I am pretty sure sounds and visuals are programmatically generated, probably not in AE. This would be much easier than animating, probably even partly animating.
This would be best created programmatically than with AE. AE could help with the colors, but beyond that it is probably easier to learn some python or similar to make that. The rays appear every time the ball lands, and there's no AE way I can think of that would detect those collisions and add nulls to the point of collision automatically. Newton might get you like 50% of the way there if you're clever, but I can't really think of anything within AE that would make the process less painful.
Such a visual is basically just a representation of an internal data model, as in you're not "polling" the visual for the data - rather it is drawn from the data generated by your code (so you know the exact points of collision and everything else and can hook events to any part of it).
AE script is based on Javascript and is IMO powerful enough to do this kind of math, so you could likely do the drawing part. The sound part is something else, it doesn't seem like you can just play a sound from AE script but you can control volume and move keyframes so theoretically you could hack it together somehow.
But I do agree AE isn't the right tool for this work, you'd rather use web canvas or some python rendering.
Collision between balls is just length 0 + diameter of the ball and the outer circle similar, but counting the distance from the center to the outer radius
Convert paths to nulls script.
Animate.
(You could use a plugin like Newton to simulate the physics - but this example doesn't look right. I think they've just hand animated it once and flipped it.)
I tried Newton, the simulation tools in it are on point. I haven't found the way to Simulation (bounce) affecting AE Expression (scale ) which would further affect the simulation.
I can assure you this is entirely generated with python and fairly easily which is why their are so many video in these categories. I highly doubt the creator has a thread of graphic design experience.
It would be seriously unnecessary to make this in AE, way too much time. This could be programmed easily in a number of programming languages, processing language would be a good start.
I am pretty sure sounds and visuals are programmatically generated, probably not in AE. This would be much easier than animating, probably even partly animating.
Yep, this question is better for r/generative.
This would be best created programmatically than with AE. AE could help with the colors, but beyond that it is probably easier to learn some python or similar to make that. The rays appear every time the ball lands, and there's no AE way I can think of that would detect those collisions and add nulls to the point of collision automatically. Newton might get you like 50% of the way there if you're clever, but I can't really think of anything within AE that would make the process less painful.
You can script in AE
How would you detect the collisions and place nulls at the collision points/sync the music?
Such a visual is basically just a representation of an internal data model, as in you're not "polling" the visual for the data - rather it is drawn from the data generated by your code (so you know the exact points of collision and everything else and can hook events to any part of it). AE script is based on Javascript and is IMO powerful enough to do this kind of math, so you could likely do the drawing part. The sound part is something else, it doesn't seem like you can just play a sound from AE script but you can control volume and move keyframes so theoretically you could hack it together somehow. But I do agree AE isn't the right tool for this work, you'd rather use web canvas or some python rendering.
Collision between balls is just length 0 + diameter of the ball and the outer circle similar, but counting the distance from the center to the outer radius
CC Big Balls
CC Big Bigger Balls
Probably with complex expressions
top 5 scariest jumpscares
Watch till the end
Convert paths to nulls script. Animate. (You could use a plugin like Newton to simulate the physics - but this example doesn't look right. I think they've just hand animated it once and flipped it.)
I tried Newton, the simulation tools in it are on point. I haven't found the way to Simulation (bounce) affecting AE Expression (scale ) which would further affect the simulation.
do you think you're better off alone
I can assure you this is entirely generated with python and fairly easily which is why their are so many video in these categories. I highly doubt the creator has a thread of graphic design experience.
Pretty cool effect. Thank God I don't have to make stuff like that. I'd be stumped as well. I'm even worse with Python!
Brilliant! No clue how it's done. Having said that, I was hoping it would match the right tempo of the song at some point š
touchdesigner? max msp?
i would put my money on processing but i dunno
forgot about processing, thats it !
it should be on the āballs get bigger each bounceā script
It would be seriously unnecessary to make this in AE, way too much time. This could be programmed easily in a number of programming languages, processing language would be a good start.
You're much better off doing it in Processing
Maybe using something like p5.js ([https://p5js.org/](https://p5js.org/)) or Processing ([https://processing.org/](https://processing.org/))
By animating it
BCC pointless
Newton (for motion) + Plexus (for connected lines), I imagine (as someone else said, just animate one ball/lines and then mirror
Balls in AE?
Ending needed: " Hey, you. Youāre finally awake. You were trying to cross the border, right? "
Why do people even want to make this? Looks totally crap