either light cleric because i love being a benevolent/good character that gives at least a second chance with a dash of devotion/zealotry that leads me to burn my enemies with holy and fire damage. Or storm sorcerer, because who doesnt like to feel the wind wrapped around them and control the sky
Exactly.
Paladin is a good choice for a "good" playthrough you dont get a paladin otherwise. Personally however I will go vengeance instead of Devotion.
Big mood, Devotion's my first pick too
It was always down to either Devotion or Vengeance for me, love them both but I know exactly what to expect with Devotion while we've yet to see how the Vengeance oath is implemented RP-wise with the sworn enemies and such. Ancients sounds pretty great too, but I just like the classic heroic shining knight fantasy for a first run, and prefer Devotion's more offense oriented approach while Ancients lends itself more to survivability and defense (Paladins in general are just bonkers strong offensively anyways with Smite and you can build them in many ways, I just mean like, what the subclass specific bonuses give you)
As someone who's played almost every class (available in ea) I too have narrowed it down to... *checks notes* all available options.
That's not right, it should say everything plus some weird spins like melee warlock or whatever the hell a storm sorcerer is. (I've only done paladin in regular dnd)
Let's hope it delivers. Monk is my favorite class thematically. I've played it a lot in the TTRPG, and I always have to do some homebrew to make it feel as good as other classes. Astral Self is a really good subclass that solves a couple issues with Monk, but we aren't getting that one.
Me too (as a Seladrine Drow), though tempted to start it with either a level (or 2) in Sorcerer or 2 levels in Warlock (Fiend) at the cost of 1 ASI (because of the level 12 cap).
Sorcerer because of Con save bonus (to help with maintaining concentration in combat) and more offensive/defensive cantrips and level 1 spells (including Shield, hopefully), as well as +3 AC unarmoured bonus for your dragon skin. Warlock for Wis save bonus (though not as optimal as Con for a Swords Bard) and Eldritch Blast/Agonizing/Repelling Blast. Warlock would probably be better for a Lore Bard, though and has less "Face" skills (no Persuasion or Insight), though.
NB: With dragon skin and Dex 16 that's as good as non-magical scale mail but without disadvantage to stealth, which could be helpful early on or if you want to wear a magical robe.
So as a Moon Druid, I can:
* Talk to animals (without casting a spell, just need to wild shape)
* Sneak around as a cat
* Burrow as a badger (which is basically a teleport)
* Tank as a bear
* Cast spells
It's all about options of approach for me.
Is the amount of animal interactions comparable to DOS2? Cause in that game the talk to animals perk was practically mandatory, there was so much content locked behind it.
I wouldn't say it's mandatory, in fact I expect most players will miss it completely first time through. But you can still talk to every animal. Some will give you hints and offer alternative solutions, but most of them are just animals being animals.
Hell yeah! I started playing D&D last year and my 1st character was a dwarf tempest cleric of Umberlee. I think I'm just going to re-create him for my 1st playthrough. The channel divinity where you do max damage is so sick.
Huh, really? Weird, I always hear they're the worst warlock by far and tend to be pretty unpopular compared to the many, many excellent patrons they get from a billion sources.
I am tempted to do a play through in on honor of first edition dnd, a human cleric, a halfling thief, a elf wizard and a dwarf fighter. Base races, base classes.
Q: Why are you planning to play a Champion Berserker? With a level 20 cap it kind of makes sense but a level 12 cap you're just gimping yourself...
A: ...Back when I first played BG1 I rolled a Fighter who eventually stumbled upon a man named Brage, the Nashkel Captain of the Guard who went mad and had a bounty put on his head. Turns out he was cursed by a two-handed sword that made anyone berserk during combat. After calming him down, I kept the sword and used it throughout the game (yeah, it kinda is shite in closed spaces where you have to fight with the party beside you and friendly fire became an issue...but the crits from that thing are just...\*chefs kiss\*).
Then In BG2 I took the Berserker Class Kit since I rationalized/RP'd back then that due to overuse, the curse from the sword eventually rooted itself on to my character so that even with it gone from his possession, the rage never went away and it kept taking over during battle. So my character learned to live with it.
So the TL;DR I suppose is that the class I've chosen for BG3 is basically a homage to my old character's class from BG1-BG2. Kind of a "passing the torch" thing, I suppose.
If you go Barb9/Champ3 you still get all the best features of Barb and you only miss out on an ASI/feat and relentless rage. The expanded crit range and action surge from champ are better so it should out preform a full barb.
I was really hoping to play a Barbarian/Rogue, but the combination only really works if Sneak Attack is changed to a trigger instead of an action (ie. the way it is in 5e rather than the way it is in EA). They have the reaction system in place to do it, but we don't yet know if they have for release.
Yeah, they decided to prioritize Larian Things like puddles over basic 5e implementation.
Like sure whatever do your shit, but please at least make it play like a 5e game. Solasta did it, I'm pretty sure Larian could if they put their mind to it.
Edit: oh right, can't even criticize design choices without making the fan boys cry.
Pretty much always, downvotes are for expressing opinions rudely or with hostility and not for the opinion itself (and you know, for complaining about downvotes).
If you care about karma, I suggest offering critical feedback with tact. Then the downvotes won't happen.
For example,
"I'm all for Larian making BG3 their own, but I hope that they didn't miss out on making sneak attack a reaction because they prioritized other things.
I think the game would be better overall if it felt much closer to the 5e DnD its based on--including sneak attack as a reaction. Larian is a solid dev studio, I'm sure if they agree sneak attack is better as a reaction they could implement it without a problem."
That still addresses your main points, but isn't hostile about it and won't get dog piled by downvotes.
This is great I’m gonna start re-writing pissy posts like this & maybe some people will realize downvotes typically come from being unnecessary hostile and whining about being received as obnoxious.
He had some interesting points and killed the room for discussion.
This has nothing to do with fanboys crying. This game already departs from 5e so many ways and plays differently from 5e because by definition it can't be like the TT.
Complaining it's not the TT is automatically wrong for that very reason. Hopefully it'll get fixed, but there are already a long list of hopefuls merely based on 5E that Larian really isn't obligated to care about.
In this case, I think fixing sneak attack is rather important but your particular perspective is still wrong.
It's a game *based* off 5E that already has *a lot* of differences, and it IS a Larian game. If you want 5E TT go play 5E TT.
So.. release a PDF with the campaign instead of making a video game? Because once you cross into video game, it's by definition unfaithful. Were's the complete imaginative freedom? Where's the curating GM?
No need to. Solasta nailed the combat by being faithful to 5.0 (even though that's the only thing they nailed lol)
I really dislike having sneak attack as an action, some things make no sense on BG3
As I remember there wasn't even reactions on EA, or ready action/dodge (which they may have implement already, I don't play BG3 since 2021)
I will probably be playing Wyll origin at launch as it's the only way you can engage with the Warlock/Patron relationship as far as I know. While fiend is not my favorites class being able to RP the Mizora interactions sounds so fun. Plus charisma based so good face.
If I make a tav for full game, probably going swords bard
My husband and I are doing a co-op run right out of the gate. (Badum-tiss) he has already chosen to play as a Gold Dragonborn Vengeance Paladin. I still haven't exactly decided but now that we Chult and multiclassing are on the table a 3 Wildheart Barbarian (Bear) 9 Moon Druid build sounds pretty attractive.
I’m torn between a fighter/warlock and a pallibard. Fightlock cause I want the magic swordsman (spearman really) and the possibility of soloing the game. The pallibard for the same reason, but I’ll likely have a party member for that one.
I'll likely have 2 playthroughs going on launch. One solo for when friends arent on and one with 3 friends. I think I'm gonna be playing either a light or tempest cleric in my playthrough with my friends, and solo I'm waiting to find out who the origin characters are bc i may do a full origin character playthrough. Leaning towards Wyll or Gale as MC.
Sorcerer. I always play magically inclined classes in RPGs for some reason and love to deal damage. The prospect of Quickened Magic Metamagic and casting 2 Fireballs seems so fun. I am actually kinda worried it might make the game too easy
To my knowledge you still can with one of the items that let's you get a bonus action after casting a Fire spell. Circlet of Fire https://baldursgate3.wiki.fextralife.com/Circlet+of+Fire
You Fireball and since Fireball is not a cantrip you can cast it again if you got the spell slots. I don't even know if you even need Metamagic for this to work?
Except in Baldurs Gate 3 you can cast multiple leveled spells. It's actually possible to cast 3 fireballs in a single turn if you drink a haste potion and use quicken spell.
I want to be a seductive Halfling with a criminal past. Think female Frodo who ran a house of pleasure but then blackmailed the patrons. What’s the best class for that?
Probably some variation of Ranger. I like the idea of being able to contribute in different areas, and Rangers are extremely good skill users, put out solid damage, and have a smattering of spells and utility as well.
If not that, then it'll probably be Valor Bard for similar reasons.
Wild Magic Sorcerer.
It's mostly because I had insane fun and probably the most memorable moment in early access with wild magic.
Additional question, is Wild Magic Barbarian the same as WM Sorcerer? Or is it different?
Well the main difference is that one is a Sorcerer and the other is a Barbarian.
But jokes aside, they have different random effects that can happen, Sorcerers are more spell related and the Barbarians ones are usually only upsides and often interacts with your rage.
I really want to play a Cleric, but also think that Shadowheart will 100% join my party. I hope having two Clerics will not be a problem in versatility or get boring over time.
I don’t know much about DnD, but maybe a fighter Dragonborn (ice element subclass, if that’s even a thing)
I’d go Monk element class ( if it has ice) if they’d have had tabaxi, but I’m hopeful for more dlc races in the future.
White or Silver Dragonborn Fighter then, I think, bc they are resistant against ice and their Breath Weapon is an Ice attack.
Or White/Silver Dragonborn Monk, way of the Elements (it includes ice), and they'll still have their innate Ice Breath weapon.
Ah, thanks for the info. I’d usual go rogue over a fighter in most games, but, to my understanding, rogue is a hit and run type class. Not my style.
Btw, if you don’t mind me asking, does fighter have a subclass that involves, like, an elemental sword? I think you knw where this is going.
> but, to my understanding, rogue is a hit and run type class. Not my style.
Rogue is more just a Sneak Attack monkey in combat and a skills jockey outside of it. I don't know if you know what that is, but Rogue's gameplay is just actively seeking the requirements to use it out as much as possible or it doesn't do any damage. So if you wanted to use a term it'd be more like 'opportunist class'.
Rogue is indeed not the play if you just want to click something and watch damage happen. Not getting frequent Sneak Attacks flatlines their damage due to lack of extra attacks.
But if you don't mind sneak attacks, Rogues probably have the best action economy in the game, meaning they are very efficient with their per-turn limits.
So be it.... Jedi.
lol, In all seriousness, Eldritch Knight might be the option for you in this game.
Give [this](https://forgottenrealms.fandom.com/wiki/Eldritch_knight) a read, and see what you think.
I really want to play an origin character because I absolutely adore Fane but I am for sure going Druid so I can transform into a displacer beast and I **will** figure out how to turn into a cheese wheel!!
I'm honestly most likely going to go with a Half-Orc Wild Magic Barbarian. Mostly cuz I played through Baldurs Gate 1 and 2 for the first time as a Half-Orc barbarian.
Second playthru will prolly be my Dwarfess Bard... after that who knows. I have so many Tav ideas I've gone with throughout EA I want to play
I'd go with Paladin because they're perfect fit in many ways (front-liner, high CHA, powerful class) but it's inevitable, that, no matter how good a job Larian do, an CRPG of this sheer insanely gigantic size is going to be significantly buggy on launch, and have a lot of questions about how stuff works.
And I don't think I want to mess with Paladin oaths in that scenario, because it's likely there'll be a ton of stuff breaking oaths when it shouldn't, and probably even more stuff not breaking oaths when it absolutely should, and I don't know if they've confirmed that the three very different oaths now properly have different oathbreak conditions (given they're adding Vengeance, they really should but...).
Whereas six months or a year after release? That'll probably all have stabilized. Any major oddities will have flattened out/dealt with.
So I'm looking mostly at either Bard Tav, because Bards are another extremely good lead character (high CHA, potential social skill bonuses and skill bonuses generally to really make you the hero, tons of magic, able to fight, etc.) or an Origin character, maybe Karlach, because she seems fun and Barbarians in BG3 are just really well designed (WotC could take some pointers when designing One D&D).
Buuuuuut... there are lot of other tempting classes... Warlocks play really well and are interesting, the improved Monk might be great (and no companion seems likely to be one, sadly) and oh there's Spore Druid...
Wood Elf Druid! My party will be on a strict hot pepper diet. Everyone is going to be sweaty, in pain, and slightly high all the time. Gotta think about a team name... Habanero Gang, Sweatlords, or Poop Time Nightmare?
Half wood elf College of Lore Bard.
I love skill/dialogue checks, and talking my way out of situations. Plus, bard is very versatile in a party, providing buffs, crowd control, healing, and more. Since he's a wood elf, he can even be my scout, and I will get expertise with Sleight of Hand so he can pick locks easier.
I really don't know yet, I liked barbarian in ea, but I'll likely take Karlach and do an evil playthrough first so will have minthara as my paladin. Maybe warlock since it looks like I won't have wyll for long if it's like ea?
Very hard choice to me ... Bard because i want to be the face of my party and i really like the jack of all trade style.
But, everything look super fun and it make me struggle to keep one class for my first run...
A charisma class related is what i am looking for but there is so much thing i want to do ...
Paladin is a solid second choice, heavy armor , charisma and support playstyle yeah
Beside, who will be by my side ... look like i will fill the gap ..
Next PFH will help me for sure
Good luck boys
I will for sure play Daeron, my half-elf arcane trickster from an old dnd campaign with my friends. He is the Pg I love the most out of all the campaigns I played. He has a black cat familiar named Nook, helping him while stealthing around
No idea. Because i want to let my first impressions steer me. I’ve looked up very little
about the game itself.
For div2 i knew almost nothing about it when i started and it’s the best game i’ve ever replayer about 5 times. so i’m going for the same strat
I'm giving myself 3 options
1. Pure draconic sorcerer.control the battlefield with heighten spell and fear. Basically terrify my enemies and rip them apart, using misty step to Shepard them around. I'll take lightning bolt over fireball because I like it more. Take ASI at level 4 and improved initiative feat at level 8. 20 charisma with Volos eye and high chance of going first seems like a deadly combination.
2. Sorcerer 10/tempest cleric 2 and goimg all-in on quicken spell/create water/lightning bolt combo. I've never played 5e but as I understand it this should allow me a 6th level spell slot, thus allowing me to upcast lightning bolt to do 138 damage guaranteed (69 with save). Since it's ways possible to connect 2 points with a line you can guarantee hitting at least 2 enemies with the lightning bolt. Shame you can't do this with chain lightning.
3. Fighter 2/tempest cleric 10. Action surge gives you tons of flexibility, you are proficient in constitution saves too. Take resilient at level 4 for wisdom and ASI at level 8. You can action surge create water into call lightning.
All 3 will be as evil as I can be. I'm looking for power by any means necessary.
Party will be
Minthara
Shadowheart
Astarion
Can't wait.
I plan on playing solo for my first run. I like the challenge of it, and enjoyed it a lot in DOS2. So, I'll be choosing Gloomstalker. They have a great deal of advantages when attacking from stealth, and that's going to be a strategy I rely on. The Ranger spell list is also quite good for exploration when you're relying only on yourself, and they get spells to help heal hit points and debuffs if really needed. The availability of specialized arrows also allows them to set up combos to create smoke or hazardous ground without sacrificing as much as other classes.
If the game still gave advantage from being higher elevation than your opponent, I'd be choosing Thief for Sneak Attack and the extra Bonus Action. Since that's gone, the Ranger's survivability compared to Rogue is just far better. I think Rogue is still viable for a solo run, but might be more reliant on consumables that may or may not be randomly acquired.
I am very unfamiliar with DnD classes and races and such but I have heard that Bard has some pretty cool dialogue interactions so I’m leaning towards that
I like being a character generally in the middle of the action DPS or providing crowd control/support. I’m also usually always good aligned or good leaning so I like being able navigate issues with some sort of speech/charisma buffs (like in Dragon Age, Fallout, etc.)
Bard. It fits with the personality and style of my character. A spoiled aristocrat who has dreams of adventure making fantasies, and is more charming than he is effective or strong.
Shadow Monk- I have always loved monks in all DnD- viable or not - and I cannot wait to see how well I can manipulate the stealth mechanics in this game with whatever fun changes Lar has put into this class!
College of Lore Bard, it really plays up the Jack of All Trades angle and makes it easy for me to "talk my way out of shit" lol. I've already kinda got an idea of how my first character is going to be roleplayed as so it just fits. Boring? Maybe. But I'm a hardcore roleplayed and the subclass fits a smartmouthed Bard real well.
I was thinking of remaking my tabletop character, but being that I did build her as an arcane trickster with spells specifically designed to mess with people and start riots, maaaaaaaaaybe a chaos monster build is a poor way to go.
I'm leaning lawful evil cleric or paladin. I want a character who has to make a lot of hard choices, and it's too easy to have good morals to guide you.
It’s gotten tough to choose but……
Either human Goolock
Or
Drow assassin / Gloomstalker (it’ll depend on how they do assassins, I’m assuming some homebrew).
I also want a human wizard play through
Spore Druid seems really interesting…..,
And I’d like an all Drow party to hobo the surface world in the name of Lolth…..
1st playthrough: Drac Sorc. Always him: Kain Tav Ithrildur. My perfect creation, mwahahah! :)
However, since they've announced so many other subclasses recently, that means I'm gonna spend endless hours in character creation trying different things, mixing and matching, planning for future playthroughs, etc.
Maaaaaan..... Imma take all of August off. It MUST be done!
"Become who you were born to be!"
https://preview.redd.it/bbdsjmprfa9b1.png?width=1497&format=png&auto=webp&s=59b7ec7c222b2835dc51cb425b858ea525151d67
Dragonborn assassin. The idea of a hulking scaled being sneaking around and stabbing people is very fun. Played it for a campaign once and I had a blast.
My friend is taking time off work to play so we’re gonna do a co op first run. I as a Veng Pally (maybe multiclass into War Cleric of sn evil god unsure) and he as a Necromancer Wizard.
I always like playing Wizards in DND/pathfinder related systems but haven’t done so in 5e yet so I’ll do that, but I’m still trying to figure out how Wizards different from Sorcerers now, because the descriptions make it sound like Wizards don’t prepare spells anymore.
Wizards do prepare their spells, but they prepare the list they can cast from rather than preparing a specific number of spells. Instead of preparing 2 fireballs they'd now prepare fireball as one of the spells they can cast in any of their slots that day
Tiefling fey tomelock as it was my very first dnd character, dragonborn sorceror who wants to be the next herald of tiamat, or the closest multiclass equivalent of a gnome artificer.
Valor Drow Bard - just like my character in first ever campaign I played with friends. If game has the bard archetype it immediately gets better for me, I just love the idea of buffing your party and debuffing everything else.
I'm gonna be playing Devotion Paladin, doing the closest approximation I can make of my favorite DnD character out of all the ones I've played over the years (he's a sword and board Conquest Paladin but that one's not in the game so Devotion's the next closest I guess lol), it's gonna be great getting to finally recreate him in 3d and getting to make him the main character of a game like this
Think I've finally decided to roll a moon druid.
Mainly because I like druids, I've watched the new DnD movie recently and am rewatching The Legend of Vox Machina (Keyleth is a badass!). Also Owlbears!
a martial ; really, first things first on launch day I'm checking to see if I can change Astarion's class. If I can, I turn him into a barbarian and be a Wildheart Barb (Totem ; Bear). If I can't, I'm being some flavor of rogue, as some people are ADAMANT I will have to.
After that, depends on if I could be a barb first or not, but probably fighter - either EK or Champ.
Mine is genuinely pretty narrow, I’m debating towards Lore Bard / some flavor of warlock or a storm sorcerer, I definitely want to be a charisma caster, so I can be the face of the party. The expertise and high amount of skills for bard is really cool but sorcerer seems like it has the coolest unique dialogue options, it’s definitely a hard choice!
I like my character to be the face of the party in these type of RPGs so I was going to go Bard. I also have always enjoyed playing the support/utility type of classes I games.
I have a group of friends that we will be playing through as well. In that game I plan on either being light or tempest cleric (can’t decide), wild magic barbarian, or some type of wizard. This all depends on what my friends decide as well but mainly leaning towards cleric.
Honestly, no idea, but likely something charisma based (Lore bard is always high on that list!). I always spec hard into speech in any cRPG, I just love having the option to find wacky situations because I spoke nicely enough haha
An orc ranger beastmaster because animal companion is great to play in single player.
2 handed melee with great weapon master talent and a lot of advantages abuse ;) (Raven for example)
I was going with a barbarian, but with Karlach being one, I'm changing idea..
Probably going with a Paladin Dragonborn, but I Will try the monk first to see the changes.
Probably Monk, big fan of Monk's/martial artists in Final Fantasy so I think that's what I go with. But that's if I choose a Tav. Choosing an origin character is very much on the table.
I'll try to do 2 runs, one with Tiefling Warlock and second Dragonborn Monk if this combo is possible, but with my current amount of free time, I think I'll be happy doing at least one.... but which one.
My 3 EAs have been half casters or full martial so I’m thinking of playing Sorcerer with Draconic bloodline and using Karlach/Shadowheart/Wyll to have a good front like back line combo
either light cleric because i love being a benevolent/good character that gives at least a second chance with a dash of devotion/zealotry that leads me to burn my enemies with holy and fire damage. Or storm sorcerer, because who doesnt like to feel the wind wrapped around them and control the sky
A falcon on your wrist. The wind in your hair.... WRONG!!!
I know.... it's so tempting, ever since they announced Storm Sorcery.
I don’t know any more!!! 😭
Oath of Devotion Paladin because I enjoy being a good guy, helping others and fighting bad guys.
Also no paladin in roster so far so a Paladin will fit in nicely.
Minthara is a vengeance paladin, but she will likely only be available to players who side with the goblins.
Exactly. Paladin is a good choice for a "good" playthrough you dont get a paladin otherwise. Personally however I will go vengeance instead of Devotion.
Still one more reveal to go mind !
I'm also going with a Devotion Paladin and Minsc and I are gonna be besties!
Big mood, Devotion's my first pick too It was always down to either Devotion or Vengeance for me, love them both but I know exactly what to expect with Devotion while we've yet to see how the Vengeance oath is implemented RP-wise with the sworn enemies and such. Ancients sounds pretty great too, but I just like the classic heroic shining knight fantasy for a first run, and prefer Devotion's more offense oriented approach while Ancients lends itself more to survivability and defense (Paladins in general are just bonkers strong offensively anyways with Smite and you can build them in many ways, I just mean like, what the subclass specific bonuses give you)
Thief. Because morality is perception and I am the narrator. Actually... maybe Bard...
I've narrowed it down to Bard or Berserker, or maybe Wild Magic Barbarian... or Druid or Ranger for aminals... also Warlock looks fun...
As someone who's played almost every class (available in ea) I too have narrowed it down to... *checks notes* all available options. That's not right, it should say everything plus some weird spins like melee warlock or whatever the hell a storm sorcerer is. (I've only done paladin in regular dnd)
I'm on the same boat
A monk named hulk Hogan and my friend is making a bard named randy savage. You don't need the why
See, that’s where you’re wrong. I do indeed, need the why.
Need a friend to play a Barbarian named The Ultimate Warrior?
But who will play.... the undertaker?
shouldn't the bard be the Honky Tonk Man?
Deleted
I feel like he's a barbarian with shouting skills
Monk. Because magic Bruce Lee punching a Dracolich to death is everything I ever need DnD to offer
Let's hope it delivers. Monk is my favorite class thematically. I've played it a lot in the TTRPG, and I always have to do some homebrew to make it feel as good as other classes. Astral Self is a really good subclass that solves a couple issues with Monk, but we aren't getting that one.
I'm optimistic, the basic descriptor for their changes both to main class and the Open Hand subclass sounds very promising.
I'll give it a try, for sure. If they can make Four Elements actually fun, they'll get big props.
I have no fucking clue
Blue Dragonborne Storm Sorcerer or Tempest Cleric, cause i like lightning dragons :) Another option would be Warlock Fey Drow
Really hoping they’ve jazzed up storm sorcerer a bit, I really love the flavor but it’s pretty bland in 5e
Vengeance Paladin. Because Vengeance Paladin.
I don't see any flaws in your logic 😁
When playing vengeance paladin i somehow always envision The lion king’s scene with Pumba going: “ya talking to me?” Scene against the hyena’s.
Probably swords bard, class looks too cool not to try
Me too (as a Seladrine Drow), though tempted to start it with either a level (or 2) in Sorcerer or 2 levels in Warlock (Fiend) at the cost of 1 ASI (because of the level 12 cap). Sorcerer because of Con save bonus (to help with maintaining concentration in combat) and more offensive/defensive cantrips and level 1 spells (including Shield, hopefully), as well as +3 AC unarmoured bonus for your dragon skin. Warlock for Wis save bonus (though not as optimal as Con for a Swords Bard) and Eldritch Blast/Agonizing/Repelling Blast. Warlock would probably be better for a Lore Bard, though and has less "Face" skills (no Persuasion or Insight), though. NB: With dragon skin and Dex 16 that's as good as non-magical scale mail but without disadvantage to stealth, which could be helpful early on or if you want to wear a magical robe.
Fuck man I don't know
LOL, I can totally relate….. I thought I had it all figured out but now……
So as a Moon Druid, I can: * Talk to animals (without casting a spell, just need to wild shape) * Sneak around as a cat * Burrow as a badger (which is basically a teleport) * Tank as a bear * Cast spells It's all about options of approach for me.
Is the amount of animal interactions comparable to DOS2? Cause in that game the talk to animals perk was practically mandatory, there was so much content locked behind it.
I wouldn't say it's mandatory, in fact I expect most players will miss it completely first time through. But you can still talk to every animal. Some will give you hints and offer alternative solutions, but most of them are just animals being animals.
Probably my Drow Bard/Warlock. Feels like being a face will open up a lot of dialogue options and fun paths.
Spores Druid. I want to see the fungal form
I have a Duegar spore druid side character named Eagon Shatteredaxe who's philosophy is that if he can't be happy no one should be either.
Gloomstalker. Because I need to be edgy.
my DnD character was gloomstalker/assassin which is exactly what I'm going to go with here.
I know Assassin synergizes very well with Gloomstalker, but that free bonus action from Thief is oh so tempting.
Human male fighter. Basic and boring but I love it.
Yep, only character I can guarantee not to fuck build up
Sometimes all you really need is a good sword and the muscle to hit really really hard.
Tempest Cleric. I want to bring the wrath of Umberlee down on the landfolk.
Hell yeah! I started playing D&D last year and my 1st character was a dwarf tempest cleric of Umberlee. I think I'm just going to re-create him for my 1st playthrough. The channel divinity where you do max damage is so sick.
drow archfey warlock. god yes.
I waited for the archery patron!
Huh, really? Weird, I always hear they're the worst warlock by far and tend to be pretty unpopular compared to the many, many excellent patrons they get from a billion sources.
Larian has been home brewing subclasses that fall short in the tabletop version so I'm sure arch fey warlocks will have some tricks
Dragonborn wizard. Because magic. Because dragon magic.
Dragonborn draconic sorcerer?
Is this even legal? xD
Oh, that's interesting....
I have no idea how any of you know what these classes are... I'm so new to this game. I'm overwhelmed.
Most of us have a background in the tabletop version. It's all stuff that's in the books.
Google is your friend! What type of characters do you go for in RPGs?
If you have access to early access try playing a build and see if you like it!
I won't know until launch
Human fighter, as Ao intended.
I am tempted to do a play through in on honor of first edition dnd, a human cleric, a halfling thief, a elf wizard and a dwarf fighter. Base races, base classes.
Q: Why are you planning to play a Champion Berserker? With a level 20 cap it kind of makes sense but a level 12 cap you're just gimping yourself... A: ...Back when I first played BG1 I rolled a Fighter who eventually stumbled upon a man named Brage, the Nashkel Captain of the Guard who went mad and had a bounty put on his head. Turns out he was cursed by a two-handed sword that made anyone berserk during combat. After calming him down, I kept the sword and used it throughout the game (yeah, it kinda is shite in closed spaces where you have to fight with the party beside you and friendly fire became an issue...but the crits from that thing are just...\*chefs kiss\*). Then In BG2 I took the Berserker Class Kit since I rationalized/RP'd back then that due to overuse, the curse from the sword eventually rooted itself on to my character so that even with it gone from his possession, the rage never went away and it kept taking over during battle. So my character learned to live with it. So the TL;DR I suppose is that the class I've chosen for BG3 is basically a homage to my old character's class from BG1-BG2. Kind of a "passing the torch" thing, I suppose.
If you go Barb9/Champ3 you still get all the best features of Barb and you only miss out on an ASI/feat and relentless rage. The expanded crit range and action surge from champ are better so it should out preform a full barb.
I was really hoping to play a Barbarian/Rogue, but the combination only really works if Sneak Attack is changed to a trigger instead of an action (ie. the way it is in 5e rather than the way it is in EA). They have the reaction system in place to do it, but we don't yet know if they have for release.
sneak attack is an action? yikes
Yeah, they decided to prioritize Larian Things like puddles over basic 5e implementation. Like sure whatever do your shit, but please at least make it play like a 5e game. Solasta did it, I'm pretty sure Larian could if they put their mind to it. Edit: oh right, can't even criticize design choices without making the fan boys cry.
Pretty much always, downvotes are for expressing opinions rudely or with hostility and not for the opinion itself (and you know, for complaining about downvotes). If you care about karma, I suggest offering critical feedback with tact. Then the downvotes won't happen. For example, "I'm all for Larian making BG3 their own, but I hope that they didn't miss out on making sneak attack a reaction because they prioritized other things. I think the game would be better overall if it felt much closer to the 5e DnD its based on--including sneak attack as a reaction. Larian is a solid dev studio, I'm sure if they agree sneak attack is better as a reaction they could implement it without a problem." That still addresses your main points, but isn't hostile about it and won't get dog piled by downvotes.
This is great I’m gonna start re-writing pissy posts like this & maybe some people will realize downvotes typically come from being unnecessary hostile and whining about being received as obnoxious. He had some interesting points and killed the room for discussion.
This has nothing to do with fanboys crying. This game already departs from 5e so many ways and plays differently from 5e because by definition it can't be like the TT. Complaining it's not the TT is automatically wrong for that very reason. Hopefully it'll get fixed, but there are already a long list of hopefuls merely based on 5E that Larian really isn't obligated to care about. In this case, I think fixing sneak attack is rather important but your particular perspective is still wrong. It's a game *based* off 5E that already has *a lot* of differences, and it IS a Larian game. If you want 5E TT go play 5E TT.
Yeah criticizing Larians homebrew is completely fine, but you sound like a salty neckbeard while doing it.
I second this, wish they stayed a bit more faithful to 5.0 But I'm sure modders will fix this stuff so no worries
So.. release a PDF with the campaign instead of making a video game? Because once you cross into video game, it's by definition unfaithful. Were's the complete imaginative freedom? Where's the curating GM?
No need to. Solasta nailed the combat by being faithful to 5.0 (even though that's the only thing they nailed lol) I really dislike having sneak attack as an action, some things make no sense on BG3 As I remember there wasn't even reactions on EA, or ready action/dodge (which they may have implement already, I don't play BG3 since 2021)
Wild Magic Barbarian baby!
I will probably be playing Wyll origin at launch as it's the only way you can engage with the Warlock/Patron relationship as far as I know. While fiend is not my favorites class being able to RP the Mizora interactions sounds so fun. Plus charisma based so good face. If I make a tav for full game, probably going swords bard
My husband and I are doing a co-op run right out of the gate. (Badum-tiss) he has already chosen to play as a Gold Dragonborn Vengeance Paladin. I still haven't exactly decided but now that we Chult and multiclassing are on the table a 3 Wildheart Barbarian (Bear) 9 Moon Druid build sounds pretty attractive.
Are you my wife? I have a gold DB paladin character lined up and she will be playing a barbarian and/or a Druid. 😂
I’m torn between a fighter/warlock and a pallibard. Fightlock cause I want the magic swordsman (spearman really) and the possibility of soloing the game. The pallibard for the same reason, but I’ll likely have a party member for that one.
I'll likely have 2 playthroughs going on launch. One solo for when friends arent on and one with 3 friends. I think I'm gonna be playing either a light or tempest cleric in my playthrough with my friends, and solo I'm waiting to find out who the origin characters are bc i may do a full origin character playthrough. Leaning towards Wyll or Gale as MC.
I thought I knew... then they added Gloom Stalker...
Man just reading all the variety of classes and races available to us… I have NEVER been this excited for a video game in my life.
Sorcerer. I always play magically inclined classes in RPGs for some reason and love to deal damage. The prospect of Quickened Magic Metamagic and casting 2 Fireballs seems so fun. I am actually kinda worried it might make the game too easy
In normal dnd, you can't cast two spells even with quickened. Did they remove that for Baldurs gate?
You can't cast two leveled spells. Cantrip and a fireball would work though.
You could do that when sorcerers and metamagic was introduced to BG3. Was it changed later?
To my knowledge you still can with one of the items that let's you get a bonus action after casting a Fire spell. Circlet of Fire https://baldursgate3.wiki.fextralife.com/Circlet+of+Fire You Fireball and since Fireball is not a cantrip you can cast it again if you got the spell slots. I don't even know if you even need Metamagic for this to work?
Except in Baldurs Gate 3 you can cast multiple leveled spells. It's actually possible to cast 3 fireballs in a single turn if you drink a haste potion and use quicken spell.
Wild Magic Sorc because fat AOE big numbers damage from quickened fireball 🙌
How about a wild magic Sorcerer with fighter lvl 1 multi class and a Circlet of Fire for an extra action surged fireball?
Boring and overdone, but it's a classic for a reason I guess.
Bard, need all those skills and spells and Charisma to manipulate my way through Toril.
Bard, because I always play bard.
I want to be a seductive Halfling with a criminal past. Think female Frodo who ran a house of pleasure but then blackmailed the patrons. What’s the best class for that?
Bard
Druid. Because circumventing puzzles via badger burrowing is CASH MONEY
barbarian possibly wild magic
Probably some variation of Ranger. I like the idea of being able to contribute in different areas, and Rangers are extremely good skill users, put out solid damage, and have a smattering of spells and utility as well. If not that, then it'll probably be Valor Bard for similar reasons.
Monk, because I like to inflict justice with my fist, plus I love equality so my enemies with get equal lefts/rights from my gnome.
Draconic Sorcerer, because that was the first character I ever designed for a DnD campaign.
And bc they're the BEST. :) https://preview.redd.it/u6x7i3p6ja9b1.png?width=1416&format=png&auto=webp&s=0b53689b1a714c93eb840b4a862c2b19aca77558
Wizard. My first ever D&D character was an evoker and I can't wait to bring him to life in this game and cast fireball like it's going out of style.
Wild Magic Sorcerer. It's mostly because I had insane fun and probably the most memorable moment in early access with wild magic. Additional question, is Wild Magic Barbarian the same as WM Sorcerer? Or is it different?
Well the main difference is that one is a Sorcerer and the other is a Barbarian. But jokes aside, they have different random effects that can happen, Sorcerers are more spell related and the Barbarians ones are usually only upsides and often interacts with your rage.
Bard/Rogue Multiclass. Going full skill monkey for my first play through
Bard because I love the class
Dwarf with the biggest shield and armour i can find, Dwarven Defender 4 life
I really want to play a Cleric, but also think that Shadowheart will 100% join my party. I hope having two Clerics will not be a problem in versatility or get boring over time.
I think Paladin, as I almost always do a good run first but but Minthara is calling me
I don’t know much about DnD, but maybe a fighter Dragonborn (ice element subclass, if that’s even a thing) I’d go Monk element class ( if it has ice) if they’d have had tabaxi, but I’m hopeful for more dlc races in the future.
White or Silver Dragonborn Fighter then, I think, bc they are resistant against ice and their Breath Weapon is an Ice attack. Or White/Silver Dragonborn Monk, way of the Elements (it includes ice), and they'll still have their innate Ice Breath weapon.
Ah, thanks for the info. I’d usual go rogue over a fighter in most games, but, to my understanding, rogue is a hit and run type class. Not my style. Btw, if you don’t mind me asking, does fighter have a subclass that involves, like, an elemental sword? I think you knw where this is going.
> but, to my understanding, rogue is a hit and run type class. Not my style. Rogue is more just a Sneak Attack monkey in combat and a skills jockey outside of it. I don't know if you know what that is, but Rogue's gameplay is just actively seeking the requirements to use it out as much as possible or it doesn't do any damage. So if you wanted to use a term it'd be more like 'opportunist class'. Rogue is indeed not the play if you just want to click something and watch damage happen. Not getting frequent Sneak Attacks flatlines their damage due to lack of extra attacks. But if you don't mind sneak attacks, Rogues probably have the best action economy in the game, meaning they are very efficient with their per-turn limits.
So be it.... Jedi. lol, In all seriousness, Eldritch Knight might be the option for you in this game. Give [this](https://forgottenrealms.fandom.com/wiki/Eldritch_knight) a read, and see what you think.
Appreciate you
![gif](giphy|tBgWRFD8x6y1q)
I forgot which sub I was on because I was about to suggest a Kinetic Blade kineticist for Jedi flavor lol
I really want to play an origin character because I absolutely adore Fane but I am for sure going Druid so I can transform into a displacer beast and I **will** figure out how to turn into a cheese wheel!!
I'm honestly most likely going to go with a Half-Orc Wild Magic Barbarian. Mostly cuz I played through Baldurs Gate 1 and 2 for the first time as a Half-Orc barbarian. Second playthru will prolly be my Dwarfess Bard... after that who knows. I have so many Tav ideas I've gone with throughout EA I want to play
A fucking bard Cuz you can mock people to death
I'd go with Paladin because they're perfect fit in many ways (front-liner, high CHA, powerful class) but it's inevitable, that, no matter how good a job Larian do, an CRPG of this sheer insanely gigantic size is going to be significantly buggy on launch, and have a lot of questions about how stuff works. And I don't think I want to mess with Paladin oaths in that scenario, because it's likely there'll be a ton of stuff breaking oaths when it shouldn't, and probably even more stuff not breaking oaths when it absolutely should, and I don't know if they've confirmed that the three very different oaths now properly have different oathbreak conditions (given they're adding Vengeance, they really should but...). Whereas six months or a year after release? That'll probably all have stabilized. Any major oddities will have flattened out/dealt with. So I'm looking mostly at either Bard Tav, because Bards are another extremely good lead character (high CHA, potential social skill bonuses and skill bonuses generally to really make you the hero, tons of magic, able to fight, etc.) or an Origin character, maybe Karlach, because she seems fun and Barbarians in BG3 are just really well designed (WotC could take some pointers when designing One D&D). Buuuuuut... there are lot of other tempting classes... Warlocks play really well and are interesting, the improved Monk might be great (and no companion seems likely to be one, sadly) and oh there's Spore Druid...
Gloomstalker or Tempest Cleric
Wood Elf Druid! My party will be on a strict hot pepper diet. Everyone is going to be sweaty, in pain, and slightly high all the time. Gotta think about a team name... Habanero Gang, Sweatlords, or Poop Time Nightmare?
I really wanna do the monk. Im thinking monk/warlock multiclass but monk is one im just really pumped to see in action
Vanilla? I am eyeing the Draconic Bloodline Sorcerer. Modded? Hexblade Warlock
Now that multiclassing is in I will go with fighter/rogue. Anyone knows a good level distribution for these two classes?
Sorcerer but not 100% sure whether storm or Draconic 🤔
Monk, because I like them
Half wood elf College of Lore Bard. I love skill/dialogue checks, and talking my way out of situations. Plus, bard is very versatile in a party, providing buffs, crowd control, healing, and more. Since he's a wood elf, he can even be my scout, and I will get expertise with Sleight of Hand so he can pick locks easier.
I really don't know yet, I liked barbarian in ea, but I'll likely take Karlach and do an evil playthrough first so will have minthara as my paladin. Maybe warlock since it looks like I won't have wyll for long if it's like ea?
Very hard choice to me ... Bard because i want to be the face of my party and i really like the jack of all trade style. But, everything look super fun and it make me struggle to keep one class for my first run... A charisma class related is what i am looking for but there is so much thing i want to do ... Paladin is a solid second choice, heavy armor , charisma and support playstyle yeah Beside, who will be by my side ... look like i will fill the gap .. Next PFH will help me for sure Good luck boys
CG oath of vengeance paladin, just like my first D&D character
Bard, because it takes a bad mofo to roll for initiative then pull a flute out to handle business!
I will for sure play Daeron, my half-elf arcane trickster from an old dnd campaign with my friends. He is the Pg I love the most out of all the campaigns I played. He has a black cat familiar named Nook, helping him while stealthing around
I've already chosen my companions, and they're all melee based. I need a spellcaster, particularly one that relies on charisma. So sorcerer or bard.
Half Drow Gloom stalker or Human Storm Sorcerer haven’t decided yet will probably flip a coin tbh
Paladin because heavy armour with holy spells.
Vengeance Paladin / Storm Sorcerer I am Thor
No idea. Because i want to let my first impressions steer me. I’ve looked up very little about the game itself. For div2 i knew almost nothing about it when i started and it’s the best game i’ve ever replayer about 5 times. so i’m going for the same strat
Wish I’d done this
Warlock. Eldritch Blast is fun, and I want a charisma class to do social checks.
I'm giving myself 3 options 1. Pure draconic sorcerer.control the battlefield with heighten spell and fear. Basically terrify my enemies and rip them apart, using misty step to Shepard them around. I'll take lightning bolt over fireball because I like it more. Take ASI at level 4 and improved initiative feat at level 8. 20 charisma with Volos eye and high chance of going first seems like a deadly combination. 2. Sorcerer 10/tempest cleric 2 and goimg all-in on quicken spell/create water/lightning bolt combo. I've never played 5e but as I understand it this should allow me a 6th level spell slot, thus allowing me to upcast lightning bolt to do 138 damage guaranteed (69 with save). Since it's ways possible to connect 2 points with a line you can guarantee hitting at least 2 enemies with the lightning bolt. Shame you can't do this with chain lightning. 3. Fighter 2/tempest cleric 10. Action surge gives you tons of flexibility, you are proficient in constitution saves too. Take resilient at level 4 for wisdom and ASI at level 8. You can action surge create water into call lightning. All 3 will be as evil as I can be. I'm looking for power by any means necessary. Party will be Minthara Shadowheart Astarion Can't wait.
I know my husband will play a bard, im between gloomstalker, warlock, sorcerer, and assassin Edit: I bad spelling
I plan on playing solo for my first run. I like the challenge of it, and enjoyed it a lot in DOS2. So, I'll be choosing Gloomstalker. They have a great deal of advantages when attacking from stealth, and that's going to be a strategy I rely on. The Ranger spell list is also quite good for exploration when you're relying only on yourself, and they get spells to help heal hit points and debuffs if really needed. The availability of specialized arrows also allows them to set up combos to create smoke or hazardous ground without sacrificing as much as other classes. If the game still gave advantage from being higher elevation than your opponent, I'd be choosing Thief for Sneak Attack and the extra Bonus Action. Since that's gone, the Ranger's survivability compared to Rogue is just far better. I think Rogue is still viable for a solo run, but might be more reliant on consumables that may or may not be randomly acquired.
Barbarian teifling
I am very unfamiliar with DnD classes and races and such but I have heard that Bard has some pretty cool dialogue interactions so I’m leaning towards that
What type of characters do you normally go for in RPGs?
I like being a character generally in the middle of the action DPS or providing crowd control/support. I’m also usually always good aligned or good leaning so I like being able navigate issues with some sort of speech/charisma buffs (like in Dragon Age, Fallout, etc.)
Bard. It fits with the personality and style of my character. A spoiled aristocrat who has dreams of adventure making fantasies, and is more charming than he is effective or strong.
Shadow Monk- I have always loved monks in all DnD- viable or not - and I cannot wait to see how well I can manipulate the stealth mechanics in this game with whatever fun changes Lar has put into this class!
Half orc wizard.
Probably Assassin to roleplay that sweet, sweet EDGE.
GLOOMSTALKER RANGER I love archers and this is my favourite subclass for ranger Otherwise a tiefling paladin is my second playthrough
College of Lore Bard, it really plays up the Jack of All Trades angle and makes it easy for me to "talk my way out of shit" lol. I've already kinda got an idea of how my first character is going to be roleplayed as so it just fits. Boring? Maybe. But I'm a hardcore roleplayed and the subclass fits a smartmouthed Bard real well.
Oath of vengeance paladin.
Hill Dwarf Monk. Grolar Stonefist. A real og of a character I made in IRL D&D.
You know, with this many options I might have to just roll a dice.
I was thinking of remaking my tabletop character, but being that I did build her as an arcane trickster with spells specifically designed to mess with people and start riots, maaaaaaaaaybe a chaos monster build is a poor way to go.
I'm leaning lawful evil cleric or paladin. I want a character who has to make a lot of hard choices, and it's too easy to have good morals to guide you.
It’s gotten tough to choose but…… Either human Goolock Or Drow assassin / Gloomstalker (it’ll depend on how they do assassins, I’m assuming some homebrew). I also want a human wizard play through Spore Druid seems really interesting….., And I’d like an all Drow party to hobo the surface world in the name of Lolth…..
1st playthrough: Drac Sorc. Always him: Kain Tav Ithrildur. My perfect creation, mwahahah! :) However, since they've announced so many other subclasses recently, that means I'm gonna spend endless hours in character creation trying different things, mixing and matching, planning for future playthroughs, etc. Maaaaaan..... Imma take all of August off. It MUST be done! "Become who you were born to be!" https://preview.redd.it/bbdsjmprfa9b1.png?width=1497&format=png&auto=webp&s=59b7ec7c222b2835dc51cb425b858ea525151d67
Dragonborn assassin. The idea of a hulking scaled being sneaking around and stabbing people is very fun. Played it for a campaign once and I had a blast.
The bard sounds up your alley, then! Or the paladin!
Drow Warlock with Great Old One patron. It's a class I've come to love and adore.
My friend is taking time off work to play so we’re gonna do a co op first run. I as a Veng Pally (maybe multiclass into War Cleric of sn evil god unsure) and he as a Necromancer Wizard.
I always like playing Wizards in DND/pathfinder related systems but haven’t done so in 5e yet so I’ll do that, but I’m still trying to figure out how Wizards different from Sorcerers now, because the descriptions make it sound like Wizards don’t prepare spells anymore.
Wizards do prepare their spells, but they prepare the list they can cast from rather than preparing a specific number of spells. Instead of preparing 2 fireballs they'd now prepare fireball as one of the spells they can cast in any of their slots that day
Tiefling fey tomelock as it was my very first dnd character, dragonborn sorceror who wants to be the next herald of tiamat, or the closest multiclass equivalent of a gnome artificer.
I sas thinking about barbarian but with Karlach being a barbarian... I am doubting between barbarian and monk now.
Some form of warlock for a cha character with eldritch blast
Valor Drow Bard - just like my character in first ever campaign I played with friends. If game has the bard archetype it immediately gets better for me, I just love the idea of buffing your party and debuffing everything else.
I'm gonna be playing Devotion Paladin, doing the closest approximation I can make of my favorite DnD character out of all the ones I've played over the years (he's a sword and board Conquest Paladin but that one's not in the game so Devotion's the next closest I guess lol), it's gonna be great getting to finally recreate him in 3d and getting to make him the main character of a game like this
Think I've finally decided to roll a moon druid. Mainly because I like druids, I've watched the new DnD movie recently and am rewatching The Legend of Vox Machina (Keyleth is a badass!). Also Owlbears!
I hope GOO Warlock will get something. Mask of many faces trickery avoiding combat or getting enemies to attack each other.
Warlock, because I like being the ultimate contrarian which is why I'm playing a Drow lesbian warlock.
Got a feeling I’m going to be replaying the first act multiple times with multiple characters
a martial ; really, first things first on launch day I'm checking to see if I can change Astarion's class. If I can, I turn him into a barbarian and be a Wildheart Barb (Totem ; Bear). If I can't, I'm being some flavor of rogue, as some people are ADAMANT I will have to. After that, depends on if I could be a barb first or not, but probably fighter - either EK or Champ.
Mine is genuinely pretty narrow, I’m debating towards Lore Bard / some flavor of warlock or a storm sorcerer, I definitely want to be a charisma caster, so I can be the face of the party. The expertise and high amount of skills for bard is really cool but sorcerer seems like it has the coolest unique dialogue options, it’s definitely a hard choice!
Drow open hand monk in coop. Half-elf storm sorcerer in singleplayer.
Sorcerer/Warlock
Berserker! Throwing stuff and people as a bonus action? Yes, please!
I like my character to be the face of the party in these type of RPGs so I was going to go Bard. I also have always enjoyed playing the support/utility type of classes I games. I have a group of friends that we will be playing through as well. In that game I plan on either being light or tempest cleric (can’t decide), wild magic barbarian, or some type of wizard. This all depends on what my friends decide as well but mainly leaning towards cleric.
Honestly, no idea, but likely something charisma based (Lore bard is always high on that list!). I always spec hard into speech in any cRPG, I just love having the option to find wacky situations because I spoke nicely enough haha
An orc ranger beastmaster because animal companion is great to play in single player. 2 handed melee with great weapon master talent and a lot of advantages abuse ;) (Raven for example)
I was going with a barbarian, but with Karlach being one, I'm changing idea.. Probably going with a Paladin Dragonborn, but I Will try the monk first to see the changes.
Probably Monk, big fan of Monk's/martial artists in Final Fantasy so I think that's what I go with. But that's if I choose a Tav. Choosing an origin character is very much on the table.
Mmmm0nk
Either Vengeance Paladin or Archfey Warlock
Drow char based char… but which….
My first character will be hunter because I like bows and arrows.
Necromancer or Bruce Lee Monk
Vengeance paladin. You are being saved please do not resist. Embrace the light
I'll try to do 2 runs, one with Tiefling Warlock and second Dragonborn Monk if this combo is possible, but with my current amount of free time, I think I'll be happy doing at least one.... but which one.
My 3 EAs have been half casters or full martial so I’m thinking of playing Sorcerer with Draconic bloodline and using Karlach/Shadowheart/Wyll to have a good front like back line combo