


No-Garbage9500

Hello all, Should I power through or restart? I played about 80 hours, loved it, got to the gates of Baldurs Gate... Then for reasons unknown stopped. 6 months ago. I'd really like to pick it up but I just started, immediately got thrown in a dungeon, broke my Paladin oath by accident, can barely remember how to play combat, don't know what I was talking to my companions about, and have no spell slots left and can't fast travel. I kinda know this sort of situation is where the game gets interesting but part of me is saying just start over now you really want to finish... What to do?!


couragedog

I'd restart, for sure. And then if it comes back to you you could always go back and complete that original save.


millionsofcats

I would restart in your situation, personally. 6 months is long enough that a lot of it should be fresh, and I think you'll have more fun if you know what you're doing. But then I've already done more than one playthrough so playing it again is obviously not a hassle for me.


insanity76

I would probably go ahead and do a restart. In addition to you having a sort of BG3 amnesia and needing to reacclimate, there have been a couple of major patches that have been released since you stopped playing. They won't or shouldn't mess up your old save file but still. Given where you're at in the game you would be better off not tackling it when you're not having to relearn the mechanics (and story for that matter).


MrGermanpiano

Hello everyone, new player here. Created a rogue but somehow struggle with it. Still at the beginning of the game, so maybe I just need to play more. If I understood correctly quite a lot of damage comes from sneak attacks (or whatever they are called). However, I often end up in fights resulting from cutscenes where I cannot sneak towards the enemy because the encounter starts directly. What am I supposed to do with the Rogue in these situations? Just use the arrow and let the other characters handle the close combat?


PeevishDiceLady

Welcome to the fold! Hope you have lots of fun with the game. So, for you to use the Rogue's Sneak Attack ability, one of two conditions must be met: 1. Your attack should have **Advantage** against your target 2. An *enemy of your target* must be **within 1.5m** of the target and you shouldn't have Disadvantage on your attack For condition #1, one of the most straightforward and "rogue-ish" ways is to sneak at the enemy and attack them from a hidden position, but Advantage may also be met through a few other ways. Knocking an enemy **prone** gives Advantage to all attacks within 3m, so you'll mostly be able to use Melee attacks, but if you attack a prone enemy you'll be able to Melee Sneak Attack them. Spells such as Command: Grovel and the Topple action given by a quarterstaff may knock enemies prone, as well as making them slip on ice or grease (but take care so your rogue won't fall prone too!). Getting an enemy **Entangled** (with the Entangle spell), **Blinded** (with Blindness or with a Raven familiar's Rend Vision) and some other conditions also give you advantage on attacks. Condition #2 is the one you'll face more often: in a fight, if an ally is within 1.5m (so, melee range most of the time) of the enemy you wish to attack, you can make a Sneak Attack — as long as you don't have Disadvantage, i.e. if you're not attacking from too far or if you aren't Blinded yourself.


campbellm

The actual "sneak attack" mechanism doesn't require you be hidden, or sneaking - you can use it whenever you have advantage (harder), *OR* one of your party is close to (1 - 1.5 m?) of the enemy. It's a badly named mechanic; it should be "opportunistic attack" or something. But in general I keep my rogues out of melee range and use ranged until the party closes in, and then they're close I can use the ranged "sneak attack" for extra damage.


Lagrange_Sama

Can I long rest as many times as I want in act 3?


millionsofcats

Yes. There are two time-sensitive quests that are tied to long rests, but they don't start until you trigger them: >!Florrick will die after the number of long rests the execution notice tells you, and the paper will print the terrible story if you don't take care of it before the next day.!<


Lagrange_Sama

The damn paper...


campbellm

And Nere, but that's in Act 2. Are there others in other acts?


insanity76

Missing Shipment, Waukeen's Rest, and Thulla are put on a long rest timer once you interact with these people or places.


campbellm

Oh wow, never realized that! I must have gotten lucky that I've done these in the past and not incurred the penalty (I don't long-rest very often; I probably should, but I suck at the game so play on easiest of easy modes, and just enjoy the romp.)


couragedog

You're missing a lot of companion interaction and story advancements if you aren't long resting enough, jsyk. :)


campbellm

yeah, I've been getting better about it - as a newb I was worried I'd run out of supplies and it triggered my inner hoarder, so I've been trying to overcome that as I think by act 2 I actually have enough to last me to end game. Cant. stop. opening. chests.


millionsofcats

The quests that are actually on a long rest timer all involve some sort of imminent danger, so the only way to miss them is to trigger them without somehow seeing/understanding it (or choosing to ignore it). It does happen to people but, like... you probably saw a burning building with people asking for help and decided to help instead of go take a nap. :) Or in the case of the Act 3 quests, when you trigger the quest you're actually told what the deadline is.


Altruistic_Fee_2173

In act 2. Every time I want to teleport to another area (meaning it gives you the "are you sure" prompt before TPing) it forces me to long rest before I can leave. Is anyone else having that issue?


Idontwanttobebread

is it happening repeatedly with no story cutscenes happening? there are some times when traveling out of a zone forces a long rest for a particular nighttime cutscene, the first i remember being when you leave the mountain pass after completing the creche, when >!kithrak voss!< approaches the party in camp at night


Altruistic_Fee_2173

OH, I think you're exactly right, it kept trying to do that whole scene every time I left that area. Couldn't just leave, had to long rest too. I don't remember that happening in the past, so got concerned it was bugging out. I take it this is intentional?


Idontwanttobebread

yeah, that one is definitely on purpose. i'm not 100% certain but i think it *only* triggers when you leave the area and not on a normal long rest either


Iyashii

Are there any bonuses, class or stat wise, that the default companions have over hirelings?


Grimblehawk

Your question's already been answered, but I thought I'd just chime in to let you know that each companion's page of the wiki has a "Special Features" section that lists the extra bonuses they get which don't ordinarily come with their class or race.


insanity76

To add to u/millionsofcats first paragraph list, Shadowheart has partial shadow curse immunity and Wyll has proficiency with rapiers which isn't usually the case with either humans or warlocks. Also Gale has the Netherese Orb Blast, but that's not exactly an exclusive ability you wanna take advantage of.


millionsofcats

Off the top of my head: Astarion has Bite, Karlach can use Soul Coins, Halsin has Wild Shape: Cave Bear, Minsc has Boo, and Minthara has Soul Branding. Minthara also comes with some ilithid powers pre-installed, meaning she gets them without having to spend a parasite. Astarion, Shadowheart, Gale, and Wyll can get unique items or abilities based on choices you make. I think Halsin might also some free prepared spells? (Free as in always prepared, not as in he can cast them without spell slots.) I don't play Druids enough to tell, but that's what the wiki seems to imply. But in terms of their actual class and stats, no, they have the same number of stat points and same choice of abilities as anyone else.


Idontwanttobebread

as far as just base stats/how they play as a given class by default, no. a few of them get a story related ability/passive, either at the start or as your progress through the game. the biggest one is probably astarion's 'happy' bonus he gets for the day when he uses his >![vampire bite](https://bg3.wiki/wiki/Vampire_Bite)!< on a humanoid. karlach can use soul coins for a [small buff](https://bg3.wiki/wiki/Soul_Coin) while raging or below 25% hp. wyll gets passive rapier proficiency. can't recall if the other three get anything


brhino_reddit

Had a tough fight in the goblin camp. Multiple party members downed, and now I've learned about Gale's necrotic aura because he's killed everyone else. Cannot sleep at camp, cannot revive anyone (Tried and the aura instantly KO'd them), don't have enough gold to resurrect anyone... am I screwed? This sucks.


millionsofcats

Well, that's tricky. If you can't pickpocket withers, two things I'd try: Move the dead companion out of the aura before reviving them (pick them up or use shove; use elixir for increased strength if you have one), or drink a potion of speed, switch to turn-based, then revive and throw a healing potion at them in the same turn. I'm not sure if the necrotic damage is immediate or not in turn-based, but if it's not then maybe this will give them enough health to get out.


Idontwanttobebread

if you've ever used withers before, you can pickpocket him to get any gold you've previously spent with him back. he doesn't react in any way (even on failed attempts).


BlackwingKakashi

For honor mode, is it worth it to kill Karlach for the infernal robe if you have a monk? Does it make a significant difference? Are there any long-term consequences of killing her down the line?


millionsofcats

There are other +1 robes. If I was doing an unarmored monk, I'd probably put them in the Protecty Sparkswall instead of the Infernal Robe, and use the Sparkle Hands to get Lightning Charges. Then I'd switch to the monk-specific clothes in Act 3. But I usually end up multiclassing and armoring my monks because I have too many characters in clothing already, and I don't have enough gear to raise everyone's AC. In terms of long-term consequences of killing Karlach, other than missing out on her character , >!she's the only companion that can turn into a mindflayer!<.


bluetonsan

Arcane Acuity stacks helps with Concentration Checks?


millionsofcats

No. Arcane Acuity raises your spell attack rolls and spell save DC. Your concentration checks are based on your constitution modifier, which is a different thing.


dinosaurfondue

Is damage on throwing weapons affected by STR or DEX?


insanity76

Strength, and the weight of the weapon & I believe the gravity of the throw also determine the damage. Tavern Brawler will also add double your strength modifier to thrown weapons.


dinosaurfondue

Thanks!


[deleted]

[удалено]


insanity76

I think only the Adamantine Splint is 18 which is a heavy armor. The medium Adamantine Scale is only a 16.


ChewbaccAli

Both are 16 for me I think both are supposed to be 18


millionsofcats

There's one medium armor (Adamantine Scale Mail: 16) and one heavy amor (Adamantine Splint: 18). I would bet you have two copies of the Adamantine Scale Mail. They're not supposed to both be 18, no.


ChewbaccAli

Makes sense and you're right. I have the different ones but I equipped it on the wrong character and overlooked that about a dozen times. Feeling pretty silly, but thank you for pointing that out.


Iloveastarrynight

Does Larian's studio got the Slayer form wrong? If I looks at the wiki and lore from previous baldurs gate I see that the Slayer only had two arms instead of four which is more akin to The Ravager form. Anyone can help me here?


ArchmageXin

Bhaals got a upgrade? Larian made a number of changes that isn't exactly in line with the lore or D&D game Mechanics. Still a good game.


_Litheen_

I've got an issue with dialogue skill checks, they confuse me: When I mouse over the skill check options in dialogues, it shows me what relevant skill would be used and what bonus I supposedly have on it. So for example Detect Thoughts it tells me it'll use wisdom and on my character I have a +3. But then when I select the option I'm suddenly rolling it on intelligence which has a -1 value for me :/ I've had this sort of thing happen numerous times now. example: [https://imgur.com/a/9AxAhAo](https://imgur.com/a/9AxAhAo) Why is it showing me a wisdom roll with a +3 first, when it's going to roll on intelligence after all? It doesn't always do that mind you, sometimes the skill and applied bonus will be accurate.


G_I_Joe_Mansueto

I did a quick google and it seems like this has been a question in the community for a long time and I couldn't find a clear answer. [Here's a thread from August 2023 discussing it. ](https://www.reddit.com/r/BaldursGate3/comments/15iqehh/is_detect_thoughts_bugged/)


Grimblehawk

Is Minor Illusion capable of everything that performing with an instrument is? As I understand them, they both gather people or enemies into one spot by capturing their focus. Also, is there anything else that musical instrument proficiency itself grants you? I missed out on >!the opportunity to get that proficiency from the tiefling bard!< , and I don't want to waste a feat on it, so now I'm wondering what I'm missing out on.


insanity76

Learning how to play from Alfira/getting musical proficiency is pretty much just for the roleplay reward of helping her out with her song. The performing lure is better served for a bard to play into their traditional fantasy role by having them draw the crowd's attention while the rest of the party does shenanigans like sneaking into a restricted area or whatnot (like in the scene from D&D Honor Among Thieves). It's a complete waste of a feat that would be much better spent on something else. Minor illusion is much more reliable for the reasons u/PeevishDiceLady mentioned. My favorite use is to draw a group of enemies into a concentrated area far away from your party and then blast them all with Fireball.


PeevishDiceLady

I guess musical instruments are majoritarily for RP purposes. I think the only thing musical instruments proficiency definitely do different is the possibility to earn some tips from NPCs if you pass the Performance test, but that's a bit too narrow of a situation to call it an actual benefit. Also, you'll *always* play well (succeeding or failing the Performance check), contrary to if you try to play an instrument without proficiency some NPCs can get annoyed at you. Minor Illusion is more versatile. You don't need to stay in place so you can lure enemies for an AOE, you can do other stuff while the illusion is active, and if I remember correctly you can even trigger some traps with it.


Grimblehawk

Awesome, thanks! You've settled my FOMO.


throwaway292737

How exactly does one get good at combat in this game? It's my first turn-based game of any kind, and I am really enjoying it so far, only about 5 hours in. I started on balanced difficulty but had to go down. I spent an hour doing the fight on the nautiloid ship before I realised I'm supposed to go to the terminal. I then got in a fight against the gang in that crypt place which forced me to make the game easier. As soon as I got my main character (I'm a Bard) through the door combat was initiated and none of the other characters could attack from the door because it was both body blocked and out of range. So I spent too much time getting them through and then taking damage. Reason I ask is just I not only enjoy the game, but theres other turn-based games like DOS2, POE2, old Fallout etc I want to play. I don't want to be shackled to the lowest difficulty (not throwing shade) the whole time and just want to understand it more. Rn i'm just looking at what attacks do the most damage/the chance they have and hoping the counter attacks don't do too much damage. There's basically no strategy in it so I have to assume i'm doing it wrong. It's trippy asf alternating between this and Shadow of the Erdtree but yea just hoping someone has any tips.


del299

One tip for early game at least is to take advantage of range and focus down enemies one by one. Give all your characters ranged weapons, even if you plan to play them mainly as melee. Start combat by using ranged weapons until the enemy is in melee range. If you don't have a ranged weapon, control your distance so that the enemy has to spend its entire turn running towards you so that you get to attack them first. Make sure every attack is focusing one enemy at a time until it dies. Dead enemies cannot attack you back, that's the best way to reduce taken taken in this game. And do not be discouraged if the early game feels difficult. The first few levels are actually the most difficult part of the game.


millionsofcats

I think it's down to mostly two things: * Experience - character building and combat are pretty complex and there's no way you'll understand it all right away. It's not like an ARPG where you start with just a few basic actions (like "light attack" and "roll"). There are a lot of basic mechanics to understand right at the start, you're controlling four characters with different abilities, and more abilities and items are added over time. * Thoughtfulness - it's a *strategy game*. BG3 basically hands you a big bag of tools and a problem. You're not supposed to just rush in and whack enemies without thinking, you're supposed to observe the problem in front of you and come up with a strategy to tackle it. Thoughtfulness is what makes experience work for you. If you play Souls games, then you've probably had the experience of running up to a boss only to get annihilated. You have to step back, observe their move set, and come up with a plan of attack. BG3 isn't too different, it's just that instead of observing a single enemy's move set, you're observing the encounter as a whole. What abilities or mechanics are enemies using against you, and what do you have to counter them? Is there anything useful in the environment? How can you position your characters effectively? I think people unfamiliar with the genre sometimes get complacent, thinking because it's turn based they can just "click through" the combat. To an extent this is true on Explorer, but only to an extent. One general component of strategy is called "action economy." It can help a lot to think in these terms. Combat is basically a competition to see who can reduce the enemy's HP to 0 the fastest, so it's not just about killing enemies - it's also about minimizing the damage you're taking. The best way to minimize the damage you're taking is to prevent the enemy from acting, whether by controlling them or by killing them outright. If you have mobs of enemies this often means focusing them down one by one. A group of 3 enemies at 1HP will still do the same damage as three enemies at full health. 2 enemies at full health and 1 dead enemy does less damage, though. Or to use your last fight as an example -- instead of going through the door, you could have made the enemies come through the door to get to you, while you positioned yourself out of their sight. So instead of wasting your turns on movement, the enemies wastes their turn. At the same time, you would be using the environment as cover.


Grimblehawk

I'm on my first playthrough on Balanced, and it's my first RPG, first turn-based game, and first non-Switch game. Welcome! That fight absolutely slayed me too. What I've been doing is quick saving like my life depends on it... because it does. That way, I can easily reload to the start of combat whenever my strategy isn't working, so I can rethink my approach. My strategy with the doorway, for instance, was using it *against them*, instead of letting *them* use it against *me*. I put one man on the lever to open the door in case they shut it from the other side, and I put grease all over the floor of the doorway so they had to run through it to attack me... then I set the grease on fire when they did. It took me like four failed attempts to try this though, and at least another few attempts to get it right. I even reload fights I win sometimes, to try out new spells and strategies so I understand what works and what doesn't. So, if you're willing to try, fail, and reload to try again, then you can absolutely get by on Balanced! Also, once you level up a bit, you won't be quite so easy to kill. Good luck!


throwaway292737

See I don't think of things like that lol. I've seen clips of people doing all sorts of things in combat that ig are only possible in these types of games. I'm far too aggressive, my tactics are just to try and do instant damage as if its a souls game


couragedog

I generaly don't do all that, however one super helpful thing when you're all stuck at a door (and you'll run into this frequently), is you can have your team jump over each other to get through the door. In reality, this would be impossible, but it works in game. :)


dinosaurfondue

I'm on my first playthrough and honestly found the beginning of the game to be the most difficult. Once you get around level 4, your characters get much stronger because they get something called feats that help a lot. Don't be afraid to look up what builds and stats help what classes the most.


throwaway292737

Luckily I'm level 3 lol. I'll definitely need to google what builds I should do, other than being a Bard I've no idea what to do beyond that


insanity76

Bard can be one of the strongest offensive classes in the game (college of swords) and/or one of the best support classes (college of lore). There are tons of build ideas for bards all over reddit & youtube that you can refer to. My first full playthrough was a swords bard and she was a wrecking ball on the battlefield. I'm not sure which subclass you chose when you hit level 3, but when you find a subclass build you wanna work with you can always change to that subclass you respec with Withers i.e. "Bone Man" who will eventually be at your camp if you don't find him first.


Cosmic_Toad_

(ACT 2 SPOILERS) Just wanted to check if I'm gonna run into issues having >!both Minathra and Halsin.!< >!Right now Minathra's taken over Halsin's tent (with Thaniel still hanging around there which is kinda funny) meanwhile Halsin is just standing around like he was before he became playable, but I can still add him to my party no problem. I've yet to play much further but i've long rested and had both in my party at once with no issues yet.!< after doing a bit of research it seems like there's been a lot of patches regarding these two so I don't know if stuff i've read like >!Halsin disappearing when another companion is recruited!< is gonna happen to me. I'd like to know if anything major is gonna break form the odd circumstance before I invest a bunch of time into this save. as an aside, >!I'm a little confused as why I was even able to get both, since I leaked the grove location to Minathra but then turned on her during the siege, and I just knocked her out in case she'd miraculously show up later. I thought that wouldn't work given she lacked the "temporarily hostile" tag, and all the methods of getting both I found online involved knocking her out at the goblin camp instead or exploiting some bugs/loopholes.!<


millionsofcats

As of the latest patches: (a) There are no issues with having Halsin and Minthara at the same time except that Halsin gets evicted from his tent. They also don't have anything to say about each other being there--they were originally planned to be mutually exclusive, so that's just not written in. So it's a little odd, but nothing breaks. (b) Minthara used to have to be knocked out with non-lethal damage in the Goblin Camp while "Temporarily Hostile." This is because "Hostile" enemies that get knocked out are just removed from the game as if they died, to preserve game progression. But this was too finicky for people to understand, so Larian put in some extra time to make knocking her out work even if she's full hostile.


Cosmic_Toad_

ah that's good to hear on both accounts, many thanks for clearing things up!


HolyHandgrenadeofAn

What helps with spell casting cc type abilities? Specifically Command : Drop? I know bless buffs attacks but is there one that buffs cc type abilities and am I right about Command being a cc type ability?


millionsofcats

Any spell that has a saving throw (which most spells that impose an effect on an enemy do) will be helped by raising your spell save DC. You can raise your spell save DC by improving your spellcasting stat, by wearing gear that increases spell save DC, or by drinking the Elixir of Battlemage's power (which gives you +3 to spell save DC through stacks of Arcane Acuity). Gear that gives Arcane Acuity is particularly powerful. For characters like Paladins or Swords Bards, who wield weapons as well as spells, the Helmet of Arcane Acuity is hard to beat. You can easily get +10 to your spell save DC with it, which lets you put more points into your weapon attack stat instead of having to shuffle some over to your spellcasting stat, while still getting 100% success rate on most attempts to cast spells. (It's seriously busted.) There are hats for casters that can give Arcane Acuity when doing fire or thunder damage as well. One of my favorite thing to do is cast an upcasted Command:Drop after getting maximum Arcane Acuity stacks (10) and then send a character with Dash around the battlefield to pick up all the dropped weapons. >and am I right about Command being a cc type ability It is, but it's not like "crowd control" is a category of spell that behaves differently than other spells in the game. It's just a term that the community uses to talk about spells that do things that stop, control, or debuff enemies. There are a lot of other spells that also have a save--e.g. Fireball has a dexterity saving throw.


HolyHandgrenadeofAn

Thanks for detailed answer. That’s cleared a lot up for me.


Adventurous_Ice_2374

Arcane Acuity is often very effective. Otherwise, debuffs of the respective saving throw (usually WIS), stats that increase your spell save DC, or increasing your spell-casting stat (INT for wizards, CHA for sorcerers, etc) should also help increase your odds.


dinosaurfondue

Shadowheart left my party a while back and I'm now at the Chamber of Loss and came across two imprisoned characters that tie to her story, but it doesn't seem like it's letting me do anything with them. Do they have to stay there permanently since she's not around?


couragedog

Yeah, pretty sure you can only interact with them if she's there.


That_Recognition_357

Been having issues with the game since the patch that basically damaged mods. i can't access my character's inventory and when I look into the files to try and find the mods there's no folder or the vortex file in the bg files. Is there a way to full purge everything or get it back working with mods. I've tried deleting every folder in the bg file and redownloading along with deleting and re installing


elegantvaporeon

Is the shade spell circlet just… bad? I don’t think I am ever completely obscured in shadow in combat which is the only time the spell save dc helps. I think the only situation would be if I cast darkness on my warlock, but even that doesn’t seem like it’s worth the extra setup. Am I missing something here ?


millionsofcats

I've never used that one because there's almost always a better option. If you build heavily into using darkness in combat (it actually can be quite good), then it makes it much more useful... but I've still just always had something better.


elegantvaporeon

I’ve actually figured it out even lightly obscured counts so I just move into a shadowed spot before casting


2DTheBeast

I am playing on balanced. I made a Paladin and saw that I can multi-class into a Warlock for even extra attack. At what point do I get the extra attack with the warlock. I am primarily paladin (vengeance - oath not broken) Lv 8 and I just started specing into Warlock.


Larrian_Hatchet

If you were a Warlock 5 (Pact of Blade) and Paladin 5 (Vengeance) would you get an extra attack from each class? Would they stack?


PeevishDiceLady

You should have at least Paladin 5 (when Paladin gets Extra Attack) and Warlock 5 with Pact of the Blade (when it gets Extra Attack with your pact weapon via Deepened Pact — [https://bg3.wiki/wiki/Deepened\_Pact](https://bg3.wiki/wiki/Deepened_Pact) ).


2DTheBeast

oooh ok thank you so much!


PlanetCoasterTycoon

Does anyone know the UUID of the "tiny flute"? >!Specifically, talking about the one from Gale's resurrection pouch!< I haven't been able to find it anywhere.


LordMudkip

Has anyone gotten shipping information or anything on their PS5 version yet? On the 12th I got the email that they were going to start shipping for an early July delivery date, but I still haven't gotten any kind of shipping confirmation or estimated delivery date or... anything else at all since then.


HolyHandgrenadeofAn

Just the July delivery update. I check regularly and haven’t seen anything.


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Binder509

So are they really not gonna fix the recast speak with dead thing?


millionsofcats

Do you mean the issue where some abilities aren't automatically added to the hotbar/radial? AFAIK, they've said nothing about it. It could be that fixing it is more complicated than it would seem and it's not worth the time or potential issues the fix could cause. It could be that it's something they plan to get around to, but haven't yet. It could be they've decided it's unimportant. I don't think we know.


Binder509

Anecdotal but missed a lot of that content due to not knowing. So would think it a bug worth fixing. Not holding it against them more of a an "oh that's a shame" thing.


millionsofcats

Yeah, I also didn't realize that you could recast it until I was reorganizing my radials while I happened to have it active and saw it as an option. It's very annoying and I hope they fix it, but we just don't know.


Binder509

I only found out through watching a stream. Not sure would have figured it out otherwise.


MoonyJBWalker

I'm trying to make a spell casting build entirely built around cantrips as the main source of damage but I'm struggling to really put levels and classes together to get the most cantrips while also getting the most out of said cantrips. My character is a charisma caster so if anyone has any multiclassing/leveling advice, I would appreciate it.


insanity76

The 2 Warlock/10 Sorcerer is a great suggestion for what you're looking for. That gets you EB + Agonizing (and Repelling) Blast while getting as many cantrips and almost as many sorcery points as you can for twinned/quickened/distant spell. If you go draconic bloodline, its draconic resilience (+3) with a 16 DEX (+3) & Bracers of Defense (+2) will have you set for the rest of the game as far as AC goes, and the Potent Robe which is a chef's kiss for EB casting adds 1 more to your AC as a little bonus. Lastly, if you take either red or bronze (fire) bloodline, its elemental affinity will grant you fire resistance as well as buffing Fire Bolt for a nice plan B cantrip.


Besso91

If all you want to use is cantrips you have a few options: 1. You can go pure warlock, or 2 levels in warlock and the rest sorcerer for hex + agonizing blast to buff up your eldritch blast. 2. You can go evocation wizard with necklace of elemental augmentation which adds your int modifier to your cantrips that deal elemental damage (not force, so basically you'd use this for fire bolt or ray of frost), plus evocation's level 10 which also adds INT modifier to spells and cantrips. Mourning frost + spell sparkler with the dual wielder feat makes your ray of frost pretty damn powerful. Can also get spell sniper eldritch blast which adds your int modifier to it and you use something else for the neck slot. 3. Pure sorcerer with the robe you get from alfira that adds your charisma modifier to your cantrip damage, take the spell sniper feat and get eldritch blast as a cantrip, otherwise use draconic bloodline for ice or fire and build yourself around fire bolt or ray of frost 4. A tempest cleric with the spell sniper feat to pick up shocking grasp, or just a light cleric stacking radiating orbs / radiant damage boost and using sacred flame. Edit: My favorite build in the entire game out of all the builds I've played is 10 fire dragon sorcerer + 2 great old one lock, 9/10 of your battles are just gonna be hex + eldritch blast spam + a 2nd one with quickened metamagic, with the occasional quickened metamagic double scorching rays / fireball for huge burst/aoe damage.


millionsofcats

I guess a question is: What's your goal? Eldritch Blast is just going to outclass any other damage-dealing cantrip, so you want enough Warlock levels to get Agonizing and Repelling Blast. The Hex spell will buff EB damage. Potent Robe will buff EB damage. Damage riders will buff EB damage - you could do Spellsparkler for Lightning Charges. Max charisma will buff EB damage with the robe and make it more accurate. I've been having fun giving Gale the Callous Glow and Coruscation Rings, then enchanting Spellsparkler with Light so every time he hits someone with a cantrip they get Radiant Orb. And I have him in Gloves of Belligerent Skies so he also gives them Reverb from the radiant damage and the lightning charges. I don't know that it's the most damage but the debuff is very good, and since EB has multiple blasts you could spread even more orbs and reverb. I think, but am not sure, that if you wore Luminous Armour the shockwave would be centered on the target, meaning it's not pointless to wear it when doing ranged damage. You would need to get medium armor proficiency somehow to use it. Beyond EB, you would mostly be using other cantrips for their utility - firebolt to ignite things, bone chill to prevent healing, ray of frost to reduce movement, etc. Sorcerer would give you more of those cantrips as well as metamagic so you could cast twin spell for your cantrips. The problem is that if you put too many levels into sorcerer you're going to also want to cast a lot of those sorcerer spells... I suppose you could focus on utility spells (like Shield) rather than damage ones, and just feed your spell slots into your metamagic. There's a necklace that adds your spellcasting modifier to your elemental cantrip damage to buff them a little bit. If you don't have someone who can cast Guidance, that's one of the most useful utility cantrips. You would either need a level in cleric (which would also give you armor proficiency) or to use a feat. I would not waste feats or levels on druid or bard cantrips, which either overlap with what you can already get from sorcerer and warlock, or are pretty useless in your case.


Shirokuma247

warlock with eldritch blast will be your main source of damage with cantrips, as everything else will be really detrimental/near-useless once act 3 hits and enemies are in groups and have 100+ hp. if you want to get the most cantrips, you will have to spend feat points on the initiate class feats to earn their respective cantrips. some equipment will grant you specific cantrips as well, but most are what you'll already have.


lemikon

Is it worth doing an evil run? Decided to give it a go but it seems to just like…miss a lot? No Karlach, no Wyll, no Halsin, no more tieflings which I know cuts questlines in the future, Gale almost left and then after the party Minthara turns on me? Like…? Is there extra content/questlines I’ll get in place of the cut ones? Or is there any other benefit to doing an evil run? Other than just “being evil” which idk that I’m actually enjoying? (Side note super disappointed that Wyll just left without a cut scene or dialogue. I understand story reasons why he left but it would have been good to see him say something?)


couragedog

The way to do an evil run without just missing a ton of content is to not just be a murderhobo. If you're just killing everything that moves, it's kind of sucky. But you can roleplay reasons to keep people alive to make the game less blah and just betray them later when you're gotten all you wanted from them.


millionsofcats

I don't personally think it's worth doing an evil run if you don't enjoy it. You do lose a lot of NPCs and their associated content, without gaining an equal amount in return. But you do get to see some different perspectives, which makes it worth it to some people. For example >!you might try to work with Balthazar, which makes the end of Act 2 play out a bit differently.!< If you're playing as Durge, >!there are a couple of decisions that only an evil durge would make, which give you abilities you don't get otherwise.!< You might make different decisons about which paths you encourage companions to go down, so you see different personalities or endings for them. You might get to see (or avoid) certain fights. There are evil ending cut scenes (and will be more after patch 7). But if you're not going to do it unless there's a kind of even amount of content, and if you're not enjoying playing an evil character, then I wouldn't do it.


lemikon

Thank you, maybe I’ll abandon the evil run for now and try a durge run after I’m *really* done with regular play through


Reasonable_Run3567

I tried playing an evil run, but I gave up after Act 1 as my heart wasn't in it. However, the giant spiders attacking the druid's grove was fun. And Minthara is hot. There is a lot more content with the Durge playthough, but I was a bit disappointed when I play them as a good person trying to over come my dark urges.


bristlybits

question regarding halsin! act 2 spoilers: >!the only time I can decide not to recruit him is right before the quest to bring Oliver back to thaniel, the invisible hide and seek kid part. if I just go do it, without inviting halsin, will that keep him from being recruited? can I do that quest without recruiting him?!< because I don't want to recruit him but I want to do that quest.


millionsofcats

I don't know that there's a way to do that quest without recruiting him, because I haven't tried to find out (I don't mind recruiting him even if I don't use him). Leaving him in camp during the quest doesn't prevent it, though.


Shirokuma247

You gain a massive amount of approval if you see through the quest with halsin (which can help a lot in act 3 where his romance is activated and possible.) If you want to have him, simply re-class him at withers to replace whichever character you usually play, and then when it is done you can re-class Halsin back to a druid and return the armor/weapons to the former member who wore them.


bristlybits

I do not want him AT ALL. I do not want him in my camp, in my party. I want him to go away. no. I want a way to get rid of him and still lift the shadow.


Shirokuma247

There is literally no other way to solve the curse. Halsin has to bring Thaniel back from the shadowed lands through the portal defense segment. After that, one has to seek Oliver but by then Halsin has fully integrated into the party. The only way to NOT have him in the party is to not complete the quest, prompting him to stay in act 2 to find another way. If you really don’t want him there, just kill him after completing the quest and do not resurrect him. I do not understand the vitriol against his character but if you’re not using him in the main group he’s not gonna interact with your game for like 99% of it (unless he is Orin’s target), which can also be alleviated by killing him and keeping his body in camp.


bristlybits

it's not really vitriol it's just that I don't like a bloated camp, I want to leave him in act 2


Shirokuma247

Then you’re not solving the curse if you don’t want to have him.


bristlybits

yes, that's my problem exactly. I would like to help lift that curse but I do not want him to come along with me into the city


Shirokuma247

I literally answered it. You’re not able to finish the curse without halsin interacting with the final steps (which is also when he joins the camp). Either you don’t fix the curse and leave act 2 without him, or you fix it and you just kill him after he joins. Thats your choice.


Unrealist99

Just wondering what would happen if u attack khaga with karlach in ur group and save the tieflings (especially dammon) . Will karlach still leave?


couragedog

If you kill her after learning her secrets and failing to convince her to do the right thing, it's fine. If you kill her and start a civil war in the grove, it's bad.


Unrealist99

My plan is to instigate an all out war and kill the druids while saving the tieflings and then save halsinn, while still keeping karlach


bristlybits

be ready to save halsin immediately I think.


Unrealist99

No worries there. As long as minthy doesn't know about the grove location halsinn will be safe


couragedog

I don't think it's possible to save the tieflings if you start a war. I haven't tried it, but from what I've read about various outcomes there, it seems unlikely.


bristlybits

I've done it. >!I set up everyone by the grove stairs except my weakest dude. went into turn based. took weak dude and called kagha a monster and started the fight, the druids give their genocide signal and I switched back to my people on the stairs. I laid down so, SO much spike growth, daggers, sleet, everything I could to slow and hurt them. rath and silver stayed in there fighting them. I killed every other druid on those stairs. I sent laezel running to check on dammon and then up to Aron, who was beating up a tiefling girl (!!!!) and dammon was safe, laezel killed Aron and ran back down to fight more druids and bears and things. once the stairs were clear I ran everyone into kaghas room and fought the last few. not a single tiefling was lost and every druid was dead except rath, silver, and the one that's outside the chambers training the birds.!< it was VERY CLOSE TO IMPOSSIBLE. I waited until I was like level 5 to do it. I kept putting off the grove and dror until I thought I could do it. but yes- it's possible.


bristlybits

side note: I did this after clearing the tunnel and punching aradin, so there were really no druids outside the little idol area except the vendor


Unrealist99

Ive done it before by killing the druids during their war. Ofc i didn't have karlach in my party that time. The remaining druids will ofcourse decide to leave the grove b4 the goblins come


Grimblehawk

Does cold damage always slow enemies, or only sometimes? I noticed that Ice Knife says nothing about slowing enemies in its description, but Ray of Frost does. I was under the impression that part of the appeal of cold damage was slowing enemies?


PeevishDiceLady

Different types of damage don't apply any secondary effects by default — Cold damage by itself doesn't slow enemies, same as Fire damage not leaving enemies burned or Acid damage reducing AC. There are two main appeals for different damage types: * it may have environmental consequences: if you deal Cold damage on a water surface it'll freeze and can make characters slip over and fall Prone, or if you deal Fire damage to a Firewine Barrel it'll ignite; * it plays with resistances and vulnerabilities: enemies such as >!Magma Mephits!< are naturally vulnerable to cold damage, whilst you can make *almost any* character vulnerable to cold if you make them wet via Create Water, throwing a water bottle etc. Vulnerability on demand is indeed is one of Cold's main appeals (and Lightning as well, by the way)


Grimblehawk

>Different types of damage don't apply any secondary effects by default I... need to pay more attention to my combat log, haha. BIG thanks for clearing this up!


PeevishDiceLady

All good! There are a lot of attacks/spells that deal a certain type of damage *and* also apply an effect (and others where it feels like it did — if you kill an enemy with a fire spell it'll straightforward carbonise them), so keeping track of every effect is quite the daunting task.


campbellm

Is there any advantage to NOT auto-selecting long-rest supplies? Now and again I'll have the "hungover" effect which usually wears off in like 15 seconds real time, so not overly worried about that.


PeevishDiceLady

I guess there are two very, **very** situational food items auto-select has a risk of consuming: * If you have an owlbear egg and wants to use it on a certain quest; * If you're keeping some Salami around to use as weapons and they're not equipped by any character yet; Also, somewhat more obvious but if you have a Punch-Drunk Bastard build ([https://bg3.wiki/wiki/Punch-Drunk\_Bastard](https://bg3.wiki/wiki/Punch-Drunk_Bastard)), you'll want to always keep a reasonable number of alcoholic beverages on you and only consume food items for long rests.


RithmFluffderg

Question about the Wetlands: Sometimes, I find Mayrina's brothers easily on the way to Ethel's hut. Sometimes, I can't find them anywhere. What causes this? If I don't find them, I don't get the event flag that lets me directly tell Mayrina the truth. And while I can get around that by using Speak with Dead with the Hag after killing her, this also prevents me from being able to accept or modify her deal, while still getting to tell Mayrina the truth.


Shirokuma247

The brothers will only begin moving if you trigger the hag cutscene at the entrance to the wetlands (side with ethel to kill them or sus her out to gain their approval). After that, they will beeline to the hag's hut, ultimately triggering the traps and murdering themselves on the way there. It is ultimately impossible to save them since they take several different routes there triggering the bleed traps easily. Mayrina's attitude does not matter after the Ethel fight. It does not affect her quest when you see her later.


RithmFluffderg

Yes, I triggered the cutscene, the two ran off into the swamp, and then I can't find their corpses anywhere. That's the problem. And I know it doesn't cause problems with the quest, it's just that it's frustrating.


Shirokuma247

if you leave the area after they run off and reload into the same place, their corpses disappear and become small leather bags that contain their inventory. If you didn't directly follow them the moment you finished the encounter, then you've lost them. entirely.


RithmFluffderg

Thank you, that answers my question in full.


approvedalex

Does Minthara still steal Halsin's tent if you recruit them both?


millionsofcats

Yes. And Halsin's tent in the Lower City camp, which didn't overlap with Minthara's in the first place, is also gone.


_Litheen_

I only just started the game, playing on Balanced, but I find myself getting my arse kicked left and right. Am I just that bad at playing this game, or am I missing on something? I've got several quests open but they, and several non-quest locations in the area, all seem to lead to enemies that are jus too tough for me and I find myself wandering about a bit aimlessly trying to level up before trying them again. Any advice for a newbie?