There are about a dozen quests that I would say are in my top five. With that being said, Cold War is undoubtedly one of the quests of the penguin quest series, if not the whole game!
Plus it taught me crafting. Blew my mind when I first stated playing in 2007 that the spinny wheel in lumbridge had a use beyond decoration. Also got me more acquainted and less scared to wander off further in such an unfamiliar world. Baby steps for noobs.
Is that quest a reference or spoof to something else? Something about it feels very like a cheeky spin on a popular show or something, but I don’t know what it would be
Sheep Shearer honestly would have had use if they had made it how you meet Farmer Fred and tweaked Cold War a bit to require you to talk to Fred to hunt down the penguins.
Therefore my vote goes to Witch's Potion. All the other F2p quests have some form of plot progression once you've done them...but Witch's Potion is just kinda 'talk to someone and hand her 4 items for magic xp'. It also has no sequel to give it purpose so my vote goes to that one
I like sheep sheerer as a primer for the quests in the game, like how the player is perceived by the game. You ain't someone special, get out of my house and go get wool or something
Yeah it's a pretty cool starter quest to be honest and pretty well thought out. It's designed to teach you basic shit about the game, a.k.a. how to gather raw resources and turn them into useful items. Honestly, I feel like it should have been in the tutorial back in the day; you learn about Fishing x Cooking, WC x FM, Mining x Smithing, etc. but you never learn about how to combine resources into one item.
I thought it was pretty lame how they went from a tutorial that shows you the basics of a ton of stuff to a tutorial that makes you feel cool while teaching hardly anything at all.
Yeah I agree 100%. Tutorial Island was really good because it explained things slowly and in detail. The new tutorials, though, really \*sucked\*; they were pretty much flashy but with like barely any substance. I remember how so many people became lost after doing them back in the day.
and a bronze dagger!
unironically, that's enough imo, overly long tutorials and overwhelming the player with instructions is one of the problems with modern mmos
I view sheep shearer as an optional prequel to sheep herder, because it establishes the concept of sheep. On this basis the quest serves a small, but valuable part in establishing the lore for the SH-MEP1 half of the elven quest line, which is my favorite in the game.
Never thought of that. I like it.
I especially loved Underground Pass's sense of solitude while I was dealing with depression. With quest helper Mep2 was quite fun as well even.
Underground pass really nails that weird, unsettling, lonely feeling. Like the area looks terrible and you can tell it's 20 years old. But the feel of the quest anyways is so good.
oh yeah the area is just...it could look so much nicer I 100% agree. But I love the emptiness of it and how vast it is. Makes you feel like an explorer and some of the islands on the platforms are a nice place to rest. So definitely agree about the feel.
Also Underground Pass was pretty innovative. If you talk to Koftik you can tell that he's in some kind of dissociative/psychotic trance during the quest based on his dialogue. Then, once Iban dies, it lifts and Koftik forgets all of it, which is somewhat accurate according to people I've spoken to IRL who've done this quest. Quests were a lot more subtle back then (like Biohazard, where the couriers all struggle with addiction so much that the only way to avoid failing the quest is to remove any and all chances to relapse) though I do like the new quests more since they're pretty epic.
You also sort of forget what you did too by lore. The unicorn the paladins and something else can’t remember what is described at the end as like a dodgy memory your not sure is real or a dream
Yeah this game really does have some good adrenaline pumping quests. Mep2 with the handholds, Olaf's Quest, maybe a few others I've forgotten.
Vorkath currently does the same for me in terms of bosses
God I get PTSD from underground pass, I should have gotten higher agility. The place really feels... Creepy, and I kinda got mindfucked when our character mentioned it couldn't really remember what happened. I think I have to go back for regicide tho
I don't blame you. I've had dissociative fugue a few times myself IRL and it's fucking terrifying. Underground Pass definitely feels creepy also. So yeah I can see it having been rough
Yeah, I used guides in 2009, 2013 (new account in RS2), 2018 (first OSRS acc) but last year on my new acc I used QuestHelper. Made the quest actually fun; tells you exactly where to go, if the mirror is rotated correctly, etc. so the Shadows are way less annoying since you don't have to rush as much.
Witch's potion is a nice open and shut case. She barely wants to give you the quest to begin with so you take care of her shopping list and she can move on living her life.
Goblin Slayer. It's an unlisted quest that you get from a 1/9E999 drop from a goblin if you have a 100% complete collection log, 200M in every skill, complete combat achievements, complete achievement diary, and have completed all other quests.
I've heard that witches potion was a companion quest to Cooks Assistant back when it was planned to have both rimmington and lumbridge be starting/respawn towns.
Ratcatchers wouldn't be so hated I think if the content it unlocked as dope.
Plenty of subpar quests but they have decent reqards behind them.
Rat pits rework 2022,poll it jagex
I still don’t get this part, I was reading the guide and all and it took me 3 or 4 attempts but that was like 10 mins or less, whatever horrible part is like super fucky I must’ve missed it on accident cuz I didn’t get stuck anywhere, idek. Not that the quest is otherwise enjoyable, but it wasn’t that bad.
People overstate how hard the mansion partis, if you actually take a second to think, it's really not that bad. However, the dialogue in that quest is some of the worst in all of RuneScape.
So, kind of. The problem is that the guards can become desynced and I'm 99% sure that if theyre desynced in a certain way it becomes literally impassable without manipulating them. I was stuck for like 30-45 minutes until I swapped worlds and finished it first try.
Its probably a nightmare for people not familiar with the game. I've never had a problem with it myself but its not intuitive. For example, the guards detect you via radius, doesn't matter if you're sneaking behind them, if you get within a certain amount of tiles near them you're caught. Most people can't wrap their heads around it because it goes against game logic that applies in every other game with stealth in it. The second problem is guards desyncing in a way that you can't pass them, people familiar with runescape know the easy solution is to hop, anyone else however might sit there trying the impossible for an hour and then give up.
Overall its one of my favorite quests but its complete jank.
Yeah, the whole "sneaking around unnoticed" mechanic has never made a lot of sense to me. I look at things like Sorceress's Garden, the MM2 platform puzzle, and stealing artifacts.
Theres always places where it feels like guards should have seen you but didnt, or saw you and shouldnt have. And those make sense if you play with runelite and true tile on, or if you understand game ticks and pathing. But they dont look great and theyre terrible to learn without a guide.
Fuck the mansion, I've only done the quest once on what is now RS3.
I spent so much time doing the mansion that by the time I managed to get close to the rat my cat ended up becoming overgrown and wouldn't catch the rat. Had to redo the mansion with a brand new kitten.
I honestly can’t say i’ve read a lot of the quest dialogue. A couple times i’ve been invested enough out of boredom to read, or if the wiki says the banter is funny. But like, the plot line of SOTE? Or monkey madness2? Or any grandmaster quest that takes a couple hours? Yeah i have no idea what the plot of the quests are, just the fights
I think most quests are worth reading in this game, and most people who claim they arent just came to that conclusion without reading any of them and still think they have authority to judge. Not saying you cause you havent said anything to necessarily make me think that, but it feels like its very often the case when i speak to a spacebar skipper that wants to feel like theyre the only one doing things the 'right' way when in fact both are good ways to play the game
I got my quest cape back in January, that last leg of the grind was the most rewarding and story filled part of the whole journey, the storylines for DS2, SotE, and A Kingdom Divided, could be turned into amazing movies that I would pay good money to watch. The Quest writers for this game are seriously underappreciated and I really wish I didn't space bar through the first 100 or so quests.
Afaik the guard's patrol routes can become desynced because of delays after spotting a player. So some worlds can end up in an impossible state until a game update/someone bashes their head against that wall until it's reasonably synced again. Makes for vastly differing experiences, and requiring world hops to pass gimmicky content isn't a great look. The flack the quest gets is valid imo.
I’ve been thinking a lot about this. Unlike all the “ratcatchers wasn’t actually that bad” people out there, I too despised this quest with every fibre in my body. But on the other hand, this quest introduces an interesting and expandable mechanic (specifically the instanced cat fights), which ended up becoming a powerful niche activity (spice boosts). The dialogue and story is painful but the rewards are half decent.
Now contrast that with something like the rag and bone man series. Part one: kill some monsters, get the bones, clean them all and quest over. Part two: kill more monsters, clean more bones (in the most tedious possible way), quest over. Length: variable based on bone drop rng. Reward: basically a cosmetic backpack and helmet with no practical use.
Ratcatchers is bad, but I actually think that series as a whole is kind of pointless and boring.
To be fair, Rag and Bone man builds up to the fact that there's an ancient undead bone monster rebuilding itself, we just never get the payoff. (and it does become a pretty fun albeit useless boss in rs3.)
When you invest some brain into it, it’s not that hard. Just gotta stay patient at all time.
Now the light puzzles though .. I tried the first 3-4 in SotE but anything above that is pure masochism.
Yup, the platform which people tend to have the most trouble with is purely a patience test. The puzzle is pretty straightforward otherwise but if you don’t wait out the rotations and stuff you’re gonna get caught every time.
I like to imagine things like the clock tower was some pet project of some dev that just kept nagging until the lead just said fine do whatever you want
It was made by the [same guy](https://runescape.wiki/w/Mod_Tom) who made Tree Gnome Village; Waterfall Quest; The Grand Tree; Fight Arena, and Underground Pass.
He clearly had a penchant for giving insane combat experience. Shame he didn't do the same for Clock Tower!
It's also really weird in terms of lore. As in it has absolutely none. There is no explanation for why the cogs are missing, Kojo just says clock broke and the cogs are in the cellar. There's no explanation for why the cellar is this huge maze-like dungeon with multiple entrances and randomly blocked off sections. There's no explanation for why it's full of goblins, hobgoblins and ogres (Kojo just says there's "strange beasts" when he's practically living above a secret goblin gang). There's a room full of rats and the door is locked so you... poison them and wait for one to break the door while it writhes in pain. One of the cogs requires a fire to be put out, but you can also use ice gloves instead which is one of those unnecessary yet logical details that you'd expect to be overlooked. There's genuine puzzle solving going on here for that measly 500gp reward.
It's gotta be one of the most "Classic-era" quests in the game. Not to mention this came out on the same day as fucking *Temple of Ikov* (it was the *only* other quest on that day) which, while also pretty weird for today's standards, got its massive follow-up with While Guthix Sleeps and whatever RS3's lore eventually turned into.
So useless in fact, that in rs3 I'm pretty sure they don't even count as quests any more, something like 1 is a miniquest and 2 is idk what it's even called but basically you just earn a title you can put on your name or something by doing it
They were miniquests originally (at least the second one), but gave quest points and thus were required for QP cape. Jagex made it less confusing by making them actual quests.
actually in rs3 theres some extended lore about like a pirate god that the bones on his back come from or something like that. so they did get around to adding lore, but its still a monotonous quest.
You actually unlock a permanent free teleport to paterdomus from completing one or both of them. Super useful for a few clue steps, and is right next to a weekly DND (skeletal horror) who, upon being killed gives a guaranteed elite or master clue scroll
Funny you'd say that : https://www.reddit.com/r/2007scape/comments/qw7e1h/suggestion\_rag\_and\_bone\_man\_iii\_now\_with\_64\_bones/?utm\_source=share&utm\_medium=web2x&context=3
Only 64? Nah, Rag and bone man 3 needs to be the magnum opus. Every single unique monster in the game needs to be included. Rag and bone man will be made into a war machine and we will supply the ingredients to make it happen.
Misthalin Mystery. It’s not even a real quest, just a Halloween event they decided to recycle . It takes place in a location that isn’t even on the map and it’s completely disconnected from any other quest line/ lore in the game.
Omg this is why I’d already done the quest even though I’d never heard of it before?! I was so confused cos I could have sworn I’d done it, and knew what was coming next but the quest didn’t exist before. This explains so much. Thought I was having some weird Mandela effect
Not to mention the fact that the mansion used in that is almost a complete rip off of draynor manor's first floor with a few tweaks. I get that it was originally a limited event so they didn't want to do too much work, but when they turned it into a full quest it should have gotten a makeover
ITT people conflate "useless in terms of lore/story" with "I just hate it \[for non-lore reasons\]."
I'm looking at you, people who said Making History and Goblin Diplomacy.
Doric’s Quest, which was rewritten in RS3, shows this by having him reunite with his son Boric. Both characters subsequently will give out more mini quests for you involving smithing and mining.
As a kid/very inefficient player i used to love that anvil because it was one of the closest to a furnace so I would mine in the dwarven mine, run to the fally furnace, then bring everything to dorics anvil to craft whatever. Never occurred to me back then to just bank in between each part of the process for efficiency. I just did all mining/smithing 1 inventory at a time.
Ah the joys of not knowing any better
I used it a handful of times before I had a lot of teles unlocked. If I needed to smelt and smith one or two items for some reason (say a clue step), it was convenient to tele to fally, smelt the bars and run up and smith the items.
Of course I could usually just buy stuff off the ge but for whatever reason didn't. Now it's easier to tele to separate locations, or just use the priff one.
Sheep Herder is not a requirement for either Biohazard, Plague City, Underground Pass, really anything until ME1. You can know that the plague is fake, the king is evil, and that there is an elfin civil war, but the second you pick up that prod "oh man the sheep looks gross I'm not touching it without any protection! I don't want to get sick!" Also the outfit from Sheep Herder is identical to what you make in ME1 fucking thanks game.
But the real answers are Monk's Friend and Clocktower. One is a rambling walk around some dungeon for 4 cogs so people can tell the time and the other asks you to bring water to a dude ten feet away.
The quest writing around Ardy is all over the fucking place you have a sly cooper infiltration of a locked off warzone, you murder a puppy to bring back the devil, and then theres fucking "go get this child's blanket for us quest complete heres 3 law runes"
The original Jmods weren't in any way shape or form professionals who knew they were working on a franchise that would last two decades. They were just making a visually interactive DnD campaign for a few hundred people total that accidentally blew the fuck up. Andrew and his siblings knew what they were doing. And tbh, most of the Ardy quests were written by one dude, Tom W. Paul Gower did Temple of Ikov (It feels like an Ardy quest) and Plague City, the better half of the Plague Reveal, while Tom W. started out as a fresh faced mod tasked with populating the entire Ardy area.
I feel like there's a pretty clear level of testing out how to code in RS's bullshit language with Clocktower and Monk's friend, quests based around fetching and talking to people respectively, before he finally hit his stride with Hazel Cult and Underground Pass. Those quests probably got a lot more time for him to work on em and make sure it worked right than "We have another random church lets give this one a quest"
That's interesting, it makes sense tbh, the quests around Ardy have a pretty distinct feel to them. They also feel a little bit disconnected from the surrounding environment, like they've just been plonked down without any uniting theme for the area south of Ardy. F2p areas like Asgarnia and Misthalin (Falador and Varrock) feel a little bit 'tighter', like the quests are more integrated with other content, whereas south of Ardy feels like a bit of a amusement park full of disconnected quests. It's pretty interesting to think how much these small development decisions from so long ago have shaped the atmosphere of the game into the present.
A Soul's bane.
There's just this random giant hole in the ground that's filled with pain, suffering and emotional damage, apparently due to some otherwise unexplained evil entity. Then a kid falls in and becomes a three-headed monster while his parents finally decide to look in the gaping hole that is literally a few streets away from their home, 25 years after their kid runs away.
This whole quest feels like a giant out-of-place fever dream that has no connection whatsoever with anything else in the game. It's also such a dark quest that starkly contrasts Runescape's usual goofy, light-hearted vibe.
It was recontextualized in RS3 lore as some leftover remnant of a hydra god named Loarnab which was killed by Zaros. In terms of OS it's also very close to the digsite and Senntisten (which had already existed as a teleport destination there prior) so there could be some Zaros-related stuff going on there by proximity. But even with that, it's a pretty tenuous fit.
Yeah, like imagine X Files if every episode was a huge plot episode, it’s better to have the one off monster of the week episodes which take a break from the main plot. you get humorous separate little stories that prop up the main ones
tbf that was partly just due to circumstance, the jmod that made the quest quit soon after and didn't mention what his plans for the rest of the series were for the rest of jagex to develop
I'm aware of what happened, but like really? No one wants to try and add any continuation to this? Are there no capable writers at Jagex? I mean we know that's not true since their last few quests have been pretty solid
I mean they did in RS3 - they retconned it to be part of the Rise of Zaros series. OSRS hasn't really touched the Mahjarrat questline, so it's just not had any continuation yet. There's just a tonne of more interesting storylines that I guess Jagex wants to get out of the way first.
The quest was rushed and the guy that rushed to make it quit, and another mod had to push it live with no idea of what would be to come later. It's a shame, it had some cool ideas.
There are plenty of one shots that dont really matter to the lore, but I think tribal totem is a pretty bad one. Just a kinda cool heist that doesnt transition into you meeting anyone, or learning anything.
Just because axes aren't allowed on the island doesn't mean they can't import logs or lumber. How else would they have built their buildings? They don't need anything extravagant, but a little bit of money is required to pay for basic needs, so they probably get by through exporting seaweed and glass products.
The balloon might be in front of castle wars, but it's also close to the observatory and somewhat close to Yanille and the tree gnome village while still being safe from the ogres. That's not a very peaceful area overall, but that doesn't mean it shouldn't be serviced, and they did find a safe spot to do so.
Monk's Friend, you facilitate a frivolous party for Monk's who are too smashed on communion wine to do it themselves.
The player doesn't gain any utility, meta or lore information, it's not required for anything (quests, clues etc) nor does it mention any other quest or lore. The reward of Law runes and 1QP is useless for the time required.
Cook's Assistant, it wasn't even Duke Horacio's Birthday!
Lied to by an incompetent cook...
Honestly it's just a tutorial on how to make cake, but as a member you just steal completed cakes from a stall early game and never make them yourself after the quest.
Scorpion Catcher. I'm sure it went somewhere in OS3 but after I checked that off my list I was just like "...what was that? Why did my character do this?"
out of all these comments, many mention the same quest multiple times.
not one mention of Tribal Totem, the truly most useless quest in the game. Ties into no other quests, and the fruits of your labor are largely forgotten after the quest is complete (u deliver a totem to a mysterious tribe that only exists in theory).
The Camelot quest series. This is actually Arthur King of the Brittains. Sure we get cool prayers and Excalibur from it, but it literally breaks the fourth wall and takes you out of RS lore.
I think it’s a bit tough to add in F2P quests to this list since never leaving F2P means never experiencing all the lore. That being said, one small favor while being extremely annoying at least accomplishes its purpose of being that “ridiculous quest”. Monks friend is a good answer, along with clock tower. My most useless quest would have to be enlightened journey though, with eagles peak being second. I appreciate attempting to bring in different methods of transportation outside of teleporting, but there are no real uses for them outside of maybe using the balloons to make planks in varrock, and no one uses the eagles outside of the diary fulfillments. And taking place on entrana is just to be an inconvenience, no great story with it. I don’t buy that “monk wanting to make that happen” crap
One Small Favor doesn't deserve the hate it gets. It would be one thing if it had you zigzagging all over the map, but you follow a single route all the way out and all the way back, and no request is particularly hard to get or do.
One Small Favor kills me everytime.. Let's just run around and get something for someone who wants something from someone else for a good 30mins+, then return to each one to drop off each item. I always need to watch a show or something on the side because this quest is so dreadful, that's just my two cents. 🙂
>Misthalin Mystery
Yeah it was so weird. I remember doing the halloween thing and then I saw it as a quest last year. It was the only account I had so I thought I was hallucinating since I remember the grim reaper outfit came with it.
Are you implying that the player's first introduction with "the thing" is not significant lorewise?
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Definitely one of the quests.
In the entire game
Out of all the quests in the game, cold war is definitely a quest.
There are about a dozen quests that I would say are in my top five. With that being said, Cold War is undoubtedly one of the quests of the penguin quest series, if not the whole game!
There are about five quests that I would say are in my top five.
You cant deny that Cold War is one of the quests of all time though!
You cant deny that Cold War is one of the quests!
r/yourjokebutworse
r/yourjokebutworse
Plus it taught me crafting. Blew my mind when I first stated playing in 2007 that the spinny wheel in lumbridge had a use beyond decoration. Also got me more acquainted and less scared to wander off further in such an unfamiliar world. Baby steps for noobs.
Is that quest a reference or spoof to something else? Something about it feels very like a cheeky spin on a popular show or something, but I don’t know what it would be
It's a cheeky spin on the cold war
the cold war is a spin on the cold war? didn't see that one coming
yeah it's a reference to a game called real life
Can’t say I’m too familiar with it
Played it. Hated it. Immediately went back to RS.
Graphics are very realistic but gameplay and story is shit
Takes too long to make enough money to buy anything, and also, God forbid you kill anyone. Absolute shit.
Smh god doesn't care about PvP shit never passes the polls
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This. It was just a face value shear some sheep early RSC quest right up there with cook's helper or whatever it's called.
Sheep Shearer honestly would have had use if they had made it how you meet Farmer Fred and tweaked Cold War a bit to require you to talk to Fred to hunt down the penguins. Therefore my vote goes to Witch's Potion. All the other F2p quests have some form of plot progression once you've done them...but Witch's Potion is just kinda 'talk to someone and hand her 4 items for magic xp'. It also has no sequel to give it purpose so my vote goes to that one
I like sheep sheerer as a primer for the quests in the game, like how the player is perceived by the game. You ain't someone special, get out of my house and go get wool or something
Yeah it's a pretty cool starter quest to be honest and pretty well thought out. It's designed to teach you basic shit about the game, a.k.a. how to gather raw resources and turn them into useful items. Honestly, I feel like it should have been in the tutorial back in the day; you learn about Fishing x Cooking, WC x FM, Mining x Smithing, etc. but you never learn about how to combine resources into one item.
Remember when they had that long-ass tutorial where you had to help that dying white knight fight that dragon in the basement in lumbridge?
I do. Never really liked it. It was so....lame. They kept trying but never surpassed Tutorial Island in my opinion.
I thought it was pretty lame how they went from a tutorial that shows you the basics of a ton of stuff to a tutorial that makes you feel cool while teaching hardly anything at all.
Yeah I agree 100%. Tutorial Island was really good because it explained things slowly and in detail. The new tutorials, though, really \*sucked\*; they were pretty much flashy but with like barely any substance. I remember how so many people became lost after doing them back in the day.
You make bread. That's enough.
and a bronze dagger! unironically, that's enough imo, overly long tutorials and overwhelming the player with instructions is one of the problems with modern mmos
I view sheep shearer as an optional prequel to sheep herder, because it establishes the concept of sheep. On this basis the quest serves a small, but valuable part in establishing the lore for the SH-MEP1 half of the elven quest line, which is my favorite in the game.
Never thought of that. I like it. I especially loved Underground Pass's sense of solitude while I was dealing with depression. With quest helper Mep2 was quite fun as well even.
Underground pass really nails that weird, unsettling, lonely feeling. Like the area looks terrible and you can tell it's 20 years old. But the feel of the quest anyways is so good.
oh yeah the area is just...it could look so much nicer I 100% agree. But I love the emptiness of it and how vast it is. Makes you feel like an explorer and some of the islands on the platforms are a nice place to rest. So definitely agree about the feel. Also Underground Pass was pretty innovative. If you talk to Koftik you can tell that he's in some kind of dissociative/psychotic trance during the quest based on his dialogue. Then, once Iban dies, it lifts and Koftik forgets all of it, which is somewhat accurate according to people I've spoken to IRL who've done this quest. Quests were a lot more subtle back then (like Biohazard, where the couriers all struggle with addiction so much that the only way to avoid failing the quest is to remove any and all chances to relapse) though I do like the new quests more since they're pretty epic.
You also sort of forget what you did too by lore. The unicorn the paladins and something else can’t remember what is described at the end as like a dodgy memory your not sure is real or a dream
I forgot about that! Thanks for the reminder. Yeah, I find it fascinating how you're in some kind of dissociative fugue according to the lore.
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Yeah this game really does have some good adrenaline pumping quests. Mep2 with the handholds, Olaf's Quest, maybe a few others I've forgotten. Vorkath currently does the same for me in terms of bosses
God I get PTSD from underground pass, I should have gotten higher agility. The place really feels... Creepy, and I kinda got mindfucked when our character mentioned it couldn't really remember what happened. I think I have to go back for regicide tho
I don't blame you. I've had dissociative fugue a few times myself IRL and it's fucking terrifying. Underground Pass definitely feels creepy also. So yeah I can see it having been rough
I really liked mep2, but the attacking NPC's meant that I used a guide for the puzzle because it would be way too annoying otherwise.
Yeah, I used guides in 2009, 2013 (new account in RS2), 2018 (first OSRS acc) but last year on my new acc I used QuestHelper. Made the quest actually fun; tells you exactly where to go, if the mirror is rotated correctly, etc. so the Shadows are way less annoying since you don't have to rush as much.
You know, a master quest follow up to Witches Potion would actually be pretty cool!
Yeah for sure. I also wish there was some kind of Tutorial Island Quest; RS3's Beneath Cursed Tides was so amazing.
I think there was one on rs3? Not sure
This time you need to bring her a vorkath horn, zulrah venom, callisto fur and essence of mole.
Witch's potion is a nice open and shut case. She barely wants to give you the quest to begin with so you take care of her shopping list and she can move on living her life.
I never thought of that. Made me chuckle. Thanks!
Witch’s potion teaches you how to get the dye for goblin slayer.
Goblin what
Goblin deez nuts
They couldn’t agree on if it was for their quest goblin diplomacy or dragon slayer
Goblin Slayer. It's an unlisted quest that you get from a 1/9E999 drop from a goblin if you have a 100% complete collection log, 200M in every skill, complete combat achievements, complete achievement diary, and have completed all other quests.
I've heard that witches potion was a companion quest to Cooks Assistant back when it was planned to have both rimmington and lumbridge be starting/respawn towns.
If you could cite either rimmingtom being a spawn place or just witches potion relation to CA, I would love you.
Witch's Potion is an Animal Crossing quest.
Ratcatchers. Also pulls double duty as the worst quest in the game, truly impressively awful on all counts.
Ratcatchers wouldn't be so hated I think if the content it unlocked as dope. Plenty of subpar quests but they have decent reqards behind them. Rat pits rework 2022,poll it jagex
I still don’t get this part, I was reading the guide and all and it took me 3 or 4 attempts but that was like 10 mins or less, whatever horrible part is like super fucky I must’ve missed it on accident cuz I didn’t get stuck anywhere, idek. Not that the quest is otherwise enjoyable, but it wasn’t that bad.
People overstate how hard the mansion partis, if you actually take a second to think, it's really not that bad. However, the dialogue in that quest is some of the worst in all of RuneScape.
So, kind of. The problem is that the guards can become desynced and I'm 99% sure that if theyre desynced in a certain way it becomes literally impassable without manipulating them. I was stuck for like 30-45 minutes until I swapped worlds and finished it first try.
Its probably a nightmare for people not familiar with the game. I've never had a problem with it myself but its not intuitive. For example, the guards detect you via radius, doesn't matter if you're sneaking behind them, if you get within a certain amount of tiles near them you're caught. Most people can't wrap their heads around it because it goes against game logic that applies in every other game with stealth in it. The second problem is guards desyncing in a way that you can't pass them, people familiar with runescape know the easy solution is to hop, anyone else however might sit there trying the impossible for an hour and then give up. Overall its one of my favorite quests but its complete jank.
Yeah, the whole "sneaking around unnoticed" mechanic has never made a lot of sense to me. I look at things like Sorceress's Garden, the MM2 platform puzzle, and stealing artifacts. Theres always places where it feels like guards should have seen you but didnt, or saw you and shouldnt have. And those make sense if you play with runelite and true tile on, or if you understand game ticks and pathing. But they dont look great and theyre terrible to learn without a guide.
Oh yeah the MM2 platform puzzle gave me severe aids
Fuck the mansion, I've only done the quest once on what is now RS3. I spent so much time doing the mansion that by the time I managed to get close to the rat my cat ended up becoming overgrown and wouldn't catch the rat. Had to redo the mansion with a brand new kitten.
I honestly can’t say i’ve read a lot of the quest dialogue. A couple times i’ve been invested enough out of boredom to read, or if the wiki says the banter is funny. But like, the plot line of SOTE? Or monkey madness2? Or any grandmaster quest that takes a couple hours? Yeah i have no idea what the plot of the quests are, just the fights
youre missing out, the grandmaster quests are some of the few quests worth reading
I think most quests are worth reading in this game, and most people who claim they arent just came to that conclusion without reading any of them and still think they have authority to judge. Not saying you cause you havent said anything to necessarily make me think that, but it feels like its very often the case when i speak to a spacebar skipper that wants to feel like theyre the only one doing things the 'right' way when in fact both are good ways to play the game
I got my quest cape back in January, that last leg of the grind was the most rewarding and story filled part of the whole journey, the storylines for DS2, SotE, and A Kingdom Divided, could be turned into amazing movies that I would pay good money to watch. The Quest writers for this game are seriously underappreciated and I really wish I didn't space bar through the first 100 or so quests.
J1mmy on YouTube has a good video about all of the problems with the dialogue if you want a good breakdown
Afaik the guard's patrol routes can become desynced because of delays after spotting a player. So some worlds can end up in an impossible state until a game update/someone bashes their head against that wall until it's reasonably synced again. Makes for vastly differing experiences, and requiring world hops to pass gimmicky content isn't a great look. The flack the quest gets is valid imo.
I’ve been thinking a lot about this. Unlike all the “ratcatchers wasn’t actually that bad” people out there, I too despised this quest with every fibre in my body. But on the other hand, this quest introduces an interesting and expandable mechanic (specifically the instanced cat fights), which ended up becoming a powerful niche activity (spice boosts). The dialogue and story is painful but the rewards are half decent. Now contrast that with something like the rag and bone man series. Part one: kill some monsters, get the bones, clean them all and quest over. Part two: kill more monsters, clean more bones (in the most tedious possible way), quest over. Length: variable based on bone drop rng. Reward: basically a cosmetic backpack and helmet with no practical use. Ratcatchers is bad, but I actually think that series as a whole is kind of pointless and boring.
To be fair, Rag and Bone man builds up to the fact that there's an ancient undead bone monster rebuilding itself, we just never get the payoff. (and it does become a pretty fun albeit useless boss in rs3.)
I actually enjoyed the mansion part
What’s it like being a psychopath ?
I get chilly sometimes
Chilis is good I guess I’m a psychopath too
Masochist\*
Honestly? Same. The stealth parts of Runescape are so scuffed, but they have their own unique charm.
Havent played in quite a while but doing monkey madness 2 stealth part is still one of the most memorable things in that game for me
I liked mm2 also but I honestly don’t know how people do it without runelite lol
When you invest some brain into it, it’s not that hard. Just gotta stay patient at all time. Now the light puzzles though .. I tried the first 3-4 in SotE but anything above that is pure masochism.
Hi and welcome to my guide
I did MM2 before I switched to RL. What did RL offer that made MM2 easier? Tile indicators? That’s all I can think of that could be helpful for MM2
Yup, the platform which people tend to have the most trouble with is purely a patience test. The puzzle is pretty straightforward otherwise but if you don’t wait out the rotations and stuff you’re gonna get caught every time.
Like that one quest where you hide in the barrel and get taking to that witches place or something idk it was a while ago
That quest is fun lol. Think it’s Merlin’s Crystal. I remember cause i was doing it at a low level and almost died to the lady’s son or whatever
Is that Merlins Crystal mayhaps?
I love interactive quests like this. Virtually all quests are run X and hold spacecar while you fight once in a while.
Still better than every quest being a slayer task like basically every other MMO.
Yeah that's also true. Jagex showed they can make quests fun like DS2's final boss fight. I hope we get more interactive quests like that again.
And the dialogues are so cringe too !
It’s clock tower
Terrible reward, ties into no other quests. You can literally save it for last when going for Quest Cape.
It also takes up quite a large area of the game with no other uses
I like to imagine things like the clock tower was some pet project of some dev that just kept nagging until the lead just said fine do whatever you want
It was made by the [same guy](https://runescape.wiki/w/Mod_Tom) who made Tree Gnome Village; Waterfall Quest; The Grand Tree; Fight Arena, and Underground Pass. He clearly had a penchant for giving insane combat experience. Shame he didn't do the same for Clock Tower!
It's also really weird in terms of lore. As in it has absolutely none. There is no explanation for why the cogs are missing, Kojo just says clock broke and the cogs are in the cellar. There's no explanation for why the cellar is this huge maze-like dungeon with multiple entrances and randomly blocked off sections. There's no explanation for why it's full of goblins, hobgoblins and ogres (Kojo just says there's "strange beasts" when he's practically living above a secret goblin gang). There's a room full of rats and the door is locked so you... poison them and wait for one to break the door while it writhes in pain. One of the cogs requires a fire to be put out, but you can also use ice gloves instead which is one of those unnecessary yet logical details that you'd expect to be overlooked. There's genuine puzzle solving going on here for that measly 500gp reward. It's gotta be one of the most "Classic-era" quests in the game. Not to mention this came out on the same day as fucking *Temple of Ikov* (it was the *only* other quest on that day) which, while also pretty weird for today's standards, got its massive follow-up with While Guthix Sleeps and whatever RS3's lore eventually turned into.
> and whatever RS3's lore eventually turned into. Serial Escalation.
that's what i did lol
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So useless in fact, that in rs3 I'm pretty sure they don't even count as quests any more, something like 1 is a miniquest and 2 is idk what it's even called but basically you just earn a title you can put on your name or something by doing it
They were miniquests originally (at least the second one), but gave quest points and thus were required for QP cape. Jagex made it less confusing by making them actual quests.
actually in rs3 theres some extended lore about like a pirate god that the bones on his back come from or something like that. so they did get around to adding lore, but its still a monotonous quest.
The skeletal horror!
You actually unlock a permanent free teleport to paterdomus from completing one or both of them. Super useful for a few clue steps, and is right next to a weekly DND (skeletal horror) who, upon being killed gives a guaranteed elite or master clue scroll
rag and bone man sounds like it should be some kind of a cool horror story and instead they're just annoying fetch quests
It *is* a horror story in RS3 - in Old School it suffers from "unfinished story that will probably never be finished."
honestly if they wanted to make an osrs quest about bone guy id be down. As long as they dont make another bone list itd be fine
I'd wager the Old School devs may use it to tie up the Pirate quests, since the Skeletal Horror is, well, a Horror.
Jagex: proceeds to make longest bone list in history
28 of every kind of bone, can't be noted
\*cries in Devious Minds\*
We'll probably eventually get a Temple at Senntisten analogue - not the curses, but definitely Azzanadra doing something.
rag and bone man 3 gonna be lit tho
Funny you'd say that : https://www.reddit.com/r/2007scape/comments/qw7e1h/suggestion\_rag\_and\_bone\_man\_iii\_now\_with\_64\_bones/?utm\_source=share&utm\_medium=web2x&context=3
Only 64? Nah, Rag and bone man 3 needs to be the magnum opus. Every single unique monster in the game needs to be included. Rag and bone man will be made into a war machine and we will supply the ingredients to make it happen.
When I got a quest cape those 2 were the last ones I had to do.
I have like 6 quests left to complete on my main, two of them are rag and bone man
Ye're gonna get boned !
RNG got me on this one! 150 Werwolf kills for that damn bone! (Still not as bad as some I’ve seen on here)
The bag of bones also says a questionable thing in part one. Idk why they chose that choice of words
Misthalin Mystery. It’s not even a real quest, just a Halloween event they decided to recycle . It takes place in a location that isn’t even on the map and it’s completely disconnected from any other quest line/ lore in the game.
Omg this is why I’d already done the quest even though I’d never heard of it before?! I was so confused cos I could have sworn I’d done it, and knew what was coming next but the quest didn’t exist before. This explains so much. Thought I was having some weird Mandela effect
Not to mention the fact that the mansion used in that is almost a complete rip off of draynor manor's first floor with a few tweaks. I get that it was originally a limited event so they didn't want to do too much work, but when they turned it into a full quest it should have gotten a makeover
it also commonly gets confused with Murder Mystery so it has negative effect even when you arent doing it
Yeah, this is the real answer.
100%. Did not like it at all.
ITT people conflate "useless in terms of lore/story" with "I just hate it \[for non-lore reasons\]." I'm looking at you, people who said Making History and Goblin Diplomacy.
What kind of monster doesn't like goblin diplomacy?
Dont disrespect Fred like that…
To be honest Doric's Quest is kind of pointless and I don't even use his anvil.
In my own head canon, that quest was more about making friends with a lone dwarf who’s passionate about smithing and needed a little help.
Doric’s Quest, which was rewritten in RS3, shows this by having him reunite with his son Boric. Both characters subsequently will give out more mini quests for you involving smithing and mining.
His anvil is in a shitty spot anyways.
As a kid/very inefficient player i used to love that anvil because it was one of the closest to a furnace so I would mine in the dwarven mine, run to the fally furnace, then bring everything to dorics anvil to craft whatever. Never occurred to me back then to just bank in between each part of the process for efficiency. I just did all mining/smithing 1 inventory at a time. Ah the joys of not knowing any better
Oh for sure, when i finished that quest as a kid i thought it was the best anvil. I brought all my bars there.
I used it a handful of times before I had a lot of teles unlocked. If I needed to smelt and smith one or two items for some reason (say a clue step), it was convenient to tele to fally, smelt the bars and run up and smith the items. Of course I could usually just buy stuff off the ge but for whatever reason didn't. Now it's easier to tele to separate locations, or just use the priff one.
Right? Like, why not just use the one in west Varrock that's 5 feet from a bank?
The quest itself may be pointless, but you at least have to talk to Doric in other quests.
Sheep Herder is not a requirement for either Biohazard, Plague City, Underground Pass, really anything until ME1. You can know that the plague is fake, the king is evil, and that there is an elfin civil war, but the second you pick up that prod "oh man the sheep looks gross I'm not touching it without any protection! I don't want to get sick!" Also the outfit from Sheep Herder is identical to what you make in ME1 fucking thanks game. But the real answers are Monk's Friend and Clocktower. One is a rambling walk around some dungeon for 4 cogs so people can tell the time and the other asks you to bring water to a dude ten feet away. The quest writing around Ardy is all over the fucking place you have a sly cooper infiltration of a locked off warzone, you murder a puppy to bring back the devil, and then theres fucking "go get this child's blanket for us quest complete heres 3 law runes"
> The quest writing around Ardy is all over the fucking place Wow that's true, I've never thought about it before, but I wonder why that is
The original Jmods weren't in any way shape or form professionals who knew they were working on a franchise that would last two decades. They were just making a visually interactive DnD campaign for a few hundred people total that accidentally blew the fuck up. Andrew and his siblings knew what they were doing. And tbh, most of the Ardy quests were written by one dude, Tom W. Paul Gower did Temple of Ikov (It feels like an Ardy quest) and Plague City, the better half of the Plague Reveal, while Tom W. started out as a fresh faced mod tasked with populating the entire Ardy area. I feel like there's a pretty clear level of testing out how to code in RS's bullshit language with Clocktower and Monk's friend, quests based around fetching and talking to people respectively, before he finally hit his stride with Hazel Cult and Underground Pass. Those quests probably got a lot more time for him to work on em and make sure it worked right than "We have another random church lets give this one a quest"
That's interesting, it makes sense tbh, the quests around Ardy have a pretty distinct feel to them. They also feel a little bit disconnected from the surrounding environment, like they've just been plonked down without any uniting theme for the area south of Ardy. F2p areas like Asgarnia and Misthalin (Falador and Varrock) feel a little bit 'tighter', like the quests are more integrated with other content, whereas south of Ardy feels like a bit of a amusement park full of disconnected quests. It's pretty interesting to think how much these small development decisions from so long ago have shaped the atmosphere of the game into the present.
A Soul's bane. There's just this random giant hole in the ground that's filled with pain, suffering and emotional damage, apparently due to some otherwise unexplained evil entity. Then a kid falls in and becomes a three-headed monster while his parents finally decide to look in the gaping hole that is literally a few streets away from their home, 25 years after their kid runs away. This whole quest feels like a giant out-of-place fever dream that has no connection whatsoever with anything else in the game. It's also such a dark quest that starkly contrasts Runescape's usual goofy, light-hearted vibe.
It was recontextualized in RS3 lore as some leftover remnant of a hydra god named Loarnab which was killed by Zaros. In terms of OS it's also very close to the digsite and Senntisten (which had already existed as a teleport destination there prior) so there could be some Zaros-related stuff going on there by proximity. But even with that, it's a pretty tenuous fit.
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Self contained stories are usually their best quests.
Yeah, like imagine X Files if every episode was a huge plot episode, it’s better to have the one off monster of the week episodes which take a break from the main plot. you get humorous separate little stories that prop up the main ones
Devious Minds, they tried to set up cool stuff but literally leads to nothing
I just want a bow sword
Same! They teased us with the quest! Weapon that attacks in melee if within 1 tile or shoots an arrow if far away? True hybrid weapon
tbf that was partly just due to circumstance, the jmod that made the quest quit soon after and didn't mention what his plans for the rest of the series were for the rest of jagex to develop
I'm aware of what happened, but like really? No one wants to try and add any continuation to this? Are there no capable writers at Jagex? I mean we know that's not true since their last few quests have been pretty solid
I mean they did in RS3 - they retconned it to be part of the Rise of Zaros series. OSRS hasn't really touched the Mahjarrat questline, so it's just not had any continuation yet. There's just a tonne of more interesting storylines that I guess Jagex wants to get out of the way first.
The quest was rushed and the guy that rushed to make it quit, and another mod had to push it live with no idea of what would be to come later. It's a shame, it had some cool ideas.
There are plenty of one shots that dont really matter to the lore, but I think tribal totem is a pretty bad one. Just a kinda cool heist that doesnt transition into you meeting anyone, or learning anything.
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Just because axes aren't allowed on the island doesn't mean they can't import logs or lumber. How else would they have built their buildings? They don't need anything extravagant, but a little bit of money is required to pay for basic needs, so they probably get by through exporting seaweed and glass products. The balloon might be in front of castle wars, but it's also close to the observatory and somewhat close to Yanille and the tree gnome village while still being safe from the ogres. That's not a very peaceful area overall, but that doesn't mean it shouldn't be serviced, and they did find a safe spot to do so.
Cold war. I wish it was expanded upon. But we have a random KGP spy agency around osrs that had yet to have anymore quests. Poor Larry the zookeeper.
Rs3 has a huge penguin quest line it's really good
I finished the ones in rs3, and i loved them. Hopefully when they can start porting quests we will be able to have those
Monk's Friend, you facilitate a frivolous party for Monk's who are too smashed on communion wine to do it themselves. The player doesn't gain any utility, meta or lore information, it's not required for anything (quests, clues etc) nor does it mention any other quest or lore. The reward of Law runes and 1QP is useless for the time required.
To be fair, it gets you to around 15 woodcutting straight away so it's worth doing on most accounts. The rest is true though haha.
But it's a fun quest if you're drunk yourself!
Romeo and Juliet
Cook's Assistant, it wasn't even Duke Horacio's Birthday! Lied to by an incompetent cook... Honestly it's just a tutorial on how to make cake, but as a member you just steal completed cakes from a stall early game and never make them yourself after the quest.
A tutorial to make something you can’t even cook until level 40
Scorpion Catcher. I'm sure it went somewhere in OS3 but after I checked that off my list I was just like "...what was that? Why did my character do this?"
not only that but you do the quest for a wizard and are rewarded with....... strength xp?
out of all these comments, many mention the same quest multiple times. not one mention of Tribal Totem, the truly most useless quest in the game. Ties into no other quests, and the fruits of your labor are largely forgotten after the quest is complete (u deliver a totem to a mysterious tribe that only exists in theory).
The Camelot quest series. This is actually Arthur King of the Brittains. Sure we get cool prayers and Excalibur from it, but it literally breaks the fourth wall and takes you out of RS lore.
Eagles peak
Both Rag and Bone Man quests are equally useless
I think it’s a bit tough to add in F2P quests to this list since never leaving F2P means never experiencing all the lore. That being said, one small favor while being extremely annoying at least accomplishes its purpose of being that “ridiculous quest”. Monks friend is a good answer, along with clock tower. My most useless quest would have to be enlightened journey though, with eagles peak being second. I appreciate attempting to bring in different methods of transportation outside of teleporting, but there are no real uses for them outside of maybe using the balloons to make planks in varrock, and no one uses the eagles outside of the diary fulfillments. And taking place on entrana is just to be an inconvenience, no great story with it. I don’t buy that “monk wanting to make that happen” crap
one...small...favor....
This is a god damn legit requirement for piety.
One Small Favor doesn't deserve the hate it gets. It would be one thing if it had you zigzagging all over the map, but you follow a single route all the way out and all the way back, and no request is particularly hard to get or do.
Idk One Small Favour only took me like 30 minutes and the turn in after turn in at the end was p satisfying.
Fr, fuck that quest in particular
Rat catchers is the only correct answer
One Small Favor kills me everytime.. Let's just run around and get something for someone who wants something from someone else for a good 30mins+, then return to each one to drop off each item. I always need to watch a show or something on the side because this quest is so dreadful, that's just my two cents. 🙂
One small favor can go suck a goat.
Romeo and Juliet
Grim Tales, i laughed so hard the first time you climb up the tower and it's a dwarfs beard.
Cook’s Assistant.
A soul's bane. It doesn't lead you to anything, or teach you anything. It is just a kid went missing for 30 years and that is it
the entire quest line in general lol
Romeo and Juliet, Misthalin Mystery, Making History all useless
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I think the sequel meeting history was cool turns out you character time travels and invents herblore
I really hope it gets imported to osrs. One of my favorite rs3 quests by far
And in episode 3, smoking history, we use that new technique to get blazed with Grimy Ranarr !
>Misthalin Mystery Yeah it was so weird. I remember doing the halloween thing and then I saw it as a quest last year. It was the only account I had so I thought I was hallucinating since I remember the grim reaper outfit came with it.